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Difference between revisions of "Combat Skills Modifiers"

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This page is a supposition based on the analysis of the Dwarf Fortress binary.
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#REDIRECT [[combat#Skill Modifiers]]
 
 
The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
 
* get the appropriate combat skill level
 
* if the creature is nauseous, divide per two
 
* if the creature is drowning, divide per two
 
* if the creature is stunned, divide per two
 
* if unknown test, divide per four
 
* if pain > 100, divide per two
 
* if exhaustion >= 2000, lvl = lvl*3/4
 
* if exhaustion >= 4000, lvl = lvl*3/4
 
* if exhaustion >= 6000, lvl = lvl*3/4
 
* if thirst >= 25000, divide per two
 
* if hunger >= 50000, divide per two
 
* if drowsiness >= 57600, divide per two
 
 
 
A creature with high exhaustion, for example 6500, will have its skill modified that way:
 
new level = level * 3 / 4 * 3 / 4 * 3 / 4
 
 
 
[[Category:Skills]][[Category:Military]][[Category:Combat Skills]]
 

Latest revision as of 17:20, 7 January 2008