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Editing Dungeon (structure)

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'''Dungeons''' are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a [[Keep]] in a [[Town]]. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.
  
[[File:dungeon_preview.png|thumb|200px|right|Not a good place to hang out...]]
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==Composition of Dungeons==
The '''dungeon''' was a subterranean network of rooms and passages that lay beneath the [[keep]] of a [[town]]. Dungeons were distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for [[adventure mode]] beginners.
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[[Image:dungoen.jpg|298px|thumb|Dungeon Layout from an Early Development Screenshot on the DF Development Blog]]
  
Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
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Inside of a dungeon one will find many hostiles and [[quest]] objectives as well as a good deal of treasure, often in the form of coin, weaponry and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such.
  
Dungeons were removed from the game in [[DF2014:Release information/0.47.01|version 0.47.01]], with plans for better replacements in a future update. Interestingly, [[Legends]] will sometimes mention [[Villain|particularly unsavory]] [[Tower (structure)|tower]] tenants adding dungeons as extensions to their dwellings and holding prisoners there for various reasons, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. This does suggest, however, that the future replacement dungeons will serve a more obvious purpose as containment for prisoners. <sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
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==Possible Bugs==
[[File:DevlogDungeonsLargeScale.png|thumb|250px|center|Largescale view of dungeon from Bay12 devlog.]]
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{{D for Dwarf}}
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Currently an explorer may encounter trap-doors that do not work. This may be a bug.
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If you get a quest that points you to a location in or near a town which does not seem to be related to the quest, then you may actually need to go into the dungeon. Sometimes, in the description of a quest you may be advised to look under the keep first.
  
Dungeons and dragons may occasionally happen when a dragon claims a dungeon.
 
 
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{{Category|Adventurer mode}}

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