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=Installation=
 
=Installation=
 +
Note: This version is not Dytopian Qantas v0.94 compatible.
  
=Installation=
 
#First, enable gfx tilesets.  See [[tilesets]] under Graphics sets for instructions.
 
 
#Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...")
 
#Save the image locally (On most browsers, right click on image, then select something similar to "Save image as...")
 
#Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint.  Open the image and select "File->Save as..." then change the format to 24-bit BMP)
 
#Convert image to 24-bit BMP. (Use your favorite image tool or you can use something like WinXP's Paint.  Open the image and select "File->Save as..." then change the format to 24-bit BMP)
 
#rename the file "humans.bmp"
 
#rename the file "humans.bmp"
#Then copy the new file into raw/graphics/main (If you choose a different sub-directory, change the corresponding reference in the text data (shown further below).
+
#Then copy the new file into raw/graphics/main
# Create a new text file in raw/graphics called graphics_race_humans.txt.
+
#Create a new text file in raw/graphics (name it anything you want, but for clarity, consider "graphics_race_humans.txt"). Then, open it in some editor, copy the data in the Text Data section below and paste it into the file.  Save the file. Also make sure that no other text files in the raw/graphics contains the entry "[CREATURE_GRAPHICS:HUMAN]". If it is found, it has to be disabled (either by moving the file elsewhere, or by removing the conflicting entries)
# Edit this file using a text editor, and copy and paste the text data shown further below in the file and save.
 
# Make sure no other txt file in raw/graphics references the same creature id. (If so, it needs to be removed from those files).
 
  
  
 
=Text Data=
 
=Text Data=
Text file for graphics (assumed filename is main/humans.bmp)
+
Text file for graphics (assumed filename is humans.bmp)
  
 
Suggested filename : graphics_race_humans.txt
 
Suggested filename : graphics_race_humans.txt
Line 38: Line 35:
  
 
[WOODWORKER:HUMANS:0:2:AS_IS:DEFAULT]
 
[WOODWORKER:HUMANS:0:2:AS_IS:DEFAULT]
_(CARPENTER:HUMANS:1:2:AS_IS:DEFAULT)_
+
[CARPENTER:HUMANS:1:2:AS_IS:DEFAULT]
_(BOWYER:HUMANS:2:2:AS_IS:DEFAULT)_
+
[BOWYER:HUMANS:2:2:AS_IS:DEFAULT]
_(WOODCUTTER:HUMANS:3:2:AS_IS:DEFAULT)_
+
[WOODCUTTER:HUMANS:3:2:AS_IS:DEFAULT]
  
 
[STONEWORKER:HUMANS:0:3:AS_IS:DEFAULT]
 
[STONEWORKER:HUMANS:0:3:AS_IS:DEFAULT]
_(ENGRAVER:HUMANS:1:3:AS_IS:DEFAULT)_
+
[ENGRAVER:HUMANS:1:3:AS_IS:DEFAULT]
_(MASON:HUMANS:2:3:AS_IS:DEFAULT)_
+
[MASON:HUMANS:2:3:AS_IS:DEFAULT]
_(ARCHITECT:HUMANS:3:3:AS_IS:DEFAULT)_
+
[ARCHITECT:HUMANS:3:3:AS_IS:DEFAULT]
  
 
[RANGER:HUMANS:0:4:AS_IS:DEFAULT]
 
[RANGER:HUMANS:0:4:AS_IS:DEFAULT]
_(ANIMAL_CARETAKER:HUMANS:1:4:AS_IS:DEFAULT)_
+
[ANIMAL_CARETAKER:HUMANS:1:4:AS_IS:DEFAULT]
_(ANIMAL_TRAINER:HUMANS:2:4:AS_IS:DEFAULT)_
+
[ANIMAL_TRAINER:HUMANS:2:4:AS_IS:DEFAULT]
_(HUNTER:HUMANS:3:4:AS_IS:DEFAULT)_
+
[HUNTER:HUMANS:3:4:AS_IS:DEFAULT]
_(TRAPPER:HUMANS:4:4:AS_IS:DEFAULT)_
+
[TRAPPER:HUMANS:4:4:AS_IS:DEFAULT]
_(ANIMAL_DISSECTOR:HUMANS:5:4:AS_IS:DEFAULT)_
+
[ANIMAL_DISSECTOR:HUMANS:5:4:AS_IS:DEFAULT]
  
 
[METALSMITH:HUMANS:0:5:AS_IS:DEFAULT]
 
[METALSMITH:HUMANS:0:5:AS_IS:DEFAULT]
_(FURNACE_OPERATOR:HUMANS:1:5:AS_IS:DEFAULT)_
+
[FURNACE_OPERATOR:HUMANS:1:5:AS_IS:DEFAULT]
_(WEAPONSMITH:HUMANS:2:5:AS_IS:DEFAULT)_
+
[WEAPONSMITH:HUMANS:2:5:AS_IS:DEFAULT]
_(ARMORER:HUMANS:3:5:AS_IS:DEFAULT)_
+
[ARMORER:HUMANS:3:5:AS_IS:DEFAULT]
_(BLACKSMITH:HUMANS:4:5:AS_IS:DEFAULT)_
+
[BLACKSMITH:HUMANS:4:5:AS_IS:DEFAULT]
_(METALCRAFTER:HUMANS:5:5:AS_IS:DEFAULT)_
+
[METALCRAFTER:HUMANS:5:5:AS_IS:DEFAULT]
  
 
[JEWELER:HUMANS:0:6:AS_IS:DEFAULT]
 
[JEWELER:HUMANS:0:6:AS_IS:DEFAULT]
_(GEM_CUTTER:HUMANS:1:6:AS_IS:DEFAULT)_
+
[GEM_CUTTER:HUMANS:1:6:AS_IS:DEFAULT]
_(GEM_SETTER:HUMANS:2:6:AS_IS:DEFAULT)_
+
[GEM_SETTER:HUMANS:2:6:AS_IS:DEFAULT]
  
 
[CRAFTSMAN:HUMANS:0:7:AS_IS:DEFAULT]
 
[CRAFTSMAN:HUMANS:0:7:AS_IS:DEFAULT]
_(WOODCRAFTER:HUMANS:1:7:AS_IS:DEFAULT)_
+
[WOODCRAFTER:HUMANS:1:7:AS_IS:DEFAULT]
_(STONECRAFTER:HUMANS:2:7:AS_IS:DEFAULT)_
+
[STONECRAFTER:HUMANS:2:7:AS_IS:DEFAULT]
_(LEATHERWORKER:HUMANS:3:7:AS_IS:DEFAULT)_
+
[LEATHERWORKER:HUMANS:3:7:AS_IS:DEFAULT]
_(BONE_CARVER:HUMANS:4:7:AS_IS:DEFAULT)_
+
[BONE_CARVER:HUMANS:4:7:AS_IS:DEFAULT]
_(WEAVER:HUMANS:5:7:AS_IS:DEFAULT)_
+
[WEAVER:HUMANS:5:7:AS_IS:DEFAULT]
_(CLOTHIER:HUMANS:6:7:AS_IS:DEFAULT)_
+
[CLOTHIER:HUMANS:6:7:AS_IS:DEFAULT]
_(GLASSMAKER:HUMANS:7:7:AS_IS:DEFAULT)_
+
[GLASSMAKER:HUMANS:7:7:AS_IS:DEFAULT]
_(STRAND_EXTRACTOR:HUMANS:8:7:AS_IS:DEFAULT)_
+
[STRAND_EXTRACTOR:HUMANS:8:7:AS_IS:DEFAULT]
  
 
[FISHERY_WORKER:HUMANS:0:8:AS_IS:DEFAULT]
 
[FISHERY_WORKER:HUMANS:0:8:AS_IS:DEFAULT]
_(FISHERMAN:HUMANS:1:8:AS_IS:DEFAULT)_
+
[FISHERMAN:HUMANS:1:8:AS_IS:DEFAULT]
_(FISH_DISSECTOR:HUMANS:2:8:AS_IS:DEFAULT)_
+
[FISH_DISSECTOR:HUMANS:2:8:AS_IS:DEFAULT]
_(FISH_CLEANER:HUMANS:3:8:AS_IS:DEFAULT)_
+
[FISH_CLEANER:HUMANS:3:8:AS_IS:DEFAULT]
  
 
[FARMER:HUMANS:0:9:AS_IS:DEFAULT]
 
[FARMER:HUMANS:0:9:AS_IS:DEFAULT]
_(CHEESE_MAKER:HUMANS:1:9:AS_IS:DEFAULT)_
+
[CHEESE_MAKER:HUMANS:1:9:AS_IS:DEFAULT]
_(MILKER:HUMANS:2:9:AS_IS:DEFAULT)_
+
[MILKER:HUMANS:2:9:AS_IS:DEFAULT]
_(COOK:HUMANS:3:9:AS_IS:DEFAULT)_
+
[COOK:HUMANS:3:9:AS_IS:DEFAULT]
_(THRESHER:HUMANS:4:9:AS_IS:DEFAULT)_
+
[THRESHER:HUMANS:4:9:AS_IS:DEFAULT]
_(MILLER:HUMANS:5:9:AS_IS:DEFAULT)_
+
[MILLER:HUMANS:5:9:AS_IS:DEFAULT]
_(BUTCHER:HUMANS:6:9:AS_IS:DEFAULT)_
+
[BUTCHER:HUMANS:6:9:AS_IS:DEFAULT]
_(TANNER:HUMANS:7:9:AS_IS:DEFAULT)_
+
[TANNER:HUMANS:7:9:AS_IS:DEFAULT]
_(DYER:HUMANS:8:9:AS_IS:DEFAULT)_
+
[DYER:HUMANS:8:9:AS_IS:DEFAULT]
_(PLANTER:HUMANS:9:9:AS_IS:DEFAULT)_
+
[PLANTER:HUMANS:9:9:AS_IS:DEFAULT]
_(HERBALIST:HUMANS:10:9:AS_IS:DEFAULT)_
+
[HERBALIST:HUMANS:10:9:AS_IS:DEFAULT]
_(BREWER:HUMANS:11:9:AS_IS:DEFAULT)_
+
[BREWER:HUMANS:11:9:AS_IS:DEFAULT]
_(SOAP_MAKER:HUMANS:8:10:AS_IS:DEFAULT)_
+
[SOAP_MAKER:HUMANS:8:10:AS_IS:DEFAULT]
_(POTASH_MAKER:HUMANS:9:10:AS_IS:DEFAULT)_
+
[POTASH_MAKER:HUMANS:9:10:AS_IS:DEFAULT]
_(LYE_MAKER:HUMANS:10:10:AS_IS:DEFAULT)_
+
[LYE_MAKER:HUMANS:10:10:AS_IS:DEFAULT]
_(WOOD_BURNER:HUMANS:11:10:AS_IS:DEFAULT)_
+
[WOOD_BURNER:HUMANS:11:10:AS_IS:DEFAULT]
  
 
[ENGINEER:HUMANS:0:10:AS_IS:DEFAULT]
 
[ENGINEER:HUMANS:0:10:AS_IS:DEFAULT]
_(MECHANIC:HUMANS:1:10:AS_IS:DEFAULT)_
+
[MECHANIC:HUMANS:1:10:AS_IS:DEFAULT]
_(SIEGE_ENGINEER:HUMANS:2:10:AS_IS:DEFAULT)_
+
[SIEGE_ENGINEER:HUMANS:2:10:AS_IS:DEFAULT]
_(SIEGE_OPERATOR:HUMANS:3:10:AS_IS:DEFAULT)_
+
[SIEGE_OPERATOR:HUMANS:3:10:AS_IS:DEFAULT]
_(PUMP_OPERATOR:HUMANS:4:10:AS_IS:DEFAULT)_
+
[PUMP_OPERATOR:HUMANS:4:10:AS_IS:DEFAULT]
  
 
[RECRUIT:HUMANS:0:11:AS_IS:DEFAULT]
 
[RECRUIT:HUMANS:0:11:AS_IS:DEFAULT]
Line 183: Line 180:
 
[TRADER:HUMANS:8:2:AS_IS:DEFAULT]
 
[TRADER:HUMANS:8:2:AS_IS:DEFAULT]
  
 +
new
 
[MAYOR:HUMANS:8:1:AS_IS:DEFAULT]
 
[MAYOR:HUMANS:8:1:AS_IS:DEFAULT]
 
[LEADER:HUMANS:8:1:AS_IS:DEFAULT]
 
[LEADER:HUMANS:8:1:AS_IS:DEFAULT]
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[BROKER:HUMANS:9:1:AS_IS:DEFAULT]
 
[BROKER:HUMANS:9:1:AS_IS:DEFAULT]
  
new
+
MAYOR
_(HIGH_PRIEST:HUMANS:10:7:AS_IS:DEFAULT)_
+
LEADER
_(PRIEST:HUMANS:10:6:AS_IS:DEFAULT)_
+
CAPTAIN_OF_THE_GUARD
[SHOPKEEPER:HUMANS:8:2:AS_IS:DEFAULT]
+
SHERIFF
_(SLAVE:HUMANS:7:1:AS_IS:DEFAULT)_
+
MANAGER
_(PRISONER:HUMANS:7:2:AS_IS:DEFAULT)_
+
BOOKKEEPER
 +
BROKER
  
  
Line 254: Line 253:
  
 
 
[DEFAULT:HUMANS:0:19:AS_IS:ZOMBIE]
+
[DEFAULT:HUMANS:1:19:AS_IS:ZOMBIE]
[STANDARD:HUMANS:0:19:AS_IS:ZOMBIE]
+
[STANDARD:HUMANS:1:19:AS_IS:ZOMBIE]
 
[RECRUIT:HUMANS:1:19:AS_IS:ZOMBIE]
 
[RECRUIT:HUMANS:1:19:AS_IS:ZOMBIE]
  
Line 268: Line 267:
 
[BOWMAN:HUMANS:11:19:AS_IS:ZOMBIE]
 
[BOWMAN:HUMANS:11:19:AS_IS:ZOMBIE]
  
_(CHAMPION:HUMANS:0:20:AS_IS:ZOMBIE)_
+
 
[MASTER_WRESTLER:HUMANS:1:20:AS_IS:ZOMBIE]
 
[MASTER_SPEARMAN:HUMANS:2:20:AS_IS:ZOMBIE]
 
[MASTER_SWORDSMAN:HUMANS:3:20:AS_IS:ZOMBIE]
 
[MASTER_AXEMAN:HUMANS:4:20:AS_IS:ZOMBIE]
 
[MASTER_HAMMERMAN:HUMANS:5:20:AS_IS:ZOMBIE]
 
[MASTER_CROSSBOWMAN:HUMANS:6:20:AS_IS:ZOMBIE]
 
[MASTER_MACEMAN:HUMANS:7:20:AS_IS:ZOMBIE]
 
[MASTER_LASHER:HUMANS:8:20:AS_IS:ZOMBIE]
 
[MASTER_PIKEMAN:HUMANS:9:20:AS_IS:ZOMBIE]
 
_(MASTER_BLOWGUNMAN:HUMANS:10:20:AS_IS:ZOMBIE)_
 
[MASTER_BOWMAN:HUMANS:11:20:AS_IS:ZOMBIE]
 
 
</pre>
 
</pre>
  
 
=Changelog=
 
=Changelog=
==v0.6==
 
*Updated some site office holders.  Added generic icons for main labor types.  Unintentionally contains several under-testing zombie icons (lazy to remove).
 
 
==v0.5==
 
==v0.5==
 
*First version that breaks from DQ organization.  Now has 21 rows instead of 19 to reserve space for elite skeletons/zombies.
 
*First version that breaks from DQ organization.  Now has 21 rows instead of 19 to reserve space for elite skeletons/zombies.

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