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Editing Defense guide

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=====Terrain=====
 
=====Terrain=====
 
:The lay of the land can be your friend, but the way of the dwarf is to shape the land as needed. Removing [[Ramp|slopes]] can create safe, private terraces and valley walls that prevent all access. Chasms and [[river]]s (not brooks!) create hard barriers, but an open chasm or magma vent can be a source of dangerous creatures. Small hills can serve as vantage points for [[archer]]s (yours or theirs!), but if carved with stairs leading up from within, they can be quick strategic strongpoints. Narrow valleys can become chokepoints for entrances, where your [[marksdwarf]]s can overlook any who come and go. Augmented by [[construction]]s below, the terrain becomes your first option for defense.
 
:The lay of the land can be your friend, but the way of the dwarf is to shape the land as needed. Removing [[Ramp|slopes]] can create safe, private terraces and valley walls that prevent all access. Chasms and [[river]]s (not brooks!) create hard barriers, but an open chasm or magma vent can be a source of dangerous creatures. Small hills can serve as vantage points for [[archer]]s (yours or theirs!), but if carved with stairs leading up from within, they can be quick strategic strongpoints. Narrow valleys can become chokepoints for entrances, where your [[marksdwarf]]s can overlook any who come and go. Augmented by [[construction]]s below, the terrain becomes your first option for defense.
 
:Do note that as of version 0.40.24 invaders can now climb walls and, in some cases, swim rivers or moats. This limits somewhat the usefulness of natural defences, but with care they can be augmented by [[construction]]s and still provide important first-line defences.
 
  
 
:Some players take quite a while before their first unpause, using that time to look around and think about the terrain, planning their fortress entrance and envisioning basic defenses.
 
:Some players take quite a while before their first unpause, using that time to look around and think about the terrain, planning their fortress entrance and envisioning basic defenses.

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