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Editing File:Sphr animals domestic.png

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=Installation=
 
#Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...")
 
#Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint.  Open the image and select "File->Save as..." then change the format to 24-bit BMP)
 
#rename the file "domestic.bmp"
 
#If you have DQ (v0.94) installed, backup the existing domestic.bmp in raw/graphics/animals from your DF base directory.  Then copy the new file into raw/graphics/animals.  Installation done.
 
#If you do not have DQ (v0.94), first create a text file named "graphics_animals_domestic.txt" in raw/graphics.  Open the text file in some text editor and copy and paste the text from the Text Data section below into the file.  Save the file.  Also make sure that no other text files in the raw/graphics contains the creature entries found in the Text Data section.  (If they exists, you need to remove those entries, either from the graphics_animals_domestic.txt if you want to use the old tiles, or from the other file if you want to use the new tiles)
 
 
 
=Text Data=
 
=Text Data=
 
Adapted from original in DQ v0.94
 
Adapted from original in DQ v0.94
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[DEFAULT:DOMESTIC:0:1:AS_IS:DEFAULT]
 
[DEFAULT:DOMESTIC:0:1:AS_IS:DEFAULT]
 
[CHILD:DOMESTIC:1:1:AS_IS:DEFAULT]
 
[CHILD:DOMESTIC:1:1:AS_IS:DEFAULT]
[ZOMBIE:DOMESTIC:2:1:AS_IS:ZOMBIE]
 
[SKELETON:DOMESTIC:3:1:AS_IS:SKELETON]
 
 
[CREATURE_GRAPHICS:COW]
 
[CREATURE_GRAPHICS:COW]
 
[DEFAULT:DOMESTIC:0:2:AS_IS:DEFAULT]
 
[DEFAULT:DOMESTIC:0:2:AS_IS:DEFAULT]

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