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Difference between revisions of "DF2014 Talk:Personality trait"

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m (→‎Traits and Social Skills: Added information about persuader)
(→‎Traits and Social Skills: Tweaked information regarding the intimidator skill)
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I've been doing a bit of experimentation with the creature_standard raw, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured eight of the ten social skills) and am using trial and error to [hopefully] figure out the last two.
 
I've been doing a bit of experimentation with the creature_standard raw, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured eight of the ten social skills) and am using trial and error to [hopefully] figure out the last two.
  
CRUELTY > 75 means a dwarf won't learn the consoler skill, HUMOR < 25 means he won't learn the comedian skill, DISCORD < 25 means he won't learn the intimidator skill, DISCORD > 75 means he won't learn the pacifier skill, GREGARIOUSNESS < 25 means he won't learn the conversationalist skill, ASSERTIVENESS < 25 means he won't learn the persuader skill, and FRIENDLINESS > 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare. Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically "do not particularly value the truth."
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CRUELTY > 75 means a dwarf won't learn the consoler skill, HUMOR < 25 means he won't learn the comedian skill, DISCORD < 25 means he won't learn the intimidator skill, DISCORD > 75 means he won't learn the pacifier skill, GREGARIOUSNESS < 25 means he won't learn the conversationalist skill, ASSERTIVENESS < 25 means he won't learn the persuader skill -or- the intimidator skill (meaning intimidator requires a dwarf to be both somewhat assertive and not too harmonious), and FRIENDLINESS > 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare. Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically "do not particularly value the truth."
  
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last two social skills and confirm my results before putting any information up.
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I'll eventually get around to seeing whether judge of intent and negotiator are contingent on certain personality traits (it's getting to the point that I'm doubting that they are). If any of y'all feel like checking some of these values yourself, feel free. If you test the way I did, I might suggest quickly digging out a 4x4 room and designating it a tavern--they'll socialize a lot, and since it's small they won't spend time dancing instead of talking.
 
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)
 
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)

Revision as of 16:34, 17 October 2016

As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.

-Thistleknot


You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.

-24.34.243.225 00:48, 22 May 2015 (UTC)

Traits and Social Skills

I've been doing a bit of experimentation with the creature_standard raw, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured eight of the ten social skills) and am using trial and error to [hopefully] figure out the last two.

CRUELTY > 75 means a dwarf won't learn the consoler skill, HUMOR < 25 means he won't learn the comedian skill, DISCORD < 25 means he won't learn the intimidator skill, DISCORD > 75 means he won't learn the pacifier skill, GREGARIOUSNESS < 25 means he won't learn the conversationalist skill, ASSERTIVENESS < 25 means he won't learn the persuader skill -or- the intimidator skill (meaning intimidator requires a dwarf to be both somewhat assertive and not too harmonious), and FRIENDLINESS > 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare. Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically "do not particularly value the truth."

I'll eventually get around to seeing whether judge of intent and negotiator are contingent on certain personality traits (it's getting to the point that I'm doubting that they are). If any of y'all feel like checking some of these values yourself, feel free. If you test the way I did, I might suggest quickly digging out a 4x4 room and designating it a tavern--they'll socialize a lot, and since it's small they won't spend time dancing instead of talking. Rhavviepoodle (talk) 00:24, 17 October 2016 (UTC)