v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Climate

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
 
|-
 
|-
 
! Peak Summer Temperature:
 
! Peak Summer Temperature:
| 122°F (50°C) and above (corresponding to a worldgen temperature of 120+?)
+
| 122°F (50°C) and above
 
|-
 
|-
 
! Availability of water:
 
! Availability of water:
Line 17: Line 17:
 
! When embarking in this region:
 
! When embarking in this region:
 
| If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
 
| If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
In extremely hot regions (above {{ct|10078}} (or 104 in the worldgen max temperature setting?)), [[dwarves]] and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time.
+
In extremely hot regions (above {{ct|10078}}), [[dwarves]] and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time.
  
|-
+
|-  
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|4:1}}; font-family:Courier New;">Hot</span>
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|4:1}}; font-family:Courier New;">Hot</span>
|-
+
|-  
 
! Peak Summer Temperature
 
! Peak Summer Temperature
| 107-121°F (41-49°C) (100-118 in worldgen?)
+
| 107-121°F (41-49°C)
 
|-
 
|-
 
! Availability of water
 
! Availability of water
Line 32: Line 32:
 
| If you lack a [[river]], be sure to dig out a [[reservoir|cistern]] before summer is upon you.
 
| If you lack a [[river]], be sure to dig out a [[reservoir|cistern]] before summer is upon you.
  
|-
+
|-  
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|6:1}}; font-family:Courier New;">Warm</span>
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|6:1}}; font-family:Courier New;">Warm</span>
|-
+
|-  
 
! Peak Summer Temperature
 
! Peak Summer Temperature
| 82-106°F (28-41°C) (67-98 in worldgen?)
+
| 82-106°F (28-41°C)
 
|-
 
|-
 
! Availability of water
 
! Availability of water
Line 44: Line 44:
 
| Keep in mind that murky pools can still dry up from repeated usage, especially with large populations. Try to find an alternate water source if the region is dry.
 
| Keep in mind that murky pools can still dry up from repeated usage, especially with large populations. Try to find an alternate water source if the region is dry.
  
|-
+
|-  
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|2:0}}; font-family:Courier New;">Temperate</span>
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|2:0}}; font-family:Courier New;">Temperate</span>
|-
+
|-  
 
! Peak Summer Temperature
 
! Peak Summer Temperature
| 47-82°F (8-27°C) (20-66 in worldgen?)
+
| 47-82°F (8-27°C)
 
|-
 
|-
 
! Availability of water
 
! Availability of water
Line 56: Line 56:
 
| If you lack a [[river]], you can dig out a [[reservoir|cistern]] in the non-freezing seasons. You can also use a source of heat (such as [[magma]]) to obtain liquid [[water]]. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that none of your dwarves find themselves [[Swimming|suddenly submerged]] when the pools thaw later in the spring.
 
| If you lack a [[river]], you can dig out a [[reservoir|cistern]] in the non-freezing seasons. You can also use a source of heat (such as [[magma]]) to obtain liquid [[water]]. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that none of your dwarves find themselves [[Swimming|suddenly submerged]] when the pools thaw later in the spring.
  
|-
+
|-  
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|1:1}}; font-family:Courier New;">Cold</span>
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|1:1}}; font-family:Courier New;">Cold</span>
|-
+
|-  
 
! Peak Summer Temperature
 
! Peak Summer Temperature
| 33-46°F (1-8°C)  (2-18 in worldgen?)
+
| 33-46°F (1-8°C)
 
|-
 
|-
 
! Availability of water
 
! Availability of water
Line 68: Line 68:
 
| The same measures as in temperate biomes can be taken.
 
| The same measures as in temperate biomes can be taken.
  
|-
+
|-  
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|3:1}}; font-family:Courier New;">Freezing</span>
 
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|3:1}}; font-family:Courier New;">Freezing</span>
|-
+
|-  
 
! Peak Summer Temperature:
 
! Peak Summer Temperature:
| 32°F (0°C) or less (0 or below in worldgen)
+
| 32°F (0°C) or less
 
|-
 
|-
 
! Availability of water:
 
! Availability of water:
Line 80: Line 80:
 
| You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Another option is an underground source of water. ''See [[Freezing]] for more details.''
 
| You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Another option is an underground source of water. ''See [[Freezing]] for more details.''
  
In extremely cold regions (below {{ct|9964}}, -48 in the worldgen scale), [[dwarves]] and livestock may succumb to frostbite if they remain outdoors for extended periods of time. [[trade goods|Goods]] left outdoors may experience [[wear]] at an accelerated rate. [[Embark]] goods should be stored below ground as soon as possible, and [[trade depot]]s should be built below ground.
+
In extremely cold regions (below {{ct|9964}}), [[dwarves]] and livestock may succumb to frostbite if they remain outdoors for extended periods of time. [[trade goods|Goods]] left outdoors may experience [[wear]] at an accelerated rate. [[Embark]] goods should be stored below ground as soon as possible, and [[trade depot]]s should be built below ground.
 
|}
 
|}
  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: