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===Pets for everyone===
 
===Pets for everyone===
Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
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Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?<br />
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Simply add [PET] and [COMMON_DOMESTIC] to the creature of your choice then generate a new world. Enjoy killing the local elephant population with your army of giant cave spiders.
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Also if you want them to not be caged, cut out their raw file and transfer it to the bottom part of the creature_domestic.txt file and change the [FANCIFUL] token into the [NATURAL] token.
  
Simply add [PET] and [COMMON_DOMESTIC] to the creature of your choice; then generate a new world-enjoy killing the local elephant population with your army of giant cave spiders.
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Alternatively you can gain access to all in-game creatures as pets. Just add to mountain entity [ANIMAL] definition with only [ANIMALS_ALWAYS_PRESENT]. You can embark even with demons, humans, angels, night trolls and bronze colossi as pets. Intelligent creatures will be citizens, others will be pets and can change labors only with DFhack, but all will be tame. Don't embark with griffon, centaur, chimera and nothing, they will produce crash (have no body in raws)!
Also, if you want them to not be caged, cut out their raw file and transfer it to the bottom part of the creature_domestic.txt file and change the [FANCIFUL] token into the [NATURAL] token.
 
 
 
Alternatively, you can gain access to all in-game creatures as pets. Just add to mountain entity [ANIMAL] definition with only [ANIMALS_ALWAYS_PRESENT]. You can embark even with demons, humans, angels, night trolls and bronze colossi as pets. Intelligent creatures will be citizens, others will be pets and can change labors only with DFhack, but all will be tame. Don't embark with griffon, centaur, chimera and nothing, they will produce crash (have no body in raws)!
 
  
  

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