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Editing Interaction token

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| number
 
| number
 
| The creature must wait the specified number of [[time|ticks]] before being able to use the interaction again. The delay defaults to 20 ticks if this is omitted. Setting it to 0 removes the delay altogether.
 
| The creature must wait the specified number of [[time|ticks]] before being able to use the interaction again. The delay defaults to 20 ticks if this is omitted. Setting it to 0 removes the delay altogether.
Note: A WAIT_PERIOD of 10 is 10 ticks long in [[fortress mode]], but only 1 tick long in [[adventurer mode]].
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Note: due to the [[Time#Basic_mechanics|time difference]] between fortress mode and adventure mode, a WAIT_PERIOD of 10 is actually just 1 tick long in adventure mode.
  
 
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| [[#Breath Attack Types|Breath attack token]]
 
| [[#Breath Attack Types|Breath attack token]]
 
| Can be used with interactions that have [[Interaction_token#I_EFFECT|[I_EFFECT:MATERIAL_EMISSION]]] and [[Interaction_token#IT_LOCATION|[IT_LOCATION:CONTEXT_MATERIAL]]] (or [[Interaction_token#IT_MATERIAL|[IT_MATERIAL:CONTEXT_MATERIAL]]]) to make the interaction emit a special flow type. Valid values:
 
| Can be used with interactions that have [[Interaction_token#I_EFFECT|[I_EFFECT:MATERIAL_EMISSION]]] and [[Interaction_token#IT_LOCATION|[IT_LOCATION:CONTEXT_MATERIAL]]] (or [[Interaction_token#IT_MATERIAL|[IT_MATERIAL:CONTEXT_MATERIAL]]]) to make the interaction emit a special flow type. Valid values:
* '''[[Interaction_token#FIREBALL|FIREBALL]]'''
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* '''FIREBALL'''
* '''[[Interaction_token#FIREJET|FIREJET]]'''
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* '''FIREJET'''
* '''[[Interaction_token#DRAGONFIRE|DRAGONFIRE]]'''.
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* '''DRAGONFIRE'''.
  
 
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