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Editing Crossbow
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== Ranged combat == | == Ranged combat == | ||
− | Crossbows shoot [[bolt]]s as their [[ammunition]], and | + | Crossbows shoot [[bolt]]s as their [[ammunition]], and marskdwarves will engage targets up to 20 tiles distant, provided they have a clear line of sight to them. Z-levels up ''or down'' count equally ''against'' the distance when measuring this range, subtracting from the total x-/y-axis distance, so shooting from a high wall or tower effectively ''reduces'' that 20-tile maximum. Bolts may miss the target and fly a bit further than intended, potentially striking another foe, but '''never''' a friendly. |
The material that the crossbows are made of is irrelevant to ranged combat (but see melee combat). Only the [[quality]] of the crossbow {{Verify}} and [[skill]] of the marksdwarf determine accuracy, whereas the quality and material* of the bolts determine the damage delivered. If you have a skilled [[bowyer]] and are confident your fortress design and/or melee soldiers can keep your marksdwarves safe from enemy engagements, then easily-produced, high-quality wooden or bone crossbows will be just as accurate and deadly as metal crossbows. | The material that the crossbows are made of is irrelevant to ranged combat (but see melee combat). Only the [[quality]] of the crossbow {{Verify}} and [[skill]] of the marksdwarf determine accuracy, whereas the quality and material* of the bolts determine the damage delivered. If you have a skilled [[bowyer]] and are confident your fortress design and/or melee soldiers can keep your marksdwarves safe from enemy engagements, then easily-produced, high-quality wooden or bone crossbows will be just as accurate and deadly as metal crossbows. |