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Difference between revisions of "File:World map-large-32x32-elevation-mesh.png"

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(Demonstrates the effect of a 32x32 Elevation Mesh Size with Weighted Range set to 1:0:0:0:1)
 
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Demonstrates the effect of a 32x32 Elevation Mesh Size with Weighted Range set to 1:0:0:0:1
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A large world generated with an Elevation Mesh Size of 32x32 and range weights set to 1:0:0:0:1 (i.e., only extreme high and low elevations). Notice that with this coarse mesh, the terrain seems to appear almost like a grid of "pyramids" that are smoothed together. With a finer mesh size, these pyramids will be smaller, more numerous, smoother, and less apparent.

Latest revision as of 03:36, 3 April 2011

A large world generated with an Elevation Mesh Size of 32x32 and range weights set to 1:0:0:0:1 (i.e., only extreme high and low elevations). Notice that with this coarse mesh, the terrain seems to appear almost like a grid of "pyramids" that are smoothed together. With a finer mesh size, these pyramids will be smaller, more numerous, smoother, and less apparent.

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current03:51, 1 April 2011Thumbnail for version as of 03:51, 1 April 20112,313 × 2,313 (800 KB)Ral (talk | contribs)Demonstrates the effect of a 32x32 Elevation Mesh Size with Weighted Range set to 1:0:0:0:1

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