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Editing Hybrid playstyle

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However, as Fortress mode got increased attention, the game took an increasingly simulationist bent and much of the simulation occurred in Fortress mode, while in Adventure mode more or less nothing happened on its own. The fact that you couldn't leave a fortress without abandoning it to ruins severely limited any kind of transition between game modes.
 
However, as Fortress mode got increased attention, the game took an increasingly simulationist bent and much of the simulation occurred in Fortress mode, while in Adventure mode more or less nothing happened on its own. The fact that you couldn't leave a fortress without abandoning it to ruins severely limited any kind of transition between game modes.
  
The [[world activation]] release and subsequent ones changed everything, as it became possible to [[retire]] a fortress without abandoning it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, as any action in one mode could have lasting repercussions in the other. In this context, switching from one game mode to the other is more seamless than ever and makes it increasingly easy to tailor a desired effect on one's world, exploring ever-deeper aspects of the game.
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The [[world activation]] release and subsequent ones changed everything, as it became possible to [[retire]] a fortress without abandoning it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled as any action in one mode could have lasting repercussion sin the other. In this context, switching from one game mode to the other is more seamless than ever and make it increasingly easy to tailor a desired effect on one's world, exploring ever deeper aspects of the game.
  
 
= Examples =
 
= Examples =

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