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Editing Gelder
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Animals can be flagged for gelding through the same menu used for [[butcher]]y: | Animals can be flagged for gelding through the same menu used for [[butcher]]y: | ||
− | Go to the {{K|u}} ([[Creatures]]) screen, then the [[Unit_list#Pets.2FLivestock_Tab|Pets/Livestock tab]] and | + | Go to the {{K|u}} ([[Creatures]]) screen, then the [[Unit_list#Pets.2FLivestock_Tab|Pets/Livestock tab]] and press [[File:Df steam geld button.png|The geld button]] to flag (or un-flag) for gelding. |
A {{DFtext|Geld {name of the animal} (Tame)|3:1}} job will be queued to the next available [[farmer's workshop]]. If multiple creatures are flagged for gelding, only one geld job ''per workshop'' at a time will be created. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}. ("gelding" a modded female shows {{DFtext|x{{char|12}}x}} rather than the usual {{DFtext|{{char|12}}}}). | A {{DFtext|Geld {name of the animal} (Tame)|3:1}} job will be queued to the next available [[farmer's workshop]]. If multiple creatures are flagged for gelding, only one geld job ''per workshop'' at a time will be created. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}. ("gelding" a modded female shows {{DFtext|x{{char|12}}x}} rather than the usual {{DFtext|{{char|12}}}}). |