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Editing Duplicated raws

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The term refers to the duplication of game object definitions present in the game's [[raw file]]s. The presence of raw entries (such as <code>[CREATURE:DWARF]</code>) being defined more than once causes internal numeric IDs of the target type to be misattributed during the initial save, resulting in each pointer after the point of duplication being shifted one entry forward. Definitions before the point of duplication are unaffected. The effects are cumulative when more than one duplicated entry is present.
 
The term refers to the duplication of game object definitions present in the game's [[raw file]]s. The presence of raw entries (such as <code>[CREATURE:DWARF]</code>) being defined more than once causes internal numeric IDs of the target type to be misattributed during the initial save, resulting in each pointer after the point of duplication being shifted one entry forward. Definitions before the point of duplication are unaffected. The effects are cumulative when more than one duplicated entry is present.
 
If the game finds any duplicated raws when loading a save, it writes an appropriate message in [[errorlog.txt]] per each duplicated entry.
 
  
 
== Duplicated creatures ==
 
== Duplicated creatures ==

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