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DF2014 Talk:Tile attributes

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Outside Ray Blocking Tile?

The section about Outside vs Inside says that "Almost any kind of geometry will block the outside ray". Is the "Almost" just to cover the original writer's proverbial backside, or are there known tiles which do not block the outside ray? Obviously empty space doesn't block the ray... but that's a given.

Further, the forums seem to resolve that all tiles block the ray (forum post by Miuramir). If a non-blocking tile exists, it should be here. I'd add it if I knew. 174.22.47.63 03:02, 4 August 2015 (UTC)

There are many different tiles; exhaustively testing all of them just to update a footnote in the wiki sounds like a lot of work (but if you're volunteering, go right on ahead!). Without doing the footwork, almost is almost guaranteed to be more accurate than an untested blanket statement. For this instance, a quick glance shows that tiles under tree canopies remain "Outside" despite having potentially navigable branches above them. Dwarves can't build a tree (yet!), but that's precisely the kind of minor exception that makes "almost" appropriate.--Loci (talk) 19:44, 4 August 2015 (UTC)