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Editing v0.34:Mining

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When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind.  Minerals which are found in [[vein]]s have a 33% chance of leaving ore, and minerals found in [[vein|small clusters]] (or individual tiles) have a 100% chance of leaving a stone or rough gem behind. Finally, any "deep" material (i.e. [[adamantine]] or [[slade]]) has a 100% chance of leaving a usable stone (though the latter is normally undiggable).
 
When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind.  Minerals which are found in [[vein]]s have a 33% chance of leaving ore, and minerals found in [[vein|small clusters]] (or individual tiles) have a 100% chance of leaving a stone or rough gem behind. Finally, any "deep" material (i.e. [[adamantine]] or [[slade]]) has a 100% chance of leaving a usable stone (though the latter is normally undiggable).
  
When tunnels are dug in soil, nothing is left from the wall-part.  The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection.
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When tunnels are dug in soil, nothing is left from the wall-part.  The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]].
  
In older versions, higher mining skill would lead to more boulders being dug out. As of v0.34.08, the standard drop rate for boulders is 25% and skill gain only decreases the amount of time it takes to mine each tile. Also as of v0.34.08, the [[mason's workshop]] creates four [[block]]s from one boulder instead of the previous one block. This means that for the purpose of constructions or buildings there is just as much stone available as before, although an extra processing step has been added. The same goes for ores, one piece of ore will produce 4 bars at a [[smelter]]. Tasks that use stone as a raw material, however, now have much fewer materials to work with (such as [[flux]] for [[steel]] production).
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In older versions, higher mining skill would lead to more boulders being dug out. As of 0.34.08, the standard drop rate for boulders is 25% and skill gain only decreases the amount of time it takes to mine each tile. Also as of 0.34.08, the [[mason's workshop]] creates four [[block]]s from one boulder instead of the previous one block. This means that for the purpose of constructions or buildings there is just as much stone available as before, although an extra processing step has been added. Tasks that use boulders as raw material now have a quarter as much raw material to work with. The same goes for ores, one piece of ore will produce 4 bars at a [[smelter]].
  
 
==Training mining==
 
==Training mining==

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