v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Importing and exporting worlds

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|05:33, 1 May 2014 (UTC)}}
+
#REDIRECT [[Importing and exporting worlds]]
{{av}}
 
 
 
Although ''Dwarf Fortress'' is a single-player game, it is still common to incorporate a social aspect into the game. For example, you may have found a great site that you want to share with others, you want to play a save or embark that someone else posted, you're reporting a crash during world generation, or maybe you simply want to back up your world or game. There are two primary methods for importing and exporting worlds in ''Dwarf Fortress'': exchanging the seed, and exchanging the save.
 
 
 
== Seed ==
 
"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.  These values are not sufficient to duplicate a world without the rest of the [[world token|world gen parameters]], but "seed" is shorter to say, so is often used to mean the entire set of parameters.  Provided the versions of ''Dwarf Fortress'' are similar enough and no [[modding]] has taken place on either end, using a person's worldgen parameters suffices to generate the same world/s as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventures that may have taken place.
 
 
 
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
 
 
 
===Export===
 
The easiest way to export your worldgen parameters is to press {{k|p}} at the "<font color="green">p</font>: Export image/info" prompt right after worldgen has completed. If you didn't do that, then start the game in [[Legends|Legends mode]], and press {{k|P}}. Either way, your ''Dwarf Fortress'' root folder should now contain several new files including a text file with the phrase "world_gen_param" in its name. That's the one people want. Copy or email the file or the text inside it to the receiver, or simply store the file in a safe place to be able to regenerate the world later.
 
 
 
This process is more difficult during [[Fortress mode|fortress]] or [[Adventure mode|adventure]] play, because the world cannot be loaded in Legends mode. During fortress mode, load up your fortress and press {{k|Esc}}. Go to "export local image". Export local images of however much of your fortress you want (select only one level of it to save time exporting); the exported image is not important. Your ''Dwarf Fortress'' root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is the one people want. As before, copy or email the file or its contents to whatever purpose was intended.
 
 
 
During adventure play, the "export local image" function is not available. If this is the case, it is necessary to make a copy of the save. From the ''Dwarf Fortress'' root directory, navigate to "data/save". From there, locate the folder with the region name to export parameters of, and copy the entire folder. Then, paste the folder into the same "data/save" directory. Now, navigate to Dwarf Fortress and load the region with the name "Copy of ..." or "... copy" or the like, and retire or starve the adventurer. Then, load the same copy in Legends mode and press {{k|P}} to export the same "world_gen_param" file.
 
 
 
After these processes, the extra files in the ''Dwarf Fortress'' root directory can be safely deleted. Additionally, after the adventure strategy, the copy of the region can also be deleted.
 
 
 
===Import===
 
Open your ''Dwarf Fortress'' root directory, go to Data, then Init. Open the text file called "world_gen.txt". Copy/Paste the parameters given to the bottom of that file. Make sure to save and close the file.
 
 
 
Next, open ''Dwarf Fortress''. Go to "Design New World with Advanced Parameters". Worlds that you have parameters for are listed by title on the right. Choose your newly acquired world from the list and hit enter. Note that this process may take a while.
 
 
 
==Save==
 
The [[Saved game folder|save folder]] contains all the information on your world, and all the things you have done to it since you started playing. Use this if you want to share your actual fortress or adventure rather than just the pristine unplayed world, or if the world has already been played in and the previous fortresses or adventures are important for the purpose. Moving save folders around is also a useful way to back up your games while keeping clutter to a minimum in the Continue Game menu.
 
 
 
Additionally, moving the world by save preserves all mods and [[Graphics set repository|graphics]]. Therefore, this may be the preferred method when the world is based on a modded game. Moving the world in this way is also significantly easier than by seed, but it may take up more disk space and will be harder to transfer.
 
 
 
===Location===
 
Your saved game is located in your ''Dwarf Fortress'' folder inside the "data/save" folder. The save folder will contain one or more sub-folders, each one holding one of your worlds, and a "current" folder. The "current" folder is used to track the changes to the active world while ''Dwarf Fortress'' is running; it is not important unless ''Dwarf Fortress'' is open, and can safely be deleted otherwise.
 
 
 
===Export===
 
Upload the entire save folder (preferably compressed) to your favorite file host, or, better yet, to the [http://dffd.bay12games.com/ Dwarf Fortress File Depot].
 
 
 
===Import===
 
Simply drop the other person's save folder in the "data/save", and the game can be played.
 
 
 
{{Category|Guides}}
 
[[ru:Importing and exporting worlds]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: