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Editing Interaction token

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{{Quality|Fine}}
 
 
{{av}}
 
{{av}}
{{Modding}}
 
  
The following [[token]]s can be used to define and use interactions. (''It appears that, at least in order to make the big list make a little more sense, [[Necromancer#Modding|some]]  [[Interaction_examples|examples]] of those may be necessary.'')
+
The following [[token]]s can be used to define and use interactions.
 
 
__TOC__
 
{{clear}}
 
  
 
==Definitions==
 
==Definitions==
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|-
 
|-
| {{text anchor|EXPERIMENT_ONLY}}
+
| {{text anchor|EXPERIMENT_ONLY}}{{version|0.47.01}}
 
| Global
 
| Global
 
|  
 
|  
| Disallows use of the interaction in play, but if the interaction animates or resurrects corpses, or has an I_SOURCE:EXPERIMENT tag, it can be used in worldgen. Animation and resurrection interactions do not need I_SOURCE:EXPERIMENT to work in worldgen.
+
| This disallows use of the interaction in play, and also encourages usage specifically to create experimental populations. [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083872#msg8083872]
  
 
|-
 
|-
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| Defines what things are capable of triggering this interaction - multiple sources may be specified. Valid values:
 
| Defines what things are capable of triggering this interaction - multiple sources may be specified. Valid values:
 
* '''CREATURE_ACTION''' - Specifies that the interaction may be used in conjunction with [[Creature_token#CAN_DO_INTERACTION|[CAN_DO_INTERACTION]]] and [[Syndrome#CE_CAN_DO_INTERACTION|[CE_CAN_DO_INTERACTION]]], but it isn't actually necessary for this. It might exist simply to allow for the inclusion of IS_ tokens (detailed below) to be applied when the interaction is used in this context.
 
* '''CREATURE_ACTION''' - Specifies that the interaction may be used in conjunction with [[Creature_token#CAN_DO_INTERACTION|[CAN_DO_INTERACTION]]] and [[Syndrome#CE_CAN_DO_INTERACTION|[CE_CAN_DO_INTERACTION]]], but it isn't actually necessary for this. It might exist simply to allow for the inclusion of IS_ tokens (detailed below) to be applied when the interaction is used in this context.
* '''ATTACK''' - Allows the interaction to be used in conjunction with [[Creature_token#SPECIALATTACK_INTERACTION|[SPECIALATTACK_INTERACTION]]] and [[Syndrome#CE_SPECIAL_ATTACK_INTERACTION|[CE_SPECIAL_ATTACK_INTERACTION]]].
+
* '''ATTACK''' - Allows the interaction to be used in conjunction with [[Creature_token#SPECIALATTACK_INTERACTION|[SPECIALATTACK_INTERACTION]]] and [[Syndrome#Special_Effects|[CE_SPECIAL_ATTACK_INTERACTION]]].
 
* '''INGESTION''' - Allows the interaction to be used in conjunction with [[Syndrome#CE_BODY_MAT_INTERACTION|[CE_BODY_MAT_INTERACTION]]].
 
* '''INGESTION''' - Allows the interaction to be used in conjunction with [[Syndrome#CE_BODY_MAT_INTERACTION|[CE_BODY_MAT_INTERACTION]]].
 
* '''DEITY''' - Allows the interaction to be inflicted upon mortals by the gods, for reasons dictated by [[Interaction_token#IS_USAGE_HINT|[IS_USAGE_HINT]]].
 
* '''DEITY''' - Allows the interaction to be inflicted upon mortals by the gods, for reasons dictated by [[Interaction_token#IS_USAGE_HINT|[IS_USAGE_HINT]]].
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* '''REGION''' - Allows the interaction to take place spontaneously in regions specified using [[Interaction_token#IS_REGION|[IS_REGION]]]. Also see [[Interaction_token#IS_FREQUENCY|[IS_FREQUENCY]]] and [[Interaction_token#IE_INTERMITTENT|[IE_INTERMITTENT]]].
 
* '''REGION''' - Allows the interaction to take place spontaneously in regions specified using [[Interaction_token#IS_REGION|[IS_REGION]]]. Also see [[Interaction_token#IS_FREQUENCY|[IS_FREQUENCY]]] and [[Interaction_token#IE_INTERMITTENT|[IE_INTERMITTENT]]].
 
* '''DISTURBANCE''' - Allows the interaction to take place spontaneously in disturbed [[tomb|tombs]]; generated interactions with this token are used to create [[mummy|mummies]].
 
* '''DISTURBANCE''' - Allows the interaction to take place spontaneously in disturbed [[tomb|tombs]]; generated interactions with this token are used to create [[mummy|mummies]].
* '''UNDERGROUND_SPECIAL''' - Allows the interaction to take place spontaneously in [[Demonic fortress|curious underground structures]] (which no longer generate); generated interactions with this token used to be used to produce [[undead|zombies]] when creating the structure's inhabitants.
+
* '''UNDERGROUND_SPECIAL''' - Allows the interaction to take place spontaneously in [[Demonic fortress|curious underground structures]] (which have since been removed {{version|0.40.01}}); generated interactions with this token used to be used to produce [[undead|zombies]] when creating the structure's inhabitants.
* '''EXPERIMENT''' - This can be used by NIGHT_CREATURE_EXPERIMENTERs while "performing horrible experiments" in worldgen. Only seems relevant for interactions that target living creatures. Note that all NIGHT_CREATURE_EXPERIMENTERs have access to generated experiments, and due to the large number of generated experiments available custom experiment interactions will tend to show up very rarely.
+
* '''EXPERIMENT''' - Allows the interaction to be used when experimenting on creatures. [http://www.bay12forums.com/smf/index.php?topic=175437.msg8083510#msg8083510]
  
 
|-
 
|-
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|-
 
|-
| {{text anchor|IS_TRIGGER_STRING}}
+
| {{text anchor|IS_TRIGGER_STRING}}{{version|0.47.01}}
 
| Within I_SOURCE
 
| Within I_SOURCE
 
| text
 
| text
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|-
 
|-
| {{text anchor|IS_TRIGGER_STRING_SECOND}}
+
| {{text anchor|IS_TRIGGER_STRING_SECOND}}{{version|0.47.01}}
 
| Within I_SOURCE
 
| Within I_SOURCE
 
| text
 
| text
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|-
 
|-
| {{text anchor|IS_TRIGGER_STRING_THIRD}}
+
| {{text anchor|IS_TRIGGER_STRING_THIRD}}{{version|0.47.01}}
 
| Within I_SOURCE
 
| Within I_SOURCE
 
| text
 
| text
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* '''SEE_THE_GREAT_NATURAL_SITES'''
 
* '''SEE_THE_GREAT_NATURAL_SITES'''
 
* '''IMMORTALITY'''
 
* '''IMMORTALITY'''
* '''MAKE_A_GREAT_DISCOVERY'''
+
However, currently only IMMORTALITY will result in a secret being pursued during world-gen.
* '''ATTAIN_RANK_IN_SOCIETY'''
 
* '''BATHE_WORLD_IN_CHAOS'''
 
However, currently only IMMORTALITY will result in a secret being pursued during worldgen.
 
  
 
|-
 
|-
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* '''MUNDANE_RESEARCH_POSSIBLE''' - the secret can be researched by mundane means. This doesn't do anything at present. [http://www.bay12forums.com/smf/index.php?topic=169696.msg8243222#msg8243222].
 
* '''MUNDANE_RESEARCH_POSSIBLE''' - the secret can be researched by mundane means. This doesn't do anything at present. [http://www.bay12forums.com/smf/index.php?topic=169696.msg8243222#msg8243222].
 
* '''MUNDANE_TEACHING_POSSIBLE''' - the secret can be taught to apprentices
 
* '''MUNDANE_TEACHING_POSSIBLE''' - the secret can be taught to apprentices
* '''MUNDANE_RECORDING_POSSIBLE:TITLE_SET:NAME_SET''' - the secret can be written in books whose title and name are taken from the specified text sets. If this tag is present, a slab will be created upon learning the secret by supernatural means.
+
* '''MUNDANE_RECORDING_POSSIBLE:objects/text/(book_title).txt:objects/text/(book_topic).txt''' - the secret can be written in books with the specified title. If this tag is present, a slab will be created upon learning the secret by supernatural means.
  
 
|-
 
|-
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| Within I_SOURCE:DEITY
 
| Within I_SOURCE:DEITY
 
| Usage Hint token
 
| Usage Hint token
| Indicates why a deity would choose to perform this interaction. See [[Interaction_token#USAGE_HINT|CDI:USAGE_HINT]] below for valid values - in this context, '''MINOR_BLESSING''', '''MEDIUM_BLESSING''', '''MINOR_CURSE''', '''MEDIUM_CURSE''', and '''MAJOR_CURSE''' are the only values that make sense.
+
| Indicates why a deity would choose to perform this interaction. See [[Interaction_token#USAGE_HINT|CDI:USAGE_HINT]] below for valid values - in this context, '''MINOR_BLESSING'''{{version|0.47.01}}, '''MEDIUM_BLESSING'''{{version|0.47.01}}, '''MINOR_CURSE'''{{version|0.47.01}}, '''MEDIUM_CURSE'''{{version|0.47.01}}, and '''MAJOR_CURSE''' are the only values that make sense.
  
 
|-
 
|-
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* '''CONTEXT_REGION''' - Can only be used by [[Interaction_token#I_SOURCE|[I_SOURCE:REGION]]] interactions.
 
* '''CONTEXT_REGION''' - Can only be used by [[Interaction_token#I_SOURCE|[I_SOURCE:REGION]]] interactions.
 
* '''CONTEXT_MATERIAL''' - Used with MATERIAL if you want an [[Interaction_token#I_EFFECT|[I_EFFECT:MATERIAL_EMISSION]]] to obtain the emission material/flow type from [[Interaction_token#MATERIAL|[CDI:MATERIAL]]] or [[Interaction_token#FLOW|[CDI:FLOW]]].
 
* '''CONTEXT_MATERIAL''' - Used with MATERIAL if you want an [[Interaction_token#I_EFFECT|[I_EFFECT:MATERIAL_EMISSION]]] to obtain the emission material/flow type from [[Interaction_token#MATERIAL|[CDI:MATERIAL]]] or [[Interaction_token#FLOW|[CDI:FLOW]]].
* '''RANDOM_NEARBY_LOCATION''' - Used with LOCATION. Targets a location from somewhere random within a number of squares from another LOCATION target specified by its target ID. For example, [I_TARGET:B:LOCATION] with [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] will randomly select a tile lying somewhere within a radius of 5 tiles from [I_TARGET:A:LOCATION]. A walkable path between the two locations must exist.
+
* '''RANDOM_NEARBY_LOCATION'''{{version|0.47.01}} - Used with LOCATION. Targets a location from somewhere random within a number of squares from another LOCATION target specified by its target ID. For example, [I_TARGET:B:LOCATION] with [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] will randomly select a tile lying somewhere within a radius of 5 tiles from [I_TARGET:A:LOCATION]. A walkable path between the two locations must exist.
  
 
|-
 
|-
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* '''HIDE''' - Allows the creature to [[Ambusher|hide]] even if another creature can see it.
 
* '''HIDE''' - Allows the creature to [[Ambusher|hide]] even if another creature can see it.
  
* '''CREATE_ITEM''' - Creates an item as described by {{token|IE_ITEM|in}} and {{token|IE_ITEM_QUALITY|in}}.
+
* '''CREATE_ITEM'''{{version|0.47.01}} - Creates an item as described by {{token|IE_ITEM|in}} and {{token|IE_ITEM_QUALITY|in}}.
  
* '''CHANGE_ITEM_QUALITY''' - Alters an item's quality level as indicated by either {{token|IE_CHANGE_QUALITY|in}} or {{token|IE_SET_QUALITY|in}}. When targeting a unit, all items equipped by that unit will be affected.
+
* '''CHANGE_ITEM_QUALITY'''{{version|0.47.01}} - Alters an item's quality level as indicated by either {{token|IE_CHANGE_QUALITY|in}} or {{token|IE_SET_QUALITY|in}}. When targeting a unit, all items equipped by that unit will be affected.
  
* '''SUMMON_UNIT''' - Creates a new unit at the target. The type of unit can either be specified using the {{token|CREATURE|in}} token, or made to be randomly selected as indicated by a variety of flag-based tokens: {{token|IE_CREATURE_FLAG|in}}, {{token|IE_FORBIDDEN_CREATURE_FLAG|in}}, {{token|IE_CREATURE_CASTE_FLAG|in}}, {{token|IE_FORBIDDEN_CREATURE_CASTE_FLAG|in}}, {{token|IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED|in}} and/or {{token|IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED|in}}. See also {{token|IE_TIME_RANGE|in}} and {{token|IE_MAKE_PET_IF_POSSIBLE|in}}.
+
* '''SUMMON_UNIT'''{{version|0.47.01}} - Creates a new unit at the target. The type of unit can either be specified using the {{token|CREATURE|in}} token, or made to be randomly selected as indicated by a variety of flag-based tokens: {{token|IE_CREATURE_FLAG|in}}, {{token|IE_FORBIDDEN_CREATURE_FLAG|in}}, {{token|IE_CREATURE_CASTE_FLAG|in}}, {{token|IE_FORBIDDEN_CREATURE_CASTE_FLAG|in}}, {{token|IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED|in}} and/or {{token|IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED|in}}. See also {{token|IE_TIME_RANGE|in}} and {{token|IE_MAKE_PET_IF_POSSIBLE|in}}.
  
* '''PROPEL_UNIT''' - Applies a force specified using {{token|IE_PROPEL_FORCE|in}} to a unit to knock it back.
+
* '''PROPEL_UNIT'''{{version|0.47.01}} - Applies a force specified using {{token|IE_PROPEL_FORCE|in}} to a unit to knock it back.
  
* '''CHANGE_WEATHER''' - Changes the weather as specified by {{token|IE_ADD_WEATHER|in}} and/or {{token|IE_REMOVE_WEATHER|in}}.
+
* '''CHANGE_WEATHER'''{{version|0.47.01}} - Changes the weather as specified by {{token|IE_ADD_WEATHER|in}} and/or {{token|IE_REMOVE_WEATHER|in}}.
  
* '''RAISE_GHOST''' - Present in version 0.47.01 and accepted as a valid I_EFFECT token, but does not have an effect currently.
+
* '''RAISE_GHOST'''{{version|0.47.01}} - Present in version 0.47.01 and accepted as a valid I_EFFECT token, but does not have an effect currently.
  
 
|-
 
|-
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|-
 
|-
| {{text anchor|IE_ADD_WEATHER}}
+
| {{text anchor|IE_ADD_WEATHER}}{{version|0.47.01}}
 
| Within I_EFFECT:CHANGE_WEATHER
 
| Within I_EFFECT:CHANGE_WEATHER
 
| type
 
| type
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|-
 
|-
| {{text anchor|IE_REMOVE_WEATHER}}
+
| {{text anchor|IE_REMOVE_WEATHER}}{{version|0.47.01}}
 
| Within I_EFFECT:CHANGE_WEATHER
 
| Within I_EFFECT:CHANGE_WEATHER
 
| type
 
| type
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|-
 
|-
| {{text anchor|IE_PROPEL_FORCE}}
+
| {{text anchor|IE_PROPEL_FORCE}}{{version|0.47.01}}
 
| Within I_EFFECT:PROPEL_UNIT
 
| Within I_EFFECT:PROPEL_UNIT
 
| amount
 
| amount
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|-
 
|-
| {{text anchor|IE_ITEM}}
+
| {{text anchor|IE_ITEM}}{{version|0.47.01}}
 
| Within I_EFFECT:CREATE_ITEM
 
| Within I_EFFECT:CREATE_ITEM
 
| <probability>:<quantity>:[[item token]]:[[material token]]
 
| <probability>:<quantity>:[[item token]]:[[material token]]
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|-
 
|-
| {{text anchor|IE_ITEM_QUALITY}}
+
| {{text anchor|IE_ITEM_QUALITY}}{{version|0.47.01}}
 
| Within I_EFFECT:CREATE_ITEM
 
| Within I_EFFECT:CREATE_ITEM
 
| <[[Item_quality|quality]]> OR <minimum [[Item_quality|quality]]>:<maximum [[Item_quality|quality]]>
 
| <[[Item_quality|quality]]> OR <minimum [[Item_quality|quality]]>:<maximum [[Item_quality|quality]]>
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|-
 
|-
| {{text anchor|IE_SET_QUALITY}}
+
| {{text anchor|IE_SET_QUALITY}}{{version|0.47.01}}
 
| Within I_EFFECT:CHANGE_ITEM_QUALITY
 
| Within I_EFFECT:CHANGE_ITEM_QUALITY
 
| [[Interaction_token#IE_ITEM_QUALITY|quality level]]
 
| [[Interaction_token#IE_ITEM_QUALITY|quality level]]
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|-
 
|-
| {{text anchor|IE_CHANGE_QUALITY}}
+
| {{text anchor|IE_CHANGE_QUALITY}}{{version|0.47.01}}
 
| Within I_EFFECT:CHANGE_ITEM_QUALITY
 
| Within I_EFFECT:CHANGE_ITEM_QUALITY
 
| amount
 
| amount
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|-
 
|-
| {{text anchor|CREATURE}}
+
| {{text anchor|CREATURE}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <creature token>:<caste token>
 
| <creature token>:<caste token>
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|-
 
|-
| {{text anchor|IE_CREATURE_FLAG}}
+
| {{text anchor|IE_CREATURE_FLAG}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <[[Interaction_token#Creature_and_Caste_Flags|creature flag]]>
 
| <[[Interaction_token#Creature_and_Caste_Flags|creature flag]]>
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|-
 
|-
| {{text anchor|IE_FORBIDDEN_CREATURE_FLAG}}
+
| {{text anchor|IE_FORBIDDEN_CREATURE_FLAG}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <[[Interaction_token#Creature_and_Caste_Flags|creature flag]]>
 
| <[[Interaction_token#Creature_and_Caste_Flags|creature flag]]>
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|-
 
|-
| {{text anchor|IE_CREATURE_CASTE_FLAG}}
+
| {{text anchor|IE_CREATURE_CASTE_FLAG}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <[[Interaction_token#Creature_and_Caste_Flags|caste flag]]>
 
| <[[Interaction_token#Creature_and_Caste_Flags|caste flag]]>
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|-
 
|-
| {{text anchor|IE_FORBIDDEN_CREATURE_CASTE_FLAG}}
+
| {{text anchor|IE_FORBIDDEN_CREATURE_CASTE_FLAG}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <[[Interaction_token#Creature_and_Caste_Flags|caste flag]]>
 
| <[[Interaction_token#Creature_and_Caste_Flags|caste flag]]>
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|-
 
|-
| {{text anchor|IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED}}
+
| {{text anchor|IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <minimum [[Gait#Speed|gait speed]]>
 
| <minimum [[Gait#Speed|gait speed]]>
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|-
 
|-
| {{text anchor|IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED}}
+
| {{text anchor|IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <maximum [[Gait#Speed|gait speed]]>
 
| <maximum [[Gait#Speed|gait speed]]>
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|-
 
|-
| {{text anchor|IE_TIME_RANGE}}
+
| {{text anchor|IE_TIME_RANGE}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
| <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]>
 
| <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]>
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|-
 
|-
| {{text anchor|IE_MAKE_PET_IF_POSSIBLE}}
+
| {{text anchor|IE_MAKE_PET_IF_POSSIBLE}}{{version|0.47.01}}
 
| Within I_EFFECT:SUMMON_UNIT
 
| Within I_EFFECT:SUMMON_UNIT
 
|
 
|
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| {{text anchor|USAGE_HINT}}
 
| {{text anchor|USAGE_HINT}}
 
| Usage hint token
 
| Usage hint token
| Indicates when and how CPU-controlled creatures will use the interaction. If no hint is specified in fortress mode, the interaction will be performed at the every opportunity in combat. Multiple usage hints may be specified. Valid values:
+
| Indicates when and how CPU-controlled creatures will use the interaction. If no hint is specified, the interaction will be used whenever a valid target is available{{verify}}. Multiple usage hints may be specified. Valid values:
 
* '''GREETING''' - Creatures will target 'friendly' creatures, usually at random.
 
* '''GREETING''' - Creatures will target 'friendly' creatures, usually at random.
 
* '''ATTACK''' - Targets enemy creatures in combat.  If the interaction specifies SELF_ONLY, CPU-controlled creatures will never use it.
 
* '''ATTACK''' - Targets enemy creatures in combat.  If the interaction specifies SELF_ONLY, CPU-controlled creatures will never use it.
* '''DEFEND''' - Used in combat. Creature will target itself.
+
* '''DEFEND'''{{version|0.47.01}} - Used in combat. Creature will target itself.
 
* '''FLEEING''' - Used when fleeing an enemy.  Creature will target itself.
 
* '''FLEEING''' - Used when fleeing an enemy.  Creature will target itself.
 
* '''CLEAN_SELF''' - Creature targets itself when its body is covered with [[contaminant]]s.
 
* '''CLEAN_SELF''' - Creature targets itself when its body is covered with [[contaminant]]s.
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* '''NEGATIVE_SOCIAL_RESPONSE''' - Used when a creature is expressing contempt (for example, to a murderer). This is used in the default spitting interaction, for example.
 
* '''NEGATIVE_SOCIAL_RESPONSE''' - Used when a creature is expressing contempt (for example, to a murderer). This is used in the default spitting interaction, for example.
 
* '''TORMENT''' - This is also used in the default spitting interaction, and is presumably used in a similar context.
 
* '''TORMENT''' - This is also used in the default spitting interaction, and is presumably used in a similar context.
* '''MINOR_BLESSING''' - Used in divination dice blessings. Targets the roller.
+
* '''MINOR_BLESSING'''{{version|0.47.01}} - Used in divination dice blessings. Targets the roller.
* '''MEDIUM_BLESSING''' - Used in divination dice blessings. Targets the roller.
+
* '''MEDIUM_BLESSING'''{{version|0.47.01}} - Used in divination dice blessings. Targets the roller.
* '''MINOR_CURSE''' - Used in divination dice curses. Targets the roller.
+
* '''MINOR_CURSE'''{{version|0.47.01}} - Used in divination dice curses. Targets the roller.
* '''MEDIUM_CURSE''' - Used in divination dice curses. Targets the roller.
+
* '''MEDIUM_CURSE'''{{version|0.47.01}} - Used in divination dice curses. Targets the roller.
 
* '''MAJOR_CURSE''' - Used in disturbance and deity curses.  Targets the tomb disturber/temple defiler.
 
* '''MAJOR_CURSE''' - Used in disturbance and deity curses.  Targets the tomb disturber/temple defiler.
  
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| Shoots a [[Item_token#GLOB|solid glob]] of spinning substance at the target, leaving a symbol similar to broken arrows, if it misses. Essentially a projectile weapon. If the [[Interaction_token#WAIT_PERIOD|cooldown rate]] is short enough, some creatures with this breath attack will not move, preferring instead to hold position and shoot globs at their enemies, even when they are right next to them.
 
| Shoots a [[Item_token#GLOB|solid glob]] of spinning substance at the target, leaving a symbol similar to broken arrows, if it misses. Essentially a projectile weapon. If the [[Interaction_token#WAIT_PERIOD|cooldown rate]] is short enough, some creatures with this breath attack will not move, preferring instead to hold position and shoot globs at their enemies, even when they are right next to them.
 
|-
 
|-
| {{text anchor|SHARP_ROCK}}
+
| {{text anchor|SHARP_ROCK}}{{version|0.47.01}}
 
| MATERIAL
 
| MATERIAL
 
| Just like [[Interaction_token#SOLID_GLOB|SOLID_GLOB]], but more harmful, as it shoots a sharpened [[Item_token#ROCK|solid chunk]] of material instead.
 
| Just like [[Interaction_token#SOLID_GLOB|SOLID_GLOB]], but more harmful, as it shoots a sharpened [[Item_token#ROCK|solid chunk]] of material instead.

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