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Editing Farming

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** Workaround #3: create two custom [[stockpile]]s which only accept [[seed]]s. Disable barrels in the first stockpile, and set it to give to the second stockpile. Set the second to only take from links.  
 
** Workaround #3: create two custom [[stockpile]]s which only accept [[seed]]s. Disable barrels in the first stockpile, and set it to give to the second stockpile. Set the second to only take from links.  
 
** Workaround #4: disable seeds in all stockpiles and recruit a few extra farmers. No hauled seeds means no planting job cancellation spam.
 
** Workaround #4: disable seeds in all stockpiles and recruit a few extra farmers. No hauled seeds means no planting job cancellation spam.
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* Fortress-wide seed cap counts seeds carried by traders {{bug|8108}}
 
* Fortress-wide seed cap counts seeds carried by traders {{bug|8108}}
 
* Fortress-wide seed cap removes seeds that have already been planted {{bug|8107}}
 
* Fortress-wide seed cap removes seeds that have already been planted {{bug|8107}}
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* Some crops can't be processed, and so can't be used or replanted {{bug|6940}}
 
* Some crops can't be processed, and so can't be used or replanted {{bug|6940}}
 
** [http://www.bay12forums.com/smf/index.php?topic=162231.msg7321878#msg7321878 partial workaround] by editing the raws for bitter vetch (possibly works for other crops too)
 
** [http://www.bay12forums.com/smf/index.php?topic=162231.msg7321878#msg7321878 partial workaround] by editing the raws for bitter vetch (possibly works for other crops too)
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* The farm plot crop menu can't display all of the crop names if there are too many crops it's possible to grow {{bug|6706}}
  
 
== Caveats (warnings) ==
 
== Caveats (warnings) ==
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* [[Crops]]
 
* [[Crops]]
 
* [[How large a farm do i need|How large a farm do I need?]]  
 
* [[How large a farm do i need|How large a farm do I need?]]  
 
{{Translation| dwarven = ivom | elvish = tòbafí | goblin = gotåm | human = ab}}
 
  
 
{{Category|Buildings}}
 
{{Category|Buildings}}

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