v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014 Talk:Personality trait"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Provided an answer to a guy's question)
Line 8: Line 8:
  
 
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)
 
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)
 +
 +
== Traits and Social Skills ==
 +
 +
I've been doing a bit of experimentation with the creature_standard RAW, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured seven of the ten social skills) and am using trial and error to figure out the last three.
 +
 +
CRUELTY > 75 means a dwarf won't learn the consoler skill
 +
HUMOR < 25 means he won't learn the comedian skill
 +
DISCORD < 25 means he won't learn the intimidator skill
 +
DISCORD > 75 means he won't learn the pacifier skill
 +
GREGARIOUSNESS < 25 means he won't learn the conversationalist skill
 +
FRIENDLINESS > 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare
 +
 +
Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically "do not particularly value the truth."
 +
 +
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last three social skills and confirm my results before putting any information up.

Revision as of 00:22, 17 October 2016

As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.

-Thistleknot


You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.

-24.34.243.225 00:48, 22 May 2015 (UTC)

Traits and Social Skills

I've been doing a bit of experimentation with the creature_standard RAW, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured seven of the ten social skills) and am using trial and error to figure out the last three.

CRUELTY > 75 means a dwarf won't learn the consoler skill HUMOR < 25 means he won't learn the comedian skill DISCORD < 25 means he won't learn the intimidator skill DISCORD > 75 means he won't learn the pacifier skill GREGARIOUSNESS < 25 means he won't learn the conversationalist skill FRIENDLINESS > 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare

Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically "do not particularly value the truth."

I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last three social skills and confirm my results before putting any information up.