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Dwarf Fortress is always in development. [[Toady One]] (Tarn Adams), helped by his brother [[ThreeToe]] (Zach Adams), spends most of his time improving the game, fixing bugs or adding new features.
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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}Dwarf Fortress is always in development. [[Toady One]] (Tarn Adams), helped by his brother [[ThreeToe]], spends most of his time improving the game, fixing bugs or adding new features.
  
 
The main site has a [http://www.bay12games.com/dwarves/dev.html whole page] on the development cycle of Dwarf Fortress. There's multiple complex lists, with various terms used. This page is made to explain the development cycle of DF.
 
The main site has a [http://www.bay12games.com/dwarves/dev.html whole page] on the development cycle of Dwarf Fortress. There's multiple complex lists, with various terms used. This page is made to explain the development cycle of DF.
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There's several pages resuming [http://dffd.wimbli.com/file.php?id=2307 the projected features] of the game :  
 
There's several pages resuming [http://dffd.wimbli.com/file.php?id=2307 the projected features] of the game :  
  
=== Dev ===
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== Dev ==
  
The currently official development page. These are Toady's next to do goals. It consists of various ideas, separated into categories, about how to improve the game, mainly composed of adventure mode ideas. Any other Dev pages(exeept for dev_now) are obsolete right now.
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The currently official development goals.There are Toady's next to do list.It implies of various ideas about how to improve the game(mainly adventure mode).
  
 
=== Dev_Single ===
 
=== Dev_Single ===
  
Dev_single is a consolidated page which includes every planned feature in the game. Needless to say, this page is subject to modification, as older goals are accomplished or become irrelevant.
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Dev_single is a consolidated page which include every planned feature in the game. Needless to say, this page is subject to modification, as older goals are accomplished or became irrelevant.  
  
 
=== Dev_Future ===
 
=== Dev_Future ===
  
Dev_Future lists all the far-future goals, which would be initiated only after the version 1 of the game, which will be finished in several years at least.
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Dev_Future list all the far-future goals, which would be initiated only after the version 1 of the game, which will be finished in several years at least.
  
 
=== Dev_V1 ===
 
=== Dev_V1 ===
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=== Dev_Now ===  
 
=== Dev_Now ===  
  
The nearly daily dev log is written on [http://www.bay12games.com/dwarves/index.html Dev_Now]. Here, Toady describes his progress on the current update.
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The nearly daily dev log is writted on [http://www.bay12games.com/dwarves/index.html Dev_Now]. Here, Toady describes his progress on the current update.
  
 
=== Dev pages hierarchy ===
 
=== Dev pages hierarchy ===
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|=======================================Dev===================================|
 
 
  |====================================Dev_single===============================|
 
  |====================================Dev_single===============================|
 
  |=====================Dev_V1=====================|==========Dev_Future========|
 
  |=====================Dev_V1=====================|==========Dev_Future========|
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== [[Arcs]] ==  
 
== [[Arcs]] ==  
  
Inside Dev_V1 and Dev_Future, you can see that Toady regrouped his ideas into "Arcs". These arcs are a collection of core items, bloats, reqs and power goals (see below) that share the same theme. For instance, there's the [[Army Arc]], or the [[Caravan Arc]]. Toady selected some of these arcs to work on (on the Dev_Next page), in the aim to complete them (or at least do a part of them) in the near-future.  
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Inside Dev_V1 and Dev_Future, you can see that Toady regrouped his ideas into "Arcs". These arcs are a collection of core items, bloats, reqs and power goal (see below) that share the same theme. For instance, there's the [[Army Arc]], or the [[Caravan Arc]]. Toady selected some of these arcs to work on (on the Dev_Next page), in the aim to complete them (or at least do a part of them) in the near-future.  
  
 
=== Core components ===
 
=== Core components ===
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===== For instance...=====
 
===== For instance...=====
  
Inside the "Relationship Arc", there's "Core 59: Love and Romance". Or inside the "Fire and Lighting Arc", there's "Core 14: Fire".
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Inside the "Relationship Arc", there's "Core 59 : Love and Romance". Or inside the "Fire and Lighting Arc", there's "Core 14 : Fire".
  
 
=== Reqs ===
 
=== Reqs ===
  
These things are smaller items that need to be completed during the development process. It may be old bugs that keep crippling the game. Or smaller features needed to implement larger ones.
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These things are smaller items that need to be completed during the development process. It may be old bugs that keep crippling the game. Or smaller features needed to implement larger one.
  
 
===== For instance... =====
 
===== For instance... =====
  
The "Bustling Town Arc" need the "Req 148: Expanded Dungeon AI" to be done. The "Army Arc" needs the "Req 18: Armor-Clothing conflicts" to be resolved before the next release.
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The "Bustling Town Arc" need the "Req 148 : Expanded Dungeon AI" to be done. The "Army Arc" need the "Req 18 : Armor-Clothing conflicts" to be resolved before the next release.
  
 
=== Bloats ===
 
=== Bloats ===
  
Bloats are often "funny stuff" that could be added to the game to give it more depth. It includes new ways to interact with NPCs, and new uses for the items or otherwise smaller items that aren't really needed but could be nice to have.   
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Bloats are often "funny stuff" that could be added to the game to give it more depth. It include new ways to interact with NPC, new uses for the items or otherwise smaller items that aren't really needed but could be nice to have.   
  
 
===== For instance... =====
 
===== For instance... =====
  
The "Presentation Arc" include "Bloat 106: Justice Interface". Or the "Bloat 241: Creature Antics" could be added in the "Dungeon Arc".
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The "Presentation Arc" include "Bloat 106 : Justice Interface". Or the "Bloat 241 : Creature Antics" could be added in the "Dungeon Arc".
  
 
=== Power Goals ===
 
=== Power Goals ===
  
Power Goals aren't features nor bug fixes, but scenarios that should spontaneously arise during the game, thanks to new features.
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Power Goals aren't feature nor bug fixes, but scenario that should spontaneously arise during the game, thanks to new features.
  
 
===== For instance... =====
 
===== For instance... =====
  
The "Combat Arc" could lead to "Power Goal 28: Release the hounds". The scenario described in "Power Goal 53: Messala" could happen after the "County Arc" is implemented.
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The "Combat Arc" could lead to "Power Goal 28 : Release the hounds". The scenario described in "Power Goal 53 : Messala" could happen after the "County Arc" is implemented.
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== Other development data ==
 
== Other development data ==
  
* A lot of bugs have been spotted in the game, and they will, of course, be removed at one time or another. You can check the reported bugs in the [https://dwarffortress.mantishub.io/login_page.php Bug Tracker] page.
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* A lot of bugs have been spotted in the game, and they will, of course, be removed at one time or another. You can check the reported bugs in the [http://www.bay12games.com/dwarves/mantisbt/login_page.phpl Bug Tracker] page.
  
 
* Each month, Toady One writes a report on the financial state of Bay 12 Games, and quickly describes what he'll be working on over the course of the next month. There's a [http://www.bay12games.com/forum/index.php?board=8.0 subforum] for these announcements.  
 
* Each month, Toady One writes a report on the financial state of Bay 12 Games, and quickly describes what he'll be working on over the course of the next month. There's a [http://www.bay12games.com/forum/index.php?board=8.0 subforum] for these announcements.  
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=== See Also ===
 
=== See Also ===
  
[[Consolidated Development]]
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[[Powergoal]]
  
 
[[Version number]]
 
[[Version number]]
 
[[Quotes]]
 
  
 
[[Category:Game_development]]
 
[[Category:Game_development]]

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