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Editing Duplicated raws

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== Duplicated creatures ==
 
== Duplicated creatures ==
  
Duplication of [[creature]] raws results in the wrong creatures appearing in the wrong places and assuming the wrong roles during gameplay, with many messy and/or hilarious results. It has been known to cause [[cave crocodile]]s to live in houses, civilizations of [[elephant]]s to form, [[camel]]s to wear clothes, [[fluffy wambler]]s to pull wagons, and so on. It also causes creature materials to glitch, which likely results in civilians wearing [[clothing]] made out of liver tissue, chicken teeth, [[soap]], or "unknown frozen creature substance", to name a few, and other weirdnesses, such as [[llama]] [[egg]]s being available on embark.
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Duplication of [[creature]] raws results in wrong creatures appearing in wrong places and assuming wrong roles during gameplay, with many messy and/or hilarious results. It has been known to cause [[cave crocodile]]s to live in houses, civilizations of [[elephant]]s to form, [[camel]]s to wear clothes, [[fluffy wambler]]s to pull wagons, and so on. It also causes creature materials to glitch, which likely results in civilians wearing [[clothing]] made out of liver tissue, chicken teeth, [[soap]], or "unknown frozen creature substance", to name a few, and other weirdnesses, such as [[llama]] [[egg]]s being available on embark.
  
 
This type of raw file duplication is very prone to spontaneous crashing, and duplicating all creatures will almost certainly result in a crash during worldgen, so it's not advised to do this during regular play.
 
This type of raw file duplication is very prone to spontaneous crashing, and duplicating all creatures will almost certainly result in a crash during worldgen, so it's not advised to do this during regular play.

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