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Editing File:Sphr goblins.png

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Latest revision Your text
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#Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...")
 
#Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...")
 
#Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint.  Open the image and select "File->Save as..." then change the format to 24-bit BMP)
 
#Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint.  Open the image and select "File->Save as..." then change the format to 24-bit BMP)
#rename the file "goblins.bmp"
+
#rename the file "dwarves.bmp"
 
#Then copy the new file into raw/graphics/main (create the main directory if it is missin)
 
#Then copy the new file into raw/graphics/main (create the main directory if it is missin)
 
#Create a new text file in raw/graphics (name it anything you want, but for clarity, consider "graphics_race_goblins.txt").  Then, open it in some editor, copy the data in the Text Data section below and paste it into the file.  Save the file.  Also make sure that no other text files in the raw/graphics contains the entry "[CREATURE_GRAPHICS:GOBLIN]".  If it is found, it has to be disabled (either by moving the file elsewhere, or by removing the conflicting entries)
 
#Create a new text file in raw/graphics (name it anything you want, but for clarity, consider "graphics_race_goblins.txt").  Then, open it in some editor, copy the data in the Text Data section below and paste it into the file.  Save the file.  Also make sure that no other text files in the raw/graphics contains the entry "[CREATURE_GRAPHICS:GOBLIN]".  If it is found, it has to be disabled (either by moving the file elsewhere, or by removing the conflicting entries)

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