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=== Porcelain ===
 
=== Porcelain ===
[[Porcelain]] ceramics can only be made from [[kaolinite]], a pinkish [[magma-safe]] [[stone]] which may be found in large clusters in sedimentary layers. It must be [[mining|mined]] rather than collected, making it a finite resource, (similar to [[crystal glass]] as used in the [[glass industry]]). Porcelain items have a value multiplier of 10x (equivalent to [[silver]].) Porcelain items are naturally waterproof (do not require glazing). While the stone itself is magma safe, porcelain blocks are not.
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[[Porcelain]] ceramics can only be made from [[kaolinite]], a dark red [[magma-safe]] [[stone]] which may be found in large clusters in sedimentary layers. It must be [[mining|mined]] rather than collected, making it a finite resource, (similar to [[crystal glass]] as used in the [[glass industry]]). Porcelain items have a value multiplier of 10x (equivalent to [[silver]].) Porcelain items are naturally waterproof (do not require glazing). While the stone itself is magma safe, porcelain blocks are not.
  
 
=== Gypsum plaster ===
 
=== Gypsum plaster ===
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[[File:Earthenware Only.jpg|Thumb|right|400px|]]
 
[[File:Earthenware Only.jpg|Thumb|right|400px|]]
 
Earthenware ceramics require generic clay as the basic raw material. There are several types of soil that provide clay, including [[clay]], [[clay loam]], [[sandy clay]], and [[silty clay]]. To collect clay, you will need to do the following:
 
Earthenware ceramics require generic clay as the basic raw material. There are several types of soil that provide clay, including [[clay]], [[clay loam]], [[sandy clay]], and [[silty clay]]. To collect clay, you will need to do the following:
# Use the {{Menu icon|z}} [[Zones]] function and choose the Clay option, then select an area of soil (preferably in a secure, underground area) that contains clay in order to set up a clay collection zone.
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# Use the [[Activity zone]] ({{k|i}}) function and select an area of soil (preferably in a secure, underground area) that contains clay, then select {{k|c}} to ensure that the zone is designated for clay collection.
 
# Ensure that at least one dwarf has the [[Hauling#Item hauling|item hauling]] labor enabled, which is the labor required to collect clay from a zone.
 
# Ensure that at least one dwarf has the [[Hauling#Item hauling|item hauling]] labor enabled, which is the labor required to collect clay from a zone.
 
# Select a [[Kiln]] and issue a clay collection order. If you plan on producing a lot of items, it is a good idea to set this order on repeat.
 
# Select a [[Kiln]] and issue a clay collection order. If you plan on producing a lot of items, it is a good idea to set this order on repeat.
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==== Firing clay ====
 
==== Firing clay ====
Earthenware items are produced at a [[kiln]] by a dwarf with the [[potter]] [[labor]] enabled. Select the kiln and then designate the item to be made. There is no requirement to first create items on a potters wheel, so it is assumed that your potter hand throws the items to be made and places them directly into the kiln for firing, which strengthens and hardens the item. Kilns require a [[fuel]] source, whereas [[magma kiln]]s can produce all items using [[magma]] as the fuel. A standard [[kiln]] will consume one unit of [[fuel]] per job. (For a discussion of fuel sources, see the [[fuel industry]].)
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Earthenware items are produced at a [[kiln]] by a dwarf with the [[potter]] [[labor]] enabled. Select the kiln and then designate the item to be made. There is no requirement to first create items on a potters wheel, so it is assumed that your potter hand throws the items to be made and places them directly into the kiln for firing, which strengthens and hardens the item. Kilns require a [[fuel]] source, whereas [[magma kiln]]s can produce all items using [[magma]] as the fuel. A standard [[kiln]] will consume one unit of [[fuel]] per job. (For a discussion of fuel sources, see the [[fuel industry]].)  
  
 
=== Glazing ===
 
=== Glazing ===
 
[[File:Glazing only.jpg|Thumb|right|400px|]]
 
[[File:Glazing only.jpg|Thumb|right|400px|]]
[[Glaze|Glazing]] is a process that covers a selected ware with a substance that, when re-fired, results in a glassy, non porous coating which serves to protect the ware, make it impermeable to liquids, and to enhance its visual appeal. Earthenware must be re-fired with a glaze material (or medium), of which there are two types, [[ash]] and [[cassiterite]] to produce a completed glazed product. Earthenware ceramic containers must be glazed in order to hold [[water]] or more importantly [[booze]] and [[oil]]. Glazing also increases the value of the items, the amount determined by the type of glaze medium used. Glaze mediums are applied at a kiln to [[jug]]s, [[statue]]s, [[large pot]]s, and [[craft]]s made from either stone or ceramics, by a [[glazer]]. Earthenware items re-fired in a kiln with 1/150th of a bar of [[ash]] produce [[ash glaze]]d items which adds {{money|50}} to the items value, though a full bar is required to start the job. Earthenware items re-fired with boulders of [[cassiterite]] produce [[tin glaze]]d items which adds {{money|100}} to the items value. [[Cassiterite]] is an ore which, when smelted, produces [[tin]], and is typically rare, and usually cannot be purchased from caravans. Bars of tin cannot be used to make tin glazes. Note that glazes are not products in themselves, you do not make a glaze and then apply it to the ware. It is effectively a unique (to ceramics and some stone items) form of item decoration.
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[[Glaze|Glazing]] is a process that covers a selected ware with a substance that, when re-fired, results in a glassy, non porous coating which serves to protect the ware, make it impermeable to liquids, and to enhance its visual appeal. Earthenware must be re-fired with a glaze material (or medium), of which there are two types, [[ash]] and [[cassiterite]] to produce a completed glazed product. Earthenware ceramic containers must be glazed in order to hold [[water]] or more importantly [[booze]] and [[oil]]. Glazing also increases the value of the items, the amount determined by the type of glaze medium used. Glaze mediums are applied at a kiln to [[jug]]s, [[statue]]s, [[large pot]]s, and [[craft]]s made from either stone or ceramics, by a [[glazer]]. Earthenware items re-fired in a kiln with a bar of [[ash]] produce [[ash glaze]]d items which adds {{money|50}} to the items value. Earthenware items re-fired with boulders of [[cassiterite]] produce [[tin glaze]]d items which adds {{money|100}} to the items value. [[Cassiterite]] is an ore which, when smelted, produces [[tin]], and is typically rare, and usually cannot be purchased from caravans. Bars of tin cannot be used to make tin glazes. Note that glazes are not products in themselves, you do not make a glaze and then apply it to the ware. It is effectively a unique (to ceramics and some stone items) form of item decoration.
  
 
[[File:Ash Only.jpg|Thumb|left|400px|]]
 
[[File:Ash Only.jpg|Thumb|left|400px|]]
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== Ceramic industry output ==
 
== Ceramic industry output ==
*'''Jugs and Large Pots:''' Given that there is considerable work required to use [[earthenware]] jugs and large pots for liquid storage (i.e. glazing), it is reasonable to question their utility. One consideration for their use would be the consideration of item [[weight]]. Earthenware is the lightest of the three -ware types with a [[density]] of 1360, which is much less than almost every type of stone, and all three types of glass (2600). [[Jet]] (stone) is the exception, as its density is just below that of earthenware (1320). The lightest normal (not [[adamantine]]) metal is [[aluminum]] at 2700. Large pots used for [[booze]] storage are typically hauled all over your fortress, so the lighter and thereby faster they are, the more efficient they become. So the extra effort of producing glazed earthenware large pots will result in fairly lightweight liquid containers.
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*'''Jugs and Large Pots:''' Given that there is considerable work required to use [[earthenware]] jugs and large pots for liquid storage (i.e. glazing), it is reasonable to question their utility. One consideration for their use would be the consideration of item [[weight]]. Earthenware is the lightest of the three -ware types with a [[density]] of 1360, which is much less than almost every type of stone, and all three types of glass (2600). [[Jet]] (stone) is the exception, as its density is just below that of earthenware (1320). The lightest normal (not [[adamantine]]) metal is [[aluminum]] at 2700. Large pots used for [[booze]] storage are typically hauled all over your fortress, so the lighter and thereby faster they are, the more efficient they become. So the extra effort of producing glazed earthenware large pots will result in the largest, and effectively lightest liquid containers, (unless, of course, you have gobs of adamantine to spare.)
** That said, both of these can also be made out of [[wood]], which is even lighter, and if you use [[ash]] glaze or [[charcoal]] for fuel, you'll consume some logs either way.
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*'''Crafts:''' The ceramic industry is one of the few industries that does not benefit from a nearby [[craftsdwarf's workshop]]. As with the [[metal industry|metal]] and [[glass industry|glass]] industries, a unique facility is required to create crafts, and for ceramics this is the [[kiln]]. That said, the kiln cannot be used to make ceramic goblets, instruments, or toys.
*'''Crafts:''' The ceramic industry is one of the few industries that does not benefit from a nearby [[craftsdwarf's workshop]]. As with the [[metal industry|metal]] and [[glass industry|glass]] industries, a unique facility is required to create crafts, and for ceramics this is the [[kiln]]. That said, the kiln cannot be used to make ceramic goblets or toys. Instruments and instrument pieces can be made there, if your world includes an instrument or piece that can be made from ceramics.
 
 
*'''Ceramic Bricks (aka blocks):'''  While all ceramic bricks are [[fire-safe]], they are not [[magma safe]] (even though porcelain is made from the magma-safe stone kaolinite). Ceramic bricks are 3-10x as valuable as common stone blocks and may be produced in infinite quantities if you have a local source of clay, making them marginally useful for improving the value of [[road]]s, [[bridge]]s, and [[room value|rooms]] in soil layers. If kaolinite is set to "non-economic" via the {{k|z}} Stone menu, a mason can convert one kaolinite boulder into four low-value, magma-safe kaolinite blocks instead.
 
*'''Ceramic Bricks (aka blocks):'''  While all ceramic bricks are [[fire-safe]], they are not [[magma safe]] (even though porcelain is made from the magma-safe stone kaolinite). Ceramic bricks are 3-10x as valuable as common stone blocks and may be produced in infinite quantities if you have a local source of clay, making them marginally useful for improving the value of [[road]]s, [[bridge]]s, and [[room value|rooms]] in soil layers. If kaolinite is set to "non-economic" via the {{k|z}} Stone menu, a mason can convert one kaolinite boulder into four low-value, magma-safe kaolinite blocks instead.
 
*'''Statues:''' If high-value decorative metals ([[gold]], [[silver]], [[platinum]] and their [[metal|alloy]]s) are in short supply, and you are lucky enough to have some kaolinite, porcelain [[statue]]s can be used to create high-value rooms. The endless nature of earthenware and stoneware statues also makes them suitable for producing in high quantities to achieve the same purpose, or simply to create impressive-looking architecture.
 
*'''Statues:''' If high-value decorative metals ([[gold]], [[silver]], [[platinum]] and their [[metal|alloy]]s) are in short supply, and you are lucky enough to have some kaolinite, porcelain [[statue]]s can be used to create high-value rooms. The endless nature of earthenware and stoneware statues also makes them suitable for producing in high quantities to achieve the same purpose, or simply to create impressive-looking architecture.
  
 
== Benefits of skilled labor and strange moods ==
 
== Benefits of skilled labor and strange moods ==
A skilled [[potter]] or [[glazer]] will generate items or decorations of a higher value. If fuel is in ready supply, a [[potter]] can be quickly skilled up by churning out earthenware craft items. Likewise, while done one at time, ash glazing is very fast with low resource cost. Neither the [[potter]] nor [[glazer]] labor qualifies for [[strange mood]]s. It can be worthwhile to give these dwarves some experience in a desirable "moodable" skill like [[weaponsmith]] to avoid getting another legendary [[woodcrafter]].
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A skilled [[potter]] will generate items of a higher value. If fuel is in ready supply, a [[potter]] can be quickly skilled up by churning out earthenware craft items. Neither the [[potter]] nor [[glazer]] labor qualifies for [[strange mood]]s. It can be worthwhile to give these dwarves some experience in a desirable "moodable" skill like [[weaponsmith]] to avoid getting another legendary [[woodcrafter]].
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Due to a bug, [[glazer]]s currently receive no experience for glazing, and will therefore never improve in [[skill]]. As the values associated with glazing are based on the material used, it can be assumed that high skill in glazing would likely only reduce the amount of time to complete production, rather than increase value. {{bug|4577}}
  
 
==Advanced industry management==
 
==Advanced industry management==
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== Ceramic industry crossover ==
 
== Ceramic industry crossover ==
 
# '''Glass Industry:''' As there is some natural overlap with the [[glass industry]] with regard to materials required, it may be useful to set up your ceramics industry near your glass industry. [[Potash maker]]s use ash at [[Ashery|asheries]] to produce [[potash]], which in turn feeds kilns that make [[pearlash]], which is used to make [[clear glass]] and [[crystal glass]]. As ceramics already requires ash production, and uses kilns as the primary production facility, there is some efficiency advantage to be had by keeping the distance between the two industries short.
 
# '''Glass Industry:''' As there is some natural overlap with the [[glass industry]] with regard to materials required, it may be useful to set up your ceramics industry near your glass industry. [[Potash maker]]s use ash at [[Ashery|asheries]] to produce [[potash]], which in turn feeds kilns that make [[pearlash]], which is used to make [[clear glass]] and [[crystal glass]]. As ceramics already requires ash production, and uses kilns as the primary production facility, there is some efficiency advantage to be had by keeping the distance between the two industries short.
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#'''Jewelry Industry:''' Clay can be used by a [[gem cutter]] to advance their cutting [[skill]]. As clay is effectively unlimited, and as it requires no processing step (unlike [[glass]]) in order to be used, it is a very efficient material for training your gem cutters, and it can be transported more quickly than stone. The main drawback is the time it takes for an [[hauling|item hauler]] to gather the clay.
 
#'''Fuel Industry:''' The ceramic industry relies on fuel to function properly. Until magma becomes available, a steady supply of [[coke]] or [[charcoal]] will be necessary.  
 
#'''Fuel Industry:''' The ceramic industry relies on fuel to function properly. Until magma becomes available, a steady supply of [[coke]] or [[charcoal]] will be necessary.  
 
#'''Wood Industry:''' The glazing of earthenware products relies on [[ash]]. If you plan on developing a large ceramic industry, integration of ash production directly into the ceramics facility layout is recommended.
 
#'''Wood Industry:''' The glazing of earthenware products relies on [[ash]]. If you plan on developing a large ceramic industry, integration of ash production directly into the ceramics facility layout is recommended.
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{{D for Dwarf}}
 
{{D for Dwarf}}
Being somewhat sensitive as to their height (or lack thereof) in comparison to other sentient races, the ingenious yet vertically insecure Dwarves are prone to compensate for their diminutive stature by making "really big things". Take, for example, the ceramic statue. Given that the average statue is large enough to take up the entire space of a tile upon which it is placed (thereby prohibiting passage), it therefore must be considerably larger than a chest or cabinet (large furniture items which do allow units to pass through), and it can only be surmised that the statues are quite large. It follows that a "really big kiln", (say, 10-12 feet tall) would be required to fire one of these "really big statues" using incredibly accurate temperature control. For a Dwarf, these feats of engineering are taken in (short legged) stride. Given the size, weight, and relative fragility of an un-fired statue, it must be assumed that your basic kiln also includes a crane (or two) and the necessary scaffolding surrounding the kiln that will allow careful placement of the statues within the massive firing chamber.
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Being somewhat sensitive as to their height (or relative lack thereof) in comparison to other sentient races, the ingenious yet vertically insecure Dwarves are prone to compensate for their diminutive stature by making "really big things". Take, for example, the ceramic statue. Given that the average statue is large enough to take up the entire space of a tile upon which it is placed (thereby prohibiting passage), and therefor it must be considerably larger than a chest or cabinet (large furniture items which do allow pass through), it can only be surmised that the statues are quite large. It follows that a "really big kiln", (say 10-12 feet tall) would be required to fire one of these "really big statues" using incredibly accurate temperature control. For a Dwarf, these feats of engineering are taken in (short legged) stride. Given the size, weight, and relative fragility of an un-fired statue, it must be assumed that your basic kiln also includes a crane (or two) and the necessary scaffolding surrounding the kiln that will allow careful placement of the statues within the massive firing chamber.
  
 
{{Category|Industry}}
 
{{Category|Industry}}

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