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Difference between revisions of "DF2014:String dump/raw"

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(removal not limited to platform-specific text; Undo revision 221082 by Lethosor (talk))
(updated for v0.42.04)
Line 15: Line 15:
 
Training Session
 
Training Session
 
Activity Event
 
Activity Event
 +
Research
 +
Play
 +
Worship
 +
Socialize
 +
Read
 
  embraces  
 
  embraces  
 
The  
 
The  
Line 21: Line 26:
 
  pick up  
 
  pick up  
 
  picks up  
 
  picks up  
 +
gives you
 +
has discovered
 +
has become a student of
 +
Ponder
 +
Teach
 +
Learn
 +
Discuss
 +
Write about
 +
Write
 +
Copy
 +
Meditate on
 +
Pray to
 
Go to Combat Training
 
Go to Combat Training
 
Organize Combat Training
 
Organize Combat Training
 
Lead Combat Training
 
Lead Combat Training
 
Wait for Combat Training
 
Wait for Combat Training
 +
Play Make Believe
 +
Play with
 +
Tell Story
 +
Listen to Story
 +
Recite Poetry
 +
Listen to Poetry
 +
Simulate
 +
Play
 +
Sing
 +
Chant
 +
Perform Music
 +
Listen to Music
 +
Perform Dance
 +
Watch Dance
 
Go to  
 
Go to  
 
  Demonstration
 
  Demonstration
Line 31: Line 62:
 
Wait for  
 
Wait for  
 
Watch  
 
Watch  
 +
Serve
 +
Serve Customer
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
 
Individual Combat Drill
 
Individual Combat Drill
Line 39: Line 72:
 
Watch Sparring Practice
 
Watch Sparring Practice
 
Archery Practice
 
Archery Practice
 +
DOUBLE TAGGED ITEM: By Activity,
 +
There is not enough room to perform here.
 +
There are not enough dancers.
 +
You could not find a partner.
 +
You cannot perform here.
 +
Some
 +
begin
 +
begins
 +
playing make believe.
 +
playing with
 +
a toy
 +
The performers
 +
the story of
 +
reciting the poem
 +
an improvised recital of
 +
the musical composition
 +
improvised music,
 +
dancing
 +
an improvised dance,
 +
in the middle of
 +
You continue the story.
 +
The story continues.
 +
You begin
 +
The poetry enters
 +
the
 +
line.
 +
the verse paragraph
 +
verse paragraph
 +
the stanza
 +
stanza
 +
You continue the poem.
 +
The poem continues.
 +
You enter
 +
The dance enters a new section with
 +
The music enters
 +
a simple passage
 +
the introduction
 +
the exposition
 +
of the theme
 +
of the first theme
 +
of the second theme
 +
of the previous passage
 +
a recapitulation
 +
the synthesis
 +
of the two themes
 +
of previous passages
 +
a verse
 +
a chorus
 +
the finale
 +
the coda
 +
a bridge-passage
 +
first
 +
second
 +
theme
 +
a series of variations
 +
on the theme
 +
on the first theme
 +
on the second theme
 
  and  
 
  and  
 +
You continue the dance.
 +
The dance continues.
 +
You continue the music.
 +
The music continues.
 +
You conclude your performance.
 +
The performers are finished.
 +
Some performers finish their act.
 +
has finished performing.
 +
concludes a performance.
 +
You've learned
 +
You feel like you know the basic rules of
 +
now.
 +
Your
 +
weave
 +
a mesmerizing tale!
 +
tell
 +
the story in vivid detail.
 +
telling the tale quite well.
 +
stumble
 +
over the details.
 +
bring
 +
the poem to life with this flawless recitation.
 +
choose
 +
the perfect phrasing.
 +
recite
 +
the words evocatively.
 +
enunciate
 +
crisply.
 +
speak
 +
well.
 +
mumble
 +
, having completely forgotten the words.
 +
poorly.
 +
and the
 +
instrument
 +
are indistinguishable!
 +
delivering a virtuoso performance on the
 +
chant
 +
song
 +
is absolutely flawless.
 +
could nearly pass for the voice of the
 +
play
 +
the
 +
with skill.
 +
sing
 +
beautifully.
 +
sound
 +
vaguely like the intended
 +
playing the
 +
chanting
 +
singing
 +
make
 +
a mockery of the
 +
with a shameworthy performance.
 +
doesn't
 +
don't
 +
seem to know how to play the
 +
sloppily
 +
and even forget
 +
some of the words.
 +
dance
 +
flawlessly, like someone out of a legend!
 +
dancing exceptionally.
 +
dancing well.
 +
get
 +
tangled up.
 +
It has no writing.
 +
The pages are blank.
 +
It has no pages.
 
We should have made it there by now.
 
We should have made it there by now.
 
We should be making better progress.
 
We should be making better progress.
 
We are going the wrong way.
 
We are going the wrong way.
 +
We haven't performed for some time.
 
We have arrived at our destination.
 
We have arrived at our destination.
 
The oppressor has been overthrown!
 
The oppressor has been overthrown!
Line 48: Line 209:
 
We must go back.
 
We must go back.
 
Empty announcement  
 
Empty announcement  
Your
 
 
spinning  
 
spinning  
 
flying  
 
flying  
Line 65: Line 225:
 
, but the attack glances away!
 
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
the
 
 
the part
 
the part
 
  is smashed into the body, an unrecognizable mass!
 
  is smashed into the body, an unrecognizable mass!
Line 91: Line 250:
 
denting
 
denting
 
bruising
 
bruising
the
 
 
  apart
 
  apart
 
  and
 
  and
Line 167: Line 325:
 
  to close window
 
  to close window
 
item
 
item
 +
is visiting.
 +
, a performance troupe, is visiting.
 
The dead walk.  Hide while you still can!
 
The dead walk.  Hide while you still can!
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived!
Line 262: Line 422:
 
the deity of  
 
the deity of  
 
bad cast
 
bad cast
 +
called the
 +
the fundamental dance move. 
 +
is one of the fundamental dance moves. 
 +
the fundamental dance position. 
 +
is one of the fundamental dance positions. 
 +
First,
 +
Then
 +
Finally,
 +
There
 +
there
 +
should be
 +
a series of
 +
graceful
 +
serene
 +
calm
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
delicate
 +
elaborate
 +
expressive
 +
strong
 +
large
 +
weightless
 +
fluid
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
high
 +
low
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
passionate
 +
vivacious
 +
joyous
 +
proud
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
steps in a square pattern
 +
steps in a circular pattern
 +
steps in a triangle pattern
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 +
move
 +
turn
 +
facial expression
 +
hand gesture
 +
straight walk
 +
curved walk
 +
run
 +
leap
 +
kick
 +
left kick
 +
right kick
 +
leg lift
 +
left leg lift
 +
right leg lift
 +
body level
 +
body level change
 +
arm carriage
 +
raised left arm
 +
raised right arm
 +
raised arm
 +
spin
 +
independent body movement
 +
sway
 +
forward bend
 +
backward bend
 +
leftward bend
 +
rightward bend
 +
footwork
 +
movement along the line of dance
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
by group members
 +
from the lead
 +
from the follower
 +
with
 +
is a
 +
sacred
 +
solo
 +
group
 +
solo
 +
group
 +
celebration
 +
participation
 +
social
 +
partner
 +
performance
 +
for a single pair
 +
for
 +
pairs
 +
dancers
 +
which grew out of the performances of
 +
originating in
 +
originally devised by
 +
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 +
The form guides dancers during improvised performances. 
 +
The dance is accompanied by
 +
as the dancer acts out
 +
as the dancers act out
 +
any composition of
 +
The dancer performs
 +
The dancers perform
 +
in a single line
 +
in several lines
 +
in a circle
 +
in a double circle
 +
loosely mingled
 +
along a clockwise circle
 +
turning clockwise
 +
along a counterclockwise circle
 +
turning counterclockwise
 +
along an improvised path
 +
along an intricate path
 +
, moving
 +
very slowly
 +
slowly
 +
slower and slower
 +
faster and faster
 +
quickly
 +
very quickly
 +
to the music's
 +
rhythm
 +
with the music
 +
The partners
 +
dance closely
 +
maintain open contact
 +
rarely make contact
 +
, communicating intent
 +
by pushing together
 +
constantly
 +
briefly
 +
by pulling away
 +
constantly
 +
briefly
 +
through touch
 +
through a light touch
 +
through visual cues
 +
through spoken cues
 +
There are partner changes throughout the dance
 +
with the lead advancing along the main line of motion
 +
with the lead advancing against the main line of motion
 +
with the lead turning out clockwise
 +
with the lead turning out counterclockwise
 +
The dancers imitate the movement of the
 +
This dance is a refined artform, with
 +
special position
 +
specific move
 +
to be mastered. 
 +
The entire dance has a basic movement
 +
dance is
 +
dance is punctuated by
 +
graceful
 +
serene
 +
calm
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
delicate
 +
elaborate
 +
expressive
 +
strong
 +
large
 +
weightless
 +
fluid
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
high
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
passionate
 +
vivacious
 +
joyous
 +
proud
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
turns
 +
facial expressions
 +
hand gestures
 +
straight walks
 +
curved walks
 +
runs
 +
leaps
 +
kicks
 +
left kicks
 +
right kicks
 +
leg lifts
 +
left leg lifts
 +
right leg lifts
 +
body level
 +
body level changes
 +
arm carriage
 +
raised left arms
 +
raised right arms
 +
raised arms
 +
spins
 +
independent body movement
 +
sway
 +
forward bends
 +
backward bends
 +
leftward bends
 +
rightward bends
 +
footwork
 +
movement along the line of dance
 +
of the lead
 +
of the follower
 +
, with
 +
large
 +
aborted
 +
partially realized
 +
moves
 +
movement
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
The dance begins with the
 +
The dance enters a new section with the
 +
next
 +
passage
 +
introduction
 +
exposition
 +
recapitulation
 +
synthesis
 +
verse
 +
chorus
 +
finale
 +
coda
 +
bridge-passage
 +
variations
 +
of the music. 
 +
section is distinct. 
 +
to the
 +
There are partner changes
 +
There is a basic movement
 +
This
 +
section is
 +
section is punctuated by
 
errorlog.txt
 
errorlog.txt
 
gamelog.txt
 
gamelog.txt
Line 325: Line 779:
 
Nest
 
Nest
 
Nest Box
 
Nest Box
 +
Bookcase
 
Hive
 
Hive
 
Wagon
 
Wagon
Line 388: Line 843:
 
Vertical Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Upright Spear/Spike
 +
Instrument
 
Archery Target
 
Archery Target
 
Screw Pump
 
Screw Pump
Line 518: Line 974:
 
Cloth  
 
Cloth  
 
Wood  
 
Wood  
 +
Sheet
 
Stockpile #
 
Stockpile #
 
(CLT)
 
(CLT)
Line 630: Line 1,087:
 
ANY_HORN_MATERIAL
 
ANY_HORN_MATERIAL
 
ANY_PEARL_MATERIAL
 
ANY_PEARL_MATERIAL
 +
CAN_USE_HOSPITAL_RESERVED
 +
CAN_USE_LOCATION_RESERVED
 
USE_BODY_COMPONENT
 
USE_BODY_COMPONENT
 
NO_EDGE_ALLOWED
 
NO_EDGE_ALLOWED
Line 786: Line 1,245:
 
true
 
true
 
Squad Order
 
Squad Order
 +
This is
 +
west
 +
east
 +
north
 +
south
 +
northwest
 +
northeast
 +
southwest
 +
southeast
 +
right around here
 +
history
 +
telling of the story of
 +
a poem
 +
recitation of
 +
music
 +
playing
 +
speaking
 +
performance of
 +
dance
 +
dancing
 +
at
 
I worship  
 
I worship  
 
I worship no one.
 
I worship no one.
Line 806: Line 1,286:
 
  my master.
 
  my master.
 
  my apprentice.
 
  my apprentice.
 +
my former master.
 +
my former apprentice.
 
  my traveling companion.
 
  my traveling companion.
 
  my lover.
 
  my lover.
Line 857: Line 1,339:
 
unhinged
 
unhinged
 
  perpetrated a violent attack upon  
 
  perpetrated a violent attack upon  
 +
a legendary storyteller
 +
a great storyteller
 +
a talented storyteller
 +
a skilled storyteller
 +
a storyteller, or at least tells stories
 +
a legendary poet
 +
a great poet
 +
a talented poet
 +
a skilled poet
 +
a poet, according to some
 +
a legendary bard
 +
a great bard
 +
a talented bard
 +
a skilled bard
 +
a modest bard
 +
a legendary dancer
 +
a great dancer
 +
a talented dancer
 +
a skilled dancer
 +
something of a dancer
 
  good for a deal now and then
 
  good for a deal now and then
 
, but you can't bargain your way out of this.
 
, but you can't bargain your way out of this.
 +
a legendary quarreler
 +
infamously quarrelsome
 +
a noted quarreler
 +
known to be quarrelsome
 +
somewhat quarrelsome
 +
, but you can't argue your way out of this.
 +
a legendary flatterer
 +
an infamous flatterer
 +
a noted flatterer
 +
a known flatterer
 +
something of a flatterer
 +
, but you can't talk your way out of this.
 
  a pleasure to speak with
 
  a pleasure to speak with
 
, but now this stands between us.
 
, but now this stands between us.
Line 896: Line 1,410:
 
  my neighbor.
 
  my neighbor.
 
I don't know  
 
I don't know  
 +
One should always respect the law.
 +
Society flourishes when law breakers are punished.
 +
Nothing gives them the right to establish these laws.
 +
No law can do justice to the complexity of life.
 +
Some laws are just, while others were made to be broken.
 +
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 +
I consider laws to be more of a suggestion than anything.
 +
You must never forget true loyalty.  Repay it in full.
 +
How can society function without loyalty?  We must be able to have faith in each other.
 +
One must always be loyal to their cause and the ones they serve.
 +
Don't serve anyone blindly.  You'll only get into trouble.
 +
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 +
Never lose yourself in loyalty.  You know what is best for yourself.
 +
Loyalty has value, but you should always keep the broader picture in mind.
 +
You should only maintain loyalty so long as something more important is not at stake.
 +
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
 +
How great it is to be surrounded by family!
 +
You can always rely on your family when everything else falls away.
 +
Family is the true bond that keeps society thriving.
 +
I was always irritated by family.
 +
We cannot choose our families, but we can choose to avoid them.
 +
I hold the relationships I've forged myself over family ties I had no part in creating.
 +
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
 +
You can't always rely on your family, but it's good to know somebody is there.
 +
There's nothing like a good friend.
 +
Surround yourself with friends you can trust and you will be unstoppable.
 +
When all other bonds wither, friendship will remain.
 +
Be careful of your so-called friends.
 +
Friends are future enemies.  I don't see the difference.  People do as they must.
 +
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
 +
Friends are nice, but you should keep your priorities straight.
 +
Strive for power.
 +
Power over others is the only true measure of worth.
 +
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
 +
There's nothing admirable about bullying others.
 +
It is abhorrent to seek power over other people.
 +
The struggle for power must be balanced by other considerations.
 +
You should always tell the truth.
 +
There is nothing so important that it is worth telling a lie.
 +
Everything is so much easier when you just tell the truth.
 +
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
 +
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
 +
Don't think about the truth, whatever that is.  Just say what needs to be said.
 +
There are times when it is alright not to tell the whole truth.
 +
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 +
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 +
I do admire a clever trap.
 +
There's no value in all of this scheming I see these days.
 +
Be shrewd, but do not lose yourself in guile.
 +
I do admire a clever turn of phrase.
 +
I can appreciate the right turn of phrase.
 +
Who are these mealy-mouthed cowards trying to impress?
 +
They are so full of all those big words.
 +
There is a time for artful speech, and a time for blunt speech as well.
 +
Always deal fairly.
 +
Don't be afraid to do anything to get ahead in this world.
 +
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 +
Please maintain your dignity.
 +
What do you care how I speak or how I live?
 +
I can see a place for maintaining decorum, but it's exhausting to live that way.
 +
Some things should never change.
 +
It's admirable when the traditions are upheld.
 +
We need to find a better way than those of before.
 +
We need to move beyond traditions.
 +
Some traditions are worth keeping, but we should consider their overall value.
 +
Art is life.
 +
The creative impulse is so valuable.
 +
What's so special about art?
 +
Art?  More like wasted opportunity.
 +
Art is complicated.  I know what I like, but some I can do without.
 +
We should all work together.
 +
It's better to work alone when possible, I think.  Cooperation breeds weakness.
 +
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
 +
I treasure my freedom.
 +
Nobody is free, and it is pointless to act as if you are.
 +
Personal freedom must be tempered by other considerations.
 +
One should not complain or betray any feeling.
 +
Do not hide yourself behind an unfeeling mask.
 +
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 +
The quest for knowledge never ends.
 +
All of that so-called knowledge doesn't mean a thing.
 +
Knowledge can be useful, but it can also be pointless or even dangerous.
 +
It is important to discover yourself.
 +
Why would I waste time thinking about myself?
 +
Some time spent in reflection is admirable, but you must not forget to live your life.
 +
I think self-control is key.  Master yourself.
 +
Why deny yourself your heart's desire?
 +
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
 +
The mind thinks best when the world is at rest.
 +
Give me the bustle and noise over all that quiet!
 +
I like a balance of tranquility and commotion myself.
 +
We should all be as one.  Why all the struggling?
 +
We grow through debate and struggle, even chaos and discord.
 +
Some discord is a healthy part of society, but we must also try to live together.
 +
Be merry!
 +
It's great when we all get a chance to be merry together.
 +
Bah!  I hope you aren't celebrating something.
 +
Merriment is worthless.
 +
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
 +
An artisan, their materials and the tools to shape them!
 +
Masterwork?  Why should I care?
 +
A tool should get the job done, but one shouldn't obsess over the details.
 +
A skilled warrior is a beautiful sight to behold.
 +
Why this obsession with weapons and battle?  I don't understand some people.
 +
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
 +
We should all be so lucky as to truly master a skill.
 +
The amount of practice that goes into mastering a skill is so impressive.
 +
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
 +
All of that practice is misspent effort.
 +
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 +
There's more to life than becoming great at just one thing, but being good at several isn't bad!
 +
In life, you should work hard.  Then work harder.
 +
Hard work is the true sign of character.
 +
The best way to get what you want out of life is to work for it.
 +
It's foolish to work hard for anything.
 +
You shouldn't whittle your life away on working.
 +
Hard work is bested by luck, connections and wealth every time.
 +
An earnest effort at any required tasks.  That's all that's needed.
 +
I only work so hard, but sometimes you have to do what you have to do.
 +
Hard work is great.  Finding a way to work half as hard is even better.
 +
We must be ready to sacrifice when the time comes.
 +
Why harm yourself for anybody else's benefit?
 +
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
 +
It's a competitive world, and you'd be a fool to think otherwise.
 +
All of this striving against one another is so foolish.
 +
There is value in a good rivalry, but such danger as well.
 +
Keep going and never quit.
 +
Anybody that sticks to something a moment longer than they have to is an idiot.
 +
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
 +
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 +
It's best to slow down and just relax.
 +
There's work to be done!
 +
Time spent in leisure is such a waste.
 +
There's some value in leisure, but one also has to engage with other aspects of life.
 +
Trade is the life-blood of a thriving society.
 +
All of this buying and selling isn't honest work.
 +
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
 +
There's nothing like a great romance!
 +
These people carrying on about romance should be more practical.
 +
You shouldn't get too carried away with romance, but it's fine in moderation.
 +
It's wonderful to be out exploring the wilds!
 +
I could do without all of those creatures and that tangled greenery.
 +
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
 +
Let there be peace throughout the world.
 +
How I long for the beautiful spectacle of war!
 +
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
Uhh...
 
Uhh...
 
I've
 
I've
Line 958: Line 1,618:
 
I wouldn't feel comfortable getting all dressed up.
 
I wouldn't feel comfortable getting all dressed up.
 
Did you hear the one about the  
 
Did you hear the one about the  
and the
 
 
That isn't funny.
 
That isn't funny.
 
Don't get on my bad side.
 
Don't get on my bad side.
Line 1,009: Line 1,668:
 
A great piece of art is one that moves me.
 
A great piece of art is one that moves me.
 
I guess I just don't appreciate art.
 
I guess I just don't appreciate art.
Be mindful of the law.
+
I cannot stand the world any longer...
What gives them the right to establish these laws?
+
Everything is all piling up at once!
Never forget true loyalty.
+
I'm feel like I'm about to snap.
Don't serve anyone blindly.  You'll only get into trouble.
 
How great it is to be surrounded by family!
 
I was always irritated by family.
 
There's nothing like a good friend.
 
Be careful of your so-called friends.
 
Strive for power.
 
There's nothing admirable about bullying others.
 
Always tell the truth.
 
There are times when it is alright not to tell the whole truth.
 
I do admire a clever trap.
 
There's no value in all of this scheming I see these days.
 
I do admire a clever turn of phrase.
 
Who are these mealy-mouthed cowards trying to impress?
 
Always deal fairly.
 
Don't be afraid to do anything to get ahead in this world.
 
Please maintain your dignity.
 
What do you care how I speak or how I live?
 
Some things should never change.
 
We need to find a better way.
 
Art is life.
 
What's so special about art?
 
We should all work together.
 
It's better to work alone when possible, I think.  Cooperation breeds weakness.
 
I treasure my freedom.
 
Nobody is truly free.
 
I feel nothing.
 
Do not hide yourself behind an unfeeling mask.
 
It is important to discover yourself.
 
Why would I waste time thinking about myself?
 
I think self-control is important.
 
Why deny yourself your heart's desire?
 
Oh tranquil days!
 
Give me the bustle and noise over all that quiet!
 
We should all be as one.  Why all the struggling?
 
We grow through debate and struggle, even chaos and discord.
 
Be merry!
 
Bah!  I hope you aren't celebrating something.
 
An artisan, their materials and the tools to shape them!
 
Masterwork?  Why should I care?
 
A skilled warrior is a beautiful sight to behold.
 
Why this obsession with weapons and battle?  I don't understand some people.
 
We should all be so lucky as to truly master a skill.
 
Broaden your horizons.  There's more to life than becoming great at just one thing.
 
Work hard.
 
Work hard?  How foolish.
 
We must be ready to sacrifice when the time comes.
 
Why harm yourself for others?
 
It's a competitive world, and you'd be a fool to think otherwise.
 
All of this striving against one another is so foolish.
 
Keep going and never quit.
 
Anybody that sticks to something a moment longer than they have to is an idiot.
 
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 
There's work to be done!
 
Let's make a deal.
 
All of this buying and selling isn't honest work.
 
How romantic I feel!
 
These people carrying on about romance should be more practical.
 
How I love to be out exploring the wilds!
 
I could do without all of those creatures and tangled greenery.
 
Let there be peace throughout the world.
 
How I long for the beautiful spectacle of war!
 
I cannot stand the world any longer...
 
Everything is all piling up at once!
 
I'm feel like I'm about to snap.
 
 
I just don't care anymore...
 
I just don't care anymore...
 
I feel so tired of everything.
 
I feel so tired of everything.
Line 1,108: Line 1,703:
 
Ahhhhhhh!  No!
 
Ahhhhhhh!  No!
 
Eek!
 
Eek!
 +
What is the meaning of it all?!
 +
I can't believe how great I feel!
 
That's incredibly suspicious!
 
That's incredibly suspicious!
 
What's going on?!
 
What's going on?!
Line 1,232: Line 1,829:
 
I am filled with such wrath!
 
I am filled with such wrath!
 
Nothing shall stand in my way!
 
Nothing shall stand in my way!
 +
What am I even doing here?
 +
I feel so defeated...
 +
I know it will come to pass!
 +
I am wracked by doubts!
 +
Let's go!
 +
This cannot possibly end well...
 +
I feel so good!
 +
Such gaiety!
 +
This is so exciting!
 
That's suspicious!
 
That's suspicious!
 
That's alarming!
 
That's alarming!
Line 1,352: Line 1,958:
 
I am wrathful.
 
I am wrathful.
 
I shall accomplish much!
 
I shall accomplish much!
 +
What is the meaning of life...
 +
I've been defeated.
 +
Things are going to happen.
 +
I'm very doubtful.
 +
I feel enthusiastic!
 +
I really don't see this working out.
 +
I'm feeling great!
 +
The gaiety I'm feeling!
 +
This is really exciting!
 
How suspicious...
 
How suspicious...
 
That was alarming.
 
That was alarming.
Line 1,471: Line 2,086:
 
The wrath rises within me...
 
The wrath rises within me...
 
I am ready for this.
 
I am ready for this.
 +
I just don't know.
 +
I'm beat.
 +
It could happen!
 +
I have my doubts.
 +
Let's do this.
 +
Things usually don't work out
 +
I feel pretty good.
 +
This is gaiety.
 +
I'm excited.
 
Takes all kinds these days.
 
Takes all kinds these days.
 
What is it this time...
 
What is it this time...
Line 1,591: Line 2,215:
 
Wrath has not risen within me.
 
Wrath has not risen within me.
 
I have no zeal for this.
 
I have no zeal for this.
 +
I could be questioning my life right now.
 +
This isn't a defeat.
 +
I'm not expecting anything.
 +
I have no doubts.
 +
I'm just not enthusiastic.
 +
There's no reason to be pessimistic.
 +
I should be feeling great.
 +
There is no gaiety.
 +
This doesn't excite me.
 +
I was reunited with
 +
was reunited with
 +
through my efforts
 +
and it is all thanks to
 +
I found myself dead.
 +
I found
 +
dead.
 +
I died.
 +
died.
 +
perpetrated
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
a conspiracy to slow labor
 +
a murder
 +
disorderly conduct
 +
building destruction
 +
vandalism
 +
a theft
 +
a robbery
 +
blood-drinking
 +
I told the story of
 +
I saw
 +
a telling of
 +
the story of
 +
told the story of
 +
story of
 +
was told
 +
I recited
 +
a recital of
 +
recited
 +
was recited
 +
played
 +
sang
 +
chanted
 +
spoke
 +
performed
 +
play
 +
speak
 +
perform
 +
a performance of
 +
was performed
 +
danced
 +
I saw a performance of
 +
demanded submission from
 +
escalated a conflict with
 +
I realized
 +
I am awoken to
 +
I played make believe.
 +
I played with
 +
I have communed with
 
I am a parent.
 
I am a parent.
 
Children.
 
Children.
Line 1,601: Line 2,285:
 
A battle!
 
A battle!
 
There's fighting!
 
There's fighting!
 +
I have improved my
 
I have mastered  
 
I have mastered  
 
I shall name you  
 
I shall name you  
Line 1,636: Line 2,321:
 
I cannot just stand by.
 
I cannot just stand by.
 
I have a part in this.
 
I have a part in this.
 +
I asked to become a citizen.
 
I brought up the lack of jobs in a meeting.
 
I brought up the lack of jobs in a meeting.
 
I made a suggestion about work allocations in a meeting.
 
I made a suggestion about work allocations in a meeting.
Line 1,641: Line 2,327:
 
I yelled at somebody in charge.
 
I yelled at somebody in charge.
 
I cried on somebody in charge.
 
I cried on somebody in charge.
 +
I told somebody that I am being prevented from leaving.
 
I was yelled at by an unhappy citizen.
 
I was yelled at by an unhappy citizen.
 
I was cried on by an unhappy citizen.
 
I was cried on by an unhappy citizen.
 +
A visitor complained about being prevented from leaving.
 
I was near to  
 
I was near to  
 
my own
 
my own
Line 1,670: Line 2,358:
 
tortured
 
tortured
 
I was  
 
I was  
  by the ghost
+
  by the ghost  
 
of a pet
 
of a pet
 
of my spouse
 
of my spouse
Line 1,681: Line 2,369:
 
of my friend
 
of my friend
 
of an acquaintance
 
of an acquaintance
 +
I did my combat drills.
 +
I practiced at the archery target.
 
I had a sparring session.
 
I had a sparring session.
 +
I was not able to petition for citizenship.
 
I was not able to bring up the lack of jobs.
 
I was not able to bring up the lack of jobs.
 
I was not able to make suggestions about work allocations.
 
I was not able to make suggestions about work allocations.
Line 1,696: Line 2,387:
 
I'm hungry.
 
I'm hungry.
 
I'm starving.
 
I'm starving.
 +
I have been away from people for a long time.
 +
I need a drink.
 +
I must pray to
 +
I need time to contemplate.
 +
I need something to do.
 +
It has been long time since I've done something creative.
 +
I miss having art in my life.
 +
I need some excitement in my life.
 +
I need to learn something new.
 +
I want to spend some time with family.
 +
I want to see my friends.
 +
I'd like to hear somebody eloquent.
 +
I long to uphold the traditions.
 +
I need to pause and reflect upon myself.
 +
We must make merry again.
 +
I wish to make something.
 +
I must practice the fighting arts.
 +
I need to perfect my skills.
 +
I just want to slow down and take it easy for a while.
 +
I long to make romance.
 +
It would nice to get out in nature and see some creatures.
 +
I want to see a great beast.
 +
I need more.
 +
I could really use a good meal.
 +
I just want to fight somebody.
 +
This place could really use some more trouble.
 +
I'm feeling argumentative.
 +
I need to wear fine things.
 +
I need to get away from here and wander the world.
 +
I just wish to help somebody.
 +
I want to puzzle over something.
 +
I have unmet needs.
 
I've been injured badly.
 
I've been injured badly.
 
I've been wounded.
 
I've been wounded.
Line 1,718: Line 2,441:
 
I won the election.
 
I won the election.
 
I was re-elected.
 
I was re-elected.
 +
I can now reside in
 +
I am now part of
 +
I was denied residency in
 +
I was rejected by
 
My request was approved.
 
My request was approved.
 
My request was ignored.
 
My request was ignored.
Line 1,747: Line 2,474:
 
I have been eating the same old food.
 
I have been eating the same old food.
 
I ate rotten food.
 
I ate rotten food.
 +
I put on a
 +
well-crafted
 +
finely-crafted
 +
superior
 +
n exceptional
 +
truly splendid
 +
item.
 
I ate a meal.
 
I ate a meal.
 
I had a drink.
 
I had a drink.
Line 1,767: Line 2,501:
 
I was rescued.
 
I was rescued.
 
I brought somebody to rest in bed.
 
I brought somebody to rest in bed.
 +
I felled a tree.
 +
I slaughtered an animal.
 +
I put a creature in a cage.
 +
I chained up a creature.
 +
I gelded a creature.
 
I finished up some work.
 
I finished up some work.
 
The tax collector's escorts stole my property.
 
The tax collector's escorts stole my property.
Line 1,777: Line 2,516:
 
I disappointed the nobility.
 
I disappointed the nobility.
 
The tax collection did not go smoothly.
 
The tax collection did not go smoothly.
I made a new friend.
+
I made  
I am forming a grudge against somebody.
+
friends with
 +
a new friend
 +
I got into an argument
 +
I am forming a grudge against  
 +
somebody
 
I was accosted by  
 
I was accosted by  
 
I was pestered by  
 
I was pestered by  
Line 1,806: Line 2,549:
 
I had a drink, but it had gone bad.
 
I had a drink, but it had gone bad.
 
I drank water without a well.
 
I drank water without a well.
 +
I had a drink without using a goblet.
 
I was near to a caged  
 
I was near to a caged  
 
I slept without a proper room.
 
I slept without a proper room.
Line 1,819: Line 2,563:
 
My artwork was defaced.
 
My artwork was defaced.
 
I was evicted.
 
I was evicted.
 +
I taught
 +
I learned about
 +
I wrote
 +
an untitled composition
 +
I read
 +
I learned
 +
powerful knowledge
 +
I've made a breakthrough regarding
 +
I just don't understand
 +
I've been discussing
 +
I've been mulling over
 
I gave birth to  
 
I gave birth to  
 
I got married.
 
I got married.
Line 1,828: Line 2,583:
 
I received food.
 
I received food.
 
I gave somebody food.
 
I gave somebody food.
 +
There was an incident.
 
The body of  
 
The body of  
 
my pet
 
my pet
Line 1,891: Line 2,647:
 
long, long ago
 
long, long ago
 
I slew  
 
I slew  
somebody
 
 
a creature
 
a creature
 
creatures
 
creatures
Line 1,935: Line 2,690:
 
   And what a wind!
 
   And what a wind!
 
It is a nice temperature today.
 
It is a nice temperature today.
 +
worthlessness
 +
value
 +
nuances
 +
loyalty
 +
family
 +
friendship
 +
power
 +
truth
 +
cunning
 +
eloquence
 +
fairness
 +
decorum
 +
tradition
 +
artwork
 +
cooperation
 +
independence
 +
stoicism
 +
introspection
 +
self-control
 +
tranquility
 +
harmony
 +
merriment
 +
craftsmanship
 +
martial
 +
prowess
 +
skill
 +
hard work
 +
sacrifice
 +
competition
 +
perseverance
 +
leisure
 +
commerce
 +
romance
 +
nature
 +
peace
 +
knowledge
 
suspicion
 
suspicion
 
alarm
 
alarm
Line 2,055: Line 2,846:
 
wrath
 
wrath
 
zeal
 
zeal
 +
angst
 +
defeat
 +
expectancy
 +
doubt
 +
enthusiasm
 +
pessimism
 +
euphoria
 +
gaiety
 +
excitement
 
([LIP])
 
([LIP])
 
([lip])
 
([lip])
Line 2,071: Line 2,871:
 
Commendable!  Your loyalty and bravery cannot be denied.
 
Commendable!  Your loyalty and bravery cannot be denied.
 
.  What do you command?
 
.  What do you command?
 +
I wish to become a
 +
tavern keeper
 +
performer
 +
scholar
 +
mercenary
 +
monster slayer
 +
scribe
 +
.  Will you have me?
 +
I ask that
 +
be made
 +
.  Will you have us?
 +
Yes, you'd make a fantastic
 +
here.  Make us proud!
 +
I'll need to see something impressive before I consider it.
 +
I would love to join
 +
.  Can I perform with you?
 +
Welcome to
 +
You just aren't good enough yet, but you should keep performing.
 +
Would you like to join
 +
?  The troupe could use your talent.
 +
Yes!  It'll be great to perform with you.
 +
I'm sorry, but I can't join the troupe.
 +
I'm kicking you out of
 +
I'm leaving
 
I cannot accept this honor.  I am sorry.
 
I cannot accept this honor.  I am sorry.
 
Gladly.  I will be your  
 
Gladly.  I will be your  
Line 2,081: Line 2,905:
 
.  Will you have me as  
 
.  Will you have me as  
 
I would be honored to serve as a  
 
I would be honored to serve as a  
.  Will you have me?
 
 
Come with me and I'll bring you to safety.
 
Come with me and I'll bring you to safety.
 
Please help me!
 
Please help me!
Line 2,096: Line 2,919:
 
It is good to finally meet you!   
 
It is good to finally meet you!   
 
Welcome home, my child.
 
Welcome home, my child.
Welcome to the  
+
.  What can I do for you?
 +
You are welcome at
 +
.  Please be respectful of the materials.
 
How are you, my  
 
How are you, my  
 
It's great to have a friend like you!
 
It's great to have a friend like you!
Line 2,111: Line 2,936:
 
I value your loyalty.
 
I value your loyalty.
 
It really is a pleasure to speak with you again.
 
It really is a pleasure to speak with you again.
 +
Do you have a story to tell?
 +
Have you written a new poem?
 +
Is it time to make music?
 +
Are you still dancing?
 +
Are in a foul mood?
 +
You'll get nothing from me with your flattery.
 
It is amazing how far you've come.  Welcome home.
 
It is amazing how far you've come.  Welcome home.
 
It's good to see you have companions to travel with on your adventures.
 
It's good to see you have companions to travel with on your adventures.
Line 2,162: Line 2,993:
 
We can no longer travel together.
 
We can no longer travel together.
 
   I'm giving up on this hopeless venture.
 
   I'm giving up on this hopeless venture.
 +
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
   I'm returning on my own.
 
   I'm returning on my own.
 
   I hope you find what you are seeking here.
 
   I hope you find what you are seeking here.
Line 2,184: Line 3,016:
 
We shall bring  
 
We shall bring  
 
  home safely.
 
  home safely.
 +
Are you looking forward to the performance?
 
I've forgotten what I was going to say...
 
I've forgotten what I was going to say...
 
Tell me about  
 
Tell me about  
Line 2,251: Line 3,084:
 
a journey
 
a journey
 
a previous insurrection
 
a previous insurrection
 +
a special occasion
 +
a performance
 +
a competition
 +
a procession
 +
a ceremony
 +
a purge
 
There is also  
 
There is also  
 
a family matter
 
a family matter
Line 2,335: Line 3,174:
 
   The seat of  
 
   The seat of  
 
  is also located here
 
  is also located here
I was reunited with
+
  agreed to  
was reunited with
+
  offer of tribute from  
through my efforts
+
  refused  
and it is all thanks to
+
  demand of tribute from  
I found myself dead.
+
  accepted a peace offer from  
I found
+
  to stop the conflict between  
dead.
 
I died.
 
died.
 
perpetrated
 
a production order violation
 
a export prohibition violation
 
a job order violation
 
a conspiracy to slow labor
 
a murder
 
disorderly conduct
 
building destruction
 
vandalism
 
a theft
 
a robbery
 
blood-drinking
 
demanded submission from
 
escalated a conflict with
 
  agreed to  
 
  offer of tribute from  
 
  refused  
 
  demand of tribute from  
 
  accepted a peace offer from  
 
  to stop the conflict between  
 
 
  refused an offer of peace from  
 
  refused an offer of peace from  
 
  regarding the conflict between  
 
  regarding the conflict between  
Line 2,422: Line 3,238:
 
What will you do about it?
 
What will you do about it?
 
What should I do about it?
 
What should I do about it?
 +
Let's entertain the world together!
 
Come, join me on my adventures!
 
Come, join me on my adventures!
 
Join me and we'll bring  
 
Join me and we'll bring  
Line 2,441: Line 3,258:
 
That is terrible.
 
That is terrible.
 
That's terrific!
 
That's terrific!
 +
I enjoyed performing.
 +
It was legendary.
 +
It was fantastic.
 +
It was great.
 +
It was good.
 +
It was okay.
 +
I agree completely.
 +
So true, so true.
 +
No doubt.
 +
Truly.
 +
I concur!
 +
This storyteller
 +
This recitation
 +
That sounds just like the
 +
This
 +
player
 +
This singer
 +
This chanter
 +
This dancer
 +
is fantastic!
 +
is awesome!
 +
is magnificant!
 +
?  Unbelievable talent!
 +
.  How can I even describe the skill?
 +
is legendary.
 +
!  Amazing ability.
 +
That sounds almost like the
 +
is great.
 +
is splendid.
 +
is really quite good!
 +
shows such talent.
 +
That sounds like the
 +
is good.
 +
is pretty good.
 +
is alright!
 +
has promise.
 +
That sounds vaguely like the
 +
is okay.
 +
is fine.
 +
is alright.
 +
could be better.
 +
could be worse.
 +
is middling.
 +
Is that supposed to be the
 +
is no good.
 +
stinks!
 +
is lousy.
 +
is a waste of time.
 +
couldn't be much worse.
 +
is terrible.
 +
is just bad.
 +
doesn't belong here.
 +
makes me retch.
 +
?  Awful.
 +
This is my favorite dance.
 +
The accompaniment is my favorite music.
 +
This is my favorite music.
 +
The lyrics of the accompaniment are my favorite poetry.
 +
The lyrics are my favorite poetry.
 +
This is my favorite poetry.
 +
I love the reflective lyrics of the accompaniment.
 +
I love the reflective lyrics.
 +
I love reflective poetry.
 +
I hate the self-absorbed lyrics of the accompaniment.
 +
I hate the self-absorbed lyrics.
 +
I hate self-absorbed poetry.
 +
I love the riddle in the lyrics of the accompaniment.
 +
I love the riddle in the lyrics.
 +
I love riddles.
 +
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
 +
Why is there a riddle in the lyrics?  I hate riddles.
 +
I hate riddles.
 +
The lyrics of the accompaniment are so embarrassing!
 +
The lyrics are so embarrassing!
 +
This poetry is so embarrassing!
 +
The lyrics of the accompaniment are so funny!
 +
The lyrics are so funny!
 +
This poetry is so funny!
 +
I love the raunchy lyrics of the accompaniment!
 +
I love the raunchy lyrics!
 +
I love raunchy poetry!
 +
I love the ribald lyrics of the accompaniment.
 +
I love the ribald lyrics.
 +
I love ribald poetry.
 +
Must the lyrics of the accompaniment be so off-putting?
 +
These lyrics are simply unacceptable.
 +
I hate this sleazy sort of poetry.
 +
I love the light lyrics of the accompaniment.
 +
I love the light lyrics.
 +
I love light poetry.
 +
Couldn't the lyrics of the accompaniment be a bit more somber?
 +
These lyrics are too breezy.
 +
I prefer more weighty subject matter myself.
 +
I love the solemn lyrics of the accompaniment.
 +
I love the solemn lyrics.
 +
I love solemn poetry.
 +
The lyrics of the accompaniment are way too serious.
 +
These lyrics are too austere.
 +
I can't stand poetry this serious.
 
Nevermind.
 
Nevermind.
 
I'd like to stay here another day if you don't mind.
 
I'd like to stay here another day if you don't mind.
Line 2,449: Line 3,365:
 
Ah, I'm sorry.  Permission is not mine to give.
 
Ah, I'm sorry.  Permission is not mine to give.
 
Here's something you might be interested in...
 
Here's something you might be interested in...
 +
I've decided.  Let's call our troupe
 +
I've forgotten what to say...
 
I'm in charge of  
 
I'm in charge of  
 
  now.  Make way for  
 
  now.  Make way for  
 
I've forgotten my bold pronouncement...
 
I've forgotten my bold pronouncement...
 
Let's trade.
 
Let's trade.
 +
What's available here?
 +
I'd just as soon you went someplace else.
 +
You have been such a good trade partner.
 +
It's such a pleasure to serve you.
 +
My good friend.
 +
My companion.
 +
It is good to see you here.
 +
Long live the cause.
 +
Loyalty should be rewarded.
 +
What stories you tell!  It's such an honor to have you here.
 +
The poet!  It's such an honor to have you here.
 +
My talented bard!  It's such an honor to have you here.
 +
What a dancer!  It's such an honor to have you here.
 +
Your selfless dedication is appreciated here.
 +
There's no need for trouble here.
 +
We have many drinks to choose from.  [You receive a list.]
 +
We have
 +
  All drinks cost
 +
for a mug.
 +
  All drinks are free, of course!
 +
You have a room here, and you can stay longer if you like.
 +
We rent out
 +
a room
 +
rooms
 +
a night.
 +
a free room
 +
free rooms
 +
.  Let me know and you can stay as long as you like.
 +
This is not that kind of establishment.
 +
Tavern keeper! 
 +
One
 +
Uhh...  nevermind.
 +
I'd like the
 +
I'd like a room.
 +
I'd like my room for another night.
 +
I'll be back with your drink in a moment.
 +
Your room is
 +
somewhere
 +
You'll have the room for another day.  I'm glad you're enjoying your stay.
 
this hall
 
this hall
 
this keep
 
this keep
 
this temple
 
this temple
 +
this library
 +
this establishment
 
this tower
 
this tower
 
this market
 
this market
Line 2,533: Line 3,492:
 
Come see me at the trade depot sometime.
 
Come see me at the trade depot sometime.
 
Come see me in the market sometime.
 
Come see me in the market sometime.
 +
Please be patient.  I'll have your order ready in a moment.
 +
We don't offer any specific services here.
 +
Yes, I can serve you when we're both there.
 +
I don't work here.
 +
You haven't ordered anything.  Would you like something?
 
You should probably try a shopkeeper.
 
You should probably try a shopkeeper.
This is
 
 
No such place exists.
 
No such place exists.
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
Line 2,541: Line 3,504:
 
I don't know myself, and I don't even know anybody that could tell you.
 
I don't know myself, and I don't even know anybody that could tell you.
 
Who?
 
Who?
 +
I don't remember what I was going to say...
 
Probably on the move or deep underground, but I can't be sure.
 
Probably on the move or deep underground, but I can't be sure.
 
I'm returning to my home in  
 
I'm returning to my home in  
Line 2,564: Line 3,528:
 
I was out visiting the temple.
 
I was out visiting the temple.
 
I was just out at the tavern.
 
I was just out at the tavern.
 +
I was out visiting the library.
 
I'm walking my patrol.
 
I'm walking my patrol.
 
I'm going out for some water.
 
I'm going out for some water.
 
I'm going to visit the temple.
 
I'm going to visit the temple.
 
I'm going out to the tavern.
 
I'm going out to the tavern.
 +
I'm going to visit the library.
 
I'm not planning a journey.
 
I'm not planning a journey.
 
  trades directly with no fewer than  
 
  trades directly with no fewer than  
 
  other major settlements.
 
  other major settlements.
 
   The largest of these is  
 
   The largest of these is  
  engages in trades with  
+
  engages in trade with  
 
There are  
 
There are  
 
  villages which utilize the market here.
 
  villages which utilize the market here.
Line 2,638: Line 3,604:
 
the settlements
 
the settlements
 
  out to the  
 
  out to the  
west
 
east
 
north
 
south
 
northwest
 
northeast
 
southwest
 
southeast
 
 
some of my kind  
 
some of my kind  
 
some of our kind  
 
some of our kind  
Line 2,657: Line 3,615:
 
Fantastic
 
Fantastic
 
Excellent
 
Excellent
there
 
 
right there
 
right there
 
my good  
 
my good  
Line 2,674: Line 3,631:
 
Over my dead body!
 
Over my dead body!
 
I am compelled to continue!
 
I am compelled to continue!
 +
Maybe you're right.
 +
Yes, I can see it clearly now.
 +
I have been so foolish.  Yes, I agree.
 +
You know, I think you're right.
 +
Though I cannot agree fully on a slight technicality,
 +
Despite some minor reservations... 
 +
Even if I don't change my mind,
 +
Ignoring that I don't quite concur... 
 +
Although my own insignificant beliefs lie elsewhere,
 +
you are so clever I must concede!
 +
I admire how brilliant you are!
 +
I must say that is a truly insightful observation!
 +
I confess your stunning argument overwhelms me!
 +
I am overmastered by your presence!
 +
we can both agree you are by far the most persuasive!
 +
no one can deny your genius!
 +
you needn't indulge my trivial thoughts!
 +
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
 +
Base flattery!
 +
You dare to flatter me?!
 +
How dare you?!
 +
Insufferable!
 +
You mock me?!
 +
  I will settle this my way.
 +
  This conversation is over.
 +
You insult me with your flattery
 +
You insult me with your derision
 +
, but let us move on.
 +
If you insist so strongly, we can move on.
 +
Well, there must be something else to discuss.
 +
Fine.  Let's drop the argument.
 +
How gracious!
 +
You are right.
 +
Let's move on.
 +
There must be something else to discuss.
 +
Let's drop the argument.
 +
Yes, let's move on.
 +
Huh?
 +
Ack!
 +
Uh...
 +
How unreasonable!
 +
Were you trying to make an argument?
 +
Give me a break.
 +
Are you being serious?
 +
What?
 +
Wait, what?
 +
What did you just say?
 +
Forgive me, but
 +
Am I supposed to engage with that?
 +
You must be joking.
 +
I've heard it all now!
 +
Oh, no,
 +
That's absurd!
 +
that is the stupidest statement I have ever heard.
 +
don't waste my time with this drivel.
 +
really, I've been over all this nonsense before.
 +
I couldn't follow your rambling.
 +
I'm having trouble taking you seriously.
 +
nobody could possibly believe that.
 +
it would amaze me if somebody actually thought that.
 +
there's just no way you can believe something so stupid.
 +
the things some people think just boggle the mind.
 +
you should keep your weird thoughts to yourself.
 +
that isn't at all convincing.
 +
I'm appalled.
 +
Shameful.
 +
You're wrong.
 +
Unbelievable.
 +
Really.
 +
It's wrong.
 +
I don't want to argue.
 +
I don't know what to say.
 +
I guess I'm not sure.
 +
I disagree.
 +
I cannot agree.
 +
That's wrong.
 +
That's not right.
 +
I beg to differ.
 +
Pause to consider.
 +
You are thinking about this all wrong.
 +
Stop and reflect.
 +
I don't agree.
 +
Just think about it.
 +
I must insist.
 +
No, I mean it.
 +
You must be convinced.
 +
I require a substantive reply.
 +
I sense you're wavering.
 +
Well, I believe...  something else.
 +
I believe...  something.
 
Help!  Save me!
 
Help!  Save me!
 
I must withdraw!
 
I must withdraw!
Line 2,716: Line 3,763:
 
CULTURAL_IDENTITY
 
CULTURAL_IDENTITY
 
AGREEMENT
 
AGREEMENT
 +
POETIC_FORM
 +
MUSICAL_FORM
 +
DANCE_FORM
 +
SCALE
 +
RHYTHM
 +
OCCUPATION
 
SPEAKER
 
SPEAKER
 
AUDIENCE
 
AUDIENCE
Line 2,769: Line 3,822:
 
a keep
 
a keep
 
a temple
 
a temple
 +
a library
 
a tower
 
a tower
 
a market
 
a market
Line 2,842: Line 3,896:
 
There is a great keep there
 
There is a great keep there
 
  named  
 
  named  
 +
There is a tavern there
 
There is a temple
 
There is a temple
 
  there
 
  there
 +
There is a library there
 
There is a tomb
 
There is a tomb
 
  housing  
 
  housing  
Line 2,896: Line 3,952:
 
This is a cause worthy of struggle.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
I'm sorry.  My duty is here.
 +
That's such a fantastic idea.  I can't wait to be off!
 +
It's such a noble pursuit.  Let's go immediately!
 +
It would be so great to perform and make people happy.
 +
I so love the performing arts.  It's time to go!
 +
I'd love to travel and create art.
 +
The performing arts are so important.  Let's go!
 +
Let's spread the joy!
 +
The performances will be great.
 +
A demonstration of your skill might convince me.
 +
Keep practicing!
 +
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
 +
Can you manage a troupe so large?
 
It is I that would lead you, but I have no need of your protection.
 
It is I that would lead you, but I have no need of your protection.
 
Ha!  Such enthusiasm from one such as yourself.
 
Ha!  Such enthusiasm from one such as yourself.
Line 2,913: Line 3,981:
 
demand
 
demand
 
object
 
object
 +
Express your emotions (new menu)
 +
express
 +
feeling
 +
emotion
 +
State your values (new menu)
 +
state
 +
values
 
Ask favor, place request, make demand or issue order (new menu)
 
Ask favor, place request, make demand or issue order (new menu)
 
favor
 
favor
 
request
 
request
 
order
 
order
 +
Create a performance troupe together (group naming menu)
 +
troupe
 
Claim this site for yourself (group naming menu)
 
Claim this site for yourself (group naming menu)
 
claim
 
claim
Line 3,042: Line 4,119:
 
's refusal of  
 
's refusal of  
 
's demand for tribute
 
's demand for tribute
peace
 
 
's offer of peace
 
's offer of peace
 
's cessation of tribute to  
 
's cessation of tribute to  
Line 3,064: Line 4,140:
 
failed insurrection  
 
failed insurrection  
 
crushed
 
crushed
defeat
 
 
insurrection crushed
 
insurrection crushed
 
reclaim
 
reclaim
Line 3,081: Line 4,156:
 
Spread rumor of your abduction
 
Spread rumor of your abduction
 
Spread rumor of the abduction of  
 
Spread rumor of the abduction of  
Trade
+
Trade or settle debts
 
trade
 
trade
 
barter
 
barter
 
deal
 
deal
 +
debts
 
sell
 
sell
 +
Ask about available services, drinks, rooms, etc.
 +
service
 +
room
 +
List available services
 +
list
 +
Yell out service order
 +
Order
 +
free
 +
drink
 +
Rent room for
 +
Request free room
 +
extend
 +
rent
 +
Extend room rental for
 +
Extend use of free room
 +
Confirm service order
 +
confirm
 
Exchange, give or take personal items
 
Exchange, give or take personal items
 
exchange
 
exchange
Line 3,101: Line 4,194:
 
emotions
 
emotions
 
Ask about listener's family
 
Ask about listener's family
family
 
 
Ask for permission to stay for a day
 
Ask for permission to stay for a day
 
sleep
 
sleep
Line 3,172: Line 4,264:
 
encourage
 
encourage
 
Comment on natural surroundings
 
Comment on natural surroundings
nature
 
 
Ask about the surrounding area
 
Ask about the surrounding area
 
surroundings
 
surroundings
Line 3,181: Line 4,272:
 
banish
 
banish
 
Invoke true name to compel service from listener
 
Invoke true name to compel service from listener
service
 
 
Accuse listener of being a night creature
 
Accuse listener of being a night creature
 
creature
 
creature
Line 3,212: Line 4,302:
 
Request duty or advice pertaining to service as a  
 
Request duty or advice pertaining to service as a  
 
advice
 
advice
 +
Ask to be made a
 +
tavern
 +
keeper
 +
monster
 +
slayer
 +
Ask for
 +
to made
 +
tavern keepers
 +
performers
 +
scholars
 +
mercenaries
 +
monster slayers
 +
scribes
 +
Grant listener work as
 +
grant
 +
Grant
 +
work as
 +
Refuse listener work as
 +
Ask to join
 +
Accept into
 +
accept
 +
Refuse request to join
 +
Invite listener to join
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
decline
 +
Leave
 +
Kick listener out of
 +
kick
 
Refuse invitation to become a  
 
Refuse invitation to become a  
decline
 
 
Accept invitation to become a  
 
Accept invitation to become a  
accept
 
 
Refuse request to become a  
 
Refuse request to become a  
 
Accept as a  
 
Accept as a  
Line 3,221: Line 4,339:
 
revoke
 
revoke
 
Invite listener to become a  
 
Invite listener to become a  
invite
 
 
Ask to become a  
 
Ask to become a  
 
Ask to be rescued
 
Ask to be rescued
Line 3,247: Line 4,364:
 
action
 
action
 
Request suggestion for course of action
 
Request suggestion for course of action
 +
Ask listener to join you as entertainer
 +
entertain
 
Ask listener to join you on adventures
 
Ask listener to join you on adventures
 
adventure
 
adventure
Line 3,282: Line 4,401:
 
State your general fear
 
State your general fear
 
afraid
 
afraid
 +
State that you enjoyed performing
 +
performing
 +
State that it was legendary
 +
legendary
 +
State that it was fantastic
 +
fantastic
 +
State that it was great
 +
great
 +
State that it was good
 +
State that it was okay
 +
okay
 +
Agree completely
 +
State that this is fantastic
 +
State that this is great
 +
State that this is good
 +
State that this is okay
 +
State that this is no good
 +
State that this is your favorite dance
 +
favorite
 +
State that this is your favorite music
 +
State that this is your favorite poetry
 +
poetry
 +
State that you love reflective poetry
 +
reflective
 +
State that you hate reflective poetry
 +
State that you love riddles
 +
riddle
 +
State that you hate riddles
 +
State that you are embarrassed by this kind of humor
 +
embarrassed
 +
humor
 +
State your amusement
 +
amused
 +
funny
 +
State that you love raunchy poems
 +
raunchy
 +
poems
 +
State that you love ribald poems
 +
ribald
 +
State that you disapprove of ribald poems
 +
State that you love light poems
 +
light
 +
State that you hate light poems
 +
State that you love solemn poems
 +
solemn
 +
State that you hate solemn poems
 
Grant sleep permission
 
Grant sleep permission
grant
 
 
Deny sleep permission
 
Deny sleep permission
 
deny
 
deny
Line 3,304: Line 4,468:
 
Ask listener to come to your store later
 
Ask listener to come to your store later
 
Ask listener to come to the market later
 
Ask listener to come to the market later
 +
Remind listener of pending service
 +
pending
 +
Tell listener that no services are available
 +
Tell listener both of you must be at location
 +
both
 +
Tell listener you don't work here
 +
Mention services to listener
 
Tell listener to try a shopkeeper
 
Tell listener to try a shopkeeper
 
shopkeeper
 
shopkeeper
Line 3,316: Line 4,487:
 
Give your opinion of  
 
Give your opinion of  
 
opinion
 
opinion
 +
Provide the location of
 
Provide the whereabouts of  
 
Provide the whereabouts of  
 
Explain your current journey
 
Explain your current journey
Line 3,362: Line 4,534:
 
Fail the struggle against great fright
 
Fail the struggle against great fright
 
Fail the struggle against great misery
 
Fail the struggle against great misery
Fail the struggle against great mortifaction
+
Fail the struggle against great mortification
 
Fail the internal struggle, completely shaken
 
Fail the internal struggle, completely shaken
 +
Fail the struggle against existential crisis
 
State feelings of great suspicion
 
State feelings of great suspicion
 
Verbally struggle against great alarm
 
Verbally struggle against great alarm
Line 3,377: Line 4,550:
 
State feelings of great love
 
State feelings of great love
 
State feelings of great bliss
 
State feelings of great bliss
 +
State feelings of great excitement
 +
State feelings of great gaiety
 
State feelings of great joy
 
State feelings of great joy
 
State feelings of great vengefulness
 
State feelings of great vengefulness
Line 3,475: Line 4,650:
 
State feelings of great fondness
 
State feelings of great fondness
 
State feelings of great freedom
 
State feelings of great freedom
State feelings of great glee
+
State feelings of great flee
 
State feelings of great happiness
 
State feelings of great happiness
 
State feelings of great jolliness
 
State feelings of great jolliness
Line 3,484: Line 4,659:
 
State feelings, greatly enraptured
 
State feelings, greatly enraptured
 
State feelings, greatly thrilled
 
State feelings, greatly thrilled
 +
Verbally struggle against looming existential crisis
 +
Verbally struggle, greatly defeated
 +
State feelings, greatly expectant
 +
Verbally struggle against great doubt
 +
State feelings of great enthusiasm
 +
Verbally struggle against great pessimism
 +
State feelings of great euphoria
 
State feelings of suspicion
 
State feelings of suspicion
 
Verbally struggle against alarm
 
Verbally struggle against alarm
Line 3,490: Line 4,672:
 
Verbally struggle against grief
 
Verbally struggle against grief
 
State feelings of triumph
 
State feelings of triumph
Fail the struggle against rage
+
Verbally struggle against rage
 
State feelings of grim satisfaction
 
State feelings of grim satisfaction
 
Verbally struggle against fear
 
Verbally struggle against fear
Line 3,497: Line 4,679:
 
State feelings of love
 
State feelings of love
 
State feelings of bliss
 
State feelings of bliss
 +
State feelings of excitement
 +
State feelings of gaiety
 
State feelings of joy
 
State feelings of joy
 
State feelings of vengefulness
 
State feelings of vengefulness
Line 3,536: Line 4,720:
 
State feelings of displeasure
 
State feelings of displeasure
 
State feelings of eagerness
 
State feelings of eagerness
State feelings of embarrassment
+
State feelings of embarassment
 
State feelings of empathy
 
State feelings of empathy
 
State feelings of emptiness
 
State feelings of emptiness
Line 3,604: Line 4,788:
 
State feelings, enraptured
 
State feelings, enraptured
 
State feelings, thrilled
 
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
Verbally struggle, defeated
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Verbally struggle against pessimism
 +
State feelings of euphoria
 
State minor feeling of suspicion
 
State minor feeling of suspicion
 
Dismiss minor feeling of alarm
 
Dismiss minor feeling of alarm
Line 3,618: Line 4,809:
 
State minor feeling of love
 
State minor feeling of love
 
State minor feeling of bliss
 
State minor feeling of bliss
 +
State minor feeling of excitement
 +
State minor feeling of gaiety
 
State minor feeling of joy
 
State minor feeling of joy
 
State minor feeling of vengefulness
 
State minor feeling of vengefulness
Line 3,725: Line 4,918:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
 +
Dismiss minor existential crisis
 +
Dismiss minor feeling of defeat
 +
State feelings, somewhat expectant
 +
Dismiss minor doubts
 +
State minor feeling of enthusiasm
 +
Dismiss minor feeling of pessimism
 +
State minor feeling of euphoria
 
Acknowledge lack of suspicion
 
Acknowledge lack of suspicion
 
Acknowledge lack of alarm
 
Acknowledge lack of alarm
Line 3,738: Line 4,938:
 
Acknowledge lack of love
 
Acknowledge lack of love
 
Acknowledge lack of bliss
 
Acknowledge lack of bliss
 +
Acknowledge lack of excitement
 +
Acknowledge lack of gaiety
 
Acknowledge lack of joy
 
Acknowledge lack of joy
 
Acknowledge lack of vengefulness
 
Acknowledge lack of vengefulness
Line 3,845: Line 5,047:
 
Acknowledge lack of rapture
 
Acknowledge lack of rapture
 
Acknowledge lack of a thrill
 
Acknowledge lack of a thrill
 +
Acknowledge lack of existential crisis
 +
Acknowledge lack of defeat
 +
Acknowledge lack of expectancy
 +
Acknowledge lack of doubt
 +
Acknowledge lack of enthusiasm
 +
Acknowledge lack of pessimism
 +
Acknowledge lack of euphoria
 +
(not your values)
 +
Argue
 +
Acquiesce (changes your values)
 +
acquiesce
 +
Flatter the listener
 +
flatter
 +
Deride flattery
 +
deride
 +
flattery
 +
Express outrage over dismissal
 +
dismissal
 +
Press the argument
 +
press
 +
argue
 +
argument
 +
Agree to drop the argument
 +
Dismiss the listener's argument
 +
Respond passively
 
Make terrified outburst regarding fleeing conflict
 
Make terrified outburst regarding fleeing conflict
 
State intention to flee conflict
 
State intention to flee conflict
Line 3,916: Line 5,143:
 
GENERATED
 
GENERATED
 
SOURCE_HFID
 
SOURCE_HFID
 +
SOURCE_ENID
 
Unrecognized Creature Token:  
 
Unrecognized Creature Token:  
 
CREATURE
 
CREATURE
Line 4,115: Line 5,343:
 
BONECARN
 
BONECARN
 
CARNIVORE
 
CARNIVORE
 +
SYNDROME_DILUTION_FACTOR
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CLASS
 
GOBBLE_VERMIN_CLASS
Line 4,204: Line 5,433:
 
PACK_ANIMAL
 
PACK_ANIMAL
 
FLIER
 
FLIER
 +
STRANGE_MOODS
 +
LOCAL_POPS_PRODUCE_HEROES
 +
LOCAL_POPS_CONTROLLABLE
 +
OUTSIDER_CONTROLLABLE
 
PET_EXOTIC
 
PET_EXOTIC
 
TRAINABLE
 
TRAINABLE
Line 4,412: Line 5,645:
 
[OBJECT:CREATURE]
 
[OBJECT:CREATURE]
 
[CREATURE:
 
[CREATURE:
UPPERBODY
+
body part
LOWERBODY
+
is gigantic with huge muscles and hanging rolls of lard
HEAD
+
is huge, muscular and fat
CON_CAT
+
is gigantic but incredibly skinny with virtually no muscles to speak of
CONTYPE
+
is gigantic yet weak and skinny
GRASP
+
is gigantic with incredible muscles
STANCE
+
is very muscular and just gigantic overall
Unrecognized Creature Bodypart CONTYPE Token:
+
is gigantic and muscular
LIMB
+
is gigantic yet incredibly weak
THROAT
+
is enormous yet very weak
JOINT
+
isn't very muscular but has a gigantic build
SKELETON
+
bears untold amounts of fat over a gigantic frame
UNDER_PRESSURE
+
is very fat and enormous overall
TOTEMABLE
+
is gigantic and quite fat
VERMIN_BUTCHER_ITEM
+
is incredibly skinny yet gigantic overall
EMBEDDED
+
has an enormous build but is very skinny
APERTURE
+
is enormous yet skinny
SMALL
+
is gigantic
INTERNAL
+
is very large and bears great lard rolls and impressive muscles
CIRCULATION
+
is very large, fat and muscular
GUTS
+
is very large yet also very weak and incredibly skinny
GELDABLE
+
is weak and skinny yet has a large build overall
RIGHT
+
is incredibly muscular and very large
LEFT
+
is very large and very muscular
DIGIT
+
is very large with strong muscles
CONNECTOR
+
is very weak despite being very large overall
PREVENTS_PARENT_COLLAPSE
+
is very large yet weak
SOCKET
+
isn't strong but is very large
MOUTH
+
is very large and just incredibly fat
CATEGORY
+
has a very large body with quite a bit of fat on it
DEFAULT_RELSIZE
+
is fat and has a very large body overall
: number capped at 32
+
has a very large frame but is incredibly skinny
INDIVIDUAL_NAME
+
is very large yet quite skinny as well
Unrecognized Creature Bodypart Token:
+
is skinny but with a very large body overall
Unrecognized Creature Body Token:
+
is very large
SOLID
+
is incredibly muscular and fat, with a large build overall
LIQUID
+
is large, muscular and fat
POWDER
+
has a large body but it is very skinny and frail
SOLID_POWDER
+
is weak and skinny yet has a reasonably large body overall
PASTE
+
has bulky muscles on a large body
SOLID_PASTE
+
is very muscular with a large body
PRESSED
+
is large and muscular
SOLID_PRESSED
+
is large yet frail
ALL_SOLID
+
has a large body but is quite weak
Unrecognized Material State Token:
+
has ill-defined muscles but is large overall
IN_WATER
+
has a large body made larger still by mounds of fat
IN_MAGMA
+
has a large body and is very fat
NO_WATER
+
is large and fat
NO_MAGMA
+
has a large body but is incredibly skinny
Unrecognized Location Hint Token:
+
is large yet very skinny
MAJOR_CURSE
+
is large yet skinny
GREETING
+
is large
CLEAN_SELF
+
would be lanky were it not for the massive muscles and slabs of lard
CLEAN_FRIEND
+
is lanky, with strong muscles and some fat
FLEEING
+
has a tall, skinny body that is very frail
NEGATIVE_SOCIAL_RESPONSE
+
is tall and thin, weak with few traces of fat
TORMENT
+
is tall and thin with incredible muscles
Unrecognized Usage Hint Token:
+
is tall, thin and very muscular
TRAILING_DUST_FLOW
+
is muscular, tall and thin
TRAILING_VAPOR_FLOW
+
is lanky and frail
TRAILING_GAS_FLOW
+
is lanky and weak
SOLID_GLOB
+
is lanky with ill-defined muscles
LIQUID_GLOB
+
packs extraordinary obesity on to what was once a tall and thin body
SPATTER_POWDER
+
has a tall, thin frame but manages to be very fat
SPATTER_LIQUID
+
has a tall, thin body layered with some fat
UNDIRECTED_GAS
+
has a tall, narrow body that is just incredibly skinny
UNDIRECTED_VAPOR
+
has a tall, thin frame with very little fat on it
UNDIRECTED_DUST
+
has a tall, thin body with little fat
WEB_SPRAY
+
is lanky
DRAGONFIRE
+
has a short, broad body stacked thick with muscles and lard
FIREJET
+
is stout, muscular and fat
FIREBALL
+
has a short body that is broad yet with few traces of muscle or fat
WEATHER_CREEPING_GAS
+
has a short broad body but is kind of weak and skinny at the same time
WEATHER_CREEPING_VAPOR
+
is stout and incredibly muscular
WEATHER_CREEPING_DUST
+
is stout and very muscular
WEATHER_FALLING_MATERIAL
+
has a stout muscular body
UNDIRECTED_ITEM_CLOUD
+
has a short broad body but is very frail
TRAILING_ITEM_FLOW
+
has a short broad body with little in the way of muscles
Unrecognized Breath Attack Token:
+
has a short broad body with ill-defined muscles
LAW_MAKING
+
is short, broad and morbidly obese
LAW_ENFORCEMENT
+
has a short broad body with a lot of fat on it
RECEIVE_DIPLOMATS
+
is short, broad and fat
MEET_WORKERS
+
has a short, broad frame with almost no fat on it
MANAGE_PRODUCTION
+
has a short, broad body with very little fat
TRADE
+
has a short, broad build overall but is somewhat skinny
ACCOUNTING
+
is stout
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
MAKE_INTRODUCTIONS
+
has an incredibly broad body with some muscle and fat on it
MAKE_PEACE_AGREEMENTS
+
has an extremely broad frame with few traces of either muscle or fat
MAKE_TOPIC_AGREEMENTS
+
has an incredibly broad body that is somewhat weak with only a little fat on it
COLLECT_TAXES
+
is incredibly muscular and broad-bodied
ESCORT_TAX_COLLECTOR
+
is has large muscles on a incredibly broad body
EXECUTIONS
+
is muscular with an extremely broad body
TAME_EXOTICS
+
has an incredibly broad body but is very frail
RELIGION
+
has an extremely broad body but is weak
ATTACK_ENEMIES
+
is somewhat weak and has a body that is incredibly broad
PATROL_TERRITORY
+
has an incredibly broad body hung with curtains of lard
MILITARY_GOALS
+
has an extremely broad body with lots of fat on it
MILITARY_STRATEGY
+
is fat with an extremely broad body
UPGRADE_SQUAD_EQUIPMENT
+
has an incredibly broad body with almost no fat on it
EQUIPMENT_MANIFESTS
+
has an extremely broad body with very little fat
SORT_AMMUNITION
+
has an extremely broad body with little fat
BUILD_MORALE
+
is incredibly broad-bodied
HEALTH_MANAGEMENT
+
has a very broad body, with enormous lard pockets packed in with the giant muscles
Unrecognized Position Responsibility Token:
+
has a very broad, muscular, fat body
LOYALTY
+
has a very broad body but it is frail with very little fat on it
FAMILY
+
has a very broad body overall but it is weak with little fat on it
FRIENDSHIP
+
is incredibly muscular and has a very broad body
TRUTH
+
is very muscular and broad
CUNNING
+
is muscular and very broad
ELOQUENCE
+
has a very broad body but it is frail
FAIRNESS
+
has ill-defined muscles on an otherwise broad body
DECORUM
+
has a broad body that is somewhat weak
TRADITION
+
has a very broad body and is incredibly fat
ARTWORK
+
is very broad and fat
COOPERATION
+
is fat and very broad
INDEPENDENCE
+
has a very broad body but almost no fat
STOICISM
+
has a very broad frame with very little fat on it
INTROSPECTION
+
has a very broad body with little fat
SELF_CONTROL
+
is very broad-bodied
TRANQUILITY
+
has a broad body bearing impressive muscles and a great load of fat
HARMONY
+
is broad-bodied, muscular and fat
MERRIMENT
+
is frail and very skinny yet with an overall broad body
CRAFTSMANSHIP
+
is broad-bodied, though weak and skinny
MARTIAL_PROWESS
+
has incredible muscles stretched over a broad body
SKILL
+
is very muscular with a broad body
HARD_WORK
+
is broad and muscular
SACRIFICE
+
has a broad body but it is very frail
COMPETITION
+
is broad yet weak
PERSEVERANCE
+
is broad with little muscle
PERSEVERENCE
+
has a broad body made broader still by no shortage of surrounding lard
LEISURE_TIME
+
is broad-bodied and very fat
COMMERCE
+
is broad and fat
ROMANCE
+
has a broad body with almost no fat on it
NATURE
+
has a broad body with very little fat
PEACE
+
has a broad body with little fat
Unrecognized Value Token:
+
has a broad body
KILL_ENTITY_MEMBER
+
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
KILL_NEUTRAL
+
has a long, thin body, thickened by muscle and fat
KILL_ENEMY
+
has a long, thin frame, frail with very little fat
KILL_ANIMAL
+
has a long, thin body that is somewhat weak with little fat
EAT_SAPIENT_OTHER
+
has a long, thin frame strapped with incredible muscles
EAT_SAPIENT_KILL
+
is long and thin with strong muscles
MAKE_TROPHY_SAME_RACE
+
is long, thin and muscular
MAKE_TROPHY_SAPIENT
+
is long and thin but very weak
MAKE_TROPHY_ANIMAL
+
is long, weak and thin
KILL_PLANT
+
is long, thin and somewhat weak
TORTURE_AS_EXAMPLE
+
has a long, thin frame hidden beneath copious rolls of lard
TORTURE_FOR_INFORMATION
+
has a long, thin body with a lot of fat on it
TORTURE_FOR_FUN
+
has a long, thin body with some fat on it
TORTURE_ANIMALS
+
has a long, thin body with almost no fat on it
TREASON
+
has a long, thin body with very little fat
OATH_BREAKING
+
has a long, thin frame with little fat
LYING
+
is long and slim
VANDALISM
+
could be incredibly thin but has massive lardy rolls and enormous muscles
TRESPASSING
+
has managed to put some muscle and fat on an extremely thin frame
THEFT
+
is a frail, extremely skinny thing
ASSAULT
+
is weak with little fat and just incredibly thin overall
SLAVERY
+
has an extremely thin body packed with huge muscles
Unrecognized Ethic Action Token:
+
is very muscular and incredibly thin
NOT_APPLICABLE
+
is muscular and extremely thin
REQUIRED
+
is extremely thin and frail
ACCEPTABLE
+
is very weak and extremely thin
PERSONAL_MATTER
+
is extremely thin with ill-defined muscles
JUSTIFIED_IF_NO_REPERCUSSIONS
+
has an extremely thin frame underlying a massive lardy edifice
JUSTIFIED_IF_GOOD_REASON
+
has an extremely thin frame with a lot of fat on it
JUSTIFIED_IF_EXTREME_REASON
+
has an incredibly thin frame with some fat on it
JUSTIFIED_IF_SELF_DEFENSE
+
has an extremely thin body with almost no fat on it
ONLY_IF_SANCTIONED
+
has an extremely thin body with very litte fat on it
MISGUIDED
+
has an incredibly thin body with little fat
SHUN
+
is incredibly thin
APPALLING
+
has a very thin build buried underneath endless muscles and fat
PUNISH_REPRIMAND
+
would be very thin but has opted for some muscle and fat
PUNISH_SERIOUS
+
has a very thin, frail body without visible traces of fat
PUNISH_EXILE
+
is weak and has a very thin body with very little fat
PUNISH_CAPITAL
+
is incredibly muscular and very thin
UNTHINKABLE
+
is very muscular and thin
Unrecognized Ethic Response Token:
+
is muscular and very thin
ROAD
+
is very thin and weak
TUNNEL
+
is weak and very thin
BRIDGE
+
is somewhat scrawny and very thin
WALL
+
would be very thin but bears an enormous lardy burden
Unrecognized World Construction Token:
+
has much fat on a very thin frame
PANTHEON
+
has a very thin frame with a bit of fat on it
REGIONAL_FORCE
+
has a very thin body with almost no fat on it
Unrecognized Religion Token:
+
has a very thin frame with very little fat
SPRING
+
has a very thin body with little fat
SUMMER
+
is very thin
AUTUMN
+
has a thin frame but it is loaded with muscles and great layers of fat
WINTER
+
has a generally thin build with some muscle and fat on it
Unrecognized Season Token:
+
is thin, frail and incredibly skinny
AGRICULTURE
+
is thin, skinny and weak
ANIMALS
+
is thin but has incredible muscles
BALANCE
+
is thin and very muscular
BEAUTY
+
is wiry
BIRTH
+
is thin and frail
BLIGHT
+
is thin and weak
BOUNDARIES
+
is thin and scrawny
CAVERNS
+
has what was once a thin frame, now bearing enormous, thick layers of fat
CHAOS
+
has a once-thin frame, now belarded
CHARITY
+
has a thin frame with some fat on it
CHILDREN
+
has a thin body with almost no fat on it
COASTS
+
has a thin body with very little fat
CONSOLATION
+
has a thin body with little fat
COURAGE
+
is thin
CRAFTS
+
is incredibly tall, layered with massive muscles and hanging sacks of lard
CREATION
+
is incredibly tall with strong muscles and some fat
DANCE
+
is very frail with an extremely tall and skinny body
DARKNESS
+
is incredibly tall and a bit skinny, with ill-defined muscles
DAWN
+
is incredibly tall and muscular
DEATH
+
is very muscular and extremely tall
DEFORMITY
+
is muscular and incredibly tall
DEPRAVITY
+
is incredibly tall but has a frail body
DISCIPLINE
+
is incredibly tall yet weak
DISEASE
+
is scrawny yet extremely tall
DREAMS
+
is incredibly tall and fat
DUSK
+
is very fat and extremely tall
DUTY
+
is fat and extremely tall
EARTH
+
is incredibly tall and skinny
FAME
+
is very skinny and even more tall
FATE
+
is skinny and extremely tall
FERTILITY
+
is incredibly tall
FESTIVALS
+
is very tall with huge muscles and great lardy rolls
FIRE
+
is very tall with plenty of muscle and fat
FISH
+
is very tall and skinny but also very weak
FISHING
+
is weak and skinny but very tall overall
FOOD
+
is very tall with huge muscles
FORGIVENESS
+
is very tall and muscular
FORTRESSES
+
is muscular and very tall
FREEDOM
+
is very tall yet frail
GAMBLING
+
is very tall yet weak
GAMES
+
is very tall yet somewhat weak
GENEROSITY
+
is very tall with a hanging apron of lard
HAPPINESS
+
is very tall and fat
HEALING
+
is fat and very tall
HOSPITALITY
+
is very tall and incredibly skinny
HUNTING
+
is very tall and skinny
INSPIRATION
+
is skinny and very tall
JEALOUSY
+
is very tall
JEWELS
+
is very muscular, tall and obese
JUSTICE
+
is tall, muscular and fat
LABOR
+
is tall, extremely skinny and frail
LAKES
+
is tall, weak and skinny
LAWS
+
has loaded a tall body with incredible muscles
LIES
+
is tall and very muscular
LIGHT
+
is tall and muscular
LIGHTNING
+
is pretty tall but also very frail
LONGEVITY
+
is tall but has quite ill-defined muscles
LOVE
+
is tall and scrawny
LUCK
+
is tall and belarded by great hanging sacks of fat
LUST
+
is tall and very fat
MARRIAGE
+
is tall and fat
MERCY
+
is tall and incredibly skinny
METALS
+
is tall and very skinny
MINERALS
+
is tall and skinny
MISERY
+
is tall
MIST
+
is incredibly long with impressive muscles and great sacks of lard
MOON
+
is extremely long with muscle and fat in equal measure
MOUNTAINS
+
is frail and really skinny but also extremely long
MUCK
+
is incredibly long yet is also weak and skinny
MURDER
+
is incredibly long and muscular
MUSIC
+
is very muscular and incredibly long
NIGHT
+
is muscular and extremely long
NIGHTMARES
+
is very frail and incredibly long
OATHS
+
is weak and extremely long
OCEANS
+
is somewhat weak and extremely long
ORDER
+
is incredibly long, encapsulated in massive layers of lard
PAINTING
+
is extremely long and very fat
PERSUASION
+
is fat and incredibly long
PLANTS
+
is incredibly long and skinny
POETRY
+
is very skinny and extremely long
PREGNANCY
+
is skinny and incredibly long
RAIN
+
is incredibly long
RAINBOWS
+
is extremely muscular and lardy and also very long
REBIRTH
+
is very long, muscular and fat
REVELRY
+
has a very long body, frail and skinny
REVENGE
+
is weak and skinny with a very long body overall
RIVERS
+
is very long and incredibly muscular
RULERSHIP
+
is very long and muscular
RUMORS
+
is muscular and very long
SALT
+
is very long and frail
SCHOLARSHIP
+
is weak and very long
SEASONS
+
is somewhat weak and very long
SILENCE
+
has a very long body that is beset by a morbid corpulence
SONG
+
is very long and fat
STARS
+
is fat and very long
STORMS
+
is very long and incredibly skinny
SUICIDE
+
is very long and skinny
THRALLDOM
+
is skinny and very long
THUNDER
+
is very long
TORTURE
+
is extremely muscular, obese and long
TRAVELERS
+
is long, muscular and fat
TREACHERY
+
has a frail body, long and incredibly skinny
TREES
+
is long, weak and skinny
TRICKERY
+
has an incredibly muscular, long body
TWILIGHT
+
is very muscular with a long body
VALOR
+
is long and muscular
VICTORY
+
is long with a frail body
VOLCANOS
+
is long but weak
WATER
+
is long and scrawny
WEALTH
+
is long and incredibly fat
WEATHER
+
is long and very fat
WIND
+
is fat and long
WISDOM
+
is long and incredibly skinny
WRITING
+
is long and very skinny
YOUTH
+
is long and skinny
Unrecognized Sphere Token:
+
is long
STAY_ALIVE
+
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
MAINTAIN_ENTITY_STATUS
+
is muscular and fat yet at the same time incredibly short
START_A_FAMILY
+
is extremely short, weak and thin
RULE_THE_WORLD
+
is weak, skinny and incredibly short
CREATE_A_GREAT_WORK_OF_ART
+
has put on an extreme amount of muscle, especially for one so short
CRAFT_A_MASTERWORK
+
is very muscular and incredibly short
BRING_PEACE_TO_THE_WORLD
+
is muscular and extremely short
BECOME_A_LEGENDARY_WARRIOR
+
is incredibly short and frail
MASTER_A_SKILL
+
is weak and extremely short
FALL_IN_LOVE
+
is extremely short with little muscle
SEE_THE_GREAT_NATURAL_SITES
+
is incredibly short but somehow packs in an enormous amount of fat
IMMORTALITY
+
is very fat and extremely short
Unrecognized Goal Token:
+
is fat and incredibly short
OWN_RACE
+
is incredibly short and skinny
Unrecognized Art Facet Token:
+
is very skinny and extremely short
TREE
+
is skinny and incredibly short
SHAPE
+
is incredibly short
ITEM
+
is very short but covered with great amounts of lard and with huge muscles
Unrecognized Art Image Element Token:
+
is very short yet muscular and fat
ART_IMAGE
+
is very short, very weak and very skinny
COVERED
+
is weak, skinny and very short
GLAZED
+
packs enormous muscles on to a very short body
RINGS_HANGING
+
is very muscular and very short
BANDS
+
is very short with well-defined muscular
SPIKES
+
is very weak and very short
ITEMSPECIFIC
+
is weak and really short
THREAD
+
is somewhat weak and very short
CLOTH
+
carries massive amounts of fat, especially for one so short
SEWN_IMAGE
+
is very short and fat
PAGES
+
is fat and very short
ILLUSTRATION
+
is very short and incredibly skinny
Unrecognized Item Improvement Token:
+
is very short and skinny
PLAYER_FORTRESS
+
is skinny and very short
DARK_FORTRESS
+
is very short
CAVE
+
is short yet layered with equal parts of giant muscles and lardy slabs
CAVE_DETAILED
+
isn't very tall but makes up for it with muscle and fat
TREE_CITY
+
is short, very weak and incredibly skinny
CITY
+
is weak, short and skinny
FORTRESS
+
isn't tall but has incredible muscles
MONUMENT
+
is short with well-defined muscles
Unrecognized Site Token:
+
is short and muscular
LAW_ENFORCE
+
is short and very weak
TAX_ESCORT
+
is weak and short
ANIMATED
+
is short and not very strong
GHOST
+
is short and just incredibly fat
ADVENTURER
+
is short and obese
Unrecognized Creature Texture Token:
+
is short and fat
MOTHER
+
is short and incredibly skinny
FATHER
+
is short and very skinny
SPOUSE
+
is short and skinny
DEITY
+
is short
LOVER
+
is as short as can be yet has great muscles and rolls of lard
PRISONER
+
is incredibly short, if muscular and fat
IMPRISONER
+
is incredibly short, skinny and frail
MASTER
+
is weak and skinny as well as incredibly short
APPRENTICE
+
has an extremely short body that is incredibly muscular
COMPANION
+
is very muscular if incredibly short
Unrecognized Historical Figure Hist Fig Link Token:
+
is as short as they come and very frail on top of that
MERCENARY
+
is weak as well as incredibly short
FORMER_MERCENARY
+
is scrawny and extremely short
ENEMY
+
is incredibly short and bears massive lardy rolls
CRIMINAL
+
has an incredibly short body but still manages to be very fat
MEMBER
+
is very skinny and even more short
FORMER_MEMBER
+
is skinny and extremely short
SLAVE
+
is very short yet impressively muscular and enormously fat
FORMER_SLAVE
+
is very short in length but muscular and fat as well
FORMER_PRISONER
+
is very short, weak and skinny
MINER
+
is weak and skinny and also very short
WOODWORKER
+
carries great muscles on a very short body
CARPENTER
+
is very short and muscular
BOWYER
+
is muscular and very short
WOODCUTTER
+
is very short and frail
STONEWORKER
+
is very short and quite weak
ENGRAVER
+
is very short with ill-defined muscles
MASON
+
has a very short body buttressed by rolls of lard
RANGER
+
is short with great muscles and copious amounts of lard
ANIMAL_CARETAKER
+
is short in length but muscular and fat
ANIMAL_TRAINER
+
is weak, skinny and short
HUNTER
+
is incredibly muscular if a little short
TRAPPER
+
is very muscular with a short body
ANIMAL_DISSECTOR
+
is short and weak
METALSMITH
+
is short and scrawny
FURNACE_OPERATOR
+
is short and incredibly fat
WEAPONSMITH
+
is short and very fat
ARMORER
+
is strapped with massive amounts of muscle and lard
BLACKSMITH
+
is muscular and fat
METALCRAFTER
+
is very weak and incredibly skinny
JEWELER
+
is weak and skinny
GEM_CUTTER
+
is incredibly muscular
GEM_SETTER
+
is very muscular
CRAFTSMAN
+
is muscular
WOODCRAFTER
+
is very weak
POTTER
+
is weak
WAX_WORKER
+
is scrawny
STONECRAFTER
+
is corpulent
LEATHERWORKER
+
is very fat
BONE_CARVER
+
is fat
WEAVER
+
is incredibly skinny
CLOTHIER
+
is very skinny
GLASSMAKER
+
is skinny
STRAND_EXTRACTOR
+
is average in size
FISHERY_WORKER
+
has a small build yet is strapped with massive amounts of muscle and lard
FISHERMAN
+
has a small build but is muscular and fat
FISH_DISSECTOR
+
has a small build and is very weak and incredibly skinny
FISH_CLEANER
+
has a small build and is weak and skinny
FARMER
+
has incredible muscles over a small build
CHEESE_MAKER
+
is very muscular yet has a small build
MILKER
+
is small yet muscular
GELDER
+
is very weak and small
SHEARER
+
is weak and small
SPINNER
+
is small and scrawny
COOK
+
packs massive amounts of fat on to a small build
THRESHER
+
has a small build but is very fat
MILLER
+
is small and fat
BUTCHER
+
is incredibly skinny with a small build
TANNER
+
is very skinny with a small build
DYER
+
is skinny with a small build
PRESSER
+
is small
BEEKEEPER
+
is very small yet with huge slabs of lard and muscle
GLAZER
+
is muscular and fat yet has a very small overall build
PLANTER
+
is very weak, skinny and small
HERBALIST
+
is weak, skinny and very small
BREWER
+
is incredibly muscular for one so small
SOAP_MAKER
+
is very small yet very muscular
POTASH_MAKER
+
is muscular and very small
LYE_MAKER
+
is weak and very small
WOOD_BURNER
+
is very small with ill-defined muscles
ENGINEER
+
has a very small body bedecked with lardy rolls
MECHANIC
+
is very small and fat
SIEGE_ENGINEER
+
is fat and very small
SIEGE_OPERATOR
+
is incredibly skinny and very small
PUMP_OPERATOR
+
is very small and skinny
CLERK
+
is skinny and very small
ARCHITECT
+
is very small
DOCTOR
+
is tiny yet incredibly muscular and lardy
DIAGNOSER
+
is muscular and fat and very, very small
BONE_SETTER
+
is incredibly small, weak and skinny, so as to be almost nothing
SUTURER
+
is tiny, skinny and weak
SURGEON
+
is a minuscule bundle of muscles
ADMINISTRATOR
+
has an extremely small body but it is very muscular
TRADER
+
is muscular yet with a incredibly small body overall
ALCHEMIST
+
is tiny and utterly weak
MERCHANT
+
is tiny and weak
HAMMERMAN
+
is tiny with ill-defined muscles
MASTER_HAMMERMAN
+
bears an enormous amount of fat for one so tiny
SPEARMAN
+
is tiny yet very fat
MASTER_SPEARMAN
+
is fat yet tiny
CROSSBOWMAN
+
is tiny overall and in particular incredibly skinny
MASTER_CROSSBOWMAN
+
is very skinny with an overall minuscule build
WRESTLER
+
is incredibly small and skinny
MASTER_WRESTLER
+
is tiny
AXEMAN
+
[C:4:0:1]
MASTER_AXEMAN
+
is mangled beyond recognition. 
SWORDSMAN
+
are spilled. 
MASTER_SWORDSMAN
+
is gelded. 
MACEMAN
+
has been partially butchered. 
MASTER_MACEMAN
+
broken. 
PIKEMAN
+
fractured. 
MASTER_PIKEMAN
+
has a compound fracture
BOWMAN
+
have compound fractures
MASTER_BOWMAN
+
cut open
BLOWGUNMAN
+
smashed open
MASTER_BLOWGUNMAN
+
broken open
RECRUIT
+
torn open
TRAINED_HUNTER
+
gouting
TRAINED_WAR
+
gushing
MASTER_THIEF
+
spraying
THIEF
+
running with
STANDARD
+
dripping
DRUNK
+
oozing
LASHER
+
dented. 
MASTER_LASHER
+
burned
MONSTER_SLAYER
+
frost-bitten
SCOUT
+
melted
BEAST_HUNTER
+
boiled
SNATCHER
+
frozen
MINE
+
condensed
HAUL_STONE
+
blistered
HAUL_WOOD
+
completely swollen
HAUL_BODY
+
heavily swollen
HAUL_FOOD
+
very swollen
HAUL_REFUSE
+
quite swollen
HAUL_ITEM
+
swollen
HAUL_FURNITURE
+
slightly swollen
HAUL_ANIMALS
+
[C:7:0:1]
CLEAN
+
tall
CUTWOOD
+
short
DETAIL
+
broad
ANIMALTRAIN
+
narrow
ANIMALCARE
+
long
DIAGNOSE
+
close-set
SURGERY
+
wide-set
BONE_SETTING
+
large-irised
SUTURING
+
small-irised
DRESSING_WOUNDS
+
sunken
FEED_WATER_CIVILIANS
+
protruding
RECOVER_WOUNDED
+
wrinkled
DISSECT_VERMIN
+
smooth
LEATHER
+
convex
CLOTHESMAKER
+
concave
PROCESS_PLANT
+
curly
MAKE_CHEESE
+
straight
MILK
+
dense
GELD
+
sparse
CLEAN_FISH
+
thick
DISSECT_FISH
+
thin
HUNT
+
upturned
SMELT
+
hooked
FORGE_WEAPON
+
splayed out
FORGE_ARMOR
+
flattened
FORGE_FURNITURE
+
great-lobed
METAL_CRAFT
+
fuse-lobed
CUT_GEM
+
gapped
ENCRUST_GEM
+
crowded
WOOD_CRAFT
+
high-cheekboned
POTTERY
+
low-cheekboned
WAX_WORKING
+
broad-chinned
STONE_CRAFT
+
narrow-chinned
BONE_CARVE
+
jutting-chinned
EXTRACT_STRAND
+
recess-chinned
SIEGECRAFT
+
square-chinned
SIEGEOPERATE
+
round-chinned
POTASH_MAKING
+
round
LYE_MAKING
+
greasy
GLAZING
+
deep-voiced
BURN_WOOD
+
high-voiced
OPERATE_PUMP
+
raspy-voiced
PRESSING
+
clear-voiced
BEEKEEPING
+
body is
HANDLE_VEHICLES
+
[C:5:0:1]
HAUL_TRADE
+
is gone. 
PULL_LEVER
+
extremely tall
REMOVE_CONSTRUCTION
+
somewhat tall
HAUL_WATER
+
very short
BUILD_ROAD
+
somewhat short
BUILD_CONSTRUCTION
+
extraordinarily broad
Unrecognized Labor Token:
+
somewhat broad
Unrecognized Unit Type Token:
+
extremely narrow
MINING
+
somewhat narrow
WOODCUTTING
+
extremely long
CARPENTRY
+
quite long
DETAILSTONE
+
somewhat long
MASONRY
+
extremely short
PROCESSFISH
+
incredibly high
TRAPPING
+
somewhat high
WEAVING
+
extremely low
BREWING
+
slightly low
ALCHEMY
+
incredibly close-set
CLOTHESMAKING
+
slightly close-set
MILLING
+
very wide-set
PROCESSPLANTS
+
slightly wide-set
CHEESEMAKING
+
deeply sunken
SHEARING
+
slightly sunken
SPINNING
+
bulging
HERBALISM
+
slightly protruding
CUTGEM
+
have very large irises
ENCRUSTGEM
+
have large irises
WOODCRAFT
+
have slightly large irises
STONECRAFT
+
have very thin irises
METALCRAFT
+
have thin irises
LEATHERWORK
+
have slightly thin irises
BONECARVE
+
very large-irised
SWORD
+
slightly large-irised
MISC_WEAPON
+
very thin-irised
DAGGER
+
thin-irised
MACE
+
slightly thin-irised
HAMMER
+
extremely wrinkled
SPEAR
+
slightly wrinkled
CROSSBOW
+
very smooth
SHIELD
+
slightly smooth
ARMOR
+
wavy
PIKE
+
incredibly straight
WHIP
+
very convex
BLOWGUN
+
slightly convex
THROW
+
incredibly concave
MECHANICS
+
somewhat concave
MAGIC_NATURE
+
extremely dense
SNEAK
+
quite dense
DESIGNBUILDING
+
slightly dense
DRESS_WOUNDS
+
extremely sparse
SET_BONE
+
quite sparse
SUTURE
+
slightly sparse
CRUTCH_WALK
+
very thick
WOOD_BURNING
+
slightly thick
SOAP_MAKING
+
very thin
SWIMMING
+
somewhat thin
NEGOTIATION
+
incredibly upturned
JUDGING_INTENT
+
slightly upturned
APPRAISAL
+
sharply hooked
ORGANIZATION
+
slightly hooked
RECORD_KEEPING
+
very splayed out
INTIMIDATION
+
somewhat splayed out
CONVERSATION
+
very flattened
COMEDY
+
slightly flattened
FLATTERY
+
have great swinging lobes
CONSOLE
+
have large hanging lobes
PACIFY
+
are free-lobed
TRACKING
+
are fuse-lobed
KNOWLEDGE_ACQUISITION
+
have nearly fused lobes
CONCENTRATION
+
have small lobes
SITUATIONAL_AWARENESS
+
hanging-lobed
PROSE
+
free-lobed
READING
+
nearly fuse-lobed
SPEAKING
+
small-lobed
COORDINATION
+
widely-spaced
LEADERSHIP
+
tangled
TEACHING
+
very round
MELEE_COMBAT
+
slightly rounded
RANGED_COMBAT
+
slit
WRESTLING
+
somewhat greasy
BITE
+
crinkly
GRASP_STRIKE
+
striped
STANCE_STRIKE
+
mottled
DODGING
+
spots
KNAPPING
+
with a touch of
MILITARY_TACTICS
+
with flecks of
CLIMBING
+
with some
Unrecognized Skill Token:
+
mixed with
AMBER
+
stripes
CORAL
+
are
GLASS_GREEN
+
has a deep, guttural voice
GLASS_CLEAR
+
has a high-pitched, clear voice
GLASS_CRYSTAL
+
has a high-pitched, grating voice
POTASH
+
has a clear, deep voice
PEARLASH
+
has a fairly deep and raspy voice
VOMIT
+
has a high squeaky voice
FILTH_B
+
has a low, clear voice
FILTH_Y
+
has a high, clear voice
UNKNOWN_SUBSTANCE
+
has a very clear voice
GRIME
+
has a clear voice
STONE
+
has a grating, raspy voice
METAL
+
has a scratchy voice
INORGANIC
+
has a very high-pitched voice
COAL
+
has a high voice
GET_MATERIAL_FROM_REAGENT
+
has a very deep voice
Unrecognized Material Token:
+
has a low voice
FORCED
+
has very high cheekbones
UNCOMMON
+
has high cheekbones
RARE
+
has low cheekbones
SMALLGEM
+
has very low cheekbones
BLOCKS
+
square chin
ROUGH
+
round chin
BOULDER
+
chin
WOOD
+
has a massive
DOOR
+
has a deeply recessed, broad
FLOODGATE
+
has a narrow, jutting
HATCH_COVER
+
has a deeply recessed, narrow
GRATE
+
has a broad, prominent
TRACTION_BENCH
+
has a broad, recessed
CHAIR
+
has a narrow, prominent
CHAIN
+
has a narrow, recessed
FLASK
+
has a very broad
GOBLET
+
has a broad
INSTRUMENT
+
has a very narrow
TOOL
+
has a narrow
WINDOW
+
has a jutting
CAGE
+
has a prominent
BARREL
+
has a recessed
BUCKET
+
has a deeply recessed
ANIMALTRAP
+
has a square chin
TABLE
+
has an angular chin
COFFIN
+
has a very round chin
STATUE
+
has a round chin
SLAB
+
, and
BOOK
+
very long
QUERN
+
medium-length
MILLSTONE
+
clean-shaven
CORPSE
+
stubble
WEAPON
+
neatly combed
SHOES
+
braided
HELM
+
arranged in double braids
GLOVES
+
tied in a pony tail
ARMORSTAND
+
unkempt
WEAPONRACK
+
[C:7:0:0]
CABINET
+
bears
FIGURINE
+
bear
AMULET
+
the marks of numerous old wounds, the chief among them
SCEPTER
+
the marks of old wounds, including
AMMO
+
massive
CROWN
+
very long
RING
+
long
EARRING
+
short
BRACELET
+
very short
ANVIL
+
tiny
CORPSEPIECE
+
curving scar. 
MEAT
+
straight scar. 
FISH_RAW
+
huge
VERMIN
+
very large
SEEDS
+
small
SKIN_TANNED
+
very small
PLANT_GROWTH
+
dent. 
TOTEM
+
jagged scar. 
PANTS
+
UPPERBODY
BACKPACK
+
LOWERBODY
QUIVER
+
HEAD
SPLINT
+
CON_CAT
ORTHOPEDIC_CAST
+
CONTYPE
CRUTCH
+
GRASP
CATAPULTPARTS
+
STANCE
BALLISTAPARTS
+
Unrecognized Creature Bodypart CONTYPE Token:
SIEGEAMMO
+
LIMB
BALLISTAARROWHEAD
+
THROAT
TRAPPARTS
+
JOINT
TRAPCOMP
+
SKELETON
DRINK
+
UNDER_PRESSURE
POWDER_MISC
+
TOTEMABLE
CHEESE
+
VERMIN_BUTCHER_ITEM
LIQUID_MISC
+
EMBEDDED
COIN
+
APERTURE
GLOB
+
SMALL
ROCK
+
INTERNAL
PIPE_SECTION
+
CIRCULATION
Unrecognized Item Token:
+
GUTS
VESSEL
+
GELDABLE
MILITARY_UNIT
+
RIGHT
TEMPLE
+
LEFT
BATTLE
+
DIGIT
SIEGE
+
CONNECTOR
map_rejection_log.txt
+
PREVENTS_PARENT_COLLAPSE
COKE
+
SOCKET
CHARCOAL
+
MOUTH
USE_LAVA_STONE
+
CATEGORY
NO_MATGLOSS
+
DEFAULT_RELSIZE
Unrecognized Inorganic Token:
+
: number capped at 32
Unrecognized Coal Token:
+
INDIVIDUAL_NAME
VEIN
+
Unrecognized Creature Bodypart Token:
CLUSTER
+
Unrecognized Creature Body Token:
CLUSTER_SMALL
+
SOLID
CLUSTER_ONE
+
LIQUID
Unrecognized Inclusion Type Token:
+
POWDER
West
+
SOLID_POWDER
East
+
PASTE
North
+
SOLID_PASTE
South
+
PRESSED
Below
+
SOLID_PRESSED
Above
+
ALL_SOLID
Here
+
Unrecognized Material State Token:
/Below
+
IN_WATER
/Above
+
IN_MAGMA
Leather
+
NO_WATER
Cloth (Plant)
+
NO_MAGMA
Cloth (Silk)
+
Unrecognized Location Hint Token:
Cloth (Yarn)
+
MAJOR_CURSE
Crafts
+
GREETING
Wood
+
CLEAN_SELF
Pets
+
CLEAN_FRIEND
Drinks
+
FLEEING
Cheeses
+
NEGATIVE_SOCIAL_RESPONSE
Powders
+
TORMENT
Extracts
+
Unrecognized Usage Hint Token:
Meat
+
TRAILING_DUST_FLOW
Fish
+
TRAILING_VAPOR_FLOW
Eggs
+
TRAILING_GAS_FLOW
Plants
+
SOLID_GLOB
Fruit and Nuts
+
LIQUID_GLOB
Garden Vegetables
+
SPATTER_POWDER
Meat/Fish Recipes
+
SPATTER_LIQUID
Other Recipes
+
UNDIRECTED_GAS
Metal Bars
+
UNDIRECTED_VAPOR
Small Cut Gems
+
UNDIRECTED_DUST
Large Cut Gems
+
WEB_SPRAY
Stone Blocks
+
DRAGONFIRE
Seeds
+
FIREJET
Anvils
+
FIREBALL
Weapons
+
WEATHER_CREEPING_GAS
Training Weapons
+
WEATHER_CREEPING_VAPOR
Bodywear
+
WEATHER_CREEPING_DUST
Ammo
+
WEATHER_FALLING_MATERIAL
Trap Components
+
UNDIRECTED_ITEM_CLOUD
Digging Implements
+
TRAILING_ITEM_FLOW
Headwear
+
Unrecognized Breath Attack Token:
Handwear
+
LAW_MAKING
Footwear
+
LAW_ENFORCEMENT
Legwear
+
RECEIVE_DIPLOMATS
Shields
+
MEET_WORKERS
Toys
+
MANAGE_PRODUCTION
Tools
+
TRADE
Instruments
+
ACCOUNTING
Stone
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
Sand
+
MAKE_INTRODUCTIONS
Clay
+
MAKE_PEACE_AGREEMENTS
Cages
+
MAKE_TOPIC_AGREEMENTS
Bags (Leather)
+
COLLECT_TAXES
Bags (Plant)
+
ESCORT_TAX_COLLECTOR
Bags (Silk)
+
EXECUTIONS
Bags (Yarn)
+
TAME_EXOTICS
Thread (Plant)
+
RELIGION
Thread (Silk)
+
ATTACK_ENEMIES
Thread (Yarn)
+
PATROL_TERRITORY
Ropes (Plant)
+
MILITARY_GOALS
Ropes (Silk)
+
MILITARY_STRATEGY
Ropes (Yarn)
+
UPGRADE_SQUAD_EQUIPMENT
Barrels
+
EQUIPMENT_MANIFESTS
Miscellaneous
+
SORT_AMMUNITION
Flasks/Waterskins
+
BUILD_MORALE
Quivers
+
HEALTH_MANAGEMENT
Backpacks
+
Unrecognized Position Responsibility Token:
Buckets
+
LOYALTY
Splints
+
FAMILY
Crutches
+
FRIENDSHIP
None
+
TRUTH
Dungeon Commander
+
CUNNING
Insane Mood
+
ELOQUENCE
Undead Hunt
+
FAIRNESS
Sieger Patrol
+
DECORUM
Maraud Target
+
TRADITION
Sieger Basepoint
+
ARTWORK
Sieger Mill
+
COOPERATION
Ambush Patrol
+
INDEPENDENCE
Marauder Mill
+
STOICISM
Wilderness Curious Wander
+
KNOWLEDGE
Wilderness Curious Steal Target
+
INTROSPECTION
Wilderness Roamer
+
SELF_CONTROL
Pattern Patrol
+
TRANQUILITY
Inactive Marauder
+
HARMONY
Owner
+
MERRIMENT
Commander
+
CRAFTSMANSHIP
Chained Animal
+
MARTIAL_PROWESS
Meeting Location
+
SKILL
Meeting Location Building
+
HARD_WORK
Vermin Hunting
+
SACRIFICE
Seek Commander
+
COMPETITION
Return to Base
+
PERSEVERANCE
Mill Anywhere
+
PERSEVERENCE
Mill Building
+
LEISURE_TIME
Move to Site
+
COMMERCE
Claim Site
+
ROMANCE
Head for Edge
+
NATURE
Milling Flood
+
PEACE
Milling Burrow
+
Unrecognized Value Token:
Squad Move
+
KILL_ENTITY_MEMBER
Squad Kill List
+
KILL_NEUTRAL
Squad Patrol
+
KILL_ENEMY
Squad Defend Burrow
+
KILL_ANIMAL
Squad Defend Burrow From Target
+
EAT_SAPIENT_OTHER
Lair Hunter
+
EAT_SAPIENT_KILL
Graze
+
MAKE_TROPHY_SAME_RACE
Guard
+
MAKE_TROPHY_SAPIENT
Alarm
+
MAKE_TROPHY_ANIMAL
Wait Order
+
KILL_PLANT
Nonsense
+
TORTURE_AS_EXAMPLE
Come to Job Building
+
TORTURE_FOR_INFORMATION
Valid Pond Dump Unit
+
TORTURE_FOR_FUN
Valid Pond Dump
+
TORTURE_ANIMALS
Conflict Defense
+
TREASON
Adventure Move
+
OATH_BREAKING
Charge Attack
+
LYING
Thief Target
+
VANDALISM
Check Chest
+
TRESPASSING
Sleep Bed
+
THEFT
Sleep Barracks
+
ASSAULT
Sleep Ground
+
SLAVERY
Leave Wall
+
Unrecognized Ethic Action Token:
Flee Terrain
+
NOT_APPLICABLE
Tax Room
+
REQUIRED
Guard Taxes
+
ACCEPTABLE
Ransack Taxes
+
PERSONAL_MATTER
Get Empty Sand Bag
+
JUSTIFIED_IF_NO_REPERCUSSIONS
Sand Zone
+
JUSTIFIED_IF_GOOD_REASON
Clay Zone
+
JUSTIFIED_IF_EXTREME_REASON
Colony to Install
+
JUSTIFIED_IF_SELF_DEFENSE
Return Colony To Install
+
ONLY_IF_SANCTIONED
Grab Cage
+
MISGUIDED
Uncage Animal
+
SHUN
Capture Small Pet
+
APPALLING
Grab Cage Unit
+
PUNISH_REPRIMAND
Grab Milk Unit
+
PUNISH_SERIOUS
Go to Milk Station
+
PUNISH_EXILE
Grab Shear Unit
+
PUNISH_CAPITAL
Go to Shear Station
+
UNTHINKABLE
Lay Egg/Nest Box
+
Unrecognized Ethic Response Token:
Go to Cage
+
ROAD
Grab Animal Trap
+
TUNNEL
Cage Vermin
+
BRIDGE
Grab Unfill Bucket
+
WALL
Seek Fill Bucket
+
Unrecognized World Construction Token:
Seek Patient for Carry
+
PANTHEON
Seek Patient for Diagnosis
+
REGIONAL_FORCE
Seek Patient for Immobilize Break
+
Unrecognized Religion Token:
Seek Patient for Crutch
+
SPRING
Seek Patient for Suturing
+
SUMMER
Seek Patient for Dress Wound
+
AUTUMN
Seek Surgery Site
+
WINTER
Carry Patient to Bed
+
Unrecognized Season Token:
Seek Give Water Bucket
+
AGRICULTURE
Seek Job Item
+
ANIMALS
Seek Unit For Item Drop
+
BALANCE
Seek Unit For Job
+
BEAUTY
Seek Building For Item Drop
+
BIRTH
Seek Building For Job
+
BLIGHT
Seek Splint
+
BOUNDARIES
Seek Crutch
+
CAVERNS
Seek Suture Thread
+
CHAOS
Seek Dressing Cloth
+
CHARITY
Go to Give Water Target
+
CHILDREN
Seek Food for Target
+
COASTS
Seek Target for Food
+
CONSOLATION
Seek Animal for Slaughter
+
COURAGE
Seek Slaughter Building
+
CRAFTS
Seek Animal for Gelding
+
CREATION
Seek Gelding Building
+
DANCE
Seek Animal for Chain
+
DARKNESS
Seek Chain for Animal
+
DAWN
Seek Cage for Unchain
+
DEATH
Seek Animal for Unchain
+
DEFORMITY
Grab Food for Taming
+
DEPRAVITY
Seek Animal for Taming
+
DISCIPLINE
Seek Drink Item
+
DISEASE
Seek Food Item
+
DREAMS
Seek Eating Chair
+
DUSK
Seek Eating Chair 2
+
DUTY
Seek Bad Mood Building
+
EARTH
Set Glass Mood Building
+
FAME
Set Mood Building
+
FATE
Seek Fell Victim
+
FERTILITY
Clean Building Site
+
FESTIVALS
Reset Priority Goal
+
FIRE
Main Job Building
+
FISH
Drop Off Job Items
+
FISHING
Grab Job Resources
+
FOOD
Work at Building
+
FORGIVENESS
Grab Uniform
+
FORTRESSES
Grab Clothing
+
FREEDOM
Grab Weapon
+
GAMBLING
Grab Ammunition
+
GAMES
Grab Shield
+
GENEROSITY
Grab Armor
+
HAPPINESS
Grab Helm
+
HEALING
Grab Boots
+
HOSPITALITY
Grab Gloves
+
HUNTING
Grab Pants
+
INSPIRATION
Grab Quiver
+
JEALOUSY
Grab Backpack
+
JEWELS
Grab Waterskin
+
JUSTICE
Start Hunt
+
LABOR
Start Fish
+
LAKES
Clean
+
LAWS
Hunt Vermin
+
LIES
Patrol
+
LIGHT
Squad Station
+
LIGHTNING
Seek Infant
+
LONGEVITY
Shop Specific
+
LOVE
Mill in Shop
+
LUCK
Go to Shop
+
LUST
Seek Training Ammunition
+
MARRIAGE
Archery Training Site
+
MERCY
Sparring Partner
+
METALS
Sparring Site
+
MINERALS
Attend Party
+
MISERY
Seek Artifact
+
MIST
Grab Ammunition for Building
+
MOON
Seek Building for Ammunition
+
MOUNTAINS
Seek Item for Storage
+
MUCK
Store Item
+
MURDER
Grab Kill
+
MUSIC
Grab Execution Weapon
+
NIGHT
Drop Kill at Butcher
+
NIGHTMARES
Drop Kill out Front
+
OATHS
Go to Beating Target
+
OCEANS
Seek Kidnap Victim
+
ORDER
Seek Blood Suck Victim
+
PAINTING
Seek Sheriff
+
PERSUASION
Seek Hunting Target
+
PLANTS
Seek Target Mechanism
+
POETRY
Seek Target for Mechanism
+
PREGNANCY
Seek Mechanism for Trigger
+
RAIN
Seek Trigger for Mechanism
+
RAINBOWS
Seek Trap for Vermin Catch
+
REBIRTH
Seek Vermin for Catching
+
REVELRY
Seek Vermin Catch Location
+
REVENGE
Wander Vermin Catch Location
+
RIVERS
Seek Vermin for Hunting
+
RULERSHIP
Seek Vermin Hunting Spot
+
RUMORS
Wander Vermin Hunting Spot
+
SALT
Seek Fish Trap
+
SCHOLARSHIP
Seek Fish Catch Location
+
SEASONS
Seek Well for Water
+
SILENCE
Seek Drink Area for Water
+
SONG
Upgrade Squad Equipment
+
STARS
Prepare Equipment Manifests
+
STORMS
Wander Depot
+
SUICIDE
Seek Update Office
+
THRALLDOM
Seek Manage Office
+
THUNDER
Assigned Building Job
+
TORTURE
Chase Opponent
+
TRAVELERS
Chase Opponent Flood
+
TREACHERY
Chase Opponent (Same Square)
+
TREES
Flee from Opponent
+
TRICKERY
Flee from Opponent (Climb)
+
TWILIGHT
Attack Building
+
VALOR
Start Bed Carry
+
VICTORY
Start Medical Aid
+
VOLCANOS
Seek Station Flood
+
WATER
Seek Station
+
WEALTH
Train Animal
+
WEATHER
Start Water Job Well
+
WIND
Start Water Job Drink Area
+
WISDOM
Start Eat Job
+
WRITING
Scheduled Meal
+
YOUTH
Scheduled Sleep Bed
+
Unrecognized Sphere Token:
Scheduled Sleep Ground
+
STAY_ALIVE
Rest
+
MAINTAIN_ENTITY_STATUS
Remove Construction
+
START_A_FAMILY
Chop
+
RULE_THE_WORLD
Detail
+
CREATE_A_GREAT_WORK_OF_ART
Gather Plant
+
CRAFT_A_MASTERWORK
Mischief
+
BRING_PEACE_TO_THE_WORLD
Rest (Recovered)
+
BECOME_A_LEGENDARY_WARRIOR
Rest (Reset)
+
MASTER_A_SKILL
Combat Training
+
FALL_IN_LOVE
Skill Demonstration
+
SEE_THE_GREAT_NATURAL_SITES
Individual Skill Drill
+
IMMORTALITY
Guard Path
+
MAKE_A_GREAT_DISCOVERY
Harass
+
Unrecognized Goal Token:
Site Walk
+
OWN_RACE
Site Walk to Building
+
Unrecognized Art Facet Token:
Army Walk
+
TREE
Reunion
+
SHAPE
Seek Ladder to Climb
+
ITEM
Seek Ladder to Move
+
Unrecognized Art Image Element Token:
Place Ladder
+
HANDLE
PRIMITIVE
+
ROLLERS
FLOWERY
+
Unrecognized Specific Item Improvement Token:
UGLY
+
ART_IMAGE
BOUNDARY
+
COVERED
NAME_CAVE
+
GLAZED
VIOLENT
+
RINGS_HANGING
WILD
+
BANDS
ASSERTIVE
+
SPIKES
ARTIFICE
+
SPECIFIC
MYSTERY
+
ITEMSPECIFIC
LEADER
+
THREAD
DOMESTIC
+
CLOTH
MYTHIC
+
SEWN_IMAGE
FESTIVAL
+
PAGES
SUBORDINATE
+
ILLUSTRATION
NEGATIVE
+
INSTRUMENT_PIECE
NEGATOR
+
Unrecognized Item Improvement Token:
PROTECT
+
PLAYER_FORTRESS
NAME_LAKE
+
DARK_FORTRESS
RESTRAIN
+
CAVE
ROMANTIC
+
CAVE_DETAILED
NAME_MOUNTAINS
+
TREE_CITY
NAME_OCEAN
+
CITY
TRAVEL
+
FORTRESS
NAME_FOREST
+
MONUMENT
NAME_VOLCANO
+
Unrecognized Site Token:
agricultural
+
LAW_ENFORCE
animal
+
TAX_ESCORT
artistic
+
ANIMATED
balanced
+
GHOST
beautiful
+
ADVENTURER
birthing
+
Unrecognized Creature Texture Token:
blighted
+
MOTHER
delineated
+
FATHER
cavernous
+
SPOUSE
chaotic
+
DEITY
charitable
+
LOVER
child-like
+
PRISONER
coastal
+
IMPRISONER
consoling
+
MASTER
courageous
+
APPRENTICE
crafted
+
COMPANION
created
+
FORMER_MASTER
dancing
+
FORMER_APPRENTICE
dark
+
Unrecognized Historical Figure Hist Fig Link Token:
dawning
+
MERCENARY
noon-time
+
FORMER_MERCENARY
deformed
+
ENEMY
depraved
+
CRIMINAL
disciplined
+
MEMBER
diseased
+
FORMER_MEMBER
dreaming
+
SLAVE
dusklight
+
FORMER_SLAVE
dutiful
+
FORMER_PRISONER
earthen
+
MINER
familial
+
WOODWORKER
famous
+
CARPENTER
fated
+
BOWYER
fertile
+
WOODCUTTER
festive
+
STONEWORKER
fiery
+
ENGRAVER
fish
+
MASON
baked
+
RANGER
forgiving
+
ANIMAL_CARETAKER
protected
+
ANIMAL_TRAINER
gambling
+
HUNTER
playful
+
TRAPPER
generous
+
ANIMAL_DISSECTOR
happy
+
METALSMITH
healing
+
FURNACE_OPERATOR
hospitable
+
WEAPONSMITH
hunting
+
ARMORER
inspired
+
BLACKSMITH
jealous
+
METALCRAFTER
jeweled
+
JEWELER
just
+
GEM_CUTTER
laboring
+
GEM_SETTER
rigid
+
CRAFTSMAN
deceitful
+
WOODCRAFTER
shining
+
POTTER
electrical
+
WAX_WORKER
long-lived
+
STONECRAFTER
loving
+
LEATHERWORKER
loyal
+
BONE_CARVER
lucky
+
WEAVER
lustful
+
CLOTHIER
married
+
GLASSMAKER
merciful
+
STRAND_EXTRACTOR
metal
+
FISHERY_WORKER
crystal
+
FISHERMAN
miserable
+
FISH_DISSECTOR
misty
+
FISH_CLEANER
moonlit
+
FARMER
mountainous
+
CHEESE_MAKER
muddy
+
MILKER
murderous
+
GELDER
lyrical
+
SHEARER
natural
+
SPINNER
nightmarish
+
COOK
sworn
+
THRESHER
oceanic
+
MILLER
ordered
+
BUTCHER
painted
+
TANNER
peaceful
+
DYER
persuasive
+
PRESSER
leafy
+
BEEKEEPER
poetic
+
GLAZER
pregnant
+
PLANTER
rainy
+
HERBALIST
colorful
+
BREWER
reborn
+
SOAP_MAKER
joyous
+
POTASH_MAKER
vengeful
+
LYE_MAKER
flowing
+
WOOD_BURNER
lordly
+
ENGINEER
whispering
+
MECHANIC
sacrificial
+
SIEGE_ENGINEER
salty
+
SIEGE_OPERATOR
scholarly
+
PUMP_OPERATOR
seasonal
+
CLERK
silent
+
ARCHITECT
cloudy
+
DOCTOR
singing
+
DIAGNOSER
wordy
+
BONE_SETTER
starry
+
SUTURER
stormy
+
SURGEON
strong
+
ADMINISTRATOR
hopeless
+
TRADER
sunny
+
ALCHEMIST
thieving
+
MERCHANT
enslaved
+
HAMMERMAN
thunderous
+
MASTER_HAMMERMAN
wicked
+
SPEARMAN
enterprising
+
MASTER_SPEARMAN
traveling
+
CROSSBOWMAN
treacherous
+
MASTER_CROSSBOWMAN
wooden
+
WRESTLER
tricky
+
MASTER_WRESTLER
twilight
+
AXEMAN
valorous
+
MASTER_AXEMAN
victorious
+
SWORDSMAN
volcanic
+
MASTER_SWORDSMAN
warring
+
MACEMAN
watery
+
MASTER_MACEMAN
wealthy
+
PIKEMAN
windy
+
MASTER_PIKEMAN
wise
+
BOWMAN
lettered
+
MASTER_BOWMAN
young
+
BLOWGUNMAN
no sphere
+
MASTER_BLOWGUNMAN
farming
+
RECRUIT
animals
+
TRAINED_HUNTER
balance
+
TRAINED_WAR
beauty
+
MASTER_THIEF
birth
+
THIEF
blight
+
STANDARD
boundaries
+
DRUNK
caverns
+
LASHER
chaos
+
MASTER_LASHER
charity
+
MONSTER_SLAYER
children
+
SCOUT
coasts
+
BEAST_HUNTER
consolation
+
SNATCHER
courage
+
POET
crafts
+
BARD
creation
+
DANCER
dance
+
SAGE
darkness
+
SCHOLAR
deformity
+
PHILOSOPHER
depravity
+
MATHEMATICIAN
discipline
+
HISTORIAN
disease
+
ASTRONOMER
dreams
+
NATURALIST
dusk
+
CHEMIST
earth
+
GEOGRAPHER
fame
+
PAPERMAKER
fate
+
BOOKBINDER
fertility
+
PERFORMER
festivals
+
SCRIBE
fire
+
TAVERN_KEEPER
fishing
+
MINE
food
+
HAUL_STONE
forgiveness
+
HAUL_WOOD
fortresses
+
HAUL_BODY
freedom
+
HAUL_FOOD
games
+
HAUL_REFUSE
generosity
+
HAUL_ITEM
hospitality
+
HAUL_FURNITURE
inspiration
+
HAUL_ANIMALS
jealousy
+
CLEAN
jewels
+
CUTWOOD
justice
+
DETAIL
lakes
+
ANIMALTRAIN
laws
+
ANIMALCARE
lies
+
DIAGNOSE
light
+
SURGERY
lightning
+
BONE_SETTING
longevity
+
SUTURING
loyalty
+
DRESSING_WOUNDS
luck
+
FEED_WATER_CIVILIANS
marriage
+
RECOVER_WOUNDED
mercy
+
DISSECT_VERMIN
metals
+
LEATHER
minerals
+
CLOTHESMAKER
mist
+
PROCESS_PLANT
moon
+
MAKE_CHEESE
mountains
+
MILK
muck
+
GELD
music
+
CLEAN_FISH
nightmares
+
DISSECT_FISH
oaths
+
HUNT
oceans
+
SMELT
painting
+
FORGE_WEAPON
persuasion
+
FORGE_ARMOR
plants
+
FORGE_FURNITURE
poetry
+
METAL_CRAFT
pregnancy
+
CUT_GEM
rain
+
ENCRUST_GEM
rainbows
+
WOOD_CRAFT
rebirth
+
PAPERMAKING
revelry
+
BOOKBINDING
revenge
+
POTTERY
rivers
+
WAX_WORKING
rulership
+
STONE_CRAFT
rumors
+
BONE_CARVE
sacrifice
+
EXTRACT_STRAND
salt
+
SIEGECRAFT
scholarship
+
SIEGEOPERATE
seasons
+
POTASH_MAKING
silence
+
LYE_MAKING
song
+
GLAZING
speech
+
BURN_WOOD
stars
+
OPERATE_PUMP
storms
+
PRESSING
strength
+
BEEKEEPING
suicide
+
HANDLE_VEHICLES
thralldom
+
HAUL_TRADE
thunder
+
PULL_LEVER
travelers
+
REMOVE_CONSTRUCTION
treachery
+
HAUL_WATER
trees
+
BUILD_ROAD
trickery
+
BUILD_CONSTRUCTION
truth
+
Unrecognized Labor Token:
valor
+
Unrecognized Unit Type Token:
victory
+
MINING
volcanos
+
WOODCUTTING
water
+
CARPENTRY
wealth
+
DETAILSTONE
wind
+
MASONRY
wisdom
+
PROCESSFISH
writing
+
TRAPPING
youth
+
WEAVING
agriculture
+
BREWING
paved outdoor area
+
ALCHEMY
uneven pillars
+
CLOTHESMAKING
square of pillars
+
MILLING
pillars on the perimeter
+
PROCESSPLANTS
upper floors
+
CHEESEMAKING
lower floors
+
SHEARING
water pool
+
SPINNING
lava pool
+
HERBALISM
stagnant pool
+
CUTGEM
open structure
+
ENCRUSTGEM
paved indoor areas
+
WOODCRAFT
detailed surfaces
+
STONECRAFT
no architectural element
+
METALCRAFT
MOUNTAIN
+
LEATHERWORK
GLACIER
+
BONECARVE
TUNDRA
+
SWORD
SWAMP_TEMPERATE_FRESHWATER
+
MISC_WEAPON
SWAMP_TEMPERATE_SALTWATER
+
DAGGER
MARSH_TEMPERATE_FRESHWATER
+
MACE
MARSH_TEMPERATE_SALTWATER
+
HAMMER
SWAMP_TROPICAL_FRESHWATER
+
SPEAR
SWAMP_TROPICAL_SALTWATER
+
CROSSBOW
SWAMP_MANGROVE
+
SHIELD
MARSH_TROPICAL_FRESHWATER
+
ARMOR
MARSH_TROPICAL_SALTWATER
+
PIKE
FOREST_TAIGA
+
WHIP
TAIGA
+
BLOWGUN
FOREST_TEMPERATE_CONIFER
+
THROW
FOREST_TEMPERATE_BROADLEAF
+
MECHANICS
FOREST_TROPICAL_CONIFER
+
MAGIC_NATURE
FOREST_TROPICAL_DRY_BROADLEAF
+
SNEAK
FOREST_TROPICAL_MOIST_BROADLEAF
+
DESIGNBUILDING
GRASSLAND_TEMPERATE
+
DRESS_WOUNDS
SAVANNA_TEMPERATE
+
SET_BONE
SHRUBLAND_TEMPERATE
+
SUTURE
GRASSLAND_TROPICAL
+
CRUTCH_WALK
SAVANNA_TROPICAL
+
WOOD_BURNING
SHRUBLAND_TROPICAL
+
SOAP_MAKING
DESERT_BADLAND
+
SWIMMING
DESERT_ROCK
+
NEGOTIATION
DESERT_SAND
+
JUDGING_INTENT
OCEAN_TROPICAL
+
APPRAISAL
OCEAN_TEMPERATE
+
ORGANIZATION
OCEAN_ARCTIC
+
RECORD_KEEPING
POOL_TEMPERATE_FRESHWATER
+
INTIMIDATION
POOL_TEMPERATE_BRACKISHWATER
+
CONVERSATION
POOL_TEMPERATE_SALTWATER
+
COMEDY
POOL_TROPICAL_FRESHWATER
+
FLATTERY
POOL_TROPICAL_BRACKISHWATER
+
CONSOLE
POOL_TROPICAL_SALTWATER
+
PACIFY
LAKE_TEMPERATE_FRESHWATER
+
TRACKING
LAKE_TEMPERATE_BRACKISHWATER
+
KNOWLEDGE_ACQUISITION
LAKE_TEMPERATE_SALTWATER
+
CONCENTRATION
LAKE_TROPICAL_FRESHWATER
+
SITUATIONAL_AWARENESS
LAKE_TROPICAL_BRACKISHWATER
+
PROSE
LAKE_TROPICAL_SALTWATER
+
READING
RIVER_TEMPERATE_FRESHWATER
+
SPEAKING
RIVER_TEMPERATE_BRACKISHWATER
+
COORDINATION
RIVER_TEMPERATE_SALTWATER
+
LEADERSHIP
RIVER_TROPICAL_FRESHWATER
+
TEACHING
RIVER_TROPICAL_BRACKISHWATER
+
MELEE_COMBAT
RIVER_TROPICAL_SALTWATER
+
RANGED_COMBAT
SUBTERRANEAN_WATER
+
WRESTLING
SUBTERRANEAN_CHASM
+
BITE
SUBTERRANEAN_LAVA
+
GRASP_STRIKE
ALL_MAIN
+
STANCE_STRIKE
ANY_LAND
+
DODGING
ANY_OCEAN
+
KNAPPING
ANY_LAKE
+
MILITARY_TACTICS
ANY_TEMPERATE_LAKE
+
CLIMBING
ANY_TROPICAL_LAKE
+
MAKE_MUSIC
ANY_RIVER
+
SING
ANY_TEMPERATE_RIVER
+
PLAY_KEYBOARD_INSTRUMENT
ANY_TROPICAL_RIVER
+
PLAY_STRINGED_INSTRUMENT
ANY_POOL
+
PLAY_WIND_INSTRUMENT
NOT_FREEZING
+
PLAY_PERCUSSION_INSTRUMENT
ANY_TEMPERATE
+
CRITICAL_THINKING
ANY_TROPICAL
+
LOGIC
ANY_FOREST
+
MATHEMATICS
ANY_SHRUBLAND
+
ASTRONOMY
ANY_GRASSLAND
+
CHEMISTRY
ANY_SAVANNA
+
GEOGRAPHY
ANY_TEMPERATE_FOREST
+
OPTICS_ENGINEER
ANY_TROPICAL_FOREST
+
FLUID_ENGINEER
ANY_TEMPERATE_BROADLEAF
+
Unrecognized Skill Token:
ANY_TROPICAL_BROADLEAF
+
AMBER
ANY_WETLAND
+
CORAL
ANY_TROPICAL_WETLAND
+
GLASS_GREEN
ANY_TEMPERATE_WETLAND
+
GLASS_CLEAR
ANY_TROPICAL_MARSH
+
GLASS_CRYSTAL
ANY_TEMPERATE_MARSH
+
POTASH
ANY_TROPICAL_SWAMP
+
PEARLASH
ANY_TEMPERATE_SWAMP
+
VOMIT
ANY_DESERT
+
FILTH_B
Unrecognized Biome Token:
+
FILTH_Y
wives
+
UNKNOWN_SUBSTANCE
eldest son
+
GRIME
second eldest son
+
STONE
third eldest son
+
METAL
fourth eldest son
+
INORGANIC
fifth eldest son
+
COAL
sixth eldest son
+
GET_MATERIAL_FROM_REAGENT
seventh eldest son
+
Unrecognized Material Token:
eighth eldest son
+
FORCED
ninth eldest son
+
UNCOMMON
tenth eldest son
+
RARE
youngest son
+
SMALLGEM
only son
+
BLOCKS
eldest daughter
+
ROUGH
second eldest daughter
+
BOULDER
third eldest daughter
+
WOOD
fourth eldest daughter
+
DOOR
fifth eldest daughter
+
FLOODGATE
sixth eldest daughter
+
HATCH_COVER
seventh eldest daughter
+
GRATE
eighth eldest daughter
+
TRACTION_BENCH
ninth eldest daughter
+
CHAIR
tenth eldest daughter
+
CHAIN
only daughter
+
FLASK
youngest daughter
+
GOBLET
eldest child
+
INSTRUMENT
second eldest child
+
TOOL
third eldest child
+
WINDOW
fourth eldest child
+
CAGE
fifth eldest child
+
BARREL
sixth eldest child
+
BUCKET
seventh eldest child
+
ANIMALTRAP
eighth eldest child
+
TABLE
ninth eldest child
+
COFFIN
tenth eldest child
+
STATUE
youngest child
+
SLAB
only child
+
BOOK
paternal grandmother
+
QUERN
paternal grandfather
+
MILLSTONE
maternal grandmother
+
CORPSE
maternal grandfather
+
WEAPON
older brother
+
SHOES
older sister
+
HELM
older sibling
+
GLOVES
younger brother
+
ARMORSTAND
younger sister
+
WEAPONRACK
younger sibling
+
CABINET
no relationship
+
FIGURINE
SWAMP
+
AMULET
DESERT
+
SCEPTER
FOREST
+
AMMO
OCEAN
+
CROWN
LAKE
+
RING
GRASSLAND
+
EARRING
HILLS
+
BRACELET
Unrecognized Region Type Token:
+
ANVIL
Wetland
+
CORPSEPIECE
Desert
+
MEAT
Forest
+
FISH_RAW
Mountains
+
VERMIN
Ocean
+
SEEDS
Lake
+
SKIN_TANNED
Glacier
+
PLANT_GROWTH
Tundra
+
SHEET
Grassland
+
TOTEM
Hills
+
PANTS
undefined local creature material set to default:
+
BACKPACK
undefined local plant material set to default:
+
QUIVER
undefined creature material set to default:
+
SPLINT
undefined plant material set to default:
+
ORTHOPEDIC_CAST
FIRED_MAT
+
CRUTCH
TOUGHNESS
+
CATAPULTPARTS
ENDURANCE
+
BALLISTAPARTS
RECUPERATION
+
SIEGEAMMO
DISEASE_RESISTANCE
+
BALLISTAARROWHEAD
Unrecognized Physical Attribute Token:
+
TRAPPARTS
ANALYTICAL_ABILITY
+
TRAPCOMP
FOCUS
+
DRINK
WILLPOWER
+
POWDER_MISC
CREATIVITY
+
CHEESE
INTUITION
+
LIQUID_MISC
PATIENCE
+
COIN
MEMORY
+
GLOB
LINGUISTIC_ABILITY
+
ROCK
SPATIAL_SENSE
+
PIPE_SECTION
MUSICALITY
+
Unrecognized Item Token:
KINESTHETIC_SENSE
+
VESSEL
EMPATHY
+
MILITARY_UNIT
SOCIAL_AWARENESS
+
TEMPLE
Unrecognized Mental Attribute Token:
+
BATTLE
Unrecognized Body Part Flag Token:
+
SIEGE
FRONT
+
LIBRARY
BACK
+
FESTIVAL
SIDES
+
map_rejection_log.txt
BOTTOM
+
COKE
Unrecognized Body Part Position Token:
+
CHARCOAL
AROUND
+
USE_LAVA_STONE
SURROUNDED_BY
+
NO_MATGLOSS
ABOVE
+
Unrecognized Inorganic Token:
BELOW
+
Unrecognized Coal Token:
IN_FRONT
+
VEIN
BEHIND
+
CLUSTER
CLEANS
+
CLUSTER_SMALL
CLEANED_BY
+
CLUSTER_ONE
Unrecognized Body Part Relation Token:
+
Unrecognized Inclusion Type Token:
TYPE
+
West
TOKEN
+
East
BY_TYPE
+
North
BY_TOKEN
+
South
BY_CATEGORY
+
Below
BYTYPE
+
Above
BYTOKEN
+
Here
BYCATEGORY
+
/Below
Unrecognized Body Part Group Token:
+
/Above
HEIGHT
+
Leather
BROADNESS
+
Sheet
LENGTH
+
Cloth (Plant)
CLOSE_SET
+
Cloth (Silk)
DEEP_SET
+
Cloth (Yarn)
HIGH_POSITION
+
Crafts
LARGE_IRIS
+
Wood
WRINKLY
+
Pets
CURLY
+
Drinks
CONVEX
+
Cheeses
DENSE
+
Powders
THICKNESS
+
Extracts
UPTURNED
+
Meat
SPLAYED_OUT
+
Fish
HANGING_LOBES
+
Eggs
GAPS
+
Plants
HIGH_CHEEKBONES
+
Fruit and Nuts
BROAD_CHIN
+
Garden Vegetables
JUTTING_CHIN
+
Meat/Fish Recipes
SQUARE_CHIN
+
Other Recipes
ROUND_VS_NARROW
+
Metal Bars
GREASY
+
Small Cut Gems
DEEP_VOICE
+
Large Cut Gems
RASPY_VOICE
+
Stone Blocks
Unrecognized Appearance Modifier Token:
+
Seeds
DAILY
+
Anvils
WEEKLY
+
Weapons
MONTHLY
+
Training Weapons
YEARLY
+
Bodywear
Unrecognized Appearance Modifier Rate Scale Token:
+
Ammo
FADE
+
Trap Components
ROOT
+
Digging Implements
Unrecognized Replacement Method Token:
+
Headwear
MONOTONE
+
Handwear
STRIPES
+
Footwear
IRIS_EYE
+
Legwear
SPOTS
+
Shields
PUPIL_EYE
+
Toys
MOTTLED
+
Tools
Unrecognized Pattern Token:
+
Instruments
LAYER
+
Stone
STRANDS
+
Sand
FEATHERS
+
Clay
SCALES
+
Cages
CUSTOM
+
Bags (Leather)
Unrecognized Tissue Shape Token:
+
Bags (Plant)
DOMINANT_LESS
+
Bags (Silk)
DOMINANT_MORE
+
Bags (Yarn)
Unrecognized Genetic Model Token:
+
Thread (Plant)
REACHED_PEAK
+
Thread (Silk)
ERA_CHANGE
+
Thread (Yarn)
ENDGAME_EVENT_1
+
Ropes (Plant)
ENDGAME_EVENT_2
+
Ropes (Silk)
FEATURE_DISCOVERY
+
Ropes (Yarn)
STRUCK_DEEP_METAL
+
Barrels
STRUCK_MINERAL
+
Miscellaneous
STRUCK_ECONOMIC_MINERAL
+
Flasks/Waterskins
COMBAT_TWIST_WEAPON
+
Quivers
COMBAT_LET_ITEM_DROP
+
Backpacks
COMBAT_START_CHARGE
+
Buckets
COMBAT_SURPRISE_CHARGE
+
Splints
COMBAT_JUMP_DODGE_PROJ
+
Crutches
COMBAT_JUMP_DODGE_STRIKE
+
Cups/Mugs/Goblets
COMBAT_DODGE
+
None
COMBAT_COUNTERSTRIKE
+
Dungeon Commander
COMBAT_BLOCK
+
Insane Mood
COMBAT_PARRY
+
Undead Hunt
COMBAT_CHARGE_COLLISION
+
Sieger Patrol
COMBAT_CHARGE_DEFENDER_TUMBLES
+
Maraud Target
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
Sieger Basepoint
COMBAT_CHARGE_ATTACKER_TUMBLES
+
Sieger Mill
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
Ambush Patrol
COMBAT_CHARGE_TANGLE_TOGETHER
+
Marauder Mill
COMBAT_CHARGE_TANGLE_TUMBLE
+
Wilderness Curious Wander
COMBAT_CHARGE_RUSH_BY
+
Wilderness Curious Steal Target
COMBAT_CHARGE_MANAGE_STOP
+
Wilderness Roamer
COMBAT_CHARGE_OBSTACLE_SLAM
+
Pattern Patrol
COMBAT_WRESTLE_LOCK
+
Inactive Marauder
COMBAT_WRESTLE_CHOKEHOLD
+
Owner
COMBAT_WRESTLE_TAKEDOWN
+
Commander
COMBAT_WRESTLE_THROW
+
Chained Animal
COMBAT_WRESTLE_RELEASE_LOCK
+
Meeting Location
COMBAT_WRESTLE_RELEASE_CHOKE
+
Meeting Location Building
COMBAT_WRESTLE_RELEASE_GRIP
+
Vermin Hunting
COMBAT_WRESTLE_STRUGGLE
+
Seek Commander
COMBAT_WRESTLE_RELEASE_LATCH
+
Return to Base
COMBAT_WRESTLE_STRANGLE_KO
+
Mill Anywhere
COMBAT_WRESTLE_ADJUST_GRIP
+
Mill Building
COMBAT_GRAB_TEAR
+
Move to Site
COMBAT_STRIKE_DETAILS
+
Claim Site
COMBAT_STRIKE_DETAILS_2
+
Head for Edge
COMBAT_EVENT_ENRAGED
+
Milling Flood
COMBAT_EVENT_STUCKIN
+
Milling Burrow
COMBAT_EVENT_LATCH_BP
+
Squad Move
COMBAT_EVENT_LATCH_GENERAL
+
Squad Kill List
COMBAT_EVENT_PROPELLED_AWAY
+
Squad Patrol
COMBAT_EVENT_KNOCKED_OUT
+
Squad Defend Burrow
COMBAT_EVENT_STUNNED
+
Squad Defend Burrow From Target
COMBAT_EVENT_WINDED
+
Lair Hunter
COMBAT_EVENT_NAUSEATED
+
Graze
MIGRANT_ARRIVAL_NAMED
+
Guard
MIGRANT_ARRIVAL
+
Alarm
DIG_CANCEL_WARM
+
Wait Order
DIG_CANCEL_DAMP
+
Nonsense
AMBUSH_DEFENDER
+
Come to Job Building
AMBUSH_RESIDENT
+
Valid Pond Dump Unit
AMBUSH_THIEF
+
Valid Pond Dump
AMBUSH_THIEF_SUPPORT_SKULKING
+
Conflict Defense
AMBUSH_THIEF_SUPPORT_NATURE
+
Adventure Move
AMBUSH_THIEF_SUPPORT
+
Charge Attack
AMBUSH_MISCHIEVIOUS
+
Thief Target
AMBUSH_MISCHIEVOUS
+
Check Chest
AMBUSH_SNATCHER
+
Sleep Bed
AMBUSH_SNATCHER_SUPPORT
+
Sleep Barracks
AMBUSH_AMBUSHER_NATURE
+
Sleep Ground
AMBUSH_AMBUSHER
+
Leave Wall
AMBUSH_INJURED
+
Flee Terrain
AMBUSH_OTHER
+
Tax Room
AMBUSH_INCAPACITATED
+
Guard Taxes
FOUND_TRAP
+
Ransack Taxes
CARAVAN_ARRIVAL
+
Get Empty Sand Bag
NOBLE_ARRIVAL
+
Sand Zone
D_MIGRANTS_ARRIVAL
+
Clay Zone
D_MIGRANT_ARRIVAL
+
Colony to Install
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Return Colony To Install
D_NO_MIGRANT_ARRIVAL
+
Grab Cage
ANIMAL_TRAP_CATCH
+
Uncage Animal
ANIMAL_TRAP_ROBBED
+
Capture Small Pet
MISCHIEF_LEVER
+
Grab Cage Unit
MISCHIEF_PLATE
+
Grab Milk Unit
MISCHIEF_CAGE
+
Go to Milk Station
MISCHIEF_CHAIN
+
Grab Shear Unit
DIPLOMAT_ARRIVAL
+
Go to Shear Station
LIAISON_ARRIVAL
+
Lay Egg/Nest Box
TRADE_DIPLOMAT_ARRIVAL
+
Go to Cage
CAVE_COLLAPSE
+
Grab Animal Trap
BIRTH_CITIZEN
+
Cage Vermin
BIRTH_ANIMAL
+
Grab Unfill Bucket
BIRTH_WILD_ANIMAL
+
Grab Goblet
STRANGE_MOOD
+
Seek Fill Bucket
MADE_ARTIFACT
+
Seek Patient for Carry
NAMED_ARTIFACT
+
Seek Patient for Diagnosis
ITEM_ATTACHMENT
+
Seek Patient for Immobilize Break
VERMIN_CAGE_ESCAPE
+
Seek Patient for Crutch
TRIGGER_WEB
+
Seek Patient for Suturing
MOOD_BUILDING_CLAIMED
+
Seek Patient for Dress Wound
ARTIFACT_BEGUN
+
Seek Surgery Site
MEGABEAST_ARRIVAL
+
Carry Patient to Bed
FORT_POSITION_SUCCESSION
+
Seek Give Water Bucket
BERSERK_CITIZEN
+
Seek Job Item
STRESSED_CITIZEN
+
Seek Unit For Item Drop
CITIZEN_TANTRUM
+
Seek Unit For Job
CITIZEN_LOST_TO_STRESS
+
Seek Building For Item Drop
MAGMA_DEFACES_ENGRAVING
+
Seek Building For Job
ENGRAVING_MELTS
+
Seek Splint
MASTERPIECE_ARCHITECTURE
+
Seek Crutch
MASTERPIECE_CONSTRUCTION
+
Seek Suture Thread
MASTER_ARCHITECTURE_LOST
+
Seek Dressing Cloth
MASTER_CONSTRUCTION_LOST
+
Go to Give Water Target
ADV_AWAKEN
+
Seek Food for Target
ADV_SLEEP_INTERRUPTED
+
Seek Target for Food
ADV_REACTION_PRODUCTS
+
Seek Animal for Slaughter
CANCEL_JOB
+
Seek Slaughter Building
ADV_CREATURE_DEATH
+
Seek Animal for Gelding
CITIZEN_DEATH
+
Seek Gelding Building
PET_DEATH
+
Seek Animal for Chain
CITIZEN_MISSING
+
Seek Chain for Animal
PET_MISSING
+
Seek Cage for Unchain
FALL_OVER
+
Seek Animal for Unchain
CAUGHT_IN_FLAMES
+
Grab Food for Taming
CAUGHT_IN_WEB
+
Seek Animal for Taming
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Seek Drink Item
UNIT_PROJECTILE_SLAM
+
Seek Food Item
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Seek Eating Chair
LOSE_HOLD_OF_ITEM
+
Seek Eating Chair 2
REGAIN_CONSCIOUSNESS
+
Seek Bad Mood Building
FREE_FROM_WEB
+
Set Glass Mood Building
PARALYZED
+
Set Mood Building
OVERCOME_PARALYSIS
+
Seek Fell Victim
NOT_STUNNED
+
Clean Building Site
EXHAUSTION
+
Reset Priority Goal
PAIN_KO
+
Main Job Building
BREAK_GRIP
+
Drop Off Job Items
NO_BREAK_GRIP
+
Grab Job Resources
BLOCK_FIRE
+
Work at Building
BREATHE_FIRE
+
Grab Uniform
SHOOT_WEB
+
Grab Clothing
PULL_OUT_DROP
+
Grab Weapon
STAND_UP
+
Grab Ammunition
MARTIAL_TRANCE
+
Grab Shield
MAT_BREATH
+
Grab Armor
NIGHT_ATTACK_STARTS
+
Grab Helm
NIGHT_ATTACK_ENDS
+
Grab Boots
NIGHT_ATTACK_TRAVEL
+
Grab Gloves
GHOST_ATTACK
+
Grab Pants
TRAVEL_SITE_DISCOVERY
+
Grab Quiver
TRAVEL_SITE_BUMP
+
Grab Backpack
ADVENTURE_INTRO
+
Grab Waterskin
CREATURE_SOUND
+
Start Hunt
MECHANISM_SOUND
+
Start Fish
CREATURE_STEALS_OBJECT
+
Clean
BODY_TRANSFORMATION
+
Hunt Vermin
INTERACTION_ACTOR
+
Patrol
INTERACTION_TARGET
+
Squad Station
UNDEAD_ATTACK
+
Seek Infant
REGULAR_CONVERSATION
+
Shop Specific
CONFLICT_CONVERSATION
+
Mill in Shop
STRANGE_RAIN_SNOW
+
Go to Shop
STRANGE_CLOUD
+
Seek Training Ammunition
SIMPLE_ANIMAL_ACTION
+
Archery Training Site
FLOUNDER_IN_LIQUID
+
Sparring Partner
TRAINING_DOWN_TO_SEMI_WILD
+
Sparring Site
TRAINING_FULL_REVERSION
+
Seek Artifact
ANIMAL_TRAINING_KNOWLEDGE
+
Grab Ammunition for Building
SKIP_ON_LIQUID
+
Seek Building for Ammunition
DODGE_FLYING_OBJECT
+
Seek Item for Storage
FLAME_HIT
+
Store Item
EMBRACE
+
Grab Kill
BANDIT_EMPTY_CONTAINER
+
Grab Execution Weapon
BANDIT_GRAB_ITEM
+
Drop Kill at Butcher
COMBAT_EVENT_ATTACK_INTERRUPTED
+
Drop Kill out Front
COMBAT_WRESTLE_CATCH_ATTACK
+
Go to Beating Target
FAIL_TO_GRAB_SURFACE
+
Seek Kidnap Victim
LOSE_HOLD_OF_SURFACE
+
Seek Blood Suck Victim
TRAVEL_COMPLAINT
+
Seek Sheriff
LOSE_EMOTION
+
Seek Hunting Target
REORGANIZE_POSSESSIONS
+
Seek Target Mechanism
PUSH_ITEM
+
Seek Target for Mechanism
DRAW_ITEM
+
Seek Mechanism for Trigger
STRAP_ITEM
+
Seek Trigger for Mechanism
GAIN_SITE_CONTROL
+
Seek Trap for Vermin Catch
MOVED_OUT_OF_RANGE
+
Seek Vermin for Catching
NO_TRACKS
+
Seek Vermin Catch Location
ALREADY_SEARCHED_AREA
+
Wander Vermin Catch Location
SEARCH_FOUND_SOMETHING
+
Seek Vermin for Hunting
SEARCH_FOUND_NOTHING
+
Seek Vermin Hunting Spot
NOTHING_TO_INTERACT
+
Wander Vermin Hunting Spot
NOTHING_TO_EXAMINE
+
Seek Fish Trap
YOU_YIELDED
+
Seek Fish Catch Location
YOU_UNYIELDED
+
Seek Well for Water
YOU_STRAP_ITEM
+
Seek Drink Area for Water
YOU_DRAW_ITEM
+
Upgrade Squad Equipment
NO_GRASP_TO_DRAW_ITEM
+
Prepare Equipment Manifests
NO_ITEM_TO_STRAP
+
Wander Depot
NO_INV_TO_REMOVE
+
Seek Update Office
NO_INV_TO_WEAR
+
Seek Manage Office
NO_INV_TO_EAT
+
Assigned Building Job
NO_INV_TO_CONTAIN
+
Chase Opponent
NO_INV_TO_DROP
+
Chase Opponent Flood
NOTHING_TO_PICK_UP
+
Chase Opponent (Same Square)
NO_INV_TO_THROW
+
Flee from Opponent
NO_INV_TO_FIRE
+
Flee from Opponent (Climb)
CURRENT_SMELL
+
Attack Building
CURRENT_WEATHER
+
Start Bed Carry
CURRENT_TEMPERATURE
+
Start Medical Aid
CURRENT_DATE
+
Seek Station Flood
NO_GRASP_FOR_PICKUP
+
Seek Station
TRAVEL_ADVISORY
+
Train Animal
CANNOT_STAND
+
Start Water Job Well
MUST_UNRETRACT_FIRST
+
Start Water Job Drink Area
CANNOT_REST
+
Start Eat Job
CANNOT_MAKE_CAMPFIRE
+
Scheduled Meal
MADE_CAMPFIRE
+
Scheduled Sleep Bed
CANNOT_SET_FIRE
+
Scheduled Sleep Ground
SET_FIRE
+
Rest
DAWN_BREAKS
+
Remove Construction
NOON
+
Chop
NIGHTFALL
+
Detail
NO_INV_INTERACTION
+
Gather Plant
EMPTY_CONTAINER
+
Mischief
TAKE_OUT_OF_CONTAINER
+
Rest (Recovered)
NO_CONTAINER_FOR_ITEM
+
Rest (Reset)
PUT_INTO_CONTAINER
+
Combat Training
EAT_ITEM
+
Skill Demonstration
DRINK_ITEM
+
Individual Skill Drill
CONSUME_FAILURE
+
Guard Path
DROP_ITEM
+
Harass
PICK_UP_ITEM
+
Site Walk
YOU_BUILDING_INTERACTION
+
Site Walk to Building
YOU_ITEM_INTERACTION
+
Army Walk
YOU_TEMPERATURE_EFFECTS
+
Reunion
PROFESSION_CHANGES
+
Seek Ladder to Climb
RECRUIT_PROMOTED
+
Seek Ladder to Move
SOLDIER_BECOMES_MASTER
+
Place Ladder
RESOLVE_SHARED_ITEMS
+
Prayer
COUGH_BLOOD
+
Make Believe
VOMIT_BLOOD
+
Play with Toy
MERCHANTS_UNLOADING
+
Performance
MERCHANTS_NEED_DEPOT
+
Ponder Topic
MERCHANT_WAGONS_BYPASSED
+
Fill Service Order
MERCHANTS_LEAVING_SOON
+
Get Written Content
MERCHANTS_EMBARKED
+
Go to Reading Place
PET_LOSES_DEAD_OWNER
+
Get Writing Materials
PET_ADOPTS_OWNER
+
Go to Writing Place
UNABLE_TO_COMPLETE_BUILDING
+
Grab Instrument
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
Grab Toy
CITIZEN_SNATCHED
+
PRIMITIVE
VERMIN_DISTURBED
+
FLOWERY
LAND_GAINS_STATUS
+
UGLY
LAND_ELEVATED_STATUS
+
BOUNDARY
MASTERPIECE_CRAFTED
+
NAME_CAVE
ARTWORK_DEFACED
+
VIOLENT
POWER_LEARNED
+
WILD
YOU_FEED_ON_SUCKEE
+
ASSERTIVE
ANIMAL_TRAINED
+
ARTIFICE
DYED_MASTERPIECE
+
MYSTERY
COOKED_MASTERPIECE
+
LEADER
MANDATE_ENDS
+
DOMESTIC
SLOWDOWN_ENDS
+
MYTHIC
FAREWELL_HELPER
+
SUBORDINATE
ELECTION_RESULTS
+
NEGATIVE
SITE_PRESENT
+
NEGATOR
CONSTRUCTION_SUSPENDED
+
PROTECT
LINKAGE_SUSPENDED
+
NAME_LAKE
QUOTA_FILLED
+
RESTRAIN
JOB_OVERWRITTEN
+
ROMANTIC
NOTHING_TO_CATCH_IN_WATER
+
NAME_MOUNTAINS
DEMAND_FORGOTTEN
+
NAME_OCEAN
NEW_DEMAND
+
TRAVEL
NEW_MANDATE
+
NAME_FOREST
PRICES_ALTERED
+
NAME_VOLCANO
NAMED_RESIDENT_CREATURE
+
agricultural
SOMEBODY_GROWS_UP
+
animal
GUILD_REQUEST_TAKEN
+
artistic
GUILD_WAGES_CHANGED
+
balanced
NEW_WORK_MANDATE
+
beautiful
CITIZEN_BECOMES_SOLDIER
+
birthing
CITIZEN_BECOMES_NONSOLDIER
+
blighted
PARTY_ORGANIZED
+
delineated
POSSESSED_TANTRUM
+
cavernous
BUILDING_TOPPLED_BY_GHOST
+
chaotic
MASTERFUL_IMPROVEMENT
+
charitable
MASTERPIECE_ENGRAVING
+
child-like
NO_MARRIAGE_CELEBRATION
+
coastal
CURIOUS_GUZZLER
+
consoling
WEATHER_BECOMES_CLEAR
+
courageous
WEATHER_BECOMES_SNOW
+
crafted
WEATHER_BECOMES_RAIN
+
created
SEASON_WET
+
dark
SEASON_DRY
+
dawning
SEASON_SPRING
+
noon-time
SEASON_SUMMER
+
deformed
SEASON_AUTUMN
+
depraved
SEASON_WINTER
+
disciplined
Unrecognized Announcement Token:
+
diseased
SINGULAR
+
dreaming
PLURAL
+
dusklight
Unrecognized Word Property Token:
+
dutiful
NEATLY_COMBED
+
earthen
BRAIDED
+
familial
DOUBLE_BRAIDS
+
famous
PONY_TAILS
+
fated
CLEAN_SHAVEN
+
fertile
STANDARD_HAIR_SHAPINGS
+
festive
STANDARD_BEARD_SHAPINGS
+
fiery
STANDARD_MOUSTACHE_SHAPINGS
+
fish
STANDARD_SIDEBURNS_SHAPINGS
+
baked
Unrecognized Tissue Layer Shapings Token:
+
forgiving
blob
+
protected
quadruped
+
gambling
humanoid
+
playful
silverfish
+
generous
mayfly
+
happy
dragonfly
+
healing
damselfly
+
hospitable
stonefly
+
hunting
earwig
+
inspired
grasshopper
+
jealous
cricket
+
jeweled
stick insect
+
just
cockroach
+
laboring
termite
+
rigid
mantis
+
deceitful
louse
+
shining
thrips
+
electrical
aphid
+
long-lived
cicada
+
loving
assassin bug
+
loyal
wasp
+
lucky
hornet
+
lustful
tiger beetle
+
married
ladybug
+
merciful
weevil
+
metal
darkling beetle
+
crystal
click beetle
+
miserable
firefly
+
misty
scarab beetle
+
moonlit
stag beetle
+
mountainous
dung beetle
+
muddy
rhinoceros beetle
+
murderous
rove beetle
+
lyrical
snakefly
+
natural
lacewing
+
nightmarish
antlion larva
+
sworn
mosquito
+
oceanic
flea
+
ordered
scorpionfly
+
painted
caddisfly
+
peaceful
butterfly
+
persuasive
moth
+
leafy
caterpillar
+
poetic
maggot
+
pregnant
spider
+
rainy
tarantula
+
colorful
scorpion
+
reborn
tick
+
vengeful
mite
+
flowing
shrimp
+
lordly
lobster
+
whispering
crab
+
sacrificial
nematode
+
salty
snail
+
scholarly
slug
+
seasonal
earthworm
+
silent
leech
+
cloudy
bristleworm
+
wordy
ribbon worm
+
starry
flat worm
+
stormy
toad
+
hopeless
frog
+
sunny
salamander
+
thieving
newt
+
enslaved
alligator
+
thunderous
crocodile
+
wicked
lizard
+
enterprising
chameleon
+
traveling
iguana
+
treacherous
gecko
+
wooden
skink
+
tricky
gila monster
+
twilight
monitor
+
valorous
serpent
+
victorious
viper
+
volcanic
rattlesnake
+
warring
cobra
+
watery
python
+
wealthy
anaconda
+
windy
turtle
+
wise
tortoise
+
lettered
pterosaur
+
young
dimetrodon
+
no sphere
sauropod
+
farming
theropod
+
animals
iguanodont
+
balance
hadrosaurid
+
beauty
stegosaurid
+
birth
ceratopsid
+
blight
ankylosaurid
+
boundaries
duck
+
caverns
goose
+
chaos
swan
+
charity
turkey
+
children
grouse
+
coasts
chicken
+
consolation
quail
+
courage
pheasant
+
crafts
gull
+
creation
loon
+
darkness
grebe
+
deformity
albatross
+
depravity
petrel
+
discipline
penguin
+
disease
pelican
+
dreams
stork
+
dusk
vulture
+
earth
flamingo
+
fame
falcon
+
fate
kestrel
+
fertility
condor
+
festivals
osprey
+
fire
buzzard
+
fishing
eagle
+
food
harrier
+
forgiveness
kite
+
fortresses
crane
+
freedom
dove
+
games
pigeon
+
generosity
parrot
+
hospitality
cockatoo
+
inspiration
cuckoo
+
jealousy
nightjar
+
jewels
swift
+
justice
hummingbird
+
lakes
kingfisher
+
laws
hornbill
+
lies
quetzal
+
lightning
toucan
+
longevity
woodpecker
+
luck
lyrebird
+
marriage
thornbill
+
mercy
honeyeater
+
metals
oriole
+
minerals
fantail
+
mist
shrike
+
moon
crow
+
mountains
raven
+
muck
magpie
+
nightmares
kinglet
+
oaths
lark
+
oceans
swallow
+
painting
martin
+
persuasion
bushtit
+
plants
warbler
+
pregnancy
thrush
+
rain
oxpecker
+
rainbows
starling
+
rebirth
mockingbird
+
revelry
wren
+
revenge
nuthatch
+
rivers
sparrow
+
rulership
tanager
+
rumors
cardinal
+
salt
bunting
+
scholarship
finch
+
seasons
titmouse
+
silence
chickadee
+
speech
waxwing
+
stars
flycatcher
+
storms
opossum
+
strength
koala
+
suicide
wombat
+
thralldom
kangaroo
+
thunder
sloth
+
travelers
anteater
+
treachery
armadillo
+
trees
squirrel
+
trickery
marmot
+
valor
beaver
+
victory
gopher
+
volcanos
mouse
+
water
porcupine
+
wealth
chinchilla
+
wind
cavy
+
wisdom
capybara
+
writing
rabbit
+
youth
hare
+
agriculture
lemur
+
paved outdoor area
loris
+
uneven pillars
monkey
+
square of pillars
hedgehog
+
pillars on the perimeter
shrew
+
upper floors
mole
+
lower floors
fruit bat
+
water pool
wolf
+
lava pool
coyote
+
stagnant pool
jackal
+
open structure
raccoon
+
paved indoor areas
coati
+
detailed surfaces
weasel
+
no architectural element
otter
+
MOUNTAIN
badger
+
GLACIER
skunk
+
TUNDRA
bear
+
SWAMP_TEMPERATE_FRESHWATER
panda
+
SWAMP_TEMPERATE_SALTWATER
panther
+
MARSH_TEMPERATE_FRESHWATER
mongoose
+
MARSH_TEMPERATE_SALTWATER
hyena
+
SWAMP_TROPICAL_FRESHWATER
civet
+
SWAMP_TROPICAL_SALTWATER
walrus
+
SWAMP_MANGROVE
pangolin
+
MARSH_TROPICAL_FRESHWATER
elephant
+
MARSH_TROPICAL_SALTWATER
mammoth
+
FOREST_TAIGA
horse
+
TAIGA
zebra
+
FOREST_TEMPERATE_CONIFER
tapir
+
FOREST_TEMPERATE_BROADLEAF
rhinoceros
+
FOREST_TROPICAL_CONIFER
warthog
+
FOREST_TROPICAL_DRY_BROADLEAF
hippopotamus
+
FOREST_TROPICAL_MOIST_BROADLEAF
camel
+
GRASSLAND_TEMPERATE
llama
+
SAVANNA_TEMPERATE
giraffe
+
SHRUBLAND_TEMPERATE
deer
+
GRASSLAND_TROPICAL
moose
+
SAVANNA_TROPICAL
antelope
+
SHRUBLAND_TROPICAL
sheep
+
DESERT_BADLAND
goat
+
DESERT_ROCK
bison
+
DESERT_SAND
buffalo
+
OCEAN_TROPICAL
bull
+
OCEAN_TEMPERATE
Granite
+
OCEAN_ARCTIC
Slate
+
POOL_TEMPERATE_FRESHWATER
Felsite
+
POOL_TEMPERATE_BRACKISHWATER
Hematite
+
POOL_TEMPERATE_SALTWATER
Malachite
+
POOL_TROPICAL_FRESHWATER
Galena
+
POOL_TROPICAL_BRACKISHWATER
Limestone
+
POOL_TROPICAL_SALTWATER
Sandstone
+
LAKE_TEMPERATE_FRESHWATER
Timber
+
LAKE_TEMPERATE_BRACKISHWATER
Moonstone
+
LAKE_TEMPERATE_SALTWATER
Opal
+
LAKE_TROPICAL_FRESHWATER
Obsidian
+
LAKE_TROPICAL_BRACKISHWATER
Dabbling
+
LAKE_TROPICAL_SALTWATER
Novice
+
RIVER_TEMPERATE_FRESHWATER
Adequate
+
RIVER_TEMPERATE_BRACKISHWATER
Competent
+
RIVER_TEMPERATE_SALTWATER
Skilled
+
RIVER_TROPICAL_FRESHWATER
Proficient
+
RIVER_TROPICAL_BRACKISHWATER
Talented
+
RIVER_TROPICAL_SALTWATER
Adept
+
SUBTERRANEAN_WATER
Expert
+
SUBTERRANEAN_CHASM
Professional
+
SUBTERRANEAN_LAVA
Accomplished
+
ALL_MAIN
Master
+
ANY_LAND
High Master
+
ANY_OCEAN
Grand Master
+
ANY_LAKE
Legendary
+
ANY_TEMPERATE_LAKE
Mining
+
ANY_TROPICAL_LAKE
Wood Cutting
+
ANY_RIVER
Carpentry
+
ANY_TEMPERATE_RIVER
Bowmaking
+
ANY_TROPICAL_RIVER
Engraving
+
ANY_POOL
Masonry
+
NOT_FREEZING
Animal Training
+
ANY_TEMPERATE
Animal Caretaking
+
ANY_TROPICAL
Fish Dissection
+
ANY_FOREST
Animal Dissection
+
ANY_SHRUBLAND
Fish Cleaning
+
ANY_GRASSLAND
Butchery
+
ANY_SAVANNA
Trapping
+
ANY_TEMPERATE_FOREST
Growing
+
ANY_TROPICAL_FOREST
Herbalism
+
ANY_TEMPERATE_BROADLEAF
Ambush
+
ANY_TROPICAL_BROADLEAF
Swimming
+
ANY_WETLAND
Persuasion
+
ANY_TROPICAL_WETLAND
Negotiation
+
ANY_TEMPERATE_WETLAND
Judging Intent
+
ANY_TROPICAL_MARSH
Appraisal
+
ANY_TEMPERATE_MARSH
Organization
+
ANY_TROPICAL_SWAMP
Record Keeping
+
ANY_TEMPERATE_SWAMP
Lying
+
ANY_DESERT
Intimidation
+
Unrecognized Biome Token:
Conversation
+
wives
Comedy
+
eldest son
Flattery
+
second eldest son
Consoling
+
third eldest son
Pacification
+
fourth eldest son
Tracking
+
fifth eldest son
Fishing
+
sixth eldest son
Furnace Operation
+
seventh eldest son
Strand Extraction
+
eighth eldest son
Soap Making
+
ninth eldest son
Potash Making
+
tenth eldest son
Lye Making
+
youngest son
Wood Burning
+
only son
Weaponsmithing
+
eldest daughter
Armorsmithing
+
second eldest daughter
Metalsmithing
+
third eldest daughter
Gem Cutting
+
fourth eldest daughter
Gem Setting
+
fifth eldest daughter
Wood Crafting
+
sixth eldest daughter
Pottery
+
seventh eldest daughter
Wax Working
+
eighth eldest daughter
Stone Crafting
+
ninth eldest daughter
Metal Crafting
+
tenth eldest daughter
Glassmaking
+
only daughter
Studying
+
youngest daughter
Concentration
+
eldest child
Discipline
+
second eldest child
Observation
+
third eldest child
Writing
+
fourth eldest child
Prose
+
fifth eldest child
Poetry
+
sixth eldest child
Reading
+
seventh eldest child
Speaking
+
eighth eldest child
Coordination
+
ninth eldest child
Balance
+
tenth eldest child
Leadership
+
youngest child
Military Tactics
+
only child
Teaching
+
paternal grandmother
Fighting
+
paternal grandfather
Archery
+
maternal grandmother
Wrestling
+
maternal grandfather
Biting
+
older brother
Striking
+
older sister
Kicking
+
older sibling
Dodging
+
younger brother
Sword
+
younger sister
Mace
+
younger sibling
Hammer
+
no relationship
Spear
+
SWAMP
Crossbow
+
DESERT
Pike
+
FOREST
Shield
+
OCEAN
Armor
+
LAKE
Siege Engineering
+
GRASSLAND
Siege Operation
+
HILLS
Pump Operation
+
Unrecognized Region Type Token:
Leatherworking
+
Wetland
Tanning
+
Desert
Dyeing
+
Forest
Pressing
+
Mountains
Beekeeping
+
Ocean
Glazing
+
Lake
Bone Carving
+
Glacier
Weaving
+
Tundra
Brewing
+
Grassland
Clothes Making
+
Hills
Milling
+
undefined local creature material set to default:
Threshing
+
undefined local plant material set to default:
Blowgun
+
undefined creature material set to default:
Throwing
+
undefined plant material set to default:
Machinery
+
FIRED_MAT
Nature
+
TOUGHNESS
Knife
+
ENDURANCE
Lash
+
RECUPERATION
Cooking
+
DISEASE_RESISTANCE
Alchemy
+
Unrecognized Physical Attribute Token:
Building Design
+
ANALYTICAL_ABILITY
Cheese Making
+
FOCUS
Milking
+
WILLPOWER
Gelding
+
CREATIVITY
Shearing
+
INTUITION
Spinning
+
PATIENCE
Misc. Object
+
MEMORY
Wound Dressing
+
LINGUISTIC_ABILITY
Diagnostics
+
SPATIAL_SENSE
Surgery
+
MUSICALITY
Bone Setting
+
KINESTHETIC_SENSE
Suturing
+
EMPATHY
Crutch-walking
+
SOCIAL_AWARENESS
Knapping
+
Unrecognized Mental Attribute Token:
Climbing
+
Unrecognized Body Part Flag Token:
Miner
+
FRONT
Wood Cutter
+
BACK
Carpenter
+
SIDES
Bowyer
+
BOTTOM
Engraver
+
Unrecognized Body Part Position Token:
Mason
+
AROUND
Animal Trainer
+
SURROUNDED_BY
Animal Caretaker
+
ABOVE
Fish Dissector
+
BELOW
Animal Dissector
+
IN_FRONT
Fish Cleaner
+
BEHIND
Butcher
+
CLEANS
Trapper
+
CLEANED_BY
Grower
+
Unrecognized Body Part Relation Token:
Herbalist
+
TYPE
Ambusher
+
TOKEN
Swimmer
+
BY_TYPE
Persuader
+
BY_TOKEN
Negotiator
+
BY_CATEGORY
Judge of Intent
+
BYTYPE
Appraiser
+
BYTOKEN
Organizer
+
BYCATEGORY
Record Keeper
+
Unrecognized Body Part Group Token:
Liar
+
HEIGHT
Intimidator
+
BROADNESS
Conversationalist
+
LENGTH
Comedian
+
CLOSE_SET
Flatterer
+
DEEP_SET
Consoler
+
HIGH_POSITION
Pacifier
+
LARGE_IRIS
Tracker
+
WRINKLY
Fisherman
+
CURLY
Furnace Operator
+
CONVEX
Strand Extractor
+
DENSE
Soaper
+
THICKNESS
Potash Maker
+
UPTURNED
Lye Maker
+
SPLAYED_OUT
Wood Burner
+
HANGING_LOBES
Weaponsmith
+
GAPS
Armorsmith
+
HIGH_CHEEKBONES
Metalsmith
+
BROAD_CHIN
Gem Cutter
+
JUTTING_CHIN
Gem Setter
+
SQUARE_CHIN
Wood Crafter
+
ROUND_VS_NARROW
Potter
+
GREASY
Wax Worker
+
DEEP_VOICE
Stone Crafter
+
RASPY_VOICE
Metal Crafter
+
Unrecognized Appearance Modifier Token:
Glassmaker
+
DAILY
Student
+
WEEKLY
Observer
+
MONTHLY
Wordsmith
+
YEARLY
Writer
+
Unrecognized Appearance Modifier Rate Scale Token:
Poet
+
FADE
Reader
+
ROOT
Speaker
+
Unrecognized Replacement Method Token:
Knapper
+
MONOTONE
Leader
+
STRIPES
Teacher
+
IRIS_EYE
Fighter
+
SPOTS
Archer
+
PUPIL_EYE
Wrestler
+
MOTTLED
Biter
+
Unrecognized Pattern Token:
Striker
+
LAYER
Kicker
+
STRANDS
Dodger
+
FEATHERS
Axeman
+
SCALES
Swordsman
+
CUSTOM
Maceman
+
Unrecognized Tissue Shape Token:
Hammerman
+
DOMINANT_LESS
Spearman
+
DOMINANT_MORE
Crossbowman
+
Unrecognized Genetic Model Token:
Pikeman
+
REACHED_PEAK
Bowman
+
ERA_CHANGE
Shield User
+
ENDGAME_EVENT_1
Armor User
+
ENDGAME_EVENT_2
Siege Engineer
+
FEATURE_DISCOVERY
Siege Operator
+
STRUCK_DEEP_METAL
Pump Operator
+
STRUCK_MINERAL
Leatherworker
+
STRUCK_ECONOMIC_MINERAL
Tanner
+
COMBAT_TWIST_WEAPON
Dyer
+
COMBAT_LET_ITEM_DROP
Presser
+
COMBAT_START_CHARGE
Beekeeper
+
COMBAT_SURPRISE_CHARGE
Glazer
+
COMBAT_JUMP_DODGE_PROJ
Bone Carver
+
COMBAT_JUMP_DODGE_STRIKE
Weaver
+
COMBAT_DODGE
Brewer
+
COMBAT_COUNTERSTRIKE
Clothier
+
COMBAT_BLOCK
Miller
+
COMBAT_PARRY
Thresher
+
COMBAT_CHARGE_COLLISION
Blowgunner
+
COMBAT_CHARGE_DEFENDER_TUMBLES
Thrower
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
Mechanic
+
COMBAT_CHARGE_ATTACKER_TUMBLES
Druid
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
Knife User
+
COMBAT_CHARGE_TANGLE_TOGETHER
Lasher
+
COMBAT_CHARGE_TANGLE_TUMBLE
Cook
+
COMBAT_CHARGE_RUSH_BY
Alchemist
+
COMBAT_CHARGE_MANAGE_STOP
Building Designer
+
COMBAT_CHARGE_OBSTACLE_SLAM
Cheese Maker
+
COMBAT_WRESTLE_LOCK
Milker
+
COMBAT_WRESTLE_CHOKEHOLD
Gelder
+
COMBAT_WRESTLE_TAKEDOWN
Shearer
+
COMBAT_WRESTLE_THROW
Spinner
+
COMBAT_WRESTLE_RELEASE_LOCK
Misc. Object User
+
COMBAT_WRESTLE_RELEASE_CHOKE
Wound Dresser
+
COMBAT_WRESTLE_RELEASE_GRIP
Diagnostician
+
COMBAT_WRESTLE_STRUGGLE
Surgeon
+
COMBAT_WRESTLE_RELEASE_LATCH
Bone Doctor
+
COMBAT_WRESTLE_STRANGLE_KO
Suturer
+
COMBAT_WRESTLE_ADJUST_GRIP
Crutch-walker
+
COMBAT_GRAB_TEAR
Climber
+
COMBAT_STRIKE_DETAILS
ill-sized art actions (1):
+
COMBAT_STRIKE_DETAILS_2
ill-sized art actions (2):
+
COMBAT_EVENT_ENRAGED
ill-sized art actions (3):
+
COMBAT_EVENT_STUCKIN
ill-sized art actions (4):
+
COMBAT_EVENT_LATCH_BP
ill-sized art actions (5):
+
COMBAT_EVENT_LATCH_GENERAL
ill-sized art actions (6):
+
COMBAT_EVENT_PROPELLED_AWAY
LIQUID_COOKING
+
COMBAT_EVENT_KNOCKED_OUT
LIQUID_SCOOP
+
COMBAT_EVENT_STUNNED
GRIND_POWDER_RECEPTACLE
+
COMBAT_EVENT_WINDED
GRIND_POWDER_GRINDER
+
COMBAT_EVENT_NAUSEATED
MEAT_CARVING
+
MIGRANT_ARRIVAL_NAMED
MEAT_BONING
+
MIGRANT_ARRIVAL
MEAT_SLICING
+
DIG_CANCEL_WARM
MEAT_CLEAVING
+
DIG_CANCEL_DAMP
HOLD_MEAT_FOR_CARVING
+
AMBUSH_DEFENDER
MEAL_CONTAINER
+
AMBUSH_RESIDENT
LIQUID_CONTAINER
+
AMBUSH_THIEF
FOOD_STORAGE
+
AMBUSH_THIEF_SUPPORT_SKULKING
HIVE
+
AMBUSH_THIEF_SUPPORT_NATURE
NEST_BOX
+
AMBUSH_THIEF_SUPPORT
SMALL_OBJECT_STORAGE
+
AMBUSH_MISCHIEVIOUS
TRACK_CART
+
AMBUSH_MISCHIEVOUS
HEAVY_OBJECT_HAULING
+
AMBUSH_SNATCHER
STAND_AND_WORK_ABOVE
+
AMBUSH_SNATCHER_SUPPORT
Unrecognized Tool Use Token:
+
AMBUSH_AMBUSHER_NATURE
SIMPLE_MOUND
+
AMBUSH_AMBUSHER
SIMPLE_BURROW
+
AMBUSH_INJURED
LABYRINTH
+
AMBUSH_OTHER
SHRINE
+
AMBUSH_INCAPACITATED
WILDERNESS_LOCATION
+
FOUND_TRAP
Unrecognized Lair Token:
+
CARAVAN_ARRIVAL
HAS_DOORS
+
NOBLE_ARRIVAL
Unrecognized Lair Characteristic Token:
+
D_MIGRANTS_ARRIVAL
GRIND_BONE_MEAL
+
D_MIGRANT_ARRIVAL
COOK_BLOOD
+
D_MIGRANT_ARRIVAL_DISCOURAGED
GRIND_VERMIN
+
D_NO_MIGRANT_ARRIVAL
COOK_VERMIN
+
ANIMAL_TRAP_CATCH
COOK_PEOPLE
+
ANIMAL_TRAP_ROBBED
COLLECT_TROPHIES
+
MISCHIEF_LEVER
EAT_BONE_PORRIDGE
+
MISCHIEF_PLATE
USE_ANY_MELEE_WEAPON
+
MISCHIEF_CAGE
COLLECT_WEALTH
+
MISCHIEF_CHAIN
GIANT_NEST
+
RESEARCH_BREAKTHROUGH
Unrecognized Habit Token:
+
GUEST_ARRIVAL
ALERT
+
DIPLOMAT_ARRIVAL
PEACEFUL_INTERMITTENT
+
LIAISON_ARRIVAL
Unrecognized Creature Sound Token:
+
TRADE_DIPLOMAT_ARRIVAL
VOCALIZATION
+
CAVE_COLLAPSE
Unrecognized Creature Sound Method Token:
+
BIRTH_CITIZEN
Random Buffer Overload
+
BIRTH_ANIMAL
data/init/d_init.txt
+
BIRTH_WILD_ANIMAL
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
STRANGE_MOOD
SHOW_EMBARK_TUNNEL
+
MADE_ARTIFACT
ALWAYS
+
NAMED_ARTIFACT
FINDER
+
ITEM_ATTACHMENT
SHOW_FLOW_AMOUNTS
+
VERMIN_CAGE_ESCAPE
SHOW_IMP_QUALITY
+
TRIGGER_WEB
ENGRAVINGS_START_OBSCURED
+
MOOD_BUILDING_CLAIMED
AUTOSAVE_PAUSE
+
ARTIFACT_BEGUN
POST_PREPARE_EMBARK_CONFIRMATION
+
MEGABEAST_ARRIVAL
IF_POINTS_REMAIN
+
FORT_POSITION_SUCCESSION
EMBARK_WARNING_ALWAYS
+
BERSERK_CITIZEN
INITIAL_SAVE
+
STRESSED_CITIZEN
AUTOSAVE
+
CITIZEN_TANTRUM
SEASONAL
+
CITIZEN_LOST_TO_STRESS
AUTOBACKUP
+
MAGMA_DEFACES_ENGRAVING
PATH_COST
+
ENGRAVING_MELTS
WALKING_SPREADS_SPATTER_DWF
+
MASTERPIECE_ARCHITECTURE
WALKING_SPREADS_SPATTER_ADV
+
MASTERPIECE_CONSTRUCTION
TEMPERATURE
+
MASTER_ARCHITECTURE_LOST
CAVEINS
+
MASTER_CONSTRUCTION_LOST
ARTIFACTS
+
ADV_AWAKEN
ECONOMY
+
ADV_SLEEP_INTERRUPTED
ZERO_RENT
+
ADV_REACTION_PRODUCTS
TESTING_ARENA
+
CANCEL_JOB
EMBARK_RECTANGLE
+
ADV_CREATURE_DEATH
PAUSE_ON_LOAD
+
CITIZEN_DEATH
LOG_MAP_REJECTS
+
PET_DEATH
INVADERS
+
CITIZEN_MISSING
VARIED_GROUND_TILES
+
PET_MISSING
NICKNAME_DWARF
+
FALL_OVER
REPLACE_FIRST
+
CAUGHT_IN_FLAMES
CENTRALIZE
+
CAUGHT_IN_WEB
REPLACE_ALL
+
UNIT_PROJECTILE_SLAM_BLOW_APART
NICKNAME_ADVENTURE
+
UNIT_PROJECTILE_SLAM
NICKNAME_LEGENDS
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
CHASM
+
LOSE_HOLD_OF_ITEM
PILLAR_TILE
+
REGAIN_CONSCIOUSNESS
TREE_ROOT_SLOPING
+
FREE_FROM_WEB
TREE_ROOTS
+
PARALYZED
TREE_TRUNK_PILLAR
+
OVERCOME_PARALYSIS
TREE_TRUNK_SLOPING
+
NOT_STUNNED
TREE_TRUNK_N
+
EXHAUSTION
TREE_TRUNK_S
+
PAIN_KO
TREE_TRUNK_E
+
BREAK_GRIP
TREE_TRUNK_W
+
NO_BREAK_GRIP
TREE_TRUNK_NW
+
BLOCK_FIRE
TREE_TRUNK_NE
+
BREATHE_FIRE
TREE_TRUNK_SW
+
SHOOT_WEB
TREE_TRUNK_SE
+
PULL_OUT_DROP
TREE_TRUNK_BRANCH_N
+
STAND_UP
TREE_TRUNK_BRANCH_S
+
MARTIAL_TRANCE
TREE_TRUNK_BRANCH_E
+
MAT_BREATH
TREE_TRUNK_BRANCH_W
+
NIGHT_ATTACK_STARTS
TREE_BRANCH_NS
+
NIGHT_ATTACK_ENDS
TREE_BRANCH_EW
+
NIGHT_ATTACK_TRAVEL
TREE_BRANCH_NW
+
GHOST_ATTACK
TREE_BRANCH_NE
+
TRAVEL_SITE_DISCOVERY
TREE_BRANCH_SW
+
TRAVEL_SITE_BUMP
TREE_BRANCH_SE
+
ADVENTURE_INTRO
TREE_BRANCH_NSE
+
CREATURE_SOUND
TREE_BRANCH_NSW
+
MECHANISM_SOUND
TREE_BRANCH_NEW
+
CREATURE_STEALS_OBJECT
TREE_BRANCH_SEW
+
BODY_TRANSFORMATION
TREE_BRANCH_NSEW
+
INTERACTION_ACTOR
TREE_BRANCHES
+
INTERACTION_TARGET
TREE_SMOOTH_BRANCHES
+
UNDEAD_ATTACK
TREE_TWIGS
+
REGULAR_CONVERSATION
TREE_CAP_RAMP
+
CONFLICT_CONVERSATION
TREE_CAP_PILLAR
+
STRANGE_RAIN_SNOW
TREE_CAP_WALL_N
+
STRANGE_CLOUD
TREE_CAP_WALL_S
+
SIMPLE_ANIMAL_ACTION
TREE_CAP_WALL_E
+
FLOUNDER_IN_LIQUID
TREE_CAP_WALL_W
+
TRAINING_DOWN_TO_SEMI_WILD
TREE_CAP_WALL_NW
+
TRAINING_FULL_REVERSION
TREE_CAP_WALL_NE
+
ANIMAL_TRAINING_KNOWLEDGE
TREE_CAP_WALL_SW
+
SKIP_ON_LIQUID
TREE_CAP_WALL_SE
+
DODGE_FLYING_OBJECT
TREE_CAP_FLOOR1
+
FLAME_HIT
TREE_CAP_FLOOR2
+
EMBRACE
TREE_CAP_FLOOR3
+
BANDIT_EMPTY_CONTAINER
TREE_CAP_FLOOR4
+
BANDIT_GRAB_ITEM
TREE_ROOT_SLOPING_DEAD
+
COMBAT_EVENT_ATTACK_INTERRUPTED
TREE_ROOTS_DEAD
+
COMBAT_WRESTLE_CATCH_ATTACK
TREE_TRUNK_PILLAR_DEAD
+
FAIL_TO_GRAB_SURFACE
TREE_TRUNK_SLOPING_DEAD
+
LOSE_HOLD_OF_SURFACE
TREE_TRUNK_N_DEAD
+
TRAVEL_COMPLAINT
TREE_TRUNK_S_DEAD
+
LOSE_EMOTION
TREE_TRUNK_E_DEAD
+
REORGANIZE_POSSESSIONS
TREE_TRUNK_W_DEAD
+
PUSH_ITEM
TREE_TRUNK_NW_DEAD
+
DRAW_ITEM
TREE_TRUNK_NE_DEAD
+
STRAP_ITEM
TREE_TRUNK_SW_DEAD
+
GAIN_SITE_CONTROL
TREE_TRUNK_SE_DEAD
+
MOVED_OUT_OF_RANGE
TREE_TRUNK_BRANCH_N_DEAD
+
CANNOT_SPEAK
TREE_TRUNK_BRANCH_S_DEAD
+
NO_TRACKS
TREE_TRUNK_BRANCH_E_DEAD
+
ALREADY_SEARCHED_AREA
TREE_TRUNK_BRANCH_W_DEAD
+
SEARCH_FOUND_SOMETHING
TREE_BRANCH_NS_DEAD
+
SEARCH_FOUND_NOTHING
TREE_BRANCH_EW_DEAD
+
NOTHING_TO_INTERACT
TREE_BRANCH_NW_DEAD
+
NOTHING_TO_EXAMINE
TREE_BRANCH_NE_DEAD
+
YOU_YIELDED
TREE_BRANCH_SW_DEAD
+
YOU_UNYIELDED
TREE_BRANCH_SE_DEAD
+
YOU_STRAP_ITEM
TREE_BRANCH_NSE_DEAD
+
YOU_DRAW_ITEM
TREE_BRANCH_NSW_DEAD
+
NO_GRASP_TO_DRAW_ITEM
TREE_BRANCH_NEW_DEAD
+
NO_ITEM_TO_STRAP
TREE_BRANCH_SEW_DEAD
+
NO_INV_TO_REMOVE
TREE_BRANCH_NSEW_DEAD
+
NO_INV_TO_WEAR
TREE_BRANCHES_DEAD
+
NO_INV_TO_EAT
TREE_SMOOTH_BRANCHES_DEAD
+
NO_INV_TO_CONTAIN
TREE_TWIGS_DEAD
+
NO_INV_TO_DROP
TREE_CAP_RAMP_DEAD
+
NOTHING_TO_PICK_UP
TREE_CAP_PILLAR_DEAD
+
NO_INV_TO_THROW
TREE_CAP_WALL_N_DEAD
+
NO_INV_TO_FIRE
TREE_CAP_WALL_S_DEAD
+
CURRENT_SMELL
TREE_CAP_WALL_E_DEAD
+
CURRENT_WEATHER
TREE_CAP_WALL_W_DEAD
+
CURRENT_TEMPERATURE
TREE_CAP_WALL_NW_DEAD
+
CURRENT_DATE
TREE_CAP_WALL_NE_DEAD
+
NO_GRASP_FOR_PICKUP
TREE_CAP_WALL_SW_DEAD
+
TRAVEL_ADVISORY
TREE_CAP_WALL_SE_DEAD
+
CANNOT_STAND
TREE_CAP_FLOOR1_DEAD
+
MUST_UNRETRACT_FIRST
TREE_CAP_FLOOR2_DEAD
+
CANNOT_REST
TREE_CAP_FLOOR3_DEAD
+
CANNOT_MAKE_CAMPFIRE
TREE_CAP_FLOOR4_DEAD
+
MADE_CAMPFIRE
TREE_TRUNK_NSE
+
CANNOT_SET_FIRE
TREE_TRUNK_NSW
+
SET_FIRE
TREE_TRUNK_NEW
+
DAWN_BREAKS
TREE_TRUNK_SEW
+
NOON
TREE_TRUNK_NS
+
NIGHTFALL
TREE_TRUNK_EW
+
NO_INV_INTERACTION
TREE_TRUNK_NSEW
+
EMPTY_CONTAINER
TREE_TRUNK_INTERIOR
+
TAKE_OUT_OF_CONTAINER
TREE_TRUNK_NSE_DEAD
+
NO_CONTAINER_FOR_ITEM
TREE_TRUNK_NSW_DEAD
+
PUT_INTO_CONTAINER
TREE_TRUNK_NEW_DEAD
+
EAT_ITEM
TREE_TRUNK_SEW_DEAD
+
DRINK_ITEM
TREE_TRUNK_NS_DEAD
+
CONSUME_FAILURE
TREE_TRUNK_EW_DEAD
+
DROP_ITEM
TREE_TRUNK_NSEW_DEAD
+
PICK_UP_ITEM
TREE_TRUNK_INTERIOR_DEAD
+
YOU_BUILDING_INTERACTION
TRACK_N
+
YOU_ITEM_INTERACTION
TRACK_S
+
YOU_TEMPERATURE_EFFECTS
TRACK_E
+
PROFESSION_CHANGES
TRACK_W
+
RECRUIT_PROMOTED
TRACK_NS
+
SOLDIER_BECOMES_MASTER
TRACK_NE
+
RESOLVE_SHARED_ITEMS
TRACK_NW
+
COUGH_BLOOD
TRACK_SE
+
VOMIT_BLOOD
TRACK_SW
+
MERCHANTS_UNLOADING
TRACK_EW
+
MERCHANTS_NEED_DEPOT
TRACK_NSE
+
MERCHANT_WAGONS_BYPASSED
TRACK_NSW
+
MERCHANTS_LEAVING_SOON
TRACK_NEW
+
MERCHANTS_EMBARKED
TRACK_SEW
+
PET_LOSES_DEAD_OWNER
TRACK_NSEW
+
PET_ADOPTS_OWNER
TRACK_RAMP_N
+
UNABLE_TO_COMPLETE_BUILDING
TRACK_RAMP_S
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
TRACK_RAMP_E
+
CITIZEN_SNATCHED
TRACK_RAMP_W
+
VERMIN_DISTURBED
TRACK_RAMP_NS
+
LAND_GAINS_STATUS
TRACK_RAMP_NE
+
LAND_ELEVATED_STATUS
TRACK_RAMP_NW
+
MASTERPIECE_CRAFTED
TRACK_RAMP_SE
+
ARTWORK_DEFACED
TRACK_RAMP_SW
+
POWER_LEARNED
TRACK_RAMP_EW
+
YOU_FEED_ON_SUCKEE
TRACK_RAMP_NSE
+
ANIMAL_TRAINED
TRACK_RAMP_NSW
+
DYED_MASTERPIECE
TRACK_RAMP_NEW
+
COOKED_MASTERPIECE
TRACK_RAMP_SEW
+
MANDATE_ENDS
TRACK_RAMP_NSEW
+
SLOWDOWN_ENDS
WOUND_COLOR_NONE
+
FAREWELL_HELPER
WOUND_COLOR_MINOR
+
ELECTION_RESULTS
WOUND_COLOR_INHIBITED
+
SITE_PRESENT
WOUND_COLOR_FUNCTION_LOSS
+
CONSTRUCTION_SUSPENDED
WOUND_COLOR_BROKEN
+
LINKAGE_SUSPENDED
WOUND_COLOR_MISSING
+
QUOTA_FILLED
IDLERS
+
JOB_OVERWRITTEN
MORE
+
NOTHING_TO_CATCH_IN_WATER
ADVENTURER_TRAPS
+
DEMAND_FORGOTTEN
ADVENTURER_ALWAYS_CENTER
+
NEW_DEMAND
GRAZE_COEFFICIENT
+
NEW_MANDATE
ADVENTURER_Z_VIEWS
+
PRICES_ALTERED
UNHIDDEN
+
NAMED_RESIDENT_CREATURE
DISPLAY_LENGTH
+
SOMEBODY_GROWS_UP
COFFIN_NO_PETS_DEFAULT
+
GUILD_REQUEST_TAKEN
SET_LABOR_LISTS
+
GUILD_WAGES_CHANGED
SKILLS
+
NEW_WORK_MANDATE
STORE_DIST_ITEM_DECREASE
+
CITIZEN_BECOMES_SOLDIER
STORE_DIST_SEED_COMBINE
+
CITIZEN_BECOMES_NONSOLDIER
STORE_DIST_BUCKET_COMBINE
+
PARTY_ORGANIZED
STORE_DIST_BARREL_COMBINE
+
POSSESSED_TANTRUM
STORE_DIST_BIN_COMBINE
+
BUILDING_TOPPLED_BY_GHOST
SPECIFIC_SEED_CAP
+
MASTERFUL_IMPROVEMENT
FORTRESS_SEED_CAP
+
MASTERPIECE_ENGRAVING
BABY_CHILD_CAP
+
NO_MARRIAGE_CELEBRATION
POPULATION_CAP
+
CURIOUS_GUZZLER
STRICT_POPULATION_CAP
+
WEATHER_BECOMES_CLEAR
Unrecognized Init Option:
+
WEATHER_BECOMES_SNOW
FATAL ERROR
+
WEATHER_BECOMES_RAIN
Button
+
SEASON_WET
  Dwarf Fortress Options 
+
SEASON_DRY
Ending game...
+
SEASON_SPRING
Really retire?  All active saves will be deleted.  (
+
SEASON_SUMMER
= yes, other = no)
+
SEASON_AUTUMN
You will be saved for later use in the region.
+
SEASON_WINTER
Really quit?  All active saves will be deleted.  (
+
SERVICE_ORDER_DELIVERY
The region will be saved for later use, but consider retiring the fort
+
PERFORMANCE_START_FAILURE
instead if it is not a lost cause.
+
BEGIN_ACTIVITY
The fortress will become part of the world.  You may reassume control later,
+
MIDDLE_OF_ACTIVITY
but the circumstances will not necessarily be as you leave them now.
+
ACTIVITY_SECTION_CHANGE
The region will be saved for later use.
+
CONCLUDE_ACTIVITY
Return to Title Screen
+
LEARNED_WRITTEN_CONTENT
Return to Game
+
LEARNED_ART_FORM
Save Game
+
PERFORMER_UPDATE
Key Bindings
+
BUILDING_DESTROYED_OR_TOPPLED
Export Local Image
+
DEITY_CURSE
Music and Sound
+
COMPOSITION_COMPLETE
Abandon the Fortress to Ruin
+
COMPOSITION_FAILED
Abort Game
+
NEW_APPRENTICESHIP
Succumb to the Invasion
+
PETITION_IGNORED
Retire the Fortress (for the time being)
+
Unrecognized Announcement Token:
Give in to the Night
+
SINGULAR
Finish Game
+
PLURAL
Retire at this location (or rest a while)
+
Unrecognized Word Property Token:
Give in to Starvation
+
NEATLY_COMBED
(holding another's goods)
+
BRAIDED
NULL unit pointer on load
+
DOUBLE_BRAIDS
NULL play unit on load: id #
+
PONY_TAILS
NULL item pointer on load
+
CLEAN_SHAVEN
NULL play item on load: id #
+
STANDARD_HAIR_SHAPINGS
NULL job pointer on load
+
STANDARD_BEARD_SHAPINGS
NULL building pointer on load
+
STANDARD_MOUSTACHE_SHAPINGS
NULL play building on load: id #
+
STANDARD_SIDEBURNS_SHAPINGS
NULL displayed announcement
+
Unrecognized Tissue Layer Shapings Token:
Site
+
blob
Error 1
+
quadruped
Error 2
+
humanoid
Nuked Activity Reference
+
silverfish
Nuked Job Reference
+
mayfly
Nuked Unit Reference (Worker/Inventory)
+
dragonfly
Nuked Building Reference (Party)
+
damselfly
Nuked Item Reference (General)
+
stonefly
Nuked Effect Reference
+
earwig
Nuked Vermin Event Reference
+
grasshopper
Nuked Vermin Reference (Escaped Pet)
+
cricket
Nuked Entity Reference
+
stick insect
Nuked Plot Info Reference
+
cockroach
Nuked Viewscreen Reference
+
termite
Nuked Unit Reference (Item Wrestle)
+
mantis
Nuked Hist Fig Reference
+
louse
Nuked Site Reference
+
thrips
Nuked Artifact Reference
+
aphid
Nuked Item Improvement Reference
+
cicada
Nuked Coin Front Reference
+
assassin bug
Nuked Coin Back Reference
+
wasp
Nuked Detail Event Reference
+
hornet
Nuked Subregion Reference
+
tiger beetle
Nuked Feature Layer Reference
+
ladybug
Nuked Entity Population Reference
+
weevil
Nuked Breed Reference
+
darkling beetle
Nuked Art Image Reference
+
click beetle
Nuked Creature Def Reference
+
firefly
NULL JOB ITEM (1):
+
scarab beetle
NULL JOB ITEM (2):
+
stag beetle
NULL item projectile loaded
+
dung beetle
NULL unit projectile loaded
+
rhinoceros beetle
Civ Zone
+
rove beetle
: Null Unit Assignment (Id
+
snakefly
: Null Item Assignment (Id
+
lacewing
Cage: Null Unit Assignment
+
antlion larva
Cage: Null Item Assignment
+
mosquito
NULL Aid Requester
+
flea
current
+
scorpionfly
data/save/*.*
+
caddisfly
/world.sav
+
butterfly
data/save/current/world.sav
+
moth
  Dwarf Fortress Options: Save Game 
+
caterpillar
Initializing...
+
maggot
Checking directory structure...
+
spider
Preliminary cleaning...
+
tarantula
Offloading units...
+
scorpion
Offloading art...
+
tick
Opening file...
+
mite
Characterizing raw data...
+
shrimp
Allocating space...
+
lobster
Saving items...
+
crab
Saving units...
+
nematode
Saving jobs...
+
snail
Saving schedules...
+
slug
Saving projectiles...
+
earthworm
Saving buildings...
+
leech
Saving machines...
+
bristleworm
Saving flow guides...
+
ribbon worm
Saving effects...
+
flat worm
Saving entities...
+
toad
Saving local animal populations...
+
frog
Saving events...
+
salamander
Saving mandates...
+
newt
Saving work quotas...
+
alligator
Saving world events...
+
crocodile
Saving coin information...
+
lizard
Saving squads...
+
chameleon
Saving formations...
+
iguana
Saving activities...
+
gecko
Saving interactions...
+
skink
Saving written content...
+
gila monster
Saving identities...
+
monitor
Saving incidents...
+
serpent
Saving crimes...
+
viper
Saving vehicles...
+
rattlesnake
Saving armies...
+
cobra
Saving army controllers...
+
python
Saving tracking information...
+
anaconda
Saving cultural identities...
+
turtle
Saving agreement...
+
tortoise
Saving announcements...
+
pterosaur
Saving fortress information...
+
dimetrodon
Saving world information...
+
sauropod
Saving artifacts...
+
theropod
Saving active historical figures...
+
iguanodont
Saving adventure data...
+
hadrosaurid
Saving general information...
+
stegosaurid
Closing file...
+
ceratopsid
Finishing...
+
ankylosaurid
NO_FILE
+
duck
data/help/
+
goose
: Customize Nickname
+
swan
: Customize Profession Name
+
turkey
: Done with string entry
+
grouse
: Abort string entry
+
chicken
This creature
+
quail
is non-hostile.
+
pheasant
is a skulking perpetrator of mischief.
+
gull
is a minion of evil.
+
loon
is a brutal enemy of your kind.
+
grebe
is of the wilderness.
+
albatross
is of the walking dead.
+
petrel
is opposed to the living.
+
penguin
has returned from beyond the grave.
+
pelican
is crazed!
+
stork
is an invader.
+
vulture
is from the depths of the underworld.
+
flamingo
is an uninvited guest.
+
falcon
is a current resident.
+
kestrel
is from
+
condor
is from a mysterious place.
+
osprey
Account:
+
buzzard
Owned Objects:
+
eagle
Holdings:
+
harrier
Needs:
+
kite
Chest
+
crane
Demands:
+
dove
Throne Room/Office
+
pigeon
Bedroom
+
parrot
Dining Room
+
cockatoo
Tomb
+
cuckoo
Mandates:
+
nightjar
Export of
+
swift
Make
+
hummingbird
Complete
+
kingfisher
Jobs
+
hornbill
Prohibited
+
quetzal
: Thoughts and preferences
+
toucan
: Health
+
woodpecker
: Relationships
+
lyrebird
Set Follow Hotkey (
+
thornbill
etc.):
+
honeyeater
: Kills
+
oriole
: Customize
+
fantail
[C:7:0:1]
+
shrike
The Kills of
+
crow
ecwe
+
raven
hlaas
+
magpie
/world.dat
+
kinglet
old save: removing potentially broken rest job
+
lark
old save: fixing possibly broken knowledge from unretire
+
swallow
** Loading Fortress **
+
martin
** Loading Adventurer **
+
bushtit
Repairing squad info for Unit #
+
warbler
have corrupt feature map at
+
thrush
  Dwarf Fortress: Load World 
+
oxpecker
Processing raw data...
+
starling
Loading object files...
+
mockingbird
Languages...
+
wren
Shapes...
+
nuthatch
Colors...
+
sparrow
Patterns...
+
tanager
Material templates...
+
cardinal
Inorganics...
+
bunting
Plants...
+
finch
Tissue templates...
+
titmouse
Items...
+
chickadee
Buildings...
+
waxwing
Body detail plans...
+
flycatcher
Creature bodies...
+
opossum
Creature variations...
+
koala
Creatures...
+
wombat
Entities...
+
kangaroo
Reactions...
+
sloth
Interactions...
+
anteater
Sorting material templates...
+
armadillo
Sorting inorganics...
+
squirrel
Sorting plants...
+
marmot
Sorting tissue templates...
+
beaver
Sorting items...
+
gopher
Sorting buildings...
+
mouse
Sorting body detail plans...
+
porcupine
Sorting creature bodies...
+
chinchilla
Sorting creature variations...
+
cavy
Sorting creatures...
+
capybara
Sorting entities...
+
rabbit
Sorting languages...
+
hare
Sorting descriptors...
+
lemur
Sorting reactions...
+
loris
Sorting interactions...
+
monkey
Finalizing languages...
+
hedgehog
Finalizing descriptors...
+
shrew
Finalizing material templates...
+
mole
Finalizing inorganics...
+
fruit bat
Finalizing plants...
+
wolf
Finalizing tissue templates...
+
coyote
Finalizing items...
+
jackal
Finalizing buildings...
+
raccoon
Finalizing body detail plans...
+
coati
Finalizing creature variations...
+
weasel
Finalizing creatures...
+
otter
Finalizing entities...
+
badger
Finalizing reactions...
+
skunk
Finalizing interactions...
+
bear
Preparing material data...
+
panda
Generating inorganics...
+
panther
Generating plants...
+
mongoose
Generating items...
+
hyena
Generating creatures...
+
civet
Generating entities...
+
walrus
Generating interactions...
+
pangolin
Finalizing generated objects...
+
elephant
Preparing text objects...
+
mammoth
Preparing graphics...
+
horse
Loading items...
+
zebra
Loading buildings...
+
tapir
Loading entities...
+
rhinoceros
Loading coin information...
+
warthog
Loading map data...
+
hippopotamus
Loading civilized populations...
+
camel
Loading history...
+
llama
Loading parameters...
+
giraffe
Loading artifacts...
+
deer
Loading active historical figures...
+
moose
Loading squads...
+
antelope
Loading formations...
+
sheep
Loading activities...
+
goat
Loading interactions...
+
bison
Loading written content...
+
buffalo
Loading identities...
+
bull
Loading incidents...
+
Granite
Loading crimes...
+
Slate
Loading vehicles...
+
Felsite
Loading armies...
+
Hematite
Loading army controllers...
+
Malachite
Loading tracking information...
+
Galena
Loading cultural identities...
+
Limestone
Loading agreements...
+
Sandstone
Rebuilding temporary information...
+
Timber
Preparing game...
+
Moonstone
Failed!
+
Opal
  Dwarf Fortress Options: Load Game 
+
Obsidian
Loading units...
+
Dabbling
Loading jobs...
+
Novice
Loading schedules...
+
Adequate
Loading projectiles...
+
Competent
Loading machines...
+
Skilled
Loading flow guides...
+
Proficient
Loading effects...
+
Talented
Loading local animal populations...
+
Adept
Loading events...
+
Expert
Loading mandates...
+
Professional
Loading work quotas...
+
Accomplished
Loading world events...
+
Master
Loading announcements...
+
High Master
Loading fortress information...
+
Grand Master
Loading world information...
+
Legendary
Loading adventure...
+
Mining
Loading general information...
+
Wood Cutting
Rebuilding more temporary information...
+
Carpentry
Preparing game screen...
+
Bowmaking
Handling compatibility issues...
+
Engraving
Unknown Type Error
+
Masonry
Folder:
+
Animal Training
There are no active games.
+
Animal Caretaking
unprepared
+
Fish Dissection
Plant Growth (?)
+
Animal Dissection
large pots/food storage
+
Fish Cleaning
minecarts
+
Butchery
wheelbarrows
+
Trapping
other large tools
+
Growing
sand bags
+
Herbalism
Plant Cloth
+
Ambush
Bone
+
Swimming
Tooth
+
Persuasion
Horn
+
Negotiation
Pearl
+
Judging Intent
Shell
+
Appraisal
Silk
+
Organization
Yarn
+
Record Keeping
Amber
+
Lying
Coral
+
Intimidation
Green Glass
+
Conversation
Clear Glass
+
Comedy
Crystal Glass
+
Flattery
Standard
+
Consoling
Well-crafted
+
Pacification
Finely-crafted
+
Tracking
Superior Quality
+
Fishing
Exceptional
+
Furnace Operation
Masterwork
+
Strand Extraction
Artifact
+
Soap Making
Fresh Raw Hide
+
Potash Making
Rotten Raw Hide
+
Lye Making
Coal
+
Wood Burning
Potash
+
Weaponsmithing
Pearlash
+
Armorsmithing
Soap
+
Metalsmithing
Allow Plant/Animal
+
Gem Cutting
Allow Non-Plant/Animal
+
Gem Setting
Use Seed
+
Wood Crafting
Random
+
Papermaking
Seed
+
Bookbinding
Use History Seed
+
Pottery
Use Name Seed
+
Wax Working
Use Creature Seed
+
Stone Crafting
Embark Points
+
Metal Crafting
End Year
+
Glassmaking
Population Cap After Civ Creation
+
Studying
No Cap
+
Concentration
Site Cap After Civ Creation
+
Discipline
Percentage Beasts Dead For Stoppage
+
Observation
Ignore
+
Writing
Year to Begin Checking Megabeast Percentage
+
Prose
Cull Unimportant Historical Figures
+
Poetry
Reveal All Historical Events
+
Reading
Elevation
+
Speaking
Rainfall
+
Dance
Temperature
+
Music
Drainage
+
Singing
Volcanism
+
Keyboard Instrument
Savagery
+
Stringed Instrument
Minimum
+
Wind Instrument
Maximum
+
Percussion Instrument
X-Variance
+
Critical Thinking
Y-Variance
+
Logic
Elevation Mesh Size
+
Mathematics
2 x 2
+
Astronomy
4 x 4
+
Chemistry
8 x 8
+
Geography
16 x 16
+
Optics Engineer
32 x 32
+
Fluid Engineer
Elevation Weighted Range (
+
Coordination
Rain Mesh Size
+
Balance
Rain Weighted Range (
+
Leadership
Drainage Mesh Size
+
Military Tactics
Drainage Weighted Range (
+
Teaching
Savagery Mesh Size
+
Fighting
Savagery Weighted Range (
+
Archery
Temperature Mesh Size
+
Wrestling
Temperature Weighted Range (
+
Biting
Volcanism Mesh Size
+
Striking
Volcanism Weighted Range (
+
Kicking
Pole
+
Dodging
North or South
+
Sword
North and/or South
+
Mace
North and South
+
Hammer
Minimum Mountain Peak Number
+
Spear
Minimum Partial Edge Oceans
+
Crossbow
Minimum Complete Edge Oceans
+
Pike
Minimum Volcano Number
+
Shield
Mineral Scarcity (Low = More minerals)
+
Armor
Max Megabeast Caves
+
Siege Engineering
No Beasts
+
Siege Operation
Max Semimegabeast Caves
+
Pump Operation
Titan Number
+
Leatherworking
Titan Attack Population Requirement
+
Tanning
Titan Attack Exported Wealth Requirement
+
Dyeing
Titan Attack Created Wealth Requirement
+
Pressing
Number of Demon Types
+
Beekeeping
Number of Night Troll Types
+
Glazing
Number of Bogeyman Types
+
Bone Carving
Number of Vampire Curse Types
+
Weaving
Number of Werebeast Curse Types
+
Brewing
Number of Secret Types
+
Clothes Making
Number of Regional Interaction Types
+
Milling
Number of Disturbance Interaction Types
+
Threshing
Number of Evil Cloud Types
+
Blowgun
Number of Evil Rain Types
+
Throwing
Generate Divine Materials
+
Machinery
Desired Good Square Count in Small Subregions
+
Nature
Desired Good Square Count in Medium Subregions
+
Knife
Desired Good Square Count in Large Subregions
+
Lash
Desired Evil Square Count in Small Subregions
+
Cooking
Desired Evil Square Count in Medium Subregions
+
Alchemy
Desired Evil Square Count in Large Subregions
+
Building Design
Minimum Initial
+
Cheese Making
Square Count
+
Milking
Region Count
+
Gelding
Minimum Final
+
Shearing
Erosion Cycle Count
+
Spinning
Minimum River Start Locations (Pre-Erosion)
+
Misc. Object
Desired River Start Locations (Post-Erosion)
+
Wound Dressing
Periodically Erode Extreme Cliffs
+
Diagnostics
Do Orographic Precipitation and Rain Shadows
+
Surgery
Maximum Number of Subregions
+
Bone Setting
Cavern Layer Number
+
Suturing
Cavern Layer Openness Min
+
Crutch-walking
Cavern Layer Openness Max
+
Knapping
Cavern Layer Passage Density Min
+
Climbing
Cavern Layer Passage Density Max
+
Miner
Cavern Layer Water Min
+
Wood Cutter
Cavern Layer Water Max
+
Carpenter
Magma Layer
+
Bowyer
Bottom Layer (Forces Magma)
+
Engraver
Z Levels Above Ground
+
Mason
Z Levels Above Layer 1
+
Animal Trainer
Z Levels Above Layer 2
+
Animal Caretaker
Z Levels Above Layer 3
+
Fish Dissector
Z Levels Above Layer 4
+
Animal Dissector
Z Levels Above Layer 5
+
Fish Cleaner
Z Levels At Bottom
+
Butcher
Minimum Natural Cave Size
+
Trapper
Maximum Natural Cave Size
+
Grower
Number of Mountain Caves
+
Herbalist
Number of Non-Mountain Caves
+
Ambusher
Make Caves Visible
+
Swimmer
Allow Init Embark Options to Show Tunnels
+
Persuader
Always
+
Negotiator
Only in Finder
+
Judge of Intent
Number of Civilizations
+
Appraiser
Playable Civilization Required
+
Organizer
Minimum Number of Mid-Elevation Squares
+
Record Keeper
Minimum Number of Low-Elevation Squares
+
Liar
Minimum Number of High-Elevation Squares
+
Intimidator
Minimum Number of Mid-Rain Squares
+
Conversationalist
Minimum Number of Low-Rain Squares
+
Comedian
Minimum Number of High-Rain Squares
+
Flatterer
Minimum Number of Mid-Drainage Squares
+
Consoler
Minimum Number of Low-Drainage Squares
+
Pacifier
Minimum Number of High-Drainage Squares
+
Tracker
Minimum Number of Mid-Savagery Squares
+
Fisherman
Minimum Number of Low-Savagery Squares
+
Furnace Operator
Minimum Number of High-Savagery Squares
+
Strand Extractor
Minimum Number of Mid-Volcanism Squares
+
Soaper
Minimum Number of Low-Volcanism Squares
+
Potash Maker
Minimum Number of High-Volcanism Squares
+
Lye Maker
Animals
+
Wood Burner
Food
+
Weaponsmith
Furniture/Siege Ammo
+
Armorsmith
Corpses
+
Metalsmith
Refuse
+
Gem Cutter
Coins
+
Gem Setter
Bars/Blocks
+
Wood Crafter
Gems
+
Papermaker
Finished Goods
+
Bookbinder
Cloth
+
Potter
Weapons/Trap Comps
+
Wax Worker
Additional Options
+
Stone Crafter
Unprepared Fish
+
Metal Crafter
Drink (Plant)
+
Glassmaker
Drink (Animal)
+
Student
Cheese (Plant)
+
Observer
Cheese (Animal)
+
Wordsmith
Fruit/Leaves
+
Writer
Milled Plant
+
Poet
Bone Meal
+
Reader
Paste
+
Speaker
Pressed Material
+
Knapper
Extract (Plant)
+
Dancer
Extract (Animal)
+
Musician
Misc. Liquid
+
Singer
Item Types
+
Keyboardist
Body Parts
+
Stringed Instrumentalist
Skulls
+
Wind Instrumentalist
Bones
+
Percussionist
Shells
+
Critical Thinker
Teeth
+
Logician
Horns/Hooves
+
Mathematician
Hair/Wool
+
Astronomer
Type
+
Chemist
Other Materials
+
Geographer
Stone/Clay
+
Leader
Metal
+
Teacher
Bars: Other Materials
+
Fighter
Bars: Metal
+
Archer
Blocks: Other Materials
+
Wrestler
Blocks: Metal
+
Biter
Blocks: Stone/Clay
+
Striker
Metal Ores
+
Kicker
Economic
+
Dodger
Other Stone
+
Axeman
Rough Glass
+
Swordsman
Cut Glass
+
Maceman
Rough Gem
+
Hammerman
Cut Gem
+
Spearman
Cut Stone
+
Crossbowman
Thread (Metal)
+
Pikeman
Cloth (Metal)
+
Bowman
Body
+
Shield User
Head
+
Armor User
Feet
+
Siege Engineer
Hands
+
Siege Operator
Legs
+
Pump Operator
Core Quality
+
Leatherworker
Total Quality
+
Tanner
: Toggle
+
Dyer
: Scroll
+
Presser
: Enable
+
Beekeeper
: Disable
+
Glazer
Mill Products
+
Bone Carver
Fats
+
Weaver
Pastes
+
Brewer
Liquids
+
Clothier
Types
+
Miller
Corpse
+
Thresher
Materials
+
Blowgunner
Silk Thread
+
Thrower
Yarn Thread
+
Mechanic
Metal Thread
+
Druid
Plant Thread
+
Knife User
Silk Cloth
+
Lasher
Yarn Cloth
+
Cook
Metal Cloth
+
Alchemist
Trap Comps
+
Building Designer
Qualities
+
Cheese Maker
Empty Cages
+
Milker
Empty Animal Traps
+
Gelder
Prepared Food
+
Shearer
Usable
+
Spinner
Unusable
+
Misc. Object User
: Allow All
+
Wound Dresser
: Block All
+
Diagnostician
: Permit
+
Surgeon
: Forbid
+
Bone Doctor
: View Biomes
+
Suturer
Brush Radius
+
Crutch-walker
Smoothing Brush
+
Climber
Normal Brush
+
ill-sized art actions (1):
: Done
+
ill-sized art actions (2):
ELEV
+
ill-sized art actions (3):
TEMP
+
ill-sized art actions (4):
DRAIN
+
ill-sized art actions (5):
VOLC
+
ill-sized art actions (6):
(View)
+
LIQUID_COOKING
Brush =
+
LIQUID_SCOOP
Painting
+
GRIND_POWDER_RECEPTACLE
Not painting
+
GRIND_POWDER_GRINDER
Will be saved
+
MEAT_CARVING
Randomize at gen
+
MEAT_BONING
: Type Value
+
MEAT_SLICING
: Nullify Value
+
MEAT_CLEAVING
: Decrease Value
+
HOLD_MEAT_FOR_CARVING
: Increase Value
+
MEAL_CONTAINER
Range:
+
LIQUID_CONTAINER
: Set Preset Field Values
+
FOOD_STORAGE
  Export Local Image 
+
HIVE
Your Units
+
NEST_BOX
Buildings
+
BOOKCASE
: Select
+
SMALL_OBJECT_STORAGE
: Export Image
+
TRACK_CART
: Cancel
+
HEAVY_OBJECT_HAULING
local_map
+
STAND_AND_WORK_ABOVE
-param-
+
ROLL_UP_SHEET
.txt
+
PROTECT_FOLDED_SHEETS
Created in DF
+
CONTAIN_WRITING
  Music and Sound Options 
+
Unrecognized Tool Use Token:
Volume:
+
SIMPLE_MOUND
/255
+
SIMPLE_BURROW
=========
+
LABYRINTH
or left-click: Change volume. 
+
SHRINE
: Done.
+
WILDERNESS_LOCATION
  Relationships of
+
Unrecognized Lair Token:
Spouse
+
HAS_DOORS
Mother
+
Unrecognized Lair Characteristic Token:
Father
+
GRIND_BONE_MEAL
Lover
+
COOK_BLOOD
Child
+
GRIND_VERMIN
Bonded
+
COOK_VERMIN
Friend
+
COOK_PEOPLE
Grudge
+
COLLECT_TROPHIES
Deity
+
EAT_BONE_PORRIDGE
Force
+
USE_ANY_MELEE_WEAPON
Object of Worship
+
COLLECT_WEALTH
Long-term Acquaintance
+
GIANT_NEST
Passing Acquaintance
+
Unrecognized Habit Token:
Hero
+
ALERT
Considers Monster
+
PEACEFUL_INTERMITTENT
Considers Brigand
+
Unrecognized Creature Sound Token:
Considers Bully
+
VOCALIZATION
Considers Violent
+
Unrecognized Creature Sound Method Token:
Considers Psychotic
+
Random Buffer Overload
Good for Business
+
PLUCKED_BY_BP
Friendly Terms
+
PLUCKED
Considers Killer
+
BOWED
Considers Murderer
+
STRUCK_BY_BP
Comrade
+
STRUCK
Member of Respected Group
+
VIBRATE_BP_AGAINST_OPENING
Member of Hated Group
+
BLOW_AGAINST_FIPPLE
Enemy Fighter
+
BLOW_OVER_OPENING_SIDE
Friendly Fighter
+
BLOW_OVER_OPENING_END
Loyal Soldier
+
BLOW_OVER_SINGLE_REED
: Back to Main
+
BLOW_OVER_DOUBLE_REED
: Zoom
+
BLOW_OVER_FREE_REED
: View
+
STRUCK_TOGETHER
  Workshop Profile 
+
SHAKEN
Permitted Workers
+
SCRAPED
: Permit All
+
FRICTION
: Min -
+
RESONATOR
: Max -
+
BAG_OVER_REED
[INITIAL_LOAD]
+
AIR_OVER_REED
COLOR_PATTERN
+
AIR_OVER_FREE_REED
CP_COLOR
+
AIR_AGAINST_FIPPLE
PATTERN
+
Unrecognized Sound Production Token:
Unrecognized Colored Pattern Token:
+
MEMBRANE_POSITION
WORD
+
SUBPART_CHOICE
GEMS_USE_NOUN
+
KEYBOARD
GEMS_USE_ADJ
+
STOPPING_FRET
GEMS_USE_ADJ_NOUN
+
STOPPING_AGAINST_BODY
Unrecognized Shape Token:
+
STOPPING_HOLE
Gain possession
+
STOPPING_HOLE_KEY
Pull it out
+
SLIDE
Read
+
HARMONIC_SERIES
Encounter
+
VALVE_ROUTES_AIR
Horseplay
+
BP_IN_BELL
Training
+
FOOT_PEDALS
Brawl
+
Unrecognized Pitch Choice Token:
Non-lethal
+
PEGS
Lethal
+
ADJUSTABLE_BRIDGES
No Quarter
+
LEVERS
Ally:
+
CROOKS
Could not locate adventure start square
+
TIGHTENING
Adventure Starting Site Files Missing/Corrupted
+
Unrecognized Tuning Token:
The peaceful town of
+
noisy
is threatened!  The forces of
+
full
are on the march. 
+
sharp
Commanded by
+
choppy
, they
+
steady
The enemy
+
evolving
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
+
bright
Legends speak of
+
breathy
an ancient
+
mellow
vault,
+
wobbling
, where
+
focused
wrested
+
even
power from the Underworld by invoking
+
vibrating
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
+
quavering
The citizens of
+
eerie
are plagued by bandits.  The gang
+
fragile
has even sent some troublemakers to harass people right here in town.
+
brittle
Your wanderings have brought you to this place after a long journey.
+
pure
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
+
piercing
In the rush of excitement, you've forgotten where you were going to go.
+
strident
  A foolhardy soul might try to rescue the
+
wavering
children that have been kidnapped.
+
harsh
child that has been kidnapped.
+
reedy
  Perhaps some of the people here will be worth talking to before you continue on your way.
+
nasal
  Perhaps some of your friends here have ideas.
+
buzzy
  Perhaps some of your friends here can remind you.
+
rough
for help.
+
warm
You awaken from your slumber.
+
rugged
Your sleep has been interrupted!
+
heavy
[DONE]
+
flat
[MORE]
+
crisp
Would you like to take an action?
+
sonorous
to view other pages)
+
gentle
Do not alter actions
+
slicing
What would you like to do?
+
liquid
Select your combat preferences.
+
raucous
- Current Attack Preference:
+
breezy
Strike
+
raspy
Charge
+
wispy
Close Combat
+
shrill
According to Opponent
+
rich
- Current Dodge Preference:
+
dull
Move Around
+
floating
Stand Ground
+
ringing
- Current Charge Defense:
+
resonant
Dodge Away
+
sweet
         
+
rippling
You have no companions.
+
sparkling
Companion
+
CLEAR
Companions
+
NOISY
   
+
FULL
Dead
+
THIN
Wrestle
+
ROUND
Ground
+
SHARP
Not visible
+
SMOOTH
How quickly and quietly will you move?
+
CHOPPY
Move
+
STEADY
: Currently sneaking
+
EVOLVING
: Not currently sneaking
+
STRONG
Visual Stealth Factors
+
DELICATE
Light
+
BRIGHT
Darkness
+
GRACEFUL
Low Light
+
SPARSE
Clear
+
BREATHY
Fog/Rain/Snow
+
STRAINED
By Obstacle
+
BROAD
Open Area
+
MELLOW
In Vegetation
+
WOBBLING
Non-Prone In Vegetation
+
FOCUSED
Too Large For Vegetation
+
EVEN
No Suitable Vegetation
+
FLUID
Gargantuan Profile
+
VIBRATING
Gigantic Profile
+
QUAVERING
Huge Profile
+
EERIE
Very Large Profile
+
FRAGILE
Large Profile
+
BRITTLE
Gargantuan Non-Prone Profile
+
PURE
Gigantic Non-Prone Profile
+
PIERCING
Huge Non-Prone Profile
+
STRIDENT
Very Large Non-Prone Profile
+
WAVERING
Large Non-Prone Profile
+
HARSH
Vanishing Profile
+
REEDY
Minuscule Profile
+
NASAL
Tiny Profile
+
BUZZY
Very Small Profile
+
WARM
Small Profile
+
RUGGED
Average Profile
+
HEAVY
Average Non-Prone Profile
+
FLAT
Visual Stealth (w/o Skill)
+
DARK
Best Possible
+
CRISP
Average
+
SONOROUS
Poor
+
WATERY
Awful
+
GENTLE
Terrible
+
SLICING
Worst Possible
+
RAUCOUS
Quick movement and other actions decrease stealth.
+
BREEZY
to select.
+
RASPY
Select your movement preferences.
+
WISPY
- Current Swimming Preference:
+
SHRILL
When Possible
+
MUDDY
When Necessary
+
RICH
What would you like to do with
+
DULL
Where would you like to move?
+
FLOATING
Pick up how many? (0-
+
RINGING
Pick
+
RESONANT
Get
+
SWEET
Who will you talk to?
+
RIPPLING
Start a new conversation
+
SPARKLING
Continuing shouting
+
Unrecognized Timbre Token:
Ongoing conversation with
+
data/init/d_init.txt
What will you say?
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
What will you say about the insurrection?
+
SHOW_EMBARK_TUNNEL
What will you say about the end of the insurrection?
+
ALWAYS
What will you say about the site reclamation?
+
FINDER
What will you say about the site's foundation?
+
SHOW_FLOW_AMOUNTS
What will you say about the group?
+
SHOW_IMP_QUALITY
What will you say about the army?
+
ENGRAVINGS_START_OBSCURED
What will you say about the failed occupation?
+
AUTOSAVE_PAUSE
What will you say about the abduction?
+
POST_PREPARE_EMBARK_CONFIRMATION
What will you say about the incident?
+
IF_POINTS_REMAIN
What will you say about the occupation?
+
EMBARK_WARNING_ALWAYS
What will you say about the new leadership?
+
INITIAL_SAVE
What will you say about the beast?
+
AUTOSAVE
What will you say about the trouble?
+
SEASONAL
What will you say about tribute agreement?
+
AUTOBACKUP
What will you say about the refusal to accept tribute?
+
PATH_COST
What will you say about the refusal to give tribute?
+
WALKING_SPREADS_SPATTER_DWF
What will you say about the peace agreement?
+
WALKING_SPREADS_SPATTER_ADV
What will you say about the failed peace agreement?
+
TEMPERATURE
What will you say about the tribute stoppage?
+
CAVEINS
What will you say about the claim?
+
ARTIFACTS
What will you say about the gang?
+
ECONOMY
What will you say about the refugees?
+
ZERO_RENT
What do you want?
+
TESTING_ARENA
About whom do you ask?
+
EMBARK_RECTANGLE
What do you want to know?
+
PAUSE_ON_LOAD
Where do you want to go?
+
LOG_MAP_REJECTS
How will you respond to the position offer?
+
INVADERS
How will you respond to the adoption request?
+
VARIED_GROUND_TILES
What will you say about the journey?
+
NICKNAME_DWARF
What will you say about the conflict?
+
REPLACE_FIRST
How will you ask?
+
CENTRALIZE
How will you respond?
+
REPLACE_ALL
What will you say about the rescue?
+
NICKNAME_ADVENTURE
What will you say about the conclusion of the agreement?
+
NICKNAME_LEGENDS
What will you say about the agreement?
+
CHASM
What will you say about the trade?
+
PILLAR_TILE
What will you say about the surrounding area?
+
TREE_ROOT_SLOPING
What will you say about the site?
+
TREE_ROOTS
What will you say about the structure?
+
TREE_TRUNK_PILLAR
How will you respond to the invocation?
+
TREE_TRUNK_SLOPING
How will you respond to the accusation?
+
TREE_TRUNK_N
How will you respond about your profession?
+
TREE_TRUNK_S
What will you say about how you are feeling?
+
TREE_TRUNK_E
What will you say about your family?
+
TREE_TRUNK_W
How will you respond to the offer of tribute?
+
TREE_TRUNK_NW
How will you respond to the tribute cancellation?
+
TREE_TRUNK_NE
How will you respond to the offer of peace?
+
TREE_TRUNK_SW
How will you respond to the demand for tribute?
+
TREE_TRUNK_SE
How will you respond to the request to cease hostilities?
+
TREE_TRUNK_BRANCH_N
How will you respond to the demand to yield?
+
TREE_TRUNK_BRANCH_S
How will you respond to the request for information?
+
TREE_TRUNK_BRANCH_E
How will you respond to the request for directions?
+
TREE_TRUNK_BRANCH_W
How will you respond to the request for a guide?
+
TREE_BRANCH_NS
: Select,
+
TREE_BRANCH_EW
: Scroll (Page
+
TREE_BRANCH_NW
Current choice's keywords:
+
TREE_BRANCH_NE
Filter:
+
TREE_BRANCH_SW
to view other pages
+
TREE_BRANCH_SE
+
TREE_BRANCH_NSE
a colony of
+
TREE_BRANCH_NSW
many
+
TREE_BRANCH_NEW
a swarm of
+
TREE_BRANCH_SEW
Miasma
+
TREE_BRANCH_NSEW
Steam
+
TREE_BRANCHES
Mist
+
TREE_SMOOTH_BRANCHES
An Ocean Wave
+
TREE_TWIGS
Sea Foam
+
TREE_CAP_RAMP
Lava Mist
+
TREE_CAP_PILLAR
Magma Mist
+
TREE_CAP_WALL_N
Vapor
+
TREE_CAP_WALL_S
Smoke
+
TREE_CAP_WALL_E
Dragonfire
+
TREE_CAP_WALL_W
Fire
+
TREE_CAP_WALL_NW
A Web
+
TREE_CAP_WALL_NE
Item Cloud
+
TREE_CAP_WALL_SW
A Fire
+
TREE_CAP_WALL_SE
A Campfire
+
TREE_CAP_FLOOR1
Track/Spoor:
+
TREE_CAP_FLOOR2
broken vegetation
+
TREE_CAP_FLOOR3
print
+
TREE_CAP_FLOOR4
imprint
+
TREE_ROOT_SLOPING_DEAD
right
+
TREE_ROOTS_DEAD
left
+
TREE_TRUNK_PILLAR_DEAD
unintelligible
+
TREE_TRUNK_SLOPING_DEAD
/yours or companion's
+
TREE_TRUNK_N_DEAD
Stagnant salt water [
+
TREE_TRUNK_S_DEAD
Stagnant water [
+
TREE_TRUNK_E_DEAD
Salt water [
+
TREE_TRUNK_W_DEAD
Water [
+
TREE_TRUNK_NW_DEAD
Lava [
+
TREE_TRUNK_NE_DEAD
Magma [
+
TREE_TRUNK_SW_DEAD
A spattering of
+
TREE_TRUNK_SE_DEAD
A smear of
+
TREE_TRUNK_BRANCH_N_DEAD
A pool of
+
TREE_TRUNK_BRANCH_S_DEAD
A thin layer of
+
TREE_TRUNK_BRANCH_E_DEAD
A small pile of
+
TREE_TRUNK_BRANCH_W_DEAD
A pile of
+
TREE_BRANCH_NS_DEAD
A dusting of
+
TREE_BRANCH_EW_DEAD
The vegetation is heavily damaged here.
+
TREE_BRANCH_NW_DEAD
The vegetation is bent here.
+
TREE_BRANCH_NE_DEAD
The vegetation has been slightly perturbed here.
+
TREE_BRANCH_SW_DEAD
The vegetation is broken here.
+
TREE_BRANCH_SE_DEAD
thick
+
TREE_BRANCH_NSE_DEAD
light
+
TREE_BRANCH_NSW_DEAD
faint
+
TREE_BRANCH_NEW_DEAD
deep
+
TREE_BRANCH_SEW_DEAD
shallow
+
TREE_BRANCH_NSEW_DEAD
vague
+
TREE_BRANCHES_DEAD
imprint in the
+
TREE_SMOOTH_BRANCHES_DEAD
is here.
+
TREE_TWIGS_DEAD
This is an unintelligible mess.
+
TREE_CAP_RAMP_DEAD
The signs lead north.
+
TREE_CAP_PILLAR_DEAD
The signs lead south.
+
TREE_CAP_WALL_N_DEAD
The signs lead east.
+
TREE_CAP_WALL_S_DEAD
The signs lead west.
+
TREE_CAP_WALL_E_DEAD
The signs lead northeast.
+
TREE_CAP_WALL_W_DEAD
The signs lead northwest.
+
TREE_CAP_WALL_NW_DEAD
The signs lead southeast.
+
TREE_CAP_WALL_NE_DEAD
The signs lead southwest.
+
TREE_CAP_WALL_SW_DEAD
They belong to you or a companion.
+
TREE_CAP_WALL_SE_DEAD
What do you want to aim for?
+
TREE_CAP_FLOOR1_DEAD
to view other pages.
+
TREE_CAP_FLOOR2_DEAD
cancels.
+
TREE_CAP_FLOOR3_DEAD
Impossible strike
+
TREE_CAP_FLOOR4_DEAD
Difficult strike
+
TREE_TRUNK_NSE
Tricky strike
+
TREE_TRUNK_NSW
Normal strike
+
TREE_TRUNK_NEW
Easy strike
+
TREE_TRUNK_SEW
Easier strike
+
TREE_TRUNK_NS
Simple strike
+
TREE_TRUNK_EW
can only graze
+
TREE_TRUNK_NSEW
can't land squarely
+
TREE_TRUNK_INTERIOR
can't quite connect
+
TREE_TRUNK_NSE_DEAD
fairly solid
+
TREE_TRUNK_NSW_DEAD
square
+
TREE_TRUNK_NEW_DEAD
very square
+
TREE_TRUNK_SEW_DEAD
direct hit
+
TREE_TRUNK_NS_DEAD
to go back.
+
TREE_TRUNK_EW_DEAD
Impossible
+
TREE_TRUNK_NSEW_DEAD
Difficult
+
TREE_TRUNK_INTERIOR_DEAD
Tricky
+
TRACK_N
Normal
+
TRACK_S
Easy
+
TRACK_E
Easier
+
TRACK_W
Simple
+
TRACK_NS
VVSlow
+
TRACK_NE
V Slow
+
TRACK_NW
Slow
+
TRACK_SE
Fast
+
TRACK_SW
V Fast
+
TRACK_EW
strike
+
TRACK_NSE
No quick attack: enraged
+
TRACK_NSW
Quick attack: faster to strike and recover, but not powerful
+
TRACK_NEW
No heavy attack: enraged
+
TRACK_SEW
Heavy attack: slower to strike and recover, but hits harder
+
TRACK_NSEW
Forced wild attack: enraged
+
TRACK_RAMP_N
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
TRACK_RAMP_S
No precise attack: enraged
+
TRACK_RAMP_E
Precise attack: very slow to strike, improved accuracy
+
TRACK_RAMP_W
No charge attack: no target
+
TRACK_RAMP_NS
No charge attack: you are on the ground
+
TRACK_RAMP_NE
No charge attack: you are mounted
+
TRACK_RAMP_NW
No charge attack: you are chained
+
TRACK_RAMP_SE
No charge attack: you are in uncontrolled flight
+
TRACK_RAMP_SW
No charge attack: you are on a vehicle
+
TRACK_RAMP_EW
No charge attack: you are on a projectile
+
TRACK_RAMP_NSE
No charge attack: you are climbing
+
TRACK_RAMP_NSW
No charge attack: target is on the ground
+
TRACK_RAMP_NEW
No charge attack: target is mounted
+
TRACK_RAMP_SEW
No charge attack: target is chained
+
TRACK_RAMP_NSEW
No charge attack: target is in uncontrolled flight
+
WOUND_COLOR_NONE
No charge attack: target is on a vehicle
+
WOUND_COLOR_MINOR
No charge attack: target is on a projectile
+
WOUND_COLOR_INHIBITED
No charge attack: target is climbing
+
WOUND_COLOR_FUNCTION_LOSS
No charge attack: target shares your location
+
WOUND_COLOR_BROKEN
No charge attack: target's location inaccessible
+
WOUND_COLOR_MISSING
Charge attack: move toward your opponent
+
IDLERS
Multi-attack: choose another simultaneous action afterward
+
MORE
Really attack
+
ADVENTURER_TRAPS
confirms. 
+
ADVENTURER_ALWAYS_CENTER
aborts.
+
GRAZE_COEFFICIENT
Which creature will you attack? 
+
ADVENTURER_Z_VIEWS
pages)
+
UNHIDDEN
You are fighting
+
DISPLAY_LENGTH
Parry
+
COFFIN_NO_PETS_DEFAULT
Block
+
SET_LABOR_LISTS
Parry (
+
SKILLS
Block (
+
STORE_DIST_ITEM_DECREASE
Dodge (
+
STORE_DIST_SEED_COMBINE
Select
+
STORE_DIST_BUCKET_COMBINE
selected
+
STORE_DIST_BARREL_COMBINE
adjacent only
+
STORE_DIST_BIN_COMBINE
own tile only
+
SPECIFIC_SEED_CAP
, range
+
FORTRESS_SEED_CAP
, disturber only
+
BABY_CHILD_CAP
move
+
INVASION_SOLDIER_CAP
done,
+
INVASION_MONSTER_CAP
remove last
+
VISITOR_CAP
cancel,
+
POPULATION_CAP
pages
+
STRICT_POPULATION_CAP
cancel
+
Unrecognized Init Option:
this location
+
FATAL ERROR
Who will you shoot? 
+
Button
fires. 
+
  Dwarf Fortress Options 
Who will you target? 
+
Ending game...
throws. 
+
Really retire?  All active saves will be deleted.  (
fires.
+
= yes, other = no)
throws.
+
You will be saved for later use in the region.
Move to a creature or press
+
Really quit?  All active saves will be deleted.  (
to shoot this direction.
+
The region will be saved for later use, but consider retiring the fort
to throw this direction.
+
instead if it is not a lost cause.
: cannot see dawn.
+
The fortress will become part of the world.  You may reassume control later,
: until dawn.
+
but the circumstances will not necessarily be as you leave them now.
: sleep.
+
The region will be saved for later use.
: wait.
+
Return to Title Screen
You will sleep as necessary until dawn.
+
Return to Game
You will sleep as necessary for
+
Save Game
hour
+
Key Bindings
You will wait, staying awake until dawn.
+
Export Local Image
You will wait, staying awake for
+
Music and Sound
aborts. 
+
Abandon the Fortress to Ruin
changes hours.
+
Abort Game
You fail to grab the
+
Succumb to the Invasion
CUSTOM_LAW_MAKER
+
Retire the Fortress (for the time being)
lord
+
Give in to the Night
lords
+
Finish Game
lady
+
Retire at this location (or rest a while)
ladies
+
Give in to Starvation
lord consort
+
(holding another's goods)
lords consort
+
NULL unit pointer on load
lady consort
+
NULL play unit on load: id #
ladies consort
+
NULL item pointer on load
hearthperson
+
NULL play item on load: id #
hearthpeople
+
NULL job pointer on load
cannot jump.
+
NULL building pointer on load
You cannot jump while swimming.
+
NULL play building on load: id #
You cannot jump while prone.
+
NULL displayed announcement
You cannot jump while in the air.
+
Site
You are too injured to jump.
+
Error 1
You cannot jump while wrestling.
+
Error 2
There are no visible tracks or other signs, aside from yours.
+
Nuked Activity Reference
There are no visible tracks or other signs.
+
Nuked Job Reference
You've already searched this area recently.
+
Nuked Unit Reference (Worker/Inventory)
You've found a colony of
+
Nuked Building Reference (Party)
and another small creature.
+
Nuked Item Reference (General)
and some other small creatures.
+
Nuked Effect Reference
You've found a small creature.
+
Nuked Vermin Event Reference
You've found some small creatures.
+
Nuked Vermin Reference (Escaped Pet)
Your intense search turns up nothing.
+
Nuked Entity Reference
You have nothing with which to interact.
+
Nuked Plot Info Reference
You have nothing to examine.
+
Nuked Viewscreen Reference
You assume a submissive posture.
+
Nuked Unit Reference (Item Wrestle)
You no longer assume a submissive posture.
+
Nuked Hist Fig Reference
You strap
+
Nuked Site Reference
to your
+
Nuked Artifact Reference
You draw
+
Nuked Item Improvement Reference
with your
+
Nuked Coin Front Reference
You do not have a free grasp for
+
Nuked Coin Back Reference
You have nothing left to draw or put away.
+
Nuked Detail Event Reference
You have nothing left to remove.
+
Nuked Subregion Reference
You have nothing left to wear.
+
Nuked Feature Layer Reference
You have nothing left to eat or drink.
+
Nuked Entity Population Reference
You have nothing to put inside a container.
+
Nuked Breed Reference
You have nothing left to drop.
+
Nuked Art Image Reference
There is nothing to pick up here.
+
Nuked Creature Def Reference
You have nothing left to throw.
+
NULL JOB ITEM (1):
You have nothing to fire with.
+
NULL JOB ITEM (2):
You have nothing left to fire.
+
NULL item projectile loaded
Things smell bad when you are dead.
+
NULL unit projectile loaded
You smell
+
Civ Zone
on the wind.
+
: Null Unit Assignment (Id
You aren't picking up any odor in particular.
+
: Null Item Assignment (Id
There is no sunlight when you are dead.
+
Cage: Null Unit Assignment
The sky is alive with vortices of purple light and dark, boiling clouds.
+
Cage: Null Item Assignment
The area gives off a sickly light.
+
NULL Aid Requester
There are no traces of sunlight here.
+
current
Being dead is cold and clammy.
+
data/save/*.*
The temperature is as it has been and always will be.
+
/world.sav
The temperature cannot be judged.
+
data/save/current/world.sav
It is burning.
+
  Dwarf Fortress Options: Save Game 
It is deathly cold.
+
Initializing...
The temperature is pleasant.
+
Checking directory structure...
It is scorching.
+
Preliminary cleaning...
It is warm.
+
Offloading units...
It is cool.
+
Offloading art...
It is freezing.
+
Opening file...
You've lost track of time since your death.
+
Characterizing raw data...
It is the
+
Allocating space...
You are still surrounded by cackling.
+
Saving items...
You don't feel safe enough to travel.
+
Saving units...
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
+
Saving jobs...
You can't travel until you've stopped the bleeding.
+
Saving schedules...
You can't travel because you can't breathe.
+
Saving projectiles...
You can't travel because you are dying of thirst.
+
Saving buildings...
You can't travel because you are starving to death.
+
Saving machines...
You can't travel because you are swimming.
+
Saving flow guides...
You must move away from the water before you can travel.
+
Saving effects...
You must come down from the mountains before you can travel.
+
Saving entities...
You can't travel until you stop riding this vehicle.
+
Saving local animal populations...
You can't travel until you stop riding this projectile.
+
Saving events...
You cannot travel until you leave this site.
+
Saving mandates...
You need a free grasp to climb.
+
Saving work quotas...
You are too injured to climb.
+
Saving world events...
cannot climb.
+
Saving coin information...
You cannot climb while prone.
+
Saving squads...
You need a free grasp to hold the terrain.
+
Saving formations...
You are too injured to hold the terrain.
+
Saving activities...
cannot hold the terrain.
+
Saving interactions...
The webs make it impossible to stand.
+
Saving written content...
You are too tired to stand.
+
Saving identities...
You can't stand up -- somebody is in the way.
+
Saving incidents...
You must
+
Saving crimes...
You can't travel until you emerge from underground or enter a tunnel.
+
Saving vehicles...
You must move away from the surrounding obstacles before you can travel.
+
Saving armies...
You must move away from the river before you can travel.
+
Saving army controllers...
to return to arena.
+
Saving tracking information...
(still)
+
Saving cultural identities...
(moving
+
Saving agreement...
You have reached the summit of
+
Saving art forms...
You are deceased.  Press
+
Saving occupations...
to finish.
+
Saving announcements...
Unconscious
+
Saving fortress information...
Stunned
+
Saving world information...
Dizzy
+
Saving artifacts...
Exhausted
+
Saving active historical figures...
Sleep!
+
Saving adventure data...
Over-Exert
+
Saving general information...
Tired
+
Closing file...
V Drowsy
+
Finishing...
Drowsy
+
NO_FILE
Drowning
+
data/help/
Winded
+
: Customize Nickname
In Air
+
: Customize Profession Name
Flying
+
: Done with string entry
Nauseous
+
: Abort string entry
Thirsty!
+
This creature
Thirsty
+
is non-hostile.
Dhyd
+
is a skulking perpetrator of mischief.
Thir
+
is a minion of evil.
Stvg
+
is a brutal enemy of your kind.
Hung
+
is of the wilderness.
Mortal Wound
+
is of the walking dead.
In Flight
+
is opposed to the living.
Paralyzed
+
has returned from beyond the grave.
Webbed
+
is crazed!
On Ground
+
is an invader.
Numb
+
is from the depths of the underworld.
Bleeding!
+
is an uninvited guest.
Bleeding
+
is a current resident.
Pale
+
is from
Faint
+
is from a mysterious place.
Fever
+
Account:
Pain
+
Owned Objects:
ClmSk
+
Holdings:
Climb
+
Needs:
Snk
+
Chest
Spd
+
Demands:
Sneak
+
Throne Room/Office
Speed
+
Bedroom
Done/
+
Dining Room
Overthrow/
+
Tomb
Guide/
+
Mandates:
Rescue/
+
Export of
Aid Rescue/
+
Make
Adventure/
+
Complete
Bound Service/
+
Jobs
World Joining Agreement
+
Prohibited
Order:DriveOff/
+
: Thoughts and preferences
Order:Trouble/
+
: Health
Unknown
+
: Relationships
Overthrow Agreement
+
Set Follow Hotkey (
Guide Agreement
+
etc.):
Rescue Agreement
+
: Kills
Aid Rescue Agreement
+
: Customize
Adventuring Agreement
+
The Kills of
Bound Servitude
+
ecwe
agreed to join
+
hlaas
in insurrection against
+
/world.dat
thereby freeing
+
old save: removing potentially broken rest job
agreed to guide
+
old save: fixing possibly broken knowledge from unretire
somebody unknown
+
patching corruption: item off-loaded and also in play
in order to be brought safely away from
+
** Loading Fortress **
in order to rescue
+
** Loading Adventurer **
agreed to adventure with
+
Repairing squad info for Unit #
wherever the journey might lead
+
have corrupt feature map at
was bound to serve
+
  Dwarf Fortress: Load World 
by invocation of True Name
+
Processing raw data...
Agreement concluded
+
Loading object files...
Drive
+
Languages...
from
+
Shapes...
Cause trouble for
+
Colors...
An order from
+
Patterns...
Finish reporting in
+
Material templates...
Complete: report back
+
Inorganics...
Not yet completed
+
Plants...
Events
+
Tissue templates...
Agreements
+
Items...
People
+
Buildings...
Sites
+
Body detail plans...
Groups
+
Creature bodies...
Regions
+
Creature variations...
Bestiary
+
Creatures...
: Toggle map/info
+
Entities...
: Recenter on selected
+
Reactions...
: Recenter on current location
+
Interactions...
: Toggle line
+
Sorting material templates...
: Filter on
+
Sorting inorganics...
: Filter
+
Sorting plants...
: Filter on _
+
Sorting tissue templates...
Wrestle
+
Sorting items...
The Wrestling of
+
Sorting buildings...
Latch
+
Sorting body detail plans...
Grasp
+
Sorting creature bodies...
JLock
+
Sorting creature variations...
Choke
+
Sorting creatures...
to scroll.
+
Sorting entities...
Wrestle using
+
Sorting languages...
Lock
+
Sorting descriptors...
Choke
+
Sorting reactions...
Take-down by
+
Sorting interactions...
Throw by
+
Finalizing languages...
Pinch
+
Finalizing descriptors...
Gouge
+
Finalizing material templates...
Break
+
Finalizing inorganics...
Release joint lock of
+
Finalizing plants...
Release choke of
+
Finalizing tissue templates...
Release grip of
+
Finalizing items...
Loosen joint lock of
+
Finalizing buildings...
Loosen choke of
+
Finalizing body detail plans...
Break grip of
+
Finalizing creature variations...
Shake
+
Finalizing creatures...
Strangle
+
Finalizing entities...
Grab
+
Finalizing reactions...
attacks. 
+
Finalizing interactions...
goes back. 
+
Preparing material data...
selects. 
+
Generating inorganics...
scrolls.
+
Generating plants...
Deceased
+
Generating items...
Abysmal
+
Generating creatures...
Very Low
+
Generating entities...
Below Average
+
Generating reactions...
Above Average
+
Generating interactions...
High
+
Finalizing generated objects...
Superior
+
Preparing text objects...
Super
+
Preparing graphics...
Strength
+
Loading items...
Agility
+
Loading buildings...
Toughness
+
Loading entities...
Endurance
+
Loading coin information...
Recuperation
+
Loading map data...
Disease Resistance
+
Loading civilized populations...
Analytical Ability
+
Loading history...
Focus
+
Loading parameters...
Willpower
+
Loading artifacts...
Creativity
+
Loading active historical figures...
Intuition
+
Loading squads...
Patience
+
Loading formations...
Memory
+
Loading activities...
Linguistic Ability
+
Loading interactions...
Spatial Sense
+
Loading written content...
Musicality
+
Loading identities...
Kinesthetic Sense
+
Loading incidents...
Empathy
+
Loading crimes...
Social Awareness
+
Loading vehicles...
Very small
+
Loading armies...
Small
+
Loading army controllers...
Average-sized
+
Loading tracking information...
Large
+
Loading cultural identities...
Very large
+
Loading agreements...
for a
+
Loading art forms...
Sneak:
+
Loading occupations...
Speed:
+
Rebuilding temporary information...
Enraged at all enemies!
+
Preparing game...
In a martial trance!
+
Failed!
Throwing a tantrum!
+
  Dwarf Fortress Options: Load Game 
Sunk into depression...
+
Loading units...
Stumbling obliviously!
+
Loading jobs...
On the Ground
+
Loading schedules...
Partially Webbed
+
Loading projectiles...
Partially Paralyzed
+
Loading machines...
Sluggish
+
Loading flow guides...
Completely Numb
+
Loading effects...
Partially Numb
+
Loading local animal populations...
Slightly Numb
+
Loading events...
Heavy Bleeding
+
Loading mandates...
Extreme Pain
+
Loading work quotas...
Slumberous
+
Loading world events...
Very Drowsy
+
Loading announcements...
Dehydrated
+
Loading fortress information...
Starving
+
Loading world information...
Very Hungry
+
Loading adventure...
Hungry
+
Loading general information...
: View Attributes
+
Rebuilding more temporary information...
: View Skills
+
Preparing game screen...
: Desc
+
Handling compatibility issues...
: View Wr
+
Unknown Type Error
: Cust
+
Folder:
[C:5:0:1]
+
There are no active games.
What would you like to wear?
+
unprepared
What would you like to remove?
+
Plant Growth (?)
What would you like to drop?
+
large pots/food storage
What would you like to throw?
+
minecarts
With what would you like to interact?
+
wheelbarrows
With what would you like to eat or drink?
+
other large tools
What would you like to put inside a container?
+
sand bags
Where would you like to put the
+
Plant Cloth
Your Inventory
+
Bone
to view other pages. 
+
Tooth
when done.
+
Horn
There is nothing to do with
+
Pearl
You empty the
+
Shell
You take out the
+
Silk
You don't have a suitable container.
+
Yarn
You put the
+
Amber
into the
+
Coral
You eat the
+
Green Glass
You drink the
+
Clear Glass
is too salty.
+
Crystal Glass
is too hot.
+
Standard
is too cold.
+
Well-crafted
You lick the
+
Finely-crafted
No.  That's disgusting.
+
Superior Quality
You are too full.
+
Exceptional
You empty
+
Masterwork
You drop
+
Artifact
You pick
+
Fresh Raw Hide
picks
+
Rotten Raw Hide
up the
+
Coal
and put it in
+
Potash
and puts it in
+
Pearlash
You do not have a free grasp and your quivers and packs are full.
+
Soap
You do not have a free grasp and your quiver and packs are full.
+
Allow Plant/Animal
You do not have a free grasp and your quivers and pack are full.
+
Allow Non-Plant/Animal
You do not have a free grasp and your quiver and pack are full.
+
Use Seed
You do not have a free grasp and your quivers are full.
+
Random
You do not have a free grasp and your quiver is full.
+
Seed
You do not have a free grasp and your packs are full.
+
Use History Seed
You do not have a free grasp and your pack is full.
+
Use Name Seed
You do not have a free grasp.
+
Use Creature Seed
No recent announcements.
+
Embark Points
Announcements
+
End Year
You've located a
+
Population Cap After Civ Creation
right under you
+
No Cap
above and
+
Site Cap After Civ Creation
below and
+
Percentage Beasts Dead For Stoppage
to the
+
Ignore
says:  "
+
Year to Begin Checking Megabeast Percentage
says, "
+
Cull Unimportant Historical Figures
Sewer Access
+
Reveal All Historical Events
Tree House
+
Elevation
The Home Tree
+
Rainfall
Shaping Tree
+
Temperature
Market Tree
+
Drainage
Civic Mound
+
Volcanism
Castle Mound
+
Savagery
Drinking Mound
+
Minimum
Abandoned shop
+
Maximum
Food imports
+
X-Variance
Clothing imports
+
Y-Variance
General imports
+
Elevation Mesh Size
Cloth shop
+
2 x 2
Leather shop
+
4 x 4
Woven clothing shop
+
8 x 8
Leather clothing shop
+
16 x 16
Bone carver's shop
+
32 x 32
Gem cutter's shop
+
Elevation Weighted Range (
Weaponsmith's shop
+
Rain Mesh Size
Bowyer's shop
+
Rain Weighted Range (
Blacksmith's shop
+
Drainage Mesh Size
Tavern
+
Drainage Weighted Range (
Armorsmith's shop
+
Savagery Mesh Size
Metal craft shop
+
Savagery Weighted Range (
Leather goods shop
+
Temperature Mesh Size
Carpenter's shop
+
Temperature Weighted Range (
Stone furniture shop
+
Volcanism Mesh Size
Metal furniture shop
+
Volcanism Weighted Range (
Warehouse
+
Pole
Fortress Entrance
+
North or South
Trenches
+
North and/or South
Empty market
+
North and South
Imported goods market
+
Minimum Mountain Peak Number
Imported food market
+
Minimum Partial Edge Oceans
Imported clothing market
+
Minimum Complete Edge Oceans
Meat market
+
Minimum Volcano Number
Fruit and vegetable market
+
Mineral Scarcity (Low = More minerals)
Cheese market
+
Max Megabeast Caves
Processed goods market
+
No Beasts
Underground Fortress
+
Max Semimegabeast Caves
Underground Farms
+
Titan Number
Underground Stair
+
Titan Attack Population Requirement
Hillocks
+
Titan Attack Exported Wealth Requirement
Houses
+
Titan Attack Created Wealth Requirement
Hillock
+
Number of Demon Types
House
+
Number of Night Troll Types
Abandoned hillocks
+
Number of Bogeyman Types
Abandoned houses
+
Number of Vampire Curse Types
Abandoned hillock
+
Number of Werebeast Curse Types
Abandoned house
+
Number of Secret Types
Ruined hillocks
+
Number of Regional Interaction Types
Ruined houses
+
Number of Disturbance Interaction Types
Ruined hillock
+
Number of Evil Cloud Types
Ruined house
+
Number of Evil Rain Types
No significant structures
+
Generate Divine Materials
Offloading site...
+
Desired Good Square Count in Small Subregions
Strongest Odor:
+
Desired Good Square Count in Medium Subregions
Death
+
Desired Good Square Count in Large Subregions
Slp!
+
Desired Evil Square Count in Small Subregions
VDrw
+
Desired Evil Square Count in Medium Subregions
Drws
+
Desired Evil Square Count in Large Subregions
Strv
+
Minimum Initial
Hngr
+
Square Count
: Stop
+
Region Count
: Sneak
+
Minimum Final
: Map
+
Erosion Cycle Count
: Log
+
Minimum River Start Locations (Pre-Erosion)
: Sleep
+
Desired River Start Locations (Post-Erosion)
: Tracks
+
Periodically Erode Extreme Cliffs
: Clouds
+
Do Orographic Precipitation and Rain Shadows
Sneak
+
Maximum Number of Subregions
You have discovered a
+
Cavern Layer Number
You cannot travel through the
+
Cavern Layer Openness Min
There is a
+
Cavern Layer Openness Max
here.
+
Cavern Layer Passage Density Min
- Raise the bucket
+
Cavern Layer Passage Density Max
- Lower the bucket
+
Cavern Layer Water Min
You raise the bucket.
+
Cavern Layer Water Max
You lower the bucket.
+
Magma Layer
- Pull it
+
Bottom Layer (Forces Magma)
You pull the lever.
+
Z Levels Above Ground
There is a locked
+
Z Levels Above Layer 1
- Break it in
+
Z Levels Above Layer 2
- Pick the lock
+
Z Levels Above Layer 3
You break the hatch in!
+
Z Levels Above Layer 4
The hatch is operated by a remote mechanism.  You cannot proceed.
+
Z Levels Above Layer 5
You pick the lock!
+
Z Levels At Bottom
- Bash it down
+
Minimum Natural Cave Size
You bash the door down!
+
Maximum Natural Cave Size
Create Your Character
+
Number of Mountain Caves
Race:
+
Number of Non-Mountain Caves
Peasant
+
Make Caves Visible
Demigod
+
Allow Init Embark Options to Show Tunnels
outsider
+
Always
: Status
+
Only in Finder
: Select 
+
Number of Civilizations
: Options/Abort
+
Playable Civilization Required
Skill remaining:
+
Minimum Number of Mid-Elevation Squares
Attributes remaining:
+
Minimum Number of Low-Elevation Squares
: Done   
+
Minimum Number of High-Elevation Squares
: Back
+
Minimum Number of Mid-Rain Squares
to change
+
Minimum Number of Low-Rain Squares
Name:
+
Minimum Number of High-Rain Squares
: Abort
+
Minimum Number of Mid-Drainage Squares
Background:
+
Minimum Number of Low-Drainage Squares
: Background
+
Minimum Number of High-Drainage Squares
Locally Important
+
Minimum Number of Mid-Savagery Squares
: Enter First Name
+
Minimum Number of Low-Savagery Squares
: Customize Name
+
Minimum Number of High-Savagery Squares
: Random Name
+
Minimum Number of Mid-Volcanism Squares
: Become
+
Minimum Number of Low-Volcanism Squares
: Go!
+
Minimum Number of High-Volcanism Squares
** Unretiring Adventurer **
+
Animals
** Starting Adventurer **
+
Food
invalid lair entrance
+
Furniture/Siege Ammo
Dawn is breaking.
+
Corpses
It is noon.
+
Refuse
Night is falling.
+
Coins
You struggle for
+
Bars/Blocks
You cannot see.
+
Gems
You cannot read.
+
Finished Goods
You read
+
Cloth
It has no writing.
+
Weapons/Trap Comps
The pages are blank.
+
Additional Options
It has no pages.
+
Unprepared Fish
You pull out
+
Drink (Plant)
Fill
+
Drink (Animal)
stagnant
+
Cheese (Plant)
salt
+
Cheese (Animal)
Heat
+
Fruit/Leaves
near lava
+
Milled Plant
near magma
+
Bone Meal
near burning trunk
+
Paste
near burning branches
+
Pressed Material
near burning twigs
+
Extract (Plant)
near burning cap
+
Extract (Animal)
near fire
+
Misc. Liquid
near campfire
+
Item Types
You fill your
+
Body Parts
is empty.
+
Skulls
It won't fit in your
+
Bones
Your
+
Shells
is already full.
+
Teeth
You heat the
+
Horns/Hooves
to no effect.
+
Hair/Wool
is hot enough already.
+
Type
Suck
+
Other Materials
Drink
+
Stone/Clay
Eat
+
Metal
Ignite
+
Bars: Other Materials
Make Campfire (
+
Bars: Metal
You don't feel safe enough to make a campfire.
+
Blocks: Other Materials
You make a campfire.
+
Blocks: Metal
The steam around the vegetation stops you from setting the fire.
+
Blocks: Stone/Clay
The vegetation is submerged.
+
Metal Ores
The vegetation is too wet.
+
Economic
You set a fire.
+
Other Stone
Attack error
+
Rough Glass
Interact with
+
Cut Glass
Push
+
Rough Gem
Ride
+
Cut Gem
, push off toward
+
Cut Stone
Guide
+
Thread (Metal)
Charge
+
Cloth (Metal)
Move to
+
Paper
/Air
+
Parchment
/Water
+
Body
Lava
+
Head
Magma
+
Feet
Climb to
+
Hands
holding
+
Legs
releasing hold
+
Core Quality
Hang from
+
Total Quality
Hold
+
: Toggle
Release hold on
+
: Scroll
Climb down
+
: Enable
Attack
+
: Disable
Jump
+
Mill Products
Push Object
+
Fats
Hold
+
Pastes
Release
+
Liquids
Unsteady
+
Types
Suck Blood
+
Corpse
Talk
+
Materials
Parry
+
Silk Thread
Block
+
Yarn Thread
Dodge
+
Metal Thread
Recover
+
Plant Thread
Stand Up
+
Silk Cloth
Lie Down
+
Yarn Cloth
and more
+
Metal Cloth
to act
+
Trap Comps
Tracks Visible:
+
Qualities
The cackling fades away.
+
Empty Cages
You are surrounded by incessant cackling.
+
Empty Animal Traps
Can I help you with something?
+
Prepared Food
You cannot rest until you leave this site.
+
Usable
You don't feel safe enough to rest.
+
Unusable
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
+
: Allow All
You can't rest until you've stopped the bleeding.
+
: Block All
You can't rest because you can't breathe.
+
: Permit
You can't rest because you are drowning.
+
: Forbid
You can't rest because you are dying of thirst.
+
: View Biomes
You can't rest because you are starving to death.
+
Brush Radius
You can't rest because you are swimming.
+
Smoothing Brush
You can't rest until you are on a stable surface.
+
Normal Brush
in play interaction
+
: Done
You
+
ELEV
Shout out to everybody
+
TEMP
The Void
+
DRAIN
, Deity
+
VOLC
, Force
+
(View)
Charging
+
Brush =
Moving
+
Painting
(above)
+
Not painting
(below)
+
Will be saved
upward
+
Randomize at gen
downward
+
: Type Value
Remote:
+
: Nullify Value
Distant:
+
: Decrease Value
Starting:
+
: Increase Value
Incoming:
+
Range:
IMMINENT:
+
: Set Preset Field Values
Recovering from attacking
+
  Export Local Image 
Attacking
+
Your Units
with wrestling
+
Buildings
with grab
+
: Select
quick
+
: Export Image
heavy
+
: Cancel
wild
+
local_map
precise
+
-param-
, aiming for
+
.txt
Jumping
+
Created in DF
Pushing Object
+
  Music and Sound Options 
Holding terrain
+
Volume:
Releasing hold on terrain
+
/255
Holding item
+
=========
Releasing hold on item
+
or left-click: Change volume. 
Regaining balance
+
: Done.
Sucking Blood
+
  Relationships of
Working
+
Spouse
Talking
+
Mother
Parrying
+
Father
Blocking
+
Lover
Recovering from deflection
+
Child
Standing Up
+
Bonded
Lying Down
+
Friend
You are a wanderer of the wilderness.
+
Grudge
Your wanderings have led you to
+
Deity
, a
+
Force
.  You are a stranger here.
+
Object of Worship
You are a newly-minted
+
Long-term Acquaintance
of the great
+
Passing Acquaintance
.  Destiny is calling!
+
Hero
You are a peasant in
+
Considers Monster
, and you have never strayed far from home.
+
Considers Brigand
  You are a
+
Considers Bully
n ardent
+
Considers Storyteller
faithful
+
Considers Poet
casual
+
Considers Bard
dubious
+
Considers Dancer
worshipper of
+
Considers Violent
, the
+
Considers Psychotic
goddess
+
Good for Business
deity
+
Friendly Terms
, the force
+
Considers Killer
which permeates
+
Considers Murderer
Reunion/
+
Comrade
Death/You
+
Member of Respected Group
Death/
+
Member of Hated Group
ProdViol
+
Enemy Fighter
ExpViol
+
Friendly Fighter
JobViol
+
Loyal Soldier
SlowLabor
+
Apprentice
Murder
+
Companion
Disorder
+
Former Master
BuildDest
+
Former Apprentice
Vandalism
+
Considers Quarreler
Theft
+
Considers Flatterer
Robbery
+
: Back to Main
Blood-drinking
+
: Zoom
YieldDemand/
+
: View
Attack/
+
  Workshop Profile 
Escalation/
+
Permitted Workers
Beast/
+
: Permit All
Group/
+
: Min -
Tribute/
+
: Max -
NoTribute/
+
[INITIAL_LOAD]
Peace/
+
COLOR_PATTERN
NoPeace/
+
CP_COLOR
Harass/
+
PATTERN
Leave/
+
Unrecognized Colored Pattern Token:
Flee/
+
WORD
Abandon/
+
GEMS_USE_NOUN
Insurrection
+
GEMS_USE_ADJ
Overthrow
+
GEMS_USE_ADJ_NOUN
Failed
+
Unrecognized Shape Token:
Crushed
+
Gain possession
Reclaimed/
+
Pull it out
Founded/
+
Encounter
Reclaiming/
+
Horseplay
Founding/
+
Training
Invasion/
+
Brawl
Occupation/
+
Non-lethal
Abduction/You
+
Lethal
Abduction/
+
No Quarter
Civilization
+
Ally:
Site Government
+
Could not locate adventure start square
Vessel Crew
+
Adventure Starting Site Files Missing/Corrupted
Migrating Group
+
The peaceful town of
Nomadic Group
+
is threatened!  The forces of
Religion
+
are on the march. 
Military Unit
+
Commanded by
Outcast
+
, they
, Dead
+
The enemy
Enemy
+
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
Criminal
+
Legends speak of
Devoted
+
an ancient
Loyal
+
vault,
Aligned
+
, where
Affiliated
+
wrested
Associated
+
power from the Underworld by invoking
member
+
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
mercenary
+
The citizens of
slave
+
are plagued by bandits.  The gang
Former
+
has even sent some troublemakers to harass people right here in town.
member
+
Your wanderings have brought you to this place after a long journey.
mercenary
+
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
slave
+
In the rush of excitement, you've forgotten where you were going to go.
prisoner
+
  A foolhardy soul might try to rescue the
Mountain
+
children that have been kidnapped.
Temperate Freshwater Swamp
+
child that has been kidnapped.
Temperate Saltwater Swamp
+
  Perhaps some of the people here will be worth talking to before you continue on your way.
Temperate Freshwater Marsh
+
  Perhaps some of your friends here have ideas.
Temperate Saltwater Marsh
+
  Perhaps some of your friends here can remind you.
Tropical Freshwater Swamp
+
for help.
Tropical Saltwater Swamp
+
You awaken from your slumber.
Mangrove Swamp
+
Your sleep has been interrupted!
Tropical Freshwater Marsh
+
[DONE]
Tropical Saltwater Marsh
+
[MORE]
Taiga
+
Would you like to take an action?
Temperate Coniferous Forest
+
to view other pages)
Temperate Broadleaf Forest
+
Do not alter actions
Tropical Coniferous Forest
+
What would you like to do?
Tropical Dry Broadleaf Forest
+
Select your combat preferences.
Tropical Moist Broadleaf Forest
+
- Current Attack Preference:
Temperate Grassland
+
Strike
Temperate Savanna
+
Charge
Temperate Shrubland
+
Close Combat
Tropical Grassland
+
According to Opponent
Tropical Savanna
+
- Current Dodge Preference:
Tropical Shrubland
+
Move Around
Badlands
+
Stand Ground
Rocky Wasteland
+
- Current Charge Defense:
Sand Desert
+
Dodge Away
Tropical Ocean
+
         
Temperate Ocean
+
You have no companions.
Arctic Ocean
+
Companions
Temperate Freshwater Pool
+
   
Temperate Brackish Pool
+
Dead
Temperate Saltwater Pool
+
Wrestle
Tropical Freshwater Pool
+
Ground
Tropical Brackish Pool
+
Not visible
Tropical Saltwater Pool
+
How quickly and quietly will you move?
Temperate Freshwater Lake
+
Move
Temperate Brackish Lake
+
: Currently sneaking
Temperate Saltwater Lake
+
: Not currently sneaking
Tropical Freshwater Lake
+
Visual Stealth Factors
Tropical Brackish Lake
+
Light
Tropical Saltwater Lake
+
Darkness
Temperate Freshwater River
+
Low Light
Temperate Brackish River
+
Clear
Temperate Saltwater River
+
Fog/Rain/Snow
Tropical Freshwater River
+
By Obstacle
Tropical Brackish River
+
Open Area
Tropical Saltwater River
+
In Vegetation
Subterranean Water
+
Non-Prone In Vegetation
Subterranean Chasm
+
Too Large For Vegetation
Subterranean Magma
+
No Suitable Vegetation
Died in the year
+
Gargantuan Profile
deity
+
Gigantic Profile
This person is
+
Huge Profile
and your military commander
+
Very Large Profile
This person is one of the
+
Large Profile
and your military subordinate
+
Gargantuan Non-Prone Profile
alongside you
+
Gigantic Non-Prone Profile
You have known this person your entire life.
+
Huge Non-Prone Profile
You have known this person since
+
Very Large Non-Prone Profile
birth.
+
Large Non-Prone Profile
You have known each other your entire lives.
+
Vanishing Profile
You last spoke
+
Minuscule Profile
You have heard this name suggested as a potential guide to faraway places.
+
Tiny Profile
You worship this figure.
+
Very Small Profile
This is your lover.
+
Small Profile
This is your prisoner.
+
Average Profile
This is your jailor.
+
Average Non-Prone Profile
This is your master.
+
Visual Stealth (w/o Skill)
This is your apprentice.
+
Best Possible
This is your traveling companion.
+
Average
This is your
+
Poor
You have recently encountered one of these creatures.
+
Awful
You have encountered these creatures in the past but not recently.
+
Terrible
You have only heard tell of these creatures.
+
Worst Possible
You have killed
+
Quick movement and other actions decrease stealth.
of these creatures.
+
to select.
This creature can be found in
+
Select your movement preferences.
This creature lives in
+
- Current Swimming Preference:
This creature dwells underground.
+
When Possible
This event occurred on the
+
When Necessary
in the year
+
What would you like to do with
Your reunion with
+
Where would you like to move?
The reunion of
+
Pick up how many? (0-
Your death
+
Pick
The death of
+
Get
The insurrection
+
Who will you talk to?
The occupation of
+
Start a new conversation
Your abduction
+
Continuing shouting
The abduction of
+
Ongoing conversation with
Following
+
You don't know anything specific about this, unfortunately.
  Saving... 
+
You must compose a piece first (or learn an improvisational form).
  Stockpile Settings 
+
You can use an option in
  Items Desired/Kept By Vehicle 
+
to compose.
Disconnected Build Overflow
+
Filter:
SOAP
+
: Done entering filter
  Select Item:
+
: Scroll text
Points Remaining 
+
: Abort
  Select Item 
+
What will you say?
to select. 
+
What will you say about the insurrection?
to abort.
+
What will you say about the end of the insurrection?
scroll.  Type in parts of the name to narrow your search.
+
What will you say about the site reclamation?
slabs engraved
+
What will you say about the site's foundation?
Slab engraved
+
What will you say about the group?
No slabs engraved
+
What will you say about the army?
Entombed and memorialized
+
What will you say about the failed occupation?
Memorialized
+
What will you say about the abduction?
Entombed
+
What will you say about the incident?
Ghost
+
What will you say about the occupation?
Not memorialized
+
What will you say about the new leadership?
Weapons and Ammunition
+
What will you say about the beast?
Furniture
+
What will you say about the trouble?
Siege Equipment
+
What will you say about tribute agreement?
Other Objects
+
What will you say about the refusal to accept tribute?
Metal Clothing
+
What will you say about the refusal to give tribute?
Engrave Memorial Slab
+
What will you say about the peace agreement?
Main
+
What will you say about the failed peace agreement?
Siege Engines
+
What will you say about the tribute stoppage?
Traps/Levers
+
What will you say about the claim?
Workshops
+
What will you say about the gang?
Furnaces
+
What will you say about the refugees?
Wall/Floor/Stairs/Track
+
What do you want?
Machine Components
+
About whom do you ask?
Track
+
What do you want to know?
Building Placement Distance Overflow
+
Where do you want to go?
%s: %s
+
How will you respond to the position offer?
Error
+
How will you respond to the adoption request?
Fatal error
+
What will you say about the journey?
Unable to create texture!
+
What will you say about the conflict?
INIT FAILED!
+
How will you ask?
New window size:
+
How will you respond?
Font size:
+
What will you say about the rescue?
Resizing grid to
+
What will you say about the conclusion of the agreement?
Resizing font to
+
What will you say about the agreement?
Dwarf Fortress
+
What will you say about services?
data/art/icon.png
+
What will you say about the request?
SDL initialization failure, trying windowed mode
+
What will you say about the trade?
SDL initialization failure
+
What will you say about the surrounding area?
Requested single-buffering not available
+
What will you say about the site?
OpenGL
+
What will you say about the structure?
Resetting textures
+
How will you respond to the invocation?
EMERGENCY: Unknown case in async_wait
+
How will you respond to the accusation?
TEXT not supported on windows
+
How will you respond about your profession?
PRINT_MODE
+
How will you respond to this passive reply?
data/init/interface.txt
+
How will you respond to this flattery?
Error Initializing Text:
+
How will you respond to this dismissal?
list<T> too long
+
How will you respond to this statement of values?
deque<T> too long
+
What will you say about how you are feeling?
invalid map/set<T> iterator
+
What will you say about your family?
map/set<T> too long
+
How will you respond to the offer of tribute?
Space
+
How will you respond to the tribute cancellation?
Shift+
+
How will you respond to the offer of peace?
Ctrl+
+
How will you respond to the demand for tribute?
Alt+
+
How will you respond to the request to cease hostilities?
SDL+
+
How will you respond to the demand to yield?
Button
+
How will you respond to the request for information?
REPEAT_NOT
+
How will you respond to the request for directions?
REPEAT_SLOW
+
How will you respond to the request for a guide?
REPEAT_FAST
+
: Select,
REPEAT_BROKEN
+
: Scroll (Page
Loading bindings from
+
Current choice's keywords:
not found, or I/O error encountered
+
to view other pages
[BIND:*:*]
+
[SYM:*:*]
+
a colony of
[KEY:*]
+
many
[BUTTON:*:*]
+
a swarm of
Broken repeat request:
+
Miasma
Unknown SDLKey:
+
Steam
Broken unicode:
+
Mist
Broken button (should be [BUTTON:#:#]):
+
An Ocean Wave
Unknown binding:
+
Sea Foam
Saving bindings to
+
Lava Mist
.partial
+
Magma Mist
for writing
+
Vapor
Failed to open
+
Smoke
I/O error while writing keyboard mapping
+
Dragonfire
[BIND:
+
Fire
[KEY:
+
A Web
[SYM:
+
Item Cloud
[BUTTON:
+
A Fire
Missing binding displayed:
+
A Campfire
NO BINDING
+
Track/Spoor:
I/O error while loading macro
+
broken vegetation
End of macro
+
print
End of group
+
imprint
Binding name unknown while loading macro:
+
right
Binding missing while loading macro:
+
left
Quantity not numeric or Unexpected tab(s) while loading macro:
+
unintelligible
data/init/macros/*.mak
+
/yours or companion's
data/init/macros/
+
Stagnant salt water [
.mak
+
Stagnant water [
CHEESE_MAT
+
Salt water [
Crafts
+
Water [
Logs
+
Lava [
TISSUE_STYLE
+
Magma [
TS_MAINTAIN_LENGTH
+
A spattering of
TS_PREFERRED_SHAPING
+
A smear of
DIGGER
+
A pool of
TRANSLATION
+
A thin layer of
CIV_CONTROLLABLE
+
A small pile of
INDIV_CONTROLLABLE
+
A pile of
SIEGER
+
A dusting of
AMBUSHER
+
The vegetation is heavily damaged here.
LAYER_LINKED
+
The vegetation is bent here.
BABYSNATCHER
+
The vegetation has been slightly perturbed here.
ITEM_THIEF
+
The vegetation is broken here.
SUBTERRANEAN_CLOTHING
+
thick
CLOTHING
+
light
SITE_GUARDIAN
+
faint
CURRENCY_BY_YEAR
+
deep
METAL_PREF
+
shallow
GEM_PREF
+
vague
STONE_PREF
+
imprint in the
DIVINE_MAT_WEAPONS
+
is here.
DIVINE_MAT_ARMOR
+
This is an unintelligible mess.
DIVINE_MAT_CRAFTS
+
The signs lead north.
DIVINE_MAT_CLOTHING
+
The signs lead south.
WOOD_WEAPONS
+
The signs lead east.
WOOD_ARMOR
+
The signs lead west.
RIVER_PRODUCTS
+
The signs lead northeast.
OCEAN_PRODUCTS
+
The signs lead northwest.
INDOOR_WOOD
+
The signs lead southeast.
OUTDOOR_WOOD
+
The signs lead southwest.
INDOOR_ORCHARDS
+
They belong to you or a companion.
OUTDOOR_ORCHARDS
+
What do you want to aim for?
INDOOR_GARDENS
+
to view other pages.
OUTDOOR_GARDENS
+
cancels.
INDOOR_FARMING
+
Impossible strike
OUTDOOR_FARMING
+
Difficult strike
UNDEAD_CANDIDATE
+
Tricky strike
USE_CAVE_ANIMALS
+
Normal strike
USE_EVIL_ANIMALS
+
Easy strike
USE_GOOD_ANIMALS
+
Easier strike
USE_EVIL_WOOD
+
Simple strike
USE_GOOD_WOOD
+
can only graze
USE_EVIL_PLANTS
+
can't land squarely
USE_GOOD_PLANTS
+
can't quite connect
LOCAL_BANDITRY
+
fairly solid
BANDITRY
+
square
START_BIOME
+
very square
EXCLUSIVE_START_BIOME
+
direct hit
SETTLEMENT_BIOME
+
to go back.
BIOME_SUPPORT
+
Impossible
MERCHANT_NOBILITY
+
Difficult
SKULKING
+
Tricky
GEM_SHAPE
+
Normal
STONE_SHAPE
+
Easy
PERMITTED_JOB
+
Easier
PERMITTED_BUILDING
+
Simple
PERMITTED_REACTION
+
VVSlow
WORLD_CONSTRUCTION
+
V Slow
WILL_ACCEPT_TRIBUTE
+
Slow
BUILDS_OUTDOOR_FORTIFICATIONS
+
Fast
BUILDS_OUTDOOR_TOMBS
+
V Fast
ETHIC
+
strike
VALUE
+
No quick attack: enraged
WANDERER
+
Quick attack: faster to strike and recover, but not powerful
MAX_STARTING_CIV_NUMBER
+
No heavy attack: enraged
MAX_SITE_POP_NUMBER
+
Heavy attack: slower to strike and recover, but hits harder
MAX_POP_NUMBER
+
Forced wild attack: enraged
RELIGION_SPHERE
+
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
TREE_CAP_DIPLOMACY
+
No precise attack: enraged
DIPLOMAT_BODYGUARDS
+
Precise attack: very slow to strike, improved accuracy
MERCHANT_BODYGUARDS
+
No charge attack: no target
ACTIVE_SEASON
+
No charge attack: you are on the ground
PROGRESS_TRIGGER_POPULATION
+
No charge attack: you are mounted
PROGRESS_TRIGGER_PRODUCTION
+
No charge attack: you are chained
PROGRESS_TRIGGER_TRADE
+
No charge attack: you are in uncontrolled flight
PROGRESS_TRIGGER_POP_SIEGE
+
No charge attack: you are on a vehicle
PROGRESS_TRIGGER_PROD_SIEGE
+
No charge attack: you are on a projectile
PROGRESS_TRIGGER_TRADE_SIEGE
+
No charge attack: you are climbing
DEFAULT_SITE_TYPE
+
No charge attack: target is on the ground
LIKES_SITE
+
No charge attack: target is mounted
TOLERATES_SITE
+
No charge attack: target is chained
USE_ANY_PET_RACE
+
No charge attack: target is in uncontrolled flight
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
No charge attack: target is on a vehicle
IMPROVED_BOWS
+
No charge attack: target is on a projectile
INVADERS_IGNORE_NEUTRALS
+
No charge attack: target is climbing
EQUIPMENT_IMPROVEMENTS
+
No charge attack: target shares your location
ABUSE_BODIES
+
No charge attack: target's location inaccessible
USE_ANIMAL_PRODUCTS
+
Charge attack: move toward your opponent
COMMON_DOMESTIC_PACK
+
Multi-attack: choose another simultaneous action afterward
COMMON_DOMESTIC_PULL
+
Really attack
COMMON_DOMESTIC_MOUNT
+
confirms. 
COMMON_DOMESTIC_PET
+
aborts.
SPHERE_ALIGNMENT
+
Which creature will you attack? 
ART_FACET_MODIFIER
+
pages)
ART_IMAGE_ELEMENT_MODIFIER
+
You are fighting
ITEM_IMPROVEMENT_MODIFIER
+
Parry
CURRENCY
+
Block
ADVENTURE_TIER
+
Parry (
SELECT_SYMBOL
+
Block (
REMAINING
+
Dodge (
SUBSELECT_SYMBOL
+
Select
CULL_SYMBOL
+
selected
FRIENDLY_COLOR
+
adjacent only
VARIABLE_POSITIONS
+
own tile only
SITE_VARIABLE_POSITIONS
+
, range
LAND_HOLDER_TRIGGER
+
, disturber only
POSITION
+
done,
CONQUERED_SITE
+
remove last
REQUIRES_MARKET
+
cancel,
ELECTED
+
pages
has negative foreground color, set to 7
+
cancel
 
+
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
aborts. 
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
changes hours.
 +
You fail to grab the
 +
CUSTOM_LAW_MAKER
 +
lord
 +
lords
 +
lady
 +
ladies
 +
lord consort
 +
lords consort
 +
lady consort
 +
ladies consort
 +
hearthperson
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
and another small creature.
 +
and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
cannot speak.
 +
You cannot speak.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
Things smell bad when you are dead.
 +
You smell
 +
on the wind.
 +
You aren't picking up any odor in particular.
 +
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
You've lost track of time since your death.
 +
It is the
 +
You are still surrounded by cackling.
 +
You don't feel safe enough to travel.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are dying of thirst.
 +
You can't travel because you are starving to death.
 +
You can't travel because you are swimming.
 +
You must move away from the water before you can travel.
 +
You must come down from the mountains before you can travel.
 +
You can't travel until you stop riding this vehicle.
 +
You can't travel until you stop riding this projectile.
 +
You cannot travel until you leave this site.
 +
You need a free grasp to climb.
 +
You
 
loved ones
 
loved ones
 
  is married to  
 
  is married to  
Line 19,802: Line 22,990:
 
  apprentices  
 
  apprentices  
 
  an apprentice,  
 
  an apprentice,  
 +
former apprentices
 +
an former apprentice,
 
  is an apprentice under  
 
  is an apprentice under  
 +
used to be an apprentice under
 
  is traveling with  
 
  is traveling with  
 
a former  
 
a former  
Line 19,816: Line 23,007:
 
a prisoner
 
a prisoner
 
a former prisoner
 
a former prisoner
 +
a worker
 +
a former worker
 
a legendary hero of
 
a legendary hero of
 
a famous hero of
 
a famous hero of
Line 19,877: Line 23,070:
 
  for their  
 
  for their  
 
the color  
 
the color  
 +
the words of
 +
the sound of
 +
the sight of
 
When possible,  
 
When possible,  
 
  prefers to consume  
 
  prefers to consume  
Line 19,901: Line 23,097:
 
  is a hardened individual.   
 
  is a hardened individual.   
 
  is getting used to tragedy.   
 
  is getting used to tragedy.   
text_viewer
+
[C:2:0:0]
has been missing for a week.
+
Overall,
has ended a mandate.
+
very focused with satisfied needs
A mandate has ended.
+
quite focused with satisfied needs
The work slowdown by the
+
somewhat focused with satisfied needs
is over.
+
badly distracted by unmet needs
Wagon Pathing Catastrophe
+
distracted by unmet needs
caravan from
+
unfocused by unmet needs
has arrived.
+
untroubled by unmet needs
Their wagons have bypassed your inaccessible site.
+
unfettered
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
level-headed
Some migrants have arrived, despite the danger.
+
untroubled
Some migrants have arrived.
+
not distracted
A migrant has decided to brave this terrifying place.
+
unfocused
A migrant has arrived, despite the danger.
+
distracted
A migrant has arrived.
+
badly distracted
No one else even considered making the journey to this cursed death-trap.
+
after spending time with people
Others refused to journey to this dangerous fortress.
+
after being away from people
Others were too nervous to make the journey.
+
after drinking
No one even considered making the journey to such a cursed death-trap this season.
+
after being kept from alcohol
Migrants refused to journey to such a dangerous fortress this season.
+
after communing with
Migrants were too nervous to make the journey this season.
+
after meditation
The fortress attracted no migrants this season.
+
after being unable to pray
  Trade Goods Available to be Moved 
+
after staying occupied
Inaccessible
+
after being unoccupied
Distance:
+
after admiring art
[TRADING]
+
after being unable to admire art
[PENDING]
+
after doing something creative
: Sorting by distance
+
after doing nothing creative
: Sorting by value
+
after doing something exciting
Sorting by distance
+
after leading an unexciting life
: Pending on top
+
after learning something
: Pending mixed in
+
after not learning anything
: Culling on mandates
+
after being with family
: Ignoring mandates
+
after being away from family
: Move good
+
after being with friends
: Move this category
+
after being away from friends
: View good
+
after hearing eloquent speech
: Move visible goods
+
after being unable to hear eloquent speech
: Select
+
after upholding tradition
to stop typing.
+
after being away from traditions
Merchants Present
+
after self-examination
Making demands of
+
after a lack of introspection
Trading with
+
after making merry
(Owes you
+
after being unable to make merry
(Select an item to demand)
+
after practicing a craft
Greetings.  Let's trade.
+
after being unable to practice a craft
I cannot take so much -- and at such cost!
+
after practicing a martial art
I wish I could take so much, but my animals...
+
after being unable to practice a martial art
I won't trade at a loss.
+
after practicing a skill
How kind!  Thank you so much.
+
after being unable to practice a skill
That seems fair.  You have yourself a deal.
+
after taking it easy
Ah, wonderful.  Thank you for your business.
+
after being unable to take it easy
I'm confused.  Did you want something?
+
after making romance
Yes, and trade we will!  Simply tell me
+
after being unable to make romance
what interests you and what you're prepared to offer in exchange.
+
after seeing animals
These _are_ fine items, aren't they?  Now,
+
after being away from animals
what do offer for them?
+
after seeing a great beast
Are these gifts?  Do you wish to trade?
+
after being away from great beasts
You truly despise life, don't you?
+
after acquiring something
I am beside myself with grief.  Perhaps we will show you how they suffered.
+
after being unable to acquire something
Once a beautiful tree, and now?
+
after eating a good meal
It is a rude bauble, fit only for your kind.
+
after a lack of decent meals
I see your low race still revels in death.
+
after fighting
That poor, gentle creature...
+
after being unable to fight
If it were in a cage of some kind...
+
after causing trouble
As it stands, I can't accept something that wriggles and writhes so.
+
after a lack of trouble-making
I simply cannot afford this trade.
+
after arguing
Perhaps if you throw in some more goods I can make an offer.
+
after being unable to argue
I can't possibly accept, but how about this?  A true bargain.
+
after being extravagant
: View good,
+
after being unable to be extravagant
: Mark for demand
+
after wandering
: Mark for trade
+
after being unable to wander
: Demand   
+
after helping somebody
: Trade   
+
after being unable to help anybody
: Give     
+
after thinking abstractly
: Ask for/offer currency
+
after a lack of abstract thinking
Asking for
+
culture,
Offering
+
Like others in
Not trading currency
+
personally
Cannot trade currency
+
is an absolute believer in the rule of law
Trade how many? (0-
+
has a great deal of respect for the law
Ask for how much? (0-
+
respects the law
Offer how much? (0-
+
doesn't feel strongly about the law
You receive
+
does not respect the law
to conclude the transaction.
+
disdains the law
  Merchants from
+
finds the idea of laws abhorrent
:  My apologies, but we're still unloading.
+
has the highest regard for loyalty
We'll be ready soon!
+
greatly prizes loyalty
There are no merchants present with which to trade.
+
values loyalty
Greetings from the outer lands. 
+
doesn't particularly value loyalty
Greetings from the Mountainhomes. 
+
views loyalty unfavorably
Your efforts are legend there.  Let us trade!
+
disdains loyalty
Greetings.  We are enchanted by
+
is disgusted by the idea of loyalty
your more ethical works.  We've come to trade.
+
sees family as one of the most important things in life
Greetings.  The
+
values family greatly
ship of the
+
values family
is unparalleled.  Let's make a deal!
+
does not care about family one way or the other
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
is put off by family
Perhaps you'd consider this superior proposal?
+
lacks any respect for family
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
+
finds the idea of family loathsome
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
+
believes friendship is a key to the ideal life
With your trade goods such as they are, I can't
+
sees friendship as one of the finer things in life
fathom you ending up with all of those items.
+
thinks friendship is important
You are too kind.
+
does not care about friendship
I will see that our leader gets this offering.
+
finds friendship burdensome
Take what you wish.  I can't stop you.
+
is completely put off by the idea of friends
You wish to make an offering?  We love gifts.
+
finds the whole idea of friendship disgusting
You wish to make an offering to our leader? 
+
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
This would please us greatly.  What do you offer?
+
sees power over others as something to strive for
[Chuckles]  How droll.
+
respects power
[Laughs uproariously]  You had me
+
doesn't find power particularly praiseworthy
going there.  Obviously, your copious wit is matched only by your industry!
+
has a negative view of those who exercise power over others
Yes, and trade we will!  Simply tell me
+
hates those who wield power over others
These _are_ fine items, aren't they?  Now,
+
finds the acquisition and use of power abhorrent and would have all masters toppled
My stones, are you giving me those?  Do you
+
believes the truth is inviolable regardless of the cost
wish to trade or to make an offering to our leader?
+
believes that honesty is a high ideal
You truly despise life, don't you? 
+
values honesty
Once a beautiful tree, and now? 
+
does not particularly value the truth
I see your low race still revels in death. 
+
finds blind honesty foolish
seems
+
sees lying as an important means to an end
ecstatic with the trading
+
is repelled by the idea of honesty and lies without compunction
very happy about the trading
+
holds well-laid plans and shrewd deceptions in the highest regard
pleased with the trading
+
greatly respects the shrewd and guileful
willing to trade
+
values cunning
to be rapidly losing patience
+
does not really value cunning and guile
not going to take much more of this
+
sees guile and cunning as indirect and somewhat worthless
unwilling to trade
+
holds shrewd and crafty individuals in the lowest esteem
: Mark all goods for trade
+
is utterly disgusted by guile and cunning
: Seize marked,
+
believes that artful speech and eloquent expression are of the highest ideals
: Trade
+
deeply respects eloquent speakers
: Offer marked to
+
values eloquence
Allowed Weight:
+
doesn't value eloquence so much
Excess Weight:
+
finds eloquence and artful speech off-putting
Value:
+
somewhat disgusted with eloquent speakers
Trader Profit:
+
finds
Trader Loss:
+
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
The following fortress goods were added for the counteroffer:
+
holds fairness as one of the highest ideals and despises cheating of any kind
: Consider the offer
+
has great respect for fairness
diplomat from
+
respects fair-dealing and fair-play
?  How curious...
+
does not care about fairness
I don't know very much about the outside world.  I wish I had more to tell you.
+
sees life as unfair and doesn't mind it that way
The latest news from
+
finds it profitable
is that
+
finds the idea of fair-dealing foolish and cheats when
an insurrection against
+
is disgusted by the idea of fairness and will freely cheat anybody at any time
began.
+
views decorum as a high ideal and is deeply offended by those that fail to maintain it
was overthrown after an insurrection
+
greatly respects those that observe decorum and maintain their dignity
waited out an insurrection
+
values decorum, dignity and proper behavior
crushed an insurrection
+
doesn't care very much about decorum
we reclaimed the site
+
finds maintaining decorum a silly, fumbling waste of time
a group calling itself
+
sees those that attempt to maintain dignified and proper behavior as vain and offensive
reclaimed the site
+
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
we founded
+
holds the maintenance of tradition as one of the highest ideals
a group from
+
is a firm believer in the value of tradition
left to reclaim the ruins.
+
values tradition
the site was conquered
+
doesn't have any strong feelings about tradition
we formed
+
disregards tradition
after the horrible mismanagement of the site by
+
finds the following of tradition foolish and limiting
we had to pull out of
+
encounters if given a chance
the site.
+
is disgusted by tradition and would flout any
we banded up as
+
believes that the creation and appreciation of artwork is one of the highest ideals
refugees calling themselves
+
greatly respects artists and their works
from the area just before an army
+
values artwork
there was an incident.
+
doesn't care about art one way or another
from the site
+
finds artwork boring
The world is the same as ever.
+
sees the whole pursuit of art as silly
meets with
+
finds art offensive and would have it destroyed whenever possible
  Trade Agreement with
+
places cooperation as one of the highest ideals
Priority
+
sees cooperation as very important in life
O|---
+
values cooperation
|O|--
+
doesn't see cooperation as valuable
-|O|-
+
dislikes cooperation
--|O|
+
views cooperation as a low ideal not worthy of any respect
---|O
+
is thoroughly disgusted by cooperation
: View stockpile.
+
believes that freedom and independence are completely non-negotiable and would fight to defend them
: Scroll.
+
treasures independence
Peace is calling out to us.  How do you respond?
+
values independence
- I hear her voice.  Let us stop this war.
+
doesn't really value independence one way or another
- We will drown her out with the screams of your dying.  Begone.
+
finds the ideas of independence and freedom somewhat foolish
- Scroll.
+
sees freedom and independence as completely worthless
- Finish peeking in on conversation.
+
hates freedom and would crush the independent spirit wherever it is found
It's such a pleasant place you've carved out for yourselves...
+
views any show of emotion as offensive
Let's discuss the state of our current agreements...
+
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
Well then, we have finalized the export agreement.
+
believes it is important to conceal emotions and refrain from complaining
Feel free to go over the documents.
+
doesn't see much value in being stoic
I see.  Perhaps we'll make an export agreement next year.
+
sees no value in holding back complaints and concealing emotions
- Look over documents.
+
feels that those who attempt to conceal their emotions are vain and foolish
Let's discuss what we are willing to offer for your
+
best never to associate with such secretive fools
ship...
+
sees concealment of emotions as a betrayal and tries
Well then, we have finalized the import agreement.
+
finds the quest for knowledge to be of the very highest value
Remember, trade agreements strengthen bonds.  Please consider an import
+
views the pursuit of knowledge as deeply important
agreement next year.
+
values knowledge
What requests do you have of our merchants?
+
doesn't see the attainment of knowledge as important
- Begin discussion.
+
finds the pursuit of knowledge to be a waste of effort
Merit deserves a reward, and I come empowered to establish this colony as an
+
thinks the quest for knowledge is a delusional fantasy
official land of our realm.
+
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
Do you have any
+
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
to recommend for elevation?
+
deeply values introspection
- I can scarcely believe this good news!  I have some recommendations.
+
sees introspection as important
- Flattering, but we'd rather maintain our distance from the homeland.
+
doesn't really see the value in self-examination
You continue to impress!  I have come empowered to elevate this land in the
+
finds introspection to be a waste of time
eyes of our realm.
+
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
We can part with at most
+
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
trees, butcher.
+
believes that self-mastery and the denial of impulses are of the highest ideals
- We can abide by this.  Let us work toward mutual co-existence.
+
finds moderation and self-control to be very important
- Our needs exceed your allowances.  Relax.  They're only trees.
+
values self-control
We elves are partial in particular to the trees in the forests
+
doesn't particularly value self-control
surrounding your lands.  Although we are loath to spare a
+
finds those that deny their impulses somewhat stiff
single branch to your senseless slaughter, we are willing to ask
+
sees the denial of impulses as a vain and foolish pursuit
that you cap your tree-fells at one hundred until we next meet.
+
has abandoned any attempt at self-control and finds the whole concept deeply offensive
I will try to return next year as I am able.
+
views tranquility as one of the highest ideals
- We can grant this request.  Let's discuss the specifics, though...
+
strongly values tranquility and quiet
- We cannot stop production just because of your quaint sensibilities.
+
values tranquility and a peaceful day
No positions available
+
doesn't have a preference between tranquility and tumult
No recommendations available
+
prefers a noisy, bustling life to boring days without activity
: Select position
+
is greatly disturbed by quiet and a peaceful existence
: Recommend
+
is disgusted by tranquility and would that the world would constantly churn with noise and activity
: Scroll recommendations
+
would have the world operate in complete harmony without the least bit of strife or disorder
: Abort (you must fill all)
+
strongly believes that a peaceful and ordered society without dissent is best
: Select.
+
values a harmonious existence
: Scroll left.
+
sees equal parts of harmony and discord as part of life
has come!
+
doesn't respect a society that has settled into harmony without debate and strife
Miners Guild
+
can't fathom why anyone would want to live in an orderly and harmonious society
Carpenters Guild
+
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
Masons Guild
+
believes that little is better in life than a good party
Metalsmiths Guild
+
truly values merrymaking and parties
Jewelers Guild
+
finds merrymaking and partying worthwhile activities
Craftsmen
+
doesn't really value merrymaking
Guild
+
sees merrymaking as a waste
Guild
+
is disgusted by merrymakers
The merchants from
+
is appalled by merrymaking, parties and other such worthless activities
will be leaving soon.
+
ship
have embarked on their journey.
+
to be of the highest ideals and celebrates talented artisans and their masterworks
: Scroll right.
+
holds
Text generation failed:
+
has a great deal of respect for worthy
GLOBAL
+
values good
CHAR
+
doesn't particularly care about
IKEY
+
to be relatively worthless
CHOICE
+
considers
/CHOICE
+
as a total waste
LOCX
+
sees the pursuit of good
LINK
+
could get away with it
/TITLE
+
with disgust and would desecrate a so-called masterwork or two if
/LINK
+
views
TREESREMOVED
+
believes that martial prowess defines the good character of an individual
DIPLOMACYFLAG_SUCCESS
+
deeply respects skill at arms
DIPLOMACYFLAG_FAILURE
+
values martial prowess
YOURCIV
+
does not really value skills related to fighting
YOURFORT
+
finds those that develop skill with weapons and fighting distasteful
NULL
+
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
LOCAL_LARGE_PREDATOR
+
abhors those that pursue the mastery of weapons and skill with fighting
RANGE
+
believes that the mastery of a skill is one of the highest pursuits
DIPLOMAT
+
really respects those that take the time to master a skill
ASSOCIATE
+
respects the development of skill
ACTOR
+
doesn't care if others take the time to master skills
NOBLE
+
finds the pursuit of skill mastery off-putting
ADD_FLAG
+
believes that the time taken to master a skill is a horrible waste
REMOVE_FLAG
+
sees the whole idea of taking time to master a skill as appalling
bids you farewell!
+
believes that hard work is one of the highest ideals and a key to the good life
NATIVENAME
+
deeply respects those that work hard at their labors
TRANSLATEDNAME
+
values hard work
TITLENAME
+
doesn't really see the point of working hard
HISTNAME
+
sees working hard as a foolish waste of time
Gate
+
thinks working hard is an abject idiocy
has been elected
+
finds the proposition that one should work hard in life utterly abhorrent
has been re-elected.
+
finds sacrifice to be one of the highest ideals
No Buildings Nearby
+
believes that those who sacrifice for others should be deeply respected
Forbidden
+
values sacrifice
This building has
+
doesn't particularly respect sacrifice as a virtue
been claimed by
+
sees sacrifice as wasteful and foolish
works
+
finds sacrifice to be the height of folly
furiously!
+
thinks that the entire concept of sacrifice for others is truly disgusting
keeps
+
holds the idea of competition among the most important and would encourage it wherever possible
muttering
+
views competition as a crucial driving force in the world
secretly...
+
sees competition as reasonably important
works,
+
doesn't have strong views on competition
darkly brooding...
+
sees competition as wasteful and silly
with menacing fury!
+
deeply dislikes competition
broods
+
finds the very idea of competition obscene
"Yes.  I need
+
believes that perseverance is one of the greatest qualities somebody can have
"Leave me.  I need...
+
greatly respects individuals that persevere through their trials and labors
things...  certain things
+
respects perseverance
screams
+
doesn't think much about the idea of perseverance
"I must have
+
sees perseverance in the face of adversity as bull-headed and foolish
mutters
+
thinks there is something deeply wrong with people that persevere through adversity
needs
+
finds the notion that one would persevere through adversity completely abhorrent
bones...  yes
+
believes that it would be a fine thing if all time were leisure time
a shell
+
treasures leisure time and thinks it is very important in life
a corpse
+
values leisure time
tree... life
+
doesn't think one way or the other about leisure time
raw... green
+
finds leisure time wasteful
raw... clear
+
is offended by leisure time and leisurely living
raw... crystal
+
believes that those that take leisure time are evil and finds the whole idea disgusting
rough... color
+
sees engaging in commerce as a high ideal in life
stone... rock
+
really respects commerce and those that engage in trade
bars... metal
+
respects commerce
gems... shining
+
doesn't particularly respect commerce
blocks... bricks...
+
is somewhat put off by trade and commerce
leather... skin
+
finds those that engage in trade and commerce to be fairly disgusting
cloth... thread
+
holds the view that commerce is a vile obscenity
..."
+
sees romance as one of the highest ideals
sketches
+
thinks romance is very important in life
pictures of
+
values romance
skeletons
+
doesn't care one way or the other about romance
shells
+
finds romance distasteful
a forest
+
is somewhat disgusted by romance
glass
+
finds even the abstract idea of romance repellent
glass and burning wood
+
holds nature to be of greater value than most aspects of civilization
rough gems and glass
+
has a deep respect for animals, plants and the natural world
a quarry
+
values nature
shining bars
+
doesn't care about nature one way or another
of metal
+
finds nature somewhat disturbing
square blocks
+
has a deep dislike of the natural world
stacked leather
+
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
stacked cloth
+
believes the idea of war is utterly repellent and would have peace at all costs
: Collect Webs
+
believes that peace is always preferable to war
: Weave Cloth (Plant Thread)
+
values peace over war
: Weave Silk Cloth
+
doesn't particularly care between war and peace
: Weave Cloth (Wool/Hair Yarn)
+
sees war as a useful means to an end
: Weave Metal Cloth
+
believes war is preferable to peace in general
Nobody
+
thinks that the world should be engaged in perpetual warfare
: Tame
+
dreams of raising a family
: Capture a Live Land Animal
+
dreams of ruling the world
: Tame a Small Animal
+
dreams of creating a great work of art
: Make Rock Mechanisms
+
dreams of crafting a masterwork someday
: Make Traction Bench
+
dreams of bringing lasting peace to the world
: Process a Raw Fish
+
dreams of becoming a legendary warrior
: Extract from a Raw Fish
+
dreams of mastering a skill
: Capture a Live Fish
+
dreams of falling in love
: Butcher a dead animal
+
dreams of seeing the great natural places of the world
: Extract from a dead animal
+
dreams of making a great discovery
: Capture a live land animal
+
, and this dream was realized
: Dye Thread
+
is always in love with somebody and easily develops positive feelings
: Dye Cloth
+
very easily falls into love and develops positive feelings
: Encrust Finished Goods
+
can easily fall in love or develop positive sentiments
: Encrust Furniture
+
does not easily fall in love and rarely develops positive sentiments
: Encrust Ammo
+
is not the type to fall in love or even develop positive feelings
: Cut Gems
+
never falls in love or develops positive feelings toward anything
: Encrust with Gems
+
values romance
Must have magma accessible
+
is troubled by this because
from below one of the 8
+
holds romance in low regard
boundary tiles
+
is often inflamed by hatred and easily develops hatred toward things
Needs to be powered
+
is prone to hatreds and often develops negative feelings
No tasks available
+
is quick to form negative views about things
Check for raw material access
+
does not easily hate or develop negative feelings
and fuel if necessary
+
very rarely develops negative feelings toward things
: Use in Lever
+
never feels hatred toward anyone or anything
: Use in Trigger
+
is consumed by overpowering feelings of jealousy
You don't have enough
+
is prone to strong feelings of jealousy
mechanisms.
+
often feels envious of others
: Use in Target
+
doesn't often feel envious of others
: Recenter on lever
+
is rarely jealous
: Assign
+
never envies others their status, situation or possessions
There is nothing that
+
often feels filled with joy
can be linked up.
+
can be very happy and optimistic
: Link up a Bridge
+
is often cheerful
: Link up a Cage
+
is rarely happy or enthusiastic
: Link up a Chain
+
is dour as a rule
: Link up a Door
+
is never the slightest bit cheerful about anything
: Link up a Floodgate
+
values parties and merrymaking in the abstract
: Link up a Hatch
+
is conflicted by this as
: Link up a Wall Grate
+
remains put off by deliberate merrymaking
: Link up a Floor Grate
+
, though
: Link up Vertical Bars
+
is frequently depressed
: Link up Floor Bars
+
is often sad and dejected
: Link up a Support
+
often feels discouraged
: Link up Spears/Spikes
+
rarely feels discouraged
: Link up a Gear Assembly
+
almost never feels discouraged
: Link up Track Stop
+
never feels discouraged
: Pull the Lever
+
is in a constant state of internal rage
: Add new task
+
is very quick to anger
: Cancel Current Task
+
is quick to anger
: Promote Current Task
+
is slow to anger
: Remove High Priority
+
is very slow to anger
: Do Task Now!
+
never becomes angry
: Repeat
+
is a nervous wreck
: Suspend
+
is always tense and jittery
: Workshop Profile
+
is often nervous
Profile requires manager
+
has a calm demeanor
No bucket
+
has a very calm demeanor
Bucket full
+
has an incredibly calm demeanor
Active
+
is constantly ablaze with feelings of lust
: Size Room
+
is prone to strong feelings of lust
: Free Room
+
often feels lustful
: Resize Room
+
does not often feel lustful
: Make Meeting Hall
+
rarely looks on others with lust
Frozen Here
+
never feels lustful passions
Frozen Elsewhere
+
becomes completely helpless in stressful situations
Total Power:
+
cracks easily under pressure
Total Power Needed:
+
doesn't handle stress well
Stable Foundation
+
can handle stress
Hanging
+
is confident under pressure
: Stop Pumping Manually
+
is impervious to the effects of stress
: Start Pump Manually
+
is as avaricious as they come, obsessed with acquiring wealth
Pumps from the north
+
is very greedy
Pumps from the east
+
has a greedy streak
Pumps from the south
+
doesn't focus on material goods
Pumps from the west
+
in the way of possessions
: Choose Shooting Dir
+
desires little for
Shoot:
+
own wellbeing, having no interest in material goods
From Top to Bottom
+
often neglects
From Bottom to Top
+
is ruled by irresistible cravings and urges
From Left to Right
+
feels strong urges and seeks short-term rewards
From Right to Left
+
occasionally overindulges
Give name
+
doesn't often experience strong cravings or urges
: Indiv Eq
+
only rarely feels strong cravings or urges
: Squad Eq
+
never feels tempted to overindulge in anything
: Make Archery Range
+
values self-control
This is a memorial to
+
values such powerful forces in life
: Assign Room
+
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
Current Owner:
+
would never pass up a chance for a good fistfight
: Make Memorial Hall
+
likes to brawl
: Make Sculpture Garden
+
tends to avoid any physical confrontations
: Install colony when ready
+
does not enjoy participating in physical confrontations
  * Requires wild colony or
+
would flee even the most necessary battle to avoid any form of physical confrontation
  * Existing hive
+
is conflicted by this for more than one reason
: Do not install colony
+
values quiet so, at least in the abstract
: Gather any products
+
is disturbed by this since
  * Destroys colony
+
likes the way that they would break up the monotony on some level
  * Requires a jug
+
, even though
: Do not gather products
+
dislikes the adoration of fighting as an art to be refined
  * Saves colony for split
+
respect of martial prowess
Outdoor access
+
works to square this natural tendency with
No outdoor access
+
mind is made up
Ready to be split
+
is unbelievably stubborn and will stick with even the most futile action once
Not ready to be split
+
is very stubborn
Too many hives
+
is stubborn
* No output
+
has a noticeable lack of perseverance
* Output restricted
+
doesn't stick with things if even minor difficulties arise
Occupants:
+
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
: Do Not Use For Justice
+
values perseverance
: Terrarium
+
finds this troubling, since
: Aquarium
+
is conflicted by this part of
: Justice
+
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
: Make Room
+
is not careful with resources when working on projects and often spends unnecessary effort
: Owner
+
tends to be a little wasteful when working on projects
: Free
+
tends to be a little tight with resources when working on projects
: Assign Animal to Chain
+
is stingy with resources on projects and refuses to expend any extra effort
: Used by Justice (
+
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
: Set Owner
+
encourages it whenever possible
Assigned:
+
revels in chaos and discord, and
Chained:
+
finds a chaotic mess preferable to the boredom of harmonious living
Fire at Will
+
doesn't mind a little tumult and discord in day-to-day living
Prepare to Fire
+
prefers that everyone live as harmoniously as possible
Not in Use
+
feels best when everyone gets along without any strife or contention
, Facing
+
would be deeply satisfied if everyone could live as one in complete harmony
: Change Action
+
values harmony as an intellectual concept
: Change Orientation
+
is conflicted by this since
Operated by Mechanisms
+
prefers discord and debate at a more abstract level
Passable
+
own nature as
, Internal
+
is troubled by
Pet-passable
+
is quite a bold flatterer, extremely friendly but just a little insufferable
Open
+
is very friendly and always tries to say nice things to others
DOOR TAKEN BY INVADERS
+
is a friendly individual
Retake door to forbid it.
+
is somewhat quarrelsome
DOOR USED BY INTRUDER
+
is unfriendly and disagreeable
: Forbid Passage
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
: Permit Passage
+
values harmony
: Make Pet-passable
+
nature since
: Keep Tightly Closed
+
life
: Set as Internal
+
would ideally prefer more strife in
: Set as External
+
is conflicted by
HATCH TAKEN BY INVADERS
+
values friendship
Retake hatch to forbid it.
+
is bothered by this since
HATCH USED BY INTRUDER
+
dislikes the idea of friendship
This is the resting
+
is burdened by this tendency because
place of
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
: Assign Tomb
+
is very polite and observes appropriate rules of decorum when possible
: Free Tomb
+
is quite polite
: Resize Tomb
+
could be considered rude
: Use for Burial (Y)
+
is very impolite and inconsiderate of propriety
: Use for Burial (N)
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
: Allow Citizens (N)
+
finds rules of etiquette to be valuable in the abstract
: Allow Citizens (Y)
+
finds dignified society to be stifling and silly when properly considered
: Allow Pets (N)
+
since
: Allow Pets (Y)
+
is troubled by this natural tendency in
: Make Tomb
+
own counsel
: Assign Chair
+
disdains even the best advice of associates and family, relying strictly on
: Free Chair
+
dislikes receiving advice, preferring to keep
: Make Throne Room or Study
+
has a tendency to go it alone, without considering the advice of others
: Assign Table
+
tends to ask others for help with difficult decisions
: Free Table
+
relies on the advice of others during decision making
: Meeting Hall (
+
is unable to make decisions without a great deal of input from others
: Make Dining Room
+
is utterly fearless when confronted with danger, to the point of lacking common sense
Move the cursor to the workshop
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
or pile you want to give to.
+
is brave in the face of imminent danger
: Select Pile/Workshop
+
is somewhat fearful in the face of imminent danger
or pile you want to take from.
+
has great trouble mastering fear when confronted by danger
: Change Settings
+
is a coward, completely overwhelmed by fear when confronted with danger
: Max Barrel -
+
skills with what could be called blind overconfidence
: Max Bin -
+
presupposes success in any venture requiring
: Max Wheelbarrow -
+
skills
: Will Take From Links Only
+
in situations requiring
: Will Take From Anywhere
+
is extremely confident of
: Take From A Pile/Workshop
+
abilities when undertaking specific ventures
: Give To A Pile/Workshop
+
is generally quite confident of
: Delete Selected
+
sometimes acts with little determination and confidence
Give:
+
abilities
Take:
+
lacks confidence in
: Vacant
+
talent and abilities
: Assign Bed
+
has no confidence at all in
: Free Bed
+
own appearance, abilities and other personal matters
: Barracks (
+
is completely wrapped up in
: Dormitory (
+
own looks and accomplishments
T: Stop rental (
+
is greatly pleased by
* Eviction Underway *
+
own appearance and talents
* Move Underway *
+
is pleased by
: Rent this room
+
talents and accomplishments
: Position
+
is not inherently proud of
: Make Bedroom
+
talents and appearance
Shopkeeper:
+
takes no pleasure in
For Sale at
+
appearance, talents or other personal vanities
Nest box claimed by
+
could not care less about
Nest box unclaimed
+
has a relentless drive, completely consumed by ambition
: Move Goods to/from Depot
+
situation
There are no merchants
+
is very ambitious, always looking for a way to better
trading right now.
+
is quite ambitious
: Trader requested at depot
+
isn't particularly ambitious
: No trader needed at depot
+
is not driven and rarely feels the need to pursue even a modest success
: Anyone may trade
+
has no ambition whatsoever
: Only broker may trade
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
Broker:
+
feels a strong need to reciprocate any favor done for
Broker can access depot
+
out and tries to return favors
Broker cannot access depot
+
is grateful when others help
You do not have a broker.
+
takes offered help and gifts without feeling particularly grateful
: Nothing for Now
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
: Meat
+
needed it
: Fish
+
, no matter how major the help or how much
: Large Gem
+
does not feel the slightest need to reciprocate favors that others do for
Trap Occupied:
+
as extravagantly as possible, displaying a magnificent image to the world
Trap Baited:
+
always presents
No seeds
+
boldly, even if it would offend an average sense of modesty
No seeds available
+
likes to present
for this location
+
doesn't mind wearing something special now and again
: Fallow
+
modestly
: Cancel Fert
+
prefers to present
: Fertilize
+
modestly and frowns on any flashy accoutrements
: Seas Fert (
+
presents
: Spring
+
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
: Summer
+
finds something humorous in everything, no matter how serious or inappropriate
: Autumn
+
finds the humor in most situations
: Winter
+
has an active sense of humor
Disengaged
+
has little interest in joking around
: Make Barracks/Armory
+
does not find most jokes humorous
: Remove Building
+
is utterly humorless
Cancel
+
is vengeful and never forgets or forgives past grievances
Done
+
has little time for forgiveness and will generally seek retribution
First, you need to create a
+
tends to hang on to grievances
squad in the military
+
doesn't tend to hold on to grievances
screen.  The military screen
+
does not generally seek retribution for past wrongs
is accessible from the main
+
has no sense of vengeance or retribution
view or you can press
+
is absorbed in delusions of self-importance
now.
+
has an overinflated sense of self-worth
: Military screen
+
is fairly important in the grand scheme of things
etc.: Select exclusively
+
thinks
etc.: Select multiple
+
is very humble
: Scroll list
+
has a low sense of self-esteem
: Place opposite corner
+
own worthlessness
: Place first corner
+
is completely convinced of
: Kill creatures at cursor
+
sadism
: Select from list
+
is deliberately cruel to those unfortunate enough to be subject to
: Select in rectangle
+
is sometimes cruel
: Back to squads
+
generally acts impartially and is rarely moved to mercy
etc.: Move to a point
+
often acts with compassion
etc.: Center on a point
+
is easily moved to mercy
: Move to the cursor
+
considerations
Orders
+
always acts with mercy and compassion at the forefront of
(squad)
+
sees these tendencies as an impediment to the quest for power
: Attack
+
is disturbed by this as someone who dislikes those that seek to acquire power over others
: Move
+
pursues matters with a single-minded focus, often overlooking other matters
: Cancel
+
can be very single-minded
: Cancel orders
+
generally acts with a narrow focus on the current activity
: Center on this squad
+
can occasionally lose focus on the matter at hand
: View schedule
+
is somewhat scatterbrained
Sched -
+
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
Near sq:
+
always assumes the best outcome will eventually occur, no matter what
etc.: Choose squad
+
has such a developed sense of optimism that
: Center on selected squad
+
is an optimist
: Active
+
quite hopeful about the future
: Select squads
+
generally finds
: Select individuals
+
tends to assume the worst of two outcomes will be the one that comes to pass
Resume
+
is a pessimist
: One-Step
+
despairs of anything positive happening in the future and lives without feelings of hope
route
+
is implacably curious, without any respect for propriety or privacy
: Add waypt
+
detriment
: Edit routes
+
is very curious, sometimes to
: Del waypt
+
is curious and eager to learn
: Add route
+
isn't particularly curious about the world
: Edit waypts
+
is very rarely moved by curiosity
: Del route
+
is incurious and never seeks out knowledge or information to satisfy
: Name route
+
is gripped by a crippling shyness
: Center
+
is bashful
: Back to points/notes
+
tends to consider what others think of
/100
+
is not particularly interested in what others think of
: Place
+
actions
: Name
+
is generally unhindered by the thoughts of others concerning
: Note text
+
is shameless, absolutely unfazed by the thoughts of others
: Change symbol selector
+
life without sparing a thought to repercussions or propriety
: Adopt selected symbol
+
shares intimate details of
: Routes
+
is not a private person and freely shares details of
You have no vehicles.
+
own experiences and thoughts with others
Push
+
tends to share
Ride
+
tends not to reveal personal information
Guide
+
has a strong tendency toward privacy
immediately
+
is private to the point of paranoia, unwilling to reveal even basic information about
in 1 day
+
finds such open expression offensive
days
+
struggles against this tendency, as
always (at least 0%)
+
dislikes this sort of concealment in the abstract
always
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
when empty
+
is a perfectionist
when
+
tries to do things correctly each time
at least
+
doesn't try to get things done perfectly
at most
+
own work
25%
+
is inattentive to detail in
50%
+
sets to carry out
75%
+
is frustratingly sloppy and careless with every task
when full
+
mind after forming an initial idea
always (at most 100%)
+
is completely closed-minded and never changes
desired items
+
mind during a debate regardless of the merits
any items
+
is intellectually stubborn, rarely changing
Give to/Take from
+
mind about things
Give to
+
tends to be a bit stubborn in changing
Take from
+
mind
(Select)
+
doesn't cling tightly to ideas and is open to changing
(Select Stockpile)
+
mind to agree with somebody else
(Obsolete Stockpile)
+
changing
Stop
+
often finds
! Set dir/connect track
+
mind and will generally go with the prevailing view on anything
You have no routes.
+
easily changes
: Assign Vehicle
+
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
: Set desired/kept items
+
is very comfortable around others that are different from
: Set kept items
+
is quite comfortable with others that have a different appearance or culture
: Set desired items
+
is somewhat uncomfortable around those that appear unusual or live differently from
: New depart condition
+
is made deeply uncomfortable by differences in culture or appearance
: New stockpile link
+
cannot tolerate differences in culture, lifestyle or appearance
: Remove condition/link
+
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
: Select stockpile
+
forms strong emotional bonds with others, at times to
: Toggle take/give
+
has a tendency toward forming deep emotional bonds with others
: Push/Ride/Guide
+
tends to form only tenuous emotional bonds with others
: Dir
+
forms only fleeting and rare emotional bonds with others
: More/Less
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
: Desired/Total
+
is buffeted by others' emotions and can't help but to respond to them
: Change condition
+
is swayed by emotional appeals
: Advanced
+
tends to be swayed by the emotions of others
: Timer
+
tends not to be swayed by emotional appeals
: Define stop
+
does not generally respond to emotional appeals
: New route
+
is never moved by the emotions of others
: New stop
+
is truly fulfilled by assisting those in need
: Remove route/stop
+
finds helping others very emotionally rewarding
: Promote stop
+
finds helping others emotionally rewarding
: Nickname
+
way to help others
: Remove from burrow
+
does not go out of
: Add to burrow
+
dislikes helping others
: Change selection
+
time
: Done naming
+
feels helping others is an imposition on
: Name burrow
+
truly respects sacrifice
: Select symbol/color
+
considers altruism foolish
: Finish rectangle
+
wishes this were not the case as
: Start rectangle
+
has a profound sense of duty and obligation
: Mouse brush is
+
has a strong sense of duty
one tile
+
has a sense of duty
round 5x5
+
finds obligations confining
: Currently painting
+
dislikes obligations and will try to avoid being bound by them
: Currently erasing
+
hates vows, obligations, promises and other binding elements that could restrict
: Center on burrow
+
believes in the importance of the rule of the law
Delete this burrow?
+
still holds the law in disdain
All citizen assignments
+
natural tendencies
and alert information
+
values the concept of loyalty and is troubled by
associated to it will
+
still views loyalty in a dim light, at least in the abstract
be removed forever!
+
sense of independence
: Delete it
+
finds this can conflict with
: Add new burrow
+
, although
: Define this burrow
+
still holds the idea of freedom itself in low regard
: Add citizens to burrow
+
never deliberates before acting, to the point of being considered thoughtless
: Remove workshop limits
+
doesn't generally think before acting
: Limit workshops to burrow
+
can sometimes act without deliberation
: Place tree
+
tends to think before acting
_ Years Old
+
can get caught up in internal deliberations when action is necessary
Year Old
+
own detriment and the harm of those around
Years Old
+
never acts without prolonged deliberation, even to
vapor
+
own life, with everything kept in its proper place
Track/Spoor
+
is obsessed with order and structure in
: Create creature
+
lives an orderly life, organized and neat
: Create tree
+
things orderly
: Place water
+
tries to keep
: Place magma
+
own possessions
: Butcher
+
tends to make a small mess with
: Assume control
+
living space
: Dismount
+
is sloppy with
: Mount
+
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
: Select rider
+
is naturally trustful of everybody
Outside
+
is very trusting
Inside
+
is trusting
Dark
+
is slow to trust others
Subterranean
+
does not trust others
Above Ground
+
sees others as selfish and conniving
: Follow
+
truly treasures the company of others
No Units Nearby
+
enjoys being in crowds
Corrupt Soldier Mood:
+
enjoys the company of others
Has a horrible fell look!
+
tends to avoid crowds
Brooding darkly...
+
prefers to be alone
Has the aspect of one fey!
+
considers spending time alone much more important than associating with others
Peculiarly secretive...
+
has something to say
Possessed by unknown forces!
+
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
Stricken by melancholy...
+
has an overbearing personality
Crawling around babbling!
+
is assertive
Running around babbling!
+
tends to be passive in discussions
Crawling around crazed!
+
in conversation
Running around crazed!
+
only rarely tries to assert
In a berserk rage!
+
point of view in a discussion
Staring off into space...
+
would never under any circumstances speak up or otherwise put forth
Corrupt Strange Mood:
+
is driven by a bouncing frenetic energy
Overcome by terror!
+
lives at a high-energy kinetic pace
In emotional shock!
+
lives a fast-paced life
Overwhelmed by horror!
+
likes to take it easy
Experiencing mortal fear!
+
lives at a slow-going and leisurely pace
Beside
+
has an utterly languid pace of easy living, calm and slow
with grief!
+
never fails to seek out the most stressful and even dangerous situations
Drowning in sadness!
+
seeks out exciting and adventurous situations
Writhing in agony!
+
likes a little excitement now and then
Anguished!
+
doesn't seek out excitement
Lost in despair!
+
actively avoids exciting or stressful situations
Completely dismayed!
+
power to avoid excitement and stress
Distressed!
+
does everything in
Taken by a fright!
+
considers tranquility preferable to tumult, conceptually
Wallowing in misery!
+
is conflicted by this because
Truly mortified!
+
feels intellectually that life should be more tumultuous
Shaken to the core!
+
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
Emotionally overloaded!
+
is given to flights of fancy to the point of distraction
Pet of
+
has an active imagination
Somebody
+
isn't given to flights of fancy
(V Rusty)
+
is grounded in reality
(Rusty)
+
is interested only in facts and the real world
: Combat
+
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
: Labor
+
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
: Misc
+
has a tendency to consider ideas and abstractions over practical applications
Over-Exerted
+
likes to keep things practical, without delving too deeply into the abstract
Harrowed
+
dislikes abstract discussions and would much rather focus on practical examples
Haggard
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
Stressed
+
can easily become absorbed in art and the beauty of the natural world
This animal is waiting for
+
is greatly moved by art and natural beauty
conflict.
+
is moved by art and natural beauty
This animal hunts at will.
+
does not have a great aesthetic sensitivity
This adorable animal
+
is not readily moved by art or natural beauty
can't work.
+
is completely unmoved by art or the beauty of nature
This animal isn't interested
+
values artwork and its creation
in your wishes.
+
sees the whole pursuit of art as a waste
This animal is waiting to be
+
is torn by this since
trained.
+
holds nature in high regard
This animal can't work.
+
dislikes the natural world
: Ready for Slaughter (Y)
+
is troubled by this since
: Ready for Slaughter (N)
+
is currently
: Ready for Gelding (Y)
+
more love-prone
: Ready for Gelding (N)
+
less love-prone
: Work Animals
+
more hate-prone
Squad:
+
less hate-prone
: Create squad
+
more envy-prone
: Select squad
+
less envy-prone
Uniform
+
more prone to cheerfulness
No uniform
+
less prone to cheerfulness
: New squad
+
more depression-prone
: Name squad
+
less depression-prone
: Assign to squad
+
more anger-prone
: Remove from squad
+
less anger-prone
: Name selected squad
+
more anxiety-prone
Replace
+
less anxiety-prone
last member
+
more lust-prone
Cannot remove
+
less lust-prone
commander with
+
more vulnerable
subordinates
+
less vulnerable
Assign a trained animal:
+
more greedy
There are no animals left.
+
less greedy
war beast
+
more intemperant
assigned
+
less intemperant
hunting beast
+
more violent
The baby can't work yet.
+
less violent
A child does as it pleases!
+
more stubborn
The noble will not work.
+
less stubborn
: View Category
+
more wasteful
: Toggle Cat
+
less wasteful
:Gen
+
more discordant
:Inv
+
more harmonious
:Prf
+
more friendly
:Wnd
+
more quarrelsome
: Next
+
more polite
Rollers
+
more rude
(N->S)
+
more disdainful
(E->W)
+
more prudent
(S->N)
+
more fearless
(W->E)
+
more fearful
Horizontal Axle
+
more confident
(N/S)
+
less confident
(E/W)
+
more vain
Upright Weapon
+
less vain
Pump from north
+
more ambitious
Pump from east
+
less ambitious
Pump from south
+
more grateful
Pump from west
+
less grateful
Chain
+
more extravagant
Chair or Throne
+
more austere
(Raises
+
more zany
(Retracts)
+
more humorless
Placement
+
more vengeful
: Change Height
+
less vengeful
: Change Width
+
more proud
: Resets
+
more humble
: One use only
+
more cruel
: Water from
+
more merciful
(Full)
+
more singleminded
: Min,
+
more scatterbrained
: Max
+
more presumptious
: Water does not trigger
+
more despairing
: Magma from
+
more curious
: Magma does not trigger
+
less curious
: Weight from
+
more bashful
: Track does not trigger
+
more shameless
: Creatures trigger
+
more private
: Citizens trigger
+
less private
: Citizens do not trigger
+
more attentive
: Min
+
less attentive
: Max
+
less open-minded
: Creatures do not trigger
+
more acquiescing
Friction:
+
more tolerant
Lowest
+
less tolerant
Highest
+
more obsessive
: Change Friction
+
less obsessive
Dump on arrival:
+
more sensitive
: Activate/change direction
+
less sensitive
: Change Speed
+
more altruistic
Raise Dir
+
less altruistic
Item
+
more dutiful
Needed)
+
less dutiful
Max)
+
more thoughtless
Dist
+
more deliberate
: Done Selecting
+
more orderly
: View Item
+
more sloppy
: Sel All
+
more trusting
: Deselect
+
more distrustful
: Desel All
+
more gregarious
: Expand/Contract
+
more of a loner
Current Refuse Orders:
+
more overbearing
Gather Refuse
+
less assertive
Ignore Refuse
+
more frenetic
  From Outside
+
more leisurely
: Gather Vermin Remains
+
more of a thrill seeker
: Ignore Vermin Remains
+
less of a thrill seeker
Dump Corpses
+
more prone to flights of fancy
Save Corpses
+
more fact-oriented
Dump Skulls
+
more inclined to the abstract
Save Skulls
+
more inclined to the practical
Dump Bones
+
more inclined to create
Save Bones
+
less inclined to create
Dump Shells
+
while in conflict
Save Shells
+
after experiencing trauma
Dump Skins
+
after seeing
Save Skins
+
die
Dump Hair/Wool
+
at the unexpected death of somebody
Save Hair/Wool
+
at somebody's death
Dump Other
+
while killing somebody
Save Other
+
after being reunited with a loved one
Current Workshop Orders:
+
when joining an existing conflict
: Auto Loom All Thread
+
while performing
: Auto Loom Dyed Thread
+
after watching a performance
: No Auto Loom
+
after producing a masterwork
: Use Dyed Cloth
+
after creating an artifact
: Use Any Cloth
+
upon improving
: Auto Collect Webs
+
upon mastering
: No Auto Collect Webs
+
you were
: Auto Slaughter
+
caught up in a new romance
: No Auto Slaughter
+
after realizing
: Auto Butcher
+
after playing make believe
: No Auto Butcher
+
after playing with
: Auto Fishery
+
after becoming a parent
: No Auto Fishery
+
being near to a conflict
: Auto Kitchen
+
after an agreement was cancelled
: No Auto Kitchen
+
upon joining a traveling group
: Auto Tan
+
after a site was controlled
: No Auto Tan
+
after a tribute cancellation
: Auto Kiln
+
after an incident
: No Auto Kiln
+
after hearing a rumor
: Auto Smelter
+
after leaving a performance troupe
: No Auto Smelter
+
after being removed from a performance troupe
: Auto Other
+
after being removed from a military group
: No Auto Other
+
when a stranger advanced with a weapon
Current Zone Orders:
+
after seeing a stranger sneaking around
: Zone-Only Drinking
+
after witnessing a night creature drinking blood
: Prefer Zone Drinking
+
after petitioning for citizenship
: Zone-Only Fishing
+
after bringing up job scarcity in a meeting
: Prefer Zone Fishing
+
after making suggestions about work allocations
Current Forbid Orders:
+
after requesting weapon production
: Forbid used ammunition
+
while yelling at somebody in charge
: Claim used ammunition
+
while crying on somebody in charge
: Forbid your dead
+
after telling somebody about being trapped here
: Claim your dead
+
while being yelled at by an unhappy citizen
: Forbid your death items
+
while being cried on by an unhappy citizen
: Claim your death items
+
after hearing somebody was being prevented from leaving
: Forbid other non-hunted dead
+
near
: Claim other dead
+
own
: Forbid other death items
+
very fine
: Claim other death items
+
splendid
Forbidding of death objects
+
wonderful
occurs at time of death.
+
completely sublime
Current Standing Orders:
+
tastefully arranged
: Announce all job cancellations.
+
after losing a pet
: Announce most job cancellations.
+
after throwing something
: Announce some job cancellations.
+
after being released from confinement
: Announce no job cancellations.
+
after a miscarriage
Gather Animals
+
after
Ignore Animals
+
spouse's miscarriage
Gather Food
+
to be wearing old clothing
Ignore Food
+
to be wearing tattered clothing
Gather Furniture
+
to have clothes rot off of
Ignore Furniture
+
body
Gather Bodies
+
after being tormented in nightmares by a dead pet
Ignore Bodies
+
after being tormented in nightmares by a dead spouse
: Refuse
+
after being tormented in nightmares by a dead lover
Gather Minerals
+
after being tormented in nightmares by a dead sibling
Ignore Minerals
+
after being tormented in nightmares by
Gather Wood
+
own dead mother
Ignore Wood
+
own dead father
All Harvest
+
own dead child
: Only Farmers Harvest
+
after being tormented in nightmares by a dead animal training partner
: Mix Food
+
after being tormented in nightmares by a dead friend
: No Mix
+
after being tormented in nightmares by a dead and still annoying acquaintance
: Workshop Orders
+
after being tormented in nightmares by the dead
: Activity Zone Orders
+
after being
These orders are superseded
+
by a dead pet
by negative preferences.
+
by a dead spouse
Hotkey
+
by a dead lover
Zoom
+
by a dead sibling
Unit
+
by a dead animal training partner
: Change Name
+
by a dead friend
: Zoom Here
+
by a dead and still annoying acquaintance
: Mine
+
by the dead
: Channel
+
after combat drills
: Up Stair
+
after practicing at the archery target
: Down Stair
+
after a sparring session
: U/D Stair
+
after being unable to petition for citizenship
: Up Ramp
+
after being unable to find somebody to complain to about job scarcity
: Remove Up Stairs/Ramps
+
after being unable to make suggestions about work allocations
: Chop Down Trees
+
after being unable to request weapon production
: Gather Plants
+
after being unable to find somebody in charge to yell at
: Smooth Stone
+
after being unable to find somebody in charge to cry on
: Engrave Stone
+
during long patrol duty
: Carve Fortifications
+
after being nauseated by the sun
: Carve Track
+
at being out in the sunshine again
: Toggle Engravings
+
when drowsy
: Toggle Standard/Marking
+
when utterly sleep-deprived
: Remove Construction
+
when thirsty
: Remove Designation
+
when dehydrated
: Set Building/Item Properties
+
when hungry
: Set Traffic Areas
+
when starving
: Set Priority
+
due to
Marker Only
+
after being away from people for too long
Designating All
+
after being kept from alcohol for too long
Automining Ore/Gems
+
for too long
Designating Ore/Gems
+
after being unoccupied for too long
Designating Gems
+
after being unable to admire art for so long
: Designate
+
after doing nothing creative for so long
will:
+
after leading an unexciting life for so long
: Pick fruit from trees
+
after not learning anything for so long
: Ignore fruit on trees
+
after being away from family for too long
: Pick berries/pull tubers
+
after being away from friends for too long
: Ignore shrubs
+
after being unable to hear eloquent speech for so long
: Gather fallen fruit
+
after being away from traditions for too long
: Ignore fallen fruit
+
after a lack of introspection for too long
Beds:
+
after being unable to make merry for so long
Tables:
+
after being unable to practice a craft for too long
Traction Benches:
+
after being unable to practice a martial art for too long
Boxes/bags:
+
after being unable to practice a skill for too long
Thread:
+
after being unable to take it easy for so long
Cloth:
+
after being unable to make romance for so long
Splints:
+
after being away from animals for so long
Crutches:
+
after being away from great beasts for so long
Powder for casts:
+
after being unable to acquire something for too long
Buckets:
+
after a lack of decent meals for too long
Soap:
+
after being unable to fight for too long
: Is Pond
+
after a lack of trouble-making for too long
: Is Pit
+
after being unable to argue for too long
(Half Full)
+
after being unable to be extravagant for so long
(Not Full)
+
after being unable to wander for too long
: Larger zone
+
after being unable to help anybody for too long
: Smaller zone
+
after a lack of abstract thinking for too long
Remove Activity Zone
+
after suffering a major injury
New Activity Zone
+
after suffering a minor injury
Water Source (
+
after sleeping uneasily due to noise
Fishing (
+
after being disturbed during sleep by loud noises
Gather/Pick Fruit (
+
after loud noises made it impossible to sleep
Garbage Dump (
+
after being able to rest and recuperate
Pen/Pasture (
+
when caught in freakish weather
Pit/Pond (
+
when caught in the rain
Sand (
+
when caught in a snow storm
Clay (
+
after retching on a miasma
Meeting Area (
+
after choking on smoke underground
Cold
+
being near to a waterfall
Hospital (
+
after choking on dust underground
Animal Training (
+
considering the state of demands
Activity Zone #
+
that a criminal could not be properly punished
: Water Source (
+
to have
: Fishing (
+
punishment reduced
: Gather/Pick Fruit (
+
to be elected
: Garbage Dump (
+
to be re-elected
: Pen/Pasture (
+
after being granted residency
: Pit/Pond (
+
after being granted citizenship
: Sand (
+
after being denied residency
: Clay (
+
after being denied citizenship
: Meeting Area (
+
having a request approved
: Hospital (
+
having a request ignored
: Animal Training (
+
that nobody could be punished for a failure
: Remove this zone
+
punishment delayed
: Set Gather Information
+
after the delayed punishment of a criminal
: Set Hospital Information
+
considering the scarcity of cages and chains
: Set Pit/Pond Information
+
having a mandate ignored
: Set Pen/Pasture Information
+
having a mandate deadline missed
: Stop Removing Zones
+
after the lack of work last season
: Remove Zones
+
after smashing up a building
: Remove rectangle
+
after toppling something over
Rectangle
+
after receiving a higher rank of nobility
Flow
+
after entering the nobility
Floor Flow
+
after being knocked out during a cave-in
: Animal
+
to have a mandate deadline met
: Food
+
to be uncovered
: Furniture Storage
+
to have no shirt
: Corpses
+
to have no shoes
: Wood
+
after being forced to eat a treasured pet to survive
: Stone
+
after being forced to eat a beloved creature to survive
: Gem
+
after being forced to eat vermin to survive
: Bar/Block
+
after starting a fist fight
: Cloth
+
after punishing somebody with a beating
: Leather
+
after being beaten
: Ammo
+
after beating somebody with a hammer
: Coins
+
after being beaten with a hammer
: Finished Goods
+
after being unable to find a hammer
: Weapons
+
eating the same old food
: Armor
+
after eating rotten food
: Custom Stockpile
+
after putting on a
: Custom Settings
+
item
: Reserved Barrels -
+
after eating
: Reserved Bins -
+
a pretty decent meal
: Reclaim Items/Buildings
+
a fine dish
: Forbid Items/Buildings
+
a wonderful dish
: Melt Items
+
a truly decadent dish
: Remove Melt
+
a legendary meal
: Dump Items
+
after having
: Remove Dump
+
a drink
: Hide Items/Buildings
+
a pretty decent drink
: Unhide Items/Buildings
+
a fine drink
: High Traffic Area
+
a wonderful drink
: Normal Traffic Area
+
a truly decadent drink
: Low Traffic Area
+
a legendary drink
: Restricted Traffic Area
+
not having enough chests
High Traffic Cost:
+
not having enough cabinets
Normal Traffic Cost:
+
not having enough weapon racks
Low Traffic Cost:
+
not having enough armor stands
Restricted Traffic Cost:
+
by a lesser's pretentious
: Change Cost
+
arrangements
: Choose Area
+
at the lack of dining tables
Wagon Access
+
eating at a crowded table
No Wagon Access
+
dining in
Accessible Depot
+
a legendary dining room
Inaccessible Depot
+
a fantastic dining room
Depot accessible
+
a great dining room
Depot inaccessible
+
a very good dining room
All depots inaccessible
+
a good dining room
All depots accessible
+
a horribly substandard dining room
depots accessible
+
a horrible dining room
: View Announcements
+
an awful dining room
: Reports
+
a very poor dining room
: Unit List
+
a poor dining room
: Look Around / Create
+
eating without a proper dining room
: View Units
+
at the lack of chairs
: Hot Keys
+
after forming a bond with an animal training partner
: Conflict Level
+
after being rescued
: Morale/Fear
+
after bringing somebody to rest in bed
: Set Weather/Temp/Time
+
after felling a tree
: Move this menu/map
+
after slaughtering an animal
: Help
+
after caging a creature
: Options
+
after chaining up a creature
: Movies
+
after gelding a creature
: Building
+
at work
: Civilizations/World Info
+
after losing property to the tax collector's escorts
: Designations
+
after being taxed
: Set Orders
+
not having adequate protection
: Job List
+
after being unable to reach a room for tax collection
: Military
+
after being misinformed about a room for tax collection
: Squads
+
having pleased a noble
: Points/Routes/Notes
+
that the tax collection went smoothly
: Make Burrows
+
having disappointed a noble
: Hauling
+
that the tax collection didn't go smoothly
: Stockpiles
+
after getting into an argument
: Zones
+
after making a friend
: Set Building Tasks/Prefs
+
after forming a grudge
: View Rooms/Buildings
+
after being accosted by
: View Items in Buildings
+
after being near
: Nobles and Administrators
+
after being pestered by
: Look
+
after a satisfying acquisition
: Depot Access
+
after adopting a new pet
: Artifacts
+
after interacting with a pet
Set the weather, temperature and time.
+
after a long-dead corpse was convicted of a crime
No cumulus clouds
+
after an animal was convicted of a crime
Scattered cumulus
+
after the bizarre conviction against all reason of the victim of a crime
Many cumulus (rain)
+
upon receiving justice through a criminal's conviction
Cumulonimbus (rain)
+
when a family member received justice through a criminal's conviction
Cirrus
+
after being confined
No stratus
+
after a bath
Altostratus
+
after a soapy bath
Stratus (rain)
+
after killing somebody by accident while sparring
Nimbostratus (rain)
+
after being attacked
No fog
+
after being attacked by the dead
Thin mist
+
has been attacked by
Thick fog
+
own dead
Scorching
+
drinking the same old booze
Warm
+
while forced to drink bloody water
Cool
+
while forced to drink slime
Freezing
+
while forced to drink vomit
Below freezing
+
while forced to drink gooey water
Deathly cold
+
while forced to drink ichorous water
Absolute zero
+
while forced to drink purulent water
Dawn
+
drinking nasty water
Morning
+
after drinking something spoiled
Late morning
+
after having a drink without using a goblet, cup or mug
Noon
+
after drinking water without a well
Early afternoon
+
after being near to a
Late afternoon
+
after sleeping without a proper room
Early evening
+
after sleeping in
Evening
+
a bedroom like a personal palace
Dusk
+
a fantastic bedroom
Night
+
a great bedroom
Midnight
+
a very good bedroom
Late night
+
a good bedroom
Early morning
+
a horribly substandard bedroom
: Snow everywhere
+
a horrible bedroom
: Mud everywhere
+
an awful bedroom
: Clear spatter
+
a very poor bedroom
Warm
+
a poor bedroom
Damp
+
after sleeping on the floor
Muddy
+
after sleeping in the mud
Snow-covered
+
after sleeping in the grass
Mossy
+
after sleeping on a rough cave floor
Sculpted
+
after sleeping on rocks
Detailed
+
after sleeping on ice
Rough-hewn
+
after sleeping in the dirt
Straight
+
after sleeping on a pile of driftwood
Smooth
+
after suffering the travesty of art defacement
Exposed
+
after being evicted
Pillar
+
after teaching
Cluster
+
after learning about
Dead
+
after writing
Tree
+
after reading
Dense
+
after learning
Sparse
+
after making a breakthrough concerning
Grass
+
after being unable to advance the study of
Dry
+
after discussing
Dry Grass
+
after pondering
Dead Grass
+
after giving birth to
Level
+
while getting married
Ice Floor
+
after gaining siblings
Floor
+
after gaining a sibling
Track (N)
+
after receiving water
Ice Track (N)
+
after giving somebody water
Track (S)
+
after receiving food
Ice Track (S)
+
after giving somebody food
Track (E)
+
after being forced to endure the decay of a pet
Ice Track (E)
+
after being forced to endure the decay of a spouse
Track (W)
+
after being forced to endure the decay of a lover
Ice Track (W)
+
after being forced to endure the decay of a sibling
Track (NS)
+
after being forced to endure the decay of a mother
Ice Track (NS)
+
after being forced to endure the decay of a father
Track (NE)
+
after being forced to endure the decay of a child
Ice Track (NE)
+
after being forced to endure the decay of an animal training partner
Track (NW)
+
after being forced to endure the decay of a friend
Ice Track (NW)
+
after being forced to endure the decay of an annoying acquaintance
Track (SE)
+
visiting with a pet
Ice Track (SE)
+
talking with the spouse
Track (SW)
+
talking with a lover
Ice Track (SW)
+
talking with a sibling
Track (EW)
+
talking with mother
Ice Track (EW)
+
talking with father
Track (NSE)
+
talking with a child
Ice Track (NSE)
+
visiting with an animal training partner
Track (NSW)
+
talking with a friend
Ice Track (NSW)
+
when forced to talk to somebody annoying
Track (NEW)
+
talking with somebody
Ice Track (NEW)
+
conducted a meeting in
Track (SEW)
+
having to conduct an official meeting in a bedroom
Ice Track (SEW)
+
having to conduct an official meeting in a dining room
Track (NSEW)
+
not having any rooms
Ice Track (NSEW)
+
having
Boulder
+
a legendary
Driftwood
+
a fantastic
Pebbles
+
a great
Cavern Floor
+
a very good
Wet
+
a good
Young
+
a poor
Sapling
+
a very poor
Sapling
+
an awful
Shrub
+
a horrible
Furrowed
+
a horribly substandard
Ashes
+
tomb after gaining another year
Waterfall
+
about not having a tomb after gaining another year
River Source
+
after talking to a pillar of society
Chasm
+
text_viewer
Eerie Glowing Pit
+
The residency petition of
Glowing Floor
+
has been ignored.
Glowing Barrier
+
The citizenship petition of
Semi-molten Rock
+
has been missing for a week.
Lava Flow
+
has ended a mandate.
Magma Flow
+
A mandate has ended.
Murky Pool
+
The work slowdown by the
Unusable
+
is over.
Murky Pool Slope
+
Wagon Pathing Catastrophe
River
+
caravan from
Brook
+
has arrived.
Upward Stairway
+
Their wagons have bypassed your inaccessible site.
Grassy Upward Stairway
+
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Up/Down Stairway
+
Some migrants have arrived, despite the danger.
Grassy Up/Down Stairway
+
Some migrants have arrived.
Downward Stairway
+
A migrant has decided to brave this terrifying place.
Grassy Downward Stairway
+
A migrant has arrived, despite the danger.
Underworld Gate
+
A migrant has arrived.
Ice Up/Down Stairway
+
No one else even considered making the journey to this cursed death-trap.
Ice Downward Stairway
+
Others refused to journey to this dangerous fortress.
Ice Upward Stairway
+
Others were too nervous to make the journey.
Upward Slope
+
No one even considered making the journey to such a cursed death-trap this season.
Grassy Upward Slope
+
Migrants refused to journey to such a dangerous fortress this season.
Dry Grass Upward Slope
+
Migrants were too nervous to make the journey this season.
Dead Grass Upward Slope
+
The fortress attracted no migrants this season.
Upward Track (N)
+
  Trade Goods Available to be Moved 
Ice Upward Track (N)
+
Inaccessible
Upward Track (S)
+
Distance:
Ice Upward Track (S)
+
[TRADING]
Upward Track (E)
+
[PENDING]
Ice Upward Track (E)
+
: Sorting by distance
Upward Track (W)
+
: Sorting by value
Ice Upward Track (W)
+
Sorting by distance
Upward Track (NS)
+
: Pending on top
Ice Upward Track (NS)
+
: Pending mixed in
Upward Track (NE)
+
: Culling on mandates
Ice Upward Track (NE)
+
: Ignoring mandates
Upward Track (NW)
+
: Move good
Ice Upward Track (NW)
+
: Move this category
Upward Track (SE)
+
: View good
Ice Upward Track (SE)
+
: Move visible goods
Upward Track (SW)
+
: Select
Ice Upward Track (SW)
+
to stop typing.
Upward Track (EW)
+
Merchants Present
Ice Upward Track (EW)
+
Making demands of
Upward Track (NSE)
+
Trading with
Ice Upward Track (NSE)
+
(Owes you
Upward Track (NSW)
+
(You owe
Ice Upward Track (NSW)
+
(Select an item to demand)
Upward Track (NEW)
+
What did you have in mind?
Ice Upward Track (NEW)
+
An honored visitor!  What would you like?
Upward Track (SEW)
+
Greetings.  Let's trade.
Ice Upward Track (SEW)
+
I cannot take so much -- and at such cost!
Upward Track (NSEW)
+
I wish I could take so much, but my animals...
Ice Upward Track (NSEW)
+
I won't trade at a loss.
Glacial Upward Slope
+
How kind!  Thank you so much.
Downward Slope
+
That seems fair.  You have yourself a deal.
Grassy Downward Slope
+
Ah, wonderful.  Thank you for your business.
Dry Grass Downward Slope
+
I'm confused.  Did you want something?
Dead Grass Downward Slope
+
Yes, and trade we will!  Simply tell me
Downward Track (N)
+
what interests you and what you're prepared to offer in exchange.
Ice Downward Track (N)
+
These _are_ fine items, aren't they?  Now,
Downward Track (S)
+
what do offer for them?
Ice Downward Track (S)
+
Are these gifts?  Do you wish to trade?
Downward Track (E)
+
You truly despise life, don't you?
Ice Downward Track (E)
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
Downward Track (W)
+
Once a beautiful tree, and now?
Ice Downward Track (W)
+
It is a rude bauble, fit only for your kind.
Downward Track (NS)
+
I see your low race still revels in death.
Ice Downward Track (NS)
+
That poor, gentle creature...
Downward Track (NE)
+
If it were in a cage of some kind...
Ice Downward Track (NE)
+
As it stands, I can't accept something that wriggles and writhes so.
Downward Track (NW)
+
I simply cannot afford this trade.
Ice Downward Track (NW)
+
Perhaps if you throw in some more goods I can make an offer.
Downward Track (SE)
+
I can't possibly accept, but how about this?  A true bargain.
Ice Downward Track (SE)
+
: View good,
Downward Track (SW)
+
: Mark for demand
Ice Downward Track (SW)
+
: Mark for trade
Downward Track (EW)
+
: Demand   
Ice Downward Track (EW)
+
: Trade   
Downward Track (NSE)
+
: Give     
Ice Downward Track (NSE)
+
: Settle debt/offer currency
Downward Track (NSW)
+
: Ask for/offer currency
Ice Downward Track (NSW)
+
Asking for
Downward Track (NEW)
+
Offering
Ice Downward Track (NEW)
+
Not trading currency
Downward Track (SEW)
+
Cannot trade currency
Ice Downward Track (SEW)
+
Trade how many? (0-
Downward Track (NSEW)
+
How much debt will you settle? (0-
Ice Downward Track (NSEW)
+
Ask for how much? (0-
Glacial Downward Slope
+
Offer how much? (0-
Downward Slope
+
You receive
Open Space
+
to conclude the transaction.
SLATED FOR REMOVAL
+
  Merchants from
Waiting for construction...
+
:  My apologies, but we're still unloading.
Waiting for architect...
+
We'll be ready soon!
Designed...
+
There are no merchants present with which to trade.
Construction initiated.
+
Greetings from the outer lands. 
Partially constructed.
+
Greetings from the Mountainhomes. 
Construction nearly done.
+
Your efforts are legend there.  Let us trade!
Construction suspended.
+
Greetings.  We are enchanted by
Construction inactive.
+
your more ethical works.  We've come to trade.
: Stop Removal
+
Greetings.  The
: Suspend Construction
+
ship of the
No Special Profession
+
is unparalleled.  Let's make a deal!
Any Metalsmithing
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Any Workshop Farming
+
Perhaps you'd consider this superior proposal?
Wood/Stone/Boneworking
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Any Fishing
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
Null
+
With your trade goods such as they are, I can't
Here we have
+
fathom you ending up with all of those items.
prone
+
You are too kind.
swimming
+
I will see that our leader gets this offering.
lying
+
Take what you wish.  I can't stop you.
standing
+
You wish to make an offering?  We love gifts.
own
+
You wish to make an offering to our leader? 
animated
+
This would please us greatly.  What do you offer?
guts
+
[Chuckles]  How droll.
deep in
+
[Laughs uproariously]  You had me
various
+
going there.  Obviously, your copious wit is matched only by your industry!
animated
+
Yes, and trade we will!  Simply tell me
ghostly
+
These _are_ fine items, aren't they?  Now,
guts
+
My stones, are you giving me those?  Do you
many corpses
+
wish to trade or to make an offering to our leader?
some corpses
+
You truly despise life, don't you? 
a few corpses
+
Once a beautiful tree, and now? 
much gore
+
I see your low race still revels in death. 
some gore
+
seems
a few corpse chunks
+
ecstatic with the trading
many bones
+
very happy about the trading
some bones
+
pleased with the trading
a few bones
+
willing to trade
many objects
+
to be rapidly losing patience
some objects
+
not going to take much more of this
a few objects
+
unwilling to trade
stuck to
+
: Mark all goods for trade
warm
+
: Seize marked,
damp
+
: Trade
vomit-covered
+
: Offer marked to
blood-stained
+
Allowed Weight:
pus-spattered
+
Excess Weight:
ichor-drenched
+
Value:
mossy
+
Trader Profit:
sweat-drenched
+
Trader Loss:
tear-stained
+
The following fortress goods were added for the counteroffer:
spit-covered
+
: Consider the offer
sculpted
+
diplomat from
detailed
+
?  How curious...
rough-hewn
+
I don't know very much about the outside world.  I wish I had more to tell you.
straight
+
The latest news from
smooth
+
is that
exposed
+
an insurrection against
pillar
+
began.
fortification
+
was overthrown after an insurrection
cluster
+
waited out an insurrection
wall
+
crushed an insurrection
all
+
we reclaimed the site
amidst
+
a group calling itself
bloody
+
reclaimed the site
pus-spattered
+
we founded
ichor
+
a group from
ichor-flecked
+
 
gooey
 
slime
 
slimy
 
sweat
 
sweat-drenched
 
tears
 
tear-stained
 
spit
 
spit-covered
 
a pool of
 
chunky
 
a slurry of
 
a pile of
 
a spattering of
 
a pile of vomit
 
away from the
 
You skip
 
skips
 
across the
 
You slam
 
slams
 
into an obstacle and
 
blow
 
blows
 
apart!
 
into an obstacle!
 
out of
 
flight path!
 
struck by a ball of flames!
 
RCP_BASIC_BODY
 
RCP_BASIC_BODY_STANCE
 
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 
RCP_UPPER_BODY
 
RCP_LOWER_BODY
 
RCP_THORAX
 
RCP_ABDOMEN
 
RCP_CEPHALOTHORAX
 
RCP_HEAD
 
RCP_NECK
 
RCP_TWO_PART_ARMS
 
RCP_PINCERS
 
RCP_CLAW_ARMS
 
RCP_FIRST_SIMPLE_LEGS
 
RCP_FIRST_SIMPLE_LEGS_GRASP
 
RCP_SECOND_SIMPLE_LEGS
 
RCP_THIRD_SIMPLE_LEGS
 
RCP_FOURTH_SIMPLE_LEGS
 
RCP_FIFTH_SIMPLE_LEGS
 
RCP_SIMPLE_FRONT_LEGS
 
RCP_SIMPLE_FRONT_LEGS_GRASP
 
RCP_SIMPLE_REAR_LEGS
 
RCP_TWO_PART_LEGS
 
RCP_FRONT_FLIPPER
 
RCP_REAR_FLIPPER
 
RCP_TWO_FLIGHTLESS_WINGS
 
RCP_TWO_WINGS
 
RCP_TAIL
 
RCP_2_TAILS
 
RCP_3_TAILS
 
RCP_TAIL_STINGER
 
RCP_LOWER_BODY_STINGER
 
RCP_PROBOSCIS
 
RCP_TRUNK
 
RCP_SHELL
 
RCP_ANTENNAE
 
RCP_1_HEAD_HORN
 
RCP_2_HEAD_HORNS
 
RCP_3_HEAD_HORNS
 
RCP_4_HEAD_HORNS
 
RCP_LARGE_MANDIBLES
 
RCP_5_FINGERS
 
RCP_4_FINGERS
 
RCP_3_FINGERS
 
RCP_2_FINGERS
 
RCP_5_TOES
 
RCP_4_TOES
 
RCP_3_TOES
 
RCP_2_TOES
 
RCP_5_FRONT_TOES
 
RCP_4_FRONT_TOES
 
RCP_3_FRONT_TOES
 
RCP_2_FRONT_TOES
 
RCP_5_REAR_TOES
 
RCP_4_REAR_TOES
 
RCP_3_REAR_TOES
 
RCP_2_REAR_TOES
 
RCP_1_EYE
 
RCP_2_EYES
 
RCP_3_EYES
 
RCP_BEAK
 
RCP_NOSE
 
RCP_CHEEKS
 
RCP_LUNGS
 
RCP_HEART
 
RCP_GUTS
 
RCP_THROAT
 
RCP_SPINE
 
RCP_UPPER_SPINE
 
RCP_BRAIN
 
RCP_SKULL
 
RCP_MOUTH
 
RCP_TEETH
 
RCP_RIBS
 
RCP_RIBS_EXTERNAL
 
RCP_LIPS
 
RCP_1_EYELID
 
RCP_2_EYELIDS
 
RCP_3_EYELIDS
 
RCP_GLOSS_HOOF
 
RCP_GLOSS_PAW
 
Cannot generate random creatures -- missing body
 
Cannot generate random creatures -- missing body gloss
 
STANDARD_MATERIALS
 
STANDARD_TISSUES
 
CHITIN_MATERIALS
 
CHITIN_TISSUES
 
FACIAL_HAIR_TISSUES
 
HEAD_HAIR_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUE_LAYERS
 
BODY_HAIR_TISSUE_LAYERS
 
BODY_FEATHER_TISSUE_LAYERS
 
VERTEBRATE_TISSUE_LAYERS
 
EXOSKELETON_TISSUE_LAYERS
 
STANDARD_HEAD_POSITIONS
 
HUMANOID_HEAD_POSITIONS
 
HUMANOID_RIBCAGE_POSITIONS
 
SHELL_POSITIONS
 
HUMANOID_RELSIZES
 
Cannot generate random creatures -- missing body detail plan
 
SKIN_TEMPLATE
 
FAT_TEMPLATE
 
MUSCLE_TEMPLATE
 
SINEW_TEMPLATE
 
BONE_TEMPLATE
 
CARTILAGE_TEMPLATE
 
HAIR_TEMPLATE
 
FEATHER_TEMPLATE
 
SCALE_TEMPLATE
 
NAIL_TEMPLATE
 
TOOTH_TEMPLATE
 
EYE_TEMPLATE
 
NERVE_TEMPLATE
 
BRAIN_TEMPLATE
 
LUNG_TEMPLATE
 
HEART_TEMPLATE
 
LIVER_TEMPLATE
 
GUT_TEMPLATE
 
STOMACH_TEMPLATE
 
PANCREAS_TEMPLATE
 
SPLEEN_TEMPLATE
 
KIDNEY_TEMPLATE
 
LEATHER_TEMPLATE
 
HORN_TEMPLATE
 
PEARL_TEMPLATE
 
SILK_TEMPLATE
 
BLOOD_TEMPLATE
 
ICHOR_TEMPLATE
 
GOO_TEMPLATE
 
SLIME_TEMPLATE
 
SHELL_TEMPLATE
 
SOAP_TEMPLATE
 
TALLOW_TEMPLATE
 
CHITIN_TEMPLATE
 
MILK_TEMPLATE
 
CREATURE_CHEESE_TEMPLATE
 
STRUCTURAL_PLANT_TEMPLATE
 
SEED_TEMPLATE
 
LEAF_TEMPLATE
 
THREAD_PLANT_TEMPLATE
 
PLANT_ALCOHOL_TEMPLATE
 
PLANT_POWDER_TEMPLATE
 
PLANT_EXTRACT_TEMPLATE
 
CREATURE_EXTRACT_TEMPLATE
 
FLAME_TEMPLATE
 
Cannot generate random creatures -- missing material template
 
CHEEK_WHISKERS_TEMPLATE
 
CHIN_WHISKERS_TEMPLATE
 
MOUSTACHE_TEMPLATE
 
SIDEBURNS_TEMPLATE
 
EYEBROW_TEMPLATE
 
EYELASH_TEMPLATE
 
CLAW_TEMPLATE
 
TALON_TEMPLATE
 
Cannot generate random creatures -- missing tissue template
 
*** Error(s) found in Random Material Generation
 
DIVINE_
 
[GENERATED]
 
[SOURCE_HFID:
 
[DIVINE]
 
shining metal
 
[DISPLAY_COLOR:7:0:1]
 
[BUILD_COLOR:7:0:1]
 
[STATE_COLOR:ALL_SOLID:WHITE]
 
flashing metal
 
[DISPLAY_COLOR:6:0:1]
 
[BUILD_COLOR:6:0:1]
 
[STATE_COLOR:ALL_SOLID:YELLOW]
 
rusted metal
 
[DISPLAY_COLOR:4:0:0]
 
[BUILD_COLOR:4:0:0]
 
[STATE_COLOR:ALL_SOLID:RUST]
 
twisting metal
 
[DISPLAY_COLOR:4:0:1]
 
[BUILD_COLOR:4:0:1]
 
[STATE_COLOR:ALL_SOLID:RED]
 
dark metal
 
[DISPLAY_COLOR:0:0:1]
 
[BUILD_COLOR:0:0:1]
 
[STATE_COLOR:ALL_SOLID:BLACK]
 
glowing metal
 
bright metal
 
pale metal
 
[DISPLAY_COLOR:3:0:1]
 
[BUILD_COLOR:3:0:1]
 
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
 
pock-marked metal
 
blistered metal
 
ruddy metal
 
[DISPLAY_COLOR:6:0:0]
 
[BUILD_COLOR:6:0:0]
 
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
 
flickering metal
 
faceted metal
 
[DISPLAY_COLOR:2:0:1]
 
[BUILD_COLOR:2:0:1]
 
[STATE_COLOR:ALL_SOLID:GREEN]
 
translucent metal
 
[STATE_COLOR:ALL_SOLID:CLEAR]
 
frosty metal
 
slick metal
 
[STATE_COLOR:ALL_SOLID:BROWN]
 
singing metal
 
black metal
 
multicolored metal
 
clear blue metal
 
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
 
twinkling metal
 
crashing metal
 
[DISPLAY_COLOR:7:0:0]
 
[BUILD_COLOR:7:0:0]
 
[STATE_COLOR:ALL_SOLID:GRAY]
 
blazing metal
 
booming metal
 
searing metal
 
flowing metal
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
[STATE_NAME_ADJ:ALL_SOLID:
 
[MATERIAL_VALUE:300]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[IMPACT_FRACTURE
 
 
.?AVresource_allotment_specifier_armor_pantsst@@
 
.?AVresource_allotment_specifier_armor_pantsst@@
 
.?AVresource_allotment_specifier_armor_bodyst@@
 
.?AVresource_allotment_specifier_armor_bodyst@@
Line 27,780: Line 33,299:
 
.?AVresource_allotment_specifier_threadst@@
 
.?AVresource_allotment_specifier_threadst@@
 
.?AVresource_allotment_specifier_cropst@@
 
.?AVresource_allotment_specifier_cropst@@
.?AVsite_realization_building_info_hillock_housest@@
 
.?AVsite_realization_building_info_tree_housest@@
 
.?AVsite_realization_building_info_trenchesst@@
 
.?AVsite_realization_building_info_market_squarest@@
 
.?AVsite_realization_building_info_shop_housest@@
 
.?AVsite_realization_building_info_castle_courtyardst@@
 
.?AVsite_realization_building_info_castle_towerst@@
 
.?AVsite_realization_building_info_castle_wallst@@
 
.?AVsite_realization_building_infost@@
 
.?AVresource_allotment_specifier_powderst@@
 
.?AVresource_allotment_specifier_skinst@@
 
.?AVresource_allotment_specifier_cheesest@@
 
.?AVresource_allotment_specifier_extractst@@
 
.?AVresource_allotment_specifier_soapst@@
 
.?AVresource_allotment_specifier_pearlst@@
 
.?AVresource_allotment_specifier_toothst@@
 
.?AVresource_allotment_specifier_tallowst@@
 
.?AVresource_allotment_specifier_shellst@@
 
.?AVresource_allotment_specifier_hornst@@
 
.?AVresource_allotment_specifier_bonest@@
 
.?AVresource_allotment_specifier_meatst@@
 
.?AVresource_allotment_specifier_bedst@@
 
.?AVresource_allotment_specifier_bagst@@
 
.?AVresource_allotment_specifier_flaskst@@
 
.?AVresource_allotment_specifier_backpackst@@
 
.?AVresource_allotment_specifier_quiverst@@
 
.?AVresource_allotment_specifier_leatherst@@
 
.?AVresource_allotment_specifier_gemsst@@
 
.?AVresource_allotment_specifier_anvilst@@
 
.?AVresource_allotment_specifier_weapon_rangedst@@
 
.?AVresource_allotment_specifier_weapon_meleest@@
 
.?AVresource_allotment_specifier_ammost@@
 
.?AVresource_allotment_specifier_clothing_helmst@@
 
.?AVresource_allotment_specifier_clothing_bootsst@@
 
.?AVresource_allotment_specifier_clothing_glovesst@@
 
.?AVresource_allotment_specifier_clothing_pantsst@@
 
.?AVresource_allotment_specifier_clothing_bodyst@@
 
.?AVresource_allotment_specifier_armor_helmst@@
 
.?AVresource_allotment_specifier_armor_bootsst@@
 
 
.?AVresource_allotment_specifierst@@
 
.?AVresource_allotment_specifierst@@
.?AVresource_allotment_specifier_armor_glovesst@@
 
 
.?AVviewscreen_layer_militaryst@@
 
.?AVviewscreen_layer_militaryst@@
 
.?AVviewscreen_layer_noblelistst@@
 
.?AVviewscreen_layer_noblelistst@@

Revision as of 01:10, 3 January 2016

Fatal Error Out of memory - aborting WinMain() error DDRAW.DLL TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF invalid string position string too long vector<T> too long Activity Training Session Activity Event Research Play Worship Socialize Read

embraces 

The

empty 
empties 
pick up 
picks up 
gives you 
has discovered 
has become a student of 

Ponder Teach Learn Discuss Write about Write Copy Meditate on Pray to Go to Combat Training Organize Combat Training Lead Combat Training Wait for Combat Training Play Make Believe Play with Tell Story Listen to Story Recite Poetry Listen to Poetry Simulate Play Sing Chant Perform Music Listen to Music Perform Dance Watch Dance Go to

Demonstration

Organize Lead Wait for Watch Serve Serve Customer Go to Individual Combat Drill Individual Combat Drill /Resting Go to Sparring Match Spar Go to Sparring Practice Watch Sparring Practice Archery Practice DOUBLE TAGGED ITEM: By Activity, There is not enough room to perform here. There are not enough dancers. You could not find a partner. You cannot perform here. Some begin begins

playing make believe.
playing with 

a toy The performers the story of reciting the poem an improvised recital of the musical composition improvised music, dancing an improvised dance,

in the middle of 

You continue the story. The story continues. You begin The poetry enters the

line.

the verse paragraph

verse paragraph

the stanza

stanza

You continue the poem. The poem continues. You enter The dance enters a new section with The music enters a simple passage the introduction the exposition

of the theme
of the first theme
of the second theme
of the previous passage

a recapitulation the synthesis

of the two themes
of previous passages

a verse a chorus the finale the coda a bridge-passage first second theme a series of variations

on the theme
on the first theme
on the second theme
and 

You continue the dance. The dance continues. You continue the music. The music continues. You conclude your performance. The performers are finished. Some performers finish their act.

has finished performing.
concludes a performance.

You've learned You feel like you know the basic rules of

now.

Your

weave
a mesmerizing tale!
tell
the story in vivid detail.
telling the tale quite well.
stumble
over the details.
bring
the poem to life with this flawless recitation.
choose
the perfect phrasing.
recite
the words evocatively.
enunciate
crisply.
speak
well.
mumble

, having completely forgotten the words.

poorly.
and the 

instrument

are indistinguishable!
delivering a virtuoso performance on the 

chant song

is absolutely flawless.
could nearly pass for the voice of the 
play
the 
with skill.

sing

beautifully.
sound
vaguely like the intended 
playing the 

chanting singing

make
a mockery of the 
with a shameworthy performance.

doesn't don't

seem to know how to play the 
sloppily
and even forget
some of the words.
dance
flawlessly, like someone out of a legend!
dancing exceptionally.
dancing well.
get
tangled up.

It has no writing. The pages are blank. It has no pages. We should have made it there by now. We should be making better progress. We are going the wrong way. We haven't performed for some time. We have arrived at our destination. The oppressor has been overthrown! We must not abandon We must go back. Empty announcement spinning flying , but it is deflected by

by the 
in the 
from behind
from the side
with 

, but the attack is deflected by , lightly tapping the target! , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! , but the attack glances away!

and the severed part sails off in an arc!

the part

is smashed into the body, an unrecognizable mass!
splits in gore!
collapses!

the injured part

is ripped into loose shreds!
is torn apart!
and it is mostly cut away from the rest of the torso!
is cloven asunder!
explodes into gore!
collapses into a lump of gore!
is crushed!

passing through a hole in the main part jamming the

part

out of the wound through the tearing tearing apart shattering chipping fracturing denting bruising

apart
and
tearing apart
shattering
tearing
chipping
fracturing
denting
bruising

breaking away

most of
half of
a piece of
the rest of
through a hole in the 
through the 
and spilling 

your fetid rotten decomposing rancid stinking filthy reeking foul The geldables have been torn away! It is a gelding strike! It is a gelding blow! a major artery an artery

has been opened by the attack

many nerves a motor nerve a sensory nerve have

been severed

a ligament

has been 

torn sprained bruised a tendon strained

attack is interrupted!
have
has
become enraged!
has lodged firmly in the wound!
latch on firmly
latches on firmly
to 
latch on firmly!
latches on firmly!
are
propelled away by the force of the blow!
been knocked unconscious!
been stunned again!
been stunned!
having more trouble breathing!
having trouble breathing!
feel
looks
even more sick!
sick!
is injected into the 
crumbles over the 
splatters over the 
flows over the 
pours over the 
is sucked out of the wound!

Press

for more
to close window

item

is visiting.

, a performance troupe, is visiting. The dead walk. Hide while you still can! A vile force of darkness has arrived! The enemy have come and are laying siege to the fortress. An army is invading! army is located out of bounds: teleporting FORCED_ADMINISTRATOR overlord overlords Empty biased index vector Biased index vector computation error data data/save data/save/current data/save/current/art_image- .dat art_image- data/save/current/ data/save/

is 
are 
prostrating 

themselves

before 
torturing 
committing a depraved act upon 
devouring 
admiring 
burning 
shooting 
surrounded by 
massacring 
fighting with 
greeting 
refusing 
speaking with 
embracing 
striking down 
raising 
hiding 
praying to 
contemplating 
cooking 
engraving 
impaled on 
being flayed by 
hanging from 
being mutilated by 
praying
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning

looks look

dejected
terrified
offended
confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
laboring
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated

two three four five Untitled , the deity of , depicted as a skeletal rotting ghostly female male the deity of bad cast called the

the fundamental dance move.  
is one of the fundamental dance moves.  
the fundamental dance position.  
is one of the fundamental dance positions.  

First, Then Finally, There there

should be
a series of 
graceful
serene
calm
grotesque
crude
refined
understated
delicate
elaborate
expressive
strong
large
weightless
fluid
undulating
soft
jerking
sharp-edged
straight-lined
high
low
loudly percussive
softly percussive
aborted
partially realized
energetic
passionate
vivacious
joyous
proud
flamboyant
lively
spirited
vigorous
intense
aggressive
powerful
sluggish
relaxed
passive
subtle
sensual
debauched
twisting
sprightly
sinuous
counterclockwise
clockwise
eighth
quarter
half
repeated
steps in a square pattern
steps in a circular pattern
steps in a triangle pattern
steps in a figure-eight pattern
steps in an intricate pattern
move
turn
facial expression
hand gesture
straight walk
curved walk
run
leap
kick
left kick
right kick
leg lift
left leg lift
right leg lift
body level
body level change
arm carriage
raised left arm
raised right arm
raised arm
spin
independent body movement
sway
forward bend
backward bend
leftward bend
rightward bend
footwork
movement along the line of dance
mirrored
performed in retrograde
performed in succession
shadowed
by group members
from the lead
from the follower
with
is a 

sacred

solo
group

solo group celebration participation social

partner

performance

for a single pair
for 
pairs
dancers
which grew out of the performances of 
originating in 
originally devised by 

The rules of the form are applied by choreographers to produce individual dances which can be performed. The form guides dancers during improvised performances. The dance is accompanied by

as the dancer acts out 
as the dancers act out 

any composition of The dancer performs The dancers perform in a single line in several lines in a circle in a double circle loosely mingled along a clockwise circle turning clockwise along a counterclockwise circle turning counterclockwise along an improvised path along an intricate path , moving very slowly slowly slower and slower faster and faster quickly very quickly to the music's

rhythm

with the music The partners dance closely maintain open contact rarely make contact , communicating intent by pushing together

constantly
briefly

by pulling away constantly briefly through touch through a light touch through visual cues through spoken cues There are partner changes throughout the dance with the lead advancing along the main line of motion with the lead advancing against the main line of motion with the lead turning out clockwise with the lead turning out counterclockwise The dancers imitate the movement of the This dance is a refined artform, with

special position
specific move
to be mastered.  

The entire dance has a basic movement

dance is
dance is punctuated by 

graceful serene calm grotesque crude refined understated delicate elaborate expressive strong large weightless fluid undulating soft jerking sharp-edged straight-lined high loudly percussive softly percussive aborted partially realized energetic passionate vivacious joyous proud flamboyant lively spirited vigorous intense aggressive powerful sluggish relaxed passive subtle sensual debauched twisting sprightly sinuous counterclockwise clockwise eighth quarter half repeated turns facial expressions hand gestures straight walks curved walks runs leaps kicks left kicks right kicks leg lifts left leg lifts right leg lifts body level body level changes arm carriage raised left arms raised right arms raised arms spins independent body movement sway forward bends backward bends leftward bends rightward bends footwork movement along the line of dance

of the lead
of the follower

, with large aborted partially realized moves movement mirrored performed in retrograde performed in succession shadowed The dance begins with the The dance enters a new section with the next passage introduction exposition recapitulation synthesis verse chorus finale coda bridge-passage variations

of the music.  
section is distinct.  

to the There are partner changes There is a basic movement This

section is
section is punctuated by 

errorlog.txt gamelog.txt negative zero three four five seven eight nine eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen

billion
million
thousand
hundred

twenty thirty forty fifty sixty seventy eighty ninety Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth The impertinent lava has defaced a The impertinent magma has defaced a

sculpture has melted!

Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located.


TAN_MAT Shop Trade Depot Nest Nest Box Bookcase Hive Wagon Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Tool Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Track Stop Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Rollers Horizontal Axle Vertical Axle Upright Spear/Spike Instrument Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Traction Bench Dirt Road Paved Road Bridge Well Statue Slab Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Track (N) Track (S) Track (E) Track (W) Track (NS) Track (NE) Track (NW) Track (SE) Track (SW) Track (EW) Track (NSE) Track (NSW) Track (NEW) Track (SEW) Track (NSEW) Track/Ramp (N) Track/Ramp (S) Track/Ramp (E) Track/Ramp (W) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NSE) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSEW) Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop

Lever

Custom Workshop

Door
Floor Hatch
Wall Grate
Floor Grate

Vertical

Bars
Floor Bars
Floodgate
Rope
Chain

Aquarium Terrarium Shared Rough

Archery Target
Gear Assembly
Rollers

Horizontal

Axle
Pillar
Support

Retracted Upright Spikes Spears Spears/Spikes Weapon

Casket
Sarcophagus
Coffin
Chair
Throne
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Chest
Coffer
Bag

Dirt

Road
Bridge
Statue
Slab

Glass

Window

Armor Weapon Animal Food Furniture Corpse Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Sheet Stockpile # (CLT)

  • CLT*
have hatched.

You've caught a Your trap was robbed of the BALLISTA

closes.

You hear distant nearby grinding.

close.
opens.
open.
has designed a masterpiece!
has constructed a masterpiece!

preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of

has been lost!

Home Plot Mead Hall Temple Throneroom Entrance Treasury Mechanism Room Guard post Noble quarters Activity Zone Captive Room Tower Top Courtyard Secret Library Library Market Stall Campground Command Tent Tent Command Tent (Bld) Tent (Bld) Dungeon Cell Animal Pit Cloth Pit Tanning Pit Cloth Clothing Pit Leather Clothing Pit Bone Carving Pit Gem Cutting Pit Weaponsmithing Pit Bowmaking Pit Blacksmithing Pit Armorsmithing Pit Metal Crafting Pit Leatherworking Pit Carpentry Pit Stoneworking Pit Forging Pit Fighting Pit Animal Workshop Cloth Workshop Tanning Workshop Cloth Clothing Workshop Leather Clothing Workshop Bone Carving Workshop Gem Cutting Workshop Weaponsmithing Workshop Bowmaking Workshop Blacksmithing Workshop Armorsmithing Workshop Metal Crafting Workshop Leatherworking Shop Carpentry Workshop Stoneworking Workshop Forging Workshop Depot Invalid Type Building Level Map Overflow old save: resizing plant stockpile, permit all OBJECT BUILDING_WORKSHOP BUILDING_FURNACE Unrecognized Building Definition Type: REACTION_CLASS HAS_MATERIAL_REACTION_PRODUCT HAS_ITEM_REACTION_PRODUCT UNROTTEN CONTAINS_LYE POTASHABLE NOT_WEB WEB_ONLY EMPTY NOT_CONTAIN_BARREL_ITEM GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_YARN_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_BONE_MATERIAL ANY_STRAND_TISSUE ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL ANY_PEARL_MATERIAL CAN_USE_HOSPITAL_RESERVED CAN_USE_LOCATION_RESERVED USE_BODY_COMPONENT NO_EDGE_ALLOWED NOT_ENGRAVED METAL_ORE MIN_DIMENSION HAS_TOOL_USE BUILD_ITEM CREATURE_MAT PLANT_MAT NAME NAME_COLOR BUILD_LABOR WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK TILE COLOR Unrecognized Building Definition (Workshop) Token: Unrecognized Building Definition (Furnace) Token:

Or 

, Etc. Furniture Hauling This is the

currency of 
from the year 
from an unknown year
under 
under an obscure ruler
from a period of no rule

RANDOM NONE strike strikes NO_SUB You pull

pulls
on the embedded 
miss 
misses 
lock
locks
place
places
a chokehold on 
take
takes
down by the 
throw
throws
pinch
pinches
gouge
gouges
bend
bends
release
releases
loosen
loosens
the joint lock of 
on 
the choke hold of 
break
breaks
the grip of 
struggle
struggles
in vain against the grip of 
shake
shakes
around by the 
is ripped away and remains in 
mouth
grip
lose
loses
hold of the 

strangle

pass
passes
out.
adjust
adjusts

grab grabs

has moved out of range!
of 

push pushes

let
lets
drop away as 

attack attacks

catch
catches
strike at 
strikes at 
but the shot is 

deftly just barely easily parried

by 
but the shot is blocked!
attack 
attacks 
but 
scramble
scrambles
roll
rolls
jump
jumps
away
away from 

silently

but the shot is blocked
block 
blocks 

effortlessly narrowly deflected

bat 
bats 
aside
out of the air
leap at 
leaps at 
charge at 
charges at 
looks 

surprised by the ferocity of

onslaught!
collide
collides
knocked over
and tumble
and tumbles
backward
bounce
bounces

You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! corrected null contaminant specks dusting coating spatter smear covering true Squad Order This is west east north south northwest northeast southwest southeast right around here history

telling of the story of 

a poem

recitation of 

music playing speaking

performance of 

dance dancing

at 

I worship I worship no one.

my 

Murderer!

a murderer.
an enemy.
a friend.
unstable.
gladly not of the living.
of the living and must be killed.

The dead!

not of the living.
the same as me.

Get away from me!

an animal.
a safe creature.
a dangerous animal.
my prisoner.
my master.
my apprentice.
my former master.
my former apprentice.
my traveling companion.
my lover.

I hate The enemy!

my enemy.

Vile creature!

a monster.

It is my misfortune that

also

a legendary hero a great hero a hero so very brave brave , but those acts bring no forgiveness.

reunited 

me with

bravely put an end to 

you.

a close friend

, but that bond seems so thin now.

really irritating.
my partner

, but it means nothing now. a legendary brawler capable of such violence well-known brawler prone to violence somewhat violent

started a fight with 

a legendary thug an infamous thug a well-known thug a known thug thuggish

bullied 

feast feasts

on the blood of the living!

a legendary brigand an infamous brigand a noted brigand a known brigand a brigand

robbed 

a legendary villain an infamous villain a noted villain a known villain unhinged

perpetrated a violent attack upon 

a legendary storyteller a great storyteller a talented storyteller a skilled storyteller a storyteller, or at least tells stories a legendary poet a great poet a talented poet a skilled poet a poet, according to some a legendary bard a great bard a talented bard a skilled bard a modest bard a legendary dancer a great dancer a talented dancer a skilled dancer something of a dancer

good for a deal now and then

, but you can't bargain your way out of this. a legendary quarreler infamously quarrelsome a noted quarreler known to be quarrelsome somewhat quarrelsome , but you can't argue your way out of this. a legendary flatterer an infamous flatterer a noted flatterer a known flatterer something of a flatterer , but you can't talk your way out of this.

a pleasure to speak with

, but now this stands between us. a legendary killer an infamous killer a noted killer a known killer a killer

ended the days of 

a legendary murderer an infamous murderer a noted murderer a known murderer a murderer

took the life of 
are my comrades
my comrade

, but nothing can change the facts.

are worthy of respect
worthy of respect

, but at what price?

are not fit to rule.
part of the problem.
an enemy fighter.
attacked 
killed 
on my side

, but what does that mean now?

brought battle to 
boldly slew 

one of the most loyal soldiers to serve anybody at any time famous for your loyalty as a soldier such a loyal soldier a very loyal soldier a loyal soldier . What happened to bring us to this?

my neighbor.

I don't know One should always respect the law. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. I was always irritated by family. We cannot choose our families, but we can choose to avoid them. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Strive for power. Power over others is the only true measure of worth. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. You should always tell the truth. There is nothing so important that it is worth telling a lie. Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. Please maintain your dignity. What do you care how I speak or how I live? I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. It's admirable when the traditions are upheld. We need to find a better way than those of before. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. Art is life. The creative impulse is so valuable. What's so special about art? Art? More like wasted opportunity. Art is complicated. I know what I like, but some I can do without. We should all work together. It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. I think self-control is key. Master yourself. Why deny yourself your heart's desire? People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Some discord is a healthy part of society, but we must also try to live together. Be merry! It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! In life, you should work hard. Then work harder. Hard work is the true sign of character. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. There is value in a good rivalry, but such danger as well. Keep going and never quit. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. There's work to be done! Time spent in leisure is such a waste. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's nothing like a great romance! These people carrying on about romance should be more practical. You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. Let there be peace throughout the world. How I long for the beautiful spectacle of war! War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... I've I have

been 

contemplating considering praying the subject of the concept of the idea of the theme of It's a great day to fall in love all over again. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. How can someone be so consumed by hate? I get so jealous sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! Is there something to be happy about? It really gets me down sometimes. How can people be so glum? I have trouble controlling my temper. People can be so angry, and I just don't understand it. W... worried? Do I look worried? There's nothing to be upset about. I'm feeling randy today! I just don't understand these flames of passion people go on about. I don't handle pressure well. I'm at my best under pressure. Yes, I want more. Is that so bad? Why are they so fixated on these baubles? I could really use a drink. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. I am not governed by urges. There's nothing like a good brawl. Why must they be so violent? Get me going and I won't stop for anything. Maybe I give up too early sometimes. I don't always do things in the most efficient way. We must be careful not to waste. I don't mind stirring things up. It's so great when everybody just gets along. You're so perceptive! You don't care, so don't ask. I try to live and behave properly. What's this about proper living? I was never one to follow advice. I'm not much of a decision maker. Have no fear. Bravery is not a strength of mine. We will be successful. I don't think I'm cut out for this. I look splendid today. Some people are so wrapped up in themselves. My goals are important to me. I don't feel like I need to chase anything. One should always return a favor. It's not a gift if you expect something in return. I like to dress well. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the That isn't funny. Don't get on my bad side. You shouldn't waste your life on revenge. I am a very, very important person. Oh, I'm nothing special. There's no room for mercy in this world. Show some mercy now and again. I'm concentrating on something. Huh? What was that? I'm feeling optimistic about the future. It won't turn out well. I'm curious. Tell me everything! I don't really want to know. I wonder what they think. Who cares what they think? I could tell you all about it! I don't feel like telling you about it. If you have a task, do it properly. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. Try to keep an open mind. Everybody has their own way of life. I don't understand why they have to be that way. Friendship is forever. I don't really get attached to people. I go with the flow sometimes. Don't bother trying to play on my emotions. I'm happy to help. Why should I help? Do your duty. I don't like being obligated to anybody. Oh, I don't usually think much. One must always carefully consider the correct course of action. Everything just so in its proper place! It's my mess. People are basically trustworthy. My trust is earned, and not by many. It's such a joy to be with people. I prefer to be by myself. People should listen to what I have to say. I try not to interrupt. There's so much to be done! What's the rush? I need some more excitement in my life. I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. A great piece of art is one that moves me. I guess I just don't appreciate art. I cannot stand the world any longer... Everything is all piling up at once! I'm feel like I'm about to snap. I just don't care anymore... I feel so tired of everything. I can't take much more of this! I feel angry all the time. I'm feeling really worn down. It's all starting to get me down. I've been feeling anxious. I get fed up sometimes. I've been under some pressure. I'm doing fine well alright Everything's good I've been I feel just fine I'm Somebody help! Ah... uh... The horror... Rawr!!! Waaaaa... The pain! How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such sweet bliss! Every last one of you will pay with your lives! Ahhhhhhh! No! Eek! What is the meaning of it all?! I can't believe how great I feel! That's incredibly suspicious! What's going on?! What's that?! The horror consumes me! I cannot be overwhelmed by grief! Fantastic! I am so enraged! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... That was very satisfying! I am so happy! I feel such love! How blissful! I will take revenge! I must press on! I am in complete accord with this! How admirable! Such adoration I feel! How affectionate I am! How agitating! This is so aggravating! The agony is too much! I feel so alienated... Wow! That's amazing! I am so torn over this... Ha ha! So amusing! I am so angry! The anguish is overwhelming... How annoying! It's annoying. I'm annoyed. That's annoying. So annoying! I'm so anxious! I could not care less. I am very aroused! Astonishing! I really need to get away from this. I'm awe-struck! I'm terribly bitter about this... This is so boring! I care so much! I'm so incredibly confused... I can't describe the contempt I feel... I am so content about this. I feel so dejected... How very delightful! I despair at this! My disappointment is palpable! How disgusting! How naive I was... this strikes me to the core. I feel such an intense dislike... Everything is coming apart! I am very, very displeased. What shall I do? This is a disaster! I can't wait to get to it! Such elation I feel! How embarrassing! I feel such empathy! I feel so empty inside... How enjoyable! So exasperating! How exhilarating! You will know my ferocity! I'm feeling so fond! Such freedom I feel! Such a fright! How frustrating! Glee! The gloom blankets me... How glum I am... I am so grateful! It makes me so grouchy! Not that it's your business! Harumph! The guilt is almost unbearable! Such happiness! I am consumed by hatred. I am filled with such hope! There is no hope! The humiliation! Such an offense! How incredibly interesting! How irritating! I feel so isolated! Such a jolly time! How jovial I feel! Such jubilation I feel! I crawl with such unbearable loathing! I'm so terribly lonely! I'm overcome by lust! Such misery! The mortification overwhelms me! I am so nervous! Such nostalgia! My optimism is unshakeable! This is such an outrage! I'm panicking! I'm panicking! My patience is as the still waters. I burn with such passion! How pleasurable! I am so proud! Such total rapture! Such rejection! I cannot stand it. Such a relief! I have so many regrets... I feel such remorse! I repent! I repent! I am overcome by such resentment... I feel so restless! I have been so wronged! Why does it keep happening to me? Why me?! I live to serve... my dear master... I can't take it! I am so ashamed! I feel such sympathy! The tenderness I feel! It's so thrilling! I feel so uneasy! Such unhappiness! The wonder! I'm so worried! I am filled with such wrath! Nothing shall stand in my way! What am I even doing here? I feel so defeated... I know it will come to pass! I am wracked by doubts! Let's go! This cannot possibly end well... I feel so good! Such gaiety! This is so exciting! That's suspicious! That's alarming! Most shocking! This is truly horrifying. I am almost overcome by grief. This is great! I am about to lose it! It is done. Begone fear! I cannot give in to sadness. I am very satisfied. This is a joyous time. This is love. How blissful I am. I will have my revenge. I am not scared! I accept this. I admire this. I adore this. I'm feeling affectionate. This is driving me to agitation. I'm very aggravated. The agony I feel... I feel alienated. That's amazing! I have strong feelings of ambivalence. That's very amusing. I'm very angry. I feel so anguished... That's very annoying. It makes me very anxious. It would be hard to care less. I'm aroused! It's quite astonishing. I'm very averse to this. Awe-inspiring... It makes me very bitter. It's really boring. I really care. I'm so confused. Contemptible! I'm very content. I'm feeling very dejected. This is delightful! I feel such despair... I am very disappointed. So disgusting... I've become so disillusioned. What now? I really don't like this. It has all gone wrong! This is quite displeasing. I'm so distressed about this! I'm very eager to get started. I'm so elated. This is so embarrassing... I'm very empathetic. I feel such emptiness. I really enjoyed that! I'm quite exasperated. That was very exhilarating! I'm feeling so ferocious! I'm very fond. I feel so free. That was so frightful. This is very frustrating. I'm so gleeful. It makes me so gloomy. I feel so glum. I'm very grateful. It makes me very grouchy. Harumph! I feel so guilty. I am so happy. The hate burns within me. I am very hopeful. I feel hopeless. This is so humiliating. I am very insulted. It's very interesting. I'm very irritated by this. I feel very isolated. I'm feeling so jolly. I'm very jovial. I feel much jubilation. I feel so much loathing... I'm very lonely. I feel such lust. I'm so miserable. I'm so mortified... I'm very nervous. I'm feeling very nostalgic. I'm quite optimistic. This is an outrage! I'm really starting to panic. I'm very patient. I feel such passion. I'm very pleased. I am very proud. I am so spiritually moved! I feel so rejected. I'm so relieved. I'm so regretful. I'm truly remorseful. I must repent. I'm very resentful. I'm really restless. I feel so wronged. This is such a hardship for me! I live to serve. This leaves me so shaken. I feel such shame. I'm very sympathetic. I feel such tenderness. This is quite a thrill! I feel very uneasy. I'm very unhappy. I am filled with wonder. I'm very worried. I am wrathful. I shall accomplish much! What is the meaning of life... I've been defeated. Things are going to happen. I'm very doubtful. I feel enthusiastic! I really don't see this working out. I'm feeling great! The gaiety I'm feeling! This is really exciting! How suspicious... That was alarming. I will master myself. This cannot horrify me. I must let grief pass me by. I feel like a victor. I'm a little angry. It has come to pass. This doesn't scare me. I feel somewhat sad. That was satisfying. This is nice. Is this love? This could be bliss. This might require an answer. I feel no terror. I can accept this. I find this somewhat admirable. I can adore this. That might be affection I feel. This is agitating. This is aggravating. This is agonizing. I feel somewhat alienated. That is amazing. I'm ambivalent. Amusing. That makes me angry. I'm anguished. I'm anxious. Who cares? Arousing... It's astonishing, really. I'd like to get away from it. It fills one with awe. It makes me bitter. It's boring. I care. This is confusing. I feel only contempt. I'm content. I'm dejected. I feel some delight. I feel despair. This is disappointing. That's disgusting. This makes me question it all. I dislike this. What has happened? I am not pleased. This is distressing. I'm eager to go. I'm elated. I'm embarrassed. I feel empathy. I feel empty. I enjoyed that. That was exasperating. That's exhilarating. I burn with ferocity. I feel fond. I'm free. That was frightening. It's frustrating. There's some glee here! I'm a little gloomy. I'm glum. I'm grateful. I'm a little grouchy. Harumph. I feel guilty. I'm happy. I feel hate. I have hope. I cannot find hope. This is humiliating. I take offense. It's interesting. It's irritating. I feel isolated. It makes me jolly. I feel jovial. I feel jubilation. I feel loathing. I'm lonely. I'm lustful. I feel miserable. This is mortifying. I'm nervous. I feel nostalgia. I'm optimistic. It is an outrage. I feel a little panic. I'm patient. I feel passion. It pleases me. I'm proud. My spirit moves. I feel rejected. I'm relieved. I feel regret. I feel remorse. I repent of my deeds. I feel resentful. I feel restless. I've been wronged. Why me? I will serve. This has shaken me. I am ashamed. I'm sympathetic. I feel tenderness. Thrilling. I'm uneasy. I'm unhappy. It's wondrous. It's worrisome. The wrath rises within me... I am ready for this. I just don't know. I'm beat. It could happen! I have my doubts. Let's do this. Things usually don't work out I feel pretty good. This is gaiety. I'm excited. Takes all kinds these days. What is it this time... That did not shock me. I am not upset by this. Grief? I feel nothing. There is no need for celebration. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. I am not feeling sad right now. That was not satisfying. I suppose this would be a joyous occasion. There is no love. I do not see the bliss in this. There is no need to feel vengeful. I laugh in the face of death! I do not accept this. There's not much to admire here. I suppose I should be feel adoration. I'm not feeling very affectionate. I don't feel agitated. I'm not feeling aggravated. I can take this. I guess that would be alienating. That wasn't amazing. I guess I should be feeling ambivalent right now. That was not amusing. I'm not angry. This is nothing. No, that's not annoying. I'm not anxious. If I thought about it more, I guess I'd be apathetic. That is not in the least bit arousing. Astonished? No. I'm not averse to it. I am not held in awe. That's nothing to be bitter about. It isn't boring. I don't care. This isn't confusing. I don't feel contempt. I am not contented. There's nothing to be dejected about. I am not filled with delight. I will not despair. I'm not disappointed. It'll take more than that to disgust me. This won't make me lose faith. I don't dislike that. I'm not dismayed. I feel no displeasure. This isn't distressing. I am not eager. I'm not elated. This isn't embarrassing. I don't feel very empathetic. What's inside me isn't emptiness exactly... I'm not enjoying this. This isn't exasperating. I am not exhilarated. I should be feeling ferocious right now. I am not fond of this. I don't feel free. I guess that could have given me a fright. This isn't frustrating. I'm not gleeful. I'm not feeling gloomy. I don't feel glum. I'm not feeling very grateful. No, I'm not grouchy. That doesn't make me grumpy. I don't feel guilty about it. I am not happy. I feel no hatred. I am not hopeful. I will not lose hope. No, this isn't humiliating. That doesn't insult me. No, I'm not interested. This isn't irritating. I don't feel isolated. I'm not jolly. This doesn't put me in a jovial mood. This isn't the time for jubilation. I am not filled with loathing. I'm not lonely. I am not burning with lust. I'm not miserable. I am not mortified. I don't feel nervous. I'm not feeling nostalgic. I'm not optimistic. This doesn't outrage me. I'm not panicking. I am not feeling patient. I'm not feeling passionate. I take no pleasure in this. I am not proud. This does not move me. I don't feel rejected. I don't feel relieved. I have no regrets. I feel no remorse. I am not repentant. I do not resent this. I don't feel restless. There's nothing to be indignant about. I don't feel sorry for myself. I bow to no one. I can keep it together. I have no shame. There will be no sympathy from me. I don't feel tenderness. There was no thrill in it. I'm not uneasy. That doesn't make me unhappy. There is no sense of wonder. I'm not worried. Wrath has not risen within me. I have no zeal for this. I could be questioning my life right now. This isn't a defeat. I'm not expecting anything. I have no doubts. I'm just not enthusiastic. There's no reason to be pessimistic. I should be feeling great. There is no gaiety. This doesn't excite me. I was reunited with

was reunited with 
through my efforts
and it is all thanks to 

I found myself dead. I found

dead.

I died.

died.
perpetrated 

a production order violation a export prohibition violation a job order violation a conspiracy to slow labor a murder disorderly conduct building destruction vandalism a theft a robbery blood-drinking I told the story of I saw a telling of

the story of 
told the story of 

story of

was told

I recited a recital of

recited 
was recited

played sang chanted spoke performed play speak perform a performance of

was performed

danced I saw a performance of

demanded submission from 
escalated a conflict with 

I realized I am awoken to I played make believe. I played with I have communed with I am a parent. Children. I have fallen for Oh, Is that a weapon? Is this an attack? Who's skulking around there? Somebody up to no good... A battle! There's fighting! I have improved my I have mastered I shall name you This is a true masterpiece. This is a masterpiece.

is dead?

I can't believe

is dead.

It feeds on blood. It is drinking the blood of the living. The battle rages... This is a fight! In the midst of conflict... Has the tide turned? How fragile we are... How fleeting life is... Gruesome wounds! So easily broken... Those injuries... Can it all end so quickly? Our time in

is so brief...

Death is all around us. Death...

is really dead.

, slayer of , slayer.

has killed.

Slayer. I am separated from Oh, where is I am together with my I am reunited with my This is my fight too. I cannot just stand by. I have a part in this. I asked to become a citizen. I brought up the lack of jobs in a meeting. I made a suggestion about work allocations in a meeting. I requested that more weapons be produced in a meeting. I yelled at somebody in charge. I cried on somebody in charge. I told somebody that I am being prevented from leaving. I was yelled at by an unhappy citizen. I was cried on by an unhappy citizen. A visitor complained about being prevented from leaving. I was near to my own arranged I lost a pet. I threw something. I was released from confinement. I lost the baby. My spouse lost the baby. I am wearing old clothes. My clothes are in tatters. My clothes actually rotted right off of my body. I had a nightmare about my deceased pet. I had a nightmare about my deceased spouse. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased mother. I had a nightmare about my deceased father. I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased friend. I had a nightmare about my deceased acquaintance. I had a nightmare about the dead. haunted tormented possessed tortured I was

by the ghost 

of a pet of my spouse of my lover of my sibling of my mother of my father of my child of my animal training partner of my friend of an acquaintance I did my combat drills. I practiced at the archery target. I had a sparring session. I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I was not able to make suggestions about work allocations. I was unable to request weapon production. I could not find anybody in charge to complain at. I could not find anybody in charge to comfort me. I've been on a long patrol. I was nauseated by the sun. I've been out in the sunshine again after a long time away. I'm sleepy. I haven't slept for a very long time. I'm thirsty. I'm dehydrated. I'm hungry. I'm starving. I have been away from people for a long time. I need a drink. I must pray to I need time to contemplate. I need something to do. It has been long time since I've done something creative. I miss having art in my life. I need some excitement in my life. I need to learn something new. I want to spend some time with family. I want to see my friends. I'd like to hear somebody eloquent. I long to uphold the traditions. I need to pause and reflect upon myself. We must make merry again. I wish to make something. I must practice the fighting arts. I need to perfect my skills. I just want to slow down and take it easy for a while. I long to make romance. It would nice to get out in nature and see some creatures. I want to see a great beast. I need more. I could really use a good meal. I just want to fight somebody. This place could really use some more trouble. I'm feeling argumentative. I need to wear fine things. I need to get away from here and wander the world. I just wish to help somebody. I want to puzzle over something. I have unmet needs. I've been injured badly. I've been wounded. I didn't sleep soundly due to the noise. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I was able to rest up. I was caught in freakish weather. I was out in the rain. I've been rained on. It was raining on me. I was in a snow storm. I was out in a blizzard. It was snowing on me. I got caught in a miasma. I was caught in smoke underground. I was close to a waterfall. I got caught in dust underground. I was considering the demands I've made. A criminal could not be properly punished. My punishment was reduced. I won the election. I was re-elected. I can now reside in I am now part of I was denied residency in I was rejected by My request was approved. My request was ignored. Nobody could be punished for failing to obey my commands. My punishment was delayed. A criminal's punishment was delayed. There are not enough cages and chains. My mandate was ignored. A mandate deadline was missed. There wasn't enough work last season. I smashed up a building. I toppled something over. I have attained a higher rank of nobility. I have entered the nobility. I was knocked out by a cave-in. My deadline was met. I am uncovered. I don't have a shirt. I have no shoes. I had to eat my beloved pet to survive. I had to eat one of my favorite animals to survive. I had to eat vermin to survive. I started a fist fight. I beat somebody as a punishment. I was beaten as a punishment. I was beat somebody with the hammer. I was beaten with the hammer. I could not find the hammer. I have been eating the same old food. I ate rotten food. I put on a

well-crafted
finely-crafted
superior

n exceptional

truly splendid
item.

I ate a meal. I had a drink. I don't have enough chests. I don't have enough cabinets. I don't have enough weapon racks. I don't have enough armor stands. Somebody has better burial office dining sleeping

arrangements than I do.

There aren't enough dining tables. I ate at a crowded table. I ate in a dining room. I didn't have a dining room. There aren't enough chairs. I formed a bond with my animal training partner. I was rescued. I brought somebody to rest in bed. I felled a tree. I slaughtered an animal. I put a creature in a cage. I chained up a creature. I gelded a creature. I finished up some work. The tax collector's escorts stole my property. I lost some property to taxes. I do not have adequate protection. I was unable to reach a room during tax collection. I was misinformed about a room during tax collection. I pleased the nobility. Tax collection went smoothly. I disappointed the nobility. The tax collection did not go smoothly. I made friends with a new friend I got into an argument I am forming a grudge against somebody I was accosted by I was pestered by I acquired something. I adopted a new pet. I played with my pet. I was confined. Somebody dead was convicted of a crime. An animal was convicted of a crime. The victim of a crime was somehow convicted of that very offense. The criminal was convicted and I received justice. My family received justice when the criminal was convicted. I had a bath. I had a bath with soap! I killed somebody in a sparring accident. I was attacked. I was attacked by the dead. I was attacked by my own dead I have been drinking the same old booze. I drank bloody water. I drank slime. I drank vomit. I drank gooey water. I drank water mixed with ichor. I drank water mixed with pus. I drank foul water. I had a drink, but it had gone bad. I drank water without a well. I had a drink without using a goblet. I was near to a caged I slept without a proper room. I slept in a bedroom. I slept on the floor. I slept in the mud. I slept in the grass. I slept on a rough cave floor. I slept on rocks. I slept on ice. I slept in the dirt. I slept on a pile of driftwood. My artwork was defaced. I was evicted. I taught I learned about I wrote an untitled composition I read I learned powerful knowledge I've made a breakthrough regarding I just don't understand I've been discussing I've been mulling over I gave birth to I got married. I have new siblings. I have a new sibling. I have become a parent I received water. I gave somebody water. I received food. I gave somebody food. There was an incident. The body of my pet my spouse my lover my sibling my mother my father my child my animal training partner my friend my acquaintance

decayed without burial.

I visited with my pet. I talked to my spouse. I talked to my lover. I talked to my sibling. I talked to my mother. I talked to my father. I talked to my child. I visited with my animal training partner. I talked to my friend. I talked to an acquaintance. I talked to somebody. I conducted a meeting in a setting worthy of legends a fantastic setting a great setting a very good setting a good setting a horribly substandard setting a horrible setting an awful setting a very poor setting a poor setting I conducted an official meeting in a bedroom. I conducted an official meeting in a dining room. I had no room for an official meeting. I thought about my tomb. I do not have a tomb. I talked to somebody important to our traditions. in a time before time in the future just now a few minutes ago not a quarter hour ago not a half hour ago not one hour ago a few hours ago not one day ago a few days ago several days ago a week ago a few weeks ago a month ago a few months ago months ago a year ago a few years ago several years ago many years ago long ago long, long ago I slew a creature creatures a member the forces many foes

was slain

by a by the forces of

died

many died the forces of

in 

It is scorching hot! It is freezing cold! Is that

falling outside?

Looks like rain outside. Looks to be snowing outside. Look at the fog out there! There is fog outside. There is a mist outside. Seems a pleasant enough night dawn sunset

out there.

I wonder what the weather is like outside. What is this? It is raining. It is snowing. Curse this fog! I cannot see a thing. I hope this fog lifts soon. I hope this mist passes. Look at those clouds! The weather does not look too bad today. The weather looks to be fine today. The stars are bold tonight. It is a starless night. It is hot. It is cold. What a wind!

 And what a wind!

It is a nice temperature today. worthlessness value nuances loyalty family friendship power truth cunning eloquence fairness decorum tradition artwork cooperation independence stoicism introspection self-control tranquility harmony merriment craftsmanship martial prowess skill hard work sacrifice competition perseverance leisure commerce romance nature peace knowledge suspicion alarm shock horror grief triumph rage grim satisfaction fear sadness love bliss vengefulness terror acceptance admiration adoration affection agitation aggravation agony alienation amazement ambivalence amusement anger anguish annoyance anxiety apathy arousal astonishment aversion bitterness boredom caring confusion contempt contentment dejection delight despair disappointment disgust disillusioned dislike dismay displeasure distress eagerness elation embarrassment empathy emptiness enjoyment exasperation exhilaration ferocity fondness free fright frustration glee gloom glumness gratitude grouchiness grumpiness guilt happiness hatred hope hopelessness humiliation insult interest irritation isolation jolliness joviality jubilation loathing loneliness lust misery mortification nervousness nostalgia optimism outrage panic patience passion pleasure pride rapture rejection relief regret remorse repentance resentment restless righteous indignation self pity servile shaken shame sympathy tenderness thrill uneasiness unhappiness wonder worry wrath zeal angst defeat expectancy doubt enthusiasm pessimism euphoria gaiety excitement ([LIP]) ([lip]) I don't remember clearly. What happened? I am your loyal

 The task is accomplished.
has been driven from 
 The need for my task seems to have passed.
 The enemy will be driven off.
 There will be no rest for the enemy.
 I am a little confused.
 I am sort of confused.

I am confused. I am very confused. Commendable! Your loyalty and bravery cannot be denied. . What do you command? I wish to become a tavern keeper performer scholar mercenary monster slayer scribe . Will you have me? I ask that

be made 

. Will you have us? Yes, you'd make a fantastic

here.  Make us proud!

I'll need to see something impressive before I consider it. I would love to join . Can I perform with you? Welcome to You just aren't good enough yet, but you should keep performing. Would you like to join ? The troupe could use your talent. Yes! It'll be great to perform with you. I'm sorry, but I can't join the troupe. I'm kicking you out of I'm leaving I cannot accept this honor. I am sorry. Gladly. I will be your I am sorry. I do not think there is room for me. You are not worthy of such an honor yet. I am sorry. Gladly. You are now one of my I am sorry. There is no room for you here. You can no longer be a I would be honored if you would become a . Will you have me as I would be honored to serve as a Come with me and I'll bring you to safety. Please help me! Salutations Greetings Hello An honor as always. How can I be of service? . It is good to see you.

is dumbstruck for a moment.

A legend? Here? I can scarcely believe it. I am honored to be in your presence. It is an honor. Your name precedes you. Thank you for all that you have done. It is good to finally meet you! Welcome home, my child. . What can I do for you? You are welcome at . Please be respectful of the materials. How are you, my It's great to have a friend like you! And what exactly do you want? Are you ready to learn? Been in any good scraps today? Let's not hurt anybody. Make any good deals lately? Long live the cause! Thank you for keeping us safe. Don't let the enemy rest. Don't try to throw your weight around. I have nothing for you. I value your loyalty. It really is a pleasure to speak with you again. Do you have a story to tell? Have you written a new poem? Is it time to make music? Are you still dancing? Are in a foul mood? You'll get nothing from me with your flattery. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. I hate you. I must obey the master! Gwargh! Ahhh... Don't talk to me. Behold, mortal. I am a divine being . I know why you have come. Well, let's see...

 we've got 

deaths the death law-breaking the fighting armies on the march the army on the march abductions the abduction occupations the occupation beasts the beast criminals bandits skulking vermin bone-chilling horror ruffians open war brewing trouble with our neighbors I've forgotten what trouble it was... Wait here until I return. Let's continue onward together. Can you tell me the way to What do you think of me? What can you tell me about yourself? What can you tell me about Can you tell me where I can find Please guide me to We can no longer travel together.

 I'm giving up on this hopeless venture.
 We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 I'm returning on my own.
 I hope you find what you are seeking here.

Now we will live under They must be stopped by any means at our disposal. It's not my problem. It was inevitable. This is the life for me. I don't know anything else about them. We are in the right in all matters. It's for the best. I don't care one way or another. I hate them. I am afraid of them. They are terrific. Now we will have to build our own future. Are we close? You are bound to obey me. How are you enjoying the adventure? Where should I take you? Soon the world will be set right. We shall bring

home safely.

Are you looking forward to the performance? I've forgotten what I was going to say... Tell me about the deaths the law-breaking the abductions the beasts the criminals the bandits the skulking vermin the bone-chilling horror the ruffians the open war the brewing trouble How have things been? How's life here? It has been the same as ever. The group must be driven off or subjugated. could afford to learn a lesson or two, though open conflict would be unwise.

 In any case, peace is no longer an option.
 This war must end with our victory.
 Their tribute is not enough.
 We can no longer pay them homage.
 I tire of this pointless skirmishing.
 I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
is not at war with us
is at war with us.
is paying us tribute
accepts our tribute
is skirmishing with us.
is unknown us.

and there is friendship between our peoples. and there is no hard feeling between our peoples. but there is ill-will between our peoples. The trouble started because of a dispute over the treatment of animals the treatment of plants torture a formalized agreement truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties prior aggression by the adversary a first contact that went horribly wrong the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen an incident involving a lost diplomat a disagreement over prior treaties an incident involving a trade caravan territory water rights grazing rights fishing rights rights-of-way livestock ownership general ill feelings over past historical events a previous war a previous battle a previous duel a previous conquest an abduction an act of theft an attack by a beast a journey a previous insurrection a special occasion a performance a competition a procession a ceremony a purge There is also a family matter the issue of their godlessness the issue of their worship of the issue of their oneness with the natural issue of their worship of the natural issue of their oneness with Be careful, for their leader

is my 

It does not help matters that their leader I don't really know. They do not feel challenged at all. They still hold this area, but they do not feel certain. Their strength has been challenged, and their hold has loosened. Their strength has been broken. They consider you an infamous villain among those opposing them. They consider you a leader of the opposition. They consider you a key figure in the opposition. You are considered an integral part of the opposition. You are considered part of the opposition. There are guards patrolling There are guards in the mead hall a cottage the keep the great tower a house a hillock a tree an abandoned shop a food imports store a clothing imports store a general imports store a cloth shop a leather shop a woven clothing shop a leather clothing shop a bone carver's shop a gem cutter's shop a weaponsmith's shop a bowyer's shop a blacksmith's shop a armorsmith's shop a metal craft shop a leather goods shop a carpenter's shop a stone furniture shop a metal furniture shop a tavern the imported goods market the imported food market the imported clothing market the meat market the fruit and vegetable market the cheese market the processed goods market There is a long-ranging patrol I have no idea.

 I'd watch out for them.  

There are no fewer than

other groups vying for control.
are vying for control.

I haven't heard anything like that. No fewer than

groups fled.

One group organized itself. A few separate groups were organized.

fled before the attack.

Nobody I remember. You sound like a troublemaker.

has occupied 
rules 

I am

is a group of 
 I rule 
from this capital as well
 Not that it matters, as 
abides here in magnificence
 Not that it matters, as the seat of 
is here, and 

the blood-drinker allows no chattel to rise the law is absolute

 The seat of 
is also located here
agreed to 
offer of tribute from 
refused 
demand of tribute from 
accepted a peace offer from 
to stop the conflict between 
refused an offer of peace from 
regarding the conflict between 
informed 
that tribute would no longer be offered 
claimed 
in the name of 
became 

ruler , replacing

 I hear 
has a real mean streak.
 Best keep your head down.

I hear that there is an insurrection against I hear that lost

after an insurrection

waited out an insurrection in crushed an insurrection in We reclaimed I hear that a group calling itself

reclaimed 
on behalf of 

We founded

founded 
after a long journey from the lands of 

I hear that a group from

left to reclaim the ruins
left to found a new settlement

This place has been conquered

has been conquered

We formed

in order to find better lives
moved on in search of a better future
after the horrible mismanagement of 

We had to pull out of

gave up on their occupation of 

We banded up as

and escaped

I hear that refugees calling themselves

fled
from 
just before an army
led by 
descended upon the place.

I heard that I heard that there was an incident. was kidnapped Goodbye.

lives in 

If you want to find a relative, If you want to offer your condolences,

should talk to 
should travel to 

We weren't personally acquainted. You may enjoy these times of peace, but remain vigilant. My condolences. What will you do about it? What should I do about it? Let's entertain the world together! Come, join me on my adventures! Join me and we'll bring this poor soul

back home!

Join me and we can shake off the yoke of the oppressors the weary shoulders of the people of this place

forever!

I'm with you on this. Thank you! This must be stopped by any means at our disposal. It is terrifying. I don't know anything about that. I hate it. I am afraid of it. That is sad but not unexpected. That is terrible. That's terrific! I enjoyed performing. It was legendary. It was fantastic. It was great. It was good. It was okay. I agree completely. So true, so true. No doubt. Truly. I concur! This storyteller This recitation That sounds just like the This

player

This singer This chanter This dancer is fantastic! is awesome! is magnificant! ? Unbelievable talent! . How can I even describe the skill? is legendary. ! Amazing ability. That sounds almost like the is great. is splendid. is really quite good! shows such talent. That sounds like the is good. is pretty good. is alright! has promise. That sounds vaguely like the is okay. is fine. is alright. could be better. could be worse. is middling. Is that supposed to be the is no good. stinks! is lousy. is a waste of time. couldn't be much worse. is terrible. is just bad. doesn't belong here. makes me retch. ? Awful. This is my favorite dance. The accompaniment is my favorite music. This is my favorite music. The lyrics of the accompaniment are my favorite poetry. The lyrics are my favorite poetry. This is my favorite poetry. I love the reflective lyrics of the accompaniment. I love the reflective lyrics. I love reflective poetry. I hate the self-absorbed lyrics of the accompaniment. I hate the self-absorbed lyrics. I hate self-absorbed poetry. I love the riddle in the lyrics of the accompaniment. I love the riddle in the lyrics. I love riddles. Why is there a riddle in the lyrics of the accompaniment? I hate riddles. Why is there a riddle in the lyrics? I hate riddles. I hate riddles. The lyrics of the accompaniment are so embarrassing! The lyrics are so embarrassing! This poetry is so embarrassing! The lyrics of the accompaniment are so funny! The lyrics are so funny! This poetry is so funny! I love the raunchy lyrics of the accompaniment! I love the raunchy lyrics! I love raunchy poetry! I love the ribald lyrics of the accompaniment. I love the ribald lyrics. I love ribald poetry. Must the lyrics of the accompaniment be so off-putting? These lyrics are simply unacceptable. I hate this sleazy sort of poetry. I love the light lyrics of the accompaniment. I love the light lyrics. I love light poetry. Couldn't the lyrics of the accompaniment be a bit more somber? These lyrics are too breezy. I prefer more weighty subject matter myself. I love the solemn lyrics of the accompaniment. I love the solemn lyrics. I love solemn poetry. The lyrics of the accompaniment are way too serious. These lyrics are too austere. I can't stand poetry this serious. Nevermind. I'd like to stay here another day if you don't mind. Please let me shelter here for the night. Uh... what was that? Of course. My pleasure. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Ah, I'm sorry. Permission is not mine to give. Here's something you might be interested in... I've decided. Let's call our troupe I've forgotten what to say... I'm in charge of

now.  Make way for 

I've forgotten my bold pronouncement... Let's trade. What's available here? I'd just as soon you went someplace else. You have been such a good trade partner. It's such a pleasure to serve you. My good friend. My companion. It is good to see you here. Long live the cause. Loyalty should be rewarded. What stories you tell! It's such an honor to have you here. The poet! It's such an honor to have you here. My talented bard! It's such an honor to have you here. What a dancer! It's such an honor to have you here. Your selfless dedication is appreciated here. There's no need for trouble here. We have many drinks to choose from. [You receive a list.] We have

 All drinks cost 
for a mug.
 All drinks are free, of course!

You have a room here, and you can stay longer if you like. We rent out a room rooms

a night.

a free room free rooms . Let me know and you can stay as long as you like. This is not that kind of establishment. Tavern keeper! One Uhh... nevermind. I'd like the I'd like a room. I'd like my room for another night. I'll be back with your drink in a moment. Your room is somewhere You'll have the room for another day. I'm glad you're enjoying your stay. this hall this keep this temple this library this establishment this tower this market this tomb this dungeon these sewers these catacombs this spire This is my new home. Intruder! Intruder! Would you agree to become someone , taking over my duties and responsibilities? Would you please adopt this poor nameless child I accept this honor. I am sorry, but I am otherwise disposed. I will accept the child into my home. It has always been my dream to start a family. This must be the will of I'm sorry, but I'm unable to help. Why are you traveling? Do they have a firm grip on these lands? Where are their forces? Are there patrols or guards? Does anybody else still have a stake in these lands? Did anybody flee the attack? Tell me about the local ruler. Does this settlement engage in trade? Tell me about those places. Look at the sky! Are we in the Underworld? What an odd glow! At least it doesn't rain down here. Is it raining? I have confidence in your abilities. What a strange place! It is invigorating to be out in the wilds! It is good to be outdoors. Indoors, outdoors. It's all the same to me as long as the weather's fine. How I long for civilization... I would prefer to be indoors. How sinister the glow... I would prefer to be outdoors. It is good to be indoors. It sure is dark down here. Where am I? Tell me about this area. Let us stop this pointless fighting! I accept your offer. I have no reason to accept this. Gladly. May this new age of harmony last a thousand year. Never. I agree to submit to your request. I will not bow before you.

offers to pay homage to 
will no longer pay homage to 

Let there be peace between

must pay homage to 
or suffer the consequences.

Drop the object I can't remember Where is You must yield! The bond is broken! Return to the Underworld and trouble us no more! You are bound to me! Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. You look like a mighty warrior indeed. How are you feeling right now? Tell me about your family. Of course. Yes, let's go. Sorry, I'm otherwise occupied. You'll have to talk to somebody older. Really? Please come closer. Fantastic! Please come closer and ask again. Really? Alright. Of course. Let's do business. Come see me in my store sometime. Come see me at the trade depot sometime. Come see me in the market sometime. Please be patient. I'll have your order ready in a moment. We don't offer any specific services here. Yes, I can serve you when we're both there. I don't work here. You haven't ordered anything. Would you like something? You should probably try a shopkeeper. No such place exists.

is well-traveled and would probably have that information.
 However, the 
not be able to guide you personally.  It is the best I can do.

I don't know myself, and I don't even know anybody that could tell you. Who? I don't remember what I was going to say... Probably on the move or deep underground, but I can't be sure. I'm returning to my home in I'm going to

to take up my position
as 
to move into my new home with 

spouse wife husband

to start a new life
in search of a thrilling adventure
in search of excitement
in search of adventure
in search of work

, and wealth and pleasures beyond measure! . Perhaps I'll finally make my fortune!

and maybe something to drink as well!

I'm on an important mission. I'm returning from my patrol. I'm just out for a stroll. I was just out for some water. I was out visiting the temple. I was just out at the tavern. I was out visiting the library. I'm walking my patrol. I'm going out for some water. I'm going to visit the temple. I'm going out to the tavern. I'm going to visit the library. I'm not planning a journey.

trades directly with no fewer than 
other major settlements.
 The largest of these is 
engages in trade with 

There are

villages which utilize the market here.

The villages The village

is the only other settlement to utilize the market here.
utilize the market here.

This place is insulated from the rest of the world, at least in terms of trade. The people of

go to 
to trade.
other villages which utilize the market there.
is the only other settlement to utilize the market there.
also utilize the market there.

There's nothing organized here. Where? That's me. I'm right here. Yes, master. Ask and I shall obey. Ask me when I've returned to my home! I'd rather not say. mother father parent daughter child grandmother grandfather grandparent grandchild brother sister sibling aunt uncle niece nephew cousin , is it really you? Dear Is it really you? get your your very own real authentic clear all the way distant faraway fair the great here right here ! Today only ! Limited supply ! Best price in town

were 
was 

tanned made

right here in 

town the surrounding area just outside town a village nearby the settlements

out to the 

some of my kind some of our kind out to the Are you interested in Might I interest you in Great Splendid Good Decent Fantastic Excellent right there my good woman person Stop! This isn't happening! We yield! We yield! I yield! I yield! We will fight no more. I will fight no more. Never! You first, coward! Okay! I'll do it.

spits out 
drops 

Over my dead body! I am compelled to continue! Maybe you're right. Yes, I can see it clearly now. I have been so foolish. Yes, I agree. You know, I think you're right. Though I cannot agree fully on a slight technicality, Despite some minor reservations... Even if I don't change my mind, Ignoring that I don't quite concur... Although my own insignificant beliefs lie elsewhere, you are so clever I must concede! I admire how brilliant you are! I must say that is a truly insightful observation! I confess your stunning argument overwhelms me! I am overmastered by your presence! we can both agree you are by far the most persuasive! no one can deny your genius! you needn't indulge my trivial thoughts! I am so nearly swayed by your greatness alone that we can simply assign you the victory! Base flattery! You dare to flatter me?! How dare you?! Insufferable! You mock me?!

 I will settle this my way.
 This conversation is over.

You insult me with your flattery You insult me with your derision , but let us move on. If you insist so strongly, we can move on. Well, there must be something else to discuss. Fine. Let's drop the argument. How gracious! You are right. Let's move on. There must be something else to discuss. Let's drop the argument. Yes, let's move on. Huh? Ack! Uh... How unreasonable! Were you trying to make an argument? Give me a break. Are you being serious? What? Wait, what? What did you just say? Forgive me, but Am I supposed to engage with that? You must be joking. I've heard it all now! Oh, no, That's absurd! that is the stupidest statement I have ever heard. don't waste my time with this drivel. really, I've been over all this nonsense before. I couldn't follow your rambling. I'm having trouble taking you seriously. nobody could possibly believe that. it would amaze me if somebody actually thought that. there's just no way you can believe something so stupid. the things some people think just boggle the mind. you should keep your weird thoughts to yourself. that isn't at all convincing. I'm appalled. Shameful. You're wrong. Unbelievable. Really. It's wrong. I don't want to argue. I don't know what to say. I guess I'm not sure. I disagree. I cannot agree. That's wrong. That's not right. I beg to differ. Pause to consider. You are thinking about this all wrong. Stop and reflect. I don't agree. Just think about it. I must insist. No, I mean it. You must be convinced. I require a substantive reply. I sense you're wavering. Well, I believe... something else. I believe... something. Help! Save me! I must withdraw! Fool! What is this madness? Calm yourself!

(to 

PLACE the wilds something CONTEXT ENTITY HIST_FIG ABSTRACT_BUILDING SITE SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY BREED BATTLEFIELD INTERACTION_INSTANCE WRITTEN_CONTENT IDENTITY INCIDENT CRIME REGION_WEATHER CREATION_ZONE VEHICLE ARMY ARMY_CONTROLLER ARMY_TRACKING_INFO CULTURAL_IDENTITY AGREEMENT POETIC_FORM MUSICAL_FORM DANCE_FORM SCALE RHYTHM OCCUPATION SPEAKER AUDIENCE A night creature has infiltrated our communities and now makes prey of us. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place if you wish to confront This insidious evil is Seek this place if you hunt The creature is Slave Prisoner

 Body corrupted beyond reckoning, 
assumes a beastly form to terrorize us.
 Knowing no mercy, 

devoured devoured our livestock stole stole our treasures destroyed a mead hall a keep a temple a library a tower a market a tomb an underworld spire a dungeon the sewers the catacombs destroyed our homes profaned disturbed profaned our homes

 This bloodsucking fiend 
 This vile fiend 

even murdered has even killed has killed

lust for murder

, among them

calms down.]
 There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
 None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
pauses to regain 
composure.]
 It pains me all the more, for the foul villain 

was once

my own 

, now twisted into monstrosity , now cursed

 Save us from this 

traitor

 Beware!  It it said that only 
 It is said that 
harms the creature.
 Other arms may not cut so deeply.

Our people have been pestered by skulking villains. A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. A sprawling criminal organization has left our people living in fear. A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on over at

 They have a 
called 
somewhere 

around here A bandit gang led by calling itself has been harassing people on the street! has been harassing people over in The army of

is marching here!
is marching on 

There's absolutely nothing interesting around here. I am a

of the 

, as are you forgetful guard I am a slave of I am a prisoner of Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death?

is overcome for a moment.

] No... I don't want to talk about it. There is a great keep there

named 

There is a tavern there There is a temple

there

There is a library there There is a tomb

housing 
is there.

It is a place of great evil.

looks around nervously and leans forward, speaking quietly.
 It is rumored that the dead rise and stalk the living!

That place is blessed. Savage beasts call it their home. ! It's terrifying.

have been known to hunt out there.
roam freely out there.

I don't know very much about it. I am the

STRANGUS 
AUGIS 
STORKIS 

[PRO_SUB] [PRO_OBJ] [PRO_POS] I've defeated many fearsome opponents! We are in

 [You receive a detailed description.]
is in 

I've heard of a place called The surrounding area is called Search first in a dark tower the dungeon

here

Search first in the mead hall to the Search first in a cottage to the Search first in the keep to the , for I speak of our master Search first in the great tower to the Search first in a house to the Search first in a hillock to the Search first in a tree to the

to the 

Search first by the well to the Must be right around here somewhere. I'm not sure exactly where to look. Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. Take me away from here. Let us leave as soon as possible. This is a cause worthy of struggle. I'm sorry. My duty is here. That's such a fantastic idea. I can't wait to be off! It's such a noble pursuit. Let's go immediately! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! I'd love to travel and create art. The performing arts are so important. Let's go! Let's spread the joy! The performances will be great. A demonstration of your skill might convince me. Keep practicing! Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. I have no interest in your objectives. I am unfit to brave danger with you. I would... rather not. Greet listener greet hello Nevermind nevermind Summarize the many troubles trouble Demand an item (barter screen) demand object Express your emotions (new menu) express feeling emotion State your values (new menu) state values Ask favor, place request, make demand or issue order (new menu) favor request order Create a performance troupe together (group naming menu) troupe Claim this site for yourself (group naming menu) claim Claim this site for yourself and Ask about somebody (new menu) reputation Ask for directions (new menu) directions where Bring up specific incident or rumor (new menu) incident rumor tell Ask about death crime fight conflict army march abduction kidnap occupation beast criminal bandit skulking vermin ruffian Inquire about any troubles troubles Request a guide to Ask for directions to yourself Ask for the whereabouts of Ask listener to wait here wait stay Ask listener to follow you follow come Cancel the agreement cancel leave Complain about the agreement complain Bring up the journey together journey agreement Tell listener that nothing has changed nothing Give an order based on 's relationship with Go into diplomacy relations land Summarize the hold of

on its territory

patrol guards forces Summarize the local disposition of the forces of other rebels opposition stakeholders Summarize your views on the opposition to overview Describe the refugees created by the attack of accuse troublemaker Accuse the speaker of being a troublemaker Summarize your views on Summarize the conflict in which you slew

(This occurred 
at this location

rescue reunion reunited Bring up your reunion with Bring up the reunion of Bring up your death Bring up the death of Bring up production order violation production violation export prohibition violation export prohibition job order violation conspiracy to slow labor conspiracy slow labor crime of murder murder disorderly conduct building destruction crime of theft theft crime of robbery robbery crime of blood-drinking blood drinking submission

demand of submission from 
attack on 
escalated attack on 

succession leader Spread rumor of

ascension

presence

presence

's presence tribute 's acceptance of 's offer of tribute 's refusal of 's demand for tribute 's offer of peace 's cessation of tribute to 's claim harassment 's harassment withdrawal 's withdrawal from refugees flight 's flight 's abandonment insurrection Spread rumor of the insurrection

against 

Spread rumor of the overthrow revolution overthrow failure failed insurrection crushed insurrection crushed reclaim 's reclamation founding 's foundation 's march

to reclaim 
to found a site in 

invasion

toward 

Spread rumor of the occupation of Spread rumor of your reunion with Spread rumor of the reunion of

death

Spread rumor of your abduction Spread rumor of the abduction of Trade or settle debts trade barter deal debts sell Ask about available services, drinks, rooms, etc. service room List available services list Yell out service order Order free drink Rent room for Request free room extend rent Extend room rental for Extend use of free room Confirm service order confirm Exchange, give or take personal items exchange give take Ask listener to join you (new menu) join Ask about the structure you are in structure Inquire about listener's profession profession work Ask how listener is feeling feelings emotions Ask about listener's family Ask for permission to stay for a day sleep permission rest Ask for a cease to hostilities cease stop Ask the listener for the location of the object location Agree to have

accept homage from 

agree Refuse to have refuse Agree to make peace between Refuse to make peace between

pay homage to 

Offer to have offer homage Cancel tribute from Offer peace between Demand that Demand that the listener drop drop Demand that the listener yield yield surrender Welcome yourself to your new home welcome home Raise alarm intruder Brag about your past violent acts brag boast transfer position Offer listener your position as adopt Ask listener to adopt Accept the position Refuse the position Agree to the adoption Refuse the adoption Ask listener why they are traveling travel Ask how strong this group's hold over its lands is hold withdraw Ask about the position of this group's forces guard armies scout Ask about other groups with a stake in this site groups exile Ask if anybody fled from this site flee fled Ask about the local ruler Ask about this site's neighbors and trade partners neighbors village Comment on weather weather Offer encouragement encourage Comment on natural surroundings Ask about the surrounding area surroundings area Invoke true name to banish listener invoke name banish Invoke true name to compel service from listener Accuse listener of being a night creature creature Say goodbye goodbye done quit Bypass greeting (new menu) bypass skip Change the subject (new menu) change subject back Return to current topic (new menu) return Refuse to share this information Say that you have no family Say that you don't remember Ask what happened what happened Ask listener to join you and be rescued Give report pertaining to service as a duty report Praise listener for completing the task praise task Request duty or advice pertaining to service as a advice Ask to be made a tavern keeper monster slayer Ask for

to made 

tavern keepers performers scholars mercenaries monster slayers scribes Grant listener work as grant Grant

work as 

Refuse listener work as Ask to join Accept into accept Refuse request to join Invite listener to join invite Accept invitation to join Refuse invitation to join decline Leave Kick listener out of kick Refuse invitation to become a Accept invitation to become a Refuse request to become a Accept as a Revoke listener's status as a revoke Invite listener to become a Ask to become a Ask to be rescued Reply to greeting reply Refuse conversation Reply to greeting (impersonation) impersonate State 's location

to be 

suggest Suggest talking to

to offer condolences

Suggest traveling to

to find a relative

State that you weren't acquainted Tell listener to enjoy peace and remain vigilant enjoy vigilant Offer condolences condolences sorry Ask listener's course of action action Request suggestion for course of action Ask listener to join you as entertainer entertain Ask listener to join you on adventures adventure Ask listener to guide you to a location guide site place Respond to join request respond Ask listener to join you in a rescue Ask listener to join you in an insurrection State opinion that it must be stopped with violent force force State opinion that it is not your problem State opinion that it was inevitable inevitable State opinion that this is the life for you life State opinion that it is sad but not unexpected expected State opinion that it is terrible terrible State opinion that it is terrifying terrifying State that you don't know anything about it State that you are right in all matters right State that it is terrific terrific State that it is for the best best State that you don't care State your general hatred hate State your general fear afraid State that you enjoyed performing performing State that it was legendary legendary State that it was fantastic fantastic State that it was great great State that it was good State that it was okay okay Agree completely State that this is fantastic State that this is great State that this is good State that this is okay State that this is no good State that this is your favorite dance favorite State that this is your favorite music State that this is your favorite poetry poetry State that you love reflective poetry reflective State that you hate reflective poetry State that you love riddles riddle State that you hate riddles State that you are embarrassed by this kind of humor embarrassed humor State your amusement amused funny State that you love raunchy poems raunchy poems State that you love ribald poems ribald State that you disapprove of ribald poems State that you love light poems light State that you hate light poems State that you love solemn poems solemn State that you hate solemn poems Grant sleep permission Deny sleep permission deny Comply with order comply Agree to follow Apologize for being otherwise occupied apologize occupied Refer listener to somebody older refer older Ask listener to come closer closer Do business business Initiate bartering Ask listener to come to the trade depot later later Ask listener to come to your store later Ask listener to come to the market later Remind listener of pending service pending Tell listener that no services are available Tell listener both of you must be at location both Tell listener you don't work here Mention services to listener Tell listener to try a shopkeeper shopkeeper Tell listener about Provide directions to Recommend

as a guide

Profess total ignorance Tell the listener that

is dead

dead Give your opinion of opinion Provide the location of Provide the whereabouts of Explain your current journey explain Say something about this site's trade partners Say something about the local area Tell the listener that they've found you found Grovel before your new master grovel master Ask listener to wait until you've returned home Say something general about your emotional state or thoughts thoughts Say something about your family Announce that you are hunting in your lair hunt lair Express astonishment at seeing surprise astonished Hawk your wares hawk Yield in terror Yield Agree to cease hostilities Refuse to cease hostilities Agree to comply with demand Refuse to comply with demand Refuse to yield Fail the struggle against great alarm outburst fail Fail the struggle against great shock Fail the struggle against great horror Fail the struggle against great grief Fail the struggle against great rage Fail the struggle against great fear Fail the struggle against great sadness Fail the struggle against great terror Fail the struggle against great agony Fail the struggle against great anguish Fail the struggle against great despair Fail the struggle against great dismay Fail the struggle against great distress Fail the struggle against great fright Fail the struggle against great misery Fail the struggle against great mortification Fail the internal struggle, completely shaken Fail the struggle against existential crisis State feelings of great suspicion Verbally struggle against great alarm struggle Verbally struggle against great shock Verbally struggle against great horror Verbally struggle against great grief State feelings of great triumph State feelings of great grim satisfaction Verbally struggle against great fear Verbally struggle against great sadness State feelings of great satisfaction State feelings of great love State feelings of great bliss State feelings of great excitement State feelings of great gaiety State feelings of great joy State feelings of great vengefulness Verbally struggle against great terror Verbally struggle against great agony Verbally struggle against great anguish Verbally struggle against great despair Verbally struggle against great dismay Verbally struggle against great distress Verbally struggle against great fright Verbally struggle against great misery Verbally struggle against great mortification Verbally struggle, greatly shaken State feelings of great acceptance State feelings of great admiration State feelings of great agitation State feelings of great aggravation State feelings of great alienation State feelings of great amazement State feelings of great ambivalence State feelings of great anger State feelings of great annoyance State feelings of great anxiety State feelings of great apathy State feelings of great arousal State feelings of great astonishment State feelings of great aversion State feelings of great awe State feelings of great bitterness State feelings of great boredom State feelings of great caring State feelings of great confusion State feelings of great contempt State feelings of great dejection State feelings of great disappointment State feelings of great disgust State feelings of great disillusionment State feelings of great dislike State feelings of great displeasure State feelings of great eagerness State feelings of great embarrassment State feelings of great empathy State feelings of great emptiness State feelings of great exasperation State feelings of great ferocity State feelings of great frustration State feelings of great gloom State feelings of great glumness State feelings of great gratitude State feelings of great grouchiness State feelings of great grumpiness State feelings of great guilt State feelings of great hatred State feelings of great hope State feelings of great hopelessness State feelings of great humiliation State feelings of great insult State feelings of great interest State feelings of great irritation State feelings of great isolation State feelings of great loathing State feelings of great loneliness State feelings of great lust State feelings of great nervousness State feelings of great nostalgia State feelings of great optimism State feelings of great outrage State feelings of great panic State feelings of great patience State feelings of great passion State feelings of great rejection State feelings of great relief State feelings of great regret State feelings of great remorse State feelings of great repentance State feelings of great resentment State feelings of great restlessness State feelings of great righteous indignation State feelings of great self-pity State feelings of great servility State feelings of great shame State feelings of great sympathy State feelings of great tenderness State feelings of great uneasiness State feelings of great unhappiness State feelings of great wonder State feelings of great worry State feelings of great wrath State feelings of great zeal State feelings of great adoration State feelings of great affection State feelings of great amusement State feelings of great contentment State feelings of great delight State feelings of great elation State feelings of great enjoyment State feelings of great exhilaration State feelings of great fondness State feelings of great freedom State feelings of great flee State feelings of great happiness State feelings of great jolliness State feelings of great joviality State feelings of great jubilation State feelings of great pleasure State feelings of great pride State feelings, greatly enraptured State feelings, greatly thrilled Verbally struggle against looming existential crisis Verbally struggle, greatly defeated State feelings, greatly expectant Verbally struggle against great doubt State feelings of great enthusiasm Verbally struggle against great pessimism State feelings of great euphoria State feelings of suspicion Verbally struggle against alarm Verbally struggle against shock Verbally struggle against horror Verbally struggle against grief State feelings of triumph Verbally struggle against rage State feelings of grim satisfaction Verbally struggle against fear Verbally struggle against sadness State feelings of satisfaction State feelings of love State feelings of bliss State feelings of excitement State feelings of gaiety State feelings of joy State feelings of vengefulness Verbally struggle against terror Verbally struggle against agony Verbally struggle against anguish Verbally struggle against despair Verbally struggle against dismay Verbally struggle against distress Verbally struggle against fright Verbally struggle against misery Verbally struggle against mortification Verbally struggle, shaken State feelings of acceptance State feelings of admiration State feelings of agitation State feelings of aggravation State feelings of alienation State feelings of amazement State feelings of ambivalence State feelings of anger State feelings of annoyance State feelings of anxiety State feelings of apathy State feelings of arousal State feelings of astonishment State feelings of aversion State feelings of awe State feelings of bitterness State feelings of boredom State feelings of caring State feelings of confusion State feelings of contempt State feelings of dejection State feelings of disappointment State feelings of disgust State feelings of disillusionment State feelings of dislike State feelings of displeasure State feelings of eagerness State feelings of embarassment State feelings of empathy State feelings of emptiness State feelings of exasperation State feelings of ferocity State feelings of frustration State feelings of gloom State feelings of glumness State feelings of gratitude State feelings of grouchiness State feelings of grumpiness State feelings of guilt State feelings of hatred State feelings of hope State feelings of hopelessness State feelings of humiliation State feelings of insult State feelings of interest State feelings of irritation State feelings of isolation State feelings of loathing State feelings of loneliness State feelings of lust State feelings of nervousness State feelings of nostalgia State feelings of optimism State feelings of outrage State feelings of panic State feelings of patience State feelings of passion State feelings of rejection State feelings of relief State feelings of regret State feelings of remorse State feelings of repentance State feelings of resentment State feelings of restlessness State feelings of righteous indignation State feelings of self-pity State feelings of servility State feelings of shame State feelings of sympathy State feelings of tenderness State feelings of uneasiness State feelings of unhappiness State feelings of wonder State feelings of worry State feelings of wrath State feelings of zeal State feelings of adoration State feelings of affection State feelings of amusement State feelings of contentment State feelings of delight State feelings of elation State feelings of enjoyment State feelings of exhilaration State feelings of fondness State feelings of freedom State feelings of glee State feelings of happiness State feelings of jolliness State feelings of joviality State feelings of jubilation State feelings of pleasure State feelings of pride State feelings, enraptured State feelings, thrilled Verbally struggle against existential crisis Verbally struggle, defeated State feelings, expectant Verbally struggle against doubt State feelings of enthusiasm Verbally struggle against pessimism State feelings of euphoria State minor feeling of suspicion Dismiss minor feeling of alarm dismiss Dismiss minor feeling of shock Dismiss minor feeling of horror Dismiss minor feeling of grief State minor feeling of triumph Dismiss minor feeling of rage State minor feeling of grim satisfaction Dismiss minor feeling of fear Dismiss minor feeling of sadness State minor feeling of satisfaction State minor feeling of love State minor feeling of bliss State minor feeling of excitement State minor feeling of gaiety State minor feeling of joy State minor feeling of vengefulness Dismiss minor feeling of terror Dismiss minor feeling of agony Dismiss minor feeling of anguish Dismiss minor feeling of despair Dismiss minor feeling of dismay Dismiss minor feeling of distress Dismiss minor feeling of fright Dismiss minor feeling of misery Dismiss minor feeling of mortification Dismiss minor feeling of being shaken State minor feeling of acceptance State minor feeling of admiration State minor feeling of agitation State minor feeling of aggravation State minor feeling of alienation State minor feeling of amazement State minor feeling of ambivalence State minor feeling of anger State minor feeling of annoyance State minor feeling of anxiety State minor feeling of apathy State minor feeling of arousal State minor feeling of astonishment State minor feeling of aversion State minor feeling of awe State minor feeling of bitterness State minor feeling of boredom State minor feeling of caring State minor feeling of confusion State minor feeling of contempt State minor feeling of dejection State minor feeling of disappointment State minor feeling of disgust State minor feeling of disillusionment State minor feeling of dislike State minor feeling of displeasure State minor feeling of eagerness State minor feeling of embarrassment State minor feeling of empathy State minor feeling of emptiness State minor feeling of exasperation State minor feeling of ferocity State minor feeling of frustration State minor feeling of gloom State minor feeling of glumness State minor feeling of gratitude State minor feeling of grouchiness State minor feeling of grumpiness State minor feeling of guilt State minor feeling of hatred State minor feeling of hope State minor feeling of hopelessness State minor feeling of humiliation State minor feeling of insult State minor feeling of interest State minor feeling of irritation State minor feeling of isolation State minor feeling of loathing State minor feeling of loneliness State minor feeling of lust State minor feeling of nervousness State minor feeling of nostalgia State minor feeling of optimism State minor feeling of outrage State minor feeling of panic State minor feeling of patience State minor feeling of passion State minor feeling of rejection State minor feeling of relief State minor feeling of regret State minor feeling of remorse State minor feeling of repentance State minor feeling of resentment State minor feeling of restlessness State minor feeling of righteous indignation State minor feeling of self-pity State minor feeling of servility State minor feeling of shame State minor feeling of sympathy State minor feeling of tenderness State minor feeling of uneasiness State minor feeling of unhappiness State minor feeling of wonder State minor feeling of worry State minor feeling of wrath State minor feeling of zeal State minor feeling of adoration State minor feeling of affection State minor feeling of amusement State minor feeling of contentment State minor feeling of delight State minor feeling of elation State minor feeling of enjoyment State minor feeling of exhilaration State minor feeling of fondness State minor feeling of freedom State minor feeling of glee State minor feeling of happiness State minor feeling of jolliness State minor feeling of joviality State minor feeling of jubilation State minor feeling of pleasure State minor feeling of pride State feelings, somewhat enraptured State feelings, somewhat thrilled Dismiss minor existential crisis Dismiss minor feeling of defeat State feelings, somewhat expectant Dismiss minor doubts State minor feeling of enthusiasm Dismiss minor feeling of pessimism State minor feeling of euphoria Acknowledge lack of suspicion Acknowledge lack of alarm Acknowledge lack of shock Acknowledge lack of horror Acknowledge lack of grief Acknowledge lack of triumph Acknowledge lack of rage Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of sadness Acknowledge lack of satisfaction Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of excitement Acknowledge lack of gaiety Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of terror Acknowledge lack of agony Acknowledge lack of anguish Acknowledge lack of despair Acknowledge lack of dismay Acknowledge lack of distress Acknowledge lack of fright Acknowledge lack of misery Acknowledge lack of mortification Acknowledge lack of being shaken Acknowledge lack of acceptance Acknowledge lack of admiration Acknowledge lack of agitation Acknowledge lack of aggravation Acknowledge lack of alienation Acknowledge lack of amazement Acknowledge lack of ambivalence Acknowledge lack of anger Acknowledge lack of annoyance Acknowledge lack of anxiety Acknowledge lack of apathy Acknowledge lack of arousal Acknowledge lack of astonishment Acknowledge lack of aversion Acknowledge lack of awe Acknowledge lack of bitterness Acknowledge lack of boredom Acknowledge lack of caring Acknowledge lack of confusion Acknowledge lack of contempt Acknowledge lack of dejection Acknowledge lack of disappointment Acknowledge lack of disgust Acknowledge lack of disillusionment Acknowledge lack of dislike Acknowledge lack of displeasure Acknowledge lack of eagerness Acknowledge lack of embarrassment Acknowledge lack of empathy Acknowledge lack of emptiness Acknowledge lack of exasperation Acknowledge lack of ferocity Acknowledge lack of frustration Acknowledge lack of gloom Acknowledge lack of glumness Acknowledge lack of gratitude Acknowledge lack of grouchiness Acknowledge lack of grumpiness Acknowledge lack of guilt Acknowledge lack of hatred Acknowledge lack of hope Acknowledge lack of hopelessness Acknowledge lack of humiliation Acknowledge lack of insult Acknowledge lack of interest Acknowledge lack of irritation Acknowledge lack of isolation Acknowledge lack of loathing Acknowledge lack of loneliness Acknowledge lack of lust Acknowledge lack of nervousness Acknowledge lack of nostalgia Acknowledge lack of optimism Acknowledge lack of outrage Acknowledge lack of panic Acknowledge lack of patience Acknowledge lack of passion Acknowledge lack of rejection Acknowledge lack of relief Acknowledge lack of regret Acknowledge lack of remorse Acknowledge lack of repentance Acknowledge lack of resentment Acknowledge lack of restlessness Acknowledge lack of righteous indignation Acknowledge lack of self-pity Acknowledge lack of servility Acknowledge lack of shame Acknowledge lack of sympathy Acknowledge lack of tenderness Acknowledge lack of uneasiness Acknowledge lack of unhappiness Acknowledge lack of wonder Acknowledge lack of worry Acknowledge lack of wrath Acknowledge lack of zeal Acknowledge lack of adoration Acknowledge lack of affection Acknowledge lack of amusement Acknowledge lack of contentment Acknowledge lack of delight Acknowledge lack of elation Acknowledge lack of enjoyment Acknowledge lack of exhilaration Acknowledge lack of fondness Acknowledge lack of freedom Acknowledge lack of glee Acknowledge lack of happiness Acknowledge lack of jolliness Acknowledge lack of joviality Acknowledge lack of jubilation Acknowledge lack of pleasure Acknowledge lack of pride Acknowledge lack of rapture Acknowledge lack of a thrill Acknowledge lack of existential crisis Acknowledge lack of defeat Acknowledge lack of expectancy Acknowledge lack of doubt Acknowledge lack of enthusiasm Acknowledge lack of pessimism Acknowledge lack of euphoria

(not your values)

Argue Acquiesce (changes your values) acquiesce Flatter the listener flatter Deride flattery deride flattery Express outrage over dismissal dismissal Press the argument press argue argument Agree to drop the argument Dismiss the listener's argument Respond passively Make terrified outburst regarding fleeing conflict State intention to flee conflict State your age emphatically Say something about your profession Announce your night creature status announce State your incredulity incredulity failed to load conflict report incident vector<bool> too long !ARG <SWAP> MATERIAL USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL REMOVE_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE DEFAULT Caste Selection Fails: BIOME PROFESSION_NAME FANCIFUL DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH VERMIN_SOIL VERMIN_SOIL_COLONY ARTIFICIAL_HIVEABLE UBIQUITOUS HIVE_PRODUCT VERMIN_EATER VERMIN_GROUNDER VERMIN_ROTTER MUNDANE FREQUENCY CHANGE_FREQUENCY_PERC UNDERGROUND_DEPTH POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE CREATURE_SOLDIER_TILE GLOWTILE ALTTILE SOLDIER_ALTTILE GOOD EVIL SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH SPEECH_MALE SPEECH_FEMALE GENERATED SOURCE_HFID SOURCE_ENID Unrecognized Creature Token: CREATURE COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CURRENT_CREATURE_VARIATION GO_TO_START GO_TO_END GO_TO_TAG GO_TO_TAG could not find target, setting to end:

      • Error(s) finalizing the creature

Creature Tissue Material Failure: (empty tissue) (no mat1) (no mat3) Custom tissue shape not found:

: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
: Special attack material missing state -- set to liquid
: Special attack interaction token not recognized : 

, layer

was not found, using first tissue instead
Tissue
No tissue thickness

data/speech/ Custom butcher object shape not found:

Cannot find SPECIFIC_FOOD:PLANT token
Cannot find SPECIFIC_FOOD:CREATURE token

Unrecognized Color Token: LOCAL_CREATURE_MAT Walk Crawl Swim Climb ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many babies NUMBERED_NAME zombie BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP SET_TL_GROUP PLUS_TL_GROUP TISSUE_STYLE_UNIT TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER SHEARABLE_TISSUE_LAYER

Shearable Tissue 
Was Not Used

BP_ADD_TYPE

BP Add Type 

BP_REMOVE_TYPE

BP Remove Type 

BP_APPEARANCE_MODIFIER

BP Mod 

APP_MOD_DESC_RANGE APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE NO_END TL_COLOR_MODIFIER

Color Mod Ending With (

) Was Not Used TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CHILD BABY CASTE_PROFESSION_NAME CHILDNAME BABYNAME AQUATIC AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING LIKESFIGHTING PEARL VEGETATION MAGICAL NATURAL NATURAL_ANIMAL SUPERNATURAL VERMIN_HATEABLE COLONY_EXTERNAL DIE_WHEN_VERMIN_BITE REMAINS_ON_VERMIN_BITE_DEATH REMAINS_UNDETERMINED BODY Duplicate Body Token: Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE RETRACT_INTO_BP CAN_DO_INTERACTION CDI token precedes any CAN_DO_INTERACTION tag: Unrecognized CDI Token: EXTRA_BUTCHER_OBJECT Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EBO_ITEM ANY_HARD_STONE EBO_SHAPE ATTACK BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP Attack

seems to have correct format but could not find proper BPs in any caste, so not added

ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_PREPARE_AND_RECOVER ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INTERACTION SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NOSMELLYROT NATURAL_SKILL LAYS_UNUSUAL_EGGS ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM CANOPENDOORS GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOFEAR NOSTUCKINS PARALYZEIMMUNE NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOEXERT NOPAIN TENDONS HAS_NERVES LIGAMENTS CAVE_ADAPT NOTHOUGHT ARENA_RESTRICTED NO_THOUGHT_CENTER_FOR_MOVEMENT NO_CONNECTIONS_FOR_MOVEMENT NOEMOTION TRANCES NOSTUN NONAUSEA SENSE_CREATURE_CLASS LOW_LIGHT_VISION SMELL_TRIGGER ODOR_LEVEL ODOR_STRING NO_DIZZINESS NO_FEVERS EXTRAVISION NO_PHYS_ATT_GAIN NO_PHYS_ATT_RUST OPPOSED_TO_LIFE CRAZED STANCE_CLIMBER CANNOT_JUMP CANNOT_CLIMB BLOODSUCKER BONECARN CARNIVORE SYNDROME_DILUTION_FACTOR GOBBLE_VERMIN_CREATURE GOBBLE_VERMIN_CLASS ROOT_AROUND CREATURE_CLASS PERSONALITY LISP MATERIAL_FORCE_MULTIPLIER GENERAL_MATERIAL_FORCE_MULTIPLIER SOUND STANDARD_GRAZER GRAZER PRONE_TO_RAGE LAYS_EGGS EGG_SIZE CLUTCH_SIZE VISION_ARC INTELLIGENT CAN_LEARN SLOW_LEARNER CAN_SPEAK UTTERANCES EQUIPS ALL_ACTIVE DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON NIGHT_CREATURE_HUNTER NIGHT_CREATURE_BOGEYMAN MEANDERER MULTIPART_FULL_VISION ALCOHOL_DEPENDENT NOBREATHE AMBUSHPREDATOR LOCKPICKER TRAPAVOID NOT_BUTCHERABLE MISCHIEVIOUS MISCHIEVOUS COOKABLE_LIVE PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER AT_PEACE_WITH_WILDLIFE RETURNS_VERMIN_KILLS_TO_OWNER HUNTS_VERMIN DIVE_HUNTS_VERMIN ADOPTS_OWNER IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER LARGE_PREDATOR BENIGN SMALL_REMAINS remains REMAINS SPECIFIC_FOOD PLANT CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO NOT_LIVING CANNOT_UNDEAD NO_EAT NO_DRINK NO_UNIT_TYPE_COLOR NO_SLEEP COMMON_DOMESTIC WAGON_PULLER PACK_ANIMAL FLIER STRANGE_MOODS LOCAL_POPS_PRODUCE_HEROES LOCAL_POPS_CONTROLLABLE OUTSIDER_CONTROLLABLE PET_EXOTIC TRAINABLE TRAINABLE_HUNTING TRAINABLE_WAR WEBBER THICKWEB WEBIMMUNE MULTIPLE_LITTER_RARE MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE NO_GENDER ORIENTATION LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE PETVALUE_DIVISOR BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC GAIT NO_BUILD_UP LAYERS_SLOW STRENGTH AGILITY STEALTH_SLOWS Unknown GAIT flag WALK SWIM CRAWL CLIMB ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY NO_VEGETATION_PERTURB GRASSTRAMPLE SWIMS_LEARNED SWIMS_INNATE TRADE_CAPACITY LAIR_HUNTER LAIR_HUNTER_SPEECH LAIR LAIR_CHARACTERISTIC HABIT HABIT_NUM TEST_ALL BLOOD SECRETION CONTINUOUS EXTREME_EMOTION EXERTION EGG_MATERIAL CASTE_TILE CASTE_SOLDIER_TILE CASTE_GLOWTILE CASTE_ALTTILE CASTE_SOLDIER_ALTTILE EXTRACT MILKABLE CONVERTED_SPOUSE SPOUSE_CONVERTER SPOUSE_CONVERSION_TARGET MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_SIT MANNERISM_BREATH MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG VERMIN_BITE PENETRATEPOWER FISHITEM VERMIN_NOROAM VERMIN_NOFISH VERMIN_NOTRAP HOMEOTHERM FIXED_TEMP SKILL_RATE SKILL_RUST_RATE SKILL_LEARN_RATE SKILL_RATES SKILL_LEARN_RATES SKILL_RUST_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than , repaired Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: SELECT_TISSUE_LAYER PLUS_TISSUE_LAYER BODY_DETAIL_PLAN Body detail plan not found: ARG1 ARG2 ARG3 ARG4 ARG5 SET_LAYER_TISSUE TL_RELATIVE_THICKNESS TL_CONNECTS TL_MAJOR_ARTERIES TL_HEALING_RATE TL_VASCULAR TL_PAIN_RECEPTORS TISSUE_NAME Tissue Definition

missing plural string

TISSUE_MATERIAL RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL NERVOUS THOUGHT MUSCULAR SMELL HEAR FLIGHT BREATHE SIGHT CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Template TISSUE_TEMPLATE Unrecognized Tissue Template Token: LOCAL_PLANT_MAT

      • Error(s) finalizing the template

CV_NEW_TAG CV_ADD_TAG CV_REMOVE_TAG CV_NEW_CTAG CV_ADD_CTAG CV_REMOVE_CTAG CV_CONVERT_TAG CV_CONVERT_CTAG CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CREATURE_VARIATION Unrecognized Creature Variation Token: ADD_MATERIAL

needs 2 tokens: 

ADD_TISSUE BP_POSITION

needs 3 tokens: 

BP_RELATION

needs 6 tokens: 

BP_RELSIZE BP_LAYERS BP_LAYERS_UNDER BP_LAYERS_OVER Unrecognized Body Detail Plan Token: chunk chunks creature_layer [OBJECT:CREATURE] [CREATURE: body part is gigantic with huge muscles and hanging rolls of lard is huge, muscular and fat is gigantic but incredibly skinny with virtually no muscles to speak of is gigantic yet weak and skinny is gigantic with incredible muscles is very muscular and just gigantic overall is gigantic and muscular is gigantic yet incredibly weak is enormous yet very weak isn't very muscular but has a gigantic build bears untold amounts of fat over a gigantic frame is very fat and enormous overall is gigantic and quite fat is incredibly skinny yet gigantic overall has an enormous build but is very skinny is enormous yet skinny is gigantic is very large and bears great lard rolls and impressive muscles is very large, fat and muscular is very large yet also very weak and incredibly skinny is weak and skinny yet has a large build overall is incredibly muscular and very large is very large and very muscular is very large with strong muscles is very weak despite being very large overall is very large yet weak isn't strong but is very large is very large and just incredibly fat has a very large body with quite a bit of fat on it is fat and has a very large body overall has a very large frame but is incredibly skinny is very large yet quite skinny as well is skinny but with a very large body overall is very large is incredibly muscular and fat, with a large build overall is large, muscular and fat has a large body but it is very skinny and frail is weak and skinny yet has a reasonably large body overall has bulky muscles on a large body is very muscular with a large body is large and muscular is large yet frail has a large body but is quite weak has ill-defined muscles but is large overall has a large body made larger still by mounds of fat has a large body and is very fat is large and fat has a large body but is incredibly skinny is large yet very skinny is large yet skinny is large would be lanky were it not for the massive muscles and slabs of lard is lanky, with strong muscles and some fat has a tall, skinny body that is very frail is tall and thin, weak with few traces of fat is tall and thin with incredible muscles is tall, thin and very muscular is muscular, tall and thin is lanky and frail is lanky and weak is lanky with ill-defined muscles packs extraordinary obesity on to what was once a tall and thin body has a tall, thin frame but manages to be very fat has a tall, thin body layered with some fat has a tall, narrow body that is just incredibly skinny has a tall, thin frame with very little fat on it has a tall, thin body with little fat is lanky has a short, broad body stacked thick with muscles and lard is stout, muscular and fat has a short body that is broad yet with few traces of muscle or fat has a short broad body but is kind of weak and skinny at the same time is stout and incredibly muscular is stout and very muscular has a stout muscular body has a short broad body but is very frail has a short broad body with little in the way of muscles has a short broad body with ill-defined muscles is short, broad and morbidly obese has a short broad body with a lot of fat on it is short, broad and fat has a short, broad frame with almost no fat on it has a short, broad body with very little fat has a short, broad build overall but is somewhat skinny is stout has a massive broad body, highly muscular, with thick rolls of lard hanging from it has an incredibly broad body with some muscle and fat on it has an extremely broad frame with few traces of either muscle or fat has an incredibly broad body that is somewhat weak with only a little fat on it is incredibly muscular and broad-bodied is has large muscles on a incredibly broad body is muscular with an extremely broad body has an incredibly broad body but is very frail has an extremely broad body but is weak is somewhat weak and has a body that is incredibly broad has an incredibly broad body hung with curtains of lard has an extremely broad body with lots of fat on it is fat with an extremely broad body has an incredibly broad body with almost no fat on it has an extremely broad body with very little fat has an extremely broad body with little fat is incredibly broad-bodied has a very broad body, with enormous lard pockets packed in with the giant muscles has a very broad, muscular, fat body has a very broad body but it is frail with very little fat on it has a very broad body overall but it is weak with little fat on it is incredibly muscular and has a very broad body is very muscular and broad is muscular and very broad has a very broad body but it is frail has ill-defined muscles on an otherwise broad body has a broad body that is somewhat weak has a very broad body and is incredibly fat is very broad and fat is fat and very broad has a very broad body but almost no fat has a very broad frame with very little fat on it has a very broad body with little fat is very broad-bodied has a broad body bearing impressive muscles and a great load of fat is broad-bodied, muscular and fat is frail and very skinny yet with an overall broad body is broad-bodied, though weak and skinny has incredible muscles stretched over a broad body is very muscular with a broad body is broad and muscular has a broad body but it is very frail is broad yet weak is broad with little muscle has a broad body made broader still by no shortage of surrounding lard is broad-bodied and very fat is broad and fat has a broad body with almost no fat on it has a broad body with very little fat has a broad body with little fat has a broad body has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a long, thin body, thickened by muscle and fat has a long, thin frame, frail with very little fat has a long, thin body that is somewhat weak with little fat has a long, thin frame strapped with incredible muscles is long and thin with strong muscles is long, thin and muscular is long and thin but very weak is long, weak and thin is long, thin and somewhat weak has a long, thin frame hidden beneath copious rolls of lard has a long, thin body with a lot of fat on it has a long, thin body with some fat on it has a long, thin body with almost no fat on it has a long, thin body with very little fat has a long, thin frame with little fat is long and slim could be incredibly thin but has massive lardy rolls and enormous muscles has managed to put some muscle and fat on an extremely thin frame is a frail, extremely skinny thing is weak with little fat and just incredibly thin overall has an extremely thin body packed with huge muscles is very muscular and incredibly thin is muscular and extremely thin is extremely thin and frail is very weak and extremely thin is extremely thin with ill-defined muscles has an extremely thin frame underlying a massive lardy edifice has an extremely thin frame with a lot of fat on it has an incredibly thin frame with some fat on it has an extremely thin body with almost no fat on it has an extremely thin body with very litte fat on it has an incredibly thin body with little fat is incredibly thin has a very thin build buried underneath endless muscles and fat would be very thin but has opted for some muscle and fat has a very thin, frail body without visible traces of fat is weak and has a very thin body with very little fat is incredibly muscular and very thin is very muscular and thin is muscular and very thin is very thin and weak is weak and very thin is somewhat scrawny and very thin would be very thin but bears an enormous lardy burden has much fat on a very thin frame has a very thin frame with a bit of fat on it has a very thin body with almost no fat on it has a very thin frame with very little fat has a very thin body with little fat is very thin has a thin frame but it is loaded with muscles and great layers of fat has a generally thin build with some muscle and fat on it is thin, frail and incredibly skinny is thin, skinny and weak is thin but has incredible muscles is thin and very muscular is wiry is thin and frail is thin and weak is thin and scrawny has what was once a thin frame, now bearing enormous, thick layers of fat has a once-thin frame, now belarded has a thin frame with some fat on it has a thin body with almost no fat on it has a thin body with very little fat has a thin body with little fat is thin is incredibly tall, layered with massive muscles and hanging sacks of lard is incredibly tall with strong muscles and some fat is very frail with an extremely tall and skinny body is incredibly tall and a bit skinny, with ill-defined muscles is incredibly tall and muscular is very muscular and extremely tall is muscular and incredibly tall is incredibly tall but has a frail body is incredibly tall yet weak is scrawny yet extremely tall is incredibly tall and fat is very fat and extremely tall is fat and extremely tall is incredibly tall and skinny is very skinny and even more tall is skinny and extremely tall is incredibly tall is very tall with huge muscles and great lardy rolls is very tall with plenty of muscle and fat is very tall and skinny but also very weak is weak and skinny but very tall overall is very tall with huge muscles is very tall and muscular is muscular and very tall is very tall yet frail is very tall yet weak is very tall yet somewhat weak is very tall with a hanging apron of lard is very tall and fat is fat and very tall is very tall and incredibly skinny is very tall and skinny is skinny and very tall is very tall is very muscular, tall and obese is tall, muscular and fat is tall, extremely skinny and frail is tall, weak and skinny has loaded a tall body with incredible muscles is tall and very muscular is tall and muscular is pretty tall but also very frail is tall but has quite ill-defined muscles is tall and scrawny is tall and belarded by great hanging sacks of fat is tall and very fat is tall and fat is tall and incredibly skinny is tall and very skinny is tall and skinny is tall is incredibly long with impressive muscles and great sacks of lard is extremely long with muscle and fat in equal measure is frail and really skinny but also extremely long is incredibly long yet is also weak and skinny is incredibly long and muscular is very muscular and incredibly long is muscular and extremely long is very frail and incredibly long is weak and extremely long is somewhat weak and extremely long is incredibly long, encapsulated in massive layers of lard is extremely long and very fat is fat and incredibly long is incredibly long and skinny is very skinny and extremely long is skinny and incredibly long is incredibly long is extremely muscular and lardy and also very long is very long, muscular and fat has a very long body, frail and skinny is weak and skinny with a very long body overall is very long and incredibly muscular is very long and muscular is muscular and very long is very long and frail is weak and very long is somewhat weak and very long has a very long body that is beset by a morbid corpulence is very long and fat is fat and very long is very long and incredibly skinny is very long and skinny is skinny and very long is very long is extremely muscular, obese and long is long, muscular and fat has a frail body, long and incredibly skinny is long, weak and skinny has an incredibly muscular, long body is very muscular with a long body is long and muscular is long with a frail body is long but weak is long and scrawny is long and incredibly fat is long and very fat is fat and long is long and incredibly skinny is long and very skinny is long and skinny is long is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is muscular and fat yet at the same time incredibly short is extremely short, weak and thin is weak, skinny and incredibly short has put on an extreme amount of muscle, especially for one so short is very muscular and incredibly short is muscular and extremely short is incredibly short and frail is weak and extremely short is extremely short with little muscle is incredibly short but somehow packs in an enormous amount of fat is very fat and extremely short is fat and incredibly short is incredibly short and skinny is very skinny and extremely short is skinny and incredibly short is incredibly short is very short but covered with great amounts of lard and with huge muscles is very short yet muscular and fat is very short, very weak and very skinny is weak, skinny and very short packs enormous muscles on to a very short body is very muscular and very short is very short with well-defined muscular is very weak and very short is weak and really short is somewhat weak and very short carries massive amounts of fat, especially for one so short is very short and fat is fat and very short is very short and incredibly skinny is very short and skinny is skinny and very short is very short is short yet layered with equal parts of giant muscles and lardy slabs isn't very tall but makes up for it with muscle and fat is short, very weak and incredibly skinny is weak, short and skinny isn't tall but has incredible muscles is short with well-defined muscles is short and muscular is short and very weak is weak and short is short and not very strong is short and just incredibly fat is short and obese is short and fat is short and incredibly skinny is short and very skinny is short and skinny is short is as short as can be yet has great muscles and rolls of lard is incredibly short, if muscular and fat is incredibly short, skinny and frail is weak and skinny as well as incredibly short has an extremely short body that is incredibly muscular is very muscular if incredibly short is as short as they come and very frail on top of that is weak as well as incredibly short is scrawny and extremely short is incredibly short and bears massive lardy rolls has an incredibly short body but still manages to be very fat is very skinny and even more short is skinny and extremely short is very short yet impressively muscular and enormously fat is very short in length but muscular and fat as well is very short, weak and skinny is weak and skinny and also very short carries great muscles on a very short body is very short and muscular is muscular and very short is very short and frail is very short and quite weak is very short with ill-defined muscles has a very short body buttressed by rolls of lard is short with great muscles and copious amounts of lard is short in length but muscular and fat is weak, skinny and short is incredibly muscular if a little short is very muscular with a short body is short and weak is short and scrawny is short and incredibly fat is short and very fat is strapped with massive amounts of muscle and lard is muscular and fat is very weak and incredibly skinny is weak and skinny is incredibly muscular is very muscular is muscular is very weak is weak is scrawny is corpulent is very fat is fat is incredibly skinny is very skinny is skinny is average in size has a small build yet is strapped with massive amounts of muscle and lard has a small build but is muscular and fat has a small build and is very weak and incredibly skinny has a small build and is weak and skinny has incredible muscles over a small build is very muscular yet has a small build is small yet muscular is very weak and small is weak and small is small and scrawny packs massive amounts of fat on to a small build has a small build but is very fat is small and fat is incredibly skinny with a small build is very skinny with a small build is skinny with a small build is small is very small yet with huge slabs of lard and muscle is muscular and fat yet has a very small overall build is very weak, skinny and small is weak, skinny and very small is incredibly muscular for one so small is very small yet very muscular is muscular and very small is weak and very small is very small with ill-defined muscles has a very small body bedecked with lardy rolls is very small and fat is fat and very small is incredibly skinny and very small is very small and skinny is skinny and very small is very small is tiny yet incredibly muscular and lardy is muscular and fat and very, very small is incredibly small, weak and skinny, so as to be almost nothing is tiny, skinny and weak is a minuscule bundle of muscles has an extremely small body but it is very muscular is muscular yet with a incredibly small body overall is tiny and utterly weak is tiny and weak is tiny with ill-defined muscles bears an enormous amount of fat for one so tiny is tiny yet very fat is fat yet tiny is tiny overall and in particular incredibly skinny is very skinny with an overall minuscule build is incredibly small and skinny is tiny [C:4:0:1]

is mangled beyond recognition.  
are spilled.  
is gelded.  
has been partially butchered.  
broken.  
fractured.  
has a compound fracture
have compound fractures

cut open smashed open broken open torn open gouting gushing spraying running with dripping oozing

dented.  

burned frost-bitten melted boiled frozen condensed blistered completely swollen heavily swollen very swollen quite swollen swollen slightly swollen [C:7:0:1] tall short broad narrow long close-set wide-set large-irised small-irised sunken protruding wrinkled smooth convex concave curly straight dense sparse thick thin upturned hooked splayed out flattened great-lobed fuse-lobed gapped crowded high-cheekboned low-cheekboned broad-chinned narrow-chinned jutting-chinned recess-chinned square-chinned round-chinned round greasy deep-voiced high-voiced raspy-voiced clear-voiced body is [C:5:0:1]

is gone.  

extremely tall somewhat tall very short somewhat short extraordinarily broad somewhat broad extremely narrow somewhat narrow extremely long quite long somewhat long extremely short incredibly high somewhat high extremely low slightly low incredibly close-set slightly close-set very wide-set slightly wide-set deeply sunken slightly sunken bulging slightly protruding have very large irises have large irises have slightly large irises have very thin irises have thin irises have slightly thin irises very large-irised slightly large-irised very thin-irised thin-irised slightly thin-irised extremely wrinkled slightly wrinkled very smooth slightly smooth wavy incredibly straight very convex slightly convex incredibly concave somewhat concave extremely dense quite dense slightly dense extremely sparse quite sparse slightly sparse very thick slightly thick very thin somewhat thin incredibly upturned slightly upturned sharply hooked slightly hooked very splayed out somewhat splayed out very flattened slightly flattened have great swinging lobes have large hanging lobes are free-lobed are fuse-lobed have nearly fused lobes have small lobes hanging-lobed free-lobed nearly fuse-lobed small-lobed widely-spaced tangled very round slightly rounded slit somewhat greasy crinkly striped mottled

spots

with a touch of with flecks of with some mixed with

stripes

are has a deep, guttural voice has a high-pitched, clear voice has a high-pitched, grating voice has a clear, deep voice has a fairly deep and raspy voice has a high squeaky voice has a low, clear voice has a high, clear voice has a very clear voice has a clear voice has a grating, raspy voice has a scratchy voice has a very high-pitched voice has a high voice has a very deep voice has a low voice has very high cheekbones has high cheekbones has low cheekbones has very low cheekbones square chin round chin chin has a massive has a deeply recessed, broad has a narrow, jutting has a deeply recessed, narrow has a broad, prominent has a broad, recessed has a narrow, prominent has a narrow, recessed has a very broad has a broad has a very narrow has a narrow has a jutting has a prominent has a recessed has a deeply recessed has a square chin has an angular chin has a very round chin has a round chin , and very long medium-length clean-shaven stubble neatly combed braided arranged in double braids tied in a pony tail unkempt [C:7:0:0]

bears
bear
the marks of numerous old wounds, the chief among them
the marks of old wounds, including

massive very long long short very short tiny curving scar. straight scar. huge very large small very small dent. jagged scar. UPPERBODY LOWERBODY HEAD CON_CAT CONTYPE GRASP STANCE Unrecognized Creature Bodypart CONTYPE Token: LIMB THROAT JOINT SKELETON UNDER_PRESSURE TOTEMABLE VERMIN_BUTCHER_ITEM EMBEDDED APERTURE SMALL INTERNAL CIRCULATION GUTS GELDABLE RIGHT LEFT DIGIT CONNECTOR PREVENTS_PARENT_COLLAPSE SOCKET MOUTH CATEGORY DEFAULT_RELSIZE

number capped at 32

INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: SOLID LIQUID POWDER SOLID_POWDER PASTE SOLID_PASTE PRESSED SOLID_PRESSED ALL_SOLID Unrecognized Material State Token: IN_WATER IN_MAGMA NO_WATER NO_MAGMA Unrecognized Location Hint Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND FLEEING NEGATIVE_SOCIAL_RESPONSE TORMENT Unrecognized Usage Hint Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL UNDIRECTED_ITEM_CLOUD TRAILING_ITEM_FLOW Unrecognized Breath Attack Token: LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION TRADE ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT Unrecognized Position Responsibility Token: LOYALTY FAMILY FRIENDSHIP TRUTH CUNNING ELOQUENCE FAIRNESS DECORUM TRADITION ARTWORK COOPERATION INDEPENDENCE STOICISM KNOWLEDGE INTROSPECTION SELF_CONTROL TRANQUILITY HARMONY MERRIMENT CRAFTSMANSHIP MARTIAL_PROWESS SKILL HARD_WORK SACRIFICE COMPETITION PERSEVERANCE PERSEVERENCE LEISURE_TIME COMMERCE ROMANCE NATURE PEACE Unrecognized Value Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING SUMMER AUTUMN WINTER Unrecognized Season Token: AGRICULTURE ANIMALS BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SALT SCHOLARSHIP SEASONS SILENCE SONG STARS STORMS SUICIDE THRALLDOM THUNDER TORTURE TRAVELERS TREACHERY TREES TRICKERY TWILIGHT VALOR VICTORY VOLCANOS WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token: STAY_ALIVE MAINTAIN_ENTITY_STATUS START_A_FAMILY RULE_THE_WORLD CREATE_A_GREAT_WORK_OF_ART CRAFT_A_MASTERWORK BRING_PEACE_TO_THE_WORLD BECOME_A_LEGENDARY_WARRIOR MASTER_A_SKILL FALL_IN_LOVE SEE_THE_GREAT_NATURAL_SITES IMMORTALITY MAKE_A_GREAT_DISCOVERY Unrecognized Goal Token: OWN_RACE Unrecognized Art Facet Token: TREE SHAPE ITEM Unrecognized Art Image Element Token: HANDLE ROLLERS Unrecognized Specific Item Improvement Token: ART_IMAGE COVERED GLAZED RINGS_HANGING BANDS SPIKES SPECIFIC ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE PAGES ILLUSTRATION INSTRUMENT_PIECE Unrecognized Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY FORTRESS MONUMENT Unrecognized Site Token: LAW_ENFORCE TAX_ESCORT ANIMATED GHOST ADVENTURER Unrecognized Creature Texture Token: MOTHER FATHER SPOUSE DEITY LOVER PRISONER IMPRISONER MASTER APPRENTICE COMPANION FORMER_MASTER FORMER_APPRENTICE Unrecognized Historical Figure Hist Fig Link Token: MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE FORMER_PRISONER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER GELDER SHEARER SPINNER COOK THRESHER MILLER BUTCHER TANNER DYER PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD DRUNK LASHER MASTER_LASHER MONSTER_SLAYER SCOUT BEAST_HUNTER SNATCHER POET BARD DANCER SAGE SCHOLAR PHILOSOPHER MATHEMATICIAN HISTORIAN ASTRONOMER NATURALIST CHEMIST GEOGRAPHER PAPERMAKER BOOKBINDER PERFORMER SCRIBE TAVERN_KEEPER MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL ANIMALTRAIN ANIMALCARE DIAGNOSE SURGERY BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE MILK GELD CLEAN_FISH DISSECT_FISH HUNT SMELT FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT PAPERMAKING BOOKBINDING POTTERY WAX_WORKING STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT SIEGEOPERATE POTASH_MAKING LYE_MAKING GLAZING BURN_WOOD OPERATE_PUMP PRESSING BEEKEEPING HANDLE_VEHICLES HAUL_TRADE PULL_LEVER REMOVE_CONSTRUCTION HAUL_WATER BUILD_ROAD BUILD_CONSTRUCTION Unrecognized Labor Token: Unrecognized Unit Type Token: MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING SHEARING SPINNING HERBALISM CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR PIKE WHIP BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING MILITARY_TACTICS CLIMBING MAKE_MUSIC SING PLAY_KEYBOARD_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_PERCUSSION_INSTRUMENT CRITICAL_THINKING LOGIC MATHEMATICS ASTRONOMY CHEMISTRY GEOGRAPHY OPTICS_ENGINEER FLUID_ENGINEER Unrecognized Skill Token: AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH PEARLASH VOMIT FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME STONE METAL INORGANIC COAL GET_MATERIAL_FROM_REAGENT Unrecognized Material Token: FORCED UNCOMMON RARE SMALLGEM BLOCKS ROUGH BOULDER WOOD DOOR FLOODGATE HATCH_COVER GRATE TRACTION_BENCH CHAIR CHAIN FLASK GOBLET INSTRUMENT TOOL WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE SLAB BOOK QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET ANVIL CORPSEPIECE MEAT FISH_RAW VERMIN SEEDS SKIN_TANNED PLANT_GROWTH SHEET TOTEM PANTS BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token: VESSEL MILITARY_UNIT TEMPLE BATTLE SIEGE LIBRARY FESTIVAL map_rejection_log.txt COKE CHARCOAL USE_LAVA_STONE NO_MATGLOSS Unrecognized Inorganic Token: Unrecognized Coal Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: West East North South Below Above Here /Below /Above Leather Sheet Cloth (Plant) Cloth (Silk) Cloth (Yarn) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat Fish Eggs Plants Fruit and Nuts Garden Vegetables Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Training Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Tools Instruments Stone Sand Clay Cages Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Thread (Plant) Thread (Silk) Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches Cups/Mugs/Goblets None Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraud Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Move to Site Claim Site Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Lair Hunter Graze Guard Alarm Wait Order Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Charge Attack Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Go to Milk Station Grab Shear Unit Go to Shear Station Lay Egg/Nest Box Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Grab Goblet Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Gelding Seek Gelding Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Blood Suck Victim Seek Sheriff Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent Flood Chase Opponent (Same Square) Flee from Opponent Flee from Opponent (Climb) Attack Building Start Bed Carry Start Medical Aid Seek Station Flood Seek Station Train Animal Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill Guard Path Harass Site Walk Site Walk to Building Army Walk Reunion Seek Ladder to Climb Seek Ladder to Move Place Ladder Prayer Make Believe Play with Toy Performance Ponder Topic Fill Service Order Get Written Content Go to Reading Place Get Writing Materials Go to Writing Place Grab Instrument Grab Toy PRIMITIVE FLOWERY UGLY BOUNDARY NAME_CAVE VIOLENT WILD ASSERTIVE ARTIFICE MYSTERY LEADER DOMESTIC MYTHIC SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO agricultural animal artistic balanced beautiful birthing blighted delineated cavernous chaotic charitable child-like coastal consoling courageous crafted created dark dawning noon-time deformed depraved disciplined diseased dreaming dusklight dutiful earthen familial famous fated fertile festive fiery fish baked forgiving protected gambling playful generous happy healing hospitable hunting inspired jealous jeweled just laboring rigid deceitful shining electrical long-lived loving loyal lucky lustful married merciful metal crystal miserable misty moonlit mountainous muddy murderous lyrical natural nightmarish sworn oceanic ordered painted peaceful persuasive leafy poetic pregnant rainy colorful reborn vengeful flowing lordly whispering sacrificial salty scholarly seasonal silent cloudy wordy starry stormy hopeless sunny thieving enslaved thunderous wicked enterprising traveling treacherous wooden tricky twilight valorous victorious volcanic warring watery wealthy windy wise lettered young no sphere farming animals balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation darkness deformity depravity discipline disease dreams dusk earth fame fate fertility festivals fire fishing food forgiveness fortresses freedom games generosity hospitality inspiration jealousy jewels justice lakes laws lies lightning longevity luck marriage mercy metals minerals mist moon mountains muck nightmares oaths oceans painting persuasion plants pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors salt scholarship seasons silence speech stars storms strength suicide thralldom thunder travelers treachery trees trickery valor victory volcanos water wealth wind wisdom writing youth agriculture paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_TEMPERATE_LAKE ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP ANY_TEMPERATE_SWAMP ANY_DESERT Unrecognized Biome Token: wives eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather older brother older sister older sibling younger brother younger sister younger sibling no relationship SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills undefined local creature material set to default: undefined local plant material set to default: undefined creature material set to default: undefined plant material set to default: FIRED_MAT TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: Unrecognized Body Part Flag Token: FRONT BACK SIDES BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY ABOVE BELOW IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: TYPE TOKEN BY_TYPE BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE MOTTLED Unrecognized Pattern Token: LAYER STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN RESEARCH_BREAKTHROUGH GUEST_ARRIVAL DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL BIRTH_WILD_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL FORT_POSITION_SUCCESSION BERSERK_CITIZEN STRESSED_CITIZEN CITIZEN_TANTRUM CITIZEN_LOST_TO_STRESS MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP ADVENTURE_INTRO CREATURE_SOUND MECHANISM_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET UNDEAD_ATTACK REGULAR_CONVERSATION CONFLICT_CONVERSATION STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID TRAINING_DOWN_TO_SEMI_WILD TRAINING_FULL_REVERSION ANIMAL_TRAINING_KNOWLEDGE SKIP_ON_LIQUID DODGE_FLYING_OBJECT FLAME_HIT EMBRACE BANDIT_EMPTY_CONTAINER BANDIT_GRAB_ITEM COMBAT_EVENT_ATTACK_INTERRUPTED COMBAT_WRESTLE_CATCH_ATTACK FAIL_TO_GRAB_SURFACE LOSE_HOLD_OF_SURFACE TRAVEL_COMPLAINT LOSE_EMOTION REORGANIZE_POSSESSIONS PUSH_ITEM DRAW_ITEM STRAP_ITEM GAIN_SITE_CONTROL MOVED_OUT_OF_RANGE CANNOT_SPEAK NO_TRACKS ALREADY_SEARCHED_AREA SEARCH_FOUND_SOMETHING SEARCH_FOUND_NOTHING NOTHING_TO_INTERACT NOTHING_TO_EXAMINE YOU_YIELDED YOU_UNYIELDED YOU_STRAP_ITEM YOU_DRAW_ITEM NO_GRASP_TO_DRAW_ITEM NO_ITEM_TO_STRAP NO_INV_TO_REMOVE NO_INV_TO_WEAR NO_INV_TO_EAT NO_INV_TO_CONTAIN NO_INV_TO_DROP NOTHING_TO_PICK_UP NO_INV_TO_THROW NO_INV_TO_FIRE CURRENT_SMELL CURRENT_WEATHER CURRENT_TEMPERATURE CURRENT_DATE NO_GRASP_FOR_PICKUP TRAVEL_ADVISORY CANNOT_STAND MUST_UNRETRACT_FIRST CANNOT_REST CANNOT_MAKE_CAMPFIRE MADE_CAMPFIRE CANNOT_SET_FIRE SET_FIRE DAWN_BREAKS NOON NIGHTFALL NO_INV_INTERACTION EMPTY_CONTAINER TAKE_OUT_OF_CONTAINER NO_CONTAINER_FOR_ITEM PUT_INTO_CONTAINER EAT_ITEM DRINK_ITEM CONSUME_FAILURE DROP_ITEM PICK_UP_ITEM YOU_BUILDING_INTERACTION YOU_ITEM_INTERACTION YOU_TEMPERATURE_EFFECTS PROFESSION_CHANGES RECRUIT_PROMOTED SOLDIER_BECOMES_MASTER RESOLVE_SHARED_ITEMS COUGH_BLOOD VOMIT_BLOOD MERCHANTS_UNLOADING MERCHANTS_NEED_DEPOT MERCHANT_WAGONS_BYPASSED MERCHANTS_LEAVING_SOON MERCHANTS_EMBARKED PET_LOSES_DEAD_OWNER PET_ADOPTS_OWNER UNABLE_TO_COMPLETE_BUILDING JOBS_REMOVED_FROM_UNPOWERED_BUILDING CITIZEN_SNATCHED VERMIN_DISTURBED LAND_GAINS_STATUS LAND_ELEVATED_STATUS MASTERPIECE_CRAFTED ARTWORK_DEFACED POWER_LEARNED YOU_FEED_ON_SUCKEE ANIMAL_TRAINED DYED_MASTERPIECE COOKED_MASTERPIECE MANDATE_ENDS SLOWDOWN_ENDS FAREWELL_HELPER ELECTION_RESULTS SITE_PRESENT CONSTRUCTION_SUSPENDED LINKAGE_SUSPENDED QUOTA_FILLED JOB_OVERWRITTEN NOTHING_TO_CATCH_IN_WATER DEMAND_FORGOTTEN NEW_DEMAND NEW_MANDATE PRICES_ALTERED NAMED_RESIDENT_CREATURE SOMEBODY_GROWS_UP GUILD_REQUEST_TAKEN GUILD_WAGES_CHANGED NEW_WORK_MANDATE CITIZEN_BECOMES_SOLDIER CITIZEN_BECOMES_NONSOLDIER PARTY_ORGANIZED POSSESSED_TANTRUM BUILDING_TOPPLED_BY_GHOST MASTERFUL_IMPROVEMENT MASTERPIECE_ENGRAVING NO_MARRIAGE_CELEBRATION CURIOUS_GUZZLER WEATHER_BECOMES_CLEAR WEATHER_BECOMES_SNOW WEATHER_BECOMES_RAIN SEASON_WET SEASON_DRY SEASON_SPRING SEASON_SUMMER SEASON_AUTUMN SEASON_WINTER SERVICE_ORDER_DELIVERY PERFORMANCE_START_FAILURE BEGIN_ACTIVITY MIDDLE_OF_ACTIVITY ACTIVITY_SECTION_CHANGE CONCLUDE_ACTIVITY LEARNED_WRITTEN_CONTENT LEARNED_ART_FORM PERFORMER_UPDATE BUILDING_DESTROYED_OR_TOPPLED DEITY_CURSE COMPOSITION_COMPLETE COMPOSITION_FAILED NEW_APPRENTICESHIP PETITION_IGNORED Unrecognized Announcement Token: SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: blob quadruped humanoid silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp hornet tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva mosquito flea scorpionfly caddisfly butterfly moth caterpillar maggot spider tarantula scorpion tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster monitor serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier kite crane dove pigeon parrot cockatoo cuckoo nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher mouse porcupine chinchilla cavy capybara rabbit hare lemur loris monkey hedgehog shrew mole fruit bat wolf coyote jackal raccoon coati weasel otter badger skunk bear panda panther mongoose hyena civet walrus pangolin elephant mammoth horse zebra tapir rhinoceros warthog hippopotamus camel llama giraffe deer moose antelope sheep goat bison buffalo bull Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Novice Adequate Competent Skilled Proficient Talented Adept Expert Professional Accomplished Master High Master Grand Master Legendary Mining Wood Cutting Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Herbalism Ambush Swimming Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Papermaking Bookbinding Pottery Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Dance Music Singing Keyboard Instrument Stringed Instrument Wind Instrument Percussion Instrument Critical Thinking Logic Mathematics Astronomy Chemistry Geography Optics Engineer Fluid Engineer Coordination Balance Leadership Military Tactics Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Sword Mace Hammer Spear Crossbow Pike Shield Armor Siege Engineering Siege Operation Pump Operation Leatherworking Tanning Dyeing Pressing Beekeeping Glazing Bone Carving Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Nature Knife Lash Cooking Alchemy Building Design Cheese Making Milking Gelding Shearing Spinning Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Climbing Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Papermaker Bookbinder Potter Wax Worker Stone Crafter Metal Crafter Glassmaker Student Observer Wordsmith Writer Poet Reader Speaker Knapper Dancer Musician Singer Keyboardist Stringed Instrumentalist Wind Instrumentalist Percussionist Critical Thinker Logician Mathematician Astronomer Chemist Geographer Leader Teacher Fighter Archer Wrestler Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Crossbowman Pikeman Bowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Tanner Dyer Presser Beekeeper Glazer Bone Carver Weaver Brewer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Lasher Cook Alchemist Building Designer Cheese Maker Milker Gelder Shearer Spinner Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker Climber ill-sized art actions (1): ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER FOOD_STORAGE HIVE NEST_BOX BOOKCASE SMALL_OBJECT_STORAGE TRACK_CART HEAVY_OBJECT_HAULING STAND_AND_WORK_ABOVE ROLL_UP_SHEET PROTECT_FOLDED_SHEETS CONTAIN_WRITING Unrecognized Tool Use Token: SIMPLE_MOUND SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: GRIND_BONE_MEAL COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON COLLECT_WEALTH GIANT_NEST Unrecognized Habit Token: ALERT PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: Random Buffer Overload PLUCKED_BY_BP PLUCKED BOWED STRUCK_BY_BP STRUCK VIBRATE_BP_AGAINST_OPENING BLOW_AGAINST_FIPPLE BLOW_OVER_OPENING_SIDE BLOW_OVER_OPENING_END BLOW_OVER_SINGLE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_FREE_REED STRUCK_TOGETHER SHAKEN SCRAPED FRICTION RESONATOR BAG_OVER_REED AIR_OVER_REED AIR_OVER_FREE_REED AIR_AGAINST_FIPPLE Unrecognized Sound Production Token: MEMBRANE_POSITION SUBPART_CHOICE KEYBOARD STOPPING_FRET STOPPING_AGAINST_BODY STOPPING_HOLE STOPPING_HOLE_KEY SLIDE HARMONIC_SERIES VALVE_ROUTES_AIR BP_IN_BELL FOOT_PEDALS Unrecognized Pitch Choice Token: PEGS ADJUSTABLE_BRIDGES LEVERS CROOKS TIGHTENING Unrecognized Tuning Token: noisy full sharp choppy steady evolving bright breathy mellow wobbling focused even vibrating quavering eerie fragile brittle pure piercing strident wavering harsh reedy nasal buzzy rough warm rugged heavy flat crisp sonorous gentle slicing liquid raucous breezy raspy wispy shrill rich dull floating ringing resonant sweet rippling sparkling CLEAR NOISY FULL THIN ROUND SHARP SMOOTH CHOPPY STEADY EVOLVING STRONG DELICATE BRIGHT GRACEFUL SPARSE BREATHY STRAINED BROAD MELLOW WOBBLING FOCUSED EVEN FLUID VIBRATING QUAVERING EERIE FRAGILE BRITTLE PURE PIERCING STRIDENT WAVERING HARSH REEDY NASAL BUZZY WARM RUGGED HEAVY FLAT DARK CRISP SONOROUS WATERY GENTLE SLICING RAUCOUS BREEZY RASPY WISPY SHRILL MUDDY RICH DULL FLOATING RINGING RESONANT SWEET RIPPLING SPARKLING Unrecognized Timbre Token: data/init/d_init.txt SHOW_ALL_HISTORY_IN_DWARF_MODE SHOW_EMBARK_TUNNEL ALWAYS FINDER SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED AUTOSAVE_PAUSE POST_PREPARE_EMBARK_CONFIRMATION IF_POINTS_REMAIN EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL AUTOBACKUP PATH_COST WALKING_SPREADS_SPATTER_DWF WALKING_SPREADS_SPATTER_ADV TEMPERATURE CAVEINS ARTIFACTS ECONOMY ZERO_RENT TESTING_ARENA EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS CHASM PILLAR_TILE TREE_ROOT_SLOPING TREE_ROOTS TREE_TRUNK_PILLAR TREE_TRUNK_SLOPING TREE_TRUNK_N TREE_TRUNK_S TREE_TRUNK_E TREE_TRUNK_W TREE_TRUNK_NW TREE_TRUNK_NE TREE_TRUNK_SW TREE_TRUNK_SE TREE_TRUNK_BRANCH_N TREE_TRUNK_BRANCH_S TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_W TREE_BRANCH_NS TREE_BRANCH_EW TREE_BRANCH_NW TREE_BRANCH_NE TREE_BRANCH_SW TREE_BRANCH_SE TREE_BRANCH_NSE TREE_BRANCH_NSW TREE_BRANCH_NEW TREE_BRANCH_SEW TREE_BRANCH_NSEW TREE_BRANCHES TREE_SMOOTH_BRANCHES TREE_TWIGS TREE_CAP_RAMP TREE_CAP_PILLAR TREE_CAP_WALL_N TREE_CAP_WALL_S TREE_CAP_WALL_E TREE_CAP_WALL_W TREE_CAP_WALL_NW TREE_CAP_WALL_NE TREE_CAP_WALL_SW TREE_CAP_WALL_SE TREE_CAP_FLOOR1 TREE_CAP_FLOOR2 TREE_CAP_FLOOR3 TREE_CAP_FLOOR4 TREE_ROOT_SLOPING_DEAD TREE_ROOTS_DEAD TREE_TRUNK_PILLAR_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_W_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_TRUNK_BRANCH_W_DEAD TREE_BRANCH_NS_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_NW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_NSW_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_SEW_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCHES_DEAD TREE_SMOOTH_BRANCHES_DEAD TREE_TWIGS_DEAD TREE_CAP_RAMP_DEAD TREE_CAP_PILLAR_DEAD TREE_CAP_WALL_N_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_SE_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_FLOOR2_DEAD TREE_CAP_FLOOR3_DEAD TREE_CAP_FLOOR4_DEAD TREE_TRUNK_NSE TREE_TRUNK_NSW TREE_TRUNK_NEW TREE_TRUNK_SEW TREE_TRUNK_NS TREE_TRUNK_EW TREE_TRUNK_NSEW TREE_TRUNK_INTERIOR TREE_TRUNK_NSE_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NEW_DEAD TREE_TRUNK_SEW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_EW_DEAD TREE_TRUNK_NSEW_DEAD TREE_TRUNK_INTERIOR_DEAD TRACK_N TRACK_S TRACK_E TRACK_W TRACK_NS TRACK_NE TRACK_NW TRACK_SE TRACK_SW TRACK_EW TRACK_NSE TRACK_NSW TRACK_NEW TRACK_SEW TRACK_NSEW TRACK_RAMP_N TRACK_RAMP_S TRACK_RAMP_E TRACK_RAMP_W TRACK_RAMP_NS TRACK_RAMP_NE TRACK_RAMP_NW TRACK_RAMP_SE TRACK_RAMP_SW TRACK_RAMP_EW TRACK_RAMP_NSE TRACK_RAMP_NSW TRACK_RAMP_NEW TRACK_RAMP_SEW TRACK_RAMP_NSEW WOUND_COLOR_NONE WOUND_COLOR_MINOR WOUND_COLOR_INHIBITED WOUND_COLOR_FUNCTION_LOSS WOUND_COLOR_BROKEN WOUND_COLOR_MISSING IDLERS MORE ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER GRAZE_COEFFICIENT ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT SET_LABOR_LISTS SKILLS STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE SPECIFIC_SEED_CAP FORTRESS_SEED_CAP BABY_CHILD_CAP INVASION_SOLDIER_CAP INVASION_MONSTER_CAP VISITOR_CAP POPULATION_CAP STRICT_POPULATION_CAP Unrecognized Init Option: FATAL ERROR Button

 Dwarf Fortress Options  

Ending game... Really retire? All active saves will be deleted. (

= yes, other = no)

You will be saved for later use in the region. Really quit? All active saves will be deleted. ( The region will be saved for later use, but consider retiring the fort instead if it is not a lost cause. The fortress will become part of the world. You may reassume control later, but the circumstances will not necessarily be as you leave them now. The region will be saved for later use. Return to Title Screen Return to Game Save Game Key Bindings Export Local Image Music and Sound Abandon the Fortress to Ruin Abort Game Succumb to the Invasion Retire the Fortress (for the time being) Give in to the Night Finish Game Retire at this location (or rest a while) Give in to Starvation

(holding another's goods)

NULL unit pointer on load NULL play unit on load: id # NULL item pointer on load NULL play item on load: id # NULL job pointer on load NULL building pointer on load NULL play building on load: id # NULL displayed announcement Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Nuked Item Reference (General) Nuked Effect Reference Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Breed Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded Civ Zone

Null Unit Assignment (Id
Null Item Assignment (Id

Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester current data/save/*.* /world.sav data/save/current/world.sav

 Dwarf Fortress Options: Save Game  

Initializing... Checking directory structure... Preliminary cleaning... Offloading units... Offloading art... Opening file... Characterizing raw data... Allocating space... Saving items... Saving units... Saving jobs... Saving schedules... Saving projectiles... Saving buildings... Saving machines... Saving flow guides... Saving effects... Saving entities... Saving local animal populations... Saving events... Saving mandates... Saving work quotas... Saving world events... Saving coin information... Saving squads... Saving formations... Saving activities... Saving interactions... Saving written content... Saving identities... Saving incidents... Saving crimes... Saving vehicles... Saving armies... Saving army controllers... Saving tracking information... Saving cultural identities... Saving agreement... Saving art forms... Saving occupations... Saving announcements... Saving fortress information... Saving world information... Saving artifacts... Saving active historical figures... Saving adventure data... Saving general information... Closing file... Finishing... NO_FILE data/help/

Customize Nickname
Customize Profession Name
Done with string entry
Abort string entry

This creature

is non-hostile.
is a skulking perpetrator of mischief.
is a minion of evil.
is a brutal enemy of your kind.
is of the wilderness.
is of the walking dead.
is opposed to the living.
has returned from beyond the grave.
is crazed!
is an invader.
is from the depths of the underworld.
is an uninvited guest.
is a current resident.
is from 
is from a mysterious place.

Account: Owned Objects: Holdings: Needs: Chest Demands: Throne Room/Office Bedroom Dining Room Tomb Mandates: Export of Make Complete

Jobs
Prohibited
Thoughts and preferences
Health
Relationships

Set Follow Hotkey (

etc.): 
Kills
Customize

The Kills of ecwe hlaas /world.dat old save: removing potentially broken rest job old save: fixing possibly broken knowledge from unretire patching corruption: item off-loaded and also in play

    • Loading Fortress **
    • Loading Adventurer **

Repairing squad info for Unit # have corrupt feature map at

 Dwarf Fortress: Load World  

Processing raw data... Loading object files... Languages... Shapes... Colors... Patterns... Material templates... Inorganics... Plants... Tissue templates... Items... Buildings... Body detail plans... Creature bodies... Creature variations... Creatures... Entities... Reactions... Interactions... Sorting material templates... Sorting inorganics... Sorting plants... Sorting tissue templates... Sorting items... Sorting buildings... Sorting body detail plans... Sorting creature bodies... Sorting creature variations... Sorting creatures... Sorting entities... Sorting languages... Sorting descriptors... Sorting reactions... Sorting interactions... Finalizing languages... Finalizing descriptors... Finalizing material templates... Finalizing inorganics... Finalizing plants... Finalizing tissue templates... Finalizing items... Finalizing buildings... Finalizing body detail plans... Finalizing creature variations... Finalizing creatures... Finalizing entities... Finalizing reactions... Finalizing interactions... Preparing material data... Generating inorganics... Generating plants... Generating items... Generating creatures... Generating entities... Generating reactions... Generating interactions... Finalizing generated objects... Preparing text objects... Preparing graphics... Loading items... Loading buildings... Loading entities... Loading coin information... Loading map data... Loading civilized populations... Loading history... Loading parameters... Loading artifacts... Loading active historical figures... Loading squads... Loading formations... Loading activities... Loading interactions... Loading written content... Loading identities... Loading incidents... Loading crimes... Loading vehicles... Loading armies... Loading army controllers... Loading tracking information... Loading cultural identities... Loading agreements... Loading art forms... Loading occupations... Rebuilding temporary information... Preparing game... Failed!

 Dwarf Fortress Options: Load Game  

Loading units... Loading jobs... Loading schedules... Loading projectiles... Loading machines... Loading flow guides... Loading effects... Loading local animal populations... Loading events... Loading mandates... Loading work quotas... Loading world events... Loading announcements... Loading fortress information... Loading world information... Loading adventure... Loading general information... Rebuilding more temporary information... Preparing game screen... Handling compatibility issues... Unknown Type Error Folder: There are no active games. unprepared Plant Growth (?) large pots/food storage minecarts wheelbarrows other large tools sand bags Plant Cloth Bone Tooth Horn Pearl Shell Silk Yarn Amber Coral Green Glass Clear Glass Crystal Glass Standard Well-crafted Finely-crafted Superior Quality Exceptional Masterwork Artifact Fresh Raw Hide Rotten Raw Hide Coal Potash Pearlash Soap Allow Plant/Animal Allow Non-Plant/Animal Use Seed Random

Seed

Use History Seed Use Name Seed Use Creature Seed Embark Points End Year Population Cap After Civ Creation No Cap Site Cap After Civ Creation Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Reveal All Historical Events Elevation Rainfall Temperature Drainage Volcanism Savagery Minimum Maximum

X-Variance
Y-Variance

Elevation Mesh Size 2 x 2 4 x 4 8 x 8 16 x 16 32 x 32

Elevation Weighted Range (

Rain Mesh Size

Rain Weighted Range (

Drainage Mesh Size

Drainage Weighted Range (

Savagery Mesh Size

Savagery Weighted Range (

Temperature Mesh Size

Temperature Weighted Range (

Volcanism Mesh Size

Volcanism Weighted Range (

Pole North or South North and/or South North and South Minimum Mountain Peak Number Minimum Partial Edge Oceans Minimum Complete Edge Oceans Minimum Volcano Number Mineral Scarcity (Low = More minerals) Max Megabeast Caves No Beasts Max Semimegabeast Caves Titan Number Titan Attack Population Requirement Titan Attack Exported Wealth Requirement Titan Attack Created Wealth Requirement Number of Demon Types Number of Night Troll Types Number of Bogeyman Types Number of Vampire Curse Types Number of Werebeast Curse Types Number of Secret Types Number of Regional Interaction Types Number of Disturbance Interaction Types Number of Evil Cloud Types Number of Evil Rain Types Generate Divine Materials Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Minimum Initial

Square Count
Region Count

Minimum Final Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Maximum Number of Subregions Cavern Layer Number Cavern Layer Openness Min Cavern Layer Openness Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Water Min Cavern Layer Water Max Magma Layer Bottom Layer (Forces Magma) Z Levels Above Ground Z Levels Above Layer 1 Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Layer 4 Z Levels Above Layer 5 Z Levels At Bottom Minimum Natural Cave Size Maximum Natural Cave Size Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Tunnels Always Only in Finder Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Animals Food Furniture/Siege Ammo Corpses Refuse Coins Bars/Blocks Gems Finished Goods Cloth Weapons/Trap Comps Additional Options Unprepared Fish Drink (Plant) Drink (Animal) Cheese (Plant) Cheese (Animal) Fruit/Leaves Milled Plant Bone Meal Paste Pressed Material Extract (Plant) Extract (Animal) Misc. Liquid Item Types Body Parts Skulls Bones Shells Teeth Horns/Hooves Hair/Wool Type Other Materials Stone/Clay Metal Bars: Other Materials Bars: Metal Blocks: Other Materials Blocks: Metal Blocks: Stone/Clay Metal Ores Economic Other Stone Rough Glass Cut Glass Rough Gem Cut Gem Cut Stone Thread (Metal) Cloth (Metal) Paper Parchment Body Head Feet Hands Legs Core Quality Total Quality

Toggle
Scroll
Enable
Disable

Mill Products Fats Pastes Liquids Types Corpse Materials Silk Thread Yarn Thread Metal Thread Plant Thread Silk Cloth Yarn Cloth Metal Cloth Trap Comps Qualities Empty Cages Empty Animal Traps Prepared Food Usable Unusable

Allow All
Block All
Permit
Forbid
View Biomes

Brush Radius Smoothing Brush Normal Brush

Done

ELEV TEMP DRAIN VOLC (View) Brush = Painting Not painting Will be saved Randomize at gen

Type Value
Nullify Value
Decrease Value
Increase Value

Range:

Set Preset Field Values
 Export Local Image  

Your Units Buildings

Select
Export Image
Cancel

local_map -param- .txt Created in DF

 Music and Sound Options  

Volume: /255

=

or left-click: Change volume.  
Done.
 Relationships of 

Spouse Mother Father Lover Child Bonded Friend Grudge Deity Force Object of Worship Long-term Acquaintance Passing Acquaintance Hero Considers Monster Considers Brigand Considers Bully Considers Storyteller Considers Poet Considers Bard Considers Dancer Considers Violent Considers Psychotic Good for Business Friendly Terms Considers Killer Considers Murderer Comrade Member of Respected Group Member of Hated Group Enemy Fighter Friendly Fighter Loyal Soldier Apprentice Companion Former Master Former Apprentice Considers Quarreler Considers Flatterer

Back to Main
Zoom
View
 Workshop Profile  

Permitted Workers

Permit All
Min -
Max -

[INITIAL_LOAD] COLOR_PATTERN CP_COLOR PATTERN Unrecognized Colored Pattern Token: WORD GEMS_USE_NOUN GEMS_USE_ADJ GEMS_USE_ADJ_NOUN Unrecognized Shape Token: Gain possession Pull it out Encounter Horseplay Training Brawl Non-lethal Lethal No Quarter Ally: Could not locate adventure start square Adventure Starting Site Files Missing/Corrupted The peaceful town of

is threatened!  The forces of 
are on the march.  

Commanded by , they The enemy

will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.

Legends speak of an ancient

vault, 

, where

wrested 
power from the Underworld by invoking 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.

The citizens of

are plagued by bandits.  The gang
has even sent some troublemakers to harass people right here in town.

Your wanderings have brought you to this place after a long journey. You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you were going to go.

 A foolhardy soul might try to rescue the 

children that have been kidnapped. child that has been kidnapped.

 Perhaps some of the people here will be worth talking to before you continue on your way.
 Perhaps some of your friends here have ideas.
 Perhaps some of your friends here can remind you.
for help.

You awaken from your slumber. Your sleep has been interrupted!

[DONE]
[MORE]

Would you like to take an action?

to view other pages)

Do not alter actions What would you like to do? Select your combat preferences.

- Current Attack Preference: 

Strike Charge Close Combat According to Opponent

- Current Dodge Preference: 

Move Around Stand Ground

- Current Charge Defense: 

Dodge Away

You have no companions. Companions

Dead Wrestle Ground Not visible How quickly and quietly will you move? Move

Currently sneaking
Not currently sneaking

Visual Stealth Factors Light Darkness Low Light Clear Fog/Rain/Snow By Obstacle Open Area In Vegetation Non-Prone In Vegetation Too Large For Vegetation No Suitable Vegetation Gargantuan Profile Gigantic Profile Huge Profile Very Large Profile Large Profile Gargantuan Non-Prone Profile Gigantic Non-Prone Profile Huge Non-Prone Profile Very Large Non-Prone Profile Large Non-Prone Profile Vanishing Profile Minuscule Profile Tiny Profile Very Small Profile Small Profile Average Profile Average Non-Prone Profile Visual Stealth (w/o Skill) Best Possible Average Poor Awful Terrible Worst Possible Quick movement and other actions decrease stealth.

to select.

Select your movement preferences.

- Current Swimming Preference: 

When Possible When Necessary What would you like to do with Where would you like to move? Pick up how many? (0- Pick Get Who will you talk to? Start a new conversation Continuing shouting Ongoing conversation with You don't know anything specific about this, unfortunately. You must compose a piece first (or learn an improvisational form). You can use an option in

to compose.

Filter:

Done entering filter
Scroll text
Abort

What will you say? What will you say about the insurrection? What will you say about the end of the insurrection? What will you say about the site reclamation? What will you say about the site's foundation? What will you say about the group? What will you say about the army? What will you say about the failed occupation? What will you say about the abduction? What will you say about the incident? What will you say about the occupation? What will you say about the new leadership? What will you say about the beast? What will you say about the trouble? What will you say about tribute agreement? What will you say about the refusal to accept tribute? What will you say about the refusal to give tribute? What will you say about the peace agreement? What will you say about the failed peace agreement? What will you say about the tribute stoppage? What will you say about the claim? What will you say about the gang? What will you say about the refugees? What do you want? About whom do you ask? What do you want to know? Where do you want to go? How will you respond to the position offer? How will you respond to the adoption request? What will you say about the journey? What will you say about the conflict? How will you ask? How will you respond? What will you say about the rescue? What will you say about the conclusion of the agreement? What will you say about the agreement? What will you say about services? What will you say about the request? What will you say about the trade? What will you say about the surrounding area? What will you say about the site? What will you say about the structure? How will you respond to the invocation? How will you respond to the accusation? How will you respond about your profession? How will you respond to this passive reply? How will you respond to this flattery? How will you respond to this dismissal? How will you respond to this statement of values? What will you say about how you are feeling? What will you say about your family? How will you respond to the offer of tribute? How will you respond to the tribute cancellation? How will you respond to the offer of peace? How will you respond to the demand for tribute? How will you respond to the request to cease hostilities? How will you respond to the demand to yield? How will you respond to the request for information? How will you respond to the request for directions? How will you respond to the request for a guide?

Select,
Scroll (Page

Current choice's keywords:

to view other pages
-  

a colony of many a swarm of Miasma Steam Mist An Ocean Wave Sea Foam Lava Mist Magma Mist

Vapor

Smoke Dragonfire Fire A Web Item Cloud A Fire A Campfire Track/Spoor: broken vegetation

print
imprint

right left unintelligible /yours or companion's Stagnant salt water [ Stagnant water [ Salt water [ Water [ Lava [ Magma [ A spattering of A smear of A pool of A thin layer of A small pile of A pile of A dusting of The vegetation is heavily damaged here. The vegetation is bent here. The vegetation has been slightly perturbed here. The vegetation is broken here. thick light faint deep shallow vague

imprint in the 
is here.

This is an unintelligible mess. The signs lead north. The signs lead south. The signs lead east. The signs lead west. The signs lead northeast. The signs lead northwest. The signs lead southeast. The signs lead southwest. They belong to you or a companion. What do you want to aim for?

to view other pages.
cancels.

Impossible strike Difficult strike Tricky strike Normal strike Easy strike Easier strike Simple strike can only graze can't land squarely can't quite connect fairly solid square very square direct hit

to go back.

Impossible Difficult Tricky Normal Easy Easier Simple VVSlow V Slow Slow Fast V Fast

strike

No quick attack: enraged Quick attack: faster to strike and recover, but not powerful No heavy attack: enraged Heavy attack: slower to strike and recover, but hits harder Forced wild attack: enraged Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate No precise attack: enraged Precise attack: very slow to strike, improved accuracy No charge attack: no target No charge attack: you are on the ground No charge attack: you are mounted No charge attack: you are chained No charge attack: you are in uncontrolled flight No charge attack: you are on a vehicle No charge attack: you are on a projectile No charge attack: you are climbing No charge attack: target is on the ground No charge attack: target is mounted No charge attack: target is chained No charge attack: target is in uncontrolled flight No charge attack: target is on a vehicle No charge attack: target is on a projectile No charge attack: target is climbing No charge attack: target shares your location No charge attack: target's location inaccessible Charge attack: move toward your opponent Multi-attack: choose another simultaneous action afterward Really attack

confirms.  
aborts.

Which creature will you attack?

pages)

You are fighting Parry Block Parry ( Block ( Dodge ( Select

selected

adjacent only own tile only , range , disturber only

done, 
remove last
cancel, 
pages
cancel

this location Who will you shoot?

fires.  

Who will you target?

throws.  
fires.
throws.

Move to a creature or press

to shoot this direction.
to throw this direction.
aborts.  
cannot see dawn.
until dawn.
sleep.
wait.

You will sleep as necessary until dawn. You will sleep as necessary for

hour

You will wait, staying awake until dawn. You will wait, staying awake for

changes hours.

You fail to grab the CUSTOM_LAW_MAKER lord lords lady ladies lord consort lords consort lady consort ladies consort hearthperson hearthpeople

cannot jump.

You cannot jump while swimming. You cannot jump while prone. You cannot jump while in the air. You are too injured to jump. You cannot jump while wrestling. There are no visible tracks or other signs, aside from yours. There are no visible tracks or other signs. You've already searched this area recently. You've found a colony of

and another small creature.
and some other small creatures.

You've found a small creature. You've found some small creatures. Your intense search turns up nothing.

cannot speak.

You cannot speak. You have nothing with which to interact. You have nothing to examine. You assume a submissive posture. You no longer assume a submissive posture. You strap

to your 

You draw

with your 

You do not have a free grasp for You have nothing left to draw or put away. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. Things smell bad when you are dead. You smell

on the wind.

You aren't picking up any odor in particular. There is no sunlight when you are dead. The sky is alive with vortices of purple light and dark, boiling clouds. The area gives off a sickly light. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. It is burning. It is deathly cold. The temperature is pleasant. It is scorching. It is warm. It is cool. It is freezing. You've lost track of time since your death. It is the You are still surrounded by cackling. You don't feel safe enough to travel. You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't travel until you've stopped the bleeding. You can't travel because you can't breathe. You can't travel because you are dying of thirst. You can't travel because you are starving to death. You can't travel because you are swimming. You must move away from the water before you can travel. You must come down from the mountains before you can travel. You can't travel until you stop riding this vehicle. You can't travel until you stop riding this projectile. You cannot travel until you leave this site. You need a free grasp to climb. You are too injured to climb.

cannot climb.

If you move, your performance will be interrupted. You cannot climb while prone. You need a free grasp to hold the terrain. You are too injured to hold the terrain.

cannot hold the terrain.

The webs make it impossible to stand. You are too tired to stand. You can't stand up -- somebody is in the way. You must You can't travel until you emerge from underground or enter a tunnel. You must move away from the surrounding obstacles before you can travel. You must move away from the river before you can travel.

to return to arena.
(still)
(moving 

Performing

(move to X)
(free to act, 
to continue)
(occupied)

You have reached the summit of You are deceased. Press

to finish.

Unconscious Stunned Dizzy Exhausted Sleep! Over-Exert Tired V Drowsy Drowsy Drowning Winded In Air Flying Nauseous Thirsty! Thirsty Dhyd Thir Stvg Hung Mortal Wound Focused! Focused Distracted! Distracted In Flight Paralyzed Webbed On Ground Numb Bleeding! Bleeding Pale Faint Fever Pain ClmSk Climb Snk Spd Sneak Speed Done/ Overthrow/ Guide/ Rescue/ Aid Rescue/ Adventure/ Bound Service/ Entertain/ World Joining Agreement Residency Agreement Grant of Citizenship Order:DriveOff/ Order:Trouble/ Unknown Overthrow Agreement Guide Agreement Rescue Agreement Aid Rescue Agreement Adventuring Agreement Bound Servitude Entertainment Agreement agreed to join in insurrection against thereby freeing agreed to guide somebody unknown in order to be brought safely away from in order to rescue agreed to adventure with wherever the journey might lead was bound to serve by invocation of True Name agreed to entertain people with throughout the world Agreement concluded Drive from Cause trouble for An order from Finish reporting in Complete: report back Not yet completed Events Agreements People Sites Groups Regions Bestiary

Toggle map/info
Recenter on selected
Recenter on current location
Toggle line
Filter on
Filter
Filter on _

Wrestle The Wrestling of Latch Grasp JLock Choke

to scroll.

Wrestle using Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab

attacks.  
goes back.  
selects.  
scrolls.

Deceased Skills Dabb Novc Adeq Cmpt Skld Prfc Tltd Adpt Expt Prfn Accm Mast HMas GMas Legd Musical Instruments Poetic Forms Musical Forms Dance Forms Abysmal Very Low Below Average Above Average High Superior Super Strength Agility Toughness Endurance Recuperation Disease Resistance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Very small Small Average-sized Large Very large

for a 

Sneak: Speed: Enraged at all enemies! In a martial trance! Throwing a tantrum! Sunk into depression... Stumbling obliviously! On the Ground Partially Webbed Partially Paralyzed Sluggish Completely Numb Partially Numb Slightly Numb Heavy Bleeding Extreme Pain Slumberous Very Drowsy Dehydrated Starving Very Hungry Hungry Drink alcohol Pray Meditate Stay occupied Be creative Admire art Excitement Learn something Be with family Be with friends Hear eloquence Uphold tradition Self-examination Make merry Craft object Martial training Practice skill Take it easy Make romance See animal See great beast Acquire object Eat good meal Fight Cause trouble Argue Be extravagant Wander Help somebody Think abstractly Unfettered Level-headed Untroubled Undistracted Unfocused

View Attributes
View Skills
Desc
View Wr
Cust

What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container? Where would you like to put the Your Inventory

to view other pages.  
when done.

There is nothing to do with You empty the You take out the You don't have a suitable container. You put the

into the 

You eat the You drink the

is too salty.
is too hot.
is too cold.

You lick the No. That's disgusting. You just can't fit any more. It's too much! You feel even more sick. It's too much! You might not be able to keep it down. You feel really full. You are starting to feel full. You empty You drop You pick

picks
up the 
and put it in 
and puts it in 

You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. No recent announcements. Announcements You've located a right under you above and below and

says:  "
says, "

Sewer Access Tree House The Home Tree Shaping Tree Market Tree Tavern Tree Library Tree Civic Mound Castle Mound Drinking Mound Tavern Abandoned shop Food imports Clothing imports General imports Cloth shop Leather shop Woven clothing shop Leather clothing shop Bone carver's shop Gem cutter's shop Weaponsmith's shop Bowyer's shop Blacksmith's shop Armorsmith's shop Metal craft shop Leather goods shop Carpenter's shop Stone furniture shop Metal furniture shop Warehouse Fortress Entrance Trenches Empty market Imported goods market Imported food market Imported clothing market Meat market Fruit and vegetable market Cheese market Processed goods market Underground Fortress Underground Farms Underground Stair Hillocks Houses Hillock House Abandoned hillocks Abandoned houses Abandoned hillock Abandoned house Ruined hillocks Ruined houses Ruined hillock Ruined house No significant structures Offloading site... Strongest Odor: Death Slp! VDrw Drws Strv Hngr

Stop
Sneak
Map
Log
Sleep
Tracks
Clouds

Sneak You have discovered a You cannot travel through the There is a

here.
- Raise the bucket
- Lower the bucket

You raise the bucket. You lower the bucket.

- Pull it

You pull the lever. There is a locked

- Break it in
- Pick the lock

You break the hatch in! The hatch is operated by a remote mechanism. You cannot proceed. You pick the lock!

- Topple it
- Bash it down

You topple the statue! You bash the door down! Create Your Character Name: Race: Peasant Demigod

Select
Back

Specific Person Intelligent Wilderness Creature There are no creatures available.

Status
Options/Abort

Outsider From Skill remaining: Attributes remaining:

Done
to change
Background

Locally Important

Set First Name
Customize Name
Random Name
Become

Background: Note: This character's appearance is governed by local population information. Certain shapes and colors might not occur without full randomization.

Fully randomize, without respecting population information
Randomize

Set your personality

here.  
denotes the default cultural value.

Your personality facets might be restricted based on your creature type. Loyalty Family Friendship Power Truth Cunning Eloquence Fairness Decorum Tradition Artwork Cooperation Independence Stoicism Introspection Self-control Tranquility Harmony Merriment Craftsmanship Martial Prowess Skill Hard Work Sacrifice Competition Perseverance Leisure Time Commerce Romance Peace Knowledge No love <-> Loves easily No hate <-> Hates easily No envy <-> Envies easily Cheerless <-> Easily cheerful No sadness <-> Easily sad No anger <-> Easily angered No anxiety <-> Very anxious No lust <-> Lustful

    --> Vulnerable to stress
                  --> Greedy
             --> Intemperate

Avoid fights <-> Like brawls Quits easily <-> Too stubborn Meanness <-> Wastefulness Harmony <-> Discord Quarreler <-> Flatterer Rude <-> Polite Overreliant <> Disdain advice Fearful <-> Fearless Pusillanimous - Overconfident

                    --> Vain
               --> Ambitious
      --> Sense of gratitude

Austere <-> Extravagant Humorless <-> Zany

                --> Vengeful

No self-esteem <-> Proud Merciful - Impartial - Cruel Scatterbrained - Singleminded Despairs - Hopeful - Presumes Incurious <-> Curious Shameless <-> Bashful Private <-> Overshares Inattentive <-> Perfectionist Acquiescing <-> Resists ideas

   --> Tolerates differences
   --> Emotionally obsessive
      --> Swayed by emotions
              --> Altruistic
                 --> Dutiful

Too deliberate <> Thoughtless Sloppy <-> Orderly Distrustful <-> Too trusting Loner <-> Gregarious Non-assertive <-> Overbearing Leisurely <-> Frenetic

      --> Excitement-seeking

Just facts - Flights of fancy

    --> Inclined to abstract
  --> Inclined to create art
Set

Pray/Meditate Intense Need Strong Need Moderate Need Slight Need

Full customization
Change dream/goal (if possible)
Go!
    • Unretiring Adventurer **
    • Starting Adventurer **

invalid lair entrance Dawn is breaking. It is noon. Night is falling. You struggle for You cannot see. You cannot read. You read You pull out Fill stagnant salt Heat

near lava
near magma
near burning trunk
near burning branches
near burning twigs
near burning cap
near fire
near campfire

You fill your

is empty.

It won't fit in your Your

is already full.

You heat the

to no effect.
is hot enough already.

Suck Drink Eat Ignite Make Campfire ( You don't feel safe enough to make a campfire. You make a campfire. The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. Attack error Interact with Push Ride , push off toward Guide Charge Move to /Air /Water Lava Magma Climb to

holding 
releasing hold

Hang from Hold Release hold on Climb down Attack Jump Push Object Hold Release Unsteady Suck Blood Talk Parry Block Dodge Recover Stand Up Lie Down and more

to act

Tracks Visible: The cackling fades away. You are surrounded by incessant cackling. Can I help you with something? You cannot rest until you leave this site. You don't feel safe enough to rest. You can't rest because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't rest until you've stopped the bleeding. You can't rest because you can't breathe. You can't rest because you are drowning. You can't rest because you are dying of thirst. You can't rest because you are starving to death. You can't rest because you are swimming. You can't rest until you are on a stable surface. in play interaction You Begin a performance Shout out to everybody The Void , Deity , Force Charging Moving

(above)
(below)

upward downward Remote: Distant: Starting: Incoming: IMMINENT: Recovering from attacking Attacking

with wrestling
with grab

quick wild precise , aiming for Jumping Pushing Object Holding terrain Releasing hold on terrain Holding item Releasing hold on item Regaining balance Sucking Blood Working Talking Parrying Blocking Recovering from deflection Standing Up Lying Down You are a wanderer of the wilderness. Your wanderings have led you to , a . You are a stranger here. You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a You are a newly-minted

of the great 

. Destiny is calling! You emerged from the wilds and came to reside in You are a peasant in , and you have never strayed far from home.

 You are a

n ardent

faithful
casual
dubious
worshipper of 

, the goddess deity , the force

which permeates 

Reunion/ Death/You Death/ ProdViol ExpViol JobViol SlowLabor Murder Disorder BuildDest Vandalism Theft Robbery Blood-drinking YieldDemand/ Attack/ Escalation/ Beast/ Group/ Tribute/ NoTribute/ Peace/ NoPeace/ Harass/ Leave/ Flee/ Abandon/ Insurrection Overthrow Failed Crushed Reclaimed/ Founded/ Reclaiming/ Founding/ Invasion/ Occupation/ Abduction/You Abduction/ Civilization Site Government Vessel Crew Migrating Group Nomadic Group Religion Military Unit Outcast Performance Troupe , Dead Enemy Criminal Devoted Loyal Aligned Affiliated Associated

member
mercenary
slave

Former member slave prisoner Mountain Temperate Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Taiga Temperate Coniferous Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma Died in the year

deity

This person is

and your military commander

This person is one of the

and your military subordinate
alongside you

You have known this person your entire life. You have known this person since

birth.

You have known each other your entire lives. You last spoke You have heard this name suggested as a potential guide to faraway places. You worship this figure. This is your lover. This is your prisoner. This is your jailor. This is your master. This is your apprentice. This is your traveling companion. This is your former master. This is your former apprentice. This is your You have recently encountered one of these creatures. You have encountered these creatures in the past but not recently. You have only heard tell of these creatures. You have killed

of these creatures.

This creature can be found in This creature lives in This creature dwells underground. This event occurred on the

in the year 

Your reunion with The reunion of Your death The death of The insurrection The occupation of Your abduction The abduction of Tell a story Recite a poem Perform music Tell a story about a person or creature Tell a story about a site Tell a story about a civilization or organization Tell a story about a region Speak [C:6:0:1]

is an example of 

musical composition choreography CHAR The performance is at

line

The dance has reached the point where its accompaniment is at The topic being considered is The topic being discussed is The topic being taught is The topic being written about is This organizational activity will branch into specific social events. This organizational activity will branch into specific worship events. This organizational activity will branch into specific play events. There is no specific information for this activity. Following

 Saving...  
 Stockpile Settings  
 Items Desired/Kept By Vehicle  

Disconnected Build Overflow SOAP PAPER_SLURRY PAPER_PLANT PARCHMENT SHEET_PLANT

 Select Item: 
Points Remaining  
 Select Item  
to select.  
to abort.
scroll.  Type in parts of the name to narrow your search.
View task
slabs engraved

Slab engraved No slabs engraved Entombed and memorialized Memorialized Entombed Ghost Not memorialized Weapons and Ammunition Furniture Siege Equipment Other Objects Metal Clothing Engrave Memorial Slab Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs/Track Machine Components Track Building Placement Distance Overflow This visitor is ready to leave. This visitor has come to pray to study to relax to perform to slay beasts seeking work as a performer seeking work as a mercenary seeking work as a scholar for diplomacy heard this was a good place to search for monsters. heard this was the place for those seeking danger. heard this

was the place for prayer.

went on this journey out of curiosity. was curious about

was the place for a good drink.
was the place to admire fine architecture.
was the place to enjoy oneself.
was the place to entertain people.
was the place to perform research.
was the place for long-term scholarship.
would make a good base for a mercenary.
was the place to look for long-term work.

You can learn more about this visitor after they chat with a local. %s: %s Error Fatal error Unable to create texture! INIT FAILED! New window size: Font size: Resizing grid to Resizing font to Dwarf Fortress data/art/icon.png SDL initialization failure, trying windowed mode SDL initialization failure Requested single-buffering not available OpenGL Resetting textures EMERGENCY: Unknown case in async_wait TEXT not supported on windows PRINT_MODE data/init/interface.txt Error Initializing Text: list<T> too long deque<T> too long invalid map/set<T> iterator map/set<T> too long Space Shift+ Ctrl+ Alt+ SDL+ Button REPEAT_NOT REPEAT_SLOW REPEAT_FAST REPEAT_BROKEN Loading bindings from

not found, or I/O error encountered

[BIND:*:*] [SYM:*:*] [KEY:*] [BUTTON:*:*] Broken repeat request: Unknown SDLKey: Broken unicode: Broken button (should be [BUTTON:#:#]): Unknown binding: Saving bindings to .partial

for writing

Failed to open I/O error while writing keyboard mapping [BIND: [KEY: [SYM: [BUTTON: Missing binding displayed: NO BINDING I/O error while loading macro End of macro End of group Binding name unknown while loading macro: Binding missing while loading macro: Quantity not numeric or Unexpected tab(s) while loading macro: data/init/macros/*.mak data/init/macros/ .mak Seed text CHEESE_MAT

Crafts
Logs

TISSUE_STYLE TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING DIGGER TRANSLATION CIV_CONTROLLABLE SITE_CONTROLLABLE INDIV_CONTROLLABLE ALL_MAIN_POPS_CONTROLLABLE SIEGER AMBUSHER LAYER_LINKED BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING SITE_GUARDIAN CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF DIVINE_MAT_WEAPONS DIVINE_MAT_ARMOR DIVINE_MAT_CRAFTS DIVINE_MAT_CLOTHING GENERATE_KEYBOARD_INSTRUMENTS GENERATE_STRINGED_INSTRUMENTS GENERATE_WIND_INSTRUMENTS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_POETIC_FORMS GENERATE_MUSICAL_FORMS GENERATE_DANCE_FORMS WOOD_WEAPONS WOOD_ARMOR RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_WOOD OUTDOOR_WOOD INDOOR_ORCHARDS OUTDOOR_ORCHARDS INDOOR_GARDENS OUTDOOR_GARDENS INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS LOCAL_BANDITRY BANDITRY START_BIOME EXCLUSIVE_START_BIOME SETTLEMENT_BIOME BIOME_SUPPORT MERCHANT_NOBILITY SKULKING GEM_SHAPE STONE_SHAPE PERMITTED_JOB PERMITTED_BUILDING PERMITTED_REACTION WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE BUILDS_OUTDOOR_FORTIFICATIONS BUILDS_OUTDOOR_TOMBS ETHIC SET_SCHOLARS_ON_VALUES_AND_JOBS VARIABLE_VALUE VALUE WANDERER MAX_STARTING_CIV_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY SELECT_SYMBOL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR VARIABLE_POSITIONS SITE_VARIABLE_POSITIONS LAND_HOLDER_TRIGGER POSITION CONQUERED_SITE REQUIRES_MARKET ELECTED has negative foreground color, set to 7 has foreground color > 7, set to 7 has negative background color, set to 0 has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 EXECUTION_SKILL SPECIAL_BURIAL FLASHES BRAG_ON_KILL CHAT_WORTHY DO_NOT_CULL RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION PUNISHMENT_EXEMPTION KILL_QUEST QUEST_GIVER ALLOWED_CREATURE ALLOWED_CLASS REJECTED_CREATURE REJECTED_CLASS GENDER MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN SUCCESSION BY_HEIR BY_POSITION APPOINTED_BY REPLACED_BY REQUIRES_POPULATION PRECEDENCE

Negative precedence changed to zero
Precedence exceeding
capped

LAND_HOLDER RESPONSIBILITY COMMANDER AS_NEEDED LAND_NAME NAME_MALE NAME_FEMALE SPOUSE_MALE SPOUSE_FEMALE REQUIRED_BOXES

REQUIRED_BOXES negative, set to 0
REQUIRED_BOXES exceeds 100, capped

REQUIRED_CABINETS

REQUIRED_CABINETS negative, set to 0
REQUIRED_CABINETS exceeds 100, capped

REQUIRED_RACKS

REQUIRED_RACKS negative, set to 0
REQUIRED_RACKS exceeds 100, capped

REQUIRED_STANDS

REQUIRED_STANDS negative, set to 0
REQUIRED_STANDS exceeds 100, capped

REQUIRED_OFFICE

REQUIRED_OFFICE negative, set to 0
REQUIRED_OFFICE exceeds 1000000, capped

REQUIRED_BEDROOM

REQUIRED_BEDROOM negative, set to 0
REQUIRED_BEDROOM exceeds 1000000, capped

REQUIRED_DINING

REQUIRED_DINING negative, set to 0
REQUIRED_DINING exceeds 1000000, capped

REQUIRED_TOMB

REQUIRED_TOMB negative, set to 0
REQUIRED_TOMB exceeds 1000000, capped

MANDATE_MAX

MANDATE_MAX negative, set to 0
MANDATE_MAX exceeds 100, capped

DEMAND_MAX

DEMAND_MAX negative, set to 0
DEMAND_MAX exceeds 100, capped

ACCOUNT_EXEMPT DUTY_BOUND Unrecognized Entity Token:

      • Error(s) finalizing the entity

Unrecognized entity creature token: Unrecognized entity digger token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity instrument token: Unrecognized entity tool token: Unrecognized entity siege ammo token: Unrecognized symbol: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Gem shape not found: Stone shape not found: CUSTOM_BANDIT_LEADER leaders boss bosses chief chiefs chieftess chieftesses captain captains masters commander commanders ringleader ringleaders warlord warlords chieftain chieftains lieutenant lieutenants up the stairs , the door on your right , the door on your left , at the end of the hall

door
on your right
on your left

Murder-target mismatch: year , entity # law-giver law-givers CUSTOM_MILITARY_GOALS war leader war leaders CUSTOM_MILITARY_STRATEGY general generals HIGH_PRIEST high exalted holy sacred high priest high priests PRIEST priest priests WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity

has self-referential diplomacy state

[PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET: administrator administrators Leather armor Metal armor entity_layer [OBJECT:ENTITY] [ENTITY:

has assumed the position of 
trying to generate musical form without speech or instruments

raw/ Monster Miner destination wiped body now know a few facts about

training.

have attained a general familiarity with

training methods.

are now quite knowledgeable

trainers.

are now expert Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. An animal

has become a 
has adopted 

Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! DRINK_MAT unused improvable butcherable millable possibly buriable unrotten undisturbed collected sharpenable empty processable cookable solid extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to barrel) tameable small creature sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable totemable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic plant silk yarn leather bone hair/wool shell horn pearl plaster-containing soap ivory/tooth lye/milk-free blunt unengraved unimproved written-on non-absorbent food storage non-pressed hard metal sand -bearing -producing -containing liquid cooking liquid scoop powder grinding receptacle powder grinding meat carving meat boning meat slicing meat cleaving meat-carving holder meal container liquid container food storage hive nest box small object container track cart bookcase

that isn't a bin

Short Pathing Flood Overflow

by a 

flown rough

log
block

the river the cave the pit the magma pool the volcano the underworld portal the subterranean water the underworld

deposit
Null Pop Num

One of the compressed files on disk has errors in it. Restore from backup if you are able. 1.2.3 The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Horrifying screams come from the darkness below! The event featured mounted a telling of the story of storytelling a recital of a poetry recital a performance of a concert a dance a moving performance stage criers in front an order of precedence banners images the carrying of flowers the scattering of acrobats incense burning costumes candles the giving of the sacrifice of Year

was waged by 

One of the most significant causes of the conflict was The most significant cause of the conflict was

a family matter
disgust with the adversary's godlessness
religious opposition to the adversary's worship of 
religious opposition to the adversary's inherent association with 
natural aversion to the adversary's worship of 
natural aversion to the adversary's inherent association with 

The causes of the conflict are debated by scholars and very little is truly known.

unknown
creature

, lost , all lost

losses

, one loss , no losses , mostly

creatures

Attacker was uncontested. Attacker was victorious. Defender was victorious. A festival commemorating

occurred in 

A fair occurred in A holy period dedicated to

centered around 
divine aspect of 

A performance of A dance A concert A recital of A poetry recital The story of A story recital A performance A competition involving A dance competition A music competition A poetry competition A foot race A flying race

race

A wrestling competition

throwing competition

A gladiatory competition A competition A procession occurred in

 It started at 
and returned there after following its route.
and ended at 
 It ended at 

A ceremony occurred in A fearsome

attack
was a time when the 
were the only great powers in the world.
was a time when 

yet again

was the only great power in the world.

living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence.

ruled the world.

the last of the ancient powers fought their final battles. various civilized races peopled the world.

was a time after civilization had
yet
again
crumbled completely.

fantastic creatures were but mere stories told by travelers. only simple creatures inhabited no civilized peoples existed in

the world.

Part of ended. occurred. began. Legends Sorting Initialization complete... Historical events

completed

Check for culled historical figures Historical figures Artifacts completed Structures completed

event sort 

Historical events left to discover: Historical Figures Artifacts Civilizations and other entities Structures Historical Maps Underground Regions Unnamed Unnamed , force Civilizations and Other Entities Keep Dark Tower Underworld Spire Market Dungeon Sewers Catacombs Slain Received a wound

wounds

Fled

yet emerged 

Victorious

yet 

drove forward Drove forward

and was 

repelled Repelled stood fast Stood fast beaten back Beaten back Unnamed underground area Unnamed magma sea area Unnamed Underworld area Populations

Filter on string
Done filtering.

Movement keys to view.

civ/site
to change year.
view top event
toggle territories.
select an option.
done.
export current map.
show only important events.
show all events.
back to age.
XML dump (incomplete)
export site map.
export map/gen info.
export detailed map.

Standard biome+site map Elevations including lake and ocean floors Elevations respecting water level Current vegetation Evil Salinity Biome Trade Structures/fields/roads/etc. Hydrosphere Nobility/holdings Diplomacy

to export
to cancel
to scroll

Export of column

complete

data/save/current/world.dat Command Line: World exported.

 Dwarf Fortress: Save World  

Offloading units... Offloading art images... Sorting world information... Saving map data... Saving civilized populations... Saving history... Saving parameters... Saving tracking info... Saving agreements... Synchronizing folders...

 Dwarf Fortress: Updating World  

data/init/world_gen.txt WORLD_GEN TITLE SEED HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION POLE NORTH_OR_SOUTH NORTH_AND_OR_SOUTH NORTH SOUTH NORTH_AND_SOUTH ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR ELEVATION RAINFALL DRAINAGE VOLCANISM SAVAGERY PS_EL PS_RF PS_TP PS_DR PS_VL PS_SV Attempted to set world gen presets prior to dimensions

preset attempted beyond Y range
preset failed to load X value at Y = 

ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY MINERAL_SCARCITY MEGABEAST_CAP SEMIMEGABEAST_CAP TITAN_NUMBER TITAN_ATTACK_TRIGGER DEMON_NUMBER NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER VAMPIRE_NUMBER WEREBEAST_NUMBER SECRET_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER EVIL_CLOUD_NUMBER GENERATE_DIVINE_MATERIALS EVIL_RAIN_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION SITE_CAP ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND POCKET REGION Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Civilizations use available plants in their surroundings as their initial crops. Make sure your parameters and raw objects have adequate vegetation. Command Line: World generation parameter set located successfully. Command Line: World generation parameter set

not found -- using default.

Command Line: World image, detailed image and info exported.

 Dwarf Fortress: New World  

Finalizing...

to continue.

Create A World World Size Pocket Smaller Medium History Very Short Short Long Very Long Very High Maximum Number of Sites Number of Beasts Natural Savagery Mineral Occurrence Very Rare Rare Sparse Frequent Everywhere This controls the size of the world map. Current: 17 x 17 33 x 33 65 x 65 129 x 129 257 x 257 This is the length of pre-generated history. Current: 5 years 125 years 250 years 550 years 1050 years This controls how many distinct races/cultures there are. This is how many distinct places can exist after world generation. Increasing this setting makes large beasts more prevalent. Increasing savagery makes the world more difficult to settle. Increasing mineral occurrence makes more embark sites have more minerals.

TO CREATE THE WORLD.

Title: Seed: Various Dimensions: Custom Name: Random Name

Enter advanced parameters
New param set
Copy param set
Delete param set
Enter title
Use random name
Enter custom name
Use random seed
Enter custom seed
Change dimensions
to load the world params.
to save the world params.

Last Param Set:

Seed: 
History Seed: 
Name Seed: 
Creature Seed: 

Really delete this parameter set?

Delete

Really change the dimensions? This parameter set will be reset.

Change

Are you sure you want to abort? You haven't saved your changes.

Yes

Are you sure you want to go on? Creating New Region

Rejected)

Preparing elevation... Setting temperature... Running rivers... Forming lakes

and minerals...

Growing vegetation... Verifying terrain... Importing wildlife... Recounting legends... Finished prehistory... Placing civilizations... ( Making cave civilizations... Making cave pops... Placing other beasts... Placing megabeasts... Placing good/evil... Placing caves... ( Prehistory init... Hist Figs:

    Dead: 
  Events: 

Finalizing civ mats... ( Finalizing art... ( Finalizing uniforms... ( Finalizing sites... ( LACK OF PEAKS MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION FARMING CIVILIZATION PLACED WITHOUT CROPS Note: If you are using the default parameters in unmodded DF, and it doesn't work after continuing a few times, please report the issue at the B12 forum.

CONTINUE until you give me another warning.
ABORT NOW and I'll look over my parameters.
ALLOW THIS REJECTION TYPE and continue reporting others.
ALLOW ALL REJECTS, even if I end up with a legends-only world!
has been created.
Accept
Export image/info
Use the world as it currently exists
Continue
or 
to pause/finish.

CREATE WORLD NOW = LARGE Cleaning game objects... Cleaning stranded objects... Cleaning play objects...

    • Starting New Arena **

/raw/

 Dwarf Fortress: Arena  

Preparing arena... Preparing screen... Preparing Arena... Importing world... Continue Playing Start Playing Create New World! Design New World with Advanced Parameters Object Testing Arena About DF Quit

to select an option.  
scroll.
at any time for options, including key bindings.
at any time for the manual.

, Folder: Select a source for your arena objects: raw (Default) /raw This Version of DF used the FMOD Sound System Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. This version of DF uses SDL: Simple DirectMedia Layer, SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga See the SDL folder for license information. Portions of this version are Copyright(C)2008 The FreeType Project (www.freetype.org). All rights reserved.

to return to the menu.

0000 -detailed -elw -tmp -rain -drn -sav -vol -veg -evil -sal -trd -str -hyd -nob -dip .bmp biome_color_key.txt mountain (128,128,128) temperate freshwater lake (0,224,255) temperate brackish lake (0,192,255) temperate saltwater lake (0,160,255) tropical freshwater lake (0,96,255) tropical brackish lake (0,64,255) tropical saltwater lake (0,32,255) arctic ocean (0,255,255) tropical ocean (0,0,255) temperate ocean (0,128,255) glacier (64,255,255) tundra (128,255,255) temperate freshwater swamp (96,192,128) temperate saltwater swamp (64,192,128) temperate freshwater marsh (96,255,128) temperate saltwater marsh (64,255,128) tropical freshwater swamp (96,192,64) tropical saltwater swamp (64,192,64) mangrove swamp (64,255,96) tropical freshwater marsh (96,255,64) tropical saltwater marsh (64,255,64) taiga forest (0,96,64) temperate conifer forest (0,96,32) temperate broadleaf forest (0,160,32) tropical conifer forest (0,96,0) tropical dry broadleaf forest (0,128,0) tropical moist broadleaf forest (0,160,0) temperate grassland (0,255,32) temperate savanna (0,224,32) temperate shrubland (0,192,32) tropical grassland (255,160,0) tropical savanna (255,176) tropical shrubland (255,192,0) badland desert (255,96,32) sand desert (255,255,0) rock desert (255,128,64) structure_color_key.txt castle (128,128,128) village (255,255,255) crops (255,128,0)(255,160,0)(255,192,0) pasture (0,255,0) meadow (64,255,0) woodland (0,128,0) orchard (0,160,0) tunnel (20,20,20) stone bridge (224,224,224) other bridge (180,167,20) stone road (192,192,192) other road (150,127,20) stone wall (96,96,96) other wall (160,127,20) mountain (255,255,192) lake (0,96,255) land (128,64,32) ocean (0,64,255) hydro_color_key.txt brook (0,255,255) stream (0,224,255) minor river (0,192,255) river (0,160,255) major river (0,128,255) river/ocean (0,112,255) Histories of Greed Avarice Jealousy Cupidity Gluttony Industry Enterprise Resourcefulness Determination Mettle Dynamism Labor Toil Diligence Exertion Tenacity

      • STARTING NEW GAME ***

Command Line: data/init/announcements.txt DO_MEGA PAUSE RECENTER A_DISPLAY D_DISPLAY UNIT_COMBAT_REPORT UNIT_COMBAT_REPORT_ALL_ACTIVE UCR_A data/sound/song_title.ogg data/sound/song_game.ogg data/art/mouse.png data/movies text data/dipscript/*.* data/dipscript/ region Command Line: World generation initiated. Command Line: World generation aborted because folder exists. data/speech/general.txt data/speech/slayer.txt data/speech/threat.txt data/speech/greet.txt data/speech/greet_reply.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_reply_after_hero.txt data/speech/greet_worship.txt data/speech/greet_baby.txt data/speech/goodbye_worship_1.txt data/speech/goodbye_worship_2.txt data/speech/goodbye_worship_3.txt data/speech/temple_already_member.txt data/speech/temple_become_member.txt data/speech/positive.txt data/speech/task_recommendation.txt data/speech/unknown_hf_seeker.txt data/speech/ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/same_site_specific_hf_seeker.txt data/speech/arch_info_justification.txt data/speech/justification_representation.txt data/speech/justification_proximity.txt data/speech/justification_experience.txt data/speech/justification_reminder.txt data/speech/justification_antithetical.txt data/speech/no_family.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/family_relationship_additional_dead.txt data/speech/child_age_proclamation.txt data/speech/wandering_profession.txt data/speech/scouting_profession.txt data/speech/hunting_profession.txt data/speech/snatcher_profession.txt data/speech/thief_profession.txt data/speech/wandering_profession_year.txt data/speech/scouting_profession_year.txt data/speech/hunting_profession_year.txt data/speech/snatcher_profession_year.txt data/speech/thief_profession_year.txt data/speech/past_wandering_profession.txt data/speech/past_scouting_profession.txt data/speech/past_hunting_profession.txt data/speech/past_snatcher_profession.txt data/speech/past_thief_profession.txt data/speech/guard_profession.txt data/speech/guard_warning.txt data/speech/soldier_profession.txt data/speech/past_profession_no_year.txt data/speech/past_profession_year.txt data/speech/current_profession_no_year.txt data/speech/current_profession_year.txt data/speech/hist_fig_slayer.txt data/speech/animal_slayer.txt data/speech/mercenary_profession.txt data/speech/mercenary_profession_year.txt data/speech/past_mercenary_profession.txt

were unable to complete the 

Jobs removed from unpowered small grown logs rough gems raw green glass raw clear glass raw crystal glass rock stones

wafers
bars

charcoal coke refined coal bars cut gems cut green glass gems cut clear glass gems cut crystal glass gems gems blocks portal door floodgate hatch cover grate table cabinet weapon rack armor stand coffer chest boxes and bag backpack limb/body cast splint crutch quiver casket sarcophag coffin rope chain waterskin vial flask musical instrument unglazed tool goblet window terrarium cage barrel bucket animal trap chair throne strands yarn thread cloth sheet tanned hide totem -bound codices codex figurine rotten filthy sticky vomitous slimy dirty gooey purulent ichorous bloody

paste

glob

laced with 

powder cheese catapult parts mechanisms tube pipe section trap component ballista parts anvil amulet ballista arrow head siege ammo ammunition scepter crown coin perfect green glass clear glass crystal glass

gem

ring earring bracelet traction bench quern millstone statue memorial craft shop sign weaponsmith's shop sign armorsmith's shop sign general store sign food shop sign food imports sign clothing imports sign general imports sign cloth shop sign leather shop sign woven clothing shop sign leather clothing shop sign bone carver's shop sign gem cutter's shop sign bowyer's shop sign blacksmith's shop sign metal craft shop sign leather goods shop sign carpenter's shop sign stone furniture shop sign metal furniture shop sign tavern sign slab corpse tooth teeth bone shell plant part silk body part leather body part wooden body part soap body part horn pearl yarn body part strand body part Rotten seeds withered leaves leaf raw live small live animal tame small tame animal prepared meal preserved

chops
chop

meat weapon chain suits of armor handwear shield /buckler footwear headwear legwear A kidnapper has made off with

has stolen 

A thief has stolen

is taken by a fey mood!
withdraws from society...
has been possessed!
looses a roaring laughter, fell and terrible!
begins to stalk and brood...
has created 
  • PAUSED*
SIEGE 
Petitions Available
Idlers: 

Page fighting! hunting. sparring. No recent reports.

View report

Last Report Date: Announcement Date:

Zoom to location

Vegetables/fruit/leaves Meat/fish/other Ingredient Type Number Permissions


Brew

Toggle cook.
Toggle brew.

You have no appropriate ingredients.

Change category.

Creatures Overall Training Creature Price Status: Trained Well-trained Skillfully trained Expertly trained Exceptionally trained Masterfully trained Domesticated Semi-Wild Trainer: Trainer: Any Trainer: Any unassigned Ready for Slaughter Uninterested For Sale Available Not For Sale Unavailable Geld Work Animal Not Tame

Toggle pet availability.
Slaughter.
Geld.
Select trainer.
War training.
Hunting training.

You have no appropriate creatures. Any trainer Any unassigned trainer A few facts General familiarity Knowledgeable You don't know how to train any animals.

 Locations  

You have not designated any locations. Locations such as taverns, temples and libraries can be created from meeting area zones, dining rooms and bedrooms. These larger associations of rooms can attract visitors from outside the fortress. Once you have created a location, you can come to this screen to manage occupations and more.

Go Back

Tavern Keeper Performer Scholar Scribe Mercenary Monster Slayer Nobody Boxes/bags in common area: Goblets (Desired): Stored Instruments (Desired): Rented rooms (Total): Dance floor in common area: Bookcases: Written objects (incl. copies): Total number of each to scribe: Writing Material (Desired): Tables: Chairs: Dedicated to No particular deity All visitors welcome Citizens and long-term residents only Citizens only Assign occupation

Change restriction
Rename location
Retire location
Assign Occupation
 Petitions  

You do not have an official capable of handling these matters. There are no petitions that need your attention. Status of Citizenship of Some corrupt data wishes to reside in wishes to reside here for the purpose of eradicating monsters. entertaining citizens and visitors. soldiering. study. Do you approve this request?

Approve
Deny

wishes to join desires citizenship. as a citizen of

Select/scroll
Justice  
 Cages&Chains: 

Violation of Production Order Violation of Export Prohibition Violation of Job Order Conspiracy to Slow Labor Disorderly Conduct Building Destruction , Deceased There are no criminals. 1 witness

witnesses

No witnesses Injured Party: Convicted: Witness: Accuses: Found the body. Date: Reported: No Sentence Pending.

Hammerstrike

Beating.

Day
in Prison.

Officer: None Assigned Violation of Production Order. Violation of Export Prohibition. Violation of Job Order. Conspiracy to Slow Labor. Murder. Disorderly Conduct. Building Destruction. Vandalism. Theft. Robbery. Blood-drinking.

Convict
View recent crimes (
View cold cases (
Convict somebody

General Items Thread/Cloth Stone/Gems/Metals Anml Extracts Plnt Extracts Anml Cheeses Plnt Cheeses Milled Animal Milled Plants Item Type Setter Wage Cleaning Place Item in Tomb Store Item in Stockpile Store Item in Bag Store Weapon Store Armor Store Item in Barrel Store Item in Bin Store Vehicle in Bin Store Item in Hospital Store Item in Location Dump Item Building Construction Building Removal Door Construction Floodgate Construction Hatch Cover Construction Grate Construction Bed Construction Chair Construction Coffin Construction Table Construction Bin Construction Chest Construction Cabinet Construction Statue Construction Slab Construction Block Construction Anvil Construction Window Construction Pipe Section Construction Sand Collection Clay Collection Gem Encrusting Glass Cutting Glass Encrusting Basic Ore Smelting Object Melting Craft Making Coin Minting Metal Studding Metal Strand Extraction Weapon Construction Ammo Construction Quiver Construction Armor Stand Construction Weapon Rack Construction Tool Construction Totem Construction Flask Construction Goblet Construction Bone/Shell Decoration Toy Construction Armor Construction Glove Construction Helm Construction Shield Construction Pants Construction Shoe Construction Backpack Construction Animal Trap Construction Trap Baiting Install Colony In Hive Collect Hive Products Mechanism Construction Trap Component Construction Trap Cleaning Trigger Linking Cage Trap Loading Stone Trap Loading Weapon Trap Loading Lever Pulling Operate Pump Construct Quern Construct Millstone Place Track Vehicle Push Track Vehicle Catapult Loading Ballista Loading Catapult Firing Ballista Firing Ballista Arrow Head Construction Siege Ammo Construction Catapult Part Construction Ballista Part Construction Fortification Carving Wall Detailing Floor Detailing Stair/Ramp Removal Carving Upward Staircase Carving Downward Staircase Carving Up/Down Staircase Carving Ramp Digging Channel Tree Felling Plant Gathering Construction Removal Track Carving Hunting Returning Kill Capturing Land Animals Capturing Fish Hunting Animal Training War Animal Training Web Collection Cage Construction Chain Construction Bucket Construction Planting Harvesting Fertilizing Thread Dyeing Cloth Dyeing Image Sewing Plant Extraction Plant Processing Plant Processing/Vial Plant Processing/Barrel Fish Extraction Land Animal Extraction Small Creature Taming Large Creature Taming Butchering Slaughtering Fish Processing Barrel Construction Other Jobs Animal Chaining Animal Unchaining Releasing Large Creature Releasing Small Creature Handling Large Creature Handling Small Creature Large Creature Caging Small Creature Caging Aquarium Draining Aquarium Filling Pond Filling Large Creature Pit/Ponding Small Creature Pit/Ponding Large Creature Pen/Pasturing Small Creature Pen/Pasturing Charcoal Making Ash Making Potash Making (Lye) Potash Making (Ash) Managing Work Orders Updating Stockpile Records Trading at Depot Beat Criminal Execute Criminal Give Water Give Food Recover Wounded Diagnose Patient Immobilize Break Apply Cast Bring Crutch Dress Wound Clean Patient Suture Set Bone Place In Traction Splint Construction Crutch Construction Traction Bench Construction Work Orders Left Validated A manager is required to coordinate work orders. All work orders must be validated by the manager before they become active.

New Order
Remove
Increase priority
Max priority
Wages

Quantity: Type in parts of the name to narrow your search. Suspended Inactive Missing Independent Wild Animal

(Caged)
(Chained)

Undead Opposed to life Berserk Caged Prisoner Chained Prisoner Invader Diplomat Merchant Guest / Visitor Friendly Underworld Caged Guest Chained Guest Uninvited Guest Current Resident Hostile Tame You have not created any creatures yet.

to return

There are no idle

or jobs.
to return, 
Manager
View Unit
Go to Unit
Go to Bld
Remove Worker
Set Job Repeat
Vw Activity
View Job
Suspend Job
Cancel Job

Citizens Pets/Livestock Others Dead/Missing Diplomat / There are no

living here.

There are no pets or livestock here. There are no other creatures nearby. No one has gone missing or died. The year is still young.

(Destroyed/Transformed)
(Gone)
(Lost)

No treasures yet.

civilization

This land has no important leaders. Exports to Petty Annoyance Terror Imports from Offerings from Vengeance You can look at trade information once you have a broker with appraisal skill. Trade Agreement (Exports to Trade Agreement (Imports from

View Agreement

You have no agreements with this land.

to change modes.
 Civilizations  
View details

[B][P]Active Syndromes[B]

phase
seconds)

himself herself itself

caught in a cloud of flames!
caught up in the web!

The item sparkles with a supernatural brilliance. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The object looks oddly square. The item constantly emits a nearly inaudible high-pitched whistle. The item is covered with small bumps. The item smells like wet earth. Tiny streaks of lightning streak quickly over the object's surface. Creatures that look at the item cannot think negative thoughts. The item is covered with minute gray hairs. The item sounds like rustling leaves when moved. Needs Disconnected Need trigger type Needs walkable perimeter Hidden Needs to be anchored on edge Blocked Surrounded by empty space Needs adjacent wall Needs open space Off map Water Lava/Magma Building present Construction present Must be inside Too close to edge Must be outside Cannot build at highest level Needs soil or mud Needs soil Needs ground or near machine No mud/soil for farm Mud is left by water No access to No access Null site on overall status Early Mid- Late Spring Summer Autumn Winter Stocks Health Prices Currency Justice Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. Imported Wealth: Exported Wealth: Trade Information: Population: Nobles/Admins Peasants Recruit/Others Trained Animals Other Animals Food Stores: Plant Drink Other Mountainhome Metropolis City Town Village Hamlet Outpost Evaluate Depot Access Overflow Evaluate Depot Caravan Access Overflow

 Building List  
(S)
/ Spouse

No Owner You don't have any buildings. Evaluation:

View building information
Zoom to building items
Zoom to building tasks
Swap right panel
 The Health of 

In Traction Severe Blood Loss Moderate Blood Loss Serious Fever Moderate Fever Slight Fever Moderate Pain Slight Pain Cannot breathe Trouble breathing Vision lost Vision impaired Vision somewhat impaired Ability to stand lost Ability to stand somewhat impaired Ability to grasp lost Ability to grasp somewhat impaired Ability to fly lost Ability to fly somewhat impaired Motor nerve damage Sensory nerve damage No health problems

Gelded
Spilled
Butchered
Major artery torn
Artery torn
Heavy bleeding
Bleeding
Motor nerve severed
Sensory nerve severed
Torn tendon
Strained tendon
Bruised tendon
Torn ligament
Sprained ligament
Bruised ligament
Compound fracture
Overlapping fracture (in traction)
Overlapping fracture
Needs setting
Cut apart
Smashed apart
Broken apart
Torn apart
Cut open
Smashed open
Broken open
Torn open
Dented
Heavy bruising
Moderate bruising
Light bruising
Serious burn
Moderate burn
Minor burn
Serious frost-bite
Moderate frost-bite
Minor frost-bite
Serious melting
Moderate melting
Minor melting
Serious boiling
Moderate boiling
Minor boiling
Serious freezing
Moderate freezing
Minor freezing
Serious condensation
Moderate condensation
Minor condensation
Advanced rot
Moderate rot
Minor rot
Serious blistering
Moderate blistering
Minor blistering
Extreme pain
Moderate pain
Minor pain
Nausea
Dizziness
Paralysis
Partial paralysis
Some sluggishness
Complete numbness
Partial numbness
Slight numbness
Extreme swelling
Moderate swelling
Minor swelling
Function totally impaired
Partially impaired function
Slightly impaired function

Has been sutured Infection No evaluated wounds Diagnosis required Crutch required

Rotten -- inoperable
Needs cleaning
Needs surgery
Needs sutures
Needs dressing
Needs traction
Needs immobilization

No treatment scheduled Diagnosed with

cast
splint on 
dressing on 
sutures on 

Bleeding stopped Compound fracture of

repaired
amputated

Rotten tissue excised from Had

set

Placed in traction Evaluated Brought to rest Cleaned

                                      - 

No medical history

 Stone Restrictions  

Magma-safe Restricted stones

are reserved for use by the listed tasks.
Stone type

Economic Stone No accessible fuel! Requires fuel Takes place at REAGENTS PRODUCTS

 Currency Counts  

The broker recommends keeping

of each coin type to match accounts.
 Overall Health Report  

__________ ____________

Key
Diagnosis request
Cleaning req.
Surgery req.
Inoperable rot
Heavy bleeding
Bleeding
Pale
Severe blood loss
Faint
Blood loss
Serious fever
Moderate fever
Slight fever
Dizzy
Drowning
Winded
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision ~impaired
Spilled
Major artery torn
Artery torn
Overlapping fracture
Broken tissue
Heavy damage
Moderate damage
Light damage
Suture request
Setting req.
Dressing request
Paralyzed
Partially paralyzed
Sluggish
Overall pain++
Overall pain+
Overall pain
Stunned
Dehydrated
Thirsty
Starving
Hungry
Cannot stand
Stand impaired
Cannot grasp
Grasp impaired
Compound fracture
Torn tendon
Tendon strain
Tendon brs.
Part brok tis
Tissue pain++
Tissue pain+
Tissue pain
Traction request
Immobilization request
Crutch required
Completely numb
Partially numb
Slightly numb
Exhausted
Over-exerted
Tired
Very drowsy
Drowsy
Nauseous
Cannot fly
Flight impaired
Motor nerve
Sensory nerve
Torn ligament
Lig. sprain
Ligament bruise
Need setting
Extreme swell
Medium swell
Minor swelling
Infection
View health
Recenter
select
left

, not consumed , consumed Select a tool. Select an art type. Select memorized content or a form of prose. nothing. not consumed consumed You are not that hungry. Butcher this object. You must unretract to use this ability. You must wait to use this ability. You are missing a body part. Use this ability. You must unretract to use this power. You must wait to use this power. Use this power. Make this composition. Write on this object. Select an action.

Back/Abort
create
butcher
natural ability
acquired power
compose
write

Unknown interaction Poem Musical Composition Choreography You cannot read or write. No available item. No appropriate tool. No suitable forms known. No suitable forms or content known. Manual Guide Chronicle Short story Novel Biography Autobiography Letter Essay Dialog Musical composition Comparative biography Biographical dictionary Genealogy Encyclopedia Cultural history Cultural comparison Alternate history Treatise on technological evolution Dictionary Star chart Star catalogue Atlas You make

and more

You practice your

but make nothing of note.

You make nothing. You butcher Status Wounds Treatment

 Create a Creature  
Side =
Create
New item
Blank list
Remove item
Move selector
Change value
Change amount
No Effect
Filter name

Ghostly

Corpse
 Squad Schedules: 

Early Wet Season Late Wet Season Early Dry Season Late Dry Season First Quarter Second Quarter Third Quarter Fourth Quarter Alert State Squads Months

 Months: 
 Squads: 
(Cur)
(Current)
Name grid cell
Sleep

in room at will in barracks at will in barracks at need Inactive = Uniformed Inactive = Civ clothes

minimum
preferred
Give order
Edit order
Cancel order
Copy orders
Paste orders
Schedule grid
Order list
View alerts
Swap squads/months
Defend burrows

Burrow

Patrol route

Route

Station

Point

Train
soldier

Position

 Becoming The Capital  

Architecture Desired: Current: Offerings Royal Throne Room Opulent Throne Room Throne Room Splendid Office Decent Office Office Modest Office Meager Office No Office Royal Bedroom Grand Bedroom Great Bedroom Fine Quarters Decent Quarters Quarters Modest Quarters Meager Quarters No Quarters Royal Dining Room Grand Dining Room Great Dining Room Fine Dining Room Decent Dining Room Modest Dining Room Meager Dining Room No Dining Room Royal Mausoleum Grand Mausoleum Mausoleum Fine Tomb Burial Chamber Servant's Burial Chamber Grave No Tomb

has been disturbed.

group of Many

have been disturbed.

swarm of

has 
its way out of confinement!
caught in a burst of 

an official land of the realm

and the surrounding lands have been made 

an even more official land of the realm lumber limits ROOM SHARING INDEX OUT OF BOUNDS:

 The Wealth of 
Mode
Melt
Forbid
Dump
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Description

This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by an unknown architect The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by an unknown artisan Worker: Location: Repeating Items: Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Animal Hauling Push/Haul Vehicles Stone Detailing Animal Care Diagnosis Setting Bones Dressing Wounds Feed Patients/Prisoners Recovering Wounded Small Animal Dissection Clothesmaking Farming (Fields) Furnace Operating Armoring Blacksmithing Metalcrafting Woodcrafting Stonecrafting Siege Operating Crossbow-making Mechanics Pump Operating Trade Good Hauling Water Hauling Lever Operation Road Building Wall/Floor Construction Woodworking Stoneworking Hunting/Related Healthcare Farming/Related Fishing/Related Jewelry Engineering Hauling LANGUAGE MATERIAL_TEMPLATE BUILDING DESCRIPTOR_SHAPE DESCRIPTOR_PATTERN DESCRIPTOR_COLOR GRAPHICS REACTION INTERACTION /*.*

  • .dat
  • .sav

data/save/current/*.dat data/save/current/*.sav world.dat world.sav You have

created a masterpiece 

1.5.5 Unknown error GLX 1.2 and up are not supported GL 1.1 and up are not supported Missing GL version No error glCopyTexSubImage3D glDrawRangeElements glTexImage3D glTexSubImage3D glActiveTexture glClientActiveTexture glCompressedTexImage1D glCompressedTexImage2D glCompressedTexImage3D glCompressedTexSubImage1D glCompressedTexSubImage2D glCompressedTexSubImage3D glGetCompressedTexImage glLoadTransposeMatrixd glLoadTransposeMatrixf glMultTransposeMatrixd glMultTransposeMatrixf glMultiTexCoord1d glMultiTexCoord1dv glMultiTexCoord1f glMultiTexCoord1fv glMultiTexCoord1i glMultiTexCoord1iv glMultiTexCoord1s glMultiTexCoord1sv glMultiTexCoord2d glMultiTexCoord2dv glMultiTexCoord2f glMultiTexCoord2fv glMultiTexCoord2i glMultiTexCoord2iv glMultiTexCoord2s glMultiTexCoord2sv glMultiTexCoord3d glMultiTexCoord3dv glMultiTexCoord3f glMultiTexCoord3fv glMultiTexCoord3i glMultiTexCoord3iv glMultiTexCoord3s glMultiTexCoord3sv glMultiTexCoord4d glMultiTexCoord4dv glMultiTexCoord4f glMultiTexCoord4fv glMultiTexCoord4i glMultiTexCoord4iv glMultiTexCoord4s glMultiTexCoord4sv glSampleCoverage glBlendColor glBlendEquation glBlendFuncSeparate glFogCoordPointer glFogCoordd glFogCoorddv glFogCoordf glFogCoordfv glMultiDrawArrays glMultiDrawElements glPointParameterf glPointParameterfv glPointParameteri glPointParameteriv glSecondaryColor3b glSecondaryColor3bv glSecondaryColor3d glSecondaryColor3dv glSecondaryColor3f glSecondaryColor3fv glSecondaryColor3i glSecondaryColor3iv glSecondaryColor3s glSecondaryColor3sv glSecondaryColor3ub glSecondaryColor3ubv glSecondaryColor3ui glSecondaryColor3uiv glSecondaryColor3us glSecondaryColor3usv glSecondaryColorPointer glWindowPos2d glWindowPos2dv glWindowPos2f glWindowPos2fv glWindowPos2i glWindowPos2iv glWindowPos2s glWindowPos2sv glWindowPos3d glWindowPos3dv glWindowPos3f glWindowPos3fv glWindowPos3i glWindowPos3iv glWindowPos3s glWindowPos3sv glBeginQuery glBindBuffer glBufferData glBufferSubData glDeleteBuffers glDeleteQueries glEndQuery glGenBuffers glGenQueries glGetBufferParameteriv glGetBufferPointerv glGetBufferSubData glGetQueryObjectiv glGetQueryObjectuiv glGetQueryiv glIsBuffer glIsQuery glMapBuffer glUnmapBuffer glAttachShader glBindAttribLocation glBlendEquationSeparate glCompileShader glCreateProgram glCreateShader glDeleteProgram glDeleteShader glDetachShader glDisableVertexAttribArray glDrawBuffers glEnableVertexAttribArray glGetActiveAttrib glGetActiveUniform glGetAttachedShaders glGetAttribLocation glGetProgramInfoLog glGetProgramiv glGetShaderInfoLog glGetShaderSource glGetShaderiv glGetUniformLocation glGetUniformfv glGetUniformiv glGetVertexAttribPointerv glGetVertexAttribdv glGetVertexAttribfv glGetVertexAttribiv glIsProgram glIsShader glLinkProgram glShaderSource glStencilFuncSeparate glStencilMaskSeparate glStencilOpSeparate glUniform1f glUniform1fv glUniform1i glUniform1iv glUniform2f glUniform2fv glUniform2i glUniform2iv glUniform3f glUniform3fv glUniform3i glUniform3iv glUniform4f glUniform4fv glUniform4i glUniform4iv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv glUseProgram glValidateProgram glVertexAttrib1d glVertexAttrib1dv glVertexAttrib1f glVertexAttrib1fv glVertexAttrib1s glVertexAttrib1sv glVertexAttrib2d glVertexAttrib2dv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib2s glVertexAttrib2sv glVertexAttrib3d glVertexAttrib3dv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib3s glVertexAttrib3sv glVertexAttrib4Nbv glVertexAttrib4Niv glVertexAttrib4Nsv glVertexAttrib4Nub glVertexAttrib4Nubv glVertexAttrib4Nuiv glVertexAttrib4Nusv glVertexAttrib4bv glVertexAttrib4d glVertexAttrib4dv glVertexAttrib4f glVertexAttrib4fv glVertexAttrib4iv glVertexAttrib4s glVertexAttrib4sv glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4usv glVertexAttribPointer glUniformMatrix2x3fv glUniformMatrix2x4fv glUniformMatrix3x2fv glUniformMatrix3x4fv glUniformMatrix4x2fv glUniformMatrix4x3fv glBeginConditionalRender glBeginTransformFeedback glBindFragDataLocation glClampColor glClearBufferfi glClearBufferfv glClearBufferiv glClearBufferuiv glColorMaski glDisablei glEnablei glEndConditionalRender glEndTransformFeedback glGetBooleani_v glGetFragDataLocation glGetStringi glGetTexParameterIiv glGetTexParameterIuiv glGetTransformFeedbackVarying glGetUniformuiv glGetVertexAttribIiv glGetVertexAttribIuiv glIsEnabledi glTexParameterIiv glTexParameterIuiv glTransformFeedbackVaryings glUniform1ui glUniform1uiv glUniform2ui glUniform2uiv glUniform3ui glUniform3uiv glUniform4ui glUniform4uiv glVertexAttribI1i glVertexAttribI1iv glVertexAttribI1ui glVertexAttribI1uiv glVertexAttribI2i glVertexAttribI2iv glVertexAttribI2ui glVertexAttribI2uiv glVertexAttribI3i glVertexAttribI3iv glVertexAttribI3ui glVertexAttribI3uiv glVertexAttribI4bv glVertexAttribI4i glVertexAttribI4iv glVertexAttribI4sv glVertexAttribI4ubv glVertexAttribI4ui glVertexAttribI4uiv glVertexAttribI4usv glVertexAttribIPointer glDrawArraysInstanced glDrawElementsInstanced glPrimitiveRestartIndex glTexBuffer glFramebufferTexture glGetBufferParameteri64v glGetInteger64i_v glVertexAttribDivisor glBlendEquationSeparatei glBlendEquationi glBlendFuncSeparatei glBlendFunci glMinSampleShading glTbufferMask3DFX glDebugMessageCallbackAMD glDebugMessageEnableAMD glDebugMessageInsertAMD glGetDebugMessageLogAMD glBlendEquationIndexedAMD glBlendEquationSeparateIndexedAMD glBlendFuncIndexedAMD glBlendFuncSeparateIndexedAMD glDeleteNamesAMD glGenNamesAMD glIsNameAMD glBeginPerfMonitorAMD glDeletePerfMonitorsAMD glEndPerfMonitorAMD glGenPerfMonitorsAMD glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterStringAMD glGetPerfMonitorCountersAMD glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupsAMD glSelectPerfMonitorCountersAMD glTessellationFactorAMD glTessellationModeAMD glDrawElementArrayAPPLE glDrawRangeElementArrayAPPLE glElementPointerAPPLE glMultiDrawElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE glDeleteFencesAPPLE glFinishFenceAPPLE glFinishObjectAPPLE glGenFencesAPPLE glIsFenceAPPLE glSetFenceAPPLE glTestFenceAPPLE glTestObjectAPPLE glBufferParameteriAPPLE glFlushMappedBufferRangeAPPLE glGetObjectParameterivAPPLE glObjectPurgeableAPPLE glObjectUnpurgeableAPPLE glGetTexParameterPointervAPPLE glTextureRangeAPPLE glBindVertexArrayAPPLE glDeleteVertexArraysAPPLE glGenVertexArraysAPPLE glIsVertexArrayAPPLE glFlushVertexArrayRangeAPPLE glVertexArrayParameteriAPPLE glVertexArrayRangeAPPLE glDisableVertexAttribAPPLE glEnableVertexAttribAPPLE glIsVertexAttribEnabledAPPLE glMapVertexAttrib1dAPPLE glMapVertexAttrib1fAPPLE glMapVertexAttrib2dAPPLE glMapVertexAttrib2fAPPLE glBindFragDataLocationIndexed glGetFragDataIndex glClampColorARB glCopyBufferSubData glDrawBuffersARB glBlendEquationSeparateiARB glBlendEquationiARB glBlendFuncSeparateiARB glBlendFunciARB glDrawElementsBaseVertex glDrawElementsInstancedBaseVertex glDrawRangeElementsBaseVertex glMultiDrawElementsBaseVertex glDrawArraysIndirect glDrawElementsIndirect glDrawArraysInstancedARB glDrawElementsInstancedARB glBindFramebuffer glBindRenderbuffer glBlitFramebuffer glCheckFramebufferStatus glDeleteFramebuffers glDeleteRenderbuffers glFramebufferRenderbuffer glFramebufferTexture1D glFramebufferTexture2D glFramebufferTexture3D glFramebufferTextureLayer glGenFramebuffers glGenRenderbuffers glGenerateMipmap glGetFramebufferAttachmentParameteriv glGetRenderbufferParameteriv glIsFramebuffer glIsRenderbuffer glRenderbufferStorage glRenderbufferStorageMultisample glFramebufferTextureARB glFramebufferTextureFaceARB glFramebufferTextureLayerARB glProgramParameteriARB glGetUniformdv glProgramUniform1dEXT glProgramUniform1dvEXT glProgramUniform2dEXT glProgramUniform2dvEXT glProgramUniform3dEXT glProgramUniform3dvEXT glProgramUniform4dEXT glProgramUniform4dvEXT glProgramUniformMatrix2dvEXT glProgramUniformMatrix2x3dvEXT glProgramUniformMatrix2x4dvEXT glProgramUniformMatrix3dvEXT glProgramUniformMatrix3x2dvEXT glProgramUniformMatrix3x4dvEXT glProgramUniformMatrix4dvEXT glProgramUniformMatrix4x2dvEXT glProgramUniformMatrix4x3dvEXT glUniform1d glUniform1dv glUniform2d glUniform2dv glUniform3d glUniform3dv glUniform4d glUniform4dv glUniformMatrix2dv glUniformMatrix2x3dv glUniformMatrix2x4dv glUniformMatrix3dv glUniformMatrix3x2dv glUniformMatrix3x4dv glUniformMatrix4dv glUniformMatrix4x2dv glUniformMatrix4x3dv glColorSubTable glColorTable glColorTableParameterfv glColorTableParameteriv glConvolutionFilter1D glConvolutionFilter2D glConvolutionParameterf glConvolutionParameterfv glConvolutionParameteri glConvolutionParameteriv glCopyColorSubTable glCopyColorTable glCopyConvolutionFilter1D glCopyConvolutionFilter2D glGetColorTable glGetColorTableParameterfv glGetColorTableParameteriv glGetConvolutionFilter glGetConvolutionParameterfv glGetConvolutionParameteriv glGetHistogram glGetHistogramParameterfv glGetHistogramParameteriv glGetMinmax glGetMinmaxParameterfv glGetMinmaxParameteriv glGetSeparableFilter glHistogram glMinmax glResetHistogram glResetMinmax glSeparableFilter2D glVertexAttribDivisorARB glFlushMappedBufferRange glMapBufferRange glCurrentPaletteMatrixARB glMatrixIndexPointerARB glMatrixIndexubvARB glMatrixIndexuivARB glMatrixIndexusvARB glSampleCoverageARB glActiveTextureARB glClientActiveTextureARB glMultiTexCoord1dARB glMultiTexCoord1dvARB glMultiTexCoord1fARB glMultiTexCoord1fvARB glMultiTexCoord1iARB glMultiTexCoord1ivARB glMultiTexCoord1sARB glMultiTexCoord1svARB glMultiTexCoord2dARB glMultiTexCoord2dvARB glMultiTexCoord2fARB glMultiTexCoord2fvARB glMultiTexCoord2iARB glMultiTexCoord2ivARB glMultiTexCoord2sARB glMultiTexCoord2svARB glMultiTexCoord3dARB glMultiTexCoord3dvARB glMultiTexCoord3fARB glMultiTexCoord3fvARB glMultiTexCoord3iARB glMultiTexCoord3ivARB glMultiTexCoord3sARB glMultiTexCoord3svARB glMultiTexCoord4dARB glMultiTexCoord4dvARB glMultiTexCoord4fARB glMultiTexCoord4fvARB glMultiTexCoord4iARB glMultiTexCoord4ivARB glMultiTexCoord4sARB glMultiTexCoord4svARB glBeginQueryARB glDeleteQueriesARB glEndQueryARB glGenQueriesARB glGetQueryObjectivARB glGetQueryObjectuivARB glGetQueryivARB glIsQueryARB glPointParameterfARB glPointParameterfvARB glProvokingVertex glMinSampleShadingARB glBindSampler glDeleteSamplers glGenSamplers glGetSamplerParameterIiv glGetSamplerParameterIuiv glGetSamplerParameterfv glGetSamplerParameteriv glIsSampler glSamplerParameterIiv glSamplerParameterIuiv glSamplerParameterf glSamplerParameterfv glSamplerParameteri glSamplerParameteriv glAttachObjectARB glCompileShaderARB glCreateProgramObjectARB glCreateShaderObjectARB glDeleteObjectARB glDetachObjectARB glGetActiveUniformARB glGetAttachedObjectsARB glGetHandleARB glGetInfoLogARB glGetObjectParameterfvARB glGetObjectParameterivARB glGetShaderSourceARB glGetUniformLocationARB glGetUniformfvARB glGetUniformivARB glLinkProgramARB glShaderSourceARB glUniform1fARB glUniform1fvARB glUniform1iARB glUniform1ivARB glUniform2fARB glUniform2fvARB glUniform2iARB glUniform2ivARB glUniform3fARB glUniform3fvARB glUniform3iARB glUniform3ivARB glUniform4fARB glUniform4fvARB glUniform4iARB glUniform4ivARB glUniformMatrix2fvARB glUniformMatrix3fvARB glUniformMatrix4fvARB glUseProgramObjectARB glValidateProgramARB glGetActiveSubroutineName glGetActiveSubroutineUniformName glGetActiveSubroutineUniformiv glGetProgramStageiv glGetSubroutineIndex glGetSubroutineUniformLocation glGetUniformSubroutineuiv glUniformSubroutinesuiv glCompileShaderIncludeARB glDeleteNamedStringARB glGetNamedStringARB glGetNamedStringivARB glIsNamedStringARB glNamedStringARB glClientWaitSync glDeleteSync glFenceSync glGetInteger64v glGetSynciv glIsSync glWaitSync glPatchParameterfv glPatchParameteri glTexBufferARB glCompressedTexImage1DARB glCompressedTexImage2DARB glCompressedTexImage3DARB glCompressedTexSubImage1DARB glCompressedTexSubImage2DARB glCompressedTexSubImage3DARB glGetCompressedTexImageARB glGetMultisamplefv glSampleMaski glTexImage2DMultisample glTexImage3DMultisample glGetQueryObjecti64v glGetQueryObjectui64v glQueryCounter glBindTransformFeedback glDeleteTransformFeedbacks glDrawTransformFeedback glGenTransformFeedbacks glIsTransformFeedback glPauseTransformFeedback glResumeTransformFeedback glBeginQueryIndexed glDrawTransformFeedbackStream glEndQueryIndexed glGetQueryIndexediv glLoadTransposeMatrixdARB glLoadTransposeMatrixfARB glMultTransposeMatrixdARB glMultTransposeMatrixfARB glBindBufferBase glBindBufferRange glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformName glGetActiveUniformsiv glGetIntegeri_v glGetUniformBlockIndex glGetUniformIndices glUniformBlockBinding glBindVertexArray glDeleteVertexArrays glGenVertexArrays glIsVertexArray glVertexBlendARB glWeightPointerARB glWeightbvARB glWeightdvARB glWeightfvARB glWeightivARB glWeightsvARB glWeightubvARB glWeightuivARB glWeightusvARB glBindBufferARB glBufferDataARB glBufferSubDataARB glDeleteBuffersARB glGenBuffersARB glGetBufferParameterivARB glGetBufferPointervARB glGetBufferSubDataARB glIsBufferARB glMapBufferARB glUnmapBufferARB glBindProgramARB glDeleteProgramsARB glDisableVertexAttribArrayARB glEnableVertexAttribArrayARB glGenProgramsARB glGetProgramEnvParameterdvARB glGetProgramEnvParameterfvARB glGetProgramLocalParameterdvARB glGetProgramLocalParameterfvARB glGetProgramStringARB glGetProgramivARB glGetVertexAttribPointervARB glGetVertexAttribdvARB glGetVertexAttribfvARB glGetVertexAttribivARB glIsProgramARB glProgramEnvParameter4dARB glProgramEnvParameter4dvARB glProgramEnvParameter4fARB glProgramEnvParameter4fvARB glProgramLocalParameter4dARB glProgramLocalParameter4dvARB glProgramLocalParameter4fARB glProgramLocalParameter4fvARB glProgramStringARB glVertexAttrib1dARB glVertexAttrib1dvARB glVertexAttrib1fARB glVertexAttrib1fvARB glVertexAttrib1sARB glVertexAttrib1svARB glVertexAttrib2dARB glVertexAttrib2dvARB glVertexAttrib2fARB glVertexAttrib2fvARB glVertexAttrib2sARB glVertexAttrib2svARB glVertexAttrib3dARB glVertexAttrib3dvARB glVertexAttrib3fARB glVertexAttrib3fvARB glVertexAttrib3sARB glVertexAttrib3svARB glVertexAttrib4NbvARB glVertexAttrib4NivARB glVertexAttrib4NsvARB glVertexAttrib4NubARB glVertexAttrib4NubvARB glVertexAttrib4NuivARB glVertexAttrib4NusvARB glVertexAttrib4bvARB glVertexAttrib4dARB glVertexAttrib4dvARB glVertexAttrib4fARB glVertexAttrib4fvARB glVertexAttrib4ivARB glVertexAttrib4sARB glVertexAttrib4svARB glVertexAttrib4ubvARB glVertexAttrib4uivARB glVertexAttrib4usvARB glVertexAttribPointerARB glBindAttribLocationARB glGetActiveAttribARB glGetAttribLocationARB glColorP3ui glColorP3uiv glColorP4ui glColorP4uiv glMultiTexCoordP1ui glMultiTexCoordP1uiv glMultiTexCoordP2ui glMultiTexCoordP2uiv glMultiTexCoordP3ui glMultiTexCoordP3uiv glMultiTexCoordP4ui glMultiTexCoordP4uiv glNormalP3ui glNormalP3uiv glSecondaryColorP3ui glSecondaryColorP3uiv glTexCoordP1ui glTexCoordP1uiv glTexCoordP2ui glTexCoordP2uiv glTexCoordP3ui glTexCoordP3uiv glTexCoordP4ui glTexCoordP4uiv glVertexAttribP1ui glVertexAttribP1uiv glVertexAttribP2ui glVertexAttribP2uiv glVertexAttribP3ui glVertexAttribP3uiv glVertexAttribP4ui glVertexAttribP4uiv glVertexP2ui glVertexP2uiv glVertexP3ui glVertexP3uiv glVertexP4ui glVertexP4uiv glWindowPos2dARB glWindowPos2dvARB glWindowPos2fARB glWindowPos2fvARB glWindowPos2iARB glWindowPos2ivARB glWindowPos2sARB glWindowPos2svARB glWindowPos3dARB glWindowPos3dvARB glWindowPos3fARB glWindowPos3fvARB glWindowPos3iARB glWindowPos3ivARB glWindowPos3sARB glWindowPos3svARB glDrawBuffersATI glDrawElementArrayATI glDrawRangeElementArrayATI glElementPointerATI glGetTexBumpParameterfvATI glGetTexBumpParameterivATI glTexBumpParameterfvATI glTexBumpParameterivATI glAlphaFragmentOp1ATI glAlphaFragmentOp2ATI glAlphaFragmentOp3ATI glBeginFragmentShaderATI glBindFragmentShaderATI glColorFragmentOp1ATI glColorFragmentOp2ATI glColorFragmentOp3ATI glDeleteFragmentShaderATI glEndFragmentShaderATI glGenFragmentShadersATI glPassTexCoordATI glSampleMapATI glSetFragmentShaderConstantATI glMapObjectBufferATI glUnmapObjectBufferATI glPNTrianglesfATI glPNTrianglesiATI glStencilFuncSeparateATI glStencilOpSeparateATI glArrayObjectATI glFreeObjectBufferATI glGetArrayObjectfvATI glGetArrayObjectivATI glGetObjectBufferfvATI glGetObjectBufferivATI glGetVariantArrayObjectfvATI glGetVariantArrayObjectivATI glIsObjectBufferATI glNewObjectBufferATI glUpdateObjectBufferATI glVariantArrayObjectATI glGetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectivATI glVertexAttribArrayObjectATI glClientActiveVertexStreamATI glNormalStream3bATI glNormalStream3bvATI glNormalStream3dATI glNormalStream3dvATI glNormalStream3fATI glNormalStream3fvATI glNormalStream3iATI glNormalStream3ivATI glNormalStream3sATI glNormalStream3svATI glVertexBlendEnvfATI glVertexBlendEnviATI glVertexStream2dATI glVertexStream2dvATI glVertexStream2fATI glVertexStream2fvATI glVertexStream2iATI glVertexStream2ivATI glVertexStream2sATI glVertexStream2svATI glVertexStream3dATI glVertexStream3dvATI glVertexStream3fATI glVertexStream3fvATI glVertexStream3iATI glVertexStream3ivATI glVertexStream3sATI glVertexStream3svATI glVertexStream4dATI glVertexStream4dvATI glVertexStream4fATI glVertexStream4fvATI glVertexStream4iATI glVertexStream4ivATI glVertexStream4sATI glVertexStream4svATI glGetUniformBufferSizeEXT glGetUniformOffsetEXT glUniformBufferEXT glBlendColorEXT glBlendEquationSeparateEXT glBlendFuncSeparateEXT glBlendEquationEXT glColorSubTableEXT glCopyColorSubTableEXT glLockArraysEXT glUnlockArraysEXT glConvolutionFilter1DEXT glConvolutionFilter2DEXT glConvolutionParameterfEXT glConvolutionParameterfvEXT glConvolutionParameteriEXT glConvolutionParameterivEXT glCopyConvolutionFilter1DEXT glCopyConvolutionFilter2DEXT glGetConvolutionFilterEXT glGetConvolutionParameterfvEXT glGetConvolutionParameterivEXT glGetSeparableFilterEXT glSeparableFilter2DEXT glBinormalPointerEXT glTangentPointerEXT glCopyTexImage1DEXT glCopyTexImage2DEXT glCopyTexSubImage1DEXT glCopyTexSubImage2DEXT glCopyTexSubImage3DEXT glCullParameterdvEXT glCullParameterfvEXT glDepthBoundsEXT glBindMultiTextureEXT glCheckNamedFramebufferStatusEXT glClientAttribDefaultEXT glCompressedMultiTexImage1DEXT glCompressedMultiTexImage2DEXT glCompressedMultiTexImage3DEXT glCompressedMultiTexSubImage1DEXT glCompressedMultiTexSubImage2DEXT glCompressedMultiTexSubImage3DEXT glCompressedTextureImage1DEXT glCompressedTextureImage2DEXT glCompressedTextureImage3DEXT glCompressedTextureSubImage1DEXT glCompressedTextureSubImage2DEXT glCompressedTextureSubImage3DEXT glCopyMultiTexImage1DEXT glCopyMultiTexImage2DEXT glCopyMultiTexSubImage1DEXT glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage3DEXT glCopyTextureImage1DEXT glCopyTextureImage2DEXT glCopyTextureSubImage1DEXT glCopyTextureSubImage2DEXT glCopyTextureSubImage3DEXT glDisableClientStateIndexedEXT glDisableClientStateiEXT glDisableVertexArrayAttribEXT glDisableVertexArrayEXT glEnableClientStateIndexedEXT glEnableClientStateiEXT glEnableVertexArrayAttribEXT glEnableVertexArrayEXT glFlushMappedNamedBufferRangeEXT glFramebufferDrawBufferEXT glFramebufferDrawBuffersEXT glFramebufferReadBufferEXT glGenerateMultiTexMipmapEXT glGenerateTextureMipmapEXT glGetCompressedMultiTexImageEXT glGetCompressedTextureImageEXT glGetDoubleIndexedvEXT glGetDoublei_vEXT glGetFloatIndexedvEXT glGetFloati_vEXT glGetFramebufferParameterivEXT glGetMultiTexEnvfvEXT glGetMultiTexEnvivEXT glGetMultiTexGendvEXT glGetMultiTexGenfvEXT glGetMultiTexGenivEXT glGetMultiTexImageEXT glGetMultiTexLevelParameterfvEXT glGetMultiTexLevelParameterivEXT glGetMultiTexParameterIivEXT glGetMultiTexParameterIuivEXT glGetMultiTexParameterfvEXT glGetMultiTexParameterivEXT glGetNamedBufferParameterivEXT glGetNamedBufferPointervEXT glGetNamedBufferSubDataEXT glGetNamedFramebufferAttachmentParameterivEXT glGetNamedProgramLocalParameterIivEXT glGetNamedProgramLocalParameterIuivEXT glGetNamedProgramLocalParameterdvEXT glGetNamedProgramLocalParameterfvEXT glGetNamedProgramStringEXT glGetNamedProgramivEXT glGetNamedRenderbufferParameterivEXT glGetPointerIndexedvEXT glGetPointeri_vEXT glGetTextureImageEXT glGetTextureLevelParameterfvEXT glGetTextureLevelParameterivEXT glGetTextureParameterIivEXT glGetTextureParameterIuivEXT glGetTextureParameterfvEXT glGetTextureParameterivEXT glGetVertexArrayIntegeri_vEXT glGetVertexArrayIntegervEXT glGetVertexArrayPointeri_vEXT glGetVertexArrayPointervEXT glMapNamedBufferEXT glMapNamedBufferRangeEXT glMatrixFrustumEXT glMatrixLoadIdentityEXT glMatrixLoadTransposedEXT glMatrixLoadTransposefEXT glMatrixLoaddEXT glMatrixLoadfEXT glMatrixMultTransposedEXT glMatrixMultTransposefEXT glMatrixMultdEXT glMatrixMultfEXT glMatrixOrthoEXT glMatrixPopEXT glMatrixPushEXT glMatrixRotatedEXT glMatrixRotatefEXT glMatrixScaledEXT glMatrixScalefEXT glMatrixTranslatedEXT glMatrixTranslatefEXT glMultiTexBufferEXT glMultiTexCoordPointerEXT glMultiTexEnvfEXT glMultiTexEnvfvEXT glMultiTexEnviEXT glMultiTexEnvivEXT glMultiTexGendEXT glMultiTexGendvEXT glMultiTexGenfEXT glMultiTexGenfvEXT glMultiTexGeniEXT glMultiTexGenivEXT glMultiTexImage1DEXT glMultiTexImage2DEXT glMultiTexImage3DEXT glMultiTexParameterIivEXT glMultiTexParameterIuivEXT glMultiTexParameterfEXT glMultiTexParameterfvEXT glMultiTexParameteriEXT glMultiTexParameterivEXT glMultiTexRenderbufferEXT glMultiTexSubImage1DEXT glMultiTexSubImage2DEXT glMultiTexSubImage3DEXT glNamedBufferDataEXT glNamedBufferSubDataEXT glNamedCopyBufferSubDataEXT glNamedFramebufferRenderbufferEXT glNamedFramebufferTexture1DEXT glNamedFramebufferTexture2DEXT glNamedFramebufferTexture3DEXT glNamedFramebufferTextureEXT glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureLayerEXT glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dvEXT glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fvEXT glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4ivEXT glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uivEXT glNamedProgramLocalParameters4fvEXT glNamedProgramLocalParametersI4ivEXT glNamedProgramLocalParametersI4uivEXT glNamedProgramStringEXT glNamedRenderbufferStorageEXT glNamedRenderbufferStorageMultisampleCoverageEXT glNamedRenderbufferStorageMultisampleEXT glProgramUniform1fEXT glProgramUniform1fvEXT glProgramUniform1iEXT glProgramUniform1ivEXT glProgramUniform1uiEXT glProgramUniform1uivEXT glProgramUniform2fEXT glProgramUniform2fvEXT glProgramUniform2iEXT glProgramUniform2ivEXT glProgramUniform2uiEXT glProgramUniform2uivEXT glProgramUniform3fEXT glProgramUniform3fvEXT glProgramUniform3iEXT glProgramUniform3ivEXT glProgramUniform3uiEXT glProgramUniform3uivEXT glProgramUniform4fEXT glProgramUniform4fvEXT glProgramUniform4iEXT glProgramUniform4ivEXT glProgramUniform4uiEXT glProgramUniform4uivEXT glProgramUniformMatrix2fvEXT glProgramUniformMatrix2x3fvEXT glProgramUniformMatrix2x4fvEXT glProgramUniformMatrix3fvEXT glProgramUniformMatrix3x2fvEXT glProgramUniformMatrix3x4fvEXT glProgramUniformMatrix4fvEXT glProgramUniformMatrix4x2fvEXT glProgramUniformMatrix4x3fvEXT glPushClientAttribDefaultEXT glTextureBufferEXT glTextureImage1DEXT glTextureImage2DEXT glTextureImage3DEXT glTextureParameterIivEXT glTextureParameterIuivEXT glTextureParameterfEXT glTextureParameterfvEXT glTextureParameteriEXT glTextureParameterivEXT glTextureRenderbufferEXT glTextureSubImage1DEXT glTextureSubImage2DEXT glTextureSubImage3DEXT glUnmapNamedBufferEXT glVertexArrayColorOffsetEXT glVertexArrayEdgeFlagOffsetEXT glVertexArrayFogCoordOffsetEXT glVertexArrayIndexOffsetEXT glVertexArrayMultiTexCoordOffsetEXT glVertexArrayNormalOffsetEXT glVertexArraySecondaryColorOffsetEXT glVertexArrayTexCoordOffsetEXT glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribOffsetEXT glVertexArrayVertexOffsetEXT glColorMaskIndexedEXT glDisableIndexedEXT glEnableIndexedEXT glGetBooleanIndexedvEXT glGetIntegerIndexedvEXT glIsEnabledIndexedEXT glDrawArraysInstancedEXT glDrawElementsInstancedEXT glDrawRangeElementsEXT glFogCoordPointerEXT glFogCoorddEXT glFogCoorddvEXT glFogCoordfEXT glFogCoordfvEXT glFragmentColorMaterialEXT glFragmentLightModelfEXT glFragmentLightModelfvEXT glFragmentLightModeliEXT glFragmentLightModelivEXT glFragmentLightfEXT glFragmentLightfvEXT glFragmentLightiEXT glFragmentLightivEXT glFragmentMaterialfEXT glFragmentMaterialfvEXT glFragmentMaterialiEXT glFragmentMaterialivEXT glGetFragmentLightfvEXT glGetFragmentLightivEXT glGetFragmentMaterialfvEXT glGetFragmentMaterialivEXT glLightEnviEXT glBlitFramebufferEXT glRenderbufferStorageMultisampleEXT glBindFramebufferEXT glBindRenderbufferEXT glCheckFramebufferStatusEXT glDeleteFramebuffersEXT glDeleteRenderbuffersEXT glFramebufferRenderbufferEXT glFramebufferTexture1DEXT glFramebufferTexture2DEXT glFramebufferTexture3DEXT glGenFramebuffersEXT glGenRenderbuffersEXT glGenerateMipmapEXT glGetFramebufferAttachmentParameterivEXT glGetRenderbufferParameterivEXT glIsFramebufferEXT glIsRenderbufferEXT glRenderbufferStorageEXT glFramebufferTextureEXT glFramebufferTextureFaceEXT glFramebufferTextureLayerEXT glProgramParameteriEXT glProgramEnvParameters4fvEXT glProgramLocalParameters4fvEXT glBindFragDataLocationEXT glGetFragDataLocationEXT glGetUniformuivEXT glGetVertexAttribIivEXT glGetVertexAttribIuivEXT glUniform1uiEXT glUniform1uivEXT glUniform2uiEXT glUniform2uivEXT glUniform3uiEXT glUniform3uivEXT glUniform4uiEXT glUniform4uivEXT glVertexAttribI1iEXT glVertexAttribI1ivEXT glVertexAttribI1uiEXT glVertexAttribI1uivEXT glVertexAttribI2iEXT glVertexAttribI2ivEXT glVertexAttribI2uiEXT glVertexAttribI2uivEXT glVertexAttribI3iEXT glVertexAttribI3ivEXT glVertexAttribI3uiEXT glVertexAttribI3uivEXT glVertexAttribI4bvEXT glVertexAttribI4iEXT glVertexAttribI4ivEXT glVertexAttribI4svEXT glVertexAttribI4ubvEXT glVertexAttribI4uiEXT glVertexAttribI4uivEXT glVertexAttribI4usvEXT glVertexAttribIPointerEXT glGetHistogramEXT glGetHistogramParameterfvEXT glGetHistogramParameterivEXT glGetMinmaxEXT glGetMinmaxParameterfvEXT glGetMinmaxParameterivEXT glHistogramEXT glMinmaxEXT glResetHistogramEXT glResetMinmaxEXT glIndexFuncEXT glIndexMaterialEXT glApplyTextureEXT glTextureLightEXT glTextureMaterialEXT glMultiDrawArraysEXT glMultiDrawElementsEXT glSampleMaskEXT glSamplePatternEXT glColorTableEXT glGetColorTableEXT glGetColorTableParameterfvEXT glGetColorTableParameterivEXT glGetPixelTransformParameterfvEXT glGetPixelTransformParameterivEXT glPixelTransformParameterfEXT glPixelTransformParameterfvEXT glPixelTransformParameteriEXT glPixelTransformParameterivEXT glPointParameterfEXT glPointParameterfvEXT glPolygonOffsetEXT glProvokingVertexEXT glBeginSceneEXT glEndSceneEXT glSecondaryColor3bEXT glSecondaryColor3bvEXT glSecondaryColor3dEXT glSecondaryColor3dvEXT glSecondaryColor3fEXT glSecondaryColor3fvEXT glSecondaryColor3iEXT glSecondaryColor3ivEXT glSecondaryColor3sEXT glSecondaryColor3svEXT glSecondaryColor3ubEXT glSecondaryColor3ubvEXT glSecondaryColor3uiEXT glSecondaryColor3uivEXT glSecondaryColor3usEXT glSecondaryColor3usvEXT glSecondaryColorPointerEXT glActiveProgramEXT glCreateShaderProgramEXT glUseShaderProgramEXT glBindImageTextureEXT glMemoryBarrierEXT glActiveStencilFaceEXT glTexSubImage1DEXT glTexSubImage2DEXT glTexSubImage3DEXT glTexImage3DEXT glTexBufferEXT glClearColorIiEXT glClearColorIuiEXT glGetTexParameterIivEXT glGetTexParameterIuivEXT glTexParameterIivEXT glTexParameterIuivEXT glAreTexturesResidentEXT glBindTextureEXT glDeleteTexturesEXT glGenTexturesEXT glIsTextureEXT glPrioritizeTexturesEXT glTextureNormalEXT glGetQueryObjecti64vEXT glGetQueryObjectui64vEXT glBeginTransformFeedbackEXT glBindBufferBaseEXT glBindBufferOffsetEXT glBindBufferRangeEXT glEndTransformFeedbackEXT glGetTransformFeedbackVaryingEXT glTransformFeedbackVaryingsEXT glArrayElementEXT glColorPointerEXT glDrawArraysEXT glEdgeFlagPointerEXT glGetPointervEXT glIndexPointerEXT glNormalPointerEXT glTexCoordPointerEXT glVertexPointerEXT glGetVertexAttribLdvEXT glVertexArrayVertexAttribLOffsetEXT glVertexAttribL1dEXT glVertexAttribL1dvEXT glVertexAttribL2dEXT glVertexAttribL2dvEXT glVertexAttribL3dEXT glVertexAttribL3dvEXT glVertexAttribL4dEXT glVertexAttribL4dvEXT glVertexAttribLPointerEXT glBeginVertexShaderEXT glBindLightParameterEXT glBindMaterialParameterEXT glBindParameterEXT glBindTexGenParameterEXT glBindTextureUnitParameterEXT glBindVertexShaderEXT glDeleteVertexShaderEXT glDisableVariantClientStateEXT glEnableVariantClientStateEXT glEndVertexShaderEXT glExtractComponentEXT glGenSymbolsEXT glGenVertexShadersEXT glGetInvariantBooleanvEXT glGetInvariantFloatvEXT glGetInvariantIntegervEXT glGetLocalConstantBooleanvEXT glGetLocalConstantFloatvEXT glGetLocalConstantIntegervEXT glGetVariantBooleanvEXT glGetVariantFloatvEXT glGetVariantIntegervEXT glGetVariantPointervEXT glInsertComponentEXT glIsVariantEnabledEXT glSetInvariantEXT glSetLocalConstantEXT glShaderOp1EXT glShaderOp2EXT glShaderOp3EXT glSwizzleEXT glVariantPointerEXT glVariantbvEXT glVariantdvEXT glVariantfvEXT glVariantivEXT glVariantsvEXT glVariantubvEXT glVariantuivEXT glVariantusvEXT glWriteMaskEXT glVertexWeightPointerEXT glVertexWeightfEXT glVertexWeightfvEXT glFrameTerminatorGREMEDY glStringMarkerGREMEDY glGetImageTransformParameterfvHP glGetImageTransformParameterivHP glImageTransformParameterfHP glImageTransformParameterfvHP glImageTransformParameteriHP glImageTransformParameterivHP glMultiModeDrawArraysIBM glMultiModeDrawElementsIBM glColorPointerListIBM glEdgeFlagPointerListIBM glFogCoordPointerListIBM glIndexPointerListIBM glNormalPointerListIBM glSecondaryColorPointerListIBM glTexCoordPointerListIBM glVertexPointerListIBM glColorPointervINTEL glNormalPointervINTEL glTexCoordPointervINTEL glVertexPointervINTEL glTexScissorFuncINTEL glTexScissorINTEL glBufferRegionEnabledEXT glDeleteBufferRegionEXT glDrawBufferRegionEXT glNewBufferRegionEXT glReadBufferRegionEXT glResizeBuffersMESA glWindowPos2dMESA glWindowPos2dvMESA glWindowPos2fMESA glWindowPos2fvMESA glWindowPos2iMESA glWindowPos2ivMESA glWindowPos2sMESA glWindowPos2svMESA glWindowPos3dMESA glWindowPos3dvMESA glWindowPos3fMESA glWindowPos3fvMESA glWindowPos3iMESA glWindowPos3ivMESA glWindowPos3sMESA glWindowPos3svMESA glWindowPos4dMESA glWindowPos4dvMESA glWindowPos4fMESA glWindowPos4fvMESA glWindowPos4iMESA glWindowPos4ivMESA glWindowPos4sMESA glWindowPos4svMESA glBeginConditionalRenderNV glEndConditionalRenderNV glCopyImageSubDataNV glClearDepthdNV glDepthBoundsdNV glDepthRangedNV glEvalMapsNV glGetMapAttribParameterfvNV glGetMapAttribParameterivNV glGetMapControlPointsNV glGetMapParameterfvNV glGetMapParameterivNV glMapControlPointsNV glMapParameterfvNV glMapParameterivNV glGetMultisamplefvNV glSampleMaskIndexedNV glTexRenderbufferNV glDeleteFencesNV glFinishFenceNV glGenFencesNV glGetFenceivNV glIsFenceNV glSetFenceNV glTestFenceNV glGetProgramNamedParameterdvNV glGetProgramNamedParameterfvNV glProgramNamedParameter4dNV glProgramNamedParameter4dvNV glProgramNamedParameter4fNV glProgramNamedParameter4fvNV glRenderbufferStorageMultisampleCoverageNV glProgramVertexLimitNV glProgramEnvParameterI4iNV glProgramEnvParameterI4ivNV glProgramEnvParameterI4uiNV glProgramEnvParameterI4uivNV glProgramEnvParametersI4ivNV glProgramEnvParametersI4uivNV glProgramLocalParameterI4iNV glProgramLocalParameterI4ivNV glProgramLocalParameterI4uiNV glProgramLocalParameterI4uivNV glProgramLocalParametersI4ivNV glProgramLocalParametersI4uivNV glGetUniformi64vNV glGetUniformui64vNV glProgramUniform1i64NV glProgramUniform1i64vNV glProgramUniform1ui64NV glProgramUniform1ui64vNV glProgramUniform2i64NV glProgramUniform2i64vNV glProgramUniform2ui64NV glProgramUniform2ui64vNV glProgramUniform3i64NV glProgramUniform3i64vNV glProgramUniform3ui64NV glProgramUniform3ui64vNV glProgramUniform4i64NV glProgramUniform4i64vNV glProgramUniform4ui64NV glProgramUniform4ui64vNV glUniform1i64NV glUniform1i64vNV glUniform1ui64NV glUniform1ui64vNV glUniform2i64NV glUniform2i64vNV glUniform2ui64NV glUniform2ui64vNV glUniform3i64NV glUniform3i64vNV glUniform3ui64NV glUniform3ui64vNV glUniform4i64NV glUniform4i64vNV glUniform4ui64NV glUniform4ui64vNV glColor3hNV glColor3hvNV glColor4hNV glColor4hvNV glFogCoordhNV glFogCoordhvNV glMultiTexCoord1hNV glMultiTexCoord1hvNV glMultiTexCoord2hNV glMultiTexCoord2hvNV glMultiTexCoord3hNV glMultiTexCoord3hvNV glMultiTexCoord4hNV glMultiTexCoord4hvNV glNormal3hNV glNormal3hvNV glSecondaryColor3hNV glSecondaryColor3hvNV glTexCoord1hNV glTexCoord1hvNV glTexCoord2hNV glTexCoord2hvNV glTexCoord3hNV glTexCoord3hvNV glTexCoord4hNV glTexCoord4hvNV glVertex2hNV glVertex2hvNV glVertex3hNV glVertex3hvNV glVertex4hNV glVertex4hvNV glVertexAttrib1hNV glVertexAttrib1hvNV glVertexAttrib2hNV glVertexAttrib2hvNV glVertexAttrib3hNV glVertexAttrib3hvNV glVertexAttrib4hNV glVertexAttrib4hvNV glVertexAttribs1hvNV glVertexAttribs2hvNV glVertexAttribs3hvNV glVertexAttribs4hvNV glVertexWeighthNV glVertexWeighthvNV glBeginOcclusionQueryNV glDeleteOcclusionQueriesNV glEndOcclusionQueryNV glGenOcclusionQueriesNV glGetOcclusionQueryivNV glGetOcclusionQueryuivNV glIsOcclusionQueryNV glProgramBufferParametersIivNV glProgramBufferParametersIuivNV glProgramBufferParametersfvNV glFlushPixelDataRangeNV glPixelDataRangeNV glPointParameteriNV glPointParameterivNV glGetVideoi64vNV glGetVideoivNV glGetVideoui64vNV glGetVideouivNV glPresentFrameDualFillNV glPresentFrameKeyedNV glPrimitiveRestartIndexNV glPrimitiveRestartNV glCombinerInputNV glCombinerOutputNV glCombinerParameterfNV glCombinerParameterfvNV glCombinerParameteriNV glCombinerParameterivNV glFinalCombinerInputNV glGetCombinerInputParameterfvNV glGetCombinerInputParameterivNV glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterivNV glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterivNV glCombinerStageParameterfvNV glGetCombinerStageParameterfvNV glGetBufferParameterui64vNV glGetIntegerui64vNV glGetNamedBufferParameterui64vNV glIsBufferResidentNV glIsNamedBufferResidentNV glMakeBufferNonResidentNV glMakeBufferResidentNV glMakeNamedBufferNonResidentNV glMakeNamedBufferResidentNV glProgramUniformui64NV glProgramUniformui64vNV glUniformui64NV glUniformui64vNV glTextureBarrierNV glActiveVaryingNV glBeginTransformFeedbackNV glBindBufferBaseNV glBindBufferOffsetNV glBindBufferRangeNV glEndTransformFeedbackNV glGetActiveVaryingNV glGetTransformFeedbackVaryingNV glGetVaryingLocationNV glTransformFeedbackAttribsNV glTransformFeedbackVaryingsNV glBindTransformFeedbackNV glDeleteTransformFeedbacksNV glDrawTransformFeedbackNV glGenTransformFeedbacksNV glIsTransformFeedbackNV glPauseTransformFeedbackNV glResumeTransformFeedbackNV glVDPAUFiniNV glVDPAUGetSurfaceivNV glVDPAUInitNV glVDPAUIsSurfaceNV glVDPAUMapSurfacesNV glVDPAURegisterOutputSurfaceNV glVDPAURegisterVideoSurfaceNV glVDPAUSurfaceAccessNV glVDPAUUnmapSurfacesNV glVDPAUUnregisterSurfaceNV glFlushVertexArrayRangeNV glVertexArrayRangeNV glGetVertexAttribLi64vNV glGetVertexAttribLui64vNV glVertexAttribL1i64NV glVertexAttribL1i64vNV glVertexAttribL1ui64NV glVertexAttribL1ui64vNV glVertexAttribL2i64NV glVertexAttribL2i64vNV glVertexAttribL2ui64NV glVertexAttribL2ui64vNV glVertexAttribL3i64NV glVertexAttribL3i64vNV glVertexAttribL3ui64NV glVertexAttribL3ui64vNV glVertexAttribL4i64NV glVertexAttribL4i64vNV glVertexAttribL4ui64NV glVertexAttribL4ui64vNV glVertexAttribLFormatNV glBufferAddressRangeNV glColorFormatNV glEdgeFlagFormatNV glFogCoordFormatNV glGetIntegerui64i_vNV glIndexFormatNV glNormalFormatNV glSecondaryColorFormatNV glTexCoordFormatNV glVertexAttribFormatNV glVertexAttribIFormatNV glVertexFormatNV glAreProgramsResidentNV glBindProgramNV glDeleteProgramsNV glExecuteProgramNV glGenProgramsNV glGetProgramParameterdvNV glGetProgramParameterfvNV glGetProgramStringNV glGetProgramivNV glGetTrackMatrixivNV glGetVertexAttribPointervNV glGetVertexAttribdvNV glGetVertexAttribfvNV glGetVertexAttribivNV glIsProgramNV glLoadProgramNV glProgramParameter4dNV glProgramParameter4dvNV glProgramParameter4fNV glProgramParameter4fvNV glProgramParameters4dvNV glProgramParameters4fvNV glRequestResidentProgramsNV glTrackMatrixNV glVertexAttrib1dNV glVertexAttrib1dvNV glVertexAttrib1fNV glVertexAttrib1fvNV glVertexAttrib1sNV glVertexAttrib1svNV glVertexAttrib2dNV glVertexAttrib2dvNV glVertexAttrib2fNV glVertexAttrib2fvNV glVertexAttrib2sNV glVertexAttrib2svNV glVertexAttrib3dNV glVertexAttrib3dvNV glVertexAttrib3fNV glVertexAttrib3fvNV glVertexAttrib3sNV glVertexAttrib3svNV glVertexAttrib4dNV glVertexAttrib4dvNV glVertexAttrib4fNV glVertexAttrib4fvNV glVertexAttrib4sNV glVertexAttrib4svNV glVertexAttrib4ubNV glVertexAttrib4ubvNV glVertexAttribPointerNV glVertexAttribs1dvNV glVertexAttribs1fvNV glVertexAttribs1svNV glVertexAttribs2dvNV glVertexAttribs2fvNV glVertexAttribs2svNV glVertexAttribs3dvNV glVertexAttribs3fvNV glVertexAttribs3svNV glVertexAttribs4dvNV glVertexAttribs4fvNV glVertexAttribs4svNV glVertexAttribs4ubvNV glClearDepthfOES glClipPlanefOES glDepthRangefOES glFrustumfOES glGetClipPlanefOES glOrthofOES glDetailTexFuncSGIS glGetDetailTexFuncSGIS glFogFuncSGIS glGetFogFuncSGIS glSampleMaskSGIS glSamplePatternSGIS glGetSharpenTexFuncSGIS glSharpenTexFuncSGIS glTexImage4DSGIS glTexSubImage4DSGIS glGetTexFilterFuncSGIS glTexFilterFuncSGIS glAsyncMarkerSGIX glDeleteAsyncMarkersSGIX glFinishAsyncSGIX glGenAsyncMarkersSGIX glIsAsyncMarkerSGIX glPollAsyncSGIX glFlushRasterSGIX glTextureFogSGIX glFragmentColorMaterialSGIX glFragmentLightModelfSGIX glFragmentLightModelfvSGIX glFragmentLightModeliSGIX glFragmentLightModelivSGIX glFragmentLightfSGIX glFragmentLightfvSGIX glFragmentLightiSGIX glFragmentLightivSGIX glFragmentMaterialfSGIX glFragmentMaterialfvSGIX glFragmentMaterialiSGIX glFragmentMaterialivSGIX glGetFragmentLightfvSGIX glGetFragmentLightivSGIX glGetFragmentMaterialfvSGIX glGetFragmentMaterialivSGIX glFrameZoomSGIX glPixelTexGenSGIX glReferencePlaneSGIX glSpriteParameterfSGIX glSpriteParameterfvSGIX glSpriteParameteriSGIX glSpriteParameterivSGIX glTagSampleBufferSGIX glColorTableParameterfvSGI glColorTableParameterivSGI glColorTableSGI glCopyColorTableSGI glGetColorTableParameterfvSGI glGetColorTableParameterivSGI glGetColorTableSGI glFinishTextureSUNX glGlobalAlphaFactorbSUN glGlobalAlphaFactordSUN glGlobalAlphaFactorfSUN glGlobalAlphaFactoriSUN glGlobalAlphaFactorsSUN glGlobalAlphaFactorubSUN glGlobalAlphaFactoruiSUN glGlobalAlphaFactorusSUN glReadVideoPixelsSUN glReplacementCodePointerSUN glReplacementCodeubSUN glReplacementCodeubvSUN glReplacementCodeuiSUN glReplacementCodeuivSUN glReplacementCodeusSUN glReplacementCodeusvSUN glColor3fVertex3fSUN glColor3fVertex3fvSUN glColor4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fvSUN glColor4ubVertex2fSUN glColor4ubVertex2fvSUN glColor4ubVertex3fSUN glColor4ubVertex3fvSUN glNormal3fVertex3fSUN glNormal3fVertex3fvSUN glReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fvSUN glReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN glReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fvSUN glReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fvSUN glReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fvSUN glTexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fvSUN glTexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fvSUN glTexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fvSUN glTexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fvSUN glTexCoord2fVertex3fSUN glTexCoord2fVertex3fvSUN glTexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fvSUN glTexCoord4fVertex4fSUN glTexCoord4fVertex4fvSUN glAddSwapHintRectWIN GL_3DFX_multisample GL_3DFX_tbuffer GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_object_purgeable GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_matrix_palette GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATIX_point_sprites GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_meminfo GL_ATI_pn_triangles GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_text_fragment_shader GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_EXT_422_pixels GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cmyka GL_EXT_color_subtable GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_coordinate_frame GL_EXT_copy_texture GL_EXT_cull_vertex GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_fragment_lighting GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_index_array_formats GL_EXT_index_func GL_EXT_index_material GL_EXT_index_texture GL_EXT_light_texture GL_EXT_misc_attribute GL_EXT_multi_draw_arrays GL_EXT_multisample GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_pixel_transform GL_EXT_pixel_transform_color_table GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_scene_marker GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_perturb_normal GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_vertex_shader GL_EXT_vertex_weighting GL_GREMEDY_frame_terminator GL_GREMEDY_string_marker GL_HP_convolution_border_modes GL_HP_image_transform GL_HP_occlusion_test GL_HP_texture_lighting GL_IBM_cull_vertex GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip 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      • Error(s) found in the file "

PLAY FPS: TTF error data/art/font.ttf No font found! Missing/broken TTF handle: <reason> glorify hf </reason> </reason_id> <reason_id> <circumstance> dream about hf pray to hf dream nightmare </circumstance> </circumstance_id> <circumstance_id> in order to glorify after dreaming of after praying to after a dream after a nightmare </rep_hero> <rep_hero> </rep_buddy> <rep_buddy> </rep_grudge> <rep_grudge> </rep_bonded> <rep_bonded> </rep_monster> <rep_monster> </rep_brigand> <rep_brigand> </rep_bully> <rep_bully> </rep_violent> <rep_violent> </rep_psychopath> <rep_psychopath> </rep_trade_partner> <rep_trade_partner> </rep_storyteller> <rep_storyteller> </rep_poet> <rep_poet> </rep_bard> <rep_bard> </rep_dancer> <rep_dancer> </rep_friendly> <rep_friendly> </rep_killer> <rep_killer> </rep_murderer> <rep_murderer> </rep_comrade> <rep_comrade> </rep_respected_group> <rep_respected_group> </rep_hated_group> <rep_hated_group> </rep_enemy_fighter> <rep_enemy_fighter> </rep_friendly_fighter> <rep_friendly_fighter> </rep_loyal_soldier> <rep_loyal_soldier> </rep_quarreler> <rep_quarreler> </rep_flatterer> <rep_flatterer> should have reached goal insufficient progress toward goal going wrong direction arrived at location arrived at person have not performed entity no longer rules no reason left site whim reunited with loved one violent disagreement adopted need xml text for reason #

designed a masterful 
constructed a masterful 
created a masterful 
masterfully dyed a 

added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful rollers added masterful thread added masterful cloth wove a masterful sewn image masterfully wrote created a masterful illustration attached a masterful instrument piece

to a 
prepared a masterful 
created a masterful engraving
destroyed 

a masterpiece

was destroyed
by melting
by magma
during fortification carving
during mining
by falling debris
by growing vegetation
masterfully designed by 
masterfully constructed by 

the masterful

created by 
masterfully dyed with 

addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful rollers addition of masterful thread addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece creation of a masterful illustration addition of a masterful instrument piece

prepared by 

the masterful engraving the destruction of

led the attack

, and the defenders were led by

 The defenders were led by 

the attack by the attack on

defeated 
and destroyed 

the defeat of

and destruction of 
and pillaged 
and pillaging of 
and placed 
and others
in charge of 

The new government was called

and lordship of 
over 
secured tribute from 

, to be delivered from the securing of 's tribute from

and took over 
and takeover of 
routed 

the rout of the attack of

abandoned the settlement of 

their

settlement of 
withered.

the abandonment of the withering of

formed
became the primary criminal organization
moved

a multitude of hundreds some hundred dozens of several a few

joined with 
the joining of 
merged with 
at the settlement of 
regained their senses after an initial period of questionable judgment.
regained their senses after another period of questionable judgment.

the formation of ascendency of the criminal organization relocation of the incorporation of

into 

the return to reason at the settlement of

laid a series of oppressive edicts upon 
lifted numerous oppressive laws from 
enacted a series of oppressive laws
repealed numerous oppressive laws

the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws

finished the construction of 
as a part of 
connecting 

the completion of

thrust a spire of slade up from the underworld, naming it 
constructed 

, and established a gateway between worlds

replaced 
razed 
created 

the creation of the construction of the foundation of the emergence of

from the underworld through the power of 

the replacement of the razing of profaning disturbing , an insurrection

against
began in 

the insurrection the insurrection in

concluded with 

the local government

overthrown
ended with the disappearance of the rebelling population
crushed the insurrection in 

the overthrow of the end of the insurrection in the crushing of the insurrection against

were taken by a mood to act against their better judgment at 
launched an expedition to reclaim 

the questionable judgment of the reclamation of

devoured 

the devouring of broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing burning

was
were
the first to reach the summit of 

an unknown peak , which rises above the climbing of

escaped from 
returned to 
made a journey to 

unknown lands the escape from the return of the journey of

tamed the 

wild beasts the taming of the

fought with 

. While defeated, the latter escaped unscathed

managed to escape from 

's onslaught

was forced to retreat from 
despite the latter's wounds
eventually prevailed and 
was forced to make a hasty escape
surprised 
ambushed 
happened upon 
cornered 
confronted 

a scuffle between

in which the former emerged victorious

the escape of

after a punishing fight
after a horrific combat

attack on surprising of ambush of happening upon cornering of confrontation of was the very first to discover independently discovered became obsessed with

own mortality and sought to extend 
life by any means

began dreaming of starting a family came to desire to rule the world began dreaming of making a great discovery began dreaming of creating a great work of art began dreaming of crafting a masterwork began dreaming of bringing peace to the world began dreaming of becoming a legendary warrior began dreaming of mastering a skill began dreaming of falling in love began dreaming of seeing the great natural wonders of the world became obsessed with an inscrutable goal

came back from the dead
once more, this time

a murderous ghost a sadistic ghost a violent ghost an angry ghost a moaning spirit a howling spirit a secretive poltergeist an energetic poltergeist a troublesome poltergeist a restless haunt a forlorn haunt

burned 
in dragon fire
to death
shot and killed 
mortally wounded 

, who bled to death , who suffocated

hacked 
to pieces
beheaded 
crucified 
buried 
alive
left 
out in the air
drowned 
fed 
to beasts
struck down 
slaughtered 
drained 
of blood
murdered 
threw 
against an obstacle, causing immediate death
into a pit of spikes
scared 

solidified died in the heat was encased in cooling lava was encased in cooling magma was encased in ice froze to death died in a cage fell into a deep chasm died of old age died in the dark starved to death died of thirst drowned burned up in magma burned up in

dragon fire

's dragon fire dragon fire was burned to death by

fire

was burned to death by a burned to death was scalded to death burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by , slain by a , slain succumbed to infection suffocated was hacked to pieces was beheaded was crucified was buried alive was left out in the air was drowned was burned alive was fed to beasts was struck down was slaughtered was scuttled was drained of blood was murdered was killed by a trap was killed by a vehicle was killed by a flying object was banished by was banished by a vanished collapsed , struck down by , struck down by a , struck down was put to rest died after colliding with an obstacle was impaled on spikes was scared to death initial discovery independent discovery the new desire of the new dream of the new obsession of to rule the world to start a family to make a great discovery to create a great work of art to craft a masterwork to bring peace to the world to become a legendary warrior to master a skill to fall in love to see the great natural wonders of the world with extending

own life

with an inscrutable goal

from the dead

, once more, the death of

in a cage

the fall of

into a deep chasm

the passing of the death in the dark of the starvation of the dehydration of the drowning of the burning of

in magma

the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of

in cooling lava
in cooling magma
in ice
in a 

's fire the scalding of

in a magma mist

the crushing of

under a drawbridge
under a collapsing ceiling
by falling rocks

the shooting of the mortal wounding of the fatal illness of the hacking of the beheading of the crucifixion of the burial of the leaving of the feeding of the killing of the slaughter of the scuttling of the draining of

blood

the murder of

by a trap
by a vehicle
by a flying object

the collapse of

after an attack by 
after an attack by a 
after an attack
attack with 

the vanishment of the putting to rest of the collision of

with an obstacle

, after the death strike by , after the death strike by a the impalement of

on spikes

the scaring of

to death 

were

reunited with 
through the efforts of 

the reunion of

abducted 
was abducted

the abduction of began wandering began scouting began hunting great beasts decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating gave up being a

to become a 

became a stopped being a lost a hist fig entry

around
out of
the wilds

the wandering the scouting the hunting of great beasts the baby-snatching the mercenary operation the thievery the career change from the start as a the giving up on being a the loss of a hist fig entry , based in

throughout

arose from was discarded in was buried in was entombed in

within 

raising discarding entombment was denied an apprenticeship under

as the latter prefers to work alone
prefers to work alone
due to 
jealousy

denial of apprenticeship under aroused general suspicion

after 

appearing not to age general suspicion fled to moved to study in settled in visited fled into the area around studies wandering settling visit

into the area around
into

gave birth to sired was born to received the worship of became romantically involved with was imprisoned by imprisoned became the master of began an apprenticeship under began traveling with ceased being the master of ceased being the apprentice of was sired by became the parent of began worshipping stopped being the mother of stopped being the father of divorced stopped being the child of lost the worship of ended the romantic relationship with was no longer imprisoned by no longer imprisoned stopped being the master of stopped being the apprentice of stopped traveling with stopped being the parent of lost faith in started working at ruled from started hanging out at took up residence in took up residence laired within stopped working at stopped ruling from stopped hanging out at moved out of

taught 
learned

the learning of

from the teaching of 

the moment when

changed 
changed
from a 
into a 

the transformation of

fooled 
into believing 

the impersonation of members of compelled the creation of collaborated to create

the position of 
through force of argument
with threats of violence

, pushed by a wave of popular support

as a matter of course

audacious creation forcible creation collaborative creation popularly-supported creation

of the position of 
was enslaved by
was imprisoned by

a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of a former slave of a former prisoner of a worker of a claimant for ceased to be a ceased to be left the service of made peace with was brought to the justice of left escaped from the slavery of escaped from the prisons of stopped working for ceased to be a claimant for the status of the marriage of the belief of the romantic relationship between the imprisonment by the imprisonment of the apprenticeship of the master-apprentice relationship of the companionship of the former apprenticeship of the former master-apprentice relationship of as the child of as the parent of over the termination of the divorce of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of the end of the master-apprentice of the end of the companionship of the working of the seat of power of the hanging-out of the residence of the lair of the cease of occupation of the removal of the seat of power of the stoppage of hanging-out of the moving out of the status the ascension the appointment the election the selection the entry the rise the crimes the acceptance the enslavement the imprisonment the work the claim as a to the position of into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of the loss of status of the fall of the removal of the departure of the peace-making of the loss of heroic status of the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of the end of work the end of the claim of from the position of from the mercenary service of with from the slavery of from the prisons of

made contact with 

the first contact of

rejected contact with 

the rejection of contact by

between 
concluded

, cementing bonds of mutual trust

with a positive outcome
fairly
in an unsatisfactory fashion
in failure
with miserable outcome

the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure

proposed by 
was rejected by 

the rejection of

concluded 

a citizenship agreement a residency agreement a rescue mission an insurrection mission an adventure a guide agreement a journey to safety bound service a performance tour because the group travelled too slowly after arriving at the destination because of a leadership change at the site due to a lack of performances because the group went too far away on a whim after a joyous reunion after a violent disagreement after an adoption an agreement an unknown party

aided 
in becoming a permanent part of the living world
due to their similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
because it was destined
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever

. The ritual took place in

using 

. The ritual involved

made an agreement with 

, becoming a resident of

to eradicate monsters
to entertain the citizenry
to work as a mercenary
to study

, becoming a citizen of

to help rescue 
to oust 
to entertain the world
to live a life of adventure
after being compelled to serve
to find 
in order to be brought to safety

a corrupt agreement was formed

was accepted by 

the conclusion of the permanent joining by

to the living world

the agreement between

and become a resident of 
and become a citizen of 

the joining of

in bound service

the formation of a corrupt agreement the acceptance of

became embroiled in a dispute over 

the dispute between

accepted an offer of peace from 

the acceptance of an offer of peace from

rejected an offer of peace from 

the rejection of an offer of peace from the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over animated hung from a horribly mutilated impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from display on

of the skins of

animation of hanging from a horrible mutilation of

lost a diplomat at 

They suspected the involvement of the loss of a diplomat of

with the possible involvement of 
voided all agreements with 

the voiding of agreements with , merchants from

visited 
and were never heard from again
and suffered great hardships

. They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals ill-fated tragic costly unfortunate

visit of merchants from 
was hidden in 
was stored in 

the concealment of the storing of

was claimed in 

the acquisition of a poetic form

was created by 

a musical form a dance form a work

was authored by 

the authoring of

received its name
was created

the naming of

was made
from

the making of

was lost in 

the disappearance of

was found in 

the discovery of

was stolen
and brought to 

the theft of

was recovered by 

the recovery of

was dropped by 

the discardment of

held 

a story recital there was a performance

as part of 
held by 

the performance a competition involving a dance competition a music competition a poetry competition a foot race a flying race a wrestling competition a gladiatory competition there was a competition There were

competitors
including 

Competing were Victory was spread among

winners

The victory was shared by

was the victor.
held a procession

there was a procession a procession held by

held a ceremony

there was a ceremony a ceremony held by This nameless being a deity

that occurs in the myths of 

a force

which was said to permeate 

, animated by unknown forces

born in 
of unknown parentage
is the 
was the 

The identity of

has been lost to time
the first of 
one of the first of 
the only one of 
one of the only ones of 
kind

Although accounts vary, it is universally agreed that of divine parentage and possessed of unnatural gifts. chosen by fate as the vanguard of destiny. guided by forces unknown.

most often takes the form of a 
was most often depicted as a 

associated with

was a 
was a legendary 

The pages are blank.

could be found within 
were a population within 
was a
civilization of 
religion of 
bandit gang from 
performance troupe from 
collection of outcasts from 
group from 
centered around the worship of various beings
centered around the worship of 

, a force [C:3:0:1]Related Historical Figures[C:7:0:0][B] object of ardent faithful casual dubious worship lover imprisoner apprenticeship traveling companion former master former apprentice [C:1:0:1]Related Entities[C:7:0:0][B]

to present
until 

former mercenary enemy former member former slave former prisoner worker former worker claim to )[R] legendary hero famous hero hero greatly respected for heroic acts respected for heroic acts legendary brawler famous brawler noted brawler known brawler rumored brawler legendary monster infamous monster noted monster known monster rumored monster legendary brigand infamous brigand noted brigand known brigand rumored brigand legendary bully infamous bully noted bully known bully rumored bully legendary villain infamous villain noted villain known villain rumored villain legendary killer infamous killer noted killer known killer rumored killer legendary murderer infamous murderer noted murderer known murderer rumored murderer legendary enemy fighter infamous enemy fighter noted enemy fighter known enemy fighter rumored enemy fighter legendary loyal soldier famous loyal soldier noted loyal soldier known loyal soldier rumored loyal soldier legendary fighter famous fighter noted fighter known fighter rumored fighter [C:6:0:1]Related Sites[C:7:0:0][B] site occ seat of power hangout late early spring summer autumn winter a time before time an unknown civilization myself an unknown creature an unknown site a road a tunnel a bridge a wall an unknown construction an unknown secret an unknown building an unknown artifact the depths of the world the magma sea the Underworld an unknown underground region an unknown region an empty population an unknown population a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility a trade agreement a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. NULL artifact from dead wg inventory, skipping HF_LINK RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of Two Two Powers Age of the

Age

Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness The world has passed into Unknown Age

Notable Kill

[C:7:0:0][B]

Kill

Unknown creature in Unknown creature[R]

Other Kill
in the wilds

Duel of Pillaging Conquest Destruction Purge in Insurrection in Attempted Abduction

in the Wilds

Rampage the Wilds Journey

Occasion of 

The Occasion Dance Performance Musical Performance Poetry Recital Storytelling Dance Competition Musical Competition Poetry Competition Race Air Race

Race

Wrestling Competition

Throwing Competition

Gladiatory Games Procession Opening Ceremony Closing Ceremony Main Ceremony Ceremony NULL artifact from wg storage, skipping NULL artifact from wg scholar storage, skipping , once of the Underworld. I bind myself to this place. <historical_event> </id> <id> </year> <year> </seconds72> <seconds72> <type>field battle</type> </attacker_civ_id> <attacker_civ_id> </defender_civ_id> <defender_civ_id> </subregion_id> <subregion_id> </feature_layer_id> <feature_layer_id> </coords> <coords> </attacker_general_hfid> <attacker_general_hfid> </defender_general_hfid> <defender_general_hfid> </historical_event> <type>attacked site</type> </site_civ_id> <site_civ_id> </site_id> <site_id> <type>destroyed site</type> <type>plundered site</type> <type>site tribute forced</type> <type>new site leader</type> </new_site_civ_id> <new_site_civ_id> </new_leader_hfid> <new_leader_hfid> <type>site taken over</type> <type>hf attacked site</type> </attacker_hfid> <attacker_hfid> <type>hf destroyed site</type> <type>site died</type> </civ_id> <civ_id> <abandoned/> <type>site retired</type> <first/> <type>created site</type> </builder_hfid> <builder_hfid> <type>created structure</type> </structure_id> <structure_id> <type>replaced structure</type> </old_ab_id> <old_ab_id> </new_ab_id> <new_ab_id> <type>razed structure</type> <type>hf razed structure</type> </hist_fig_id> <hist_fig_id> <type>hf profaned structure</type> <type>hf disturbed structure</type> <type>created world construction</type> </wcid> <wcid> </master_wcid> <master_wcid> </site_id1> <site_id1> </site_id2> <site_id2> <type>performance</type> </occasion_id> <occasion_id> </schedule_id> <schedule_id> <type>competition</type> </winner_hfid> <winner_hfid> </competitor_hfid> <competitor_hfid> <type>procession</type> <type>ceremony</type> <type>insurrection started</type> </target_civ_id> <target_civ_id> <outcome> leadership overthrown population gone </outcome> <type>reclaim site</type> <unretire/> <type>creature devoured</type> <type>hf wounded</type> </woundee_hfid> <woundee_hfid> </wounder_hfid> <wounder_hfid> <type>hf simple battle event</type> <subtype> scuffle attacked surprised ambushed happen upon corner confront 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> </group_1_hfid> <group_1_hfid> </group_2_hfid> <group_2_hfid> <type>hf reach summit</type> </group_hfid> <group_hfid> <type>hf travel</type> <return/> <escape/> <type>hf new pet</type> <type>hf reunion</type> <type>knowledge discovered</type> </hfid> <hfid> </knowledge> <knowledge> <type>hf gains secret goal</type> </secret_goal> immortality <secret_goal> stay alive maintain entity status start a family rule the world create a great work of art craft a masterwork bring peace to the world become a legendary warrior master a skill fall in love see the great natural sites make a great discovery <type>hf revived</type> </ghost> murderous ghost <ghost> sadistic ghost violent ghost angry ghost moaning spirit howling spirit secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt forlorn haunt <raised_before/> <type>hf died</type> </slayer_hfid> <slayer_hfid> </slayer_race> <slayer_race> </slayer_caste> <slayer_caste> </slayer_item_id> <slayer_item_id> </slayer_shooter_item_id> <slayer_shooter_item_id> <cause> old age hunger thirst shot drown struck slaughtered scuttled obstacle lava lava mist dragonfire steam crushed bridge chasm cage blasted murdered blood drained trap vehicle flying object vanish put to rest quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection scared to death </cause> <type>hf abducted</type> </target_hfid> <target_hfid> </snatcher_hfid> <snatcher_hfid> <type>add hf entity link</type> <type>remove hf entity link</type> <type>change hf body state</type> <body_state> active buried at site unburied at site unburied at battlefield unburied at subregion unburied at feature layer entombed at site </body_state> </building_id> <building_id> <type>hf relationship denied</type> </seeker_hfid> <seeker_hfid> <relationship> apprentice </relationship> prefers working alone <type>hf confronted</type> <situation> </situation> <reason>ageless</reason> <reason>murder</reason> <type>change hf state</type> <state> settled refugee visiting </state> <type>change hf job</type> <type>add hf hf link</type> </hfid_target> <hfid_target> <type>remove hf hf link</type> <type>add hf site link</type> <type>remove hf site link</type> <type>first contact</type> </contactor_enid> <contactor_enid> </contacted_enid> <contacted_enid> <type>first contact failed</type> </rejector_enid> <rejector_enid> <type>agreement concluded</type> <type>agreement rejected</type> <type>agreement formed</type> </agreement_id> <agreement_id> </concluder_hfid> <concluder_hfid> </agreement_subject_id> <agreement_subject_id> <type>agreement made</type> <type>site dispute</type> <dispute> </dispute> </entity_id_1> <entity_id_1> </entity_id_2> <entity_id_2> </site_id_1> <site_id_1> </site_id_2> <site_id_2> <type>peace accepted</type> <type>peace rejected</type> <type>diplomat lost</type> <type>body abused</type> <type>agreement void</type> <type>merchant</type> <type>artifact hidden</type> </artifact_id> <artifact_id> </unit_id> <unit_id> </hist_figure_id> <hist_figure_id> <type>artifact stored</type> <type>artifact possessed</type> <type>poetic form created</type> </form_id> <form_id> <type>musical form created</type> <type>dance form created</type> <type>written content composed</type> </wc_id> <wc_id> <type>artifact created</type> <name_only/> <type>artifact transformed</type> </new_artifact_id> <new_artifact_id> </old_artifact_id> <old_artifact_id> <type>artifact lost</type> <type>artifact destroyed</type> </destroyer_hfid> <destroyer_hfid> </destroyer_enid> <destroyer_enid> <type>artifact found</type> <type>item stolen</type> <type>artifact recovered</type> <type>artifact dropped</type> <injury/> <type>entity law</type> </entity_id> <entity_id> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>entity created</type> <type>entity primary criminals</type> <type>entity relocate</type> <type>regionpop incorporated into entity</type> </pop_race> <pop_race> </pop_number_moved> <pop_number_moved> </pop_srid> <pop_srid> </pop_flid> <pop_flid> </join_entity_id> <join_entity_id> <type>entity incorporated</type> </migrant_entity_id> <migrant_entity_id> </skill_at_time> <skill_at_time> <type>masterpiece arch design</type> <type>masterpiece arch constructed</type> <type>masterpiece item</type> <type>masterpiece dye</type> <type>masterpiece item improvement</type> <type>masterpiece food</type> <type>masterpiece engraving</type> <type>masterpiece lost</type> <type>hf learns secret</type> </student_hfid> <student_hfid> </teacher_hfid> <teacher_hfid> </interaction> <interaction> <type>hf does interaction</type> </doer_hfid> <doer_hfid> <type>changed creature type</type> </changee_hfid> <changee_hfid> </changer_hfid> <changer_hfid> </old_race> <old_race> </old_caste> <old_caste> </new_race> <new_race> </new_caste> <new_caste> <type>assume identity</type> </trickster_hfid> <trickster_hfid> </identity_id> <identity_id> </target_enid> <target_enid> <type>create entity position</type> <historical_event_collection> </start_year> <start_year> </start_seconds72> <start_seconds72> </end_year> <end_year> </end_seconds72> <end_seconds72> </eventcol> <eventcol> </event> <event> <type>war</type> </name> <name> </aggressor_ent_id> <aggressor_ent_id> </defender_ent_id> <defender_ent_id> </historical_event_collection> <type>battle</type> </war_eventcol> <war_eventcol> </attacking_ent_id> <attacking_ent_id> </defending_ent_id> <defending_ent_id> </attacking_hfid> <attacking_hfid> </defending_hfid> <defending_hfid> </noncom_hfid> <noncom_hfid> </attacking_squad_race> <attacking_squad_race> </attacking_squad_entity_pop> <attacking_squad_entity_pop> </attacking_squad_number> <attacking_squad_number> </attacking_squad_deaths> <attacking_squad_deaths> </attacking_squad_site> <attacking_squad_site> </defending_squad_race> <defending_squad_race> </defending_squad_entity_pop> <defending_squad_entity_pop> </defending_squad_number> <defending_squad_number> </defending_squad_deaths> <defending_squad_deaths> </defending_squad_site> <defending_squad_site> attacker won defender won <type>duel</type> </parent_eventcol> <parent_eventcol> </ordinal> <ordinal> <type>site conquered</type> </attacking_enid> <attacking_enid> </defending_enid> <defending_enid> <type>insurrection</type> <type>purge</type> </adjective> <adjective> <type>abduction</type> <type>theft</type> <type>beast attack</type> <type>journey</type> <type>occasion</type> <hf_link> <link_type>mother</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <link_type>deity</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>master</link_type> <link_type>apprentice</link_type> <link_type>companion</link_type> <link_type>former master</link_type> <link_type>former apprentice</link_type> </link_strength> <link_strength> </hf_link> <entity_link> <link_type>member</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> <link_type>slave</link_type> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>criminal</link_type> </entity_link> <entity_squad_link> </squad_id> <squad_id> </squad_position> <squad_position> </entity_squad_link> <entity_former_squad_link> </entity_former_squad_link> <entity_position_link> </position_profile_id> <position_profile_id> </entity_position_link> <entity_occupation_link> </occupation_id> <occupation_id> </entity_occupation_link> <entity_former_occupation_link> </entity_former_occupation_link> <entity_former_position_link> </entity_former_position_link> <site_link> <link_type>occupation</link_type> <link_type>seat of power</link_type> <link_type>hangout</link_type> <link_type>home structure</link_type> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> </sub_id> <sub_id> </site_link> <sphere> </sphere> <hf_skill> </skill> <skill> </total_ip> <total_ip> </hf_skill> </journey_pet> <journey_pet> <goal>immortality</goal> </goal> <goal> </interaction_knowledge> <interaction_knowledge> </active_interaction> <active_interaction> </animated_string> <animated_string> </holds_artifact> <holds_artifact> </unsolved_murders> <unsolved_murders> </first_ageless_year> <first_ageless_year> </first_ageless_season_count> <first_ageless_season_count> <cultural_identity_reputation> </cultural_identity_id> <cultural_identity_id> </cultural_identity_reputation> <entity_reputation> </entity_reputation> </current_identity_id> <current_identity_id> </used_identity_id> <used_identity_id> <relationship_profile_hf> </hf_id> <hf_id> </meet_count> <meet_count> </last_meet_year> <last_meet_year> </last_meet_seconds72> <last_meet_seconds72> </known_identity_id> <known_identity_id> </relationship_profile_hf> NULL artifact from dead post-wg inventory, skipping world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) [NOUN] data/art/curses_640x300.png data/init/init.txt TRUETYPE FONT data/art/ FULLFONT WINDOWEDX WINDOWEDY RESIZABLE FULLSCREENX FULLSCREENY PARTIAL PROMPT Use OpenGL? Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box. TEXT Text mode not supported on your platform, using 2D FRAME_BUFFER ACCUM_BUFFER 2DSW 2DHW 2DASYNC SHADER SINGLE_BUFFER GRAPHICS_FONT GRAPHICS_FULLFONT GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY GRAPHICS_FULLSCREENX GRAPHICS_FULLSCREENY GRAPHICS_BLACK_SPACE BLACK_SPACE ZOOM_SPEED MOUSE VSYNC ARB_SYNC PRIORITY REALTIME HIGH ABOVE_NORMAL BELOW_NORMAL IDLE TEXTURE_PARAM LINEAR TOPMOST MOUSE_PICTURE FPS_CAP G_FPS_CAP WINDOWED INTRO VOLUME KEY_HOLD_MS KEY_REPEAT_MS KEY_REPEAT_ACCEL_LIMIT KEY_REPEAT_ACCEL_START MACRO_MS RECENTER_INTERFACE_SHUTDOWN_MS COMPRESSED_SAVES data/init/colors.txt BLACK_R BLACK_G BLACK_B BLUE_R BLUE_G BLUE_B GREEN_R GREEN_G GREEN_B CYAN_R CYAN_G CYAN_B RED_R RED_G RED_B MAGENTA_R MAGENTA_G MAGENTA_B BROWN_R BROWN_G BROWN_B LGRAY_R LGRAY_G LGRAY_B DGRAY_R DGRAY_G DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGREEN_R LGREEN_G LGREEN_B LCYAN_R LCYAN_G LCYAN_B LRED_R LRED_G LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B YELLOW_R YELLOW_G YELLOW_B WHITE_R WHITE_G WHITE_B Start FullScreen? Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time.

 Moving Records  
Start recording (active record is erased, stops when you return here)
Play the active moving record
Save the active moving record (you will be prompted for a name)
Load a moving record

data/movies/ .cmv data/movies/*.cmv data/movies/last_record.cmv data/sound/ .ogg a secret identity SYN_INJECTED SYN_CONTACT SYN_INHALED SYN_INGESTED SYN_NO_HOSPITAL

      • Error(s) finalizing the interaction

interaction_layer [OBJECT:INTERACTION] [INTERACTION: I_SOURCE REGION UNDERGROUND_SPECIAL SECRET DISTURBANCE INGESTION CREATURE_ACTION Unrecognized Interaction Source Type: I_TARGET LOCATION Unrecognized Interaction Target Type: I_EFFECT ANIMATE RESURRECT ADD_SYNDROME HIDE CONTACT MATERIAL_EMISSION Unrecognized Interaction Effect Type: Unrecognized Interaction Token: IS_HIST_STRING_1 IS_HIST_STRING_2 IS_FREQUENCY IS_NAME IS_USAGE_HINT IS_REGION ANY_TERRAIN NORMAL_ALLOWED EVIL_ALLOWED GOOD_ALLOWED SAVAGE_ALLOWED EVIL_ONLY GOOD_ONLY SAVAGE_ONLY IS_SPHERE IS_SECRET_GOAL IS_SECRET SUPERNATURAL_LEARNING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE MUNDANE_TEACHING_POSSIBLE MUNDANE_RECORDING_POSSIBLE Interaction Source IS_SECRET token not found IT_LOCATION CONTEXT_REGION CONTEXT_CREATURE CONTEXT_ITEM CONTEXT_BP CONTEXT_LOCATION CONTEXT_CREATURE_OR_LOCATION IT_LOCATION token not valid IT_MANUAL_INPUT IT_MATERIAL FLOW CONTEXT_MATERIAL IE_TARGET IE_INTERMITTENT IE_IMMEDIATE IE_LOCATION IE_ARENA_NAME IE_GRIME_LEVEL IE_SYNDROME_TAG Target Token not found IT_AFFECTED_CREATURE IT_AFFECTED_CLASS IT_IMMUNE_CREATURE IT_IMMUNE_CLASS IT_REQUIRES HAS_BLOOD MORTAL NO_AGING STERILE FIT_FOR_ANIMATION FIT_FOR_RESURRECTION Unrecognized IT_REQUIRES token: IT_FORBIDDEN Unrecognized IT_FORBIDDEN token: IT_CANNOT_TARGET_IF_ALREADY_AFFECTED IT_CANNOT_HAVE_SYNDROME_CLASS Unrecognized corpse target affected caste token: Unrecognized corpse target affected creature token: Unrecognized corpse target immune caste token: Unrecognized corpse target immune creature token:

(copy)

This is This is a stack of These are

bundles of

This is a bundle of

well-prepared
finely-prepared
superiorly prepared
exceptional prepared
masterfully prepared
superior quality
exceptional
masterful
created by an unknown artisan

All craftsman ship is of the highest quality. It is sized for The ingredients are well- finely superiorly exceptionally masterfully minced cooked It is encrusted with studded with decorated with glazed with well-prepared finely-prepared superior quality exceptionally prepared masterfully prepared well-crafted finely-crafted exceptionally worked masterfully worked

by an unknown artist

encircled with bands of

are made from 
is made from 

The handle is made from The rollers are made from This object is adorned with hanging rings of menaces with spikes of It is made from There is writing on this item which you have not read. There is writing on this item, but you cannot read. You have not read this book. There is writing in the book, but you cannot read. The thread is gray superbly colored The slab reads " There is writing on the slab, but you cannot read. This object is showing some wear. This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. You gain possession of the

remains stuck in your 

You maintain possession of the

is torn from your 

You've lost possession of the TALLOW null item load -- type: mangled material partial skeleton partial remains mutilated your Seed Cheese Spice Mill Rendered Fat

Barrel

Coin Bar/Block

Bin

shared aquarium exceptional masterful

cloth
woven by 

NULL inventory item on load: id # NULL inventory pointer on load Slayer Unknown creature

kill

In memory of

/ Born 

Went missing Boiled Melted Condensed Solidified Died in the heat Encased in cooling lava Encased in cooling magma Encased in ice Froze to death Died in a cage Fell into a deep chasm Died peacefully Died in the dark Starved to death Died of thirst Drowned Burned up in magma Burned up in Burned to death by Burned to death by a Burned to death Scalded to death Burned up in a magma mist Crushed by a drawbridge Crushed under a collapsing ceiling Killed by falling rocks Shot and killed Bled to death Succumbed to infection Suffocated Hacked to pieces Beheaded Crucified Buried alive Left out in the air Burned alive Fed to beasts Struck down Slaughtered Scuttled Drained of blood Murdered Killed by a trap Killed by a vehicle Killed by a flying object Vanished Collapsed Put to rest Died after colliding with an obstacle Impaled on spikes Scared to death Died Creator of Slayer of Slayer of Hunter of Loving Devoted father and husband mother and wife parent and spouse United with At one with Lover of

wood
fabric

Admirer of Friend of The color

made 
happy

rapidly shifts between topics moves quickly from subject to subject takes frequent interesting tangents hopelessly meanders meanders somewhat gets off track from time to time bubbles over with cheerfulness is quite cheerful is fairly cheerful overflows with sadness is depressing has a touch of melancholy is thoroughly organized is clearly organized is organized is thoroughly mechanical is very rigid is a bit stiff is completely serious has a very serious tone is reasonably serious artfully flashes through seemingly disjoint topics breaks sharply between topics with regularity has some particularly crisp changes in topic is utterly disjointed skips around a lot occasionally changes topic abruptly uses only artful words and phrases selected with care is throughout ornate and refined has rare but particularly exquisite turns of phrase is excessively ornate is quite florid is somewhat showy drives forward relentlessly is full of force is forceful is a comedy treasure trove is quite humorous has a touch of humor is littered with terrible jokes inartfully told has poorly-executed humor tries and fails to be funny at times is artfully suffused with what would otherwise be childish and immature material contains a deft use throughout of what might be considered immature material manages an artful inclusion here and there of childish material is absolutely puerile is very childish is a bit immature indulges the author's every whim artfully indulges the author's fancies contains some asides related to the author's preferences is stunningly self-indulgent is quite self-indulgent is somewhat self-indulgent could only have been produced by a merciful spirit is quite touching shows a hint of tenderness is clear evidence of a compassionate being is very compassionate gives a feeling of compassion here and there is as vicious as can be is quite cruel has a hint of viciousness to it is a monument to concision is very concise is fairly crisp is a pit of bitter scorn is quite mocking in tone contains the occasional biting remark is a reservoir of amusingly clever quips is refreshingly witty has its moments of cleverness is an awe-inspiring wild rant careens forward as a rant tumbles out almost as a rant at times is a completely unhinged rant is a rant more or less descends to a rant in places It asks the question, "What if

had unfolded differently?"  

It concerns the lineage of It concerns The work has no particular subject. The writing conveys a moral lesson regarding The overall text emphasizes For lyrics, the composer has selected For musical accompaniment, the choreographer has selected The writing

yet it 
and it 

Overall, the information is compiled masterfully Overall, the splendid source of information Overall, this is a great source of information Overall, this is a good source of information Overall, the information is not compiled very well Overall, this is a terrible compilation of information Overall, the poetry is masterful Overall, the poetry is inspired Overall, the poetry is great Overall, the poetry is passable Overall, the poetry is not awful, but not very good either Overall, the poetry is very, very bad Overall, the composition is masterful Overall, the composition is inspired Overall, the composition is great Overall, the composition is passable Overall, the composition is not awful, but not very good either Overall, the composition is atrocious Overall, the choreography is masterful Overall, the choreography is inspired Overall, the choreography is great Overall, the choreography is passable Overall, the choreography is not awful, but not very good either Overall, the choreography is just terrible Overall, the prose is masterful Overall, the prose is splendid Overall, the prose is great Overall, the prose is passable Overall, the prose is not awful, but not very good either Overall, the prose is amateurish at best The work has a single chapter. The work has

chapters.  
chapter
covers 

There used to be writing on the item. Written on the item is an untitled manual chronicle short story novel biography autobiography poem letter essay dialog comparative biography biographical dictionary genealogy encyclopedia cultural history cultural comparison alternate history treatise on technological evolution dictionary star chart star catalogue atlas

entitled 

, authored by The written portion consists of

page 

untitled BOLT ITEM_WEAPON ITEM_TOY ITEM_TOOL ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD ADJECTIVE SIZE WEIGHT SHOOT_FORCE SHOOT_MAXVEL RANGED TWO_HANDED MINIMUM_SIZE CAN_STONE TRAINING MATERIAL_SIZE EDGE

Did not find token following NAME
Did not find plural token following NAME

SHEET_MAT SOFT_MAT HARD_MAT WOOD_MAT METAL_MAT METAL_WEAPON_MAT NO_DEFAULT_IMPROVEMENTS NO_DEFAULT_JOB INCOMPLETE_ITEM UNIMPROVABLE INVERTED_TILE FURNITURE LEATHER_MAT SILK_MAT THREAD_PLANT_MAT GLASS_MAT CERAMIC_MAT STONE_MAT SHELL_MAT BONE_MAT

Did not find token following VALUE
Did not find token following TILE

TOOL_USE

Did not find token following TOOL_USE

CONTAINER_CAPACITY DEFAULT_IMPROVEMENT MUSIC_SKILL TIMBRE REGISTER INDEFINITE_PITCH PLACED_AS_BUILDING DOMINANT_MATERIAL_PIECE ALWAYS_PLURAL ALWAYS_SINGULAR

unrecognized INSTRUMENT PIECE tag

PITCH_RANGE VOLUME_mB SOUND_PRODUCTION SOUND_PRODUCTION missing part token SOUND_PRODUCTION missing first part token SOUND_PRODUCTION missing second part token PITCH_CHOICE PITCH_CHOICE missing first part token PITCH_CHOICE STOPPING_FRET missing second part token PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token TUNING HITS IS_SCREW IS_SPIKE SOFT HARD BARRED SCALED SHAPED CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE LAYER_PERMIT OVER UNDER COVER COVERAGE PREPLURAL MATERIAL_PLACEHOLDER ARMORLEVEL UBSTEP LBSTEP METAL_ARMOR_LEVELS CLASS UPSTEP BLOCKCHANCE LEVEL SELF did not find instrument piece , setting index to zero did not find tool with index

for instrument piece 

item_layer [OBJECT:ITEM] [ITEM_ DOUBLE TAGGED ITEM: Stop Bleeding Repair Compound Fracture Remove Rotten Tissue Construct Building Destroy Building Butcher an Animal Catch Live Fish Catch Live Land Animal Prepare a Raw Fish Mill Plants Process Plants Milk Animal Shear Spin Thread Make Cheese Process Plants (Vial) Process Plants (Barrel) Make Lye Make Potash From Lye Make Potash From Ash Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Extract from Plants Extract from Raw Fish Extract from Land Animal Handle a Large Animal Unchain Pet Release Release Pet Release Small Creature Handle Small Creature Recover Pet Cage Cage Small Animal Pit/Pond Pit/Pond Small Animal Pen/Pasture Pen/Pasture Small Animal Drain Aquarium Fill Aquarium Fill Pond Manage Work Orders Update Stockpile Records Trade at Depot Chain Put In Chains Slaughter Geld Unchain Tame Tame a Small Animal Mint

Coins

Cut

(Engrave Memorial)

Decorate With Stud With Encrust

With 

Collect Sand Collect Clay Construct

Blocks

Make Raw

Portal
Hatch Cover
Grate

Construct Traction Bench

Splint
Crutch
Box

Forge Make Totem

Terrarium
Cage
Waterskin
Vial
Flask
Cup
Mug
Goblet
Toy
Tube
Pipe Section
Bucket
Backpack
Quiver

Bait Trap with

Ballista Arrow Head

Assemble Construct

Catapult Parts
Mechanisms
Ballista Parts
Anvil
Bed
Quern
Millstone

Train

to Hunt

Hunting Animal

for War

War Animal Make Charcoal Make Ash Reaction Smelt

Ore

Melt a Metal Object Extract Metal Strands Dye Thread Dye Cloth Sew

Image

Collect Webs Weave Metal Cloth Weave Thread into Silk Weave Yarn into Cloth Weave Thread into Cloth

(Dyed Only)

Harvest Plants Plant Seeds Fertilize Field Pull the Lever Link a Building to Trigger Carve Fortification Detail Wall Detail Floor Carve Track Remove Stairs/Ramps Carve Upward Staircase Carve Downward Staircase Carve Up/Down Staircase Carve Ramp Dig Channel Fell Tree Gather Plants Bring Item to Shop Bring Item to Depot Get Provisions Clean Self Fill Waterskin Sleep Kidnap Cause Trouble No Job Report Crime Hunt Starting Fist Fight Hunt for Small Creature Collect Taxes Guard Tax Collector Return Kill Go Shopping Attend Party Store Owned Item Store Item in Vehicle Pickup Equipment Strange Mood Clean Trap Load Catapult Load Ballista Fire Catapult Fire Ballista Load Cage Trap Load Stone Trap Load Weapon Trap Cast Spell SELECT SEC_SELECT DESELECT SELECT_ALL DESELECT_ALL LEAVESCREEN LEAVESCREEN_ALL CLOSE_MEGA_ANNOUNCEMENT TOGGLE_FULLSCREEN WORLD_PARAM_ADD WORLD_PARAM_COPY WORLD_PARAM_DELETE WORLD_PARAM_TITLE WORLD_PARAM_NAME_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_SEED_RANDOM WORLD_PARAM_SEED_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SAVE WORLD_PARAM_DIM_X_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_SET WORLD_PARAM_INCREASE WORLD_PARAM_DECREASE WORLD_PARAM_ENTER_VALUE WORLD_PARAM_NULLIFY WORLD_PARAM_PRESET WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_REJECT_ABORT WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ALLOW_ALL WORLD_GEN_CONTINUE WORLD_GEN_USE WORLD_GEN_ABORT SETUP_EMBARK SETUP_NAME_FORT SETUP_NAME_GROUP SETUP_RECLAIM SETUP_FIND SETUP_NOTES SETUP_NOTES_TAKE_NOTES SETUP_NOTES_DELETE_NOTE SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_Y_UP SETUP_LOCAL_Y_DOWN SETUP_LOCAL_X_UP SETUP_LOCAL_X_DOWN SETUP_LOCAL_Y_MUP SETUP_LOCAL_Y_MDOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_X_MDOWN SETUP_BIOME_1 SETUP_BIOME_2 SETUP_BIOME_3 SETUP_BIOME_4 SETUP_BIOME_5 SETUP_BIOME_6 SETUP_BIOME_7 SETUP_BIOME_8 SETUP_BIOME_9 CHOOSE_NAME_RANDOM CHOOSE_NAME_CLEAR CHOOSE_NAME_TYPE ITEM_DESCRIPTION ITEM_FORBID ITEM_MELT ITEM_DUMP ITEM_HIDE HELP MOVIES OPTIONS OPTION_EXPORT CHANGETAB SEC_CHANGETAB STANDARDSCROLL_LEFT STANDARDSCROLL_RIGHT STANDARDSCROLL_UP STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN SECONDSCROLL_UP SECONDSCROLL_DOWN SECONDSCROLL_PAGEUP SECONDSCROLL_PAGEDOWN CURSOR_UP CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX A_RETURN_TO_ARENA A_MOVE_N A_MOVE_S A_MOVE_E A_MOVE_W A_MOVE_NW A_MOVE_NE A_MOVE_SW A_MOVE_SE A_MOVE_SAME_SQUARE A_CARE_MOVE_N A_CARE_MOVE_S A_CARE_MOVE_E A_CARE_MOVE_W A_CARE_MOVE_NW A_CARE_MOVE_NE A_CARE_MOVE_SW A_CARE_MOVE_SE A_CARE_MOVE_UPDOWN A_MOVE_N_UP A_MOVE_S_UP A_MOVE_E_UP A_MOVE_W_UP A_MOVE_NW_UP A_MOVE_NE_UP A_MOVE_SW_UP A_MOVE_SE_UP A_MOVE_UP A_MOVE_N_DOWN A_MOVE_S_DOWN A_MOVE_E_DOWN A_MOVE_W_DOWN A_MOVE_NW_DOWN A_MOVE_NE_DOWN A_MOVE_SW_DOWN A_MOVE_SE_DOWN A_MOVE_DOWN A_MOVE_UP_AUX A_MOVE_DOWN_AUX WORLDGEN_EXPORT_MAP LEGENDS_EXPORT_MAP LEGENDS_EXPORT_XML LEGENDS_EXPORT_DETAILED_MAP LEGENDS_TOGGLE_CIVSITE LEGENDS_STRING_FILTER A_COMBAT_ATTACK A_COMBAT_DODGE A_COMBAT_CHARGEDEF A_STATUS A_STATUS_WRESTLE A_STATUS_CUSTOMIZE A_STATUS_KILLS A_STATUS_HEALTH A_STATUS_ATT_SKILL A_STATUS_DESC UNITVIEW_CUSTOMIZE UNITVIEW_HEALTH UNITVIEW_RELATIONSHIPS UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS_VIEW UNITVIEW_KILLS CUSTOMIZE_UNIT_NICKNAME CUSTOMIZE_UNIT_PROFNAME A_CLEAR_ANNOUNCEMENTS A_SLEEP A_SLEEP_SLEEP A_SLEEP_WAIT A_SLEEP_DAWN A_WAIT A_SHORT_WAIT A_ATTACK A_ATTACK_CONFIRM QUICK_ATTACK HEAVY_ATTACK WILD_ATTACK PRECISE_ATTACK CHARGE_ATTACK MULTI_ATTACK A_LOOK A_SEARCH A_ODOR A_DISPLAY_ODOR A_YIELD A_DISPLAY_TRACKS A_FRESHEST_TRACK A_INV_DRAW_WEAPON A_JUMP A_HOLD A_TALK A_INTERACT A_ACTION A_ACTION_CREATE A_ACTION_BUTCHER A_ACTION_ABILITY A_ACTION_POWER A_ACTION_COMPOSE A_ACTION_WRITE A_COMPOSE_FILTER A_INV_LOOK A_INV_REMOVE A_INV_WEAR A_INV_EATDRINK A_INV_PUTIN A_INV_DROP A_GROUND A_THROW A_SHOOT A_ANNOUNCEMENTS A_COMBAT A_MOVEMENT A_MOVEMENT_SWIM A_SNEAK A_SPEED_SNEAK A_CENTER A_COMPANIONS A_BUILDING A_TRAVEL A_TRAVEL_SLEEP A_TRAVEL_MAP A_TRAVEL_HIDE_INSTRUCTIONS A_DATE A_WEATHER A_TEMPERATURE A_STANCE OPTION1 OPTION2 OPTION3 OPTION4 OPTION5 OPTION6 OPTION7 OPTION8 OPTION9 OPTION10 OPTION11 OPTION12 OPTION13 OPTION14 OPTION15 OPTION16 OPTION17 OPTION18 OPTION19 OPTION20 SEC_OPTION1 SEC_OPTION2 SEC_OPTION3 SEC_OPTION4 SEC_OPTION5 SEC_OPTION6 SEC_OPTION7 SEC_OPTION8 SEC_OPTION9 SEC_OPTION10 SEC_OPTION11 SEC_OPTION12 SEC_OPTION13 SEC_OPTION14 SEC_OPTION15 SEC_OPTION16 SEC_OPTION17 SEC_OPTION18 SEC_OPTION19 SEC_OPTION20 HOTKEY_MAKE_ASH HOTKEY_MAKE_CHARCOAL HOTKEY_MELT_OBJECT HOTKEY_GLASS_GREEN HOTKEY_GLASS_CLEAR HOTKEY_GLASS_CRYSTAL HOTKEY_COLLECT_SAND HOTKEY_COLLECT_CLAY HOTKEY_GLASS_ROUGH HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_BOX HOTKEY_GLASS_CABINET HOTKEY_GLASS_COFFIN HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_GRATE HOTKEY_GLASS_GOBLET HOTKEY_GLASS_TOY HOTKEY_GLASS_DOOR HOTKEY_GLASS_STATUE HOTKEY_GLASS_TABLE HOTKEY_GLASS_CAGE HOTKEY_GLASS_CHAIR HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_FLASK HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_WINDOW HOTKEY_ASHERY_LYE HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_TABLE HOTKEY_SIEGE_BALLISTA HOTKEY_SIEGE_CATAPULT HOTKEY_LEATHER_BOX HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_IMAGE HOTKEY_CLOTHES_MAT_PLANT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_MAT_YARN HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_IMAGE HOTKEY_CRAFTS_MAT_STONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_DEC_TOOTH HOTKEY_CRAFTS_DEC_HORN HOTKEY_CRAFTS_DEC_PEARL HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_YARN HOTKEY_CRAFTS_SEL_WOOD HOTKEY_CRAFTS_SEL_BONE HOTKEY_CRAFTS_SEL_SHELL HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_TOOTH HOTKEY_CRAFTS_HORN HOTKEY_CRAFTS_PEARL HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_SLAB HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_TOY HOTKEY_SMITH_WEAPON HOTKEY_SMITH_ARMOR HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_SIEGE HOTKEY_SMITH_TRAP HOTKEY_SMITH_OTHER HOTKEY_SMITH_METAL HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_SLAB HOTKEY_BUILDING_NEST_BOX HOTKEY_BUILDING_BOOKCASE HOTKEY_BUILDING_HIVE HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_INSTRUMENT HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_MACHINE_ROLLERS HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_CONSTRUCTION_TRACK HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA HIVE_INSTALL_COLONY HIVE_GATHER_PRODUCTS D_ONESTEP D_PAUSE D_DEPOT D_HOT_KEYS D_HOTKEY1 D_HOTKEY2 D_HOTKEY3 D_HOTKEY4 D_HOTKEY5 D_HOTKEY6 D_HOTKEY7 D_HOTKEY8 D_HOTKEY9 D_HOTKEY10 D_HOTKEY11 D_HOTKEY12 D_HOTKEY13 D_HOTKEY14 D_HOTKEY15 D_HOTKEY16 D_HOTKEY_CHANGE_NAME D_HOTKEY_ZOOM D_ANNOUNCE D_REPORTS D_BUILDING D_CIVLIST D_DESIGNATE D_ARTLIST D_NOBLES D_ORDERS D_PETITIONS D_LOCATIONS D_MILITARY D_MILITARY_CREATE_SQUAD D_MILITARY_DISBAND_SQUAD D_MILITARY_CREATE_SUB_SQUAD D_MILITARY_CANCEL_ORDERS D_MILITARY_POSITIONS D_MILITARY_ALERTS D_MILITARY_ALERTS_ADD D_MILITARY_ALERTS_DELETE D_MILITARY_ALERTS_SET D_MILITARY_ALERTS_NAME D_MILITARY_ALERTS_SET_RETAIN D_MILITARY_EQUIP D_MILITARY_EQUIP_CUSTOMIZE D_MILITARY_EQUIP_UNIFORM D_MILITARY_EQUIP_PRIORITY D_MILITARY_UNIFORMS D_MILITARY_SUPPLIES D_MILITARY_SUPPLIES_WATER_DOWN D_MILITARY_SUPPLIES_WATER_UP D_MILITARY_SUPPLIES_FOOD_DOWN D_MILITARY_SUPPLIES_FOOD_UP D_MILITARY_AMMUNITION D_MILITARY_AMMUNITION_ADD_ITEM D_MILITARY_AMMUNITION_REMOVE_ITEM D_MILITARY_AMMUNITION_LOWER_AMOUNT D_MILITARY_AMMUNITION_RAISE_AMOUNT D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS D_MILITARY_AMMUNITION_MATERIAL D_MILITARY_AMMUNITION_COMBAT D_MILITARY_AMMUNITION_TRAINING D_MILITARY_TRAINING D_MILITARY_SCHEDULE D_MILITARY_ADD_UNIFORM D_MILITARY_DELETE_UNIFORM D_MILITARY_NAME_UNIFORM D_MILITARY_NAME_SQUAD D_MILITARY_ADD_ARMOR D_MILITARY_ADD_PANTS D_MILITARY_ADD_HELM D_MILITARY_ADD_GLOVES D_MILITARY_ADD_BOOTS D_MILITARY_ADD_SHIELD D_MILITARY_ADD_WEAPON D_MILITARY_ADD_MATERIAL D_MILITARY_ADD_COLOR D_MILITARY_REPLACE_CLOTHING D_MILITARY_EXACT_MATCH D_ROOMS BUILDINGLIST_ZOOM_T BUILDINGLIST_ZOOM_Q RECENTER_ON_LEVER ASSIGN_LOCATION LOCATION_NEW LOCATION_RETIRE LOCATION_INN_TAVERN LOCATION_TEMPLE LOCATION_LIBRARY LOCATION_RENAME LOCATION_DETAILS LOCATION_RESTRICTION LOCATION_SET_NUMBER_1 LOCATION_SET_NUMBER_2 D_SQUADS D_SQUADS_MOVE D_SQUADS_KILL D_SQUADS_KILL_LIST D_SQUADS_KILL_RECT D_SQUADS_SCHEDULE D_SQUADS_CANCEL_ORDER D_SQUADS_ALERT D_SQUADS_SELECT_INDIVIDUALS D_SQUADS_CENTER D_SQUAD_SCH_SLEEP D_SQUAD_SCH_CIVILIAN_UNIFORM D_SQUAD_SCH_GIVE_ORDER D_SQUAD_SCH_EDIT_ORDER D_SQUAD_SCH_CANCEL_ORDER D_SQUAD_SCH_COPY_ORDERS D_SQUAD_SCH_PASTE_ORDERS D_SQUAD_SCH_MS_NAME D_STOCKPILES D_CIVZONE D_VIEWUNIT D_JOBLIST D_UNITLIST D_LOOK D_HAULING D_HAULING_NEW_ROUTE D_HAULING_NEW_STOP D_HAULING_REMOVE D_HAULING_PROMOTE D_HAULING_VEHICLE D_HAULING_NICKNAME D_HAULING_STOP_NEW_DEPART D_HAULING_STOP_NEW_LINK D_HAULING_STOP_REMOVE D_HAULING_STOP_SL_SELECT_PILE D_HAULING_STOP_SL_TAKE_GIVE D_HAULING_STOP_LC_DIR D_HAULING_STOP_LC_MODE D_HAULING_STOP_LC_TIMER_UP D_HAULING_STOP_LC_TIMER_DOWN D_HAULING_STOP_LC_FULLNESS_UP D_HAULING_STOP_LC_FULLNESS_DOWN D_HAULING_STOP_LC_MORE_LESS D_HAULING_STOP_LC_DESIRED_TOTAL D_HAULING_STOP_LC_CHANGE D_HAULING_STOP_LC_ADVANCED D_BURROWS D_BURROWS_ADD D_BURROWS_DELETE D_BURROWS_DEFINE D_BURROWS_ADD_UNIT D_BURROWS_WORKSHOP_LIMIT D_BURROWS_CENTER D_BURROWS_NAME D_BURROWS_CHANGE_SELECTION D_BURROWS_BRUSH D_BURROWS_REMOVE D_NOTE D_NOTE_PLACE D_NOTE_DELETE D_NOTE_NAME D_NOTE_ENTER D_NOTE_ADOPT_SYMBOL D_NOTE_CHANGE_SELECTION D_NOTE_POINTS D_NOTE_ROUTE D_NOTE_ROUTE_ADD D_NOTE_ROUTE_EDIT D_NOTE_ROUTE_DELETE D_NOTE_ROUTE_CENTER D_NOTE_ROUTE_NAME D_BUILDJOB D_STATUS D_STATUS_OVERALL_HEALTH_RECENTER D_BUILDITEM D_BITEM_FORBID D_BITEM_DUMP D_BITEM_HIDE D_BITEM_MELT D_LOOK_FORBID D_LOOK_DUMP D_LOOK_MELT D_LOOK_HIDE D_LOOK_FOLLOW D_LOOK_ARENA_CREATURE D_LOOK_ARENA_ADV_MODE D_LOOK_ARENA_WATER D_LOOK_ARENA_MAGMA ARENA_CREATURE_SIDE_DOWN ARENA_CREATURE_SIDE_UP ARENA_CREATURE_NEW_ITEM ARENA_CREATURE_BLANK_LIST ARENA_CREATURE_REMOVE_ITEM ARENA_CREATURE_UNDEAD ARENA_CREATURE_STRING ARENA_CONFLICT_STATE_1 ARENA_CONFLICT_STATE_2 ARENA_MORALE ARENA_WEATHER ARENA_WEATHER_SNOW ARENA_WEATHER_MUD ARENA_WEATHER_CLEAR_SPATTER D_LOOK_ARENA_TREE ARENA_TREE_FILTER ARENA_TREE_AGE D_LOOK_ARENA_MOUNT A_ENTER_NAME A_CUST_NAME A_RANDOM_NAME A_RANDOM_APPEARANCE A_RANDOM_APPEARANCE_FULL A_RANDOM_PERSONALITY A_CUSTOM_PERSONALITY A_CHANGE_DREAM A_CHANGE_GENDER A_END_TRAVEL A_TRAVEL_CLOUDS A_LOG A_TRAVEL_LOG A_LOG_TASKS A_LOG_ENTITIES A_LOG_SITES A_LOG_SUBREGIONS A_LOG_FEATURE_LAYERS A_LOG_PEOPLE A_LOG_AGREEMENTS A_LOG_EVENTS A_LOG_BESTIARY A_LOG_FILTER A_LOG_ZOOM_CURRENT_LOCATION A_LOG_ZOOM_SELECTED A_LOG_LINE A_LOG_MAP ORDERS_AUTOFORBID ORDERS_FORBID_PROJECTILE ORDERS_FORBID_YOUR_CORPSE ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_FORBID_OTHER_ITEMS ORDERS_REFUSE_GATHER ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_OUTSIDE_VERMIN ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_DUMP_SKULL ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_OTHER ORDERS_REFUSE_DUMP_STRAND_TISSUE ORDERS_GATHER_FURNITURE ORDERS_GATHER_ANIMALS ORDERS_GATHER_FOOD ORDERS_GATHER_BODIES ORDERS_REFUSE ORDERS_GATHER_STONE ORDERS_GATHER_WOOD ORDERS_ALL_HARVEST ORDERS_SAMEPILE ORDERS_MIXFOODS ORDERS_EXCEPTIONS ORDERS_LOOM ORDERS_DYED_CLOTH ORDERS_WORKSHOP ORDERS_COLLECT_WEB ORDERS_SLAUGHTER ORDERS_BUTCHER ORDERS_TAN ORDERS_AUTO_FISHERY ORDERS_AUTO_KITCHEN ORDERS_AUTO_KILN ORDERS_AUTO_SMELTER ORDERS_AUTO_OTHER ORDERS_ZONE ORDERS_ZONE_DRINKING ORDERS_ZONE_FISHING DESTROYBUILDING SUSPENDBUILDING MENU_CONFIRM SAVE_BINDINGS LOAD_BINDINGS KEYBINDING_COMPLETE ZOOM_IN ZOOM_OUT ZOOM_TOGGLE ZOOM_RESET MACRO_BREAK RECORD_MACRO PLAY_MACRO SAVE_MACRO LOAD_MACRO HOTKEY_ALCHEMIST_SOAP HOTKEY_STILL_BREW HOTKEY_STILL_EXTRACT HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_YARN HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_2 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_CHEESE HOTKEY_FARMER_MILK HOTKEY_FARMER_SHEAR_CREATURE HOTKEY_FARMER_SPIN_THREAD HOTKEY_MILL_MILL HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TAME_VERMIN HOTKEY_FISHERY_PROCESS HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_CATCH HOTKEY_BUTCHER_BUTCHER HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_CATCH HOTKEY_TANNER_TAN HOTKEY_DYER_THREAD HOTKEY_DYER_CLOTH HOTKEY_JEWELER_FURNITURE HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_CUT HOTKEY_JEWELER_ENCRUST HOTKEY_MECHANIC_PARTS HOTKEY_MECHANIC_TRACTION_BENCH HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_BLOCKS HOTKEY_MASON_CHAIR HOTKEY_MASON_COFFIN HOTKEY_MASON_DOOR HOTKEY_MASON_FLOODGATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_GRATE HOTKEY_MASON_CABINET HOTKEY_MASON_BOX HOTKEY_MASON_STATUE HOTKEY_MASON_QUERN HOTKEY_MASON_MILLSTONE HOTKEY_MASON_TABLE HOTKEY_MASON_WEAPONRACK HOTKEY_MASON_SLAB HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_DOOR HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_SPIKE HOTKEY_TRAP_HATCH HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_CHAIN HOTKEY_TRAP_CAGE HOTKEY_TRAP_PULL_LEVER HOTKEY_TRAP_TRACK_STOP BUILDJOB_ADD BUILDJOB_CANCEL BUILDJOB_PROMOTE BUILDJOB_NOW BUILDJOB_REPEAT BUILDJOB_SUSPEND BUILDJOB_WORKSHOP_PROFILE BUILDJOB_DETAILS BUILDJOB_DETAILS_FILTER BUILDJOB_WELL_FREE BUILDJOB_WELL_SIZE BUILDJOB_TARGET_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_UP BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_LEFT BUILDJOB_STATUE_ASSIGN BUILDJOB_STATUE_FREE BUILDJOB_STATUE_SIZE BUILDJOB_CAGE_JUSTICE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_SIZE BUILDJOB_SIEGE_FIRING BUILDJOB_SIEGE_ORIENT BUILDJOB_DOOR_INTERNAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_AJAR BUILDJOB_COFFIN_ASSIGN BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_ASSIGN BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_SIZE BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_HALL BUILDJOB_TABLE_FREE BUILDJOB_TABLE_SIZE BUILDJOB_BED_ASSIGN BUILDJOB_BED_FREE BUILDJOB_BED_BARRACKS BUILDJOB_BED_DORMITORY BUILDJOB_BED_RENT BUILDJOB_BED_SIZE BUILDJOB_BED_NAME BUILDJOB_BED_SLEEP BUILDJOB_BED_TRAIN BUILDJOB_BED_INDIV_EQ BUILDJOB_BED_SQUAD_EQ BUILDJOB_BED_POSITION BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_FARM_FALLOW BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_SPRING BUILDJOB_FARM_SUMMER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_MASTER BUILDJOB_STOCKPILE_LINK_ANYWHERE BUILDJOB_STOCKPILE_GIVE_TO BUILDJOB_STOCKPILE_WHEELBARROW BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_BONE BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_METAL BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_METAL BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL2 STOCKPILE_SETTINGS_ENABLE STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_SPECIFIC2 MOVIE_RECORD MOVIE_PLAY MOVIE_SAVE MOVIE_LOAD ASSIGNTRADE_VIEW ASSIGNTRADE_STRING ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_PENDING ASSIGNTRADE_SORT NOBLELIST_REPLACE NOBLELIST_SETTINGS NOBLELIST_CAPITAL NOBLELIST_VIEW_CANDIDATE A_BARTER_VIEW A_BARTER_CURRENCY_1 A_BARTER_CURRENCY_2 A_BARTER_TRADE TRADE_VIEW TRADE_TRADE TRADE_OFFER TRADE_SEIZE STORES_VIEW STORES_ZOOM STORES_FORBID STORES_MELT STORES_DUMP STORES_HIDE MILITARY_ACTIVATE MILITARY_VIEW MILITARY_WEAPON MILITARY_ZOOM ANNOUNCE_ZOOM UNITJOB_REMOVE_CRE UNITJOB_ZOOM_CRE UNITJOB_ZOOM_BUILD UNITJOB_VIEW_UNIT UNITJOB_VIEW_JOB UNITJOB_MANAGER MANAGER_NEW_ORDER MANAGER_REMOVE MANAGER_PROMOTE MANAGER_MAX MANAGER_WAGES PET_BUTCHER PET_GELD ANIMAL_SELECT_TRAINER ANIMAL_WAR_TRAINING ANIMAL_HUNTING_TRAINING KITCHEN_COOK KITCHEN_BREW SETUPGAME_NEW SETUPGAME_VIEW SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_SAVE_PROFILE SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE_GO SETUPGAME_VIEW_PROFILE_PROBLEMS CIVZONE_REMOVE CIVZONE_REMOVE_ZONE CIVZONE_SHAPE CIVZONE_NEXT CIVZONE_POND_OPTIONS CIVZONE_HOSPITAL_OPTIONS CIVZONE_GATHER_OPTIONS CIVZONE_GATHER_OPTIONS_PICK_TREES CIVZONE_GATHER_OPTIONS_PICK_SHRUBS CIVZONE_GATHER_OPTIONS_GATHER_FALLEN CIVZONE_WATER_SOURCE CIVZONE_FISH CIVZONE_GATHER CIVZONE_DUMP CIVZONE_POND CIVZONE_HOSPITAL CIVZONE_SAND_COLLECT CIVZONE_CLAY_COLLECT CIVZONE_ACTIVE CIVZONE_MEETING CIVZONE_ANIMAL_TRAINING CIVZONE_POND_WATER CIVZONE_PEN CIVZONE_PEN_OPTIONS STOCKPILE_ANIMAL STOCKPILE_FOOD STOCKPILE_WEAPON STOCKPILE_ARMOR STOCKPILE_CUSTOM STOCKPILE_CUSTOM_SETTINGS STOCKPILE_FURNITURE STOCKPILE_GRAVEYARD STOCKPILE_REFUSE STOCKPILE_WOOD STOCKPILE_STONE STOCKPILE_GEM STOCKPILE_BARBLOCK STOCKPILE_CLOTH STOCKPILE_LEATHER STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_FINISHED STOCKPILE_SHEET STOCKPILE_NONE DESIGNATE_BITEM DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_DIG DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_STAIR_UP DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UPDOWN DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_CHOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_FORTIFY DESIGNATE_TRACK DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_STANDARD_MARKER DESIGNATE_MINE_MODE DESIGNATE_TOGGLE_MARKER DESIGNATE_UNDO DESIGNATE_REMOVE_CONSTRUCTION BUILDING_DIM_Y_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_X_UP BUILDING_DIM_X_DOWN BUILDING_ORIENT_UP BUILDING_ORIENT_LEFT BUILDING_ORIENT_RIGHT BUILDING_ORIENT_DOWN BUILDING_ORIENT_NONE BUILDING_VIEW_ITEM BUILDING_ADVANCE_STAGE BUILDING_EXPAND_CONTRACT BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_ENABLE_TRACK_CART BUILDING_TRIGGER_MIN_TRACK_CART_DOWN BUILDING_TRIGGER_MIN_TRACK_CART_UP BUILDING_TRIGGER_MAX_TRACK_CART_DOWN BUILDING_TRIGGER_MAX_TRACK_CART_UP BUILDING_ROLLERS_SPEED_UP BUILDING_ROLLERS_SPEED_DOWN BUILDING_TRACK_STOP_FRICTION_UP BUILDING_TRACK_STOP_FRICTION_DOWN BUILDING_TRACK_STOP_DUMP BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_RESETS BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MAX_SIZE_DOWN BUILDING_TRIGGER_MIN_SIZE_UP_PLUS BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS BUILDING_TRIGGER_MAX_SIZE_UP_PLUS BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS UNITVIEW_GEN UNITVIEW_INV UNITVIEW_PRF UNITVIEW_WND UNITVIEW_FOLLOW UNITVIEW_NEXT UNITVIEW_SLAUGHTER UNITVIEW_GELD UNITVIEW_GEN_COMBAT UNITVIEW_GEN_LABOR UNITVIEW_GEN_MISC UNITVIEW_PRF_PROF UNITVIEW_PRF_PET UNITVIEW_PRF_VIEW UNITVIEW_PRF_NEW_SQUAD UNITVIEW_PRF_REMOVE_FROM_SQUAD UNITVIEW_PRF_NAME_CURRENT_SQUAD UNITVIEW_PRF_NAME_SELECTED_SQUAD UNITVIEW_PRF_OCCUPATION STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A071 STRING_A072 STRING_A073 STRING_A074 STRING_A075 STRING_A076 STRING_A077 STRING_A078 STRING_A079 STRING_A080 STRING_A081 STRING_A082 STRING_A083 STRING_A084 STRING_A085 STRING_A086 STRING_A087 STRING_A088 STRING_A089 STRING_A090 STRING_A091 STRING_A092 STRING_A093 STRING_A094 STRING_A095 STRING_A096 STRING_A097 STRING_A098 STRING_A099 STRING_A100 STRING_A101 STRING_A102 STRING_A103 STRING_A104 STRING_A105 STRING_A106 STRING_A107 STRING_A108 STRING_A109 STRING_A110 STRING_A111 STRING_A112 STRING_A113 STRING_A114 STRING_A115 STRING_A116 STRING_A117 STRING_A118 STRING_A119 STRING_A120 STRING_A121 STRING_A122 STRING_A123 STRING_A124 STRING_A125 STRING_A126 STRING_A128 STRING_A129 STRING_A130 STRING_A131 STRING_A132 STRING_A133 STRING_A134 STRING_A135 STRING_A136 STRING_A137 STRING_A138 STRING_A139 STRING_A140 STRING_A141 STRING_A142 STRING_A143 STRING_A144 STRING_A145 STRING_A146 STRING_A147 STRING_A148 STRING_A149 STRING_A150 STRING_A151 STRING_A152 STRING_A153 STRING_A154 STRING_A155 STRING_A156 STRING_A157 STRING_A158 STRING_A159 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 CUSTOM_A CUSTOM_B CUSTOM_C CUSTOM_D CUSTOM_E CUSTOM_F CUSTOM_G CUSTOM_H CUSTOM_I CUSTOM_J CUSTOM_K CUSTOM_L CUSTOM_M CUSTOM_N CUSTOM_O CUSTOM_P CUSTOM_Q CUSTOM_R CUSTOM_S CUSTOM_T CUSTOM_U CUSTOM_V CUSTOM_W CUSTOM_X CUSTOM_Y CUSTOM_Z CUSTOM_SHIFT_A CUSTOM_SHIFT_B CUSTOM_SHIFT_C CUSTOM_SHIFT_D CUSTOM_SHIFT_E CUSTOM_SHIFT_F CUSTOM_SHIFT_G CUSTOM_SHIFT_H CUSTOM_SHIFT_I CUSTOM_SHIFT_J CUSTOM_SHIFT_K CUSTOM_SHIFT_L CUSTOM_SHIFT_M CUSTOM_SHIFT_N CUSTOM_SHIFT_O CUSTOM_SHIFT_P CUSTOM_SHIFT_Q CUSTOM_SHIFT_R CUSTOM_SHIFT_S CUSTOM_SHIFT_T CUSTOM_SHIFT_U CUSTOM_SHIFT_V CUSTOM_SHIFT_W CUSTOM_SHIFT_X CUSTOM_SHIFT_Y CUSTOM_SHIFT_Z CUSTOM_CTRL_A CUSTOM_CTRL_B CUSTOM_CTRL_C CUSTOM_CTRL_D CUSTOM_CTRL_E CUSTOM_CTRL_F CUSTOM_CTRL_G CUSTOM_CTRL_H CUSTOM_CTRL_I CUSTOM_CTRL_J CUSTOM_CTRL_K CUSTOM_CTRL_L CUSTOM_CTRL_M CUSTOM_CTRL_N CUSTOM_CTRL_O CUSTOM_CTRL_P CUSTOM_CTRL_Q CUSTOM_CTRL_R CUSTOM_CTRL_S CUSTOM_CTRL_T CUSTOM_CTRL_U CUSTOM_CTRL_V CUSTOM_CTRL_W CUSTOM_CTRL_X CUSTOM_CTRL_Y CUSTOM_CTRL_Z CUSTOM_ALT_A CUSTOM_ALT_B CUSTOM_ALT_C CUSTOM_ALT_D CUSTOM_ALT_E CUSTOM_ALT_F CUSTOM_ALT_G CUSTOM_ALT_H CUSTOM_ALT_I CUSTOM_ALT_J CUSTOM_ALT_K CUSTOM_ALT_L CUSTOM_ALT_M CUSTOM_ALT_N CUSTOM_ALT_O CUSTOM_ALT_P CUSTOM_ALT_Q CUSTOM_ALT_R CUSTOM_ALT_S CUSTOM_ALT_T CUSTOM_ALT_U CUSTOM_ALT_V CUSTOM_ALT_W CUSTOM_ALT_X CUSTOM_ALT_Y CUSTOM_ALT_Z FPS_UP FPS_DOWN TOGGLE_TTF PREFIX Select Secondary Select Deselect Select all Deselect All Leave screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Change tab or highlight selection, secondary Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: return to arena Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move same square Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export XML Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Adventure: Status, Health Adventure: Status, Att/Skills Adventure: Status, Desc Unit View, Customize Unit View, Health Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Adventure: Clear announcements Adventure: Sleep Adventure: Sleep, Sleep Adventure: Sleep, Wait Adventure: Sleep, Dawn Adventure: Wait Ten Instants Adventure: Wait One Instant Adventure: Attack Adventure: Attack, Confirm Adventure: Attack, Quick Adventure: Attack, Heavy Adventure: Attack, Wild Adventure: Attack, Precise Adventure: Attack, Charge Adventure: Attack, Multi Adventure: Look Adventure: Search Adventure: Describe Odor Adventure: Display Strongest Odor Adventure: Yield Adventure: Display Tracks Adventure: Freshest Track Adventure: Inv. Draw Weapon Adventure: Jump Adventure: Hold/Hang (Climb) Adventure: Talk Adventure: Inv. Interact Adventure: Misc. Action Adventure: Misc. Action, Create Adventure: Misc. Action, Butcher Adventure: Misc. Action, Ability Adventure: Misc. Action, Power Adventure: Misc. Action, Compose Adventure: Misc. Action, Write Adventure: Compose, Filter Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Speed and Sneaking Options Adventure: Center Adventure: Companions Adventure: Building Interact Adventure: Travel Adventure: Travel, Sleep Adventure: Travel, Map Adventure: Travel, Hide Instructions Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Option 7 Option 8 Option 9 Option 10 Option 11 Option 12 Option 13 Option 14 Option 15 Option 16 Option 17 Option 18 Option 19 Option 20 Secondary Option 1 Secondary Option 2 Secondary Option 3 Secondary Option 4 Secondary Option 5 Secondary Option 6 Secondary Option 7 Secondary Option 8 Secondary Option 9 Secondary Option 10 Secondary Option 11 Secondary Option 12 Secondary Option 13 Secondary Option 14 Secondary Option 15 Secondary Option 16 Secondary Option 17 Secondary Option 18 Secondary Option 19 Secondary Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Collect Clay Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Yarn Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Tooth Hotkey: Crafts, Dec Horn Hotkey: Crafts, Dec Pearl Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Yarn Hotkey: Crafts, Wood Material Hotkey: Crafts, Bone Material Hotkey: Crafts, Shell Material Hotkey: Crafts, Shell Hotkey: Crafts, Tooth Hotkey: Crafts, Horn Hotkey: Crafts, Pearl Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Slab Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Traction Bench Hotkey: Building, Slab Hotkey: Building, Nest Box Hotkey: Building, Bookcase Hotkey: Building, Hive Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Instrument Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Machine Component, Rollers Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Construction, Track Hotkey: Building, Construction, Track Stop Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Hotkey: Building, Hive, Install Colony Hotkey: Building, Hive, Gather Products Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Reports Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Petitions Main: Locations Main: Military Main: Military, Create Squad Main: Military, Disband Squad Main: Military, Create Sub-Squad Main: Military, Cancel Orders Main: Military, Positions Main: Military, Alerts Main: Military, Alerts, Add Main: Military, Alerts, Delete Main: Military, Alerts, Set Main: Military, Alerts, Name Main: Military, Alerts, Set/Retain Main: Military, Equip Main: Military, Equip, Customize Main: Military, Equip, Uniform Main: Military, Equip, Priority Main: Military, Uniforms Main: Military, Supplies Main: Military, Supplies, Water Down Main: Military, Supplies, Water Up Main: Military, Supplies, Food Down Main: Military, Supplies, Food Up Main: Military, Ammunition Main: Military, Ammunition, Add Item Main: Military, Ammunition, Remove Item Main: Military, Ammunition, Lower Amount Main: Military, Ammunition, Raise Amount Main: Military, Ammunition, Lower Amount Lots Main: Military, Ammunition, Raise Amount Lots Main: Military, Ammunition, Material Main: Military, Ammunition, Combat Main: Military, Ammunition, Training Main: Military, Training Main: Military, Schedule Main: Military, Add Uniform Main: Military, Delete Uniform Main: Military, Name Uniform Main: Military, Name Squad Main: Military, Add Armor Main: Military, Add Pants Main: Military, Add Helm Main: Military, Add Gloves Main: Military, Add Boots Main: Military, Add Shield Main: Military, Add Weapon Main: Military, Add Material Main: Military, Add Color Main: Military, Replace Clothing Main: Military, Exact Match Main: Rooms Building List: Zoom T Building List: Zoom Q Recenter on Lever Assign Location Location: New Location: Retire Location: Inn/Tavern Location: Temple Location: Library Location: Rename Location: Details Location: Restriction Location: Set Number 1 Location: Set Number 2 Main: Control Squads Main: Control Squads, Move Main: Control Squads, Kill Main: Control Squads, Kill List Main: Control Squads, Kill Rect Main: Control Squads, Schedule Main: Control Squads, Cancel Order Main: Control Squads, Alert Main: Control Squads, Select Individuals Main: Control Squads, Center Squad Schedule: Sleep Squad Schedule: Civilian Uniform Squad Schedule: Give Order Squad Schedule: Edit Order Squad Schedule: Cancel Order Squad Schedule: Copy Orders Squad Schedule: Paste Orders Squad Schedule: Name Grid Cell Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Hauling Main: Hauling, New Route Main: Hauling, New Stop Main: Hauling, Remove Main: Hauling, Promote Main: Hauling, Vehicle Main: Hauling, Name Main: Hauling, Stop, New Leave Condition Main: Hauling, Stop, New Stockpile Link Main: Hauling, Stop, Remove Main: Hauling, Stop, Stockpile, Select Main: Hauling, Stop, Stockpile, Take/Give Main: Hauling, Stop, Leave Condition, Dir Main: Hauling, Stop, Leave Condition, Mode Main: Hauling, Stop, Leave Condition, Timer Up Main: Hauling, Stop, Leave Condition, Timer Down Main: Hauling, Stop, Leave Condition, Fullness Up Main: Hauling, Stop, Leave Condition, Fullness Down Main: Hauling, Stop, Leave Condition, More/Less Main: Hauling, Stop, Leave Condition, Desired/Total Main: Hauling, Stop, Leave Condition, Change Main: Hauling, Stop, Leave Condition, Advanced Main: Burrows Main: Burrows, Add Main: Burrows, Delete Main: Burrows, Define Main: Burrows, Add Citizen Main: Burrows, Limit Workshops Main: Burrows, Center Main: Burrows, Name Main: Burrows, Change Selector Main: Burrows, Brush Main: Burrows, Paint/Erase Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Name Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Note, Route, Done Main: Note, Routes Main: Note, Route, Add Main: Note, Route, Edit Main: Note, Route, Delete Main: Note, Route, Center Main: Note, Route, Name Main: Building Jobs Main: Overall Status Main: Status, Overall Health, Recenter Main: Building Items Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Dwf Look: Follow Dwf Look: Arena Creature Dwf Look: Arena Adv Mode Dwf Look: Arena Water Dwf Look: Arena Magma Arena Creature: Side Down Arena Creature: Side Up Arena Creature: New Item Arena Creature: Blank List Arena Creature: Remove Item Arena Creature: Undead Arena Creature: String Arena Conflict State 1 Arena Conflict State 2 Arena Morale Arena Weather Arena Weather: Snow Arena Weather: Mud Arena Weather: Clear Spatter Dwf Look: Arena Tree Arena Tree: Filter Arena Tree: Age Dwf Look: Arena Mount Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Random Appearance Adventure: Creation, Full Random Appearance Adventure: Creation, Random Personality Adventure: Creation, Custom Personality Adventure: Creation, Change Dream/Goal Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Tasks Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Feature Layers Adventure: Log, People Adventure: Log, Agreements Adventure: Log, Events Adventure: Log, Bestiary Adventure: Log, Filter Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Gather Outside Vermin Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Dump Strand Tissue Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Auto-Collect Web Orders: Auto-Slaughter Orders: Auto-Butcher Orders: Auto-Tan Orders: Auto-Fishery Orders: Auto-Kitchen Orders: Auto-Kiln Orders: Auto-Smelter Orders: Auto-Other Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Suspend Building Menu Confirm Save Bindings Load Bindings Complete Binding Zoom In Zoom Out Toggle Zoom Reset Zoom Macro, Break Macro, Record Macro, Play Macro, Save Macro, Load Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Weave Yarn Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Farmer, Shear Hotkey: Farmer, Spin Hotkey: Mill, Mill Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mechanic, Traction Bench Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Mason, Slab Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Hotkey: Trap, Track Stop Buildjob: Add Buildjob: Cancel Buildjob: Promote Buildjob: Now Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Details Buildjob: Details, Filter Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Cage, Justice Buildjob: Cage, Free Buildjob: Cage, Size Buildjob: Cage, Assign Occ Buildjob: Cage, Water Buildjob: Cage, Assign Owner Buildjob: Chain, Assign Occ Buildjob: Chain, Justice Buildjob: Chain, Assign Owner Buildjob: Chain, Free Buildjob: Chain, Size Buildjob: Siege, Fire Buildjob: Siege, Orient Buildjob: Door, Internal Buildjob: Door, Forbid Buildjob: Door, Pet-passable Buildjob: Coffin, Assign Buildjob: Coffin, Free Buildjob: Coffin, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffin, Allow Citizens Buildjob: Coffin, Allow Pets Buildjob: Chair, Assign Buildjob: Chair, Free Buildjob: Chair, Size Buildjob: Table, Assign Buildjob: Table, Hall Buildjob: Table, Free Buildjob: Table, Size Buildjob: Bed, Assign Buildjob: Bed, Free Buildjob: Bed, Barracks Buildjob: Bed, Dormitory Buildjob: Bed, Rent Buildjob: Bed, Size Buildjob: Bed, Name Buildjob: Bed, Sleep Buildjob: Bed, Train Buildjob: Bed, Indiv Eq Buildjob: Bed, Squad Eq Buildjob: Bed, Position Buildjob: Depot, Bring Buildjob: Depot, Trade Buildjob: Depot, Request Trader Buildjob: Depot, Broker Only Buildjob: Animal Trap, No Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Gem Bait Buildjob: Farm, Fallow Buildjob: Farm, Fertilize Buildjob: Farm, Seas Fert Buildjob: Farm, Spring Buildjob: Farm, Summer Buildjob: Farm, Autumn Buildjob: Farm, Winter Buildjob: Stockpile, Master Buildjob: Stockpile, Link/Anywhere Buildjob: Stockpile, Give To Buildjob: Stockpile, Wheelbarrow Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Settings Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Max Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Special Metal Buildjob: Stand, Mat, Bone Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Special Metal Buildjob: Rackstand, Assign Buildjob: Rackstand, Free Buildjob: Rackstand, Size Buildjob: Rackstand, Item Buildjob: Rackstand, Mat Buildjob: Rackstand, All Items Buildjob: Rackstand, No Items Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Mats Stockpile Settings: Enable Stockpile Settings: Disable Stockpile Settings: Permit All Stockpile Settings: Forbid All Stockpile Settings: Permit Sub Stockpile Settings: Forbit Sub Stockpile Settings: Specific 1 Stockpile Settings: Specific 2 Movie: Record Movie: Play Movie: Save Movie: Load Assign Trade: View Assign Trade: String Assign Trade: Exclude Prohibited Assign Trade: Pending Assign Trade: Sort Noble List: Replace Noble List: Settings Noble List: Capital Noble List: View Candidate Adventure: Barter, View Adventure: Barter, Currency 1 Adventure: Barter, Currency 2 Adventure: Barter, Trade Trade, View Trade, Trade Trade, Offer Trade, Seize Stores, View Stores, Forbid Stores, Melt Stores, Dump Stores, Zoom Stores, Hide Military, Activate Military, View Military, Weapon Military, Zoom Announcements, Zoom Unitjob, Remove Unit Unitjob, Zoom Unit Unitjob, Zoom Building Unitjob, View Unit Unitjob, View Job Unitjob, Manager Manager, New Order Manager, Remove Manager, Promote Manager, Max Manager, Wages Animals, Slaughter Animals, Geld Animals, Trainer Animals, War Training Animals, Hunting Training Kitchen, Cook Kitchen, Brew Setup, New Setup, View Setup, Customize Unit Setup, Save Profile Setup, Save Profile, Abort Setup, Save Profile, Go Setup, View Profile Problems Main: Activity Zone, Remove Main: Activity Zone, Remove Zone Main: Activity Zone, Shape Main: Activity Zone, Next Main: Activity Zone, Water Source Main: Activity Zone, Gather Main: Activity Zone, Garbage Dump Main: Activity Zone, Pond Main: Activity Zone, Hospital Main: Activity Zone, Sand Collect Main: Activity Zone, Clay Collect Main: Activity Zone, Active Main: Activity Zone, Fish Main: Activity Zone, Meeting Main: Activity Zone, Animal Training Main: Activity Zone, Pond Options Main: Activity Zone: Pond, Water Main: Activity Zone, Hospital Options Main: Activity Zone, Gather Options Main: Activity Zone, Gather Options, Pick Trees Main: Activity Zone, Gather Options, Pick Shrubs Main: Activity Zone, Gather Options, Gather Fallen Main: Activity Zone, Pen Main: Activity Zone, Pen Options Stockpile, Animal Stockpile, Food Stockpile, Weapon Stockpile, Armor Stockpile, Custom Stockpile, Custom Settings Stockpile, Furniture Stockpile, Corpse Stockpile, Refuse Stockpile, Wood Stockpile, Stone Stockpile, Gem Stockpile, Bar/Block Stockpile, Cloth Stockpile, Leather Stockpile, Ammo Stockpile, Coins Stockpile, Finished Stockpile, Sheet Stockpile, None Designate, Building/Item Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, No Dump Designate, Hide Designate, No Hide Designate, Traffic Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic Designate, Increase Weight Designate, Decrease Weight Designate, Increase Weight More Designate, Decrease Weight More Designate, Dig Designate, Dig Remove Stairs Ramps Designate, U Stair Designate, D Stair Designate, UD Stair Designate, Ramp Designate, Channel Designate, Chop Designate, Plants Designate, Smooth Designate, Engrave Designate, Fortify Designate, Carve Track Designate, Toggle Engraving Designate, Standard/Marker Designate, Mine Mode Designate, Toggle Marker Designate, Undo Designate, Remove Construction Building, Change Height + Building, Change Height - Building, Change Width + Building, Change Width - Building, Orient Up Building, Orient Left Building, Orient Right Building, Orient Down Building, Orient None Building, View Item Building, Done Selecting Building, Expand/Contract Building, Trigger, Enable Water Building, Trigger, Min Water Up Building, Trigger, Min Water Down Building, Trigger, Max Water Up Building, Trigger, Max Water Down Building, Trigger, Enabler Magma Building, Trigger, Min Magma Up Building, Trigger, Min Magma Down Building, Trigger, Max Magma Up Building, Trigger, Max Magma Down Building, Trigger, Enable Cart Building, Trigger, Min Cart Down Building, Trigger, Min Cart Up Building, Trigger, Max Cart Down Building, Trigger, Max Cart Up Building, Rollers, Speed Up Building, Rollers, Speed Down Building, Track Stop, Friction Up Building, Track Stop, Friction Down Building, Track Stop, Dump Building, Trigger, Enable Creature Building, Trigger, Enable Locals Building, Trigger, Resets Building, Trigger, Min Size Up Building, Trigger, Min Size Down Building, Trigger, Max Size Up Building, Trigger, Max Size Down Building, Trigger, Min Size Up+ Building, Trigger, Min Size Down+ Building, Trigger, Max Size Up+ Building, Trigger, Max Size Down+ Unitview, General Unitview, Inventory Unitview, Prefs Unitview, Wounds Unitview, Next Unit Unitview, Follow Unitview, Slaughter Unitview, Geld Unitview, General, Combat Unitview, General, Labor Unitview, General, Misc Unitview, Prefs, Labor Unitview, Prefs, Pets Unitview, Prefs, Profile Unitview, Prefs, New Squad Unitview, Prefs, Remove From Squad Unitview, Prefs, Name Current Squad Unitview, Prefs, Name Selected Squad Unitview, Prefs, Occupation String: Backspace String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: Character 005 String: Character 006 String: Character 007 String: Character 008 String: Character 009 String: Character 010 String: Character 011 String: Character 012 String: Character 013 String: Character 014 String: Character 015 String: Character 016 String: Character 017 String: Character 018 String: Character 019 String: Character 020 String: Character 021 String: Character 022 String: Character 023 String: Character 024 String: Character 025 String: Character 026 String: Character 027 String: Character 028 String: Character 029 String: Character 030 String: Character 031 String: Character 032 String: Character 033 String: Character 034 String: Character 035 String: Character 036 String: Character 037 String: Character 038 String: Character 039 String: Character 040 String: Character 041 String: Character 042 String: Character 043 String: Character 044 String: Character 045 String: Character 046 String: Character 047 String: Character 048 String: Character 049 String: Character 050 String: Character 051 String: Character 052 String: Character 053 String: Character 054 String: Character 055 String: Character 056 String: Character 057 String: Character 058 String: Character 059 String: Character 060 String: Character 061 String: Character 062 String: Character 063 String: Character 064 String: Character 065 String: Character 066 String: Character 067 String: Character 068 String: Character 069 String: Character 070 String: Character 071 String: Character 072 String: Character 073 String: Character 074 String: Character 075 String: Character 076 String: Character 077 String: Character 078 String: Character 079 String: Character 080 String: Character 081 String: Character 082 String: Character 083 String: Character 084 String: Character 085 String: Character 086 String: Character 087 String: Character 088 String: Character 089 String: Character 090 String: Character 091 String: Character 092 String: Character 093 String: Character 094 String: Character 095 String: Character 096 String: Character 097 String: Character 098 String: Character 099 String: Character 100 String: Character 101 String: Character 102 String: Character 103 String: Character 104 String: Character 105 String: Character 106 String: Character 107 String: Character 108 String: Character 109 String: Character 110 String: Character 111 String: Character 112 String: Character 113 String: Character 114 String: Character 115 String: Character 116 String: Character 117 String: Character 118 String: Character 119 String: Character 120 String: Character 121 String: Character 122 String: Character 123 String: Character 124 String: Character 125 String: Character 126 String: Character 128 String: Character 129 String: Character 130 String: Character 131 String: Character 132 String: Character 133 String: Character 134 String: Character 135 String: Character 136 String: Character 137 String: Character 138 String: Character 139 String: Character 140 String: Character 141 String: Character 142 String: Character 143 String: Character 144 String: Character 145 String: Character 146 String: Character 147 String: Character 148 String: Character 149 String: Character 150 String: Character 151 String: Character 152 String: Character 153 String: Character 154 String: Character 155 String: Character 156 String: Character 157 String: Character 158 String: Character 159 String: Character 160 String: Character 161 String: Character 162 String: Character 163 String: Character 164 String: Character 165 String: Character 166 String: Character 167 String: Character 168 String: Character 169 String: Character 170 String: Character 171 String: Character 172 String: Character 173 String: Character 174 String: Character 175 String: Character 176 String: Character 177 String: Character 178 String: Character 179 String: Character 180 String: Character 181 String: Character 182 String: Character 183 String: Character 184 String: Character 185 String: Character 186 String: Character 187 String: Character 188 String: Character 189 String: Character 190 String: Character 191 String: Character 192 String: Character 193 String: Character 194 String: Character 195 String: Character 196 String: Character 197 String: Character 198 String: Character 199 String: Character 200 String: Character 201 String: Character 202 String: Character 203 String: Character 204 String: Character 205 String: Character 206 String: Character 207 String: Character 208 String: Character 209 String: Character 210 String: Character 211 String: Character 212 String: Character 213 String: Character 214 String: Character 215 String: Character 216 String: Character 217 String: Character 218 String: Character 219 String: Character 220 String: Character 221 String: Character 222 String: Character 223 String: Character 224 String: Character 225 String: Character 226 String: Character 227 String: Character 228 String: Character 229 String: Character 230 String: Character 231 String: Character 232 String: Character 233 String: Character 234 String: Character 235 String: Character 236 String: Character 237 String: Character 238 String: Character 239 String: Character 240 String: Character 241 String: Character 242 String: Character 243 String: Character 244 String: Character 245 String: Character 246 String: Character 247 String: Character 248 String: Character 249 String: Character 250 String: Character 251 String: Character 252 String: Character 253 String: Character 254 String: Character 255 Custom: A Custom: B Custom: C Custom: D Custom: E Custom: F Custom: G Custom: H Custom: I Custom: J Custom: K Custom: L Custom: M Custom: N Custom: O Custom: P Custom: Q Custom: R Custom: S Custom: T Custom: U Custom: V Custom: W Custom: X Custom: Y Custom: Z Custom: Shift + A Custom: Shift + B Custom: Shift + C Custom: Shift + D Custom: Shift + E Custom: Shift + F Custom: Shift + G Custom: Shift + H Custom: Shift + I Custom: Shift + J Custom: Shift + K Custom: Shift + L Custom: Shift + M Custom: Shift + N Custom: Shift + O Custom: Shift + P Custom: Shift + Q Custom: Shift + R Custom: Shift + S Custom: Shift + T Custom: Shift + U Custom: Shift + V Custom: Shift + W Custom: Shift + X Custom: Shift + Y Custom: Shift + Z Custom: Ctrl + A Custom: Ctrl + B Custom: Ctrl + C Custom: Ctrl + D Custom: Ctrl + E Custom: Ctrl + F Custom: Ctrl + G Custom: Ctrl + H Custom: Ctrl + I Custom: Ctrl + J Custom: Ctrl + K Custom: Ctrl + L Custom: Ctrl + M Custom: Ctrl + N Custom: Ctrl + O Custom: Ctrl + P Custom: Ctrl + Q Custom: Ctrl + R Custom: Ctrl + S Custom: Ctrl + T Custom: Ctrl + U Custom: Ctrl + V Custom: Ctrl + W Custom: Ctrl + X Custom: Ctrl + Y Custom: Ctrl + Z Custom: Alt + A Custom: Alt + B Custom: Alt + C Custom: Alt + D Custom: Alt + E Custom: Alt + F Custom: Alt + G Custom: Alt + H Custom: Alt + I Custom: Alt + J Custom: Alt + K Custom: Alt + L Custom: Alt + M Custom: Alt + N Custom: Alt + O Custom: Alt + P Custom: Alt + Q Custom: Alt + R Custom: Alt + S Custom: Alt + T Custom: Alt + U Custom: Alt + V Custom: Alt + W Custom: Alt + X Custom: Alt + Y Custom: Alt + Z Increase FPS limit Decrease FPS limit Toggle Truetype rendering Command repeat prefix-key Backspace Enter Pause Exclaim Quotedbl Hash Dollar Ampersand Quote Leftparen Rightparen Asterisk Plus Comma Minus Period Slash Colon Semicolon Less Equals Greater Question Leftbracket Backslash Rightbracket Caret Underscore Backquote Delete Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 Numpad 7 Numpad 8 Numpad 9 Numpad Period Numpad Divide Numpad Multiply Numpad Plus Numpad Minus Numpad Enter Numpad Equals Down Right Insert Page Up Page Down Numlock Capslock Scrollock Rshift Lshift Rctrl Lctrl Ralt Lalt Rmeta Lmeta Lsuper Rsuper Mode Compose Print Sysreq Break Menu Euro Undo Text entry Militia Stockorder Pilezone Building Embark Dwarf mode Adventurer World General Macros Save and exit Exit, discard changes when DF quits No keys registered ?! Mouse button: By position: By letter: No macros! Add binding Don't repeat Delayed repeat Immediate repeat Mouse:

to delete.

Select a macro, then press Keybinding - currently registering new key Keybinding Select a binding, then press

to abort

Select binding, or press Key binding & macro center NAME_SWAMP HOLY NAME_DESERT NAME_GLACIER NAME_TUNDRA NAME_GRASSLAND NAME_HILLS NAME_REGION NAME_PEAK NAME_ISLAND_SMALL NAME_ISLAND NAME_CONTINENT NAME_WAR NAME_BATTLE NAME_SIEGE NAME_COMMON_RELIGION NAME_BUILDING_TEMPLE NAME_BUILDING_LIBRARY NAME_ROAD NAME_BRIDGE NAME_TUNNEL NAME_WALL NAME_BUILDING_KEEP NAME_BUILDING_TOMB NAME_FESTIVAL

      • Error(s) finalizing the symbol

Unrecognized word token:

      • Error(s) finalizing the translation

Impoverished Word Selector language_layer [OBJECT:LANGUAGE] [WORD: [SYMBOL: [TRANSLATION: SYMBOL NOUN VERB ADJ_DIST THE_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_PLUR THE_COMPOUND_ADJ OF_NOUN_SING OF_NOUN_PLUR FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR FRONT_COMPOUND_ADJ REAR_COMPOUND_ADJ FRONT_COMPOUND_PREFIX THE_COMPOUND_PREFIX STANDARD_VERB Unrecognized Word Token: S_WORD Unrecognized Symbol Token: T_WORD Unrecognized Translation Token: Machine node out of bounds on split Failed to find machine node frontier on split Unreachable machine node on split MOON_PHASE Unrecognized Material Template Token:

      • Error(s) finalizing the material template

Unrecognized Color Token in Material Template: IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PASTE STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER STRUCTURAL_PLANT_MAT SEED_MAT STOCKPILE_PLANT_GROWTH BONE THREAD_PLANT TOOTH HORN SHELL SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR SWEAT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR SPIT_MAP_DESCRIPTOR EVAPORATES ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED DO_NOT_CLEAN_GLOB NO_STONE_STOCKPILE ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD IS_STONE IS_CERAMIC UNDIGGABLE DISPLAY_UNGLAZED YARN STOCKPILE_THREAD_METAL IS_METAL IS_GLASS CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STONE_NAME IS_GEM OVERWRITE_SOLID TEMP_DIET_INFO SLIME ICHOR FILTH POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR TILE_COLOR BASIC_COLOR STATE_COLOR STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD TENSILE_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD TORSION_YIELD TORSION_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD SHEAR_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD BENDING_YIELD BENDING_FRACTURE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD MAX_EDGE MATERIAL_VALUE SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT MAT_FIXED_TEMP IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_NAME BLOCK_NAME MATERIAL_REACTION_PRODUCT ITEM_REACTION_PRODUCT HARDENS_WITH_WATER SOAP_LEVEL MULTIPLY_VALUE magma boiling magma GRAY amber ground amber amber paste pressed amber coral ground coral coral paste pressed coral WHITE green glass ground green glass green glass paste pressed green glass molten green glass boiling green glass DARK_GREEN clear glass ground clear glass clear glass paste pressed clear glass molten clear glass boiling clear glass crystal glass ground crystal glass crystal glass paste pressed crystal glass molten crystal glass boiling crystal glass snow slush coal coal powder coal slush pressed coal BLACK potash potash slush pressed potash ash paste pressed ash ASH_GLAZE GLAZE_MAT pearlash pearlash paste pressed pearlash frozen lye frozen lye powder lye slush boiling lye dirt pressed dirt BROWN vomit pressed vomit molten salt boiling salt filth pressed filth frozen filth frozen filth powder filth slush boiling filth YELLOW unknown frozen substance unknown frozen powder unknown slush unknown substance unknown boiling substance grime grime paste pressed grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature paste unknown pressed frozen creature substance unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown frozen plant paste unknown pressed frozen plant substance unknown plant substance unknown boiling plant substance SYNDROME SYN_NAME SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_CLASS SYN_IDENTIFIER SYN_IMMUNE_CREATURE SYN_CONCENTRATION_ADDED CE_PAIN

BP missing body part group token
BP missing body part token
BP missing tissue token

Unrecognized CE_PAIN token: CE_SWELLING Unrecognized CE_SWELLING token: CE_OOZING Unrecognized CE_OOZING token: CE_BRUISING Unrecognized CE_BRUISING token: CE_BLISTERS Unrecognized CE_BLISTERS token: CE_NUMBNESS Unrecognized CE_NUMBNESS token: CE_PARALYSIS Unrecognized CE_PARALYSIS token: CE_FEVER Unrecognized CE_FEVER token: CE_BLEEDING Unrecognized CE_BLEEDING token: CE_COUGH_BLOOD Unrecognized CE_COUGH_BLOOD token: CE_VOMIT_BLOOD Unrecognized CE_VOMIT_BLOOD token: CE_NAUSEA Unrecognized CE_NAUSEA token: CE_UNCONSCIOUSNESS Unrecognized CE_UNCONSCIOUSNESS token: CE_NECROSIS Unrecognized CE_NECROSIS token: CE_IMPAIR_FUNCTION Unrecognized CE_IMPAIR_FUNCTION token: CE_DROWSINESS Unrecognized CE_DROWSINESS token: CE_DIZZINESS Unrecognized CE_DIZZINESS token: CE_ADD_TAG Unsupported CE add tag: CE_REMOVE_TAG Unsupported CE remove tag: CE_DISPLAY_TILE CAN_BE_HIDDEN Unrecognized CE_DISPLAY_TILE token: CE_DISPLAY_NAME Unrecognized CE_DISPLAY_NAME token: CE_FLASH_TILE Unrecognized CE_FLASH_TILE token: CE_PHYS_ATT_CHANGE Unrecognized CE_PHYS_ATT_CHANGE token: CE_MENT_ATT_CHANGE Unrecognized CE_MENT_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: CE_BP_APPEARANCE_MODIFIER RESERVED_WHOLE_PART Unrecognized CE_BP_APPEARANCE_MODIFIER token: CE_MATERIAL_FORCE_MULTIPLIER MAT_MULT Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: CE_SPEED_CHANGE SPEED_PERC SPEED_ADD Unrecognized CE_SPEED_CHANGE token: CE_BODY_MAT_INTERACTION MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: CE_SENSE_CREATURE_CLASS Unrecognized CE_SENSE_CREATURE_CLASS token: CE_CAN_DO_INTERACTION Unrecognized CE_CAN_DO_INTERACTION token: CE_BODY_TRANSFORMATION Unrecognized CE_BODY_TRANSFORMATION token: CE_FEEL_EMOTION EMOTION Unrecognized CE_FEEL_EMOTION token: CE_CHANGE_PERSONALITY FACET Unrecognized CE_CHANGE_PERSONALITY token: CE_ERRATIC_BEHAVIOR Unrecognized CE_ERRATIC_BEHAVIOR token: CE_SKILL_ROLL_ADJUST PERC PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: CDI token precedes any CAN_DO_INTERACTION tag SYNDROME_TAG PERIODIC COUNTER_TRIGGER Unrecognized CE Token: ALCOHOLIC PARTIED_OUT MILK_COUNTER EGG_SPENT GROUNDED_ANIMAL_ANGER TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD Unrecognized Counter: PROB LOCALIZED RESISTABLE ABRUPT ABRUPT_START ABRUPT_END SIZE_DELAYS SIZE_DILUTES VASCULAR_ONLY MUSCULAR_ONLY START PEAK DWF_STRETCH

cough
coughs
up blood.
vomit
blood.
Unrecognized Color Token in Material Template:

CE_MATERIAL_FORCE_MULTIPLIER: Unrecognized Caste Token in Body Transformation Effect: Interaction Token not recognized : TARGET LINE_OF_SIGHT TOUCHABLE DISTURBER_ONLY SELF_ALLOWED SELF_ONLY Unrecognized CDI Target Token: TARGET_RANGE LOCATION_HINT USAGE_HINT ADV_NAME MAX_TARGET_NUMBER WAIT_PERIOD VERBAL_SPEECH CAN_BE_MUTUAL VERBAL FREE_ACTION VERB_REVERSE TARGET_VERB BP_REQUIRED

Could not locate material template

WAFERS SPECIAL DEEP_SPECIAL DIVINE THREAD_METAL DEEP_SURFACE AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA Unrecognized Inorganic Material Definition Token: GROWTH GROWTH_ITEM GROWTH_TRUNK_HEIGHT_PERC GROWTH_TIMING GROWTH_DROPS_OFF GROWTH_DROPS_OFF_NO_CLOUD GROWTH_HOST_TILE BRANCHES LIGHT_BRANCHES HEAVY_BRANCHES DIRECTED_BRANCHES ROOTS TRUNK TWIGS ALL_BRANCHES BRANCHES_AND_TWIGS LIGHT_BRANCHES_AND_TWIGS ALL_BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TRUNK HEAVY_BRANCHES_AND_TRUNK DIRECTED_BRANCHES_AND_TRUNK GROWTH_DENSITY GROWTH_HAS_SEED GROWTH_PRINT GROWTH_NAME NAME_PLURAL ALL_NAMES TRUNK_PERIOD HEAVY_BRANCH_DENSITY DIRECTED_BRANCH_DENSITY BRANCH_DENSITY LIGHT_BRANCH_DENSITY MAX_TRUNK_HEIGHT HEAVY_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS LIGHT_BRANCH_RADIUS BRANCH_RADIUS TRUNK_BRANCHING MAX_TRUNK_DIAMETER TRUNK_WIDTH_PERIOD CAP_PERIOD CAP_RADIUS ROOT_DENSITY ROOT_RADIUS STANDARD_TILE_NAMES

trunk
roots
branches
twigs
cap

TRUNK_NAME ROOT_NAME ROOTS_NAME BRANCHES_NAME LIGHT_BRANCHES_NAME DIRECTED_BRANCHES_NAME HEAVY_BRANCHES_NAME CAP_NAME TWIGS_NAME GRASS TREE_TILE DEAD_TREE_TILE SAPLING_TILE DEAD_SAPLING_TILE TREE_COLOR DEAD_TREE_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL GROWDUR PICKED_TILE DEAD_PICKED_TILE GRASS_TILES ALT_PERIOD ALT_GRASS_TILES GRASS_COLORS TREE_HAS_MUSHROOM_CAP SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE PICKED_COLOR DEAD_PICKED_COLOR SHRUB_COLOR DEAD_SHRUB_COLOR BASIC_MAT MILL SHRUB_DROWN_LEVEL TWIGS_SIDE_BRANCHES TWIGS_ABOVE_BRANCHES TWIGS_BELOW_BRANCHES TWIGS_SIDE_HEAVY_BRANCHES TWIGS_ABOVE_HEAVY_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_SIDE_TRUNK TWIGS_ABOVE_TRUNK TWIGS_BELOW_TRUNK EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL Unrecognized Plant Token:

Smelt Ore Not Found, Token -
Thread Metal Ore Not Found, Token -
Environment Spec Stone Not Found, Token -

Sharp blades Extract

strands

Ore of inorganic_generated [OBJECT:INORGANIC] [INORGANIC: plant_generated [OBJECT:PLANT] [PLANT:

has become entangled in a hidden web!

path not closed, attempting fix path moved off track path not closed, attempting to follow

has claimed a 
has begun a mysterious construction!

Your mason has defaced a Your engraver has carved a track through a

destroyed
toppled

loop path fail: <same square> <invalid start> <invalid goal>

-> 
Id #
Path Goal
Station
has dyed a masterpiece!
has cooked a masterpiece!
has been cursed by 
been cursed by 

Tried to call lock a second time before unlock was called. Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). Neither NTSCSI nor ASPI could be initialised. An error occurred while initialising the CDDA subsystem. Couldn't find the specified device. No audio tracks on the specified disc. No CD/DVD devices were found. No disc present in the specified drive. A CDDA read error occurred. Error trying to allocate a channel. The specified channel has been reused to play another sound. A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. DMA Failure. See debug output for more information. DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. DSP connection error. Couldn't find the DSP unit specified. DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. DSP connection error. The unit being connected to or disconnected should only have 1 input or output. An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. Can't execute this command on an EVENT_INFOONLY event. An error occured that wasn't supposed to. See debug log for reason. Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. A category with the same name already exists. The requested event, event group, event category or event property could not be found. Error loading file. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. Media was ejected while reading. End of file unexpectedly reached while trying to read essential data (truncated data?). File not found. Unwanted file access occured. Unsupported file or audio format. A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. The specified resource requires authentication or is forbidden. Proxy authentication is required to access the specified resource. A HTTP server error occurred. The HTTP request timed out. FMOD was not initialized correctly to support this function. Cannot call this command after System::init. An error occured that wasn't supposed to. Contact support. On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) Value passed in was a NaN, Inf or denormalized float. An invalid object handle was used. An invalid parameter was passed to this function. An invalid speaker was passed to this function based on the current speaker mode. The syncpoint did not come from this sound handle. The vectors passed in are not unit length, or perpendicular. PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. Reached maximum audible playback count for this sound's soundgroup. Not enough memory or resources. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. Not enough memory or resources on console sound ram. Tried to call a command on a 3d sound when the command was meant for 2d sound. Tried to call a command on a 2d sound when the command was meant for 3d sound. Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. Couldn't connect to the specified host. A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. The specified URL couldn't be resolved. Operation on a non-blocking socket could not complete immediately. Operation could not be performed because specified sound is not ready. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Error creating hardware sound buffer. A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). Error initializing output device. FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. Attempted to create a software sound but no software channels were specified in System::init. Panning only works with mono or stereo sound sources. An unspecified error has been returned from a 3rd party plugin. The number of allowed instances of a plugin has been exceeded. A requested output, dsp unit type or codec was not available. A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) An error occured trying to initialize the recording device. Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. The specified tag could not be found or there are no tags. The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. Something in FMOD hasn't been implemented when it should be! contact support! This command failed because System::init or System::setDriver was not called. A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. An error caused by System::update occured. The version number of this file format is not supported. No errors. Unknown error. sound: failure: form of music used for entertainment form of music used during marches and military engagements form of music used to commemorate important events devotional form of music

directed toward the worship of 

The rules of the form are applied by composers to produce individual pieces of music which can be performed. The form guides musicians during improvised performances. singer speaker chanter recite recites

the words of 
any composition of
nonsensical words and sounds

while the

music is played on 

The music al voices join in melody and counterpoint, harmony and rhythm al voices bring melody, counterpoint and rhythm al voices cover melody, harmony and rhythm

is melody and rhythm without harmony

The musical voices join in melody, counterpoint and harmony bring melody and counterpoint bring melody with harmony are joined in melody The musical voices are purely rhythmic The entire performance should stress the rhythm be stately be bright be lively be made with skill be vigorous be spirited be delicate be fiery bring a sense of motion be made with feeling feel agitated be passionate sparkle be broad be made sweetly be strong be energetic be forceful feel heroic be made expressively feel furious be joyful be grand be merry be graceful build as it proceeds evoke tears be melancholic feel mournful be made with a light touch feel heavy feel mysterious be jumpy feel playful feel tender feel calm be triumphant is at a free tempo is very slow is slow is at a walking pace is moderately paced is moderately fast is fast is very fast is extremely fast accelerates as it proceeds slows and broadens is consistently slowing is at a hurried pace gradually slows as it comes to an end slows down and dies away as it draws to a close becomes calmer as the end is approached becomes frenzied as it proceeds is to , and it is to be in whispered undertones be very soft be soft be moderately soft be moderately loud be loud be very loud become louder and louder become softer and softer fade into silence start loud then be immediately soft The melody and counterpoint both have short phrases mid-length phrases long phrases phrases of varied length The melody has , while the counterpoint has

throughout the form.  

The counterpoint melody has Only one pitch is ever played at a time. Never more than an interval sounds at once. Chords, seldom-used, are sparse -- intervals and single pitches are favored. Pitches are densely packed in clusters as music moves from chord to chord. The music is broadly layered with chords spanning the range. The music repeats for as long as necessary. It is performed without preference for a scale using the

scale
and in 

free rhythm Throughout, when possible, composers and performers are to Throughout, when possible, performers are to glide from note to note use grace notes use mordents make trills play rapid runs locally improvise syncopate add fills alternate tension and repose modulate frequently play arpeggios play staccato play legato freely adjust the beats spread syllables over many notes match notes and syllables From beginning to end, when improvising

or composing

, artists should always often sometimes

include a 

rising falling rising-falling falling-rising

melody pattern

sharpened

degree
on the rise
on the fall
as well as 

glides grace notes mordents trills rapid runs arpeggios staccato legato Each

always 

does the main melody does the counterpoint melody does harmony provides the rhythm perform with skill perform with feeling perform sweetly perform expressively build as the performance proceeds perform with a light touch is to glides from note to note uses grace notes uses mordents makes trills plays rapid runs locally improvises syncopates adds fills modulates frequently plays arpeggios plays staccato plays legato spreads syllables over many notes matches notes and syllables The voice stays in the middle

register.  

The voice uses its entire range. The voice ranges from the

register to the 

The voice is confined to the

voice uses its entire range.  
voice ranges from the 

The voice uses its entire range from the

has a simple structure: 
has the following structure: 
has a well-defined multi-passage structure: 

an additional another

lengthy
brief
unrelated
passage
introduction
exposition
recapitulation
synthesis
verse
chorus
finale
coda
bridge-passage
first
second
theme
series of variations

possibly all repeated repeated

up to 
times

Each of the simple passage series of variations Each passage The passage

is voiced by 

the melody of the the counterpoint of the the harmony of the the rhythm of the

reciting the words of 
reciting
reciting nonsensical words and sounds

is twice the tempo of the last passage is half the tempo of the last passage moves more quickly than the last passage is slower than the last passage resumes the previous tempo resumes the original tempo each of the

voice

stays in the

register

covers its entire range ranges from the is confined to the covers its entire range from the

in the melody and counterpoint
in the melody, while the counterpoint has 
in the melody.  
in the counterpoint melody.  

Only one pitch is ever played at a time in this passage. This passage features only melodic tones and intervals. This passage typically has some sparse chords. Chords are packed close together in dense clusters in this passage. This passage is richly layered with full chords making use of the available range.

is performed 
should be composed and performed using 
should be performed using 

locally improvisation syncopation fills alternation between tension and repose frequent modulation free adjustment of the beats melismatic phrasing syllabic phrasing

should 

Scales are constructed from

notes spaced evenly throughout the octave.  
notes dividing the octave.  

In quartertones, their spacing is roughly , where 1 is the tonic, O marks the octave and x marks other notes. Scales are conceived of as two chords built using a division of the perfect fourth interval into

notes.  

The tonic note is fixed only at the time of performance. The tonic note is a fixed tone passed from teacher to student. Every note is named. A single note in the fundamental scale is named. Preferred notes in the fundamental scale are named. After a scale is constructed, notes are named according to degree. After a scale is constructed, the root note of chords are named. It is called The names are spoken As always, the pentatonic hexatonic heptatonic

scale is 

constructed by selection of degrees from the fundamental scale. The degrees selected are thought of as joined chords spanning a perfect fifth and a perfect fourth thought of as two disjoint chords spanning a perfect fifth and a major third thought of as two disjoint chords spanning a tritone and a perfect fourth thought of as two disjoint chords drawn from the fundamental division of the perfect fourth thought of as two disjoint chords spanning two perfect fourths These chords are named [B]The trichord tetrachord pentachord

(completing the octave)

degrees of the semitone octave scale degrees of the quartertone octave scale degrees of the octave scale degrees of the fundamental perfect fourth division [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.

rhythm is made from 
patterns: 
(considered the primary)

As stated above, they are to be played in polyrhythm. As stated above, they are to be played in polymeter. The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. The patterns are to be played over the same period of time, concluding together regardless of beat number.

rhythm is a single line with 
beats
divided into 
bars in a 
pattern

The beats are named The beat is stressed as follows: [B]where ! marks the primary accent, X marks an accented beat, ` marks a beat as early, ' marks a beat as late, x is a beat , - is silent

and | indicates a bar.  

Nemesis Unit Load Failed LOVE_PROPENSITY HATE_PROPENSITY ENVY_PROPENSITY CHEER_PROPENSITY DEPRESSION_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY LUST_PROPENSITY STRESS_VULNERABILITY GREED IMMODERATION WASTEFULNESS DISCORD FRIENDLINESS POLITENESS DISDAIN_ADVICE BRAVERY CONFIDENCE VANITY AMBITION GRATITUDE IMMODESTY HUMOR VENGEFUL PRIDE CRUELTY SINGLEMINDED HOPEFUL CURIOUS BASHFUL PRIVACY PERFECTIONIST CLOSEMINDED TOLERANT EMOTIONALLY_OBSESSIVE SWAYED_BY_EMOTIONS ALTRUISM DUTIFULNESS THOUGHTLESSNESS ORDERLINESS TRUST GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING IMAGINATION ABSTRACT_INCLINED ART_INCLINED Unrecognized Personality Facet Token: SUSPICION ALARM SHOCK HORROR GRIEF TRIUMPH RAGE GRIM_SATISFACTION FEAR SADNESS BLISS VENGEFULNESS TERROR SATISFACTION ACCEPTANCE ADMIRATION ADORATION AFFECTION AGITATION AGGRAVATION AGONY ALIENATION AMAZEMENT AMBIVALENCE AMUSEMENT ANGER ANGUISH ANNOYANCE ANXIETY APATHY AROUSAL ASTONISHMENT AVERSION BITTERNESS BOREDOM CARING CONFUSION CONTEMPT CONTENTMENT DEJECTION DELIGHT DESPAIR DISAPPOINTMENT DISGUST DISILLUSIONMENT DISLIKE DISMAY DISPLEASURE DISTRESS EAGERNESS ELATION EMBARRASSMENT EMPTINESS ENJOYMENT EXASPERATION EXHILARATION FEROCITY FONDNESS FRIGHT FRUSTRATION GLEE GLOOM GLUMNESS GROUCHINESS GRUMPINESS GUILT HATRED HOPE HOPELESSNESS HUMILIATION INSULT INTEREST IRRITATION ISOLATION JOLLINESS JOVIALITY JUBILATION LOATHING LONELINESS MORTIFICATION NERVOUSNESS NOSTALGIA OPTIMISM OUTRAGE PANIC PASSION PLEASURE RAPTURE REJECTION RELIEF REGRET REMORSE REPENTANCE RESENTMENT RESTLESS RIGHTEOUS_INDIGNATION SELF_PITY SERVILE SHAME SYMPATHY TENDERNESS THRILL UNEASINESS UNHAPPINESS WONDER WORRY WRATH ZEAL ANGST DEFEAT EXPECTANCY DOUBT ENTHUSIASM PESSIMISM EUPHORIA EXCITEMENT GAIETY Unrecognized Emotion Token: [C:7:0:1]" "[B]

has been overthrown by the stresses of day-to-day living.  
has been utterly harrowed by the nightmare that is 
tragic life
[C:7:0:1]and is [C:4:0:0]lost in rage
[C:7:0:1]and is [C:6:0:1]throwing a tantrum
[C:7:0:1]and is [C:6:0:0]in depression
[C:7:0:1]and is [C:3:0:0]oblivious to reality
has become haggard and drawn due to the tremendous stresses placed on 

[C:6:0:1]Over the long term,

has been under a great deal of stress

[C:4:0:0]

is lost in rage.  
is throwing a tantrum.  

[C:6:0:0]

is in depression.  

[C:3:0:0]

is oblivious to reality.  

[C:7:0:0]Within the last season, was felt feels was in is in didn't feel doesn't feel [C:2:0:1] [C:3:0:1] [C:1:0:1] annoyed satisfied grouchy grumpy suspicious alarmed shocked horrified grim satisfaction grieved grieves raged rages excited blissful accepting agitated aggravated alienated amazed ambivalent angry anxious apathetic aroused bitter bored confused contemptuous content dejected delighted disappointed disgusted dismayed distressed eager elated empty exasperated exhilarated frightened frustrated gleeful gloomy glum guilty hateful humiliated insulted interested irritated isolated jolly jovial jubilant lonely mortified nervous nostalgic optimistic outraged panicked panics patient enraptured rejected relieved regretful remorseful repentant resentful indignant self-pity ashamed terrified thrilled uneasy unhappy worried wrathful zealous existential crisis defeated expectant enthusiastic pessimistic euphoric anything

[C:7:0:0]
[C:7:0:1]
sometimes feels
[C:6:0:1]

at being separated from a loved one loved ones

is married to 
is romantically involved with 

an ardent worshipper a faithful worshipper a worshipper a casual worshipper a dubious worshipper

is imprisoning 
is imprisoned by 
apprentices 
an apprentice, 
former apprentices 
an former apprentice, 
is an apprentice under 
used to be an apprentice under 
is traveling with 

a former the former a mercenary a former mercenary an enemy a criminal to a citizen a former member a slave a former slave a prisoner a former prisoner a worker a former worker a legendary hero of a famous hero of a hero of greatly respected for heroic acts by respected for heroic acts by a legendary monster of an infamous monster of a noted monster of certainly feared as a monster by feared as a monster by a legendary brigand of an infamous brigand of a noted brigand of certainly feared as a brigand by feared as a brigand by a legendary bully of an infamous bully of a noted bully of certainly considered a bully by considered a bully by a legendary brawler of a famous brawler of a noted brawler of certainly considered a brawler by considered a brawler by a legendary villain of an infamous villain of a noted villain of greatly feared as a villain by feared as a villain by a legendary killer of an infamous killer of a noted killer of greatly feared as a killer by feared as a killer by a legendary murderer of an infamous murderer of a noted murderer of greatly feared as a murderer by feared as a murderer by a legendary fighter against an infamous fighter against a noted fighter against greatly feared for fighting against feared for fighting against a legendary fighter for a famous fighter for a noted fighter for greatly respected for fighter for respected for fighter for a legendary loyal soldier of a famous loyal soldier of a noted loyal soldier of greatly respected for loyalty to respected for loyalty to

arrived at 

the fortress

on the 
likes 
for their 

the color the words of the sound of the sight of When possible,

prefers to consume 

unknown meat unknown fish unknown plants unknown drink unknown liquid unknown seeds unknown leaves unknown powder unknown cheese unknown item

absolutely detests 
needs alcohol to get through the working day
and can't even remember the last time 
had some
and has gone without a drink for far, far too long
and really wants a drink
and is starting to work slowly due to its scarcity
does not mind being outdoors, at least for a time.  
likes working outdoors and grumbles only mildly at inclement weather.  
doesn't really care about anything anymore.  
is a hardened individual.  
is getting used to tragedy.  

[C:2:0:0] Overall, very focused with satisfied needs quite focused with satisfied needs somewhat focused with satisfied needs badly distracted by unmet needs distracted by unmet needs unfocused by unmet needs untroubled by unmet needs unfettered level-headed untroubled not distracted unfocused distracted badly distracted after spending time with people after being away from people after drinking after being kept from alcohol after communing with after meditation after being unable to pray after staying occupied after being unoccupied after admiring art after being unable to admire art after doing something creative after doing nothing creative after doing something exciting after leading an unexciting life after learning something after not learning anything after being with family after being away from family after being with friends after being away from friends after hearing eloquent speech after being unable to hear eloquent speech after upholding tradition after being away from traditions after self-examination after a lack of introspection after making merry after being unable to make merry after practicing a craft after being unable to practice a craft after practicing a martial art after being unable to practice a martial art after practicing a skill after being unable to practice a skill after taking it easy after being unable to take it easy after making romance after being unable to make romance after seeing animals after being away from animals after seeing a great beast after being away from great beasts after acquiring something after being unable to acquire something after eating a good meal after a lack of decent meals after fighting after being unable to fight after causing trouble after a lack of trouble-making after arguing after being unable to argue after being extravagant after being unable to be extravagant after wandering after being unable to wander after helping somebody after being unable to help anybody after thinking abstractly after a lack of abstract thinking

culture, 

Like others in personally is an absolute believer in the rule of law has a great deal of respect for the law respects the law doesn't feel strongly about the law does not respect the law disdains the law finds the idea of laws abhorrent has the highest regard for loyalty greatly prizes loyalty values loyalty doesn't particularly value loyalty views loyalty unfavorably disdains loyalty is disgusted by the idea of loyalty sees family as one of the most important things in life values family greatly values family does not care about family one way or the other is put off by family lacks any respect for family finds the idea of family loathsome believes friendship is a key to the ideal life sees friendship as one of the finer things in life thinks friendship is important does not care about friendship finds friendship burdensome is completely put off by the idea of friends finds the whole idea of friendship disgusting believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for respects power doesn't find power particularly praiseworthy has a negative view of those who exercise power over others hates those who wield power over others finds the acquisition and use of power abhorrent and would have all masters toppled believes the truth is inviolable regardless of the cost believes that honesty is a high ideal values honesty does not particularly value the truth finds blind honesty foolish sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction holds well-laid plans and shrewd deceptions in the highest regard greatly respects the shrewd and guileful values cunning does not really value cunning and guile sees guile and cunning as indirect and somewhat worthless holds shrewd and crafty individuals in the lowest esteem is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals deeply respects eloquent speakers values eloquence doesn't value eloquence so much finds eloquence and artful speech off-putting

somewhat disgusted with eloquent speakers

finds sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind has great respect for fairness respects fair-dealing and fair-play does not care about fairness sees life as unfair and doesn't mind it that way

finds it profitable

finds the idea of fair-dealing foolish and cheats when is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it greatly respects those that observe decorum and maintain their dignity values decorum, dignity and proper behavior doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time sees those that attempt to maintain dignified and proper behavior as vain and offensive is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition values tradition doesn't have any strong feelings about tradition disregards tradition finds the following of tradition foolish and limiting

encounters if given a chance

is disgusted by tradition and would flout any believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works values artwork doesn't care about art one way or another finds artwork boring sees the whole pursuit of art as silly finds art offensive and would have it destroyed whenever possible places cooperation as one of the highest ideals sees cooperation as very important in life values cooperation doesn't see cooperation as valuable dislikes cooperation views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation believes that freedom and independence are completely non-negotiable and would fight to defend them treasures independence values independence doesn't really value independence one way or another finds the ideas of independence and freedom somewhat foolish sees freedom and independence as completely worthless hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion believes it is important to conceal emotions and refrain from complaining doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions feels that those who attempt to conceal their emotions are vain and foolish

best never to associate with such secretive fools

sees concealment of emotions as a betrayal and tries finds the quest for knowledge to be of the very highest value views the pursuit of knowledge as deeply important values knowledge doesn't see the attainment of knowledge as important finds the pursuit of knowledge to be a waste of effort thinks the quest for knowledge is a delusional fantasy sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection sees introspection as important doesn't really see the value in self-examination finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived believes that self-mastery and the denial of impulses are of the highest ideals finds moderation and self-control to be very important values self-control doesn't particularly value self-control finds those that deny their impulses somewhat stiff sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive views tranquility as one of the highest ideals strongly values tranquility and quiet values tranquility and a peaceful day doesn't have a preference between tranquility and tumult prefers a noisy, bustling life to boring days without activity is greatly disturbed by quiet and a peaceful existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder strongly believes that a peaceful and ordered society without dissent is best values a harmonious existence sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife can't fathom why anyone would want to live in an orderly and harmonious society believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found believes that little is better in life than a good party truly values merrymaking and parties finds merrymaking and partying worthwhile activities doesn't really value merrymaking sees merrymaking as a waste is disgusted by merrymakers is appalled by merrymaking, parties and other such worthless activities ship

to be of the highest ideals and celebrates talented artisans and their masterworks

holds has a great deal of respect for worthy values good doesn't particularly care about

to be relatively worthless

considers

as a total waste

sees the pursuit of good

could get away with it
with disgust and would desecrate a so-called masterwork or two if 

views believes that martial prowess defines the good character of an individual deeply respects skill at arms values martial prowess does not really value skills related to fighting finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed abhors those that pursue the mastery of weapons and skill with fighting believes that the mastery of a skill is one of the highest pursuits really respects those that take the time to master a skill respects the development of skill doesn't care if others take the time to master skills finds the pursuit of skill mastery off-putting believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling believes that hard work is one of the highest ideals and a key to the good life deeply respects those that work hard at their labors values hard work doesn't really see the point of working hard sees working hard as a foolish waste of time thinks working hard is an abject idiocy finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals believes that those who sacrifice for others should be deeply respected values sacrifice doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish finds sacrifice to be the height of folly thinks that the entire concept of sacrifice for others is truly disgusting holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world sees competition as reasonably important doesn't have strong views on competition sees competition as wasteful and silly deeply dislikes competition finds the very idea of competition obscene believes that perseverance is one of the greatest qualities somebody can have greatly respects individuals that persevere through their trials and labors respects perseverance doesn't think much about the idea of perseverance sees perseverance in the face of adversity as bull-headed and foolish thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent believes that it would be a fine thing if all time were leisure time treasures leisure time and thinks it is very important in life values leisure time doesn't think one way or the other about leisure time finds leisure time wasteful is offended by leisure time and leisurely living believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life really respects commerce and those that engage in trade respects commerce doesn't particularly respect commerce is somewhat put off by trade and commerce finds those that engage in trade and commerce to be fairly disgusting holds the view that commerce is a vile obscenity sees romance as one of the highest ideals thinks romance is very important in life values romance doesn't care one way or the other about romance finds romance distasteful is somewhat disgusted by romance finds even the abstract idea of romance repellent holds nature to be of greater value than most aspects of civilization has a deep respect for animals, plants and the natural world values nature doesn't care about nature one way or another finds nature somewhat disturbing has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit believes the idea of war is utterly repellent and would have peace at all costs believes that peace is always preferable to war values peace over war doesn't particularly care between war and peace sees war as a useful means to an end believes war is preferable to peace in general thinks that the world should be engaged in perpetual warfare dreams of raising a family dreams of ruling the world dreams of creating a great work of art dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of becoming a legendary warrior dreams of mastering a skill dreams of falling in love dreams of seeing the great natural places of the world dreams of making a great discovery , and this dream was realized is always in love with somebody and easily develops positive feelings very easily falls into love and develops positive feelings can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is not the type to fall in love or even develop positive feelings never falls in love or develops positive feelings toward anything

values romance
is troubled by this because 
holds romance in low regard

is often inflamed by hatred and easily develops hatred toward things is prone to hatreds and often develops negative feelings is quick to form negative views about things does not easily hate or develop negative feelings very rarely develops negative feelings toward things never feels hatred toward anyone or anything is consumed by overpowering feelings of jealousy is prone to strong feelings of jealousy often feels envious of others doesn't often feel envious of others is rarely jealous never envies others their status, situation or possessions often feels filled with joy can be very happy and optimistic is often cheerful is rarely happy or enthusiastic is dour as a rule is never the slightest bit cheerful about anything

values parties and merrymaking in the abstract
is conflicted by this as 
remains put off by deliberate merrymaking

, though is frequently depressed is often sad and dejected often feels discouraged rarely feels discouraged almost never feels discouraged never feels discouraged is in a constant state of internal rage is very quick to anger is quick to anger is slow to anger is very slow to anger never becomes angry is a nervous wreck is always tense and jittery is often nervous has a calm demeanor has a very calm demeanor has an incredibly calm demeanor is constantly ablaze with feelings of lust is prone to strong feelings of lust often feels lustful does not often feel lustful rarely looks on others with lust never feels lustful passions becomes completely helpless in stressful situations cracks easily under pressure doesn't handle stress well can handle stress is confident under pressure is impervious to the effects of stress is as avaricious as they come, obsessed with acquiring wealth is very greedy has a greedy streak doesn't focus on material goods

in the way of possessions

desires little for

own wellbeing, having no interest in material goods

often neglects is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards occasionally overindulges doesn't often experience strong cravings or urges only rarely feels strong cravings or urges never feels tempted to overindulge in anything

values self-control
values such powerful forces in life

is given to rough-and-tumble brawling, even to the point of starting fights for no reason would never pass up a chance for a good fistfight likes to brawl tends to avoid any physical confrontations does not enjoy participating in physical confrontations would flee even the most necessary battle to avoid any form of physical confrontation

is conflicted by this for more than one reason
values quiet so, at least in the abstract
is disturbed by this since 
likes the way that they would break up the monotony on some level

, even though

dislikes the adoration of fighting as an art to be refined
respect of martial prowess
works to square this natural tendency with 
mind is made up

is unbelievably stubborn and will stick with even the most futile action once is very stubborn is stubborn has a noticeable lack of perseverance doesn't stick with things if even minor difficulties arise drops any activity at the slightest hint of difficulty or even the suggestion of effort being required

values perseverance
finds this troubling, since 
is conflicted by this part of 

is completely careless with resources when completing projects and invariable wastes a lot of time and effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects tends to be a little tight with resources when working on projects is stingy with resources on projects and refuses to expend any extra effort cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources

encourages it whenever possible

revels in chaos and discord, and finds a chaotic mess preferable to the boredom of harmonious living doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible feels best when everyone gets along without any strife or contention would be deeply satisfied if everyone could live as one in complete harmony

values harmony as an intellectual concept
is conflicted by this since 
prefers discord and debate at a more abstract level
own nature as 
is troubled by 

is quite a bold flatterer, extremely friendly but just a little insufferable is very friendly and always tries to say nice things to others is a friendly individual is somewhat quarrelsome is unfriendly and disagreeable is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility

values harmony
nature since 
life
would ideally prefer more strife in 
is conflicted by 
values friendship
is bothered by this since 
dislikes the idea of friendship
is burdened by this tendency because 

exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it is very polite and observes appropriate rules of decorum when possible is quite polite could be considered rude is very impolite and inconsiderate of propriety is a vulgar being who does not care a lick for even the most basic rules of civilized living

finds rules of etiquette to be valuable in the abstract
finds dignified society to be stifling and silly when properly considered
since 
is troubled by this natural tendency in 
own counsel

disdains even the best advice of associates and family, relying strictly on dislikes receiving advice, preferring to keep has a tendency to go it alone, without considering the advice of others tends to ask others for help with difficult decisions relies on the advice of others during decision making is unable to make decisions without a great deal of input from others is utterly fearless when confronted with danger, to the point of lacking common sense is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger is somewhat fearful in the face of imminent danger has great trouble mastering fear when confronted by danger is a coward, completely overwhelmed by fear when confronted with danger

skills with what could be called blind overconfidence

presupposes success in any venture requiring

skills
in situations requiring 

is extremely confident of

abilities when undertaking specific ventures

is generally quite confident of sometimes acts with little determination and confidence

abilities

lacks confidence in

talent and abilities

has no confidence at all in

own appearance, abilities and other personal matters

is completely wrapped up in

own looks and accomplishments

is greatly pleased by

own appearance and talents

is pleased by

talents and accomplishments

is not inherently proud of

talents and appearance

takes no pleasure in

appearance, talents or other personal vanities

could not care less about has a relentless drive, completely consumed by ambition

situation

is very ambitious, always looking for a way to better is quite ambitious isn't particularly ambitious is not driven and rarely feels the need to pursue even a modest success has no ambition whatsoever unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for

out and tries to return favors

is grateful when others help takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands

needed it

, no matter how major the help or how much does not feel the slightest need to reciprocate favors that others do for

as extravagantly as possible, displaying a magnificent image to the world

always presents

boldly, even if it would offend an average sense of modesty

likes to present doesn't mind wearing something special now and again

modestly

prefers to present

modestly and frowns on any flashy accoutrements

presents cleaves to an austere lifestyle, disdaining even minor immodesties in appearance finds something humorous in everything, no matter how serious or inappropriate finds the humor in most situations has an active sense of humor has little interest in joking around does not find most jokes humorous is utterly humorless is vengeful and never forgets or forgives past grievances has little time for forgiveness and will generally seek retribution tends to hang on to grievances doesn't tend to hold on to grievances does not generally seek retribution for past wrongs has no sense of vengeance or retribution is absorbed in delusions of self-importance has an overinflated sense of self-worth

is fairly important in the grand scheme of things

thinks is very humble has a low sense of self-esteem

own worthlessness

is completely convinced of

sadism

is deliberately cruel to those unfortunate enough to be subject to is sometimes cruel generally acts impartially and is rarely moved to mercy often acts with compassion is easily moved to mercy

considerations

always acts with mercy and compassion at the forefront of

sees these tendencies as an impediment to the quest for power
is disturbed by this as someone who dislikes those that seek to acquire power over others

pursues matters with a single-minded focus, often overlooking other matters can be very single-minded generally acts with a narrow focus on the current activity can occasionally lose focus on the matter at hand is somewhat scatterbrained is a complete scatterbrain, unable to focus on a single matter for more than a passing moment

always assumes the best outcome will eventually occur, no matter what

has such a developed sense of optimism that is an optimist

quite hopeful about the future

generally finds tends to assume the worst of two outcomes will be the one that comes to pass is a pessimist despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy

detriment

is very curious, sometimes to is curious and eager to learn isn't particularly curious about the world is very rarely moved by curiosity is incurious and never seeks out knowledge or information to satisfy is gripped by a crippling shyness is bashful tends to consider what others think of is not particularly interested in what others think of

actions

is generally unhindered by the thoughts of others concerning is shameless, absolutely unfazed by the thoughts of others

life without sparing a thought to repercussions or propriety

shares intimate details of is not a private person and freely shares details of

own experiences and thoughts with others

tends to share tends not to reveal personal information has a strong tendency toward privacy is private to the point of paranoia, unwilling to reveal even basic information about

finds such open expression offensive
struggles against this tendency, as 
dislikes this sort of concealment in the abstract

is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist tries to do things correctly each time doesn't try to get things done perfectly

own work

is inattentive to detail in

sets to carry out

is frustratingly sloppy and careless with every task

mind after forming an initial idea

is completely closed-minded and never changes

mind during a debate regardless of the merits

is intellectually stubborn, rarely changing

mind about things

tends to be a bit stubborn in changing

mind

doesn't cling tightly to ideas and is open to changing

mind to agree with somebody else
changing 

often finds

mind and will generally go with the prevailing view on anything

easily changes is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance is very comfortable around others that are different from is quite comfortable with others that have a different appearance or culture is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance cannot tolerate differences in culture, lifestyle or appearance is emotionally obsessive, forming life-long attachments even if they aren't reciprocated forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others tends to form only tenuous emotional bonds with others forms only fleeting and rare emotional bonds with others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them is swayed by emotional appeals tends to be swayed by the emotions of others tends not to be swayed by emotional appeals does not generally respond to emotional appeals is never moved by the emotions of others is truly fulfilled by assisting those in need finds helping others very emotionally rewarding finds helping others emotionally rewarding

way to help others

does not go out of dislikes helping others

time

feels helping others is an imposition on

truly respects sacrifice
considers altruism foolish
wishes this were not the case as 

has a profound sense of duty and obligation has a strong sense of duty has a sense of duty finds obligations confining dislikes obligations and will try to avoid being bound by them hates vows, obligations, promises and other binding elements that could restrict

believes in the importance of the rule of the law
still holds the law in disdain
natural tendencies
values the concept of loyalty and is troubled by 
still views loyalty in a dim light, at least in the abstract
sense of independence
finds this can conflict with 

, although

still holds the idea of freedom itself in low regard

never deliberates before acting, to the point of being considered thoughtless doesn't generally think before acting can sometimes act without deliberation tends to think before acting can get caught up in internal deliberations when action is necessary

own detriment and the harm of those around 

never acts without prolonged deliberation, even to

own life, with everything kept in its proper place

is obsessed with order and structure in lives an orderly life, organized and neat

things orderly

tries to keep

own possessions

tends to make a small mess with

living space

is sloppy with is completely oblivious to any conception of neatness and will just leave things strewn about without a care is naturally trustful of everybody is very trusting is trusting is slow to trust others does not trust others sees others as selfish and conniving truly treasures the company of others enjoys being in crowds enjoys the company of others tends to avoid crowds prefers to be alone considers spending time alone much more important than associating with others

has something to say

is assertive to the point of aggression, unwilling to let others get a word in edgewise when has an overbearing personality is assertive tends to be passive in discussions

in conversation

only rarely tries to assert

point of view in a discussion

would never under any circumstances speak up or otherwise put forth is driven by a bouncing frenetic energy lives at a high-energy kinetic pace lives a fast-paced life likes to take it easy lives at a slow-going and leisurely pace has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations seeks out exciting and adventurous situations likes a little excitement now and then doesn't seek out excitement actively avoids exciting or stressful situations

power to avoid excitement and stress

does everything in

considers tranquility preferable to tumult, conceptually
is conflicted by this because 
feels intellectually that life should be more tumultuous

is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy is given to flights of fancy to the point of distraction has an active imagination isn't given to flights of fancy is grounded in reality is interested only in facts and the real world eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas strongly prefers discussions of ideas and abstract concepts over handling specific practical issues has a tendency to consider ideas and abstractions over practical applications likes to keep things practical, without delving too deeply into the abstract dislikes abstract discussions and would much rather focus on practical examples is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion can easily become absorbed in art and the beauty of the natural world is greatly moved by art and natural beauty is moved by art and natural beauty does not have a great aesthetic sensitivity is not readily moved by art or natural beauty is completely unmoved by art or the beauty of nature

values artwork and its creation
sees the whole pursuit of art as a waste
is torn by this since 
holds nature in high regard
dislikes the natural world
is troubled by this since 
is currently 

more love-prone less love-prone more hate-prone less hate-prone more envy-prone less envy-prone more prone to cheerfulness less prone to cheerfulness more depression-prone less depression-prone more anger-prone less anger-prone more anxiety-prone less anxiety-prone more lust-prone less lust-prone more vulnerable less vulnerable more greedy less greedy more intemperant less intemperant more violent less violent more stubborn less stubborn more wasteful less wasteful more discordant more harmonious more friendly more quarrelsome more polite more rude more disdainful more prudent more fearless more fearful more confident less confident more vain less vain more ambitious less ambitious more grateful less grateful more extravagant more austere more zany more humorless more vengeful less vengeful more proud more humble more cruel more merciful more singleminded more scatterbrained more presumptious more despairing more curious less curious more bashful more shameless more private less private more attentive less attentive less open-minded more acquiescing more tolerant less tolerant more obsessive less obsessive more sensitive less sensitive more altruistic less altruistic more dutiful less dutiful more thoughtless more deliberate more orderly more sloppy more trusting more distrustful more gregarious more of a loner more overbearing less assertive more frenetic more leisurely more of a thrill seeker less of a thrill seeker more prone to flights of fancy more fact-oriented more inclined to the abstract more inclined to the practical more inclined to create less inclined to create while in conflict after experiencing trauma after seeing

die

at the unexpected death of somebody at somebody's death while killing somebody after being reunited with a loved one when joining an existing conflict while performing after watching a performance after producing a masterwork after creating an artifact upon improving upon mastering you were

caught up in a new romance

after realizing after playing make believe after playing with after becoming a parent being near to a conflict after an agreement was cancelled upon joining a traveling group after a site was controlled after a tribute cancellation after an incident after hearing a rumor after leaving a performance troupe after being removed from a performance troupe after being removed from a military group when a stranger advanced with a weapon after seeing a stranger sneaking around after witnessing a night creature drinking blood after petitioning for citizenship after bringing up job scarcity in a meeting after making suggestions about work allocations after requesting weapon production while yelling at somebody in charge while crying on somebody in charge after telling somebody about being trapped here while being yelled at by an unhappy citizen while being cried on by an unhappy citizen after hearing somebody was being prevented from leaving near

own

very fine splendid wonderful completely sublime tastefully arranged after losing a pet after throwing something after being released from confinement after a miscarriage after

spouse's miscarriage

to be wearing old clothing to be wearing tattered clothing to have clothes rot off of

body

after being tormented in nightmares by a dead pet after being tormented in nightmares by a dead spouse after being tormented in nightmares by a dead lover after being tormented in nightmares by a dead sibling after being tormented in nightmares by

own dead mother
own dead father
own dead child

after being tormented in nightmares by a dead animal training partner after being tormented in nightmares by a dead friend after being tormented in nightmares by a dead and still annoying acquaintance after being tormented in nightmares by the dead after being

by a dead pet
by a dead spouse
by a dead lover
by a dead sibling
by a dead animal training partner
by a dead friend
by a dead and still annoying acquaintance
by the dead

after combat drills after practicing at the archery target after a sparring session after being unable to petition for citizenship after being unable to find somebody to complain to about job scarcity after being unable to make suggestions about work allocations after being unable to request weapon production after being unable to find somebody in charge to yell at after being unable to find somebody in charge to cry on during long patrol duty after being nauseated by the sun at being out in the sunshine again when drowsy when utterly sleep-deprived when thirsty when dehydrated when hungry when starving due to after being away from people for too long after being kept from alcohol for too long

for too long

after being unoccupied for too long after being unable to admire art for so long after doing nothing creative for so long after leading an unexciting life for so long after not learning anything for so long after being away from family for too long after being away from friends for too long after being unable to hear eloquent speech for so long after being away from traditions for too long after a lack of introspection for too long after being unable to make merry for so long after being unable to practice a craft for too long after being unable to practice a martial art for too long after being unable to practice a skill for too long after being unable to take it easy for so long after being unable to make romance for so long after being away from animals for so long after being away from great beasts for so long after being unable to acquire something for too long after a lack of decent meals for too long after being unable to fight for too long after a lack of trouble-making for too long after being unable to argue for too long after being unable to be extravagant for so long after being unable to wander for too long after being unable to help anybody for too long after a lack of abstract thinking for too long after suffering a major injury after suffering a minor injury after sleeping uneasily due to noise after being disturbed during sleep by loud noises after loud noises made it impossible to sleep after being able to rest and recuperate when caught in freakish weather when caught in the rain when caught in a snow storm after retching on a miasma after choking on smoke underground being near to a waterfall after choking on dust underground considering the state of demands that a criminal could not be properly punished to have

punishment reduced

to be elected to be re-elected after being granted residency after being granted citizenship after being denied residency after being denied citizenship having a request approved having a request ignored that nobody could be punished for a failure

punishment delayed

after the delayed punishment of a criminal considering the scarcity of cages and chains having a mandate ignored having a mandate deadline missed after the lack of work last season after smashing up a building after toppling something over after receiving a higher rank of nobility after entering the nobility after being knocked out during a cave-in to have a mandate deadline met to be uncovered to have no shirt to have no shoes after being forced to eat a treasured pet to survive after being forced to eat a beloved creature to survive after being forced to eat vermin to survive after starting a fist fight after punishing somebody with a beating after being beaten after beating somebody with a hammer after being beaten with a hammer after being unable to find a hammer eating the same old food after eating rotten food after putting on a

item

after eating a pretty decent meal a fine dish a wonderful dish a truly decadent dish a legendary meal after having a drink a pretty decent drink a fine drink a wonderful drink a truly decadent drink a legendary drink not having enough chests not having enough cabinets not having enough weapon racks not having enough armor stands by a lesser's pretentious

arrangements

at the lack of dining tables eating at a crowded table dining in a legendary dining room a fantastic dining room a great dining room a very good dining room a good dining room a horribly substandard dining room a horrible dining room an awful dining room a very poor dining room a poor dining room eating without a proper dining room at the lack of chairs after forming a bond with an animal training partner after being rescued after bringing somebody to rest in bed after felling a tree after slaughtering an animal after caging a creature after chaining up a creature after gelding a creature at work after losing property to the tax collector's escorts after being taxed not having adequate protection after being unable to reach a room for tax collection after being misinformed about a room for tax collection having pleased a noble that the tax collection went smoothly having disappointed a noble that the tax collection didn't go smoothly after getting into an argument after making a friend after forming a grudge after being accosted by after being near after being pestered by after a satisfying acquisition after adopting a new pet after interacting with a pet after a long-dead corpse was convicted of a crime after an animal was convicted of a crime after the bizarre conviction against all reason of the victim of a crime upon receiving justice through a criminal's conviction when a family member received justice through a criminal's conviction after being confined after a bath after a soapy bath after killing somebody by accident while sparring after being attacked after being attacked by the dead has been attacked by

own dead 

drinking the same old booze while forced to drink bloody water while forced to drink slime while forced to drink vomit while forced to drink gooey water while forced to drink ichorous water while forced to drink purulent water drinking nasty water after drinking something spoiled after having a drink without using a goblet, cup or mug after drinking water without a well after being near to a after sleeping without a proper room after sleeping in a bedroom like a personal palace a fantastic bedroom a great bedroom a very good bedroom a good bedroom a horribly substandard bedroom a horrible bedroom an awful bedroom a very poor bedroom a poor bedroom after sleeping on the floor after sleeping in the mud after sleeping in the grass after sleeping on a rough cave floor after sleeping on rocks after sleeping on ice after sleeping in the dirt after sleeping on a pile of driftwood after suffering the travesty of art defacement after being evicted after teaching after learning about after writing after reading after learning after making a breakthrough concerning after being unable to advance the study of after discussing after pondering after giving birth to while getting married after gaining siblings after gaining a sibling after receiving water after giving somebody water after receiving food after giving somebody food after being forced to endure the decay of a pet after being forced to endure the decay of a spouse after being forced to endure the decay of a lover after being forced to endure the decay of a sibling after being forced to endure the decay of a mother after being forced to endure the decay of a father after being forced to endure the decay of a child after being forced to endure the decay of an animal training partner after being forced to endure the decay of a friend after being forced to endure the decay of an annoying acquaintance visiting with a pet talking with the spouse talking with a lover talking with a sibling talking with mother talking with father talking with a child visiting with an animal training partner talking with a friend when forced to talk to somebody annoying talking with somebody conducted a meeting in having to conduct an official meeting in a bedroom having to conduct an official meeting in a dining room not having any rooms having a legendary a fantastic a great a very good a good a poor a very poor an awful a horrible a horribly substandard

tomb after gaining another year

about not having a tomb after gaining another year after talking to a pillar of society text_viewer The residency petition of

has been ignored.

The citizenship petition of

has been missing for a week.
has ended a mandate.

A mandate has ended. The work slowdown by the

is over.

Wagon Pathing Catastrophe caravan from

has arrived.

Their wagons have bypassed your inaccessible site. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. Some migrants have arrived. A migrant has decided to brave this terrifying place. A migrant has arrived, despite the danger. A migrant has arrived. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. No one even considered making the journey to such a cursed death-trap this season. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. The fortress attracted no migrants this season.

 Trade Goods Available to be Moved  

Inaccessible Distance: [TRADING] [PENDING]

Sorting by distance
Sorting by value

Sorting by distance

Pending on top
Pending mixed in
Culling on mandates
Ignoring mandates
Move good
Move this category
View good
Move visible goods
Select
to stop typing.

Merchants Present Making demands of Trading with

(Owes you 
(You owe 

(Select an item to demand) What did you have in mind? An honored visitor! What would you like? Greetings. Let's trade. I cannot take so much -- and at such cost! I wish I could take so much, but my animals... I won't trade at a loss. How kind! Thank you so much. That seems fair. You have yourself a deal. Ah, wonderful. Thank you for your business. I'm confused. Did you want something? Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, what do offer for them? Are these gifts? Do you wish to trade? You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. I see your low race still revels in death. That poor, gentle creature... If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I simply cannot afford this trade. Perhaps if you throw in some more goods I can make an offer. I can't possibly accept, but how about this? A true bargain.

View good,
Mark for demand
Mark for trade
Demand
Trade
Give
Settle debt/offer currency
Ask for/offer currency

Asking for Offering Not trading currency Cannot trade currency Trade how many? (0- How much debt will you settle? (0- Ask for how much? (0- Offer how much? (0- You receive

to conclude the transaction.
 Merchants from 
My apologies, but we're still unloading.

We'll be ready soon! There are no merchants present with which to trade. Greetings from the outer lands. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! Greetings. We are enchanted by your more ethical works. We've come to trade. Greetings. The ship of the

is unparalleled.  Let's make a deal!

A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. With your trade goods such as they are, I can't fathom you ending up with all of those items. You are too kind. I will see that our leader gets this offering. Take what you wish. I can't stop you. You wish to make an offering? We love gifts. You wish to make an offering to our leader? This would please us greatly. What do you offer? [Chuckles] How droll. [Laughs uproariously] You had me going there. Obviously, your copious wit is matched only by your industry! Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, My stones, are you giving me those? Do you wish to trade or to make an offering to our leader? You truly despise life, don't you? Once a beautiful tree, and now? I see your low race still revels in death.

seems 

ecstatic with the trading very happy about the trading pleased with the trading willing to trade to be rapidly losing patience not going to take much more of this unwilling to trade

Mark all goods for trade
Seize marked,
Trade
Offer marked to

Allowed Weight: Excess Weight: Value: Trader Profit: Trader Loss: The following fortress goods were added for the counteroffer:

Consider the offer
diplomat from 

? How curious... I don't know very much about the outside world. I wish I had more to tell you. The latest news from

is that 

an insurrection against

began.

was overthrown after an insurrection waited out an insurrection crushed an insurrection we reclaimed the site a group calling itself

reclaimed the site

we founded a group from

left to reclaim the ruins.

the site was conquered we formed

after the horrible mismanagement of the site by 

we had to pull out of the site. we banded up as refugees calling themselves

from the area just before an army

there was an incident.

from the site

The world is the same as ever.

meets with 
 Trade Agreement with 

Priority O|--- |O|-- -|O|- --|O| ---|O

View stockpile.
Scroll.

Peace is calling out to us. How do you respond?

- I hear her voice.  Let us stop this war.
- We will drown her out with the screams of your dying.  Begone.
- Scroll.
- Finish peeking in on conversation.

It's such a pleasant place you've carved out for yourselves... Let's discuss the state of our current agreements... Well then, we have finalized the export agreement. Feel free to go over the documents. I see. Perhaps we'll make an export agreement next year.

- Look over documents.

Let's discuss what we are willing to offer for your ship... Well then, we have finalized the import agreement. Remember, trade agreements strengthen bonds. Please consider an import agreement next year. What requests do you have of our merchants?

- Begin discussion.

Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm. Do you have any

to recommend for elevation?
- I can scarcely believe this good news!  I have some recommendations.
- Flattering, but we'd rather maintain our distance from the homeland.

You continue to impress! I have come empowered to elevate this land in the eyes of our realm. We can part with at most

trees, butcher.
- We can abide by this.  Let us work toward mutual co-existence.
- Our needs exceed your allowances.  Relax.  They're only trees.

We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at one hundred until we next meet. I will try to return next year as I am able.

- We can grant this request.  Let's discuss the specifics, though...
- We cannot stop production just because of your quaint sensibilities.

No positions available No recommendations available

Select position
Recommend
Scroll recommendations
Abort (you must fill all)
Select.
Scroll left.
has come!

Miners Guild Carpenters Guild Masons Guild Metalsmiths Guild Jewelers Guild Craftsmen

Guild

Guild The merchants from

will be leaving soon.
have embarked on their journey.
Scroll right.

Text generation failed: GLOBAL IKEY CHOICE /CHOICE LOCX LINK /TITLE /LINK TREESREMOVED DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE YOURCIV YOURFORT NULL LOCAL_LARGE_PREDATOR RANGE DIPLOMAT ASSOCIATE ACTOR NOBLE ADD_FLAG REMOVE_FLAG

bids you farewell!

NATIVENAME TRANSLATEDNAME TITLENAME HISTNAME Gate

has been elected 
has been re-elected.

the past current events the future someone recently deceased someone recently retired religion the concept of death the concept of family the concept of hunting the concept of nature the concept of war an abstract concept a historical figure a specific place a specific wilderness region a lover alcoholic beverages the hunt mining someone's character

a dramatic
a reflective
a ribald
a light
a solemn
poetic 

narrative form

intended 

to describe to satirize to amuse the audience to complain about to renounce to make an apology to express pleasure with to express grief over to praise to beseech to teach a moral lesson to make an assertion to make a concession to console the audience to refuse consolation

concerning
a chosen subject
concerning 

, originating in The rules of the form are applied by poets to produce individual poems which can be recited. The form guides poets during improvised performances. The poem is divided into two distinct -line stanza octet septet sexain quintain quatrain tercet couplet line another

extremely long series of
numerous series of
series of

an extremely long series of numerous series of a series of brief verse paragraph

septet
sexain
quintain
quatrain
tercet
couplet
distinct parts: 

extremely long series of series of a single lengthy full

is always written from the perspective of 

the author a soldier a traveler a relative of the author a party to a debate a fictional poet an animal Use of internal rhyme alliteration onomatopoeia antanaclasis assonance consonance elision epenthesis synchysis allegory ambiguity symbolism metaphor simile metonymy vivid imagery juxtaposition

is characteristic of the form.  

Forms of A form of parallelism

common throughout the poem, in that 

certain lines they often share an underlying meaning often contrast underlying meaning are required to maintain phrasing have similar grammatical structures use the same placement of allusions sometimes have reversed word orders reverse grammatical structures Linguistic skill is required in the visual presentation as well, as

must feature 

lines with different readings depending on word breaks lines which can be read backwards as well as forwards lines which can be read orthogonally across the standard lines lines which emerge when reading along certain prescribed paths across the body of the poem Each line has The poem has foot feet a tone pattern of even-uneven uneven-even uneven-uneven uneven-even-even even-uneven-even even-even-uneven uneven-even-uneven even-even even-even-even even-uneven-uneven uneven-uneven-even uneven-uneven-uneven a syllable weight pattern of short-long long-short long-long long-short-short short-long-short short-short-long long-short-long short-short short-short-short short-long-long long-long-short long-long-long

(quantitative 

iambic trochaic spondaic dactylic amphibrachic anapaestic cretic pyrrhic tribrachic bacchic antibacchic molossic monometer dimeter trimeter tetrameter pentameter hexameter heptameter octameter ). an accent pattern of unstressed-stressed stressed-unstressed stressed-stressed stressed-unstressed-unstressed unstressed-stressed-unstressed unstressed-unstressed-stressed stressed-unstressed-stressed unstressed-unstressed unstressed-unstressed-unstressed unstressed-stressed-stressed stressed-stressed-unstressed stressed-stressed-stressed

(qualitative 
syllables.  

Every line of the poem has an initial caesura a medial caesura a terminal caesura The ending of each line of the poem shares the same rhyme , though the rhyming doesn't have to be perfect , though rhymes at the end of lines in the sections section

don't need to match perfectly

, though the rhyme

at the end of the 

lines don't line doesn't

need to match perfectly

is dramatic is reflective is ribald is light is solemn is a riddle is a narrative to make a counter-assertion to synthesize previous ideas to develop the previous idea to invert the previous assertion to undercut the previous assertion to move away from previous ideas to reflect on previous ideas to offer a different perspective

the subject of the poem

concerns

is written from the perspective of 
must make use of 

Certain lines present different views of the same subject In the

part, the 
line of 

each stanza shares the underlying meaning of contrasts the underlying meaning of is required to maintain the phrasing of has the same grammatical structure as uses the same placement of allusions as reverses the word order of reverses the grammatical structure of presents a different view of the subject of must expand the idea of

line.  
includes 

lines which emerge when reading along certain prescribed paths

has lines with 
in each line

has different readings depending on word breaks can be read backwards as well as forwards The refrain occurs as lines The refrain occurs as line

refrain occurs as lines 
refrain occurs as line 

The ending of each line of the poem of the of this part

shares the same rhyme.  

The rhyme scheme repeating in each stanza of within each stanza of within repeating in each stanza within each stanza within this stanza respecting the full poem , where numbers indicate a refrain As a rule throughout the poem, the end rhymes don't generally match perfectly. In this part of the poem, the end rhymes don't need to match perfectly. The rhyme

need to match perfectly.  

(No Specific Deity)

worshipper

No worshippers

Assign
Inn/tavern
Library
Temple

Remove assignment

Location details

You have not designated any locations. Do it here. Locations such as taverns, temples and libraries can be created from meeting area zones, dining rooms and bedrooms. These larger associations of rooms can attract visitors from outside the fortress. You can manage occupations and more from Location Details or the main location list.

Add location

Site not found No Buildings Nearby Forbidden This building has been claimed by works furiously! keeps muttering secretly... works, darkly brooding... with menacing fury! broods "Yes. I need "Leave me. I need... things... certain things screams "I must have mutters

needs

bones... yes a shell a corpse tree... life raw... green raw... clear raw... crystal rough... color stone... rock bars... metal gems... shining blocks... bricks... leather... skin cloth... thread ..." sketches pictures of skeletons shells a forest glass glass and burning wood rough gems and glass a quarry shining bars of metal square blocks stacked leather stacked cloth Task is underway. Details cannot be changed now. For

Done filtering
Set creature
Collect Webs
Weave Cloth (Plant Thread)
Weave Silk Cloth
Weave Cloth (Wool/Hair Yarn)
Weave Metal Cloth
Tame
Capture a Live Land Animal
Tame a Small Animal
Make Rock Mechanisms
Make Traction Bench
Process a Raw Fish
Extract from a Raw Fish
Capture a Live Fish
Butcher a dead animal
Extract from a dead animal
Capture a live land animal
Dye Thread
Dye Cloth
Encrust Finished Goods
Encrust Furniture
Encrust Ammo
Cut Gems
Encrust with Gems

Must have magma accessible from below one of the 8 boundary tiles Needs to be powered No tasks available Check for raw material access and fuel if necessary

Use in Lever
Use in Trigger

You don't have enough mechanisms.

Use in Target
Recenter on lever

There is nothing that can be linked up.

Link up a Bridge
Link up a Cage
Link up a Chain
Link up a Door
Link up a Floodgate
Link up a Hatch
Link up a Wall Grate
Link up a Floor Grate
Link up Vertical Bars
Link up Floor Bars
Link up a Support
Link up Spears/Spikes
Link up a Gear Assembly
Link up Track Stop
Pull the Lever
Add new task
Cancel task
Details
Promote task
Remove High Priority
Do task now!
Repeat
Suspend
Workshop profile

Profile requires manager No bucket Bucket full Active

Size Room
Free Room
Resize Room
Make Meeting Hall

Frozen Here Frozen Elsewhere Total Power: Total Power Needed: Stable Foundation Hanging

Stop Pumping Manually
Start Pump Manually

Pumps from the north Pumps from the east Pumps from the south Pumps from the west

Choose Shooting Dir

Shoot: From Top to Bottom From Bottom to Top From Left to Right From Right to Left Give name

Indiv Eq
Squad Eq
Make Archery Range

This is a memorial to

Assign Room

Current Owner:

Make Memorial Hall
Make Sculpture Garden
Install colony when ready
  * Requires wild colony or
  * Existing hive
Do not install colony
Gather any products
  * Destroys colony
  * Requires a jug
Do not gather products
  * Saves colony for split

Outdoor access No outdoor access Ready to be split Not ready to be split Too many hives

  • No output
  • Output restricted

Occupants:

Do Not Use For Justice
Terrarium
Aquarium
Justice
Make Room
Owner
Free
Assign Animal to Chain
Used by Justice (
Set Owner

Assigned: Chained: Fire at Will Prepare to Fire Not in Use , Facing

Change Action
Change Orientation

Operated by Mechanisms Passable , Internal Pet-passable Open DOOR TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER

Forbid Passage
Permit Passage
Make Pet-passable
Keep Tightly Closed
Set as Internal
Set as External

HATCH TAKEN BY INVADERS Retake hatch to forbid it. HATCH USED BY INTRUDER This is the resting place of

Assign Tomb
Free Tomb
Resize Tomb
Use for Burial (Y)
Use for Burial (N)
Allow Citizens (N)
Allow Citizens (Y)
Allow Pets (N)
Allow Pets (Y)
Make Tomb
Assign Chair
Free Chair
Make Throne Room or Study
Assign Table
Free Table
Meeting Hall (
Assign Location
Make Dining Room

Move the cursor to the workshop or pile you want to give to.

Select Pile/Workshop

or pile you want to take from.

Change Settings
Max Barrel -
Max Bin -
Max Wheelbarrow -
Will Take From Links Only
Will Take From Anywhere
Take From A Pile/Workshop
Give To A Pile/Workshop
Delete Selected

Give: Take:

Vacant
Assign Bed
Free Bed
Barracks (
Dormitory (

T: Stop rental (

  • Eviction Underway *
  • Move Underway *
Rent this room
Position

Current Long-term Resident:

Make Bedroom

Shopkeeper: For Sale at Nest box claimed by Nest box unclaimed

Move Goods to/from Depot

There are no merchants trading right now.

Trader requested at depot
No trader needed at depot
Anyone may trade
Only broker may trade

Broker: Broker can access depot Broker cannot access depot You do not have a broker.

Nothing for Now
Meat
Fish
Large Gem

Trap Occupied: Trap Baited: No seeds No seeds available for this location

Fallow
Cancel Fert
Fertilize
Seas Fert (
Spring
Summer
Autumn
Winter

Disengaged

Make Barracks/Armory
Remove Building

Cancel Done First, you need to create a squad in the military screen. The military screen is accessible from the main view or you can press

Military screen
etc.: Select exclusively
etc.: Select multiple
Scroll list
Place opposite corner
Place first corner
Kill creatures at cursor
Select from list
Select in rectangle
Back to squads
etc.: Move to a point
etc.: Center on a point
Move to the cursor

Orders

(squad)
Attack
Move
Cancel
Cancel orders
Center on this squad
View schedule

Sched - Near sq:

etc.: Choose squad
Center on selected squad
Active
Select squads
Select individuals

Resume

One-Step
route
Add waypt
Edit routes
Del waypt
Add route
Edit waypts
Del route
Name route
Center
Back to points/notes

/100

Place
Name
Note text
Change symbol selector
Adopt selected symbol
Routes

You have no vehicles. Push Ride immediately in 1 day

days

always (at least 0%) when empty when at least at most

25%
50%
75%

when full always (at most 100%) desired items any items Give to/Take from Give to Take from (Select) (Select Stockpile) (Obsolete Stockpile) Stop ! Set dir/connect track You have no routes.

Assign Vehicle
Set desired/kept items
Set kept items
Set desired items
New depart condition
New stockpile link
Remove condition/link
Select stockpile
Toggle take/give
Push/Ride/Guide
Dir
More/Less
Desired/Total
Change condition
Advanced
Timer
Define stop
New route
New stop
Remove route/stop
Promote stop
Nickname
Remove from burrow
Add to burrow
Change selection
Done naming
Name burrow
Select symbol/color
Finish rectangle
Start rectangle
Mouse brush is

one tile round 5x5

Currently painting
Currently erasing
Center on burrow

Delete this burrow? All citizen assignments and alert information associated to it will be removed forever!

Delete it
Add new burrow
Define this burrow
Add citizens to burrow
Remove workshop limits
Limit workshops to burrow
Place tree

_ Years Old

Year Old
Years Old
vapor

Track/Spoor

Create creature
Create tree
Place water
Place magma
Butcher
Assume control
Dismount
Mount
Select rider

Outside Inside Dark Subterranean Above Ground

Follow

No Units Nearby Corrupt Soldier Mood: Has a horrible fell look! Brooding darkly... Has the aspect of one fey! Peculiarly secretive... Possessed by unknown forces! Stricken by melancholy... Crawling around babbling! Running around babbling! Crawling around crazed! Running around crazed! In a berserk rage! Staring off into space... Corrupt Strange Mood: Overcome by terror! In emotional shock! Overwhelmed by horror! Experiencing mortal fear! Beside

with grief!

Drowning in sadness! Writhing in agony! Anguished! Lost in despair! Completely dismayed! Distressed! Taken by a fright! Wallowing in misery! Truly mortified! Shaken to the core! In existential crisis! Emotionally overloaded! Pet of Somebody Warrior Artist Traveler Instrument: Poetry: Music: Dance:

(V Rusty)
(Rusty)
Combat
Labor
Misc
View Activity

Over-Exerted Harrowed Haggard Stressed This animal is waiting for conflict. This animal hunts at will. This adorable animal can't work. This animal isn't interested in your wishes. This animal is waiting to be trained. This animal can't work.

Ready for Slaughter (Y)
Ready for Slaughter (N)
Ready for Gelding (Y)
Ready for Gelding (N)
Work Animals
Occupation

Squad:

Create squad
Select squad

Uniform No uniform

New squad
Name squad
Assign to squad
Remove from squad
Name selected squad

Replace last member Cannot remove commander with subordinates Resident Performer Resident Scholar Has occupation Has no occupation Take occupation

Add / Remove

No labors available. Assign a trained animal: There are no animals left.

war beast
assigned
hunting beast

The baby can't work yet. A child does as it pleases! The noble will not work.

View Category
Toggle Cat
Gen
Inv
Prf
Wnd
Next

Rollers (N->S) (E->W) (S->N) (W->E) Horizontal Axle (N/S) (E/W) Upright Weapon Pump from north Pump from east Pump from south Pump from west Chain Chair or Throne

(Raises 
(Retracts)

Placement

Change Height
Change Width
Resets
One use only
Water from
(Full)
Min,
Max
Water does not trigger
Magma from
Magma does not trigger
Weight from
Track does not trigger
Creatures trigger
Citizens trigger
Citizens do not trigger
Min
Max
Creatures do not trigger

Friction: Lowest Highest

Change Friction

Dump on arrival:

Activate/change direction
Change Speed

Raise Dir Item

Needed)
Max)

Dist

Done Selecting
View Item
Sel All
Deselect
Desel All
Expand/Contract

Current Refuse Orders:

Gather Refuse
Ignore Refuse
  From Outside
Gather Vermin Remains
Ignore Vermin Remains
Dump Corpses
Save Corpses
Dump Skulls
Save Skulls
Dump Bones
Save Bones
Dump Shells
Save Shells
Dump Skins
Save Skins
Dump Hair/Wool
Save Hair/Wool
Dump Other
Save Other

Current Workshop Orders:

Auto Loom All Thread
Auto Loom Dyed Thread
No Auto Loom
Use Dyed Cloth
Use Any Cloth
Auto Collect Webs
No Auto Collect Webs
Auto Slaughter
No Auto Slaughter
Auto Butcher
No Auto Butcher
Auto Fishery
No Auto Fishery
Auto Kitchen
No Auto Kitchen
Auto Tan
No Auto Tan
Auto Kiln
No Auto Kiln
Auto Smelter
No Auto Smelter
Auto Other
No Auto Other

Current Zone Orders:

Zone-Only Drinking
Prefer Zone Drinking
Zone-Only Fishing
Prefer Zone Fishing

Current Forbid Orders:

Forbid used ammunition
Claim used ammunition
Forbid your dead
Claim your dead
Forbid your death items
Claim your death items
Forbid other non-hunted dead
Claim other dead
Forbid other death items
Claim other death items

Forbidding of death objects occurs at time of death. Current Standing Orders:

Announce all job cancellations.
Announce most job cancellations.
Announce some job cancellations.
Announce no job cancellations.
Gather Animals
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Gather Food
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Gather Furniture
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Workshop Orders
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These orders are superseded by negative preferences. Hotkey Zoom Unit

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will:
Pick fruit from trees
Ignore fruit on trees
Pick berries/pull tubers
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Beds: Traction Benches: Boxes/bags: Thread: Cloth: Splints: Crutches: Powder for casts: Buckets: Soap:

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(Half Full)
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Remove Activity Zone New Activity Zone Water Source ( Fishing ( Gather/Pick Fruit ( Garbage Dump ( Pen/Pasture ( Pit/Pond ( Sand ( Clay ( Meeting Area ( Cold Hospital ( Animal Training ( Activity Zone #

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Artifacts

Set the weather, temperature and time. No cumulus clouds Scattered cumulus Many cumulus (rain) Cumulonimbus (rain) Cirrus No stratus Altostratus Stratus (rain) Nimbostratus (rain) No fog Thin mist Thick fog Scorching Warm Cool Freezing Below freezing Deathly cold Absolute zero Dawn Morning Late morning Noon Early afternoon Late afternoon Early evening Evening Dusk Night Midnight Late night Early morning

Snow everywhere
Mud everywhere
Clear spatter

Warm Damp Muddy Snow-covered Mossy Sculpted Detailed Rough-hewn Straight Smooth Exposed Pillar Cluster Dead Tree Dense Sparse Grass Dry Dry Grass Dead Grass Level

Ice Floor
Floor
Track (N)

Ice Track (N)

Track (S)

Ice Track (S)

Track (E)

Ice Track (E)

Track (W)

Ice Track (W)

Track (NS)

Ice Track (NS)

Track (NE)

Ice Track (NE)

Track (NW)

Ice Track (NW)

Track (SE)

Ice Track (SE)

Track (SW)

Ice Track (SW)

Track (EW)

Ice Track (EW)

Track (NSE)

Ice Track (NSE)

Track (NSW)

Ice Track (NSW)

Track (NEW)

Ice Track (NEW)

Track (SEW)

Ice Track (SEW)

Track (NSEW)

Ice Track (NSEW)

Boulder

Driftwood

Pebbles
Cavern Floor

Wet Young

Sapling

Sapling Shrub Furrowed Ashes Waterfall River Source Chasm Eerie Glowing Pit Glowing Floor Glowing Barrier Semi-molten Rock Lava Flow Magma Flow Murky Pool Unusable Murky Pool Slope River Brook

Upward Stairway

Grassy Upward Stairway

Up/Down Stairway

Grassy Up/Down Stairway

Downward Stairway

Grassy Downward Stairway Underworld Gate Ice Up/Down Stairway Ice Downward Stairway Ice Upward Stairway

Upward Slope

Grassy Upward Slope Dry Grass Upward Slope Dead Grass Upward Slope

Upward Track (N)

Ice Upward Track (N)

Upward Track (S)

Ice Upward Track (S)

Upward Track (E)

Ice Upward Track (E)

Upward Track (W)

Ice Upward Track (W)

Upward Track (NS)

Ice Upward Track (NS)

Upward Track (NE)

Ice Upward Track (NE)

Upward Track (NW)

Ice Upward Track (NW)

Upward Track (SE)

Ice Upward Track (SE)

Upward Track (SW)

Ice Upward Track (SW)

Upward Track (EW)

Ice Upward Track (EW)

Upward Track (NSE)

Ice Upward Track (NSE)

Upward Track (NSW)

Ice Upward Track (NSW)

Upward Track (NEW)

Ice Upward Track (NEW)

Upward Track (SEW)

Ice Upward Track (SEW)

Upward Track (NSEW)

Ice Upward Track (NSEW) Glacial Upward Slope

Downward Slope

Grassy Downward Slope Dry Grass Downward Slope Dead Grass Downward Slope

Downward Track (N)

Ice Downward Track (N)

Downward Track (S)

Ice Downward Track (S)

Downward Track (E)

Ice Downward Track (E)

Downward Track (W)

Ice Downward Track (W)

Downward Track (NS)

Ice Downward Track (NS)

Downward Track (NE)

Ice Downward Track (NE)

Downward Track (NW)

Ice Downward Track (NW)

Downward Track (SE)

Ice Downward Track (SE)

Downward Track (SW)

Ice Downward Track (SW)

Downward Track (EW)

Ice Downward Track (EW)

Downward Track (NSE)

Ice Downward Track (NSE)

Downward Track (NSW)

Ice Downward Track (NSW)

Downward Track (NEW)

Ice Downward Track (NEW)

Downward Track (SEW)

Ice Downward Track (SEW)

Downward Track (NSEW)

Ice Downward Track (NSEW) Glacial Downward Slope Downward Slope Open Space SLATED FOR REMOVAL Waiting for construction... Waiting for architect... Designed... Construction initiated. Partially constructed. Construction nearly done. Construction suspended. Construction inactive.

Stop Removal
Suspend Construction

No Special Profession Any Metalsmithing Any Workshop Farming Wood/Stone/Boneworking Any Fishing Null Here we have prone swimming

lying
standing
own 

animated guts deep in various

animated
ghostly
guts

many corpses some corpses a few corpses much gore some gore a few corpse chunks many bones some bones a few bones many objects some objects a few objects

stuck to 

warm damp vomit-covered blood-stained pus-spattered ichor-drenched mossy sweat-drenched tear-stained spit-covered sculpted detailed rough-hewn straight smooth exposed pillar fortification cluster wall

all
amidst 

bloody pus-spattered ichor ichor-flecked gooey slime slimy sweat sweat-drenched tears tear-stained spit spit-covered a pool of chunky a slurry of a pile of a spattering of a pile of vomit

away from the 

You skip

skips
across the 

You slam

slams
into an obstacle and 

blow blows

apart!
into an obstacle!
out of 
flight path!
struck by a ball of flames!

extremely high very low mid-low mid-high very high The instrument has a single

pitch.  

The instrument has less than an octave of range, with The instrument has a

nearly 

-and-a-half

octave range 

going from with [TIMBRE [REGISTER: At all pitches, the

instrument has a
timbre.  

It has

registers.  
begins at 
pitch and
has a

leather silk stone ceramic mysterious [LEATHER_MAT] [SILK_MAT] [THREAD_PLANT_MAT] [METAL_MAT] [STONE_MAT] [WOOD_MAT] [CERAMIC_MAT] [GLASS_MAT] [BONE_MAT] [SHELL_MAT] RCP_BASIC_BODY RCP_BASIC_BODY_STANCE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_UPPER_BODY RCP_LOWER_BODY RCP_THORAX RCP_ABDOMEN RCP_CEPHALOTHORAX RCP_HEAD RCP_NECK RCP_TWO_PART_ARMS RCP_PINCERS RCP_CLAW_ARMS RCP_FIRST_SIMPLE_LEGS RCP_FIRST_SIMPLE_LEGS_GRASP RCP_SECOND_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_FIFTH_SIMPLE_LEGS RCP_SIMPLE_FRONT_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_SIMPLE_REAR_LEGS RCP_TWO_PART_LEGS RCP_FRONT_FLIPPER RCP_REAR_FLIPPER RCP_TWO_FLIGHTLESS_WINGS RCP_TWO_WINGS RCP_TAIL RCP_2_TAILS RCP_3_TAILS RCP_TAIL_STINGER RCP_LOWER_BODY_STINGER RCP_PROBOSCIS RCP_TRUNK RCP_SHELL RCP_ANTENNAE RCP_1_HEAD_HORN RCP_2_HEAD_HORNS RCP_3_HEAD_HORNS RCP_4_HEAD_HORNS RCP_LARGE_MANDIBLES RCP_5_FINGERS RCP_4_FINGERS RCP_3_FINGERS RCP_2_FINGERS RCP_5_TOES RCP_4_TOES RCP_3_TOES RCP_2_TOES RCP_5_FRONT_TOES RCP_4_FRONT_TOES RCP_3_FRONT_TOES RCP_2_FRONT_TOES RCP_5_REAR_TOES RCP_4_REAR_TOES RCP_3_REAR_TOES RCP_2_REAR_TOES RCP_1_EYE RCP_2_EYES RCP_3_EYES RCP_BEAK RCP_NOSE RCP_CHEEKS RCP_LUNGS RCP_HEART RCP_GUTS RCP_THROAT RCP_SPINE RCP_UPPER_SPINE RCP_BRAIN RCP_SKULL RCP_MOUTH RCP_TEETH RCP_RIBS RCP_RIBS_EXTERNAL RCP_LIPS RCP_1_EYELID RCP_2_EYELIDS RCP_3_EYELIDS RCP_GLOSS_HOOF RCP_GLOSS_PAW Cannot generate random creatures -- missing body Cannot generate random creatures -- missing body gloss STANDARD_MATERIALS STANDARD_TISSUES CHITIN_MATERIALS CHITIN_TISSUES FACIAL_HAIR_TISSUES HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS EXOSKELETON_TISSUE_LAYERS STANDARD_HEAD_POSITIONS HUMANOID_HEAD_POSITIONS HUMANOID_RIBCAGE_POSITIONS SHELL_POSITIONS HUMANOID_RELSIZES Cannot generate random creatures -- missing body detail plan SKIN_TEMPLATE FAT_TEMPLATE MUSCLE_TEMPLATE SINEW_TEMPLATE BONE_TEMPLATE CARTILAGE_TEMPLATE HAIR_TEMPLATE FEATHER_TEMPLATE SCALE_TEMPLATE NAIL_TEMPLATE TOOTH_TEMPLATE EYE_TEMPLATE NERVE_TEMPLATE BRAIN_TEMPLATE LUNG_TEMPLATE HEART_TEMPLATE LIVER_TEMPLATE GUT_TEMPLATE STOMACH_TEMPLATE PANCREAS_TEMPLATE SPLEEN_TEMPLATE KIDNEY_TEMPLATE LEATHER_TEMPLATE HORN_TEMPLATE PEARL_TEMPLATE SILK_TEMPLATE BLOOD_TEMPLATE ICHOR_TEMPLATE GOO_TEMPLATE SLIME_TEMPLATE SHELL_TEMPLATE SOAP_TEMPLATE TALLOW_TEMPLATE CHITIN_TEMPLATE MILK_TEMPLATE CREATURE_CHEESE_TEMPLATE STRUCTURAL_PLANT_TEMPLATE SEED_TEMPLATE LEAF_TEMPLATE THREAD_PLANT_TEMPLATE PLANT_ALCOHOL_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_EXTRACT_TEMPLATE CREATURE_EXTRACT_TEMPLATE FLAME_TEMPLATE Cannot generate random creatures -- missing material template CHEEK_WHISKERS_TEMPLATE CHIN_WHISKERS_TEMPLATE MOUSTACHE_TEMPLATE SIDEBURNS_TEMPLATE EYEBROW_TEMPLATE EYELASH_TEMPLATE CLAW_TEMPLATE TALON_TEMPLATE Cannot generate random creatures -- missing tissue template

      • Error(s) found in Random Material Generation

DIVINE_ [GENERATED] [SOURCE_HFID: [SOURCE_ENID: [DIVINE] shining metal [DISPLAY_COLOR:7:0:1] [BUILD_COLOR:7:0:1] [STATE_COLOR:ALL_SOLID:WHITE] flashing metal [DISPLAY_COLOR:6:0:1] [BUILD_COLOR:6:0:1] [STATE_COLOR:ALL_SOLID:YELLOW] rusted metal [DISPLAY_COLOR:4:0:0] [BUILD_COLOR:4:0:0] [STATE_COLOR:ALL_SOLID:RUST] twisting metal [DISPLAY_COLOR:4:0:1] [BUILD_COLOR:4:0:1] [STATE_COLOR:ALL_SOLID:RED] dark metal [DISPLAY_COLOR:0:0:1] [BUILD_COLOR:0:0:1] [STATE_COLOR:ALL_SOLID:BLACK] glowing metal bright metal pale metal [DISPLAY_COLOR:3:0:1] [BUILD_COLOR:3:0:1] [STATE_COLOR:ALL_SOLID:PALE_BLUE] pock-marked metal blistered metal ruddy metal [DISPLAY_COLOR:6:0:0] [BUILD_COLOR:6:0:0] [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] flickering metal faceted metal [DISPLAY_COLOR:2:0:1] [BUILD_COLOR:2:0:1] [STATE_COLOR:ALL_SOLID:GREEN] translucent metal [STATE_COLOR:ALL_SOLID:CLEAR] frosty metal slick metal [STATE_COLOR:ALL_SOLID:BROWN] singing metal black metal multicolored metal clear blue metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] twinkling metal crashing metal [DISPLAY_COLOR:7:0:0] [BUILD_COLOR:7:0:0] [STATE_COLOR:ALL_SOLID:GRAY] blazing metal booming metal searing metal flowing metal [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID: [MATERIAL_VALUE:300] [SPEC_HEAT:7500] [MELTING_POINT:NONE] [BOILING_POINT:NONE] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [SOLID_DENSITY:1000] [LIQUID_DENSITY:1000] [MOLAR_MASS:20000] [IMPACT_YIELD:1000000] [IMPACT_FRACTURE:2000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:1000000] [COMPRESSIVE_FRACTURE:2000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:1000000] [TENSILE_FRACTURE:2000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:1000000] [TORSION_FRACTURE:2000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:1000000] [SHEAR_FRACTURE:2000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:1000000] [BENDING_FRACTURE:2000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:12000] glowing cloth flashing sparks dancing wisps rotted fabric never-still cloth liquid darkness shining cloth [STATE_COLOR:ALL_SOLID:ORANGE] bright cloth pale fabric twisted fabric patchy cloth wispy cloth [DISPLAY_COLOR:1:0:1] [BUILD_COLOR:1:0:1] [STATE_COLOR:ALL_SOLID:BLUE] translucent cloth flickering cloth faceted cloth still blue fabric heavy cloth misty cloth white cloth dirty fabric sonorous lines pitch-black fabric screaming mouths [DISPLAY_COLOR:5:0:0] [BUILD_COLOR:5:0:0] [STATE_COLOR:ALL_SOLID:TAUPE] undulating cloth [DISPLAY_COLOR:3:0:0] [BUILD_COLOR:3:0:0] [STATE_COLOR:ALL_SOLID:SEA_GREEN] moist fabric multicolored cloth flowing fabric clear blue cloth motes of light flowing cloth blazing cloth shimmering cloth shadow stuff molten liquid liquid cloth rustling fabric [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] [IGNITE_POINT:NONE] [SOLID_DENSITY:1] [MOLAR_MASS:1] [SPHERE: EVIL_CLOUD_ [SPECIAL] cursed evil creeping haunting abominable devilish fiendish heinous nefarious profane vile accursed execrable infernal unholy dust soot murk smoke vapor [STATE_NAME:ALL: [STATE_ADJ:ALL: [STATE_COLOR:ALL: [DISPLAY_COLOR: [MATERIAL_VALUE:1] [SPEC_HEAT:4181] [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [MAT_FIXED_TEMP:10000] [TEMP_DIET_INFO:SLIME] [ENTERS_BLOOD] [SYNDROME] [SYN_NAME:

sickness]

[SYN_AFFECTED_CLASS:GENERAL_POISON] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] husk husks zombie zombies thrall thralls [CE_DISPLAY_NAME:NAME:

START:0:ABRUPT]

[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]

SEV:100:PROB:100
START:
PEAK:
END:
LOCALIZED
BP:BY_CATEGORY:ALL:ALL
VASCULAR_ONLY
MUSCULAR_ONLY
BP:BY_CATEGORY:ALL:SKIN
BP:BY_CATEGORY:ALL:FAT
BP:BY_CATEGORY:ALL:MUSCLE
BP:BY_CATEGORY:ALL:EYE
BP:BY_CATEGORY:ALL:NERVE
BP:BY_CATEGORY:ALL:BRAIN
BP:BY_CATEGORY:ALL:LUNG
BP:BY_CATEGORY:ALL:HEART
BP:BY_CATEGORY:ALL:LIVER
BP:BY_CATEGORY:ALL:GUT
BP:BY_CATEGORY:ALL:STOMACH
BP:BY_CATEGORY:ALL:PANCREAS
BP:BY_CATEGORY:ALL:SPLEEN
BP:BY_CATEGORY:ALL:KIDNEY
RESISTABLE
SIZE_DELAYS
SIZE_DILUTES

EVIL_RAIN_ pungent acrid abhorrent horrid loathsome malodorous nauseating putrid repellent repulsive revolting mucus ooze sludge [STATE_NAME:GAS:boiling [STATE_ADJ:GAS:boiling [STATE_NAME:LIQUID: [STATE_ADJ:LIQUID: [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:ALL_SOLID:frozen

SEV:10:PROB:100

_KEYBOARD [ITEM_TOOL: [NO_DEFAULT_JOB] [INCOMPLETE_ITEM] [NAME:

keyboard
keyboards

[VALUE:10] [TILE:155][UNIMPROVABLE] [SIZE: [MATERIAL_SIZE: [DESCRIPTION:The

keyboard allows the musician to select the pitch of the instrument.]

_BODY [UNIMPROVABLE]

console
chest
case
consoles
chests
bodies
cases
is the housing for the workings of the instrument.]

_VIB

strings
bells
pipes
vibrate, producing the sound of the instrument.]

_BELLOWS

pump
bellows
pump is used to supply air to the instrument.]
bellows is used to send air through the instrument.]

[ITEM_INSTRUMENT: [VALUE:50] [PLACED_AS_BUILDING] [DOMINANT_MATERIAL_PIECE:BODY] [INSTRUMENT_PIECE: KEYBOARD:

keyboard:keyboards
STANDARD]

BODY:

console:consoles
chest:chests
body:bodies
case:cases

VIB:

strings:strings
bells:bells
pipes:pipes
ALWAYS_PLURAL]

BELLOWS:

pump:pumps
bellows:bellows

[PITCH_RANGE: [SOUND_PRODUCTION:PLUCKED:BODY:VIB] [SOUND_PRODUCTION:STRUCK:BODY:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] [VOLUME_mB: [PITCH_CHOICE:KEYBOARD:KEYBOARD] [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] [DESCRIPTION: huge stationary large stationary large hand-held mid-size hand-held small hand-held tiny hand-held

musical instrument
which uses a 
pump to send water into a chamber, ultimately supplying air to blow
bellows to pressurize air, ultimately blowing it
through any of 
pipes.  

The musician directs air through chosen pipes by playing a

and a pedalboard

The instrument has flue pipes and both single reed and free reed pipes. The instrument has both single reed and free reed pipes. The instrument has flue pipes and reed pipes. The instrument has flue pipes and free reed pipes. All of the pipes are single reed. All of the pipes are free reed. All of the pipes are flue pipes. . The musician uses a

bellows to send air over interior reeds.  

The desired pitch is selected using a

keyboard.  
which houses 
strings.  

The musician uses a

keyboard 

and a pedalboard to select which of these strings are plucked. struck. The musician cannot control the volume.

above which hang 
bells.  

to select which of these bells are struck. _NECK

neck
necks
neck allows the musician room to stop 

strings the string

and select the pitch of the instrument.]
body of the instrument vibrates with the string

, producing sound.] _FRAME

frame
frames

[DESCRIPTION:The strings of the instrument are attached to the

frame.]
body of the instrument vibrates with the strings, producing sound.]

_YOKE

yoke
yokes
yoke.]
sound-chest
sound-chests
sound-chest of the instrument vibrates with the strings, producing sound.]

_STRINGS string strings vibrate string vibrates , causing the instrument to produce sound.] _PROD _NECK_RES

bow
plectrum
hammers
bows
plectra
bow is drawn across the string
plectrum plucks the string
hammers strike the string
of the instrument.]
neck bowl
neck bowls
neck bowl vibrates with the rest of the instrument, producing sound.]

NECK:

neck:necks

[DOMINANT_MATERIAL_PIECE:FRAME] FRAME:

frame:frames

YOKE:

yoke:yokes
sound-chest:sound-chests

STRINGS:

strings:strings:ALWAYS_PLURAL]
string:strings:STANDARD]

PROD:

bow:bows:STANDARD]
plectrum:plectra:STANDARD]
hammers:hammers:ALWAYS_PLURAL]

NECK_RES:

neck bowl:neck bowls

[SOUND_PRODUCTION:BOWED:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] [SOUND_PRODUCTION:RESONATOR:NECK_RES] [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] [TUNING:ADJUSTABLE_BRIDGES:STRINGS] [TUNING:PEGS:STRINGS] [TUNING:LEVERS:STRINGS] [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] -stringed instrument

with a 
neck connecting to a 
frame and a 
yoke and a 

The strings are tied from the top of the neck down over the body and The strings are suspended from the frame down to the body and The strings are suspended from the yoke down to the body and The instrument rests flat as

the musician 

plays the main string

main

picks strikes plucks Another string vibrates in sympathy and is rarely played itself

other strings vibrate in sympathy and are rarely played themselves

A drone string is

drone strings are
occasionally struck.  
occasionally plucked.  

Frets on the neck allow the musician to alter the pitch. The musician can alter the pitch of

string by stopping it against the neck.  
string by stopping it against the body.  

Tuning is possible with adjustable bridges. Tuning is accomplished by pegs. Tuning is also possible using small levers. Pitch can also be altered by pedals.

bowl is attached to the neck to provide additional overtones.  

_BLOW _MELODY _DRONE

blowpipe
blowpipes
blowpipe is used by the musician to send air into the instrument.]
bag
bags
bag is used by the musician to control the steady flow of air through the instrument.]
melody pipe
melody pipes
melody pipe is used by the musician to select the pitch of the instrument.]
drone pipe
drone pipes
drone pipes produce
drone pipe produces
a constant pitch with the flow of air out of the instrument.]

_PIPES

wind chest
wind chests
wind chest is the body of the instrument.]
pipe

[DESCRIPTION:The musician uses the

pipes to select the pitch as the air leaves the instrument.]

[DOMINANT_MATERIAL_PIECE:BAG] BLOW:

blowpipe:blowpipes

BAG:

bag:bags

MELODY:

melody pipe:melody pipes

DRONES:

drone pipes:drone pipes:ALWAYS_PLURAL]
drone pipe:drone pipes:STANDARD]

[DOMINANT_MATERIAL_PIECE:CHEST] CHEST:

wind chest:wind chests

PIPES:

pipe:pipes

[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] [PITCH_CHOICE:STOPPING_HOLE:MELODY] [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] [PITCH_CHOICE:SLIDE:SELF] [PITCH_CHOICE:HARMONIC_SERIES:SELF] [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] [PITCH_CHOICE:BP_IN_BELL:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] [PITCH_CHOICE:STOPPING_HOLE:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] [PITCH_CHOICE:SUBPART_CHOICE:SELF] [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] [PITCH_CHOICE:STOPPING_HOLE:CHEST] [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] [TUNING:CROOKS:SELF] [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] wind instrument through which constant air flow is maintained by use of a

bag, itself supplied by a 

The musician selects the pitch by pressing keys to stop holes stopping holes

melody pipe attached to the bag.  

The melody pipe is a conical bore cylindrical bore double-tube

with flared bells
with a flared bell

s provide provides

constant accompaniment.  

curved looping horn. The musician blows into the instrument and selects pitch by adjusting a slide by achieving higher and higher harmonics by pressing valves to route air through different tube by restricting air flow out of the bell closed cylindrical globular

wind instrument

The musician blows into the fipple at one end The musician blows across a hole in the side The musician blows across the end hole The musician blows over a single reed at one end The musician blows through a double reed at one end The musician selects the pitch by achieving higher and higher harmonics

and can also 

press keys to stop holes stop holes wind instrument consisting of

adjacent 

closed conical cylindrical The musician blows into the fipple at the end of each pipe The musician blows across a hole in the side of each pipe The musician blows across the end of each pipe The musician blows over a single reed in each pipe The musician blows through a double reed in each pipe

wind instrument consisting of a central wind chest and 

, fitted with free reeds. mallets mallet hammers hammer sticks stick drums drum bowl-shaped hourglass chimes chime block bowls bowl triangles triangle bells bell rings

up the bulk of the instrument.]

_STAND

stand
stands
stand is used to support the instrument.]

_HEAD

heads
head
heads are
head is
stretched over the instrument and used to produce sound.]

_MALLET

used by the musician to strike the instrument and produce sound.]

STAND:

stand:stands

HEAD:

heads:heads
head:heads

MALLET: [INDEFINITE_PITCH] [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] [SOUND_PRODUCTION:FRICTION:MALLET:BODY] [SOUND_PRODUCTION:STRUCK:MALLET:BODY] [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] [SOUND_PRODUCTION:SHAKEN:SELF] [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:BODY] [TUNING:TIGHTENING:HEAD] [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] mid-size stationary small stationary tiny stationary

percussion instrument.  

It consists of

which rest
on a 
attached to a 

The musician scrapes rubs around the lip of head plucks shakes

together

The instrument produces a complex sound that cannot be said to be of a single pitch. Tuning is accomplished by adjusting the tension of the head. reaction_layer [OBJECT:REACTION] MAKE_ [REACTION: [NAME:forge [NAME:make [MAX_MULTIPLIER:1] [BUILDING:KILN:NONE] [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] [PRODUCT:100:1:TOOL:

GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]

[FUEL] [SKILL:POTTERY] [BUILDING:LEATHER:NONE] [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]

GET_MATERIAL_FROM_REAGENT:leather:NONE]

[SKILL:LEATHERWORK] [BUILDING:GLASS:NONE] [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] [IS_SAND_MATERIAL] [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] [CONTAINS:sand] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]

GLASS_GREEN:NONE]

[SKILL:GLASSMAKER] [BUILDING:METALSMITH:NONE] [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] [METAL_ITEM_MATERIAL]

GET_MATERIAL_FROM_REAGENT:metal bars:NONE]

[SKILL:METALCRAFT] [BUILDING:CARPENTER:NONE] [REAGENT:wood:1:WOOD:NONE:NONE:NONE]

GET_MATERIAL_FROM_REAGENT:wood:NONE]

[SKILL:CARPENTRY] [BUILDING:MASON:NONE] [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] [WORTHLESS_STONE_ONLY] [HARD_ITEM_MATERIAL]

GET_MATERIAL_FROM_REAGENT:stone:NONE]

[SKILL:MASONRY] [BUILDING:CRAFTSMAN:NONE] [SKILL:WOODCRAFT] [SKILL:STONECRAFT] [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] [NOT_WEB] [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] [ANY_SILK_MATERIAL]

GET_MATERIAL_FROM_REAGENT:thread:NONE]
GET_MATERIAL_FROM_REAGENT:cloth:NONE]

[SKILL:WEAVING] [ANY_PLANT_MATERIAL] [REAGENT:shell:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT][UNROTTEN] [ANY_SHELL_MATERIAL]

GET_MATERIAL_FROM_REAGENT:shell:NONE]

[SKILL:BONECARVE] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [ANY_BONE_MATERIAL]

GET_MATERIAL_FROM_REAGENT:bone:NONE]

[DESCRIPTION:USE_TOOL: [CATEGORY:INSTRUMENT_PIECE] [CATEGORY_NAME:Make instrument piece [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] [NAME:assemble [REAGENT:

1:TOOL:
NONE:NONE]

[PRODUCT:100:1:INSTRUMENT:

GET_MATERIAL_FROM_REAGENT:
NONE]

[PRODUCT_TOKEN:instrument] [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: [DESCRIPTION:USE_INSTRUMENT: [CATEGORY:INSTRUMENT] [CATEGORY_NAME:Make instrument [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] [TRANSLATION:GEN_DIVINE] [T_WORD:

      • Error(s) found in Random Creature Generation

FORGOTTEN_BEAST_ TITAN_ DEMON_ NIGHT_CREATURE_ [FEATURE_BEAST] [ATTACK_TRIGGER:0:0:50000] [NAME:forgotten beast:forgotten beasts:forgotten beast] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NO_GENDER] [CARNIVORE] [DIFFICULTY:10] [NATURAL_SKILL:WRESTLING:6] [NATURAL_SKILL:BITE:6] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:DODGING:6] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [TITAN] [ATTACK_TRIGGER: [NO_DRINK][NO_EAT][NO_SLEEP] [LAIR:SHRINE:100] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [UNIQUE_DEMON] [NATURAL_SKILL:WRESTLING:14] [NATURAL_SKILL:BITE:14] [NATURAL_SKILL:GRASP_STRIKE:14] [NATURAL_SKILL:STANCE_STRIKE:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:DODGING:14] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [CASTE:FEMALE] [FEMALE] [CASTE:MALE] [MALE] [SELECT_CASTE:ALL] [DEMON] [NATURAL_SKILL:WRESTLING:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:GRASP_STRIKE:10] [NATURAL_SKILL:STANCE_STRIKE:10] [NATURAL_SKILL:MELEE_COMBAT:10] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [CAN_LEARN][CAN_SPEAK] [LARGE_ROAMING] [LARGE_PREDATOR][DIFFICULTY:10] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:5:5] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:BASHFUL:0:0:0] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [PERSONALITY:CRUELTY:100:100:100] [PERSONALITY:PRIDE:100:100:100] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [MAGMA_VISION] [EVIL] [FANCIFUL] [SUPERNATURAL] [ATTACK_TRIGGER:20:0:0] [NIGHT_CREATURE_HUNTER] [BIOME:ANY_FOREST] [BIOME:ANY_SHRUBLAND] [BIOME:ANY_SAVANNA] [BIOME:ANY_GRASSLAND] [BIOME:ANY_WETLAND] [BIOME:TUNDRA] [SPOUSE_CONVERTER] [ORIENTATION:MALE:1:0:0] [ORIENTATION:FEMALE:0:0:1] [CONVERTED_SPOUSE] [ORIENTATION:MALE:0:0:1] [ORIENTATION:FEMALE:1:0:0] [CAN_LEARN] [SLOW_LEARNER] [CAN_SPEAK] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [BONECARN] [CRAZED] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [DIFFICULTY:1] [LAIR:SIMPLE_MOUND:50] [LAIR:SIMPLE_BURROW:50] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [HABIT_NUM:TEST_ALL] [HABIT:GRIND_BONE_MEAL:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_VERMIN:50] [HABIT:COOK_VERMIN:50] [HABIT:COOK_PEOPLE:50] [HABIT:COLLECT_TROPHIES:50] [ODOR_STRING:bug innards] [ODOR_STRING:cooked flesh] [ODOR_STRING:death] [ODOR_LEVEL:90] [NATURAL_SKILL:SNEAK:20] [NIGHT_CREATURE_BOGEYMAN] [NATURAL_SKILL:WRESTLING:9] [NATURAL_SKILL:BITE:9] [NATURAL_SKILL:MELEE_COMBAT:9] [NATURAL_SKILL:GRASP_STRIKE:9] [NATURAL_SKILL:STANCE_STRIKE:9] [NATURAL_SKILL:DODGING:9] [NATURAL_SKILL:SITUATIONAL_AWARENESS:9] [CLUSTER_NUMBER:4:6] [PERSONALITY:HUMOR:100:100:100] [LARGE_PREDATOR] [DIFFICULTY:6] [DIFFICULTY:2] [NATURAL_SKILL:WRESTLING:4] [NATURAL_SKILL:BITE:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:MELEE_COMBAT:4] [NATURAL_SKILL:RANGED_COMBAT:4] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [AMPHIBIOUS] [BIOME:SUBTERRANEAN_WATER] [PETVALUE:2000] [GRASSTRAMPLE:20] [BUILDINGDESTROYER:2] [ALL_ACTIVE] [SWIMS_INNATE] [TRAPAVOID] [NOPAIN] [NOSTUN] [NONAUSEA] [NOFEAR] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [MATERIAL_FORCE_MULTIPLIER:INORGANIC:

10:1]

[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] [NATURAL_SKILL:AXE:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:DAGGER:10] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:WHIP:10] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:DAGGER:6] [NATURAL_SKILL:PIKE:6] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:WHIP:6] [NATURAL_SKILL:SPEAR:6] [BENIGN] [SELECT_CASTE:MALE] [SELECT_CASTE:FEMALE] [BODY_SIZE:0:0: [BODY_SIZE:2:0: [BODY_SIZE:12:0: [BABY:1] [CHILD:12] [CREATURE_TILE: RCP_5_FRONT_FINGERS RCP_4_FRONT_FINGERS RCP_3_FRONT_FINGERS RCP_2_FRONT_FINGERS [NO_THOUGHT_CENTER_FOR_MOVEMENT] RCP_TONGUE [BODY [BODYGLOSS [FLIER] [CANOPENDOORS] [EQUIPS] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:SKIN] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:BONE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] embers cinders composed of ash shade composed of mud brown slick quagmire composed of vomit green disgusting appearance brine composed of salt white composed of grime and filth waste composed of snow blizzard sleet composed of water flood tear

of tears

composed of steam boiling FLAME flame composed of flame inferno flare flash flaming scorching composed of amber composed of coral composed of green glass composed of clear glass composed of crystal glass composed of charcoal black composed of coke composed of solid salt composed of ice composed of [USE_MATERIAL_TEMPLATE: [MAT_FIXED_TEMP: [TISSUE:UNIFORM_TIS] [TISSUE_NAME:tissue:NP] [TISSUE_MATERIAL: [TISSUE_MAT_STATE: [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [NOT_LIVING] [NOT_BUTCHERABLE] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [CDI:ADV_NAME:Hurl fireball] [CDI:USAGE_HINT:ATTACK] [CDI:FLOW:FIREBALL] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:15] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:WAIT_PERIOD:30] [CDI:ADV_NAME:Spray jet of fire] [CDI:FLOW:FIREJET] [CDI:TARGET_RANGE:C:5] [FIREIMMUNE_SUPER] [ODOR_STRING:mud] [ODOR_STRING:vomit] [ODOR_STRING:filth] [ODOR_STRING:smoke] [ODOR_STRING:soot] [ODOR_STRING:soil] [COLOR: [NOBREATHE] [EXTRAVISION] [FIXED_TEMP: [HOMEOTHERM:10040] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [STATE_COLOR:ALL_SOLID: [SELECT_MATERIAL:HAIR] [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:SKIN] [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:EYE] [GLOWTILE:'"'] [GLOWTILE:249] [GLOWCOLOR: [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]

[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]

[TL_MAJOR_ARTERIES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [SELECT_MATERIAL:BLOOD] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:GOO] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [MELTING_POINT:9800] [BOILING_POINT:9900] [MELTING_POINT:10200] [BOILING_POINT:10400] [SYN_NAME:beast sickness] [SYN_NAME:titan sickness] [SYN_NAME:demon sickness] [SYN_NAME:divine sickness] [SYN_NAME:night sickness] [SYN_IMMUNE_CREATURE:

ALL]

[THICKWEB][WEBIMMUNE] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [WEBBER:LOCAL_CREATURE_MAT:SILK] [CDI:ADV_NAME:Spray web] [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:MAX_TARGET_NUMBER:C:4] [SECRETION:LOCAL_CREATURE_MAT:POISON:

BY_CATEGORY:ALL:

SKIN CHITIN [CDI:ADV_NAME:Spray dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:ADV_NAME:Spray vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spit glob] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [CDI:ADV_NAME:Emit dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:ADV_NAME:Emit vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [FIREIMMUNE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_PRIORITY:MAIN] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_VERB:snatch:snatches] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_CANLATCH] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_VERB:sting:stings] [ATTACK_CONTACT_PERC:5] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [ATTACK_SKILL:BITE] [ATTACK_VERB:stab:stabs] [SPECIALATTACK_SUCK_BLOOD:50:100] [SPECIALATTACK_INTERACTION: DEITY_CURSE_WEREBEAST_ _BITE] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] [ATTACK_VERB:gore:gores] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [SELECT_MATERIAL:ALL] [MAT_FIXED_TEMP: [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [IGNITE_POINT:NONE] [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] STANDARD_WALK_CRAWL_GAITS STANDARD_WALKING_GAITS STANDARD_QUADRUPED_GAITS STANDARD_BIPED_GAITS [APPLY_CREATURE_VARIATION: [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] [DESCRIPTION:A

great
gigantic
towering

n enormous

huge
small
very small

hairy feathered scaly armored fleshy eyeless one-eyed three-eyed beakless noseless skinless six-legged eight-legged

twisted into humanoid form
in humanoid form
with external ribs
with lidless eyes
 It has 

thin wings of stretched skin wings feathered wings lacy wings

 It has two 
 It has three 
 It has a 

long, hanging long, straight long, curly stubby

tails
tail
 It has a proboscis
 It has a long, swinging trunk
 It has a short trunk
 It has a fat, bulging trunk
 It has a twisting, jointed trunk
 It has a curling trunk
 It has a knobby trunk
 It has a round shell
 It has a spiral shell
 It has a square shell
 It has a knobby shell
 It has an enormous shell
 It has a broad shell
 It has a pair of long antennae
 It has a pair of fan-like antennae
 It has a pair of spindly antennae
 It has a pair of squat antennae
 It has a pair of branching antennae
 It has a pair of knobby antennae
 It has four 

long, spiral long, curving

horns
horn
 It has large mandibles

it looks constantly to the sky for rain it growls, buzzes, clicks and generally makes a varied racket it is decorated with intricate patterns it is perfectly symmetric it is strikingly beautiful it is covered with a filmy sac nearby vegetation seem to shrink away from it the pieces of its body are carefully separated by markings its moans seem to echo no matter where it resides it spins wildly, lurching and howling it seems very pleasant it never misses an opportunity to jump in puddles it appears to be covered with rocky crags it radiates a sad kindness it makes those around it feel brave it appears constructed small objects seem to pop into existence around it it whirls, skips and jumps whenever it moves it is difficult to see clearly even in bright light it always turns to welcome the rise of the sun it hums pleasantly when the sun is high in the sky it has a rattling exhale its body is bent and misshapen it slavers uncontrollably it moves with great focus it bears malodorous pustules [ODOR_LEVEL:100] the details of its form are easily forgotten without deliberate concentration it never looks toward the sun it is utterly still when not taking deliberate action it looks very solid and stocky it appears to be closely related to every other of its kind fanfare follows it wherever it goes it never appears to be perturbed or surprised by any happening it appears to be very healthy it skips and twirls as it moves a sheen around it always seems to rise upward it only looks comfortable when it is in the water it always moves carefully around water it has the delicious smell of freshly-baked goods [ODOR_STRING:freshly-baked goods] it is impossible to hold a grudge near it it is very sturdy-looking it eagerly moves from place to place it changes between two colors intermittently it giggles at random it makes those around it want to give up their possessions it seems to smile constantly it is surrounded by a gentle atmosphere it radiates an aura of welcoming it inspects the ground intently as it moves flashes of energy pulse across its surface intermittently it appears to be a very bitter creature its whole body appears to be faceted in a symmetric fashion it seems eager to pronounce judgment on others it appears very deliberate in its actions it moves ponderously it has a very stark look about it it seems unerringly honest if one does not concentrate it returns surrounding light with a new vibrance and intensity it crackles with energy it always seems to be looking far into the distance it stares longingly at those nearby it never abandons its companions it changes direction suddenly at times it has an unnerving stare it heckles those it meets that are not married it always seems like it is on the verge of crying it appears to have sharp shimmering edges on many parts of its body it has an angular appearance it has a distinctly depressing moan it is difficult to see clearly it changes color with the phases of the moon it is very solidly built there is a foul reek about it it cannot abide anything that lives it sounds clear tones as its body moves in time it seems most at ease when it is outdoors it eerily reflects the light of the stars and moon it reminds those that look upon it of their most unpleasant memories it cannot look directly at somebody that has broken an oath it always raises a part of its body toward the moon it moves very stiffly its surface is always enlivened with a refreshing play of color it has an incredibly calm demeanor it rocks back and forth whenever somebody changes their mind in its presence it always seems to point toward the sun when it is in the sky it recites verses in a strange language on occasion it appears to be expecting it leaves water wherever it goes it is strikingly colored it alternates from instant to instant between sluggishness and extreme vibrancy it moves with a bouncing rhythm it has a fixed and unblinking gaze when interacting its outer surface seems to flow about its body it is hard to disobey it always nods eagerly when somebody is speaking it inspires those around it to acts of great sacrifice it makes nearby water undrinkable it always seems to be deep in thought its form is ever-changing it makes absolutely no sound it has a slowly shifting pattern on its surface it sings beautiful songs endlessly it pays attention carefully to anybody that is speaking it appears to sparkle after night falls its movement is the sound of wind and rain it looks solidly built it mutters to itself about death it is difficult to look at directly it always seems to have its attention on the most valuable object in the area its movements sound like the rattling of chains it is incredibly noisy it appears to be covered with sharp hooks and barbs it seems most content when a fair wind is blowing it never stops moving completely it is unsettling to be around it is top-heavy it has a tendency to laugh quietly to itself every so often it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it chitters briefly before sunrise and just after nightfall it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it looks very proud of itself it seems to glow brightly from within it bellows and cheers without pause it seems to flow as it moves it always seems to be counting something it changes appearance based on the clouds and precipitation above it is surrounded by an everpresent rush of wind it acts with unwavering calm it is covered with divine writing it appears spry and vigorous it is a divine being it mutters to itself as it moves aimlessly muttering grumbling brooding it groans from time to time groaning moaning it howls into high winds screaming howling baying bellowing shrieking wailing it shambles sluggishly it stamps the ground and snorts it has a bloated body bloated it lumbers along steadily from place to place lumbering hulking its joints are backward backward it moves with uneven jerking motions its limbs jut out at asymmetric angles crooked twisted it lopes quickly along the ground it strides in silence with purpose starved emaciated it hurls vicious insults constantly it is crazed for blood and flesh it bears a look of unbelievable peace peaceful nature it emanates an aura of giving and kindness kind nature joy marks its every movement joyful nature it moves its will in accordance with the truth of things it is ravening it is slavering it belches and croaks it undulates rhythmically rhythmic undulations it squirms and fidgets bloated appearance it has a gaunt appearance it appears to be emaciated it chants ceaselessly it murmurs horrible curses it spouts gibberish periodically it knows and intones the names of all it encounters it repeatedly makes threats of torture and death it has a regal bearing it has an austere look about it it moves deliberately it moves about carelessly [ODOR_STRING:brimstone] . Its eyes glow eye glows

hair is 

long and shaggy very curly short and even patchy long and straight long and wavy

feathers are 

fluffed-out downy long and broad long and sparse long and narrow

scales are 

blocky jagged oval-shaped overlapping set far apart

exoskeleton is 

waxy leathery warty sleek and smooth rough and cracked

skin is 
 It was created by 
and is of a part with 

Now you will know why you fear the night.

 Beware its poisonous sting!
 Beware its poisonous bite!
 Beware its hunger for warm blood!
 Beware its fire!
 Beware its webs!
 Beware its deadly dust!
 Beware its poisonous vapors!
 Beware its poisonous gas!
 Beware its deadly spittle!
 Beware its noxious secretions!
 Beware its deadly blood!

horrifying features [PREFSTRING: macabre ways terror-inspiring antics swamp marsh sand desert taiga jungle forest mountain ocean lake glacier tundra brush savanna plains hill

titan:
titans:

-titan] [GO_TO_START] [CASTE_NAME: winged horned skinless three-eyed one-eyed eyeless blind demon demons demonic devil devils fiend fiends brute brutes monsters spirit spirits ghost ghosts banshee banshees haunt haunts phantom phantoms specter specters wraith wraiths Angel Angels angelic Soldier Soldiers soldier Warriors warrior Champion Champions champion Fighters fighter Guardian Guardians guardian Spirit Spirits Messenger Messengers messenger Slayers Enforcer Enforcers enforcer Beast Beasts Behemoth Behemoths behemoth Harbinger Harbingers harbinger Monsters Destroyer Destroyers destroyer Doom Dooms doom Bane Banes bane Catastrophe Catastrophes catastrophe Ruination Ruinations ruination Judgment Judgments judgment Servant Servants servant Assistant Assistants assistant Attendant Attendants attendant Minion Minions minion Helper Helpers helper Worker Workers Hand hand Being Beings being Puppet Puppets puppet Pawn Pawns pawn Retainer Retainers retainer bogeyman:bogeymen:bogeyman] midnight bleak

of the night
of evil
of twilight
of shadow

troll trolls Black women hags crone crones ogre ogres ogress ogresses freak freaks horrors spouses mate mates bride brides consort consorts husbands bridegroom bridegrooms groom grooms

      • Error(s) found in Random Interaction Generation

SECRET_ SECRET_ANIMATE_ [I_SOURCE:SECRET] [IS_NAME:the secrets of life and death] [IS_SPHERE:DEATH] [IS_SECRET_GOAL:IMMORTALITY] [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] [I_TARGET:A:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_REQUIRES:MORTAL] [IT_REQUIRES:CAN_LEARN] [IT_REQUIRES:CAN_SPEAK] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:A] [IE_IMMEDIATE] [IE_ARENA_NAME:Necromancer] [SYNDROME] [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_CAN_DO_INTERACTION:START:0:ABRUPT] [CDI:ADV_NAME:Animate corpse] [CDI:INTERACTION: [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:10] [CDI:VERB:gesture:gestures:NA] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [CDI:WAIT_PERIOD:10] [I_TARGET:A:CORPSE] [IT_LOCATION:CONTEXT_ITEM] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_FORBIDDEN:NOT_LIVING] [IT_MANUAL_INPUT:corpses] [I_EFFECT:ANIMATE] [IE_ARENA_NAME:Animated corpse] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [INTERACTION:UNDERGROUND_SPECIAL] [I_SOURCE:UNDERGROUND_SPECIAL] [IT_LOCATION:CONTEXT_REGION] REGIONAL_ [I_SOURCE:REGION] [IS_REGION:EVIL_ONLY] [IS_REGION:SAVAGE_ALLOWED] [IS_REGION:ANY_TERRAIN] [IS_FREQUENCY:100] [IE_INTERMITTENT:WEEKLY] [IT_MATERIAL:MATERIAL:INORGANIC:

WEATHER_CREEPING_GAS]
WEATHER_CREEPING_VAPOR]
WEATHER_CREEPING_DUST]

[I_TARGET:B:MATERIAL] [I_EFFECT:MATERIAL_EMISSION] [IE_TARGET:B]

WEATHER_FALLING_MATERIAL]

INDEX [IT_MATERIAL:MATERIAL:CREATURE_MAT: DISTURBANCE_ DISTURBANCE_CURSE_ DISTURBANCE_ANIMATE_ [I_SOURCE:DISTURBANCE] [IT_REQUIRES:FIT_FOR_RESURRECTION] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [I_EFFECT:RESURRECT] [IE_ARENA_NAME:Disturbed dead] [SYN_CLASS:DISTURBANCE_CURSE] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] [CDI:ADV_NAME:Curse] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [CDI:TARGET_RANGE:A:25] [CDI:USAGE_HINT:MAJOR_CURSE] [CDI:VERBAL] [CDI:VERBAL_SPEECH:curse.txt] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:WAIT_PERIOD:20] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IT_MANUAL_INPUT:victim] [IE_ARENA_NAME:Cursed] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] [INTERACTION:RCP_MATERIAL_EMISSION] [I_SOURCE:CREATURE_ACTION] [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:C:LOCATION] [IT_MANUAL_INPUT:target] [IE_TARGET:C] [I_SOURCE:DEITY] [IS_USAGE_HINT:MAJOR_CURSE] [IS_HIST_STRING_1: cursed ] [IS_HIST_STRING_2: to assume the form of a -like monster every full moon] [IT_REQUIRES:HAS_BLOOD] [IT_FORBIDDEN:SUPERNATURAL] [IE_ARENA_NAME:Werebeast] [SYN_CLASS:WERECURSE] [CE_BODY_TRANSFORMATION:START:0:ABRUPT] [CE:CREATURE:

DEFAULT]

[CE:PERIODIC:MOON_PHASE:27:0] [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] [I_SOURCE:ATTACK] [IS_HIST_STRING_1: bit ] [IS_HIST_STRING_2:, passing on the

monster curse]

[CE_BODY_TRANSFORMATION:START:16800:ABRUPT] DEITY_CURSE_VAMPIRE_ [IS_HIST_STRING_2: to prowl the night in search of blood] [I_SOURCE:INGESTION] [IS_HIST_STRING_1: consumed the tainted blood of ] [IS_HIST_STRING_2: and was cursed] [IE_ARENA_NAME:Vampire] [SYN_CLASS:VAMPCURSE] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] [CE:INTERACTION: [CE:SYNDROME_TAG:SYN_INGESTED] [CE:SYNDROME_TAG:SYN_INJECTED] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] [ITEM_PANTS: greaves:greaves [ADJECTIVE: rounded [ARMORLEVEL:3] [LBSTEP:MAX] [SHAPED] [LAYER:ARMOR] [COVERAGE:100] [LAYER_SIZE:15] [LAYER_PERMIT:30] [MATERIAL_SIZE:6] [METAL] [BARRED] [HARD] skirt split frilly sheer bell-shaped [LBSTEP:1] [LAYER:OVER] [LAYER_SIZE:10] [LAYER_PERMIT:100] [MATERIAL_SIZE:2] [SOFT] [LEATHER] [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [ITEM_ARMOR: breastplate:breastplates segmented [UBSTEP:0] [LBSTEP:0] [LAYER_SIZE:20] [LAYER_PERMIT:50] [MATERIAL_SIZE:9] [NAME:coat:coats] [UBSTEP:MAX] [MATERIAL_SIZE:5] [NAME:shirt:shirts] [LAYER:UNDER] [MATERIAL_SIZE:3] [NAME:cloak:cloaks] [LAYER:COVER] [LAYER_PERMIT:150] [NAME:tunic:tunics] [NAME:toga:togas] [UBSTEP:1] [LAYER_SIZE:30] [NAME:cape:capes] [COVERAGE:50] [LAYER_PERMIT:300] [NAME:vest:vests] [NAME:dress:dresses] [NAME:robe:robes] sleek bulky asymmetrical [ITEM_HELM: [NAME:helm:helms] [ARMORLEVEL:1] [METAL_ARMOR_LEVELS] [LAYER_PERMIT:20] [SCALED] [NAME:cap:caps] [LAYER_PERMIT:15] [MATERIAL_SIZE:1] [NAME:hood:hoods] [NAME:turban:turbans] [NAME:mask:masks] [LAYER_PERMIT:10] [NAME:head veil:head veils] [NAME:face veil:face veils] [NAME:headscarf:headscarves] [ITEM_GLOVES: [NAME:gauntlet:gauntlets] [ARMORLEVEL:2] [UPSTEP:1] intricate [NAME:glove:gloves] [NAME:mitten:mittens] [COVERAGE:150] [ITEM_SHOES: [NAME:high boot:high boots] [LAYER_SIZE:25] [NAME:low boot:low boots] [NAME:shoe:shoes] [NAME:sandal:sandals] [NAME:chausse:chausses] [UPSTEP:MAX] [NAME:sock:socks] [ITEM_WEAPON: blade sword [SIZE:300] [SKILL:SWORD] [TWO_HANDED:37500] [MINIMUM_SIZE:32500] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] pike [SIZE:800] [SKILL:PIKE] [TWO_HANDED:77500] [MINIMUM_SIZE:62500] [MATERIAL_SIZE:4] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] whip:whips lash:lashes scourge:scourges branching [SKILL:WHIP] [TWO_HANDED:27500] [MINIMUM_SIZE:22500] [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [ATTACK_PREPARE_AND_RECOVER:4:4] pointed [RANGED:BOW:ARROW] [SHOOT_FORCE:1000] [SHOOT_MAXVEL:200] [TWO_HANDED:0] [MINIMUM_SIZE:15000] [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] WP_A [ITEM_AMMO: [NAME:arrow:arrows] wide-headed cone-headed [CLASS:ARROW] [SIZE:150] [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] blowgun [RANGED:BLOWGUN:BLOWDART] [SHOOT_FORCE:100] [SHOOT_MAXVEL:1000] [MINIMUM_SIZE:5000] [NAME:blowdart:blowdarts] tapered double-tipped [CLASS:BLOWDART] [SIZE:20] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [NAME:battle axe:battle axes] [SKILL:AXE] [TWO_HANDED:47500] [MINIMUM_SIZE:42500] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [NAME:halberd:halberds] [SIZE:1200] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] [NAME:great axe:great axes] [SIZE:1300] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] crescent dagger:daggers knife:knives nail:nails spike:spikes prong:prongs [SIZE:200] [SKILL:DAGGER] [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] mace bent [SKILL:MACE] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] [NAME:war hammer:war hammers] [SIZE:400] [SKILL:HAMMER] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [NAME:maul:mauls] [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] large-headed spear [SKILL:SPEAR] [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] crossbow [RANGED:CROSSBOW:BOLT] [NAME:bolt:bolts] [CLASS:BOLT] [ITEM_SHIELD: rectangular [BLOCKCHANCE:20] [UPSTEP:2] GUARDIAN_ENTITY_ [SITE_GUARDIAN] [WEAPON: [SHIELD: [HELM:

COMMON]

[ARMOR: [PANTS: [GLOVES: [SHOES: [DIVINE_MAT_WEAPONS] [DIVINE_MAT_ARMOR] [DIVINE_MAT_CRAFTS] [DIVINE_MAT_CLOTHING] [CLOTHING] FUEL AUTOMATIC ADVENTURE_MODE_ENABLED CONTAINS NOT_IMPROVED HAS_WRITING_IMPROVEMENT DOES_NOT_ABSORB FOOD_STORAGE_CONTAINER HARD_ITEM_MATERIAL NOT_PRESSED METAL_ITEM_MATERIAL IS_SAND_MATERIAL CATEGORY_NAME CATEGORY_DESCRIPTION CATEGORY_PARENT CATEGORY_KEY USE_TOOL USE_INSTRUMENT MAX_MULTIPLIER REAGENT ANY_RAW_MATERIAL ANY_CRAFT PRODUCT GET_ITEM_DATA_FROM_REAGENT IMPROVEMENT PRODUCT_TOKEN PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT DOES_NOT_DETERMINE_PRODUCT_AMOUNT FORCE_EDGE PRODUCT_PASTE PRODUCT_PRESSED TRANSFER_ARTIFACT_STATUS Unrecognized Reaction Token:

      • Error(s) finalizing the reaction

KILN SMELTER GLASS KITCHEN STILL ASHERY CLOTHES

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hanging art to cover to rings to bands to spikes to specific improvement to thread to cloth to sewn image to pages to illustration to attached writing on , Crafts , Edge , Paste , Pressed

as a poetic form
as a musical form
as a dance form
language

the worthlessness the value martial prowess leisure time discourse on medical ethics discourse on the meaning of individual happiness discourse on ethics as it regards the benefit of the state discourse on the nature of truth discourse on the nature of perception discourse on the nature of justification discourse on the nature of belief discourse on the nature of existence discourse on the nature of time discourse on the nature of mind and body discourse on the relationship between objects and their properties discourse on the relationship between wholes and parts discourse on the nature of events discourse on the nature of processes discourse on the nature of causation discourse on ethics as applied to war discourse on ethics as applied to interpersonal conduct discourse on law discourse on education discourse on grammar the notion of etymology discourse on diplomacy discourse on government discourse on economic policy discourse on social welfare discourse on the nature of beauty discourse on the value of art the idea of using symbolic notation for addition the idea of source reliability discourse on the causes of historical events the notion of historical, governmental and social cycles the notion of bonds between members of a community the notion of conflict between members of a community formal reasoning deductive reasoning syllogistic logic hypothetical syllogisms propositional logic dialectic reasoning analogical inference medical ethics the meaning of individual happiness ethics as it regards the benefit of the state the nature of truth the nature of perception the nature of justification the nature of belief the nature of existence the nature of time the nature of mind and body the relationship between objects and their properties the relationship between wholes and parts the nature of events the nature of processes the nature of causation ethics as applied to war ethics as applied to interpersonal conduct law, its forms and recommendations education, its forms and recommendations grammar etymology diplomacy, its forms and recommendations government, its forms and recommendations economic policy, its forms and recommendations social welfare, its forms and recommendations inductive reasoning direct inference the nature of beauty the value of art dictionaries the method of proof by contradiction a symbol for nothingness notation for negative quantities notation for very large numbers positional notation geometric objects: points, lines, circles, triangles, and so on the method of exhaustion the properties of similar and congruent triangles the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse the equality of the base angle of isosceles triangles the angles of triangles inscribed in a circle with one edge on the diameter the relationship between the lengths of the hypotenuse of a right triangle and the other two sides examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle the existence of incommensurable ratios axiomatic reasoning the unique decomposition of a number into products of its prime divisors an algorithm for computing the greatest common divisor of two numbers the computation of the volume of different pyramids the computation of the volume of a cone the computation of the volume of a sphere an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion an algorithm for dividing one number into another, possibly yielding a remainder a table of chord lengths indexed by angle the computation of the area of a triangle from its three side lengths alone the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion the categorization and properties of conic sections an algorithm for computing a number which has given remainders when divided by several given primes the area enclosed by a parabola and a line an algorithm for calculating prime numbers an approximation for the length of the diagonal of a square a proof that there are infinitely many prime numbers a proof that the length of the diagonal of a square is incommensurable with its edge the computation of the surface area of a sphere simple formulas for certain arbitrarily large sums methods for solving systems of equations the techniques of balancing and completion for solving equations the solving of quadratic equations by completion of the square a formula which solves quadratic equations notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle trigonometric identities relating to the sums and differences of angles a triangular configuration of numbers relating to the successive powers of any sum methods for solving certain equations involving powers higher than the quadratic experiments with symbolic notation for addition the divergence of the harmonic series the properties of chords the reliability of sources the role of systemic bias in sources the role of state bias and propaganda in sources using personal interviews as sources the causes of historical events historical, governmental and social cycles bonds between members of a community conflict between members of a community the method of writing the history of a single individual the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history the compilation of brief biographies into one large collection the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure the compilation of family lineages and methods of displaying them artfully the compilation of many summaries into a single text the method of accurately and comprehensively describing cultures and civilizations the method of comparing and contrasting different cultures the role of cultural differences in source reliability and interpretation the exploration of how history would be different if some key past events had transpired differently the method of collecting and evaluating artifacts to learn about history and culture the method of examining artifacts to determine how techniques have changed over time the phases of the moon the rise of the moon according to the season the path of the moon the relationship between the moon and the tides the height of the tides, the moon and the sun the rise of the sun according to the season the relationship between the lunar and solar year the variation of daylight with the season the theory that the sun moves around the world the theory that the world moves around the sun the dates of lunar and solar eclipses the creation of star charts the compilation of information about stars the precise compilation of information about stars the classification of stars according to color the classification of stars according to brightness the shape of the world the precession of the equinoxes over great periods of time methods of empirical observation in astronomy the method of forming precise models for the paths of astronomical objects the dissection of creatures the anatomical study of creatures the comparison of the anatomy of creatures the classification of creatures by their physical features the migratory patterns of creatures the reproductive behavior of creatures the foraging behavior and diet of creatures the links between the diets of different creatures the social behavior of creatures the diseases of creatures the ways that creatures are suited to the climates in which they live the embriological development of creatures the struggle for survival among creatures the classification of combustible materials the classification of ores the mixture of metals to produce alloys a method of classify the hardness of materials by scratching them against each other the classification of materials based on which elemental materials might form them the preparation and use of adhesive materials the construction and use of the blast furnace the construction and use of the alembic the theory and methods involved in the extraction of a constituent liquid from one solution to another the theory and methods involved in distillation the theory and methods involved in evaporation the classification of alkali and acids methods for performing experiments systematically in the laboratory the construction and use of the flask the construction and use of the beaker the construction and use of the vial the construction and use of the funnel the construction and use of the crucible the preparation of spirit of niter the preparation of oil of vitriol the preparation of aqua regia the construction and use of the ampoule the construction and use of the retort the construction and use of laboratory ovens the process of surveying land the construction and use of the surveying staff the process involved in creating maps surveying by triangulation surveying by triangulation for the purpose of creating maps surveying by triangulation for the purpose of allocating land surveying by triangulation for military purposes surveying by triangulation for engineering projects the placement of geological information on maps the use of a grid system in the creation of maps the use of a distance scale in the creation of maps the measurement of the heights of land features the process of economic data collection the placement of economic information on maps the collection of maps and other information into a single text the process of the formation of deltas at the mouths of rivers the forces that govern wind patterns the origin of rainfall through evaporation and condensation a world-wide cycle involving precipitation, oceans, rivers and other forms of water the division of the world into climate zones the creation of accurate maps methods of adjusting maps to account for the shape of the world the connection between disease and fouled water the method of physical examination in diagnosing illness the method of autopsy determining the likely outcome given a patient's current status herbal remedies remedies prepared from animals mineral remedies the method of bandaging wounds the classification of disease the classification of toxic substances the distinction between acute and chronic conditions the theory of endemic disease the theory of epidemic disease the notion of the exacerbation of a patient's condition the notion of paroxysm the notion of relapse the theory of convalescence the treatment of traumatic injuries the treatment of fractures the classification of fractures the construction and use of the traction bench the method of fracture immobilization the creation and use of the orthopedic cast the surgical method of excision the surgical method of incision hernia surgery the tracheotomy surgery the lithotomy surgery the surgical method of scraping the surgical method of draining the surgical method of probing the surgical method of suturing the surgical method of ligature the use of practice models in surgery the use of mud bags as surgical models the use of plants as surgical models the use of animals as surgical models the use of specialized surgical instruments the construction and use of forceps the construction and use of the scalpel the construction and use of surgical scissors the construction and use of surgical needles cataract surgery cauterization anesthesia pulmonary medicine anatomical studies for medical edification the classification of bodily fluids the anatomy of the eye the distinction between motor and sensory nerves the function of the nervous system the study of reaction time the distinction between veins and arteries pulmonary circulation comparative anatomical studies for use in medicine the source of the voice the classification of muscles the classification of mental illnesses the treatment of mental illnesses the preparation and use of dedicated hospitals the use of professional hospital staff the use of specialized wards in hospitals the use of a laboratory for preparation of remedies in a hospital schools of medicine the creation of asylums for the mentally ill the use of shadows to tell direction and time the use of water-based devices to tell time the use of conical shapes in water-based clocks to improve their accuracy the use of reservoirs in water-based clocks to improve their accuracy the construction and use of the astrarium the construction and use of the hourglass the construction and use of mechanical clocks the reasons why pulleys are effective the construction and use of the pulley the reasons why screws are effective the construction and use of the screw the reasons why the wheel-and-axle construction is effective the construction and use of the windlass the reasons why the wedge is effective the reasons why the lever is effective the construction and use of the lever the construction and use of the straight-beam balance the reasons why gears are effective the construction and use of the warded lock the construction and use of the tumbler lock the construction and use of the padlock the construction and use of the camshaft the construction and use of the crankshaft the construction and use of the water-powered sawmill the construction and use of the chariot odometer the construction and use of chain drives the construction and use of the mechanical compass the construction and use of the differential gear the construction and use of combination locks the construction and use of the verge escapement the construction and use of the balance wheel the action of the siphon the construction and use of valves the construction and use of the force pump the construction and use of the crystal lens the construction and use of water-filled sphere as a lens the construction and use of the glass lens the construction and use of the camera obscura the construction and use of the parabolic mirror the theory of light and color the appearance of rainbows based on optical theories the relation between refraction and the half chord the use of models and templates in engineering the use of lamination the construction and use of the dioptra the construction and use of the astrolabe the construction and use of the armillary sphere the construction and use of the spherical astrolabe the construction and use of mural instruments the construction and use of the orrery the construction and use of the water-powered trip hammer the construction and use of double-acting piston bellows a precise description of buoyancy and water displacement atmospheric refraction a precise explanation of the cause of twilight involving atmospheric refraction the calculation of the height of the atmosphere based on atmospheric refraction the construction and use of the piston the construction and use of the crank the construction and use of the bellows the construction and use of the water-powered piston bellows the construction and use of the water wheel the construction and use of the trip hammer [NAME] [NO_ART_NAME] [ANY_PRONOUN] They [ANY_AGE] the Age [ADJ] [PHRASE] Only Suddenly Surely Then Slowly Time The Day The Night The Wind The Sea The Sands The Wise The Dirt The Fool Nothing The Future The Past Will Tell Foretell Can Say Know Mourn Weep Laugh In The End Afterward In The Beginning the Words the Verse the Poem the Poetry the Music the Notes the Rhythm the Voice the Dance the Steps the Moves

Language

Language Rules Customs Lawlessness Betrayal Fidelity Friends Might Tyranny Mastery the Truth Honesty Lies the Lie Strategems Schemes Plans Words the Word Equality Manners Politeness Ritual Creation Union the Individual Emotions Complaints Self-Examination Self-Control Quiet Gaiety the Festival Quality Battle Combat Practice Study Altruism the Competitor Stubborness Leisure Caravans the Economy Love Ignorance Values Reason Reasoning Proof Method Dialogue Analogy Inference Medical Ethics Harm Healing Happiness the State Prosperity Stability the Facts Perception Justification the Believer Belief Beliefs Existence Everything the Mind the Body the Soul Thought the Object Objects Properties the Whole Parts the Event Happenings Occurrences the Process Processes the Cause the Effect Causes Effects Cause and Effect Effect from Cause the Military the Soldier the Warrior the War Relationships the Relationship Interpersonal Conduct Transactions Dealings the Law the Rule Laws the Teacher the Student Education Grammar the Meaning Etymology Relations Government Economics Economic Policy Social Welfare the Poor Those in Need Generalization Beauty the Contradiction the Proof the Negation the Assumption Nothingness Absence Negativity the Numbers Opposites Large Numbers Vast Amounts Grains of Sand Position Place Holders the Line the Shape the Point Shapes Exhaustion Approximation the Method Similarity Similar Triangles Congruence the Triangles the Altitude Right Triangles Perpendicularity the Angles Isoceles Triangles the Inscribed Triangle Triangles and Circles the Hypotenuse the Right Triangle Sides and Hypotenuse the Sum of Squares Incommensurable Ratios the Axioms Assumptions the Postulates the Primes the Prime Divisors Uniqueness the Algorithm the Greatest Common Divisor the Pyramid the Volume the Cone the Sphere the Circumference the Ratio Circles Division the Table Chords the Area the Triangle Area and Sides the Area of Circles the Circle Area and Circumference Conic Sections Remainders the Parabola the Diagonal the Infinite the Incommensurable Surface Area the Formula the Sums the Solution Simultaneous Solutions Linear Equations Balancing Completion the Equation Balancing and Completion Quadratics Completing the Square the Quadratic Equation the Quadratic Formula Notation Chords and Sides Chord and Diameter Ratios Angle Sums Sums and Differences the Chords Powers of Sums Coefficients the Powers the Sum the Chord Circle and Angle Sources Reliability Bias Systemic Bias Propaganda Interviews Conversations Causation Cycles Repetition Historical Cycles Bonds the Bond Disputes Conflict Personal History Biographies Comparison Summaries Adventure Your Own Story Lineage the Collection Cultures Cultural Differences Alternatives Another History Outcomes Histories Ruins Relics Techniques Methods Technology the Phases the Moon Lunar Phases Waxing and Waning the Rising of the Moon Seasons and the Moon the Moon's Path the Path of the Moon the Tides the Moon and Tides Tides and the Moon the Height of Tides Tides and the Sun the Rising of the Sun Seasons and the Sun the Sun and Moon the Year the Light of Day Daylight and the Seasons the Center the Moving Sun the Moving World the Stationary Sun the Eclipse Eclipses Star Charts the Stars Star Catalogues the Color of Stars Star Color the Brightness of Stars Star Brightness the World's Shape the Shape of the World the Equinoxes Precession the Path Paths Dissection Anatomy Anatomies the Creatures the Animals Classification Migration the Movement of Animals Mating Reproduction Animal Courtship Foraging Behavior Animal Diets the Food Chain Predator and Prey Social Animals Animal Societies Animal Diseases the Diseases of Animals Animals and the Climate Animal Embryos Animal Development Animal Survival the Struggle of Animals the Survival of Animals Burning Combustion Ores Minerals Metals Alloys Hardness the Scratch Test the Elements Composition Adhesives Glue the Furnace the Blast Furnace the Alembic Alembics the Liquids Solutions Distillation Evaporation Alkalis and Acids Acids and Alkalis Experiments the Laboratory the Flask Flasks the Beaker Beakers the Vial Vials the Funnel Funnels the Crucible Crucibles Spirit of Niter Oil of Vitriol Aqua Regia the Ampoule Ampoules the Retort Retorts the Laboratory Oven Laboratory Ovens Surveying the Surveying Staff the Staff the Map Maps Making Maps Mapmaking Triangulation Plots Allocation Surveying and War the Straight Road Minerals and Maps the Grid Map Grids the Distance Scale Maps and Distances Height Measurement Mountains and Valleys Maps and the Economy Trade Maps the Atlas the River Mouth the Delta the Wind Wind Patterns Wind Direction the Origin of Rainfall Evaporation and Condensation the Water Cycle Rainfall and Rivers Climate Climate Zones Maps and the World Adjusting Maps Fouled Water Disease and Water Examination of the Patient the Examination Autopsy Examination of the Dead Prognosis the Course of Disease Herbal Remedies the Healing Plants Animal Remedies Mineral Remedies Bandages Wound Wrapping Diseases Types of Diseases Disease Classification Toxic Substances Poisons Acute and Chronic Diseases Endemic Diseases Epidemic Diseases the Plague Plagues Contagion Exacerbation Paroxysm Sudden Attacks Relapse Convalescence Trauma Injuries the Injury Treating Injuries Fractures Breaks Fracture Treatment the Fractures Different Fractures Traction the Traction Bench Immobilization the Cast Excision Incision Hernia Tracheotomy Removing Stones Scraping Draining Probing Sutures Ligature Practicing Surgery Surgery Models Surgical Tools Surgical Instruments Forceps the Scalpel Scalpels Surgical Scissors the Surgical Needle Surgical Needles Cataracts Cataract Surgery Cauterization Anesthesia Breathing the Fluids the Eye the Anatomy of the Eye the Nerves Types of Nerves Reaction Time Veins and Arteries Blood Vessels Circulation Blood and Breath Comparative Anatomy the Muscles Types of Muscles Mental Illness Hospitals the Hospital Medical School the School of Medicine Asylum the Sundial the Shadow Clock Sundials Shadow Clocks the Water Clock Water Clocks the Astrarium Astrariums the Hourglass Hourglasses the Mechanical Clock Mechanical Clocks the Pulley Pulleys the Screw Screws the Wheel-and-Axles the Windlass the Wedge Wedges the Lever Levers the Straight-Beam Balance Straight-Beam Balances the Gear Gears the Lock Locks the Camshaft Camshafts the Crankshaft Crankshafts the Sawmill Sawmills the Odometer Odometers the Chain Drive Chain Drives the Mechanical Compass Mechanical Compasses the Verge Escapement Verge Escapements the Balance Wheel Balance Wheels the Siphon Siphons the Valve Valves the Force Pump Force Pumps the Lens Lenses the Camera Obscura the Parabolic Mirror Parabolic Mirror the Burning Glass the Burning Mirror Color Light and Color Rainbows the Origin of Rainbows Refraction the Law of Refraction Models Templates Models and Templates the Model the Template Lamination the Dioptra Dioptras the Astrolabe Astrolabes the Armillary Sphere Armillary Spheres the Spherical Astrolabe Spherical Astrolabes the Mural Instrument Mural Instruments the Orrery Orreries the Trip Hammer Trip Hammers the Bellows Floating Bodies Buoyancy Water Displacement Flotation the Sky and Refraction Twilight the Cause of Twilight the Height of the Sky the Piston Pistons the Crank Cranks the Water Wheel Water Wheels the Treasure Treasure the Artifact mead hall keep temple library tower spire market tomb dungeon sewers catacombs the Mead Hall the Keep the Temple the Library the Tavern the Tower the Spire the Market the Tomb the Dungeon the Sewers the Catacombs the Time the Attack the Invasion the Rampage the Razing the Founders Loss First Contact the Dispute Squabbling Neighbors the Agreement the Deal the Diplomat Tragedy the Caravan the Merchants Concealment the Secret Genius Perfection Transformation the Discovery the Performance the Competition the Procession the Ceremony the Insurrection the Revolution the Revolt the Rebellion the Uprising the Overthrow the Punishment the Reclamation the Resettlement the Enlightenment the Joining Masterpiece the Battle the Clash Pillage Plunder the Tribute the Desecration the Abduction the Kidnapping the Theft the Thief the Devouring Hunger the Wound the Wounding the Maiming the Duel the Struggle the Construction the Reunion the Summit the Explorer the Traveler the Journey the Pet the Companion the Impersonation Trickery Deceit Change the Resurrection Rebirth the Mystery the Denial the Confrontation the Knowledge the Obsession Storage the Composition the Author the Spirit the Dead the Ghost the Corpse the Mountain Halls the Mountainhome the Fortress the Dark Fortress the Pits the Trenches the Gutter the Cave the Pit the Dark the Darkness the Hole the Cavern the Tree the Trees the Forest the Forest Retreat the City the Town the Farm the Village the Hamlet the Labyrinth the Maze the Tunnels the Shrine the Lair the Burrow the Castle the Vault the Burial the Mausoleum the Monument the Camp the Place the Horror Goodness the Joy the World the Region the Universe the Wetland the Marsh the Swamp the Bog the Mire the Murk the Desert the Sand the Rocks the Canopy the Undergrowth the Mountains the Peaks the Mountain the Ocean the Waves the Deep the Sea the Lake the Waters the Glacier the Ice the Tundra the Frozen Wastes the Grassland the Plains the Savanna the Shrubland the Hills the fiery bowels of the earth the Depths the Underground the Caverns the Fire the Flames the Magma the Fiery Depths Hell a population of

corpses
corpse

the Creature the Coins the Art an unnamed group the People the Group the Settlement the Vessel the Migration the Show Entertainment the Troupe the Religion the Faith the Fighters the Squad the Outcasts the Criminals philosophy:logic:formal reasoning philosophy:logic:deductive reasoning philosophy:logic:syllogistic logic philosophy:logic:hypothetical syllogisms philosophy:logic:propositional logic philosophy:logic:dialectic reasoning philosophy:logic:analogical inference philosophy:ethics:applied medical philosophy:ethics:individual value philosophy:ethics:state consequentialism philosophy:epistemology:truth philosophy:epistemology:perception philosophy:epistemology:justification philosophy:epistemology:belief philosophy:metaphysics:existence philosophy:metaphysics:time philosophy:metaphysics:mind body philosophy:metaphysics:objects and properties philosophy:metaphysics:wholes and parts philosophy:metaphysics:events philosophy:metaphysics:processes philosophy:metaphysics:causation 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engineering:construction:wood lamination engineering:astronomy:dioptra engineering:astronomy:astrolabe engineering:astronomy:armillary sphere engineering:astronomy:spherical astrolabe engineering:astronomy:mural instrument engineering:astronomy:orrery engineering:machine:water-powered trip hammer engineering:machine:double-acting piston bellows engineering:fluid:archimedes principle engineering:optics:atmospheric refraction engineering:optics:cause of twilight engineering:optics:height of atmosphere engineering:machine:piston engineering:machine:crank engineering:machine:bellows engineering:machine:water-powered piston bellows engineering:machine:water wheel engineering:machine:trip hammer individual happiness ethics and the state perception justification belief existence time mind and body objects and properties wholes and parts events processes causation military ethics interpersonal ethics education government economic policy social welfare proof by contradiction nothingness negative quantities very large numbers geometric objects exhaustion congruent triangles right triangles isosceles triangles inscribed triangles incommensurable ratios prime divisors common divisors pyramids cones spheres circles division chord lengths conic sections remainders parabolas prime numbers diagonals large sums systems of equations equations quadratic equations notation triangle and circles powers the harmonic series chords source reliability systemic bias state bias personal interviews historical causation cycles community bonds community conflict biographical dictionaries autobiographical adventures the encyclopedia cultural differences archaeology technological evolution moon phases the moon and seasons the moon's path the moon and tides tidal height the sun and seasons lunar and solar years daylight and seasons the sun eclipses star charts star catalogues the color of stars the brightness of stars equinoxes empirical observation astronomical models dissection anatomy comparative anatomy physical features migratory patterns reproductive behavior foraging behavior dietary relationships social behavior diseases climactic adaptation embriological development the struggle for survival combustible materials ores alloys hardness elemental materials adhesives the blast furnace the alembic liquid extraction distillation evaporation alkali and acids systematic experiments the flask the beaker the vial the funnel the crucible spirit of niter oil of vitriol aqua regia the ampoule the retort laboratory ovens surveying the surveying staff cartography triangulation cartographical surveying land surveying military surveying surveying for engineering geological cartography map grids distance scales height measurements economic data economic cartography the atlas delta formation wind patterns rainfall the water cycle climate zones map accuracy map projections disease and fouled water physical examination autopsy prognosis animal remedies bandages disease classification toxicology acute and chronic conditions endemic disease epidemic disease exacerbation paroxysm relapse convalescence traumatic injuries fracture treatment fracture classification the traction bench fracture immobilization the orthopedic cast excision incision tracheotomy surgery lithotomy surgery scraping draining probing suturing ligature surgical models mud bags as surgical models plants as surgical models animals as surgical models specialized surgical instruments forceps the scalpel surgical scissors surgical needles anatomical studies bodily fluids eye anatomy nerves the nervous system reaction time blood vessels the voice muscles mental illnesses hospitals hospital staff hospital wards hospital laboratories medical schools asylums shadow clocks water clocks conical water clocks water clock reservoirs the astrarium the hourglass mechanical clocks the pulley the screw the wheel-and-axle the windlass the wedge the lever the straight-beam balance gears the warded lock the tumbler lock the padlock the camshaft the crankshaft the water-powered sawmill the chariot odometer chain drives the mechanical compass the differential gear combination locks the verge escapement the balance wheel the siphon valves the force pump the crystal lens water-filled spheres the glass lens the camera obscura the parabolic mirror light and color refraction models and templates lamination the dioptra the astrolabe the armillary sphere the spherical astrolabe mural instruments the orrery the water-powered trip hammer double-acting piston bellows water displacement the height of the atmosphere the piston the crank the bellows the water-powered piston bellows the water wheel the trip hammer Set Region Information Overflow

  • START REGION SAVE*
  • START REGION DIM SAVE*
  • START REGION MAP SAVE*
  • START REGION GEOLOGY SAVE*
  • START REGION SUBREGION SAVE*

Not enough peaks: Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Too many distinct subregions (over by

will be logged after parameter dump.

A world gen error from DF Error sorting rivers: working with

ran into 

Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations No entity definitions available No controllable entity definitions available Did not place controllable entity Placed farming entity without orchard crops Placed farming entity without non-orchard crops Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by It is raining outside. It is snowing outside.

is falling outside.

There is thick fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day the sunset

is falling from the sky.

There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark cloud pillars pressing through it. A towering gray cloud descends from the white sky above you. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. A dark, towering cloud rises into a striped sky. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. A dark, menacing cloud towers above you, crowned by an anvil. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is otherwise clear above you. The sky is clear above you. The sun is rising

in the west
in the east

The sun is western eastern

sky

The sun is directly above you The sun is setting

to the east
to the west
behind the clouds

full moon waxing gibbous moon waxing half moon waxing crescent moon waning gibbous moon waning half moon waning crescent moon

is rising
is directly above you
is setting
bright behind the clouds
pale behind the clouds
hardly visible behind the clouds

The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the There is a gentle breeze blowing from the Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow -detailed.bmp -territory_map- -historical_map- -world_map -world_gen_param [WORLD_GEN] CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: CREATURE_SEED: DIM: EMBARK_POINTS: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: POLE: MINERAL_SCARCITY: MEGABEAST_CAP: SEMIMEGABEAST_CAP: TITAN_NUMBER: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: VAMPIRE_NUMBER: WEREBEAST_NUMBER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: EVIL_RAIN_NUMBER: GENERATE_DIVINE_MATERIALS: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: SITE_CAP: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: feature- just generated corrupt feature map square data/save/current/feature- Mountain-Slope Overflow /site- , Region Pop: Null Square Count -world_history Worship List

List

[*]

(b.
d. 

, Reign Began: , Inherited

from mother
from father
from paternal grandmother
from paternal grandfather
from maternal grandmother
from maternal grandfather

, *** New Line , *** Original Line Married

(d. 

Never Married No Children

Child
(out-lived)
(out-lived 
of them)
-- Ages
at death

(d.

Worshipped Worships -world_sites_and_pops Civilized World Population Total: Parent Civ: Unnumbered Unnumbered visitor outcast Unnumbered animated

animated 

Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) data/save/current/region_snapshot- region_snapshot- 's corpse Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) The Arena Test Seed STANDARD_CLIMBING_GAITS STANDARD_SWIMMING_GAITS STANDARD_CRAWLING_GAITS STANDARD_FLYING_GAITS Cannot generate random creatures -- missing creature variation Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds Woe unto any that disturb the resting place of

The 
is with 
but
watches still

Imported Food Imported Clothing Imported Goods Woven Clothing Leather Clothing Blacksmith Metal Crafts Leather Goods Wooden Furniture Stone Furniture Metal Furniture building out of bounds: cottage plot yard tree hillock house shop market square temp vault warehouse pasture trenches fortress entrance no layer area available for historical figure DIPEV MEETING DIPSCRIPT SETVAR UNIT LONG ACTION ELSE ENDIF TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION data/dipscript/text/ FIRSTCONTACT Connectivity Overflow Connectivity Placement Overflow Connected Component Overflow Update Connectivity Placement Overflow data/announcement/unretire FLUX

 Choose Fortress Location  

Local Region Temperate Conifer Forest Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperature: Temperate Trees: Scarce Woodland Heavily Forested Other Vegetation: Moderate Thick Surroundings: Serene Calm Sinister Mirthful Wilderness Haunted Joyous Wilds Untamed Wilds Terrifying Multiple Constructions Major River: River: Minor River: Stream: Brook: Volcano: Mountain: Shallow Clay Little soil Some soil Deep soil Very deep soil Extremely deep soil Aquifer Shallow metals Shallow metal Deep metals Deep metal Flux stone layer


No Trade Your Civilization Relative Elevation Cliff Indicator Flat Slopes Low Cliffs Medium Cliffs High Cliffs Very High Cliffs (10+) Extreme Cliffs (20+) Unretire Reclaim Inhabited Ruin Searching Find Desired Location No Suitable Site Partial Candidate Suitable Site X Dimension Y Dimension Rain Flux Stone Layer Underground River Underground Pool Magma Pool Magma Pipe Bottomless Pit Other Features Shallow Metal Deep Metal Soil Multiple

Little
Some
Deep

Reclaim/Unretire a Fortress

Change Mode
Text Done
Enter Text
Move Local Area
Resize Local Area
Symbol Select
Adopt Symbol
List

Movement keys control region cursor.

Add Note
View Note
Delete Note

NOTICE: Notes are saved only when you save/lose your fort.

Change Selection
Do Search
Browse Results
Stop Search Here
Unretire!
Reclaim!
Cancel Reclaim/Unretire
Embark!
Reclaim/Unretire
Clear find results
Find Desired Location
Notes
View Biome

Are you sure you want to embark here? This is your only warning! You have selected the largest possible area. You have selected a very large area. You have selected a large area. Choose a smaller area if you experience lags. You have selected the smallest possible area. You have selected a narrow area. It might be difficult to find resources. You have selected an area with salt water. It might be very difficult to survive here. You have selected an area with an aquifer. It might be very difficult to obtain stone here. Your selected civilization is dead or dying. Your dwarves might assume important positions.

 Choose Name  

Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Past Participle Present Participle

Clear
to move.  
to use selected word.  You can also use the mouse.

Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Of X Could not give dwarf

skill: 

No dwarf in position Cannot afford

available
 Prepare for the Expedition to 
 Prepare for the Journey to 

Play Now! Prepare for the journey carefully Use

Prepare to embark!
Items
Name Fortress
Name Group
Add
New

Pts:

Save
Problems

Warning! The following embark profile name is already in use:

Overwrite
Go back

To save these settings, choose a name for this embark profile: Embark preparations were not completed. Are you sure you want to embark?

point
remain!
I am ready!

Profile Active/Training

    • Starting New Outpost **
    • Unretiring Outpost **
    • Starting Reclaim **

data/init/embark_profiles.txt PROFILE RECLAIM_SKILL Unrecognized Embark Profile Token:

 Unintelligible!  

This strange language cannot be translated. old save: correcting possibly erroneous site animal pop old save: correcting possibly erroneous site pop You have located ", a -site_map- site_color_key.txt main tower (255,0,255) watch tower (128,128,128) trenches (0,0,0) dungeon-tower interface (50,20,50) work pits (50,30,20) living pits (20,50,40) COULD NOT NULLIFY CONSTRUCTION ROAD EDGE castle tower (110,110,110) castle wall (70,70,70) castle wall walkway (40,40,40) warehouse (50,50,50) general import market (50,30,15) food import market (50,40,15) clothing import market (50,30,35) meat market (255,0,0) edible produce market (0,255,0) cheese market (255,255,0) edible processed plants market (255,200,200) general import store (192,192,192), border (128,128,128) food import store (128,192,128), border (128,128,128) clothing import store (255,255,255), border (128,128,128) cloth shop (200,200,200) tanning shop (128,100,50) cloth clothing shop (255,255,100) leather clothing shop (255,128,64) bone carver shop (128,255,255) gem cutter shop (0,255,0) metal weapons shop (255,0,255) wood weapons shop (255,128,128) blacksmith shop (64,64,64) armorsmith shop (0,0,0) metal crafter shop (128,128,128) leather accessories shop (100,70,30) wooden furniture shop (255,0,0) stone furniture shop (255,64,0) metal furniture shop (255,0,64) fortress (129,129,129) underground farming (50,20,50) underground industrial (250,50,20) underground living (20,50,30) tavern (255,255,32) well (0,0,255) house (100,70,10) cottage plot (30,100,10) mead hall (255,128,255) temple (170,120,230) library (255,192,255) crops 1 (255,195,0), rows crops 2 (195,255,0), rows crops 3 (100,60,20), rows meadow (100,255,0) orchard (0,100,0)/(0,200,0) woodland (0,95,0) waste (0,20,0) town yards (100,50,10) abandoned (75,50,20), border (50,50,50) ruin (50,20,20), border (50,50,50) unknown (100,100,100) NULL artifact on site realization, skipping fortress mountain halls hillocks pits cave forest retreat hamlet labyrinth shrine monument camp important location Site Center Flood Overflow Non-feature related elevation hole NULL artifact removed on load begins to talk in a hushed whisper when

is angry

starts to whisper when

is trying to remember something

whispers when 's nervous

is thinking hard about something

usually speaks in a whisper talks very quietly when keeps

voice very quiet when 
is nervous

speaks very quietly starts yelling whenever

gets angry

begins to talk louder when talks very loudly when

is excited

shouts when

surprised

talks very loudly whenever

is exasperated

greets others very loudly

is annoyed

speaks very loudly begins speaking in a monotone whenever

is angered

starts to drone when begins to talk in a monotone when

is bored

speaks in a monotone when has a very monotonous way of speaking

voice trails off whenever 
tries to remember something
voice trails off when 
is thinking about something
voice has a tendency to trail off when 

's speaking begins to talk more slowly when 's angry begins to talk much more slowly when 's exasperated When 's annoyed,

starts to talk slowly
generally speaks very slowly

begins to talk rapidly when talks very quickly when speaks rapidly when 's excited talks very rapidly after 's been surprised

usually talks very quickly

speaks very deliberately when

becomes exasperated, 
begins to speak very deliberately

's annoyed tends to speak very deliberately mutters under

breath when 

's trying to remember something starts to mutter under

gets excited

's thinking

starts to mutter under 
breath

Whenever there's a pause in a conversation, 's bored constantly mutters under starts to stutter when always stutters when stammers when 's surprised begins to stammer when

becomes exasperated

stutters occasionally talks to inanimate objects when often talks to inanimate objects when

talks to inanimate objects when there is a lull in the conversation
gets bored, 
starts talking to inanimate objects

has a tendency to talk to inanimate objects talks to

when 
gets excited, 
often starts talking to 

starts talking to When there's a pause in a conversation,

whenever 
gets bored
all of the time

gets distracted from conversations easily when is distracted from conversations easily when gets distracted during conversations when is easily distracted during conversations when gets easily distracted during conversations when tends to be easily distracted during conversations often tells pointless stories when

often tells stories without any real point

quite often tells pointless stories when will frequently ramble on with stories that don't have any point or even conclusion becomes very focused during conversations when tends to be very focused during conversations will often pause in conversation to look for the right word often touches others during conversations when will often touch others when greeting them often touches those to whom

is speaking

has a way of arguing with those that are in agreement with

is nervous, 
never allows pauses to occur in conversation

can't stand quiet pauses in conversations and always finds something to say pauses before speaking talks about others behind their backs interrupts others during conversations when tends to interrupts others during conversations when

often interrupts others during conversations
is excited during conversations, 
often can't help interrupting others

has a habit of interrupting speakers gives incredibly vague answers to questions will without fail turn any conversation to rarely speaks when 's nervous,

rarely talks

has trouble speaking when rarely speaks rarely starts conversations has the habit of answering questions with questions repeatedly snaps often snaps snaps

repeatedly when 

always snaps 's greeting somebody has a habit of snapping drums

often drums 
gets excited, it's easy to tell because 
drums 

's sitting down has a habit of drumming scratches 's bored,

often scratches 

has a habit of scratching tends to scratch

quite often

always scratches

a lot

often rubs points and shakes shakes

up and down when 
gets exasperated, 
often points and shakes 
always points at others when greeting them

runs

through 

has a habit of running cracks

sometimes cracks 

often gives

a good crack when 

's thinking hard occasionally cracks laughs in a unique way when has a very distinct laugh for when 's surprised,

has a very unique laugh

laughs in a distinct fashion when laughs in a unique way whenever has a very distinct laugh

cackles when 
has more a cackle than a laugh
laughs very loudly whenever 
laughs loudly when 
laughs very loudly

laughs silently has a nervous laugh laughs at

own jokes

walks as if in a terrible hurry whenever

goes anywhere

skips around when skips over to others when

meets them

skips wherever

goes

walks with a confident stride

becomes very rigid when 
tenses up when 
stiffens up when 

's thinking,

body becomes very still
in a rigid posture

slouches when

has a slouching posture

chews 's trying to remember something,

often starts chewing on 
intently when 

idly chews gnaws tends to chew

tends to chew on 
has a habit of chewing on 

gnaws on

has a tendency to chew on 

has a habit of chewing on often bites bites

often greets others with a hug

gives hugs out freely When greeting others,

always smiles nervously

has a nervous smile

become animated when 
move frantically when 
jump all over the place when 
are animated when 
begin moving when 
speaks

stomps

usually starts tapping 

taps

constantly when 
when there's a lull in conversation

has a habit of tapping lowers often lowers

is speaking, 
usually lowers 

often has

lowered to the ground

has a menacing stare when stares intently when tends to stare unwaveringly when 's speaking to somebody has a certain stare for when

gets annoyed

has a habit of staring at others winks when winks during conversations commonly winks as a form of greeting is quick to wink at others

rolls 
constantly rolls 
has a habit of rolling 

exhales sharply when exhales slowly and deliberately when

starts getting bored

blows

breath out when 

inhales sharply when always takes a deep breath whenever

is surprised

clicks

clicks 
repeatedly
occasionally when 

has a habit of clicking

sticks out when 
sticks out 

licks 's thinking hard,

has a habit of licking 
frequently
tends to stretch 

tends to stretch

body when 

has a habit of stretching

body during pauses in conversation

tends to stretch out when

body after 
stands up

likes to stretch

out frequently

bounces

is sitting down

Mixed Station Kill Defend Burrows Patrol Route Train Invalid order No scheduled order Drive Cause trouble for

various

Defend

etc.

Patrol TILE_PAGE CREATURE_GRAPHICS FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token:

catalog.

GPU does not support non-power-of-two textures, using GL error GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. Asked for nonexistent texture data Asked to clone nonexistent texture! grayscale_texture ran into mysteriously uncanonicalized texture Tileset not found Not found: Image not found

cancels 

Unscheduled Cannot reach site Getting married Interrupted by combat Inappropriate dig square Area became inappropriate Moved Need empty bucket Need empty trap Need empty bag Need empty cage Need valid, active sand collection zone Need valid, active clay collection zone No available colony Sand vanished Clay vanished Incapable of carrying Too injured Resting injury Animal inaccessible Patient inaccessible Infant inaccessible No partner Item inaccessible Drop-off inaccessible Building inaccessible Area inaccessible Nothing in cage Nothing to cage Nothing to catch No patient Patient not resting No infant Already leading creature No food available Water source vanished No water source Water source contaminated Creature occupying site No bucket at well Bucket full of extraneous material Well dry Need office No weapon Wrong ammunition Ammunition inaccessible No ammunition No item Item blocking site Building site submerged Animal not restrained No creature Inappropriate building No building No floor space No designated area No party Wrong justice state Nothing in building Relieved Water is frozen Terrified Mortally afraid Experiencing emotional shock Horrified Grieving Too sad In agony Anguished Despairing Dismayed Distressed Frightened Miserable Mortified Shaken In existential crisis Too insane Too depressed Oblivious Catatonic Taken by mood Went insane Throwing tantrum Could not find path Path blocked Seeking artifact Handling dangerous creature Going to bed Seeking Infant Dangerous terrain Forbidden area Job item misplaced Job item lost or destroyed Getting food Getting water Hunting vermin for food Target inaccessible Target too injured No target No mechanism for target No target building No mechanism for trigger No trigger Attacking building Lost pick Invalid officer "Farewell!" Leaving Removed from guard Equipment mismatch Caged In Custody Getting something to drink Using well Lost axe Not responsible for trade No available traction bench Need splint Need thread Need cloth Need crutch Bad script! #1 Bad script! #2 Bad script! #3 Need bag containing powder suitable for cast application No weapon for execution No appropriate ammunition Not appointed No longer requested

suspended the construction of 
suspended a linkage from 

) has been completed. OVERWROTE JOB:

BY 

miner woodworker carpenter bowyer woodcutter stoneworker engraver mason ranger animal caretaker animal trainer hunter trapper animal dissector metalsmith furnace operator weaponsmith armorer blacksmith metalcrafter jeweler gem cutter gem setter woodcrafter papermaker bookbinder potter glazer wax worker stonecrafter leatherworker bone carver weaver clothier glassmaker strand extractor fishery worker fisherman fish dissector fish cleaner farmer cheese maker milker gelder shearer spinner cook thresher miller butcher tanner dyer presser beekeeper planter herbalist brewer soap maker potash maker lye maker wood burner engineer mechanic siege engineer siege operator pump operator clerk trader architect poet bard dancer doctor diagnoser bone doctor suturer surgeon alchemist merchant drunk hammerman Hammer Lord spearman Spearmaster crossbowman Elite Crossbowman wrestler Elite Wrestler axeman Axe Lord swordsman Swordmaster maceman Mace Lord pikeman Pikemaster bowman Elite Bowman blowgunner Master Blowgunner lasher Master Lasher recruit Master Thief thief beast hunter snatcher sage philosopher mathematician historian astronomer naturalist chemist geographer babies baby peasant Stray Cultist

Cultist

-Trained- +Trained+

  • Trained*
(Tame)

the deity the force Woodworker Woodcutter Stoneworker Ranger Hunter Armorer Metalcrafter Jeweler Woodcrafter Stonecrafter Fishery Worker Farmer Planter Soap Maker Engineer Clerk Administrator Trader Architect Bard Sage Philosopher Historian Naturalist Doctor Diagnoser Drunk Scout Beast Hunter Snatcher Recruit Thief Baby There is nothing to catch in There is nothing to catch in the northwestern southwestern northeastern southeastern northern southern central cavern magma sea eerie cavern swamps

is stricken by melancholy!
has gone stark raving mad!
has gone berserk!
has stopped responding to the world...
has forgotten a demand.
has a new demand.
has imposed a ban on certain exports.
has mandated the construction of certain goods.
has altered the prices of goods.
caught in a cloud of 
caught in a lava mist!
caught in dragonfire!
caught in a burst of steam!
caught in a pool of lava!
caught in a pool of magma!

You have learned the power " You have transformed into a

fall
falls
over.
regain
regains
consciousness.
partially free of the web.
completely free of the web.
completely paralyzed!
fully overcome the paralysis.
partially paralyzed!
feeling sluggish!
numb!
partially overcome the paralysis.
vomits
into the ocean wave
into the lava mist
into the dragonfire
into the flames
and bits of it get stuck in the web
into the sea foam

The rest of the vomit burns away in the lava. The vomit burns away in the lava. The rest of the vomit burns away in the magma. The vomit burns away in the magma. The rest of the vomit disappears into the water. The vomit disappears into the water. The rest of the vomit falls away into the chasm. The vomit falls away into the chasm. The rest of the vomit falls away into the underworld. The vomit falls away into the underworld. The rest of the vomit splatters into the shallow puddle of water. The vomit splatters into the shallow puddle of water.

retch
retches
no longer stunned.
out from exhaustion.
collapse and fall
collapses and falls
to the ground from over-exertion.
give
gives
in to pain.
reverted to a wild state!
forgotten 
training!
have given a resident 
the name 
has grown to become a 
is no longer enraged.
has left the martial trance.
has calmed down.
has climbed out of depression.
is aware of 
surroundings again.
has given birth to 
are unable to break
is unable to break

Horrors! Demons in the deep! An ambush! Drive them out! Intruders! Drive them away! Thief! Protect the hoard from skulking filth! An ambush! Skulking vermin! An ambush! Curse all friends of nature! An ambush! Curse them! ! Drive it away! Snatcher! Protect the children! An injured

has sprung from ambush!
hidden away here.
blocks
the dragonfire.
the fire.
the breath.
breathe
breathes
hurl
hurls
a ball of fire
shoot
shoots
out thick strands of webbing

unit contained in unit Double Caged Unit Receive job pay: NULL JOB

has taken a request from the 
has changed the guild wages.
has mandated that certain jobs be completed.

You are blistering being incinerated freezing being frozen solid freezing to death on fire burning alive burning to death You are melting! unbelievably strong mighty very strong unfathomably weak unquestionably weak very weak weak amazingly agile extremely agile very agile agile abysmally clumsy totally clumsy quite clumsy clumsy basically unbreakable incredibly tough quite durable tough shockingly fragile remarkably flimsy very flimsy flimsy absolutely inexhaustible indefatigable very slow to tire slow to tire truly quick to tire extremely quick to tire very quick to tire quick to tire possessed of amazing recuperative powers incredibly quick to heal quite quick to heal quick to heal shockingly slow to heal really slow to heal very slow to heal slow to heal virtually never sick almost never sick very rarely sick rarely sick stunningly susceptible to disease really susceptible to disease quite susceptible to disease susceptible to disease but awesome intellectual powers great analytical abilities a sharp intellect a good intellect a stunning lack of analytical ability a lousy intellect very bad analytical abilities poor analytical abilities unbreakable focus a great ability to focus very good focus the ability to focus the absolute inability to focus really poor focus quite poor focus poor focus an unbreakable will an iron will a lot of willpower willpower absolutely no willpower next to no willpower a large deficit of willpower little willpower a boundless creative imagination great creativity very good creativity good creativity next to no creative talent lousy creativity poor creativity meager creativity uncanny intuition great intuition very good intuition good intuition horrible intuition lousy intuition very bad intuition bad intuition absolutely boundless patience a deep well of patience a great deal of patience a sum of patience no patience at all very little patience little patience a shortage of patience an astonishing memory an amazing memory a great memory a good memory little memory to speak of a really bad memory a poor memory an iffy memory an astonishing ability with languages and words a great affinity for language a natural inclination toward language a way with words difficulty with words and language very little linguistic ability little linguistic ability a little difficulty with words a stunning feel for spatial relationships an amazing spatial sense a great feel for the surrounding space a good spatial sense no sense for spatial relationships an atrocious spatial sense poor spatial senses a questionable spatial sense an astonishing knack for music a great musical sense a natural ability with music a feel for music absolutely no feel for music at all next to no natural musical ability little natural inclination toward music an iffy sense for music an astounding feel for the position of

own body

a great kinesthetic sense a very good sense of the position of a good kinesthetic sense an unbelievably atrocious sense of the position of a very clumsy kinesthetic sense a poor kinesthetic sense a meager kinesthetic sense an absolutely remarkable sense of others' emotions a great sense of empathy a very good sense of empathy an ability to read emotions fairly well the utter inability to judge others' emotions next to no empathy a very bad sense of empathy poor empathy a shockingly profound feel for social relationships a great feel for social relationships a very good feel for social relationships a good feel for social relationships an absolute inability to understand social relationships a lack of understanding of social relationships a poor ability to manage or understand social relationships a meager ability with social relationships Conduct Meeting Attend Meeting New Arrival No Activity

(activity cancelled)
(no barracks)
(improper barracks)
(no activity)
(cannot individually drill)
(does not exist)
(no archery target)
(improper building)
(unreachable location)
(invalid location)
(no reachable valid target)
(no burrow)
(not in squad)
(no patrol route)
(no reachable point on route)
(not following order)
(invalid order)
(no temple)
(no library)
(no item)
(cannot follow order)

Noble Chained Null Precise Civ Equipment Link: In Mouth Hauled Multigrasp Wrapped around Strapped to Stuck in Sewn into Right shoulder Left shoulder On head

pulls out and 

releases drops Unit has misaligned body modifiers. Adjusting. Unit has misaligned bp modifiers. Adjusting. Your miners have defaced a Acceptable Liquid Flood Overflow Acceptable Fish Liquid Flood Overflow

takes the full force of the impact
skids along the ground

's mandate has ended. 's mandates have ended. path fail:

a cloud of 
a glob of 
was born today, which makes 
very young indeed.  
month
day
old, born on the 
year
was created today, which makes the world very young indeed.  
has the appearance of somebody that is 
old and is
kind.  
is very young.
is about 
old.  
has bestowed the name 
upon a 
has grown attached to a 

You have disturbed the sleep of the dead! sucks the wind out of raises a high fever in makes convulse and retch inflicts excruciating pain upon causes a spell of dizziness in paralyzes stuns

batters 
is throwing a tantrum, possessed by 
has risen and is haunting the fortress!
is following 
has been misplaced.  No doubt 
is to blame!
toppled by 
is throwing objects around the fortress!
can be heard howling throughout the fortress!

A murderous ghost. A sadistic ghost. A violent ghost. An angry ghost. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. A howling spirit. The ceaseless noise is making sleep difficult. A secretive poltergeist. An energetic poltergeist. A troublesome poltergeist. A restless haunt, generally troubling past acquaintances and relatives. A forlorn haunt, seeking out known locations or drifting around the place of death.

 This spirit has not been properly memorialized or buried.

RESERVED_BLOOD died in a cage. fallen into a deep chasm. died of old age. been scared to death died in the dark. starved to death. died of thirst. drowned. burned up in magma. burned up in dragon fire. boiled. melted. condensed. solidified. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. succumbed to infection. suffocated. been struck down. been slaughtered. been scuttled. been hacked to pieces. been beheaded. been crucified. been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been drained of blood been drained of blood by been murdered by been killed by a trap. been killed by a vehicle. been killed by a flying object. vanished. collapsed. died after colliding with an obstacle. been impaled on spikes. been put to rest. been found dead. been found dead, contorted in fear! been found, starved to death. been found dead, dehydrated. been found dead, drowned. been found dead, badly burned. been found boiled. been found melted. been found condensed. been found solidified. been found dead, frozen. been found dead, badly crushed. been found scuttled. been found dead, completely drained of blood! <pro_sub> <pro_obj> <pro_pos> You reorganize your possessions.

reorganizes 
possessions.

data/save/current/unit- unit-

 The Military of 

SQUADS/LEADERS SQUAD POSITIONS CANDIDATES VACANT AVAILABLE You need somebody who can appoint this position.

squad
active

No positions move/station kill defend training invalid order

Disband squad
Create squad appointed by this leader
Need commander to appoint sub-commander

No relevant skills skilled Schedule:

Cannot remove commander with subordinates

Order: No orders

Must assign commander first
Positions
Alerts
Equip
Uniforms
Supplies
Ammunition
Schedule

ERROR

Use position
Select uniform

ALERTS SQUADS BURROWS [CIV] no burrow restrictions

burrow

Civilian alert:

Add alert
Delete alert
Set civilian alert
Set squad to alert
Restrict civs to burrow
Name alert
Set squad to alert, retaining orders (

no orders

order

Are you sure? Squad alert schedules will be lost! POSITION UNIFORM <no squads> <no positions> <no uniform> missing item

individual choice

, weapon

indiv choice, melee
indiv choice, ranged

plant fiber wood BROKEN individual choice indiv choice, melee indiv choice, ranged any color

(Dye)

any material specific armor specific helm specific pants specific gloves specific shoes specific shield specific weapon

(foreign)

<no uniforms> <no assigned items>

View/Customize
Assign uniforms
Pri/Assignments
Legs
Helm
Gloves
Boots
Shield
Weapon
Material
Color
Replace clthng
Over clthng
Exact matches
Partial matches
Add item
Use mat
Use color
Del item
Use for position
Use for squad
Choose squad to reorder
Place squad in list

UNIFORMS ITEMS SELECTION <no items> <no materials> <no colors>

Add uniform
Delete uniform
Name uniform

SQUADS/GROUP AMMUNITION ASSIGNED Hunters <no ammunition>

Use in combat
Non-combat
Use in training
No training

Do not carry water Carry water Carry any drink Do not carry food Carry one food Carry two food Carry three food

Change water amount
Change food amount
 The Nobles and Administrators of 
 Choose the 
Settings  

[REQUIRE] [DEMAND] [MANDATE]

Replace
View Unit/Fill Vacancy
Settings
Becoming the Capital

Leave Vacant There are no reasonable candidates. Lowest Precision Low Precision Medium Precision High Precision Highest Precision 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 All counts accurate Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision low precision medium precision high precision highest precision The stockpile records are % updated toward the next precision level. Duplicate Object: inorganic plant creaturebody creaturebodygloss entity word symbol translation color shape color_pattern reaction material_template tissue_template body_detail_plan creature_variation interaction failed vermin colony deletion Generating world using parameter set old save: resizing plant values old save: resetting out of bound hf coordinates old save: fixing possible broken hostile migrants old save: updating resource pile information Null unit chunk on export A cloud of

has drifted nearby!

It is raining It is snowing The wet season has arrived! Spring has arrived! Spring has arrived on the calendar. It is now summer. Summer has arrived on the calendar. The dry season has come. Autumn has come. Autumn has arrived on the calendar. Winter is upon you. Winter has arrived on the calendar.

has improved 
masterfully!

This artwork appears on .[B] This work of art is a This artwork appears on a

and was crafted in 

This artwork appears on the front of on the back of This engraving appears on a floor This engraving appears on a wall

somewhere

This artwork is a It is a The item On the item On the front of the coin On the coin's back Engraved on the floor on the wall is a

fine
rendition of a
well-designed 
finely-designed 
superiorly designed 

n exceptionally designed

masterfully designed 
image

The artwork relates to

during 

The image is the symbol of migrating nomadic local outcast civilization group performance troupe vessel military unit objects/ objects/text/book_instruction.txt

NOT FOUND

objects/text/book_art.txt objects/text/secret_death.txt objects/language_*.txt objects/descriptor_shape_*.txt objects/descriptor_color_*.txt objects/descriptor_pattern_*.txt objects/material_template_*.txt objects/inorganic_*.txt objects/plant_*.txt objects/tissue_template_*.txt objects/item_*.txt objects/building_*.txt objects/b_detail_plan_*.txt objects/body_*.txt objects/c_variation_*.txt objects/creature_*.txt objects/entity_*.txt objects/reaction_*.txt objects/interaction_*.txt Missing Material Template: Missing Inorganic Gloss: Missing Plant Gloss: Missing Tissue Template: Missing Item Definition: Missing Building Definition: Missing Body Detail Plan: Missing Creature Body Definition: Missing Creature Body Gloss Definition Missing Creature Variation: Missing Creature Definition: Missing Entity Definition Missing Word Definition Missing Symbol Definition Missing Translation Definition Missing Color Definition Missing Shape Definition Missing Color Pattern Definition Missing Reaction Definition Missing Interaction Definition:

NULL job on building load
NULL master on building load
NULL subord on building load

Site Map: Extra Item Occupancy Something has collapsed on the surface! A section of the cavern has collapsed! After a polite discussion with local rivals, After a polite discussion with a local rival,

has claimed the position of 

succession traveler placed out of bounds camp order missing parent -- army will camp forever invalid nem in army during guard creation guard army unattached from parent army , being the rightful heir, has inherited the position of

has been appointed to the position of 
has been elected to the position of 

very near a day's travel nearly a day's travel a half day's travel a short walk in the depths aboveground inaccessible from here The weather has cleared. A snow storm has come. It has started raining. Load Game: Invalid Job ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Machine ID Number Load Game: Invalid Flow Guide ID Number Load Game: Invalid Artifact ID Number, Unloaded Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Event Collection ID Number Load Game: Invalid Squad ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Identity ID Number Load Game: Invalid Incident ID Number Load Game: Invalid Crime ID Number Load Game: Invalid Vehicle ID Number Load Game: Invalid Army ID Number Load Game: Invalid Army Controller ID Number Load Game: Invalid Army Tracking Info ID Number Load Game: Invalid Cultural Identity ID Number Load Game: Invalid Agreement ID Number Load Game: Invalid Poetic Form ID Number Load Game: Invalid Musical Form ID Number Load Game: Invalid Dance Form ID Number Load Game: Invalid Scale ID Number Load Game: Invalid Rhythm ID Number Load Game: Invalid Occupation ID Number

has engraved a masterpiece!

Night creatures! Night creature! Ambush! You feel uneasy. You have composed You failed to compose anything. You have authored You have written

on to 

You failed to write anything. data/save/current/site- site- NULL artifact on site adoption, skipping You have discovered a river. You have discovered an expansive cavern deep underground. You have discovered a great magma sea. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a cave entrance. You have discovered a downward passage. You have discovered a deep pit. You have discovered a magma pool. You have discovered a volcano. ! Praise the miners! You have found a curious underground structure. You have struck column update out of bounds: Evaluate Wagon Edge Access Overflow The falling debris has defaced a Sizing Flow... Overflow corrupt feature population corrupt feature layer population Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow 4 Dungeon Flood Fill Overflow 2 The impertinent vegetation has defaced a A careless farmer has defaced a A foolish builder defaced a

have married.  Congratulations!

soap ivory/tooth unknown material data/init/arena.txt -legends .xml <?xml version="1.0" encoding='UTF-8'?> <df_world> <regions> <region> </type> <type> </region> </regions> <underground_regions> <underground_region> underworld </depth> <depth> </underground_region> </underground_regions> <sites> <site> <structures> </structures> </site> </sites> <world_constructions> </world_constructions> <artifacts> <artifact> </item> <item> </artifact> </artifacts> <historical_figures> <historical_figure> </race> <race> </caste> <caste> </appeared> <appeared> </birth_year> <birth_year> </birth_seconds72> <birth_seconds72> </death_year> <death_year> </death_seconds72> <death_seconds72> <deity/> <force/> <animated/> <ghost/> </associated_type> <associated_type> <adventurer/> </ent_pop_id> <ent_pop_id> </breed_id> <breed_id> </historical_figure> </historical_figures> <entity_populations> <entity_population> </entity_population> </entity_populations> <entities> <entity> </entity> </entities> <historical_events> </historical_events> <historical_event_collections> </historical_event_collections> <historical_eras> <historical_era> </historical_era> </historical_eras> </df_world> green glass gems clear glass gems crystal glass gems

is throwing a tantrum!
has slipped into depression...
is stumbling around obliviously!
has entered a martial trance!
draws 
straps 
drinks 

camp order missing parent -- unit will camp forever eats

has guzzled some 
site walker could not find walkable area
site walker could not return to home zone

You feed on You flounder

flounders
in the water
in the lava
in the magma
push 
pushes 
lose hold of the 
loses hold of the 

You stand up.

stands up.

You lie on the ground.

lies on the ground.

marriage traveler placed out of bounds You are now in control of , ruling NULL artifact on wg ruin building, skipping adventuring traveler placed out of bounds ?\@h=| \@h=| MbP? 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__getmainargs _cexit _exit _XcptFilter _ismbblead _acmdln _initterm _initterm_e _configthreadlocale __setusermatherr _commode _fmode __set_app_type _crt_debugger_hook _except_handler4_common ?_type_info_dtor_internal_method@type_info@@QAEXXZ _invoke_watson _controlfp_s glDeleteTextures glEnableClientState glAlphaFunc glClear glAccum glBindTexture glTexImage2D glDisable glColorPointer glDrawArrays glTexParameteri glDisableClientState glBlendFunc glMatrixMode glViewport glVertexPointer glTexCoordPointer glEnable glGenTextures glLoadIdentity glGetString wglGetCurrentDC wglGetProcAddress glTexSubImage2D glGetTexLevelParameteriv glPixelStorei glTexEnvi OPENGL32.dll gluOrtho2D GLU32.dll EncodePointer DecodePointer InterlockedExchange Sleep InterlockedCompareExchange HeapSetInformation GetStartupInfoW TerminateProcess UnhandledExceptionFilter SetUnhandledExceptionFilter IsDebuggerPresent QueryPerformanceCounter GetCurrentThreadId GetCurrentProcessId GetSystemTimeAsFileTime GetModuleHandleA GetCommandLineA FreeLibrary LoadLibraryA _itoa _unlink strrchr SDL_SetModuleHandle SDL_strlcpy memset _CIatan2 _CIsin _CIsqrt memcpy _CxxThrowException _CIpow _CIcos IsProcessorFeaturePresent .?AVtype_info@@ .?AVabstract_building_dungeonst@@ .?AVabstract_building_tombst@@ .?AVabstract_building_marketst@@ .?AVabstract_building_inn_tavernst@@ .?AVabstract_building_libraryst@@ .?AVabstract_building_templest@@ .?AVabstract_building_underworld_spirest@@ .?AVabstract_building_dark_towerst@@ .?AVabstract_building_keepst@@ .?AVabstract_building_mead_hallst@@ .?AVabstract_buildingst@@ .?AVexception@std@@ .?AVbad_alloc@std@@ .?AVgeneral_ref_activity_eventst@@ .?AVgeneral_ref_knowledge_scholar_flagst@@ .?AVgeneral_refst@@ .?AVactivity_event_conversationst@@ .?AVhistory_event_hf_learns_secretst@@ .?AVhistory_event_artifact_createdst@@ .?AVhistory_eventst@@ .?AVhistory_event_knowledge_discoveredst@@ .?AVactivity_event_performancest@@ .?AVactivity_event_play_with_toyst@@ .?AVactivity_event_make_believest@@ .?AUperformance_play_orderst@@ .?AVactivity_event_copy_written_contentst@@ .?AVactivity_event_writest@@ .?AVactivity_event_readst@@ .?AVactivity_event_teach_topicst@@ .?AVactivity_event_discuss_topicst@@ .?AVactivity_event_ponder_topicst@@ .?AVactivity_event_socializest@@ .?AVactivity_event_worshipst@@ .?AVactivity_event_playst@@ .?AVactivity_event_researchst@@ .?AVactivity_event_prayerst@@ .?AVactivity_event_conflictst@@ .?AVactivity_event_guardst@@ .?AVactivity_event_reunionst@@ .?AVactivity_event_harassmentst@@ .?AVactivity_event_ranged_practicest@@ .?AVactivity_event_sparringst@@ .?AVactivity_event_individual_skill_drillst@@ .?AVactivity_event_fill_service_orderst@@ .?AVactivity_event_skill_demonstrationst@@ .?AVactivity_event_combat_trainingst@@ .?AVactivity_eventst@@ .?AVactivity_event_training_sessionst@@ .?AVitem_boxst@@ .?AVitem_constructedst@@ .?AVitem_craftedst@@ .?AVcreation_zone_pwg_alteration_location_deathst@@ .?AVhistory_event_collection_theftst@@ .?AVhistory_event_collection_abductionst@@ .?AVhistory_event_collection_site_conqueredst@@ .?AVhistory_event_collection_duelst@@ .?AVhistory_event_collectionst@@ .?AVhistory_event_collection_battlest@@ .?AVitemst@@ .?AVitem_actualst@@ .?AVcreation_zone_pwg_alteration_srp_ruinedst@@ .?AVcreation_zone_pwg_alteration_srb_ruinedst@@ .?AVcreation_zone_pwg_alterationst@@ .?AVcreation_zone_pwg_alteration_campst@@ .?AVhistory_event_assume_identityst@@ .?AVhistory_event_body_abusedst@@ .?AVhistory_event_hist_figure_simple_battle_eventst@@ .?AVhistory_event_reclaim_sitest@@ .?AVhistory_event_created_sitest@@ .?AVhistory_event_war_site_taken_overst@@ .?AVhistory_event_war_site_tribute_forcedst@@ .?AVhistory_event_war_attacked_sitest@@ .?AVart_image_property_intransitive_verbst@@ .?AVart_image_property_transitive_verbst@@ .?AVart_image_propertyst@@ .?AVart_image_element_shapest@@ .?AVart_image_element_treest@@ .?AVart_image_element_plantst@@ .?AVart_image_element_itemst@@ .?AVart_image_element_creaturest@@ .?AVart_image_elementst@@ .?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@ .?AV?$_Iosb@H@std@@ .?AVios_base@std@@ .?AV?$basic_ios@DU?$char_traits@D@std@@@std@@ .?AV?$basic_istream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@ .?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@ .?AVbad_cast@std@@ .?AVbuilding_weaponst@@ .?AVitem_weaponst@@ .?AVitem_corpsest@@ .?AVitem_body_componentst@@ .?AVbuilding_civzonest@@ .?AVbuildingst@@ .?AVbuilding_actualst@@ .?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@ .?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ <7J7B

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.?AUcave_column_rectanglest@@ .?AUcave_columnst@@ .?AVblock_square_event_designation_priorityst@@ .?AVblock_square_event_world_constructionst@@ .?AVblock_square_event_spoorst@@ .?AVblock_square_event_grassst@@ .?AVblock_square_event_item_spatterst@@ .?AVblock_square_event_material_spatterst@@ .?AVblock_square_event_frozen_liquidst@@ .?AVblock_square_event_mineralst@@ .?AVblock_square_eventst@@ .?AVhistory_event_masterpiece_lostst@@ .?AVbuilding_constructionst@@ .?AVbuilding_road_pavedst@@ .?AVbuilding_road_dirtst@@ .?AVbuilding_roadst@@ .?AVbuilding_wagonst@@ .?AVbuilding_hivest@@ .?AVbuilding_bookcasest@@ .?AVbuilding_nest_boxst@@ .?AVbuilding_nestst@@ .?AVbuilding_tradedepotst@@ .?AVbuilding_workshopst@@ .?AVbuilding_furnacest@@ .?AVbuilding_animaltrapst@@ .?AVbuilding_farmplotst@@ .?AVbuilding_window_glassst@@ .?AVbuilding_window_gemst@@ .?AVbuilding_windowst@@ .?AVbuilding_slabst@@ .?AVbuilding_statuest@@ .?AVbuilding_coffinst@@ .?AVbuilding_shopst@@ .?AVbuilding_chairst@@ .?AVbuilding_tablest@@ .?AVbuilding_bedst@@ .?AVbuilding_traction_benchst@@ .?AVbuilding_siegeenginest@@ .?AVbuilding_cagest@@ .?AVbuilding_chainst@@ .?AVbuilding_windmillst@@ .?AVbuilding_water_wheelst@@ .?AVbuilding_screw_pumpst@@ .?AVbuilding_archerytargetst@@ .?AVbuilding_instrumentst@@ .?AVbuilding_supportst@@ .?AVbuilding_axle_verticalst@@ .?AVbuilding_axle_horizontalst@@ .?AVbuilding_rollersst@@ .?AVbuilding_gear_assemblyst@@ .?AVbuilding_trapst@@ .?AVbuilding_bars_floorst@@ .?AVbuilding_bars_verticalst@@ .?AVbuilding_grate_floorst@@ .?AVbuilding_grate_wallst@@ .?AVbuilding_floodgatest@@ .?AVbuilding_bridgest@@ .?AVbuilding_hatchst@@ .?AVbuilding_doorst@@ .?AVbuilding_armorstandst@@ .?AVbuilding_weaponrackst@@ .?AVbuilding_cabinetst@@ .?AVbuilding_boxst@@ .?AVproj_itemst@@ .?AVitem_plantst@@ .?AVitem_verminst@@ .?AVitem_critterst@@ .?AVitem_remainsst@@ .?AVitem_liquid_miscst@@ .?AVitem_liquidst@@ .?AVitem_liquipowderst@@ .?AVbuilding_stockpilest@@ .?AVbuilding_wellst@@ .?AVprojst@@ .?AVhistory_event_masterpiece_created_arch_constructst@@ .?AVhistory_event_masterpiece_created_arch_designst@@ .?AVhistory_event_masterpiece_createdst@@ .?AVbuilding_def_furnacest@@ .?AVbuilding_def_workshopst@@ .?AVbuilding_defst@@ .?AVgeneral_ref_coinbatchst@@ .?AVproj_unitst@@ .?AVsquad_order_cause_trouble_for_entityst@@ .?AVsquad_order_drive_entity_off_sitest@@ .?AVgeneral_ref_value_levelst@@ .?AVsquad_orderst@@ .?AVhistory_event_agreement_concludedst@@ .?AVhistory_event_agreement_formedst@@ .?AVitem_meatst@@ .?AVitem_corpsepiecest@@ .?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@ .?AVviewscreen_layer_stockpilest@@ .?AVviewscreen_layer_world_gen_param_presetst@@ .?AVviewscreen_layer_world_gen_paramst@@ .?AUworld_gen_param_seedst@@ .?AUworld_gen_param_charst@@ .?AUworld_gen_param_memberst@@ .?AUworld_gen_param_valuest@@ .?AUworld_gen_param_basest@@ .?AVviewscreen_layer_export_play_mapst@@ .?AVviewscreen_layer_musicsoundst@@ .?AVviewscreen_layer_unit_relationshipst@@ .?AVviewscreen_layer_workshop_profilest@@ .?AVviewscreen_layerst@@ .?AVlayer_object_listst@@ .?AVlayer_object_buttonst@@ .?AVlayer_objectst@@ .?AVviewscreen_unitst@@ .?AVviewscreen_customize_unitst@@ .?AVviewscreen_savegamest@@ .?AVviewscreen_loadgamest@@ .?AVviewscreen_adopt_regionst@@ .?AVactive_script_var_longst@@ .?AVactive_script_var_unitst@@ .?AVactive_script_varst@@ .?AVviewscreenst@@ .?AVviewscreen_optionst@@ .?AVinterface_button_construction_donest@@ .?AVinterface_button_construction_building_selectorst@@ .?AVinterface_button_construction_category_selectorst@@ .?AVinterface_button_constructionst@@ .?AVinterface_button_buildingst@@ .?AVinterface_buttonst@@ .?AVitem_coinst@@ .?AVitem_quernst@@ .?AVitem_tablest@@ .?AVitem_toolst@@ .?AVitem_instrumentst@@ .?AVitem_hatch_coverst@@ .?AVitem_doorst@@ .?AVitem_eggst@@ .?AVitem_globst@@ .?AVitem_powder_miscst@@ .?AVitem_drinkst@@ .?AVitem_powderst@@ .?AVitem_woodst@@ .?AVadventure_movement_climbst@@ .?AVadventure_movement_release_hold_itemst@@ .?AVadventure_movement_hold_itemst@@ .?AVadventure_movement_release_hold_tilest@@ .?AVadventure_movement_hold_tilest@@ .?AVadventure_movement_movest@@ .?AVadventure_movement_item_interact_guidest@@ .?AVadventure_movement_item_interact_pushst@@ .?AVadventure_movement_item_interact_ridest@@ .?AVadventure_movement_item_interactst@@ .?AVadventure_movement_building_interactst@@ .?AVadventure_movement_attack_creaturest@@ .?AVadventure_movement_optionst@@ .?AVadventure_environment_pickup_make_campfirest@@ .?AVadventure_environment_pickup_ignite_vegst@@ .?AVadventure_environment_pickup_vermin_eventst@@ .?AVadventure_environment_ingest_materialst@@ .?AVadventure_environment_ingest_from_containerst@@ .?AVadventure_environment_unit_suck_bloodst@@ .?AVadventure_environment_optionst@@ .?AVadventure_option_view_contaminantst@@ .?AVadventure_option_eat_item_contaminantst@@ .?AVadventure_option_eat_unit_contaminantst@@ .?AVadventure_optionst@@ .?AVadventure_item_interact_readst@@ .?AVadventure_item_interact_fill_from_containerst@@ .?AVadventure_item_interact_fill_with_materialst@@ .?AVadventure_item_interact_heat_from_tilest@@ .?AVadventure_item_interact_pull_outst@@ .?AVadventure_item_interact_strugglest@@ .?AVadventure_item_interact_choicest@@ .?AVviewscreen_adventure_logst@@ .?AVhistory_event_create_entity_positionst@@ .?AVhistory_event_entity_createdst@@ .?AVhistory_event_hist_figure_reach_summitst@@ .?AVviewscreen_setupadventurest@@ .?AVviewscreen_dungeon_monsterstatusst@@ .?AVviewscreen_dungeon_wrestlest@@ .?AVviewscreen_dungeonmodest@@ .?AVsquad_order_trainst@@ .?AVsquad_order_kill_listst@@ .?AVsquad_order_movest@@ .?AVbuild_req_choice_specst@@ .?AVbuild_req_choice_genst@@ .?AVbuild_req_choicest@@ .?AVviewscreen_dwarfmodest@@ .?AVhistory_event_hist_figure_diedst@@ .?AVviewscreen_selectitemst@@ .?AVinterface_button_building_custom_category_selectorst@@ .?AVinterface_button_building_new_jobst@@ .?AVinterface_button_building_category_selectorst@@ .?AVinterface_button_building_material_selectorst@@ .?AVrenderer_vbo@@ .?AVrenderer_framebuffer@@ .?AVrenderer_accum_buffer@@ .?AVrenderer_partial@@ .?AVrenderer_once@@ .?AVrenderer_2d@@ .?AVrenderer_2d_base@@ .?AVrenderer@@ .?AVrenderer_opengl@@ .?AVtext_info_element_longst@@ .?AVtext_info_element_stringst@@ .?AVtext_info_elementst@@ .?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AVitem_quiverst@@ .?AVitem_backpackst@@ .?AVitem_pantsst@@ .?AVitem_anvilst@@ .?AVitem_ammost@@ .?AVitem_cabinetst@@ .?AVitem_glovesst@@ .?AVitem_helmst@@ .?AVitem_shieldst@@ .?AVitem_shoesst@@ .?AVitem_armorst@@ .?AVitem_statuest@@ .?AVitem_barrelst@@ .?AVitem_gobletst@@ .?AVitem_flaskst@@ .?AVitem_chairst@@ .?AVitem_traction_benchst@@ .?AVitem_bedst@@ .?AVitem_clothst@@ .?AVitem_threadst@@ .?AVitem_cheesest@@ .?AVitem_skin_tannedst@@ .?AVitem_fishst@@ .?AVitem_smallgemst@@ .?AVgeneral_ref_entity_art_imagest@@ .?AVhistory_event_collection_purgest@@ .?AVhistory_event_collection_journeyst@@ .?AVhistory_event_collection_warst@@ .?AVhistory_event_dance_form_createdst@@ .?AVhistory_event_musical_form_createdst@@ .?AVhistory_event_poetic_form_createdst@@ .?AVhistory_event_regionpop_incorporated_into_entityst@@ .?AVhistory_event_entity_actionst@@ .?AVhistory_event_war_peace_rejectedst@@ .?AVhistory_event_war_peace_acceptedst@@ .?AVhistory_event_site_disputest@@ .?AVhistory_event_change_hf_body_statest@@ .?AVhistory_event_hist_figure_new_petst@@ .?AVhistory_event_hist_figure_travelst@@ .?AVhistory_event_created_world_constructionst@@ .?AVhistory_event_entity_razed_buildingst@@ .?AVhistory_event_replaced_buildingst@@ .?AVhistory_event_created_buildingst@@ .?AVitem_boulderst@@ .?AVgeneral_ref_building_well_tagst@@ .?AVgeneral_ref_buildingst@@ .?AVgeneral_ref_mapsquarest@@ .?AVfeature_init_underworld_from_layerst@@ .?AVfeature_init_magma_core_from_layerst@@ .?AVfeature_init_subterranean_from_layerst@@ .?AVfeature_init_deep_surface_portalst@@ .?AVfeature_init_deep_special_tubest@@ .?AVfeature_init_volcanost@@ .?AVfeature_init_magma_poolst@@ .?AVfeature_init_pitst@@ .?AVfeature_init_cavest@@ .?AVfeature_init_outdoor_riverst@@ .?AVfeature_underworld_from_layerst@@ .?AVfeature_magma_core_from_layerst@@ .?AVfeature_subterranean_from_layerst@@ .?AVfeature_deep_surface_portalst@@ .?AVfeature_deep_special_tubest@@ .?AVfeature_volcanost@@ .?AVfeature_magma_poolst@@ .?AVfeature_pitst@@ .?AVfeature_cavest@@ .?AVfeature_outdoor_riverst@@ .?AVfeaturest@@ .?AVfeature_alteration_new_lava_fill_zst@@ .?AVfeature_alteration_new_pop_maxst@@ .?AVfeature_alterationst@@ .?AVfeature_initst@@ .?AVflow_guide_item_cloudst@@ .?AVflow_guide_trailing_flowst@@ .?AVflow_guidest@@ .?AVhistory_event_hf_act_on_buildingst@@ .?AVsquad_order_patrol_routest@@ .?AVsquad_order_defend_burrowsst@@ .?AVitem_seedsst@@ .?AVviewscreen_layer_currencyst@@ .?AVviewscreen_layer_reactionst@@ .?AVviewscreen_layer_stone_restrictionst@@ .?AVviewscreen_layer_overall_healthst@@ .?AVviewscreen_layer_unit_healthst@@ .?AVviewscreen_layer_unit_actionst@@ .?AVviewscreen_layer_arena_creaturest@@ .?AVviewscreen_layer_squad_schedulest@@ .?AVviewscreen_jobst@@ .?AVviewscreen_buildingst@@ .?AVviewscreen_itemst@@ .?AVviewscreen_noblest@@ .?AVviewscreen_buildinglistst@@ .?AVviewscreen_civlistst@@ .?AVviewscreen_entityst@@ .?AVviewscreen_treasurelistst@@ .?AVviewscreen_unitlistst@@ .?AVviewscreen_joblistst@@ .?AVviewscreen_createquotast@@ .?AVviewscreen_jobmanagementst@@ .?AVviewscreen_wagesst@@ .?AVviewscreen_locationsst@@ .?AVviewscreen_petitionsst@@ .?AVviewscreen_storesst@@ .?AVviewscreen_overallstatusst@@ .?AVviewscreen_justicest@@ .?AVviewscreen_pricest@@ .?AVhistory_event_masterpiece_created_itemst@@ .?AVhistory_event_item_stolenst@@ .?AVhistory_event_artifact_lostst@@ .?AVhistory_event_agreements_voidedst@@ .?AVhistory_event_diplomat_lostst@@ .?AVhistory_event_topicagreement_madest@@ .?AVhistory_event_topicagreement_rejectedst@@ .?AVhistory_event_topicagreement_concludedst@@ .?AVhistory_event_first_contact_failedst@@ .?AVhistory_event_first_contactst@@ .?AVhistory_event_hist_figure_abductedst@@ .?AVviewscreen_petst@@ .?AVviewscreen_kitchenprefst@@ .?AVviewscreen_announcelistst@@ .?AVviewscreen_reportlistst@@ .?AVviewscreen_game_cleanerst@@ .?AVviewscreen_titlest@@ .?AVviewscreen_legendsst@@ .?AVviewscreen_update_regionst@@ .?AVviewscreen_new_regionst@@ .?AVviewscreen_export_regionst@@ .?AVviewscreen_export_graphical_mapst@@ .?AVhistfig_hf_link_companionst@@ .?AVhistfig_hf_link_former_apprenticest@@ .?AVhistfig_hf_link_apprenticest@@ .?AVhistfig_hf_link_former_masterst@@ .?AVhistfig_hf_link_masterst@@ .?AVhistfig_hf_link_imprisonerst@@ .?AVhistfig_hf_link_prisonerst@@ .?AVhistfig_hf_link_loverst@@ .?AVhistfig_hf_link_deityst@@ .?AVhistfig_hf_link_childst@@ .?AVhistfig_hf_link_spousest@@ .?AVhistfig_hf_link_fatherst@@ .?AVhistfig_hf_link_motherst@@ .?AVhistfig_site_link_occupationst@@ .?AVhistfig_site_link_home_site_realization_sulst@@ .?AVhistfig_site_link_home_site_realization_buildingst@@ .?AVhistfig_site_link_home_site_abstract_buildingst@@ .?AVhistfig_site_link_hangoutst@@ .?AVhistfig_site_link_seat_of_powerst@@ .?AVhistfig_site_link_lairst@@ .?AVhistfig_site_linkst@@ .?AVhistfig_entity_link_former_squadst@@ .?AVhistfig_entity_link_squadst@@ .?AVhistfig_entity_link_former_occupationst@@ .?AVhistfig_entity_link_occupationst@@ .?AVhistfig_entity_link_position_claimst@@ .?AVhistfig_entity_link_former_positionst@@ .?AVhistfig_entity_link_positionst@@ .?AVhistfig_entity_link_criminalst@@ .?AVhistfig_entity_link_enemyst@@ .?AVhistfig_entity_link_former_prisonerst@@ .?AVhistfig_entity_link_prisonerst@@ .?AVhistfig_entity_link_former_slavest@@ .?AVhistfig_entity_link_slavest@@ .?AVhistfig_entity_link_former_mercenaryst@@ .?AVhistfig_entity_link_mercenaryst@@ .?AVhistfig_entity_link_former_memberst@@ .?AVhistfig_entity_link_memberst@@ .?AVhistfig_entity_linkst@@ .?AVgeneral_ref_entityst@@ .?AVgeneral_ref_historical_figurest@@ .?AVgeneral_ref_feature_layerst@@ .?AVgeneral_ref_subregionst@@ .?AVgeneral_ref_sitest@@ .?AVgeneral_ref_historical_eventst@@ .?AVgeneral_ref_abstract_buildingst@@ .?AVgeneral_ref_dance_formst@@ .?AVgeneral_ref_musical_formst@@ .?AVgeneral_ref_poetic_formst@@ .?AVgeneral_ref_written_contentst@@ .?AVgeneral_ref_languagest@@ .?AVgeneral_ref_interactionst@@ .?AVgeneral_ref_artifactst@@ .?AVhistory_event_collection_insurrectionst@@ .?AVhistory_event_collection_beast_attackst@@ .?AVhistfig_hf_linkst@@ .?AVhistory_event_collection_ceremonyst@@ .?AVhistory_event_collection_processionst@@ .?AVhistory_event_collection_competitionst@@ .?AVhistory_event_collection_performancest@@ .?AVhistory_event_collection_occasionst@@ .?AVhistory_event_written_content_composedst@@ .?AVhistory_event_ceremonyst@@ .?AVhistory_event_processionst@@ .?AVhistory_event_competitionst@@ .?AVhistory_event_performancest@@ .?AVhistory_event_hf_does_interactionst@@ .?AVhistory_event_change_creature_typest@@ .?AVhistory_event_masterpiece_created_engravingst@@ .?AVhistory_event_masterpiece_created_foodst@@ .?AVhistory_event_masterpiece_created_item_improvementst@@ .?AVhistory_event_masterpiece_created_dye_itemst@@ .?AVhistory_event_entity_incorporatedst@@ .?AVhistory_event_entity_lawst@@ .?AVhistory_event_artifact_droppedst@@ .?AVhistory_event_artifact_recoveredst@@ .?AVhistory_event_artifact_foundst@@ .?AVhistory_event_artifact_destroyedst@@ .?AVhistory_event_artifact_transformedst@@ .?AVhistory_event_artifact_possessedst@@ .?AVhistory_event_artifact_storedst@@ .?AVhistory_event_artifact_hiddenst@@ .?AVhistory_event_merchantst@@ .?AVhistory_event_remove_hf_site_linkst@@ .?AVhistory_event_add_hf_site_linkst@@ .?AVhistory_event_remove_hf_hf_linkst@@ .?AVhistory_event_add_hf_hf_linkst@@ .?AVhistory_event_change_hf_jobst@@ .?AVhistory_event_change_hf_statest@@ .?AVhistory_event_hf_relationship_deniedst@@ .?AVhistory_event_hf_confrontedst@@ .?AVhistory_event_remove_hf_entity_linkst@@ .?AVhistory_event_add_hf_entity_linkst@@ .?AVhistory_event_hf_gains_secret_goalst@@ .?AVhistory_event_hist_figure_revivedst@@ .?AVhistory_event_hist_figure_reunionst@@ .?AVhistory_event_hist_figure_woundedst@@ .?AVhistory_event_creature_devouredst@@ .?AVhistory_event_insurrection_endedst@@ .?AVhistory_event_insurrection_startedst@@ .?AVhistory_event_hf_razed_buildingst@@ .?AVhistory_event_site_retiredst@@ .?AVhistory_event_site_diedst@@ .?AVhistory_event_hf_destroyed_sitest@@ .?AVhistory_event_hf_attacked_sitest@@ .?AVhistory_event_war_site_new_leaderst@@ .?AVhistory_event_war_plundered_sitest@@ .?AVhistory_event_war_destroyed_sitest@@ .?AVhistory_event_war_field_battlest@@ .?AVviewscreen_movieplayerst@@ .?AVinteraction_effect_material_emissionst@@ .?AVinteraction_effect_contactst@@ .?AVinteraction_effect_hidest@@ .?AVinteraction_effect_cleanst@@ .?AVinteraction_effect_add_syndromest@@ .?AVinteraction_effect_resurrectst@@ .?AVinteraction_effect_animatest@@ .?AVinteraction_target_locationst@@ .?AVinteraction_target_materialst@@ .?AVinteraction_target_creaturest@@ .?AVinteraction_target_corpsest@@ .?AVinteraction_targetst@@ .?AVinteraction_source_creature_actionst@@ .?AVinteraction_source_ingestionst@@ .?AVinteraction_source_attackst@@ .?AVinteraction_source_deityst@@ .?AVinteraction_source_disturbancest@@ .?AVinteraction_source_secretst@@ .?AVinteraction_source_underground_specialst@@ .?AVinteraction_source_regionst@@ .?AVinteraction_sourcest@@ .?AVinteraction_effectst@@ .?AVitem_trapcompst@@ .?AVitem_trappartsst@@ .?AVitem_pipe_sectionst@@ .?AVitem_siegeammost@@ .?AVitem_ballistapartsst@@ .?AVitem_catapultpartsst@@ .?AVitem_crutchst@@ .?AVitem_orthopedic_castst@@ .?AVitem_splintst@@ .?AVitem_totemst@@ .?AVitem_gemst@@ .?AVitem_braceletst@@ .?AVitem_earringst@@ .?AVitem_ringst@@ .?AVitem_crownst@@ .?AVitem_scepterst@@ .?AVitem_amuletst@@ .?AVitem_figurinest@@ .?AVitem_bookst@@ .?AVitem_weaponrackst@@ .?AVitem_armorstandst@@ .?AVitem_binst@@ .?AVitem_millstonest@@ .?AVitem_slabst@@ .?AVitem_coffinst@@ .?AVitem_animaltrapst@@ .?AVitem_bucketst@@ .?AVitem_cagest@@ .?AVitem_windowst@@ .?AVitem_toyst@@ .?AVitem_chainst@@ .?AVitem_gratest@@ .?AVitem_floodgatest@@ .?AVitem_sheetst@@ .?AVitem_foodst@@ .?AVitem_ballistaarrowheadst@@ .?AVitem_plant_growthst@@ .?AVitem_petst@@ .?AVitem_fish_rawst@@ .?AVitem_rockst@@ .?AVitem_roughst@@ .?AVitem_blocksst@@ .?AVitem_barst@@ .?AVitemimprovement_writingst@@ .?AVitemimprovement_instrument_piecest@@ .?AVitemimprovement_illustrationst@@ .?AVitemimprovement_pagesst@@ .?AVitemimprovement_sewn_imagest@@ .?AVitemimprovement_clothst@@ .?AVitemimprovement_threadst@@ .?AVitemimprovement_itemspecificst@@ .?AVitemimprovement_spikesst@@ .?AVitemimprovement_bandsst@@ .?AVitemimprovement_rings_hangingst@@ .?AVitemimprovement_coveredst@@ .?AVitemimprovement_art_imagest@@ 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