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Editing Dwarf Fortress RPG

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Eventually she informs them they'll need to fill out certain forms from the office next door, then come back. Dumat finally becomes so frustrated that he leaps up on the desk and begins shouting! He tries to call everyone to action against the tyrant Prince, and says everyone should move on the capital to take back their livelihoods. The entrance guards hear the racket, and come in to see what's going on. Dumat shouts at them to join the cause, but instead they move in and threaten to take him down by force. Anarchy breaks loose, with Dumat fending off one guard and Rakust taking swings at the other. Desperate to stop the violence, Dumat shouts that he hears the goblin alarm! Now everyone becomes alarmed and confused, and the guards jump behind the desk to avoid the fight.
 
Eventually she informs them they'll need to fill out certain forms from the office next door, then come back. Dumat finally becomes so frustrated that he leaps up on the desk and begins shouting! He tries to call everyone to action against the tyrant Prince, and says everyone should move on the capital to take back their livelihoods. The entrance guards hear the racket, and come in to see what's going on. Dumat shouts at them to join the cause, but instead they move in and threaten to take him down by force. Anarchy breaks loose, with Dumat fending off one guard and Rakust taking swings at the other. Desperate to stop the violence, Dumat shouts that he hears the goblin alarm! Now everyone becomes alarmed and confused, and the guards jump behind the desk to avoid the fight.
  
Soon the heroes straighten out what's going on, and help to convince the cowering guards that there really is a goblin siege happening by screaming about the marksmen and terrible claw wounds. Edos and Dumat quickly go to the forms office and grab some papers, and take some minutes to figure out which ones they need. The guards figure out that the fortress doesn't have a goblin alarm, so there can't be any siege, and as they come out of the office everyone runs for it.
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Soon the heroes straighten out what's going on, and help to convince the cowering guards that there really is a goblin seige happening by screaming about the marksmen and terrible claw wounds. Edos and Dumat quickly go to the forms office and grab some papers, and take some minutes to figure out which ones they need. The guards figure out that the fortress doesn't have a goblin alarm, so there can't be any siege, and as they come out of the office everyone runs for it.
  
 
As they all run from the law, towards the capital, Urvad slips in some dung near the cliff face. Figuring they're safe, the other dwarves help him up and rest for a second. Then they hear a sound nearby in the forest...you guessed it, the same bear from last night comes sniffing up. The braver dwarves prepare to scare it off, and Edos almost smacks it the nose. Suddenly another roar comes from the forest! The bear turns to face it, and a second bear emerges. Right in front of the dwarves, the two mighty bears rear up and begin to fight. In true dwarven fashion, the dwarves sit back and watch the show (and place a few bets). Eventually the fierce fight ends when the original, injured bear kills the other. For it's bravery, the dwarves decide to name it, and Urvad comes up with "Longermust, The Howling Pike of Smiting." A baby bear then also appears at the edge of the forest, apparently Longermust's child. They happily wander off into the forest, and the dwarves resume their walk to the capital.
 
As they all run from the law, towards the capital, Urvad slips in some dung near the cliff face. Figuring they're safe, the other dwarves help him up and rest for a second. Then they hear a sound nearby in the forest...you guessed it, the same bear from last night comes sniffing up. The braver dwarves prepare to scare it off, and Edos almost smacks it the nose. Suddenly another roar comes from the forest! The bear turns to face it, and a second bear emerges. Right in front of the dwarves, the two mighty bears rear up and begin to fight. In true dwarven fashion, the dwarves sit back and watch the show (and place a few bets). Eventually the fierce fight ends when the original, injured bear kills the other. For it's bravery, the dwarves decide to name it, and Urvad comes up with "Longermust, The Howling Pike of Smiting." A baby bear then also appears at the edge of the forest, apparently Longermust's child. They happily wander off into the forest, and the dwarves resume their walk to the capital.

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