v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Dwarf Fortress:About"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(cleaned up, grammar.)
(links and clean-up, removed reference to Dungeon Keeper)
Line 1: Line 1:
'''Dwarf Fortress''' is an ASCII game which includes both a roguelike adventure mode and a city management mode similar to Dungeon Keeper.  It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact thatit is one of the most complex games ever released. Dwarf Fortress is completely free. Before you play, you must [[world generation|generate a world]] to play in, which persists until you create a new one. [[World Generation|World generation]] can be time consuming, even on modern computers, but be patient. It's worth it.
+
'''Dwarf Fortress''' is an ASCII game which includes both a roguelike [[adventure mode]], and the more popular [[Dwarf Fortress Mode]], which focuses on the creation and survival of a small dwarven settlement.  It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact that it is one of the most complex games ever released. Dwarf Fortress is completely free. <br/>Before you play, you must [[world generation|generate a world]] to play in, which persists until you create a new one. [[World Generation|World generation]] can be time consuming, even on modern computers, but be patient. It's worth it.
  
 
Dwarf Fortress has three major game modes and a fourth non-game mode:
 
Dwarf Fortress has three major game modes and a fourth non-game mode:
* [[Dwarf Fortress mode|Dwarf Fortress]]: In this mode you manage a number of [[dwarves]] whose task is to create a fortress.
+
* [[Dwarf Fortress mode|Dwarf Fortress Mode]]: In this mode you manage a number of [[dwarves]] whose task is to create a [[dwarf fortress mode|fortress]].
* [[Reclaim fortress mode|Reclaim fortress]]: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to reclaim it from the monsters that inhabit it.
+
* [[Reclaim fortress mode|Reclaim Fortress]]: Once you have created and [[losing|abandoned/lost]] a [[dwarf fortress mode|fortress]], you can take a band of [[military]] dwarves to [[combat|fight]] the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard [[dwarf fortress mode]].
* [[Adventure mode|Adventure]]: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband. In adventure mode you can uncover details about your world's [[legends]].
+
* [[Adventure mode|Adventure Mode]]: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's [[legends]].
 
* [[Legends]]: In the fourth mode you can read more about the [[legends]] of your world, provided you've discovered them through [[Adventure mode|adventuring]].
 
* [[Legends]]: In the fourth mode you can read more about the [[legends]] of your world, provided you've discovered them through [[Adventure mode|adventuring]].
  
An important part of Dwarven Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it.) However, when you die in either the [[Adventure mode|adventure]] or [[fortress]] modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the [[Legends]] section, provided you've discovered enough information about the legend.
+
An important part of Dwarf Fortress is that it creates a randomly generated, persistent [[World Generation|world]] for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the [[Adventure mode|adventure]] or [[fortress]] modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a [[legend]] for them, which you can read about in the [[legends]] section. (Provided you've discovered enough information about the legend)
  
The first alpha version was released on the 8th of August 2006 after nearly 4 years of development (it was started in October of 2002). If you are interested in the history of the development of the game you can look at [http://www.bay12games.com/dwarves/dev.html the development log].
+
 
 +
The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development. (Which started in October of 2002) <br/> Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable. <br/> If you are interested in the history of the development of the game you can look at [http://www.bay12games.com/dwarves/dev.html the development log].

Revision as of 05:45, 14 November 2007

Dwarf Fortress is an ASCII game which includes both a roguelike adventure mode, and the more popular Dwarf Fortress Mode, which focuses on the creation and survival of a small dwarven settlement. It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact that it is one of the most complex games ever released. Dwarf Fortress is completely free.
Before you play, you must generate a world to play in, which persists until you create a new one. World generation can be time consuming, even on modern computers, but be patient. It's worth it.

Dwarf Fortress has three major game modes and a fourth non-game mode:

An important part of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend)


The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development. (Which started in October of 2002)
Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable.
If you are interested in the history of the development of the game you can look at the development log.