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Editing Dungeon (structure)

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The '''dungeon''' is the intricate network of halls and passages that lie beneath the [[keep]] in a [[town]]. Dungeons are distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally create connections with either. The layout of the structure have the feel and resemblance of a traditional roguelike dungeon. Rectangular rooms are joined by narrow corridors and stairways, and loot can be found lying around the rock floors. The dungeon is usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provides decent challenge for [[adventure mode]] beginners.
  
[[File:dungeon_preview.png|thumb|200px|right|Not a good place to hang out...]]
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Dungeons do not hold prisoners in [[jail]], nor do they function at all as a place for imprisonment or torture. In fact, anyone can roam freely in the dungeons, and [[Town#Criminal organizations|criminal organizations]] may even set their base of operations in one. Dungeons are sometimes the locale for [[quest]] objectives.
The '''dungeon''' was a subterranean network of rooms and passages that lay beneath the [[keep]] of a [[town]]. Dungeons were distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for [[adventure mode]] beginners.
 
  
Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
 
 
Dungeons were removed from the game in [[DF2014:Release information/0.47.01|version 0.47.01]], with plans for better replacements in a future update. Interestingly, [[Legends]] will sometimes mention [[Villain|particularly unsavory]] [[Tower (structure)|tower]] tenants adding dungeons as extensions to their dwellings and holding prisoners there for various reasons, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. This does suggest, however, that the future replacement dungeons will serve a more obvious purpose as containment for prisoners. <sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
 
[[File:DevlogDungeonsLargeScale.png|thumb|250px|center|Largescale view of dungeon from Bay12 devlog.]]
 
{{D for Dwarf}}
 
 
Dungeons and dragons may occasionally happen when a dragon claims a dungeon.
 
 
{{Translation
 
{{Translation
 
| dwarven = edir
 
| dwarven = edir

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