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Editing Captured creatures

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You can '''capture [[creatures]]''' in a variety of ways, including [[animal trap]]s for [[vermin]], [[cage trap]]s for wild [[animal]]s and hostiles like goblins, forcibly caging tame animals (see below), and you can also buy caged animals from [[Caravan|traders]]. Several animals (cows, etc.) are classified as [[grazer]]s and need to have access to moss or grass, and will starve if kept in a cage for too long - providing food to grazers is best achieved through definition of a [[pasture]]. Other caged animals (such as dogs) do not require food or nourishment. Caged animals have lifetimes, though, so these will also die eventually.  Caged dwarves (including those in [[jail]]) will quickly starve, for they will only irregularly be fed and watered, if at all. A caged creature is fed during its taming.
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You can '''capture [[creatures]]''' in a variety of ways, including [[animal trap]]s for [[vermin]], [[cage trap]]s for wild [[animal]]s and hostiles like goblins, forcibly caging tame animals (see below), and you can also buy caged animals from [[Caravan|traders]]. Several animals (cows, etc.) are classified as [[grazer]]s and need to have access to moss or grass, and will starve if kept in a cage for long - providing food to grazers is best achieved through definition of a [[pasture]]. Other caged animals (such as dogs) do not require food or nourishment. Caged animals have lifetimes, though, so these will also die eventually.  Caged dwarves (including those in [[jail]]) will quickly starve, for they will only irregularly be fed and watered, if at all. A caged creature is fed during its taming.
  
 
Below is a collection of some things you can do with creatures in [[cage]]s or other holding devices.
 
Below is a collection of some things you can do with creatures in [[cage]]s or other holding devices.
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A dwarf with the [[animal trainer|animal training]] labor can tame caged wild animals, provide training to trained (but not tame) uncaged creatures and tame small creatures ([[vermin]]) at a [[vermin catcher's shop]]. A tame animal has the tag '''(Tame)''' after its name and is safe to be released into the fortress. They will not attack your dwarves, and do not set off your traps. A trained creature is marked as "Semi-Wild" or "Trained", the latter possibly with the symbols commonly used to [[Item_quality#Quality_grades|display quality levels]]. Training of animals will fade over time, and the displayed "quality" of their training will slowly decay to semi-wild and finally fully wild if the training is not refreshed in a pasture, preferably one designated as animal training zone.
 
A dwarf with the [[animal trainer|animal training]] labor can tame caged wild animals, provide training to trained (but not tame) uncaged creatures and tame small creatures ([[vermin]]) at a [[vermin catcher's shop]]. A tame animal has the tag '''(Tame)''' after its name and is safe to be released into the fortress. They will not attack your dwarves, and do not set off your traps. A trained creature is marked as "Semi-Wild" or "Trained", the latter possibly with the symbols commonly used to [[Item_quality#Quality_grades|display quality levels]]. Training of animals will fade over time, and the displayed "quality" of their training will slowly decay to semi-wild and finally fully wild if the training is not refreshed in a pasture, preferably one designated as animal training zone.
  
Beware - creatures that have killed dwarves (or other friendly creatures {{verify}}) before being tamed, even off the map, are "un-tamable". Despite appearing tame, such a creature will go back to its dwarf-slaying as soon as it is released.
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Beware - creatures that have killed dwarves (or other friendly creatures {{verify}}) before being tamed, even off the map, are "un-tamable". Despite appearing tame, such a creature will go dwarf-killing as soon as it is released.
  
 
Traders will bring and sell caged animals, the elven caravan will often carry "exotic" species not offered by human and dwarven traders. If the cage contains a creature, this will be indicated in the trade screen by labeling the cage for the creature contained, like "cat cage (zinc)" instead of "(-zinc cage-)".
 
Traders will bring and sell caged animals, the elven caravan will often carry "exotic" species not offered by human and dwarven traders. If the cage contains a creature, this will be indicated in the trade screen by labeling the cage for the creature contained, like "cat cage (zinc)" instead of "(-zinc cage-)".

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