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Combat Skills Modifiers

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Revision as of 15:36, 7 January 2008 by Bartavelle (talk | contribs) (New page: The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers): * get the appropriate combat ...)
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The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):

  • get the appropriate combat skill level
  • if the creature is nauseous, divide per two
  • if the creature is drowning, divide per two
  • if the creature is stunned, divide per two
  • if unknown test, divide per four
  • if pain > 100, divide per two
  • if exhaustion >= 2000, lvl = lvl*3/4
  • if exhaustion >= 4000, lvl = lvl*3/4
  • if exhaustion >= 6000, lvl = lvl*3/4
  • if thirst >= 25000, divide per two
  • if hunger >= 50000, divide per two
  • if drowsiness >= 57600, divide per two