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Editing DF2014:Skull

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#REDIRECT [[Skull]]
[[File:skull_prev.jpg|thumb|200px|right|There is one inside you. 💀]]'''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher|butchering]]. Most creatures have one skull, but some have none and others have [[hydra|up to seven]].
 
 
 
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]]. They cannot be used as substitute "bones" in creating bone crafts.
 
 
 
Unlike [[bones]] or [[shell]], dwarves rarely request skulls for [[strange mood]]s.
 
 
 
For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature token#M|modvalue]] of the creature.
 
 
 
{{D for Dwarf}}
 
 
 
In the current version of ''Dwarf Fortress'', skulls are somewhat easy to shatter. Lucky head-punches can slay even your greatest dwarves.There are two main myths regarding the unique, paper-thin structure of a dwarven skull. Logical dwarven philosophers and religious philosophers disagree as to which is valid.
 
 
 
The 'rational' group attributes that the reason a dwarf has such a weak skull is also why the beard is so strong; as dwarves cannot physically sit down, kneel or lean, they tend to remain mostly upright their entire life. This caused a gradual change throughout the early generations as gravity brought the skull plating down from their heads into their beards.
 
 
 
The other group theorizes that when the First Mountain King of the dwarves was shot from Armok's womb, he plummeted from the sky many z-levels high. The fetus smashed into the ground, head-first. This also explains the dwarves', ahem... peculiar mental state.
 
 
 
==See also==
 
*[[Meat industry]]
 
{{Translation
 
| dwarven = nekol
 
| elvish  = ome
 
| goblin  = unu
 
| human  = sath
 
}}
 
 
 
{{Category|Body parts}}
 
{{Category|Materials}}
 
[[ru:Skull]]
 

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