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{{Quality|Exceptional|15:49, 12 May 2013 (UTC)}}
 
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[[File:glaciers_v50_preview.png|thumb|150px|right|Free ice cubes for life.]]'''Glaciers''' are extremely cold [[biome]]s, usually found in the northern or southern extremes on larger world maps. The first few layers of any glacier are solid [[ice]], which implies that there are few resources on an ice tile –  to be precise, no [[tree]]s, [[plant]]s, [[water]], [[animal]]s, [[stone]], or [[ore]]s are typically included; in addition, the [[ice]] can be several z-layers thick, which can make getting to any of the stone underneath even more challenging.
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[[File:glacier_preview.png|thumb|120px|right|Chill central.]]'''Glaciers''' are extremely cold [[biome]]s, usually found in the northern or southern extremes on larger world maps. The first few layers of any glacier are solid [[ice]].
  
The lack of soil layers on a glacier, combined with the freezing temperatures, means that above-ground farming cannot be practiced in such biomes, and also that by embarking on a glacier, you will be totally unable to grow ''any'' of the aboveground [[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s.  These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as one of many [[challenges]].
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There are few resources on an ice tile; no [[tree]]s, [[plant]]s, [[water]], [[animal]]s, [[stone]], or [[ore]]s are typically included. In addition, the [[ice]] can be several z-layers thick, which can make getting to any stone underneath even more challenging.
  
Also, because glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years – migrants may be even more rare. On the plus side, however, no hostile nations should bother you for a while.
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The lack of soil layers on a glacier combined with freezing temperatures means that above ground farming can not be practiced on them. This also means that by embarking on a glacier, you will be totally unable to grow ''any'' of the aboveground [[crops]]. Your selection of growable produce must all be grown underground, and will be limited to [[sweet_pod|sweet pods]], [[pig_tail|pig tails]], [[dimple_cup|dimple cups]], [[cave wheat]], [[quarry_bush|quarry bushes]] and, of course, [[plump_helmet|plump helmets]].
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These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as one of many [[challenges]].
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Also, because glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years. Migrants may be even more rare. On the plus side however, no hostile nations should bother you for a while.
  
 
== Starting on a glacier ==
 
== Starting on a glacier ==
Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program.
 
  
Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that most glacial biomes have plenty of wood if you brave the caverns. Alternatively, if you're <s>a total wuss</s> looking for an easier experience, you can embark on a locale where a glacier overlaps a forested [[taiga]] to bolster your log supply.
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Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg_production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program.
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Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that most glacial biomes have plenty of wood - if you brave the caverns. Alternatively, if you're <s>a total wuss</s> looking for an easier experience, you can embark on a locale where a glacier overlaps a forested taiga to bolster your log supply.
  
[[Ice]] is everywhere, so read up on it before you make any major plans. One peculiarity that you may want to know before you head out is that due to the guaranteed "freezing" temperatures, workshops built from ice will not melt in glacial biomes when above ground or inside the glacier's ice levels.  The disadvantage, however, is that it is more difficult to use the ice as a potential water source.  Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
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[[Ice]] is everywhere, so read up on it before you make any major plans. One peculiarity that you may want to know before you head out is that due to the guaranteed "freezing" temperatures, workshops built from ice will not melt in glacial biomes when above ground or inside the glacier's ice levels.  The disadvantage, however, is that it is more difficult to use the ice as a potential water source.  Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
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=== Digging down to the rock layers ===
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Due to a bug, down-[[stair]]s and up-down-stairs can't be carved out of ice if the layer immediately below the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers by digging a straight staircase. The easiest way to circumvent this is to [[construction|construct]] an up-down staircase from some of the ice you will probably have mined out in the space where you intended to dig one. Since such a staircase is a construction, it will never melt, even if you pour [[magma]] on it.
  
 
=== Farming and getting water ===
 
=== Farming and getting water ===
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Use a drawbridge instead of a floodgate at the end of the tunnel to prevent [[building destroyer]] aquatic/amphibious monsters from swimming into the reservoir and entering the rest of your fortress.  A floodgate wouldn't stop a building destroyer, and monsters can swim through fully submerged [[fortification]]s. {{Bug|3327}}  If you're going to use this reservoir for a [[well]] then closing it off with a drawbridge is very important, since some building destroyers can swim ''and'' fly.  If you're only going to use it for irrigation then you can use a floodgate and then simply [[wall]] off the reservoir once you're done with it, since building destroyers can't affect walls.
 
Use a drawbridge instead of a floodgate at the end of the tunnel to prevent [[building destroyer]] aquatic/amphibious monsters from swimming into the reservoir and entering the rest of your fortress.  A floodgate wouldn't stop a building destroyer, and monsters can swim through fully submerged [[fortification]]s. {{Bug|3327}}  If you're going to use this reservoir for a [[well]] then closing it off with a drawbridge is very important, since some building destroyers can swim ''and'' fly.  If you're only going to use it for irrigation then you can use a floodgate and then simply [[wall]] off the reservoir once you're done with it, since building destroyers can't affect walls.
  
If you're going to use the reservoir for a well, you should cover its floor with a paved [[road]] to prevent [[tree]]s from growing, because in some circumstances trees can grow underwater. {{Bug|1139}} Don't build your well or hospital within the ice layers, as the water within the [[bucket]]s will freeze, rendering it unusable.
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If you're going to use the reservoir for a well you should cover its floor with a paved [[road]] to prevent [[tree]]s from growing, because in some circumstances trees can grow underwater. {{Bug|1139}} Don't build your well or hospital within the ice layers, as the water within the [[bucket]]s will freeze, rendering it unusable.
  
 
==== Dwarven ice cutting ====
 
==== Dwarven ice cutting ====
'''This may not work, beware.'''
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This may not work, beware.
  
 
One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water.  This can be used to generate water in the following fashion:
 
One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water.  This can be used to generate water in the following fashion:
  
To begin, it is best to clear out a large section of the rock underneath all the ice.  Then cut out a 6x6 section of ice (it is easiest to cut out two squares around the part you want to drop so that you won't have any fatalities while channeling out the section of ice).  Channel out the entire piece of ice and it will fall into that cleared-out section, immediately defrosting and flooding the area.  Now you can farm!
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To begin, it is best to clear out a large section of the rock underneath all the ice.  Then cut out a 6x6 section of ice (it is easiest to cut out two squares around the part you want to drop so that you won't have any fatalities while channeling out the section of ice).  Channel out the entire piece of ice and it will fall into that cleared out section, immediately defrosting and flooding the area.  Now you can farm!
  
Before you run out of starting booze, do the same again, but this time, do it further away and open 3-4 levels of rock (channel everything away) so that you create a well.  Make sure you make it deep enough or you will create an ice zone that will kill any dwarf that tries to dig it out.   
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Before you run out of starting booze, do the same again, but this time do it further away and open 3-4 levels of rock (channel everything away) so that you create a well.  Make sure you make it deep enough or you will create an ice zone that will kill any dwarf that tries to dig it out.   
  
Continue to cut out chunks of ice, dropping them a few stories, and reaping the benefits as you continue in the fortress.  Be careful channeling, as the dwarves are all idiots and like to do such things as strand themselves while channeling, or to drop their buddies down the hole (which pollutes the future water and creates a huge mess).
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Continue to cut out chunks of ice, dropping them a few stories, and reaping the benefits as you continue in the fortress.  Be careful channeling as the dwarves are all idiots and like to strand themselves while channeling, and they like to drop their buddies down the hole (which pollutes the future water and creates a huge mess).
  
 
Diagram of ice cutting:
 
Diagram of ice cutting:
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== Wildlife ==
 
== Wildlife ==
 
=== Creatures ===
 
=== Creatures ===
* [[File:polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear]]
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{| class="wikitable"
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! Name
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|-
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| {{Tile|B|7:1}} [[Polar bear]]
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|}
  
 
'''In savage glaciers:'''
 
'''In savage glaciers:'''
* [[File:giant_polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Giant polar bear]]
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{| class="wikitable"
* [[File:polar_bear_man_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear man]]
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! Name
* [[File:yeti_sprite.png|20px]] / {{Tile|Y|7:1}} [[Yeti]]
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|-
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| {{Tile|B|7:1}} [[Giant polar bear]]
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|-
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| {{Tile|B|7:1}} [[Polar bear man]]
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|-
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| {{Tile|Y|7:1}} [[Yeti]]
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|}
  
 
'''In evil glaciers:'''
 
'''In evil glaciers:'''
* [[File:blizzard_man_sprite.png|20px]] / {{Tile|M|3:1}} [[Blizzard man]]
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{| class="wikitable"
* [[File:ice_wolf_sprite.png|20px]] / {{Tile|w|7:1}} [[Ice wolf]]
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! Name
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|-
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| {{Tile|M|3:1}} [[Blizzard man]]
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|-
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| {{Tile|w|7:1}} [[Ice wolf]]
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|}
  
 
=== Vermin ===
 
=== Vermin ===
 
'''In savage glaciers:'''
 
'''In savage glaciers:'''
* [[File:two_legged_rhino_lizard_sprite.png|20px]] / {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
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{| class="wikitable"
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! Name
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|-
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| {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
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|}
  
 
'''In good glaciers:'''
 
'''In good glaciers:'''
* [[File:fairy_sprite.png|20px]] / {{Tile|∙|6:1}} [[Fairy]]
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{| class="wikitable"
* [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]]
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! Name
* [[File:pixie_sprite_anim.gif|20px]] / {{Tile|·|3:1}} [[Pixie]]
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|-
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| {{Tile|∙|6:1}} [[Fairy]]
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|-
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| {{Tile|∙|7:1}} [[Fluffy wambler]]
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|-
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| {{Tile|·|3:1}} [[Pixie]]
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|}
  
 
== Notes ==
 
== Notes ==
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== Volcanoes and glaciers ==
 
== Volcanoes and glaciers ==
If you embark on a glacier [[biome]] with a volcano, you might think it would be a good idea to erupt the volcano (dig a hole into its side) onto the glacier ice. This will indeed cause some interesting effects...like multiplying the amount of ice, casting [[obsidian]] and spamming you with "cavern collapsed" messages. The ice will expand due to the fact that one molten wall of ice will become 7 units of water, potentially flowing apart in all directions and freezing into new walls of ice immediately, which can then melt into 7 ''more'' units of water. If the water flows to the same square as the magma it will turn to obsidian. Both the ice and the obsidian walls may not be connected to another solid wall, so a lot of cave-ins will occur.
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If you embark on a glacier [[biome]] with a volcano, you might think it would be a good idea to erupt the volcano (dig a hole into its side) onto the glacier ice. This will indeed cause some interesting effects like multiplying the amount of ice, casting [[obsidian]] and spamming you with "cavern collapsed" messages. The ice will expand due to the fact that one molten wall of ice will become 7 units of water, potentially flowing apart in all directions and freezing into new walls of ice immediately, which can then melt into 7 ''more'' units of water. If the water flows to the same square as the magma it will turn to obsidian. Both the ice and the obsidian walls may not be connected to another solid wall, so a lot of cave-ins will occur.
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
What do you call cold, barren and inhospitable? A dwarven noble.
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What do you call cold, barren and inhospitable?
[[File:glacier_preview2.png|thumb|360px|center|Anti-Titanic rocks.]]
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A dwarven noble.
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{{Translation
 
{{Translation
 
| dwarven = usir
 
| dwarven = usir

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