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Editing Duplicated raws

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One of the most visible results of duplicated [[plant]] raws is a complete lack of [[tree]]s. Other vegetation will likely be replaced by uniform dark green [[grass]] composed of non-grass plants, or generic grass like that from before the [[v0.31:Release information/0.31.19|v0.31.19]] release.
 
One of the most visible results of duplicated [[plant]] raws is a complete lack of [[tree]]s. Other vegetation will likely be replaced by uniform dark green [[grass]] composed of non-grass plants, or generic grass like that from before the [[v0.31:Release information/0.31.19|v0.31.19]] release.
  
Plant materials, notably [[wood]], will be screwed up the same way creature materials are in creature raws duplication - that is, your would-be wooden items will be composed of [[plump helmet]]s, frozen [[booze]], [[dye]], or "unknown frozen plant substance". Other plant-derived items will be affected as well.
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Plant materials, notably [[wood]], will be screwed up the same way creature materials are in creature raws duplication. That is, your would-be wooden items will be composed of [[plump helmet]]s, frozen [[booze]], [[dye]], or "unknown frozen plant substance". Other plant-derived items will be affected as well.
  
 
== Duplicated materials ==
 
== Duplicated materials ==
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Duplication of inorganic material raws results in wrong materials forming [[stone layers|geological layers]] and inclusions, some of which normally don't appear within the world's crust. These can produce unusual resources when mined, such as metal boulders. Below is the list of what materials you can encounter, and how you can put them to use.
 
Duplication of inorganic material raws results in wrong materials forming [[stone layers|geological layers]] and inclusions, some of which normally don't appear within the world's crust. These can produce unusual resources when mined, such as metal boulders. Below is the list of what materials you can encounter, and how you can put them to use.
  
<small>n.b. Although duplication of "default" (rather than 'inorganic') materials have been a feature of a few mods for quite some time, and there have been no verified bugs directly related to this, the developers of the game have assured the community that these definitely will be causing errors, even if they are not immediately apparent to players.</small>
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=== Displaced [[stone|minerals]] & [[soil]]s ===  
 
 
=== Displaced [[stone|minerals]], [[soil]]s, and [[metal]] layers ===  
 
  
 
The amount of displaced minerals will depend on the place in which raw file duplication has occurred - sometimes, you can even find entire layers composed of usable [[ore]].
 
The amount of displaced minerals will depend on the place in which raw file duplication has occurred - sometimes, you can even find entire layers composed of usable [[ore]].
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[[Soil]], [[sand]], and [[clay]] tiles can also be displaced, which will likely result in [[aquifer]]s being generated in unexpected places, such as in [[vein|mineral deposits]]. The tiles themselves will be unusable in sand/clay production, however, unless they happen to form the entire layer.
 
[[Soil]], [[sand]], and [[clay]] tiles can also be displaced, which will likely result in [[aquifer]]s being generated in unexpected places, such as in [[vein|mineral deposits]]. The tiles themselves will be unusable in sand/clay production, however, unless they happen to form the entire layer.
  
Contrary to what you might think, metal layers produce metal ''boulders'' when mined, which can either be [[melt]]ed into a meager amount of metal [[bars]], or directly made into [[short sword]]s, the same way [[obsidian]] swords are made.
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=== [[Metal]] layers ===
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Contrary to what you might think, these produce metal ''boulders'' when mined, which can either be [[melt]]ed into a meager amount of metal [[bars]], or directly made into short swords the same way [[obsidian]] swords are made.
  
 
=== [[Evil weather]] materials ===
 
=== [[Evil weather]] materials ===
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This metal of the [[deity|gods]] is completely impervious to [[temperature|heat]], and superior to anything other than [[adamantine]]. Mined boulders of it can be processed the same way as boulders of other metals, discussed above.
 
This metal of the [[deity|gods]] is completely impervious to [[temperature|heat]], and superior to anything other than [[adamantine]]. Mined boulders of it can be processed the same way as boulders of other metals, discussed above.
 
=== Undefined materials ===
 
If a given region's list of geological layers ends up not containing any Stone or Soil materials, the corresponding terrain tiles will rapidly flicker between '''all''' possible inorganic materials. Attempting to designate such Wall tiles will randomly fail whenever the game picks an undiggable material such as [[slade]] (and successfully-designated tiles may randomly fail to mine with "Inappropriate dig square" for the same reason), and successfully mining one will produce a completely random result, with gem materials yielding rough gems and everything else yielding boulders.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Flickering ground.gif|Flickering tiles are one of the effects of material duplication.
 
File:Flickering ground.gif|Flickering tiles are one of the effects of material duplication.
File:Duplicated_raws_embark.png|The [[embark]] screen can be used to inspect material weirdnesses.
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File:Duplicated_raws_embark.png|[[Embark]] screen can be used to inspect material weirdnesses.
 
File:Duplicated_raws_grass.png|Glitched vegetation in a world with duplicated plants.
 
File:Duplicated_raws_grass.png|Glitched vegetation in a world with duplicated plants.
File:Duplicated_raws_layer.png|Unusual stone layer composition, characteristic to worlds with duplicated minerals.
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File:Duplicated_raws_layer.png|Unusual stone layer composition characteristic to worlds with duplicated minerals.
 
File:Duplicated_raws_artifact.png|An [[artifact]] created in a world with duplicated raws.
 
File:Duplicated_raws_artifact.png|An [[artifact]] created in a world with duplicated raws.
 
</gallery>
 
</gallery>

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