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{{migrated article}}
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{{Migrated_article}}
{{Quality|Unrated}}
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{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}}  
{{av}}  
 
  
{{For/see|user-created tilesets|[[Tileset repository]]}}
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:''You may be looking for general information on [[tilesets]] or the [[DF2012:Tileset repository|tileset repository]].''
  
{{Mod}}
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----
  
[[Graphics set]]s are used to change the appearance of [[creature]]s in the game. They usually come with certain [[tileset]]s and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
 
  
==32×32 square graphics sets==
+
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
 
 
===Vettlingr===
 
[[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]]
 
{{GraphicsSet
 
| image          = [[Image:vet_intro.png|256px]]
 
| download link = [http://www.bay12forums.com/smf/index.php?topic=172078.0 Official Forum Thread] or [http://dffd.bay12games.com/file.php?id=14072]
 
| author          = vettlingr
 
| sprite          = 32×32
 
| resolution      = 1920×600
 
| current version = 1.6
 
| df compatible  = 0.47.05
 
| installation    = Instructions at download site
 
| comments        = Last updated: July 3, 2022. This is a ''Dwarf Fortress'' tileset for 32x32. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. All or most made by a single author!
 
 
 
If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here!
 
}}
 
 
 
===Meph Tileset===
 
<!-- [[Image:meph_tileset_logo.png|thumb|right|Logo for Meph Tileset]] -->
 
{{GraphicsSet
 
<!-- | image          = [[Image:meph_tileset_screenshot.png|256px]] -->
 
| download link = <span style="color:#FF0000">No longer available</span>  Not for commercial use, due to copyright concerns:  https://github.com/DFgraphics/Meph/releases/tag/47.05_v5.5.1-V
 
| author          =
 
| sprite          = 32&times;32
 
| resolution      = Variable
 
| last version = 5.5
 
| df compatible  = 0.47.05
 
| installation    = N/A
 
| comments        = Retired Nov 14, 2021, due to copyright concerns ([http://www.bay12forums.com/smf/index.php?topic=161047.2775 see forum thread for more info])
 
 
 
Last updated: Mar 11, 2020. The Meph tileset was the first graphical 32x32 tileset for ''Dwarf Fortress''. ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.”
 
 
 
The Meph tileset used Dfhack and TWBT.
 
}}
 
 
 
==24×24 square graphics sets==
 
 
 
===GemSet===
 
[[Image:Gemsetgameplay.png|thumb|right|Screenshot of game using the Gemset Graphics Pack]]
 
{{GraphicsSet
 
| image          = [[Image:Gemset_Logo.png|256px]]
 
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0] or [http://dffd.bay12games.com/file.php?id=10857]
 
| author          = DragonDePlatino
 
| sprite          = 24&times;24 / 48&times;48
 
| resolution      = 1920&times;600
 
| current version = 1.41
 
| df compatible  = 0.42.04
 
| installation    = Instructions at download site
 
| comments        = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained.
 
The first complete 24×24 graphics set for ''Dwarf Fortress'', GemSet provides the aesthetics of ASCII and convenience of graphics.
 
 
 
Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.
 
 
 
All creature graphics are finished and TWBT support is currently in-development.
 
}}
 
 
 
===Dungeon Set===
 
[[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]]
 
{{GraphicsSet
 
| image          = [[Image:Dungeonsetlogo.png|256px]]
 
| download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread]
 
| author          = utkonos
 
| sprite          = 24&times;24
 
| resolution      = 1920&times;600
 
| current version = 1.03
 
| df compatible  = 0.43.03
 
| installation    = Instructions at download site
 
| comments        = Last updated: June 28, 2016.
 
A TWBT compatible graphics set drawn in a realistic style.
 
}}
 
 
 
 
 
 
 
==18×18 square graphics sets==
 
  
 +
==18x18 square graphics sets==
 
===CLA's ASCII-like Graphics Set===
 
===CLA's ASCII-like Graphics Set===
 
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]
 
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:ZwymD.png|256px]]
 
| image          = [[Image:ZwymD.png|256px]]
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 
| author          = CLA
 
| author          = CLA
 
| sprite          = 18&times;18
 
| sprite          = 18&times;18
| resolution      = 1440×450
+
| resolution      = 1440x450
| df compatible  = 0.47.05
+
| current version = 15
| installation    =  
+
| df compatible  = 0.34.11
| comments        = Last updated: Feb 4, 2020
+
| installation    = Available pre-installed or as a patch
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles
+
| comments        = Last updated: May 26, 2013
}}
+
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
 
 
 
 
===Bitlands 18x18 Unofficial===
 
[[Image:Zscrn-bitlands18x18.png|thumb|right|Screenshot of game using Bitlands 18x18 Graphics Set]]
 
{{GraphicsSet
 
| image          = [[Image:Bitlands 18x18 sample.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=172607.msg8261091#msg8261091 0.47.05 Forum Post]
 
| author          = DragonDePlatino / Wokko
 
| sprite          = 18&times;18
 
| resolution      = 1440×450
 
| df compatible  = 0.47.05
 
| installation    = See forum thread
 
| comments        = Last updated March 20, 2021
 
Unofficial 18&times;18 conversion of [[#Bitlands|DragonDePlatino's Bitlands]] set. Original conversion [http://www.bay12forums.com/smf/index.php?topic=172607.msg7893913#msg7893913 done by Wokko]. Latest update [http://www.bay12forums.com/smf/index.php?topic=172607.msg8261091#msg8261091 posted by jecowa].
 
 
}}
 
}}
  
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
 
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] (and [http://dffd.bay12games.com/file.php?id=13283 DFFD for v0.44]), [https://github.com/DFgraphics/Ironhand/releases Github]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
 
| author          = Ironhand and Wormslayer
 
| author          = Ironhand and Wormslayer
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.40.09)]
+
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.34.11)]
| resolution      = 1440×450
+
| resolution      = 1440x450
| current version = 47.04A
+
| current version = 0.68
| df compatible  = 0.47.05
+
| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = Last updated:  Mar 1, 2020.
+
| comments        = Last updated:  March 30, 2012
 
}}
 
}}
  
 
==16×16 square graphics sets==
 
==16×16 square graphics sets==
 +
===Beefmo 2012===
 +
[[http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin]]
 +
{{GraphicsSet
 +
| image          = [http://www.img.ie/images/84007.png Dwarves]
 +
[http://www.img.ie/b4a62.png Goblins]
 +
 +
[http://www.img.ie/c228a.png Men]
 +
[http://www.img.ie/4c681.png Some Animals]
 +
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 +
| author          = Beefmo and Thirin
 +
| sprite          = 16&times;16
 +
| resolution      = 1024&times;768 or higher
 +
| current version = 0.54
 +
| df compatible  = 0.34.11
 +
| installation    = Instructions at download site
 +
| comments        = Last updated: Dec 26, 2012
 +
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}
  
===Geoduck's 16×16 Graphics Set===
+
===Geoduck's 16x16 Graphics Set===
 
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Geoduck logo.png|256px]]
 
| image          = [[Image:Geoduck logo.png|256px]]
| download link  = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's ''Dwarf Fortress'' 16x16 page]
+
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
 
| author          = Geoduck
 
| author          = Geoduck
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| resolution      = 1024&times;768 or higher
| current version = 2.0
+
| current version = 1.1
| df compatible  = 0.43.03
+
| df compatible  = 0.34.01
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: May 29, 2016
+
| comments        = Last updated: May 22, 2013
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.
+
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
}}
 
 
 
===Rally Ho! Graphics Set===
 
{{GraphicsSet
 
| image          = [[Image:Rallyhologo.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]
 
| author          = Rydel
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| current version = 47.04
 
| df compatible  = 0.47.05
 
| installation    = Instructions in readme
 
| comments        = Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained.
 
Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.
 
}}
 
  
 
===Mayday's Graphic Set===
 
===Mayday's Graphic Set===
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:DFG13.png|256px]]
 
| image          = [[Image:DFG13.png|256px]]
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]
+
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
 
| author          = [[User:Mikemayday|Mikemayday]]
 
| author          = [[User:Mikemayday|Mikemayday]]
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1280 horizontal
 
| resolution      = 1280 horizontal
| current version = 47.04
+
| current version = 34_11
| df compatible  = 0.47.05
+
| df compatible  = 0.34.11
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].
+
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy], or as [http://dffd.wimbli.com/file.php?id=7025 a package for the] [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]].
| comments        = Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained.
+
| comments        = Last updated: October 7, 2012
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
+
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }}
}}
 
  
 
===Obsidian Graphics Set===
 
===Obsidian Graphics Set===
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
 
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| resolution      = 1024&times;768 or higher
| current version = 47.04a
+
| current version = 0.8
| df compatible  = 0.47.05
+
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]'''
+
| comments        = Last updated: July 24, 2013
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.
+
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
}}
 
  
===Phoebus' Graphics Set===
+
===Phoebus' Graphics Pack===
 
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]
 
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]
+
| download link   = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]
 
 
| author          = Phoebus
 
| author          = Phoebus
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| resolution      = 1280&times;400
| current version = 47.04a
+
| current version = 0.34.11v01
| df compatible  = 0.47.05
+
| df compatible  = 0.34.11
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo
+
| comments        = Last updated: May 27, 2013
 
}}
 
}}
  
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Spacefox-preview.png|256px]]
 
| image          = [[Image:Spacefox-preview.png|256px]]
| download link  = [https://github.com/DFgraphics/Spacefox GitHub repository]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=129219.0 Official Forum Thread]
 
| author          = Spacefox
 
| author          = Spacefox
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| resolution      = 1280&times;400
| current version = 47.04
+
| current version = 1.0
| df compatible  = 0.47.05
+
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        =
+
| comments        = Last updated: August 01, 2013
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
}}
 
}}
  
===Tergel Graphics Set===
+
==12×12 square graphics sets==
 +
===Geoduck's 12x12 Graphics Set===
 +
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Tergellogo.png|256px]]
+
| image          = [[Image:Geoduck12x12dwarfsample2.png|256px]]
| download link  = [http://www.bay12forums.com/smf/index.php?topic=145802.0 Forum thread], [https://github.com/DFgraphics/Tergel Github]
+
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
| author          = CowThing
+
| author          = Geoduck
| sprite          = 12&times;12 or 16&times;16
+
| sprite          = 12&times;12
 
| resolution      = 1024&times;768
 
| resolution      = 1024&times;768
| current version = 47.01
+
| current version = 3.0
| df compatible  = 0.47.05
+
| df compatible  = 0.34.11
| installation    = Instructions at download site
 
| comments        = Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained.
 
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.
 
}}
 
 
 
==15×15 square graphics sets==
 
 
 
===Duerer 15×15 Graphics Set===
 
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]
 
{{GraphicsSet
 
| image          = [[Image:Duererlogo.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]
 
| author          = HaterSkater
 
| sprite          = 15&times;15
 
| resolution      = 1280&times;400
 
| current version = 0.6.A
 
| df compatible  = 0.42.02
 
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: December 6, 2015. No longer maintained.
+
| comments        = Last updated: May 22, 2013
That's it. Engraved ''Dwarf Fortress''.
+
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.
 
 
}}
 
}}
 
  
 
==10×10 square graphics sets==
 
==10×10 square graphics sets==
 
 
===Taffer's Tilesets & Graphics===
 
===Taffer's Tilesets & Graphics===
 
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]]
 
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]]
 
{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Taffergraphics.png|250px]]
 
| image          = [[Image:Taffergraphics.png|250px]]
| download link  = [https://github.com/DFgraphics/Taffer/releases Github]
+
| download link  = [http://dffd.wimbli.com/file.php?id=7767 DFFD listing]
 
| author          = Taffer
 
| author          = Taffer
| sprite          = 10&times;10, 20&times;20
+
| sprite          = 10&times;10
 
| resolution      = Any
 
| resolution      = Any
| current version = 6.6.0 (Github: 47.04)
+
| current version = XIII
| df compatible  = 0.47.05
+
| df compatible  = 0.34.11
 
| installation    = Unzip over DF install
 
| installation    = Unzip over DF install
| comments        = Last updated: Apr 4, 2020
+
| comments        = Last updated: October 17, 2013
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
}}
 
 
 
==12x18 non-square graphics sets==
 
 
===Bitlands===
 
[[File:Bitlands_gameplay.png|thumb|right|Screenshot of game using the Bitlands graphics set.]]
 
{{GraphicsSet
 
| image          = [[Image:Bitlands_logo_cropped.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=172607 Forum thread]
 
| author          = DragonDePlatino
 
| sprite          = 12&times;18 (unofficial 18&times;18)
 
| current version = 1.0.0
 
| df compatible  = 0.44.12
 
| installation    = Instructions at download site
 
| comments        = Last updated: November 16, 2018
 
An graphics set made to be authentic to older PC games, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.bay12forums.com/smf/index.php?topic=172607.msg8091446#msg8091446 unofficial version] that supports 0.47.xx, as well as adds a [[#Bitlands 18x18 Unofficial|18&times;18 tile width]] option.
 
 
Bitlands uses Dfhack and TWBT.
 
}}
 
 
==16×24 non-square graphics sets==
 
 
===Anon's Tileset and Creature Graphics===
 
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]
 
{{GraphicsSet
 
| image          = [[Image:Anontileset_screen1.PNG]]
 
| download link  = [http://dffd.bay12games.com/file.php?id=12544]
 
| author          = TilesetAnon
 
| sprite          = 16&times;24
 
| current version = 1.01
 
| df compatible  = 0.43.05
 
| installation    = Available as a patch
 
| comments        = Last updated: July 10, 2017
 
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.
 
 
}}
 
}}
  
 
{{Category|Mods}}
 
{{Category|Mods}}
 
{{Category|Interface}}
 
{{Category|Interface}}
{{Category|Graphics}}
 
[[ru:Graphics set repository]]
 

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