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Difference between revisions of "DF2014 Talk:Plump helmet man"

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I noticed today a plump helmet man scholar visited - and they were able to discuss with my dwarven scholars. Does that mean the discussion activity does not check if the subject can talk? - [[Special:Contributions/81.242.224.86|81.242.224.86]] 22:32, 31 July 2017 (UTC)
 
I noticed today a plump helmet man scholar visited - and they were able to discuss with my dwarven scholars. Does that mean the discussion activity does not check if the subject can talk? - [[Special:Contributions/81.242.224.86|81.242.224.86]] 22:32, 31 July 2017 (UTC)
 
:I guess the main purpose of the [[Creature token#CAN_SPEAK|[CAN_SPEAK]]] token is to determine if something can speak in adventure mode - I think many fort mode activities simply ignore this token, as humanoids without [CAN_SPEAK] can even gain social skills. - [[User:TheCrazyHamsteR|TheCrazyHamsteR]] ([[User talk:TheCrazyHamsteR|talk]]) 13:05, 1 August 2017 (UTC)
 
:I guess the main purpose of the [[Creature token#CAN_SPEAK|[CAN_SPEAK]]] token is to determine if something can speak in adventure mode - I think many fort mode activities simply ignore this token, as humanoids without [CAN_SPEAK] can even gain social skills. - [[User:TheCrazyHamsteR|TheCrazyHamsteR]] ([[User talk:TheCrazyHamsteR|talk]]) 13:05, 1 August 2017 (UTC)
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Poking around in the arena with the unaltered stock raws as a control versus a world created explicitly to test that one detail, offers further confirmation that modding in [CAN_SPEAK] is necessary for plump helmet men to function as fully-operational adventurers at all. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 17:09, 16 October 2019 (UTC)

Latest revision as of 17:09, 16 October 2019

I noticed today a plump helmet man scholar visited - and they were able to discuss with my dwarven scholars. Does that mean the discussion activity does not check if the subject can talk? - 81.242.224.86 22:32, 31 July 2017 (UTC)

I guess the main purpose of the [CAN_SPEAK] token is to determine if something can speak in adventure mode - I think many fort mode activities simply ignore this token, as humanoids without [CAN_SPEAK] can even gain social skills. - TheCrazyHamsteR (talk) 13:05, 1 August 2017 (UTC)


Poking around in the arena with the unaltered stock raws as a control versus a world created explicitly to test that one detail, offers further confirmation that modding in [CAN_SPEAK] is necessary for plump helmet men to function as fully-operational adventurers at all. Silverwing235 (talk) 17:09, 16 October 2019 (UTC)