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Editing Creature token

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| Creature
 
| Creature
 
|   
 
|   
| Found on procedurally generated creatures like [[forgotten beast]]s, [[titan]]s, [[demon]]s, [[angel]]s, and [[night creature]]s. Cannot be specified in user-defined raws.
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| Found on procedurally generated creatures like [[Forgotten beast]]s, (biome name) [[titan]]s, [[Demon]]s, and [[night creature]]s. Cannot be specified in user-defined raws.
  
 
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| Caste
 
| Caste
 
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| Makes the creature get [[Health_care#Infection|infections]] from necrotic tissue.
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| Creature can get infections from necrotic tissue.
  
 
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|-
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| Caste
 
| Caste
 
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|   
| Makes the creature's wounds become [[Health_care#Infection|infected]] if left untreated for too long.
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| This creature's wounds can become infected if left untreated for too long.
  
 
|-
 
|-
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*background
 
*background
 
*brightness  
 
*brightness  
| The colour of the creature's {{token|GLOWTILE|c}}.
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| The colour of the creature's GLOWTILE.
  
 
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|-
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*ascii character  
 
*ascii character  
| If present, the being glows in the dark (generally used for Adventurer Mode). The tile is what replaces the being's current tile when it is obscured from your sight by darkness. The default setting for kobolds (a yellow quotation mark) provides a nice "glowing eyes" effect. The game is also hardcoded to automatically convert quotation mark GLOWTILES into apostrophes if the creature has lost one eye. This works at the generic creature level - for caste-specific glow tiles, use {{token|CASTE_GLOWTILE|c}} instead.
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| If present, the being glows in the dark (generally used for Adventurer Mode). The tile is what replaces the being's current tile when it is obscured from your sight by darkness. The default setting for kobolds (a yellow quotation mark) provides a nice "glowing eyes" effect. The game is also hardcoded to automatically convert quotation mark GLOWTILES into apostrophes if the creature has lost one eye. This works at the generic creature level - for caste-specific glow tiles, use CASTE_GLOWTILE instead.
  
 
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|-
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*creature
 
*creature
 
*caste
 
*caste
| The creature eats a specified [[vermin]].
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| The creature eats a specified vermin.
  
 
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|-
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|  
 
*value  
 
*value  
| The value determines how rapidly [[grass]] is trampled when a creature steps on it - a value of 0 causes the creature to never damage grass, while a value of 100 causes grass to be trampled as rapidly as possible. Defaults to 5.
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| The value determines how rapidly grass is trampled when a creature steps on it - a value of 0 causes the creature to never damage grass, while a value of 100 causes grass to be trampled as rapidly as possible. Defaults to 5.
  
 
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