v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Hive

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
{{av}}
 
{{av}}
  
{{v50_item|name=Hive
+
{{Building
|tile=▬|col=6:0:1
+
| name = Hive
|graphic=[[File:hive.png]]
+
| key = Alt + h
|wood=y
+
| job = [[Beekeeper|Beekeeping]]
|stone=y
+
| construction =
|metalcraft=y
+
* Hive
|bars=1
+
* [[Honey bee]] colony
|glass=y
+
| construction_job =
|cloth=n
+
* [[Beekeeper|Beekeeping]]
|leather=n
+
| use =
|ceramic=y
+
* Hive
|bone=n
+
| purpose =
|shell=n
+
* Producing [[royal jelly]] and [[honeycomb]] for further processing
|gem=n
+
}}
|wax=n
 
|used for=
 
* [[Beekeeping]]
 
|value = 10
 
|size = 2,000
 
|capacity = 5,000
 
}}[[File:wooden_hive.jpg|thumb|230px|right|More honey than you'll ever care about. 🐝]]A '''hive''' is a [[tool]] and [[building]] that stores [[honey bee]] colonies. It is used in the [[beekeeping industry]] for the production of [[honeycomb]]s and [[royal jelly]], which can be processed into usable items. Citizens with the [[beekeeping]] labor enabled handle the building, removal, and management of hives. By default, the beekeeping labor is enabled for every dwarf in the fortress, unless specified by a [[labor|work detail]].
 
  
In ASCII graphics, hives use the same character as [[log]]s. As an item, they have the color of their material, but built ones are displayed as yellow.
+
A '''hive''' is a [[tool]] and [[building]] that stores [[honey bee]] colonies. It is used in the [[beekeeping industry]] for the production of [[honeycomb]]s and [[royal jelly]], which can be processed into usable items. Citizens with the [[beekeeping]] labor enabled handle the building, removal, and management of hives.
 +
 
 +
Hives use the same character as [[log]]s. As an item, they have the color of their material, but built ones are displayed as yellow.
  
 
== Manufacturing ==
 
== Manufacturing ==
 +
 
Hives can be made out of [[wood]], [[stone]], [[metal]], [[glass]], or [[ceramic]]. Each material is created from their respective [[workshop]]s by their appropriate [[labor]]s. Hives are categorized as "Tools" in [[finished goods]] [[stockpile]]s.
 
Hives can be made out of [[wood]], [[stone]], [[metal]], [[glass]], or [[ceramic]]. Each material is created from their respective [[workshop]]s by their appropriate [[labor]]s. Hives are categorized as "Tools" in [[finished goods]] [[stockpile]]s.
 +
 +
{| class="wikitable"
 +
|+ Workshop and labor requirements
 +
! Material !! Workshop !! Labor
 +
|-
 +
| Ceramic || [[Kiln]] or [[magma kiln]] || [[Pottery]]
 +
|-
 +
| Glass || [[Glass furnace]] or [[magma glass furnace]] || [[Glassmaking]]
 +
|-
 +
| Metal || [[Metalsmith's forge]] or [[magma forge]] || [[Metalcrafting]]
 +
|-
 +
| Stone || [[Craftsdwarf's workshop]] || [[Stonecrafting]]
 +
|-
 +
| Wood || [[Craftsdwarf's workshop]] || [[Woodcrafting]]
 +
|}
  
 
=== Forging and melting ===
 
=== Forging and melting ===
 +
 
* Metal hives cost '''one''' metal bar to forge, or '''one''' [[adamantine]] wafer.
 
* Metal hives cost '''one''' metal bar to forge, or '''one''' [[adamantine]] wafer.
 
* When a hive is melted down, it will return '''0.3''' metal bars/adamantine wafers for an efficiency of '''30%'''.
 
* When a hive is melted down, it will return '''0.3''' metal bars/adamantine wafers for an efficiency of '''30%'''.
  
 
== Building and removal ==
 
== Building and removal ==
Hives can be built using {{Menu icon|b|sep=+|o|f|h}}. For hives to produce honey, they must be built adjacent to (or on) an [[tile attributes|above ground]] tile. Subterranean hives can still store colonies but will not make products.
 
  
Removing a hive via its building interface returns the hive and any items inside it, including the colony, which is released as a single honey bee that eventually disappears if left outside. Removed honeycombs can be collected and hauled, but any royal jelly is spilled onto the ground and wasted.
+
Hives are built by beekeepers from the [[building|{{k|b}}uilding]] menu, using {{k|Alt + h}} as a shortcut. For hives to produce honey, they must be built adjacent to (or on) an [[tile attributes|above ground]] tile. Subterranean hives can still store colonies but will not make products.
 +
 
 +
Removing a building ({{k|q + x}}) returns the hive and any items inside it, including the colony, which is released as a single honey bee that eventually disappears if left outside. Removed honeycombs can be collected and hauled, but any royal jelly is spilled onto the ground and wasted.
  
 
== Settings ==
 
== Settings ==
The hive's settings can be found by clicking on a constructed hive to open its interface. There are two options which control beekeepers from doing certain jobs with the hive:
 
  
'''Install colony when ready.''' This setting is enabled by default, and will cause a beekeeper to install a colony in this hive when one becomes available, either from a wild colony or a hive colony that is ready to split. Changing this setting to '''Do not install colony''' will not allow the hive to accept new colonies. Preexisting colonies in the hive are not affected.
+
The hive's settings can be found by opening the set building tasks/prefs menu ({{k|Q}}) and hovering over a built hive. There are two options which control beekeepers from doing certain jobs with the hive.
  
'''Gather any products.''' This setting is enabled by default, and allows beekeepers to gather honeycombs and royal jelly from the hive, destroying the colony. Changing the settings to '''Do not gather products''' will prevent beekeepers from gathering the products inside the hive, leaving the colonies alive so they can be saved for splitting.
+
{{k|c}} toggles whether beekeepers can install new colonies into the hive. It is set to true ({{DFtext|Install colony when ready|7:1}}) by default. Changing the settings to {{DFtext|Do not install colony|7:1}} will not allow the hive to accept new colonies. Preexisting colonies in the hive are not affected.
 +
 
 +
{{k|g}} toggles whether beekeepers can gather honeycombs and royal jelly from the hive. It is also set to true ({{DFtext|Gather any products|7:1}}) by default. Changing the settings to {{DFtext|Do not gather products|7:1}} will prevent beekeepers from gathering the products inside the hive, leaving the colonies alive so they can be saved for splitting.
  
 
The settings also display additional information about the hive: whether it has outdoor access or not (relating to above ground and subterranean tile attributes, which affect honey production), if the colony is ready to be split, and if there are too many colonized hives on the map, which affects production speed.
 
The settings also display additional information about the hive: whether it has outdoor access or not (relating to above ground and subterranean tile attributes, which affect honey production), if the colony is ready to be split, and if there are too many colonized hives on the map, which affects production speed.
  
 
== Function ==
 
== Function ==
 +
 
:''Further information: [[Beekeeping industry#Hive management|Beekeeping industry § Hive management]]''
 
:''Further information: [[Beekeeping industry#Hive management|Beekeeping industry § Hive management]]''
{{Dual image
+
 
|premium=File:V50 hive menu graphics.png
+
Items in the hive can be seen in the "view i{{k|t}}ems in buildings" menu. Each hive can store a colony, which is represented as a stack of live honey bees. Colonies are collected from the wild or by splitting colonies from other hives. Three months after installation, colonies become {{DFtext|Ready to be split|2:1}}, which allows them to be used to install other hives. It produces one [[honeycomb]] and [[royal jelly]] after six months after installation, unless the colony count limit was exceeded. Once both items are produced, a beekeeper with an empty [[jug]] goes to gather the items, storing the royal jelly in the jug. Beekeepers leave both the freed honeycomb and jug of royal jelly in the hive, and [[Hauling#Food hauling|food haulers]] carry them to a stockpile. When a hive's products are gathered, the colony is destroyed, and the hive requires a new colony in order to produce again.
|classic=File:V50 hive menu ASCII.png
 
|caption=A hive that has produced royal jelly and honeycomb
 
|width=310px
 
}}
 
Items in the hive can be seen by clicking on it to open the hive interface. Each hive can store a colony, which is represented as a stack of live honey bees. Colonies are collected from the wild or by splitting colonies from other hives. Three months after installation, colonies become {{DFtext|Ready to be split|2:1}}, which allows them to be used to install other hives. It produces one [[honeycomb]] and [[royal jelly]] after six months after installation, unless the colony count limit was exceeded. Once both items are produced, a beekeeper with an empty [[jug]] goes to gather the items, storing the royal jelly in the jug. Beekeepers leave both the freed honeycomb and jug of royal jelly in the hive, and [[Hauling#Food hauling|food haulers]] carry them to a stockpile. When a hive's products are gathered, the colony is destroyed, and the hive requires a new colony in order to produce again.
 
  
 
Colonies used to install other hives are not destroyed after installing. They need another three months to become ready to split again.
 
Colonies used to install other hives are not destroyed after installing. They need another three months to become ready to split again.
Line 64: Line 74:
  
 
== Hazard ==
 
== Hazard ==
Honey bee workers spawn from colonized hives and will occasionally sting passersby. Honey bee workers die and leave [[remains]] after stinging. Placing a [[room]] or [[activity zone]] near colonized hives puts idle citizens, visitors, and animals at high risk of being stung. Honey bee stings are reported in the [[announcement]]s under the icon [[File:Announce vermin icon.png]] / {{DFtext|·|7:0}}{{DFtext|!|7:1}} in yellow text.
 
  
[[Syndrome#List of syndromes|Honey bee stings]] cause strong swelling and slight pain. They are relatively harmless and inconsequential for dwarves - they do not even produce a bad [[thought]]. Bee stings are not recorded as wounds, but the health screen will display "Slight pain" for the stung dwarf, which can trigger a "recover wounded" task. This can trigger good thoughts about being rescued and resting, even though the hospital stay is instantaneous.
+
Honey bee workers spawn from colonized hives and will occasionally sting passersby. Honey bee workers die and leave [[remains]] after stinging. Placing a [[room]] or [[activity zone]] near colonized hives puts idle citizens, visitors, and animals at high risk of being stung. Honey bee stings are reported in the [[announcement]]s in yellow.
 +
 
 +
[[Syndrome#List of syndromes|Honey bee stings]] cause strong swelling and slight pain. They are relatively harmless and inconsequential for dwarves. They do not even produce a bad [[thought]]. Bee stings are not recorded as wounds, but the [[health screen]] will display "Slight pain" for the stung dwarf, which can trigger a "recover wounded" task. This can trigger good thoughts about being rescued and resting, even though the hospital stay is instantaneous.
  
 
{{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_HIVE}}}}
 
{{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_HIVE}}}}
  
 
{{Buildings}}
 
{{Buildings}}
{{Workshops}}
 
  
 
{{Category|Buildings}}
 
{{Category|Buildings}}
{{Category|Farming Workshops}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: