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DF2014:Blood man/raw

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< DF2014:Blood man
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[CREATURE:BLOOD_MAN]

[ARENA_RESTRICTED] [DESCRIPTION:A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.] [NAME:blood man:blood men:blood man] [CASTE_NAME:blood man:blood men:blood man] [EVIL] [CREATURE_TILE:'M'][COLOR:4:0:0] [LARGE_ROAMING] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:3:3] [FREQUENCY:1] [POPULATION_NUMBER:15:30] [CLUSTER_NUMBER:2:5] [NOBONES] [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION] [NOTHOUGHT][NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [LARGE_PREDATOR] [NO_DRINK][NO_EAT][NO_SLEEP] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [NOFEAR] [ODOR_STRING:blood] [ODOR_LEVEL:50] [SMELL_TRIGGER:10000] cannot smell [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [PREFSTRING:gruesomeness] [BODY:HUMANOID_SIMPLE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [STATE_NAME:ALL_SOLID:frozen corrupted blood] [STATE_ADJ:ALL_SOLID:frozen corrupted blood] [STATE_NAME:LIQUID:corrupted blood] [STATE_ADJ:LIQUID:corrupted blood] [STATE_NAME:GAS:boiling corrupted blood] [STATE_ADJ:GAS:boiling corrupted blood] [PREFIX:NONE] [TISSUE:BLOOD] [TISSUE_NAME:blood:NP] [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BLOOD] [TISSUE_MAT_STATE:LIQUID] [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:BLOOD] [BODY_SIZE:0:0:70000] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:4:4] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_BAD_MULTIATTACK] [ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:LOCAL_CREATURE_MAT:BLOOD]

[ALL_ACTIVE]