v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Corpse

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|19:40, 9 November 2020 (UTC)}}
+
#REDIRECT [[Corpse]]
{{av}}
 
 
 
[[File:corpse_hauling.jpg|thumb|340px|right|A dirty job, but ''someone's'' gotta do it.]]A '''corpse''' is the [[death|dead]] body of a [[creature]];  the corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type.
 
 
 
A corpse has several levels of decay. It will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", "(creature or name) partially decayed corpse", and finally to "(creature or name) skeleton", and will remain at the final level indefinitely.  If the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in the respective descriptions, and the parts (if still on the map) will decay into a type of bone depending on the part.  A creature with parts that were destroyed (i.e. exploded into gore, cloven asunder, torn into shreds, etc.) before death will be described as a "mangled corpse".
 
 
 
==Use==
 
 
 
Letting corpses naturally rot is the only way to get usable bones from creatures that dwarves refuse to butcher (such as [[goblin]]s, [[elves]], and other [[DF2012:Learns|sentient]] creatures), according to their ethics (unless you modded the ethics). Cutting a live goblin up using serrated blade traps or throwing them down extreme heights (such that they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you are in any type of evil embark, and then dissected. Remains of vermin, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.
 
 
 
[[Butcher]]ing a corpse produces quantities of [[meat]], [[prepared organs]], [[bone]]s, a [[skull]], [[skin]], and [[ivory|nails/hoofs]], as well as [[cartilage]], [[nervous tissue]], and other byproducts.  Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.  The corpses of very small animals, such as of [[raven]]s, currently cannot be butchered. Also, corpses of tamed (not stray) animals can't be butchered. Being "mangled" does not affect a corpse's ability to be butchered.
 
 
 
==Negative effects==
 
 
 
Rotting corpses will produce [[miasma]] in subterranean areas, but not above ground.
 
 
 
If the corpse of a dwarf is left unburied, it will cause unhappy [[thought]]s in the surviving family and friends. The soul of a dwarf that has not been properly put to rest may [[ghost|return for vengeance]], which can lead to even more [[Tantrum spiral|Fun]].
 
 
 
Animal trainers will also receive negative thoughts if an animal they bonded with is allowed to rot. If they bond with an animal who is not a pet and who dies in any manner aside from butchering, it is advisable to quickly atom smash the corpse as there is no other way of actually preventing it from rotting.
 
 
 
Seeing body parts and corpses of sapient creatures, in general, can cause dwarves with insufficient [[discipline]] to become horrified, leading them to cancel their current task and run away. A [[caravan]] that sees corpses may decide to not trade. After some time, dwarves may get used to seeing dead bodies.
 
 
 
Improperly stored corpses can be a great source of FUN in the event a necromancer enters combat. (protip: NEVER assign a necromancer the hunting labor.)
 
 
 
==Reanimation==
 
 
 
Corpses can be [[Undead|raised from the dead]] – this will occur in some [[Surroundings#Evil|evil]] biomes, if the creature is killed inside an evil biome.  On an embark location between an evil and a non-evil biome, corpses killed on the non-evil side will not rise.  Corpses may also be raised by a [[necromancer]] into a slave, or resurrect themselves as [[mummy|mummies]] and themselves gain the power to raise corpses, though mummies will normally only be encountered in [[tomb]]s in adventure mode.  Mangled corpses with pulped heads or upper bodies will never become undead.  Severed body parts will be able to rise if they have either a [GRASP] tag (hands and possibly other body parts) or if they still have a head attached, so it may be advisable to kill risen corpses with blunt weaponry to avoid swarms of body parts and to permanently pulp them to death.  Corpses and severed body parts will not rise again if they have been [[butcher]]ed, their skin [[tanner|tanned]] and their hair [[spinner|spun into thread]], or if they have been exposed to [[magma]].  The zombies themselves will also be destroyed by magma.
 
 
 
{{category|Body parts}}
 
[[ru:Corpse]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: