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DF2014 Talk:Tree

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So, before anyone works on the tree page here, what should we do? Do we need gifs of new trees since I could make some but I dont feel like writing an article. -- I suggest setting up the tree part as a cross section, showing what the roots are and such. Also, we could change the current tree icon(spades or clubs) to the 1/4 signs since its the leaf colours that matter unsigned comment by 209.197.142.167 02:56, 9 July 2014 (UTC)

I suggest making a new version of the table template that shows all tiles for each species, though I'm not sure what would be the best way to organize it.--Amena Ralikema (talk) 13:12, 12 July 2014 (UTC)

What the current way of organising it, with the root trunk, leavs is fairly good. I approve of it. also praise Amena Ralikema! The tree page is looking quite better- oddstranger

Burning trees

Burning trees collapse, and forest fires cause immense pause+recenter spam of trees collapsing. Perhaps something to mention(and warn for forest fires, aside from the obvious dangers). 83.83.21.167 15:18, 9 July 2014 (UTC)

Fruit

How do you get the fruits the new trees drop? unsigned comment by 66.177.96.41 14:52, 10 July 2014 (UTC)

In adventurer mode i believe you can eat directly from the tree with e or use g to pick up the fruit form the tree. I dont think it's in fortress mode since he mentioned hes still working on harvesting.-stranger unsigned comment by 72.38.18.124 13:09, 11 July 2014 (UTC)

Cutting Trees in Fortress Mode

I'd like to put this bit of page for discussing and confirming... well, what's in the title.

Some things I've noticed so far:

  • when cutting a tree at a trunk tile above the ground level ( = the lowest z-level the tree occupies), it's possible to produce some sort of a cave-in; presumably, the woodcutter chops the trunk that s/he's standing on.
    • Can anyone replicate this behavior?
    • Has anyone received any quasi-cave-ins by cutting trees at ground level? --StrikaAmaru 15:25, 12 July 2014‎ (UTC)
What do you mean by "cave in"? A message about something collapsing? I remember seeing something like that on the bug tracker. --Amena Ralikema (talk) 15:31, 12 July 2014 (UTC)
Yes, exactly like a cave-in; my woodcutter was happily chopping a branch, then I get the message, the game re-centers, and the dorf is on the ground, stunned but uninjured. Actually, when considering that cutting a branch cuts down the whole tree, a cave-in is exactly what happened: she was sitting on the tree, then the tree stopped existing. Cue one dropping dwarf. I'm inclined to think this is normal behavior, but still something that we need to take into account. BTW: the bug about cave-ins is probably about the completely unrelated, and definitely buggy, random "Something has collapsed on the surface!" messages that keep popping up with no rhyme or reason. --StrikaAmaru 17:15, 13 July 2014‎ (UTC)
  • Trees grow every year; a freshly-matured tree only extends 2 z-levels, and produces comparatively little wood (7 in my case). Still has fruit, even though it was a sapling when flowering season passed.--StrikaAmaru 15:25, 12 July 2014‎ (UTC)
As for the fruiting, I don't think pollination is implemented yet. :) Fruit just grows at a set time.--Amena Ralikema (talk) 15:31, 12 July 2014 (UTC)
More interested in verifying tree growth across multiple years; the fruit thing was a minor quirk, seeing how fruits are useless now :( --StrikaAmaru 17:20, 13 July 2014‎ (UTC)

I need help reading the raws

I have a problem reading the raws: the new table format requires tiles for the different growths, but the characters I've extracted from the raws don't match what's displayed in the game, especially for flowers/growths. I think there may be different tiles for growths if they are on or off the tree. Any idea how to interpret the tags?--Amena Ralikema (talk) 08:21, 17 July 2014 (UTC)