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Editing DF2014:Manager

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#Your work order will appear in the list.
 
#Your work order will appear in the list.
  
{{TipBox2|float=right|DFHack|
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On creation of that order, it can be further customized; changing the {{K|c}}onditions for the order being fulfilled and repeated (see next sections) and adjusting the {{K|d}}etails of an order specifying type of material used in the making of the item (if applicable). As well as {{K|r}}emove it, raise its {{K|p}}riority, make it max ({{K|t}}op) priority, change its priority, or {{K|Enter}} limit the amount of workshops the order can be tasked to.
The [[DFHack]] ``gui/workorder-details`` command (bound to {{k|d}} by default in the manager screen) provides control over any job's input items, such as which plant type gets milled by a "Mill Plants" job (which is otherwise impossible to specify in normal DF.)}}
 
  
On creation of that order, it can be further customized; changing the {{K|c}}onditions for the order being fulfilled and repeated (see next sections) and adjusting the {{K|d}}etails of an order specifying type of material used in the making of the item (if applicable). As well as {{K|r}}emove it, raise its {{K|p}}riority, make it max ({{K|t}}op) priority, change its priority, or {{K|Enter}} limit the amount of workshops the order can be tasked to.
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*Note: With DFHack, there is an extra details screen accessible by pressing {{K|d}} in the vanilla details screen, often missed because there's no hint to tell you this. This screen provides control over any job's input items, such as which plant type gets milled by a "Mill Plants" job (which is otherwise impossible to specify in normal DF.)
  
 
Work orders are created as a one-time order. Unlike manual assignments in a workshop, these orders aren't limited to ten items, won't cancel until complete, will be automatically tasked to any available workshops, and will notify the player upon completion. Setting the max number of workshops that the order applies to can be especially useful to ensure that multiple orders for the same type of workshop (e.g. a Mason's Workshop) are worked on at the same time.
 
Work orders are created as a one-time order. Unlike manual assignments in a workshop, these orders aren't limited to ten items, won't cancel until complete, will be automatically tasked to any available workshops, and will notify the player upon completion. Setting the max number of workshops that the order applies to can be especially useful to ensure that multiple orders for the same type of workshop (e.g. a Mason's Workshop) are worked on at the same time.

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