Editing Dwarf Fortress Wiki talk:Redundancy

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::Yes, that is the beauty of the electronic age, we can use twice the space without wasting or losing anything like paper or, ultimately, trees. We can present information in 2 ways and serve the preferences of 2 kinds of people. Why, we are even making the elves happy..oh, now I know why you are against it.. I am not proposing to have ''any'' information twice, but always consider, this wiki is mostly for beginners. Condensing info is not helpful when it is no longer easily accessible. Tables are probably more used by experienced players. Most articles are written the way i think is good, like [[DF2010:Carpenter]]. Actually that one could have a larger table ;). But the current tendency is to delete all the text and fit it in the table, resulting in "empty" articles. (And then the mineralists move in *sigh*). I for one need more time to make sense of the table than the continuous text. Another example [[DF2010:Aluminum]]. I can imagine editors arguing that the continuous text is already contained in the table and remove it. Ah - a good example: [[DF2010:Mechanic's workshop]]. How is a new player supposed to find out that he needs a table and rope only for a traction bench? Or the other way round: What does a user gain from knowing that a MWS uses Stones, Tables and Ropes? Now, an experienced player will probably ''recall'' 'ah, right, need a rope for the traction bench', but for a beginner we should describe in more detail, and text, what the MWS used for what (instead of deleting the redundant text currently there)  --[[User:Birthright|Birthright]] 01:00, 28 April 2010 (UTC)
 
::Yes, that is the beauty of the electronic age, we can use twice the space without wasting or losing anything like paper or, ultimately, trees. We can present information in 2 ways and serve the preferences of 2 kinds of people. Why, we are even making the elves happy..oh, now I know why you are against it.. I am not proposing to have ''any'' information twice, but always consider, this wiki is mostly for beginners. Condensing info is not helpful when it is no longer easily accessible. Tables are probably more used by experienced players. Most articles are written the way i think is good, like [[DF2010:Carpenter]]. Actually that one could have a larger table ;). But the current tendency is to delete all the text and fit it in the table, resulting in "empty" articles. (And then the mineralists move in *sigh*). I for one need more time to make sense of the table than the continuous text. Another example [[DF2010:Aluminum]]. I can imagine editors arguing that the continuous text is already contained in the table and remove it. Ah - a good example: [[DF2010:Mechanic's workshop]]. How is a new player supposed to find out that he needs a table and rope only for a traction bench? Or the other way round: What does a user gain from knowing that a MWS uses Stones, Tables and Ropes? Now, an experienced player will probably ''recall'' 'ah, right, need a rope for the traction bench', but for a beginner we should describe in more detail, and text, what the MWS used for what (instead of deleting the redundant text currently there)  --[[User:Birthright|Birthright]] 01:00, 28 April 2010 (UTC)
 
:::Ah, okay I get what you mean.  I definitely think that sort of thing should be in the article.  I think that should definitely be there as you described.  I would think most editors would see the value in having that as text because it's more detailed then the information in the table.  For example I think your approach was taken when making [[DF2010:Loom]].  I'd say go for it, and if someone disagrees I think your explanation is good. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 13:35, 29 April 2010 (UTC)
 
:::Ah, okay I get what you mean.  I definitely think that sort of thing should be in the article.  I think that should definitely be there as you described.  I would think most editors would see the value in having that as text because it's more detailed then the information in the table.  For example I think your approach was taken when making [[DF2010:Loom]].  I'd say go for it, and if someone disagrees I think your explanation is good. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 13:35, 29 April 2010 (UTC)
:I agree, tables are great if you know what you are doing and what the info in a quick and easy manner, but they are useless in helping newcomers actually understand how things work. Both are the best option. --[[User:Hostergaard|Hostergaard]] 12:32, 29 February 2012 (UTC)
 

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