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Editing Claim

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== Artifact claims ==
 
== Artifact claims ==
  
Whenever an artifact is created, a creature or entity will lay claim to it; if it's a strange mood-generated object, the dwarf will claim it for themselves, their family (as a ''family heirloom''), or gift it to their entity which will take over the claim. [[Scholar]]s and [[Religion|high priests]] lay similar claims to the [[book]]s and holy relics coming from their respective [[library]] or [[temple]], and heroes will keep named items for themselves or their family, likewise. As the world progresses, though, these objects get stolen, plundered or otherwise transferred. Each new owner (creature or entity) may lay an additional claim on it, and seek to gain it back whenever it changes hands. Entities may send [[quester]]s or [[agent]]s to gather information, and [[war]]s may be declared over unresolved changes of ownership.
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Whenever an artifact is created, a creature or entity will lay claim to it; if it's a strange mood-generated object, the dwarf will claim it for themselves or their family (as a ''family heirloom''), or gift it to their entity which will take over the claim. [[Scholar]]s and [[Religion|high priests]] lay similar claims to the [[book]]s and holy relics coming from their respective [[library]] or [[temple]], and heroes will keep named items for themselves or their family, likewise. As the world progresses, though, these objects get stolen, plundered or otherwise transferred. Each new owner (creature or entity) may lay an additional claim on it, and seek to gain it back whenever it changes hands. Entities may send [[quester]]s or [[agent]]s to gather information, and [[war]]s may be declared over unresolved changes of ownership.
  
 
In fortress mode, if you somehow steal an artifact from a foreign site through a [[mission]], you may attract the attention (and possible subsequent [[siege|wrath]]) of all entities who had previously laid a claim on it... if they [[rumor|find out]] you have it, that is. In adventure mode, you will attract similar attention if you happen to be in possession of a much-coveted artifact and people see you with it. Alternatively, each different claim is a new [[quest]] opportunity for your adventurer, depending on the party you wish to satisfy.
 
In fortress mode, if you somehow steal an artifact from a foreign site through a [[mission]], you may attract the attention (and possible subsequent [[siege|wrath]]) of all entities who had previously laid a claim on it... if they [[rumor|find out]] you have it, that is. In adventure mode, you will attract similar attention if you happen to be in possession of a much-coveted artifact and people see you with it. Alternatively, each different claim is a new [[quest]] opportunity for your adventurer, depending on the party you wish to satisfy.

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