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Editing DF2014:Leather

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{{Quality|Superior|11:27, 28 January 2015 (UTC)}}
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#REDIRECT [[Leather]]
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[[File:leather_types.jpg|thumb|300px|right|Different types of leather in different colors.]]'''Leather''' is the tanned hide of an [[creature|animal]], and is a fairly versatile material. Leather can be used to make [[bag]]s, [[quiver]]s, [[backpack]]s, [[waterskin]]s, [[clothing]], [[shield]]s, [[armor]], and [[decoration]]s, all at a [[leather works]]. Leather [[trade good|crafts]] are made at a [[craftsdwarf's workshop]]. Although most of these items can be made from other materials, it is the only sensible option for making [[quiver]]s and [[backpack]]s (the only alternative being [[adamantine]]), meaning some source of leather is almost essential for a well-rounded [[military]]. Plenty of leather can usually be acquired through [[trading|trade]] with dwarves and humans.
 
 
 
Small amounts of leather can also be found near groups of cavern-dwelling [[animal people]]. Obtaining leather this way is rather dangerous, as these creatures are generally hostile to dwarves and are often armed with [[blowgun]]s shooting lethally poisonous [[blowdart]]s.
 
 
 
==Leather industry==
 
Because it only overlaps in the use of end products, the ''leather industry'' is part of the [[meat industry]], not the [[clothing industry]].
 
 
 
Making leather requires a [[tanner's shop]], a raw hide or [[skin]] from an animal, and a dwarf with the [[tanning]] labor turned on - rotten hides or skin cannot be tanned. The [[human]] and dwarven [[caravan]]s usually sell various boxes of leather, which can be useful if few [[Butcher|butcherable]] animals inhabit the map. Each butchering job yields a single hide, and each unrotten hide yields one piece of leather - regardless of whether the animal is a [[cat|kitten]] or an [[elephant]]{{bug|3732}}. The [[value]] of the leather depends on the critter it comes from; leather made from the skins of rare or dangerous animals can be quite [[Value#Material_multipliers|valuable]]. Tanners turn a skin from a severed part of an animal into the full-size leather.
 
 
 
Dwarven tanners have a skill unknown to mere humans, such that they can make the softest skin of the tiniest animal as equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.
 
 
 
Dwarves will not claim and wear clothes made from the leather of [[Learns|sentient]] creatures as part of their civilian attire. This taboo may be caused by dwarven [[ethics]], which forbid the butchering of sentient creatures.
 
Craftsdwarves will fashion the leather of such creatures into clothing and such clothes will be collected and traded normally. Dwarves will wear clothes made of the leather of sentients if ordered to do so as part of a military uniform.
 
 
 
==Leather armor==
 
Leather armor is made in a [[leather works]], and requires one unit of any leather. Leather is significantly lighter than other forms of armor, and thus is less likely to cause [[weight|encumbrance]] penalties, but also provides less protection. It is weak against blunt damage – since it is so flexible, it doesn't absorb much force. The source animal of the leather (e.g. "[[dog]] leather" or "[[roc]] leather") does not alter the weight or protection of the armor, though the [[item quality]] likely does. Leather armor is useful for [[hunter]]s since they can move fast to keep up with their quarry.
 
 
 
Leather shields are extremely light and are just as protective as wooden or metal shields, thus useful for keeping your forces mobile.
 
 
 
==See also==
 
* [[Meat industry]]
 
* [[Armor]]
 
 
 
{{gamedata}}
 
{{materials}}
 
 
 
{{Category|Materials}}
 
[[ru:Leather]]
 

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