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{{Quality|Exceptional}}
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{{Quality|Exceptional|15:49, 12 May 2013 (UTC)}}
 
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{{av}}
  
[[File:glaciers_v50_preview.png|thumb|150px|right|Free ice cubes for life.]]'''Glaciers''' are extremely cold [[biome]]s, usually found in the northern or southern extremes on larger world maps. The first few layers of any glacier are solid [[ice]], which implies that there are few resources on an ice tile –  to be precise, no [[tree]]s, [[plant]]s, [[water]], [[animal]]s, [[stone]], or [[ore]]s are typically included; in addition, the [[ice]] can be several z-layers thick, which can make getting to any of the stone underneath even more challenging.
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[[File:glacier_preview.png|thumb|120px|right|Chill central.]]'''Glaciers''' are extremely cold [[biome]]s, usually found in the northern or southern extremes on larger world maps. The first few layers of any glacier are solid [[ice]], which implies that there are few resources on an ice tile; to be precise, no [[tree]]s, [[plant]]s, [[water]], [[animal]]s, [[stone]], or [[ore]]s are typically included. In addition, the [[ice]] can be several z-layers thick, which can make getting to any stone underneath even more challenging.
  
The lack of soil layers on a glacier, combined with the freezing temperatures, means that above-ground farming cannot be practiced in such biomes, and also that by embarking on a glacier, you will be totally unable to grow ''any'' of the aboveground [[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s.  These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as one of many [[challenges]].
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The lack of soil layers on a glacier, combined with the freezing temperatures, means that above ground farming can not be practiced in such biomes, and also that by embarking on a glacier, you will be totally unable to grow ''any'' of the aboveground [[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cups]], [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s.  These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as one of many [[challenges]].  
  
Also, because glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years migrants may be even more rare. On the plus side, however, no hostile nations should bother you for a while.
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Also, because glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years - migrants may be even more rare. On the plus side, however, no hostile nations should bother you for a while.
  
 
== Starting on a glacier ==
 
== Starting on a glacier ==
Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program.
 
  
Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that most glacial biomes have plenty of wood if you brave the caverns. Alternatively, if you're <s>a total wuss</s> looking for an easier experience, you can embark on a locale where a glacier overlaps a forested [[taiga]] to bolster your log supply.
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Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg_production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program.
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Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that most glacial biomes have plenty of wood - if you brave the caverns. Alternatively, if you're <s>a total wuss</s> looking for an easier experience, you can embark on a locale where a glacier overlaps a forested [[taiga]] to bolster your log supply.
  
 
[[Ice]] is everywhere, so read up on it before you make any major plans. One peculiarity that you may want to know before you head out is that due to the guaranteed "freezing" temperatures, workshops built from ice will not melt in glacial biomes when above ground or inside the glacier's ice levels.  The disadvantage, however, is that it is more difficult to use the ice as a potential water source.  Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
 
[[Ice]] is everywhere, so read up on it before you make any major plans. One peculiarity that you may want to know before you head out is that due to the guaranteed "freezing" temperatures, workshops built from ice will not melt in glacial biomes when above ground or inside the glacier's ice levels.  The disadvantage, however, is that it is more difficult to use the ice as a potential water source.  Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
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=== Digging down to the rock layers ===
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Due to a bug, down-[[stair]]s and up-down-stairs can't be carved out of ice if the layer immediately below the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers by digging a straight staircase. The easiest way to circumvent this is to [[construction|construct]] an up-down staircase from some of the ice you will probably have mined out in the space where you intended to dig one. Since such a staircase is a construction, it will never melt, even if you pour [[magma]] on it.
  
 
=== Farming and getting water ===
 
=== Farming and getting water ===
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==== Dwarven ice cutting ====
 
==== Dwarven ice cutting ====
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'''This may not work, beware.'''
 
'''This may not work, beware.'''
  
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== Wildlife ==
 
== Wildlife ==
 
=== Creatures ===
 
=== Creatures ===
* [[File:polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear]]
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{| class="wikitable"
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! Name
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|-
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| {{Tile|B|7:1}} [[Polar bear]]
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|}
  
 
'''In savage glaciers:'''
 
'''In savage glaciers:'''
* [[File:giant_polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Giant polar bear]]
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{| class="wikitable"
* [[File:polar_bear_man_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear man]]
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! Name
* [[File:yeti_sprite.png|20px]] / {{Tile|Y|7:1}} [[Yeti]]
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|-
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| {{Tile|B|7:1}} [[Giant polar bear]]
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|-
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| {{Tile|B|7:1}} [[Polar bear man]]
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|-
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| {{Tile|Y|7:1}} [[Yeti]]
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|}
  
 
'''In evil glaciers:'''
 
'''In evil glaciers:'''
* [[File:blizzard_man_sprite.png|20px]] / {{Tile|M|3:1}} [[Blizzard man]]
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{| class="wikitable"
* [[File:ice_wolf_sprite.png|20px]] / {{Tile|w|7:1}} [[Ice wolf]]
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! Name
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|-
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| {{Tile|M|3:1}} [[Blizzard man]]
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|-
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| {{Tile|w|7:1}} [[Ice wolf]]
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|}
  
 
=== Vermin ===
 
=== Vermin ===
 
'''In savage glaciers:'''
 
'''In savage glaciers:'''
* [[File:two_legged_rhino_lizard_sprite.png|20px]] / {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
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{| class="wikitable"
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! Name
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|-
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| {{Tile|∙|7:0}} [[Two-legged rhino lizard]]
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|}
  
 
'''In good glaciers:'''
 
'''In good glaciers:'''
* [[File:fairy_sprite.png|20px]] / {{Tile|∙|6:1}} [[Fairy]]
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{| class="wikitable"
* [[File:fluffy_wambler_sprite.png|20px]] / {{Tile|∙|7:1}} [[Fluffy wambler]]
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! Name
* [[File:pixie_sprite_anim.gif|20px]] / {{Tile|·|3:1}} [[Pixie]]
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|-
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| {{Tile|∙|6:1}} [[Fairy]]
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|-
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| {{Tile|∙|7:1}} [[Fluffy wambler]]
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|-
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| {{Tile|·|3:1}} [[Pixie]]
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|}
  
 
== Notes ==
 
== Notes ==
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== Volcanoes and glaciers ==
 
== Volcanoes and glaciers ==
If you embark on a glacier [[biome]] with a volcano, you might think it would be a good idea to erupt the volcano (dig a hole into its side) onto the glacier ice. This will indeed cause some interesting effects...like multiplying the amount of ice, casting [[obsidian]] and spamming you with "cavern collapsed" messages. The ice will expand due to the fact that one molten wall of ice will become 7 units of water, potentially flowing apart in all directions and freezing into new walls of ice immediately, which can then melt into 7 ''more'' units of water. If the water flows to the same square as the magma it will turn to obsidian. Both the ice and the obsidian walls may not be connected to another solid wall, so a lot of cave-ins will occur.
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If you embark on a glacier [[biome]] with a volcano, you might think it would be a good idea to erupt the volcano (dig a hole into its side) onto the glacier ice. This will indeed cause some interesting effects like multiplying the amount of ice, casting [[obsidian]] and spamming you with "cavern collapsed" messages. The ice will expand due to the fact that one molten wall of ice will become 7 units of water, potentially flowing apart in all directions and freezing into new walls of ice immediately, which can then melt into 7 ''more'' units of water. If the water flows to the same square as the magma it will turn to obsidian. Both the ice and the obsidian walls may not be connected to another solid wall, so a lot of cave-ins will occur.
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
What do you call cold, barren and inhospitable? A dwarven noble.
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What do you call cold, barren and inhospitable?
[[File:glacier_preview2.png|thumb|360px|center|Anti-Titanic rocks.]]
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A dwarven noble.
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{{Translation
 
{{Translation
 
| dwarven = usir
 
| dwarven = usir

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