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{{Quality|Superior}}
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{{Quality|Superior}}{{av}}
{{av}}
 
{{Modding}}
 
  
Item tokens are the first part in defining the target item in [[reaction]]s, containing the item type and subtype. They determine the most basic form of the item, made more specific by [[material token]]s.  Most item tokens do not have a subtype; for these, either NO_SUBTYPE or NONE '''must''' be specified.
+
Item tokens are the first part in defining the target item in reactions, containing the item type and subtype. They determine the most basic form of item, and made more specific by [[material token]]s.  Most item tokens do not have a subtype; for these, either NO_SUBTYPE or NONE '''must''' be specified.
  
Nearly all items are made of a [[Material token|material]], though several types expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) instead.
+
Nearly all items are made of a [[Material token|material]], though several types expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) instead. This currently does not work correctly{{bug|4973}}.
  
Actually defining an item in the item raws is done with [[item definition token]]s.
+
Actually defining an item in item raws is done with [[item definition token]]s.
  
__TOC__
+
==Standard Item Tokens==
{{clear}}
 
 
 
==Standard item tokens==
 
  
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
Line 18: Line 13:
 
! # !! Token !! Subtype !! Description
 
! # !! Token !! Subtype !! Description
 
|-
 
|-
| 0 || {{text anchor|BAR}} || NONE || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]]. Standard dimension = 150.
+
| 0 || {{text anchor|BAR}} || NONE || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]].
 
|-
 
|-
| 1 || {{text anchor|SMALLGEM}} || NONE || Cut [[gem]]stones usable in the [[jeweler's workshop]]
+
| 1 || {{text anchor|SMALLGEM}} || NONE || Cut [[gem]]stones usable in [[jeweler's workshop]]
 
|-
 
|-
 
| 2 || {{text anchor|BLOCKS}} || NONE || [[Block]]s of any kind.
 
| 2 || {{text anchor|BLOCKS}} || NONE || [[Block]]s of any kind.
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| 5 || {{text anchor|WOOD}} || NONE || Wooden [[log]]s.
 
| 5 || {{text anchor|WOOD}} || NONE || Wooden [[log]]s.
 
|-
 
|-
| 6 || {{text anchor|DOOR}} || NONE || [[Door]]s and glass portals.
+
| 6 || {{text anchor|DOOR}} || NONE || [[Door]]s.
 
|-
 
|-
 
| 7 || {{text anchor|FLOODGATE}} || NONE || [[Floodgate]]s.
 
| 7 || {{text anchor|FLOODGATE}} || NONE || [[Floodgate]]s.
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| 10 || {{text anchor|CHAIN}} || NONE || [[Chain]]s and [[rope]]s.
 
| 10 || {{text anchor|CHAIN}} || NONE || [[Chain]]s and [[rope]]s.
 
|-
 
|-
| 11 || {{text anchor|FLASK}} || NONE || [[Flask]]s, vials, and waterskins.
+
| 11 || {{text anchor|FLASK}} || NONE || [[Flask]]s.
 
|-
 
|-
| 12 || {{text anchor|GOBLET}} || NONE || [[Goblet]]s, mugs, and cups.
+
| 12 || {{text anchor|GOBLET}} || NONE || [[Goblet]]s.
 
|-
 
|-
| 13 || {{text anchor|INSTRUMENT}} || item_instrument.txt || Musical [[instrument]]s.  There is no vanilla item_instrument.txt as all vanilla instruments are generated.
+
| 13 || {{text anchor|INSTRUMENT}} || item_instrument.txt || Musical [[instrument]]s.
 
|-
 
|-
| 14 || {{text anchor|TOY}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_toy.txt item_toy.txt] || [[Toy]]s.
+
| 14 || {{text anchor|TOY}} || item_toy.txt || [[Toy]]s.
 
|-
 
|-
 
| 15 || {{text anchor|WINDOW}} || NONE || Glass [[window]]s.
 
| 15 || {{text anchor|WINDOW}} || NONE || Glass [[window]]s.
 
|-
 
|-
| 16 || {{text anchor|CAGE}} || NONE || [[Cage]]s and terrariums.
+
| 16 || {{text anchor|CAGE}} || NONE || [[Cage]]s.
 
|-
 
|-
 
| 17 || {{text anchor|BARREL}} || NONE || [[Barrel]]s.
 
| 17 || {{text anchor|BARREL}} || NONE || [[Barrel]]s.
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| 20 || {{text anchor|TABLE}} || NONE || [[Table]]s.
 
| 20 || {{text anchor|TABLE}} || NONE || [[Table]]s.
 
|-
 
|-
| 21 || {{text anchor|COFFIN}} || NONE || [[Coffin]]s, caskets, and sarcophagi.
+
| 21 || {{text anchor|COFFIN}} || NONE || [[Coffin]]s.
 
|-
 
|-
 
| 22 || {{text anchor|STATUE}} || NONE || [[Statue]]s.
 
| 22 || {{text anchor|STATUE}} || NONE || [[Statue]]s.
 
|-
 
|-
| 23 || {{text anchor|CORPSE}} || NONE || [[Corpse]]s. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material (normally flesh).
+
| 23 || {{text anchor|CORPSE}} || NONE || [[Corpse]]s. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material.
|-
 
| 24 || {{text anchor|WEAPON}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_weapon.txt item_weapon.txt] || [[Weapon]]s.
 
|-
 
| 25 || {{text anchor|ARMOR}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_armor.txt item_armor.txt] || [[Armor]] and clothing worn on the upper body.
 
|-
 
| 26 || {{text anchor|SHOES}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_shoes.txt item_shoes.txt] || Armor and clothing worn on the feet.
 
 
|-
 
|-
| 27 || {{text anchor|SHIELD}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_shield.txt item_shield.txt] || [[Shield]]s and bucklers.
+
| 24 || {{text anchor|WEAPON}} || item_weapon.txt || [[Weapon]]s.
 
|-
 
|-
| 28 || {{text anchor|HELM}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_helm.txt item_helm.txt] || Armor and clothing worn on the head.
+
| 25 || {{text anchor|ARMOR}} || item_armor.txt || [[Armor]] and clothing worn on the upper body.
 
|-
 
|-
| 29 || {{text anchor|GLOVES}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_gloves.txt item_gloves.txt] || Armor and clothing worn on the hands.
+
| 26 || {{text anchor|SHOES}} || item_shoes.txt || Armor and clothing worn on the feet.
 
|-
 
|-
| 30 || {{text anchor|BOX}} || NONE || [[Container|Chest]]s (wood), coffers (stone), and boxes (glass, default).
+
| 27 || {{text anchor|SHIELD}} || item_shield.txt || [[Shield]]s and bucklers.
 
|-
 
|-
| 31 || {{text anchor|BAG}} || NONE || [[Container|Bag]]s (plant cloth, silk or leather).
+
| 28 || {{text anchor|HELM}} || item_helm.txt || Armor and clothing worn on the head.
 
|-
 
|-
| 32 || {{text anchor|BIN}} || NONE || [[Bin]]s.
+
| 29 || {{text anchor|GLOVES}} || item_gloves.txt || Armor and clothing worn on the hands.
 
|-
 
|-
| 33 || {{text anchor|ARMORSTAND}} || NONE || [[Armor stand]]s.
+
| 30 || {{text anchor|BOX}} || NONE || [[Container|Chest]]s (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather).
 
|-
 
|-
| 34 || {{text anchor|WEAPONRACK}} || NONE || [[Weapon rack]]s.
+
| 31 || {{text anchor|BIN}} || NONE || [[Bin]]s.
 
|-
 
|-
| 35 || {{text anchor|CABINET}} || NONE || [[Cabinet]]s.
+
| 32 || {{text anchor|ARMORSTAND}} || NONE || [[Armor stand]]s.
 
|-
 
|-
| 36 || {{text anchor|FIGURINE}} || NONE || [[Figurine]]s.
+
| 33 || {{text anchor|WEAPONRACK}} || NONE || [[Weapon rack]]s.
 
|-
 
|-
| 37 || {{text anchor|AMULET}} || NONE || [[Jewelry|Amulet]]s.
+
| 34 || {{text anchor|CABINET}} || NONE || [[Cabinet]]s.
 
|-
 
|-
| 38 || {{text anchor|SCEPTER}} || NONE || [[Finished_goods#Crafts|Scepter]]s.
+
| 35 || {{text anchor|FIGURINE}} || NONE || [[Figurine]]s.
 
|-
 
|-
| 39 || {{text anchor|AMMO}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_ammo.txt item_ammo.txt] || [[Ammunition]] for hand-held weapons.
+
| 36 || {{text anchor|AMULET}} || NONE || [[Jewelry|Amulet]]s.
 
|-
 
|-
| 40 || {{text anchor|CROWN}} || NONE || [[Jewelry|Crown]]s.
+
| 37 || {{text anchor|SCEPTER}} || NONE || [[Finished_goods#Crafts|Scepter]]s.
 
|-
 
|-
| 41 || {{text anchor|RING}} || NONE || [[Jewelry|Ring]]s.
+
| 38 || {{text anchor|AMMO}} || item_ammo.txt || [[Ammunition]] for hand-held weapons.
 
|-
 
|-
| 42 || {{text anchor|EARRING}} || NONE || [[Jewelry|Earring]]s.
+
| 39 || {{text anchor|CROWN}} || NONE || [[Jewelry|Crown]]s.
 
|-
 
|-
| 43 || {{text anchor|BRACELET}} || NONE || [[Jewelry|Bracelet]]s.
+
| 40 || {{text anchor|RING}} || NONE || [[Jewelry|Ring]]s.
 
|-
 
|-
| 44 || {{text anchor|GEM}} || NONE || Large [[gem]]s.
+
| 41 || {{text anchor|EARRING}} || NONE || [[Jewelry|Earring]]s.
 
|-
 
|-
| 45 || {{text anchor|ANVIL}} || NONE || [[Anvil]]s.
+
| 42 || {{text anchor|BRACELET}} || NONE || [[Jewelry|Bracelet]]s.
 
|-
 
|-
| 46 || {{text anchor|CORPSEPIECE}} || NONE || [[Body part]]s. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material.
+
| 43 || {{text anchor|GEM}} || NONE || Large [[gem]]s.
 
|-
 
|-
| 47 || {{text anchor|REMAINS}} || NONE || Dead [[vermin]] bodies. Material is CREATURE_ID:CASTE.
+
| 44 || {{text anchor|ANVIL}} || NONE || [[Anvil]]s.
 
|-
 
|-
| 48 || {{text anchor|MEAT}} || NONE || Butchered [[meat]].
+
| 45 || {{text anchor|CORPSEPIECE}} || NONE || [[Body part]]s. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material.
 
|-
 
|-
| 49 || {{text anchor|FISH}} || NONE || Prepared [[fish]]. Material is CREATURE_ID:CASTE.
+
| 46 || {{text anchor|REMAINS}} || NONE || Dead [[vermin]] bodies. Material is CREATURE_ID:CASTE.
 
|-
 
|-
| 50 || {{text anchor|FISH_RAW}} || NONE || Freshly-caught [[fish]]. Material is CREATURE_ID:CASTE.
+
| 47 || {{text anchor|MEAT}} || NONE || Butchered [[meat]].
 
|-
 
|-
| 51 || {{text anchor|VERMIN}} || NONE || Live [[vermin]]. Material is CREATURE_ID:CASTE.
+
| 48 || {{text anchor|FISH}} || NONE || Prepared [[fish]]. Material is CREATURE_ID:CASTE.
 
|-
 
|-
| 52 || {{text anchor|PET}} || NONE || Tame [[vermin]]. Material is CREATURE_ID:CASTE.
+
| 49 || {{text anchor|FISH_RAW}} || NONE || Unprepared [[fish]]. Material is CREATURE_ID:CASTE.
 
|-
 
|-
| 53 || {{text anchor|SEEDS}} || NONE || [[Seed]]s from plants.
+
| 50 || {{text anchor|VERMIN}} || NONE || Live [[vermin]]. Material is CREATURE_ID:CASTE.
 
|-
 
|-
| 54 || {{text anchor|PLANT}} || NONE || [[Plant]]s.
+
| 51 || {{text anchor|PET}} || NONE || Tame [[vermin]]. Material is CREATURE_ID:CASTE.
 
|-
 
|-
| 55 || {{text anchor|SKIN_TANNED}} || NONE || [[Leather]].
+
| 52 || {{text anchor|SEEDS}} || NONE || [[Seed]]s from plants.
 
|-
 
|-
| 56 || {{text anchor|PLANT_GROWTH}} || growth ID || Plant growths.  Subtype is the GROWTH's identifier within the [[plant token|plant raws]] (e.g. "LEAVES" or "FLOWERS" for most trees)
+
| 53 || {{text anchor|PLANT}} || NONE || [[Plant]]s.
 
|-
 
|-
| 57 || {{text anchor|THREAD}} || NONE || [[Thread]] (made at the [[farmer's workshop]]), [[web]]s (collected or undisturbed), and [[strand extactor|strands extracted]] from [[raw adamantine|suitable stones]]. Standard dimension = 15000.
+
| 54 || {{text anchor|SKIN_TANNED}} || NONE || [[Leather]].
 
|-
 
|-
| 58 || {{text anchor|CLOTH}} || NONE || [[Cloth]] made at the [[loom]]. Standard dimension = 10000.
+
| 55 || {{text anchor|PLANT_GROWTH}} || growth name || Plant growths.  Subtype is specified by the plant itself.  (see [[Plant token]])
 
|-
 
|-
| 59 || {{text anchor|TOTEM}} || NONE || Skull [[totem]]s.
+
| 56 || {{text anchor|THREAD}} || NONE || [[Thread]] gathered from webs or made at the [[farmer's workshop]].
 
|-
 
|-
| 60 || {{text anchor|PANTS}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_pants.txt item_pants.txt] || Armor and clothing worn on the legs.
+
| 57 || {{text anchor|CLOTH}} || NONE || [[Cloth]] made at the [[loom]].
 
|-
 
|-
| 61 || {{text anchor|BACKPACK}} || NONE || [[Backpack]]s.
+
| 58 || {{text anchor|TOTEM}} || NONE || Skull [[totem]]s.
 
|-
 
|-
| 62 || {{text anchor|QUIVER}} || NONE || [[Quiver]]s.
+
| 59 || {{text anchor|PANTS}} || item_pants.txt || Armor and clothing worn on the legs.
 
|-
 
|-
| 63 || {{text anchor|CATAPULTPARTS}} || NONE || [[Catapult]] parts.
+
| 60 || {{text anchor|BACKPACK}} || NONE || [[Backpack]]s.
 
|-
 
|-
| 64 || {{text anchor|BALLISTAPARTS}} || NONE || [[Ballista]] parts.
+
| 61 || {{text anchor|QUIVER}} || NONE || [[Quiver]]s.
 
|-
 
|-
| 65 || {{text anchor|SIEGEAMMO}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_siegeammo.txt item_siegeammo.txt] || Siege engine ammunition.
+
| 62 || {{text anchor|CATAPULTPARTS}} || NONE || [[Catapult]] parts.
 
|-
 
|-
| 66 || {{text anchor|BALLISTAARROWHEAD}} || NONE || Ballista arrow heads.
+
| 63 || {{text anchor|BALLISTAPARTS}} || NONE || [[Ballista]] parts.
 
|-
 
|-
| 67 || {{text anchor|TRAPPARTS}} || NONE || [[Mechanism]]s.
+
| 64 || {{text anchor|SIEGEAMMO}} || item_siegeammo.txt || Siege engine ammunition.
 
|-
 
|-
| 68 || {{text anchor|TRAPCOMP}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_trapcomp.txt item_trapcomp.txt] || [[Trap component]]s.
+
| 65 || {{text anchor|BALLISTAARROWHEAD}} || NONE || Ballista arrow heads.
 
|-
 
|-
| 69 || {{text anchor|DRINK}} || NONE || [[Alcohol]]ic drinks. Standard dimension = 150.
+
| 66 || {{text anchor|TRAPPARTS}} || NONE || [[Mechanism]]s.
 
|-
 
|-
| 70 || {{text anchor|POWDER_MISC}} || NONE || Powders such as [[flour]], [[dye]], [[sand]], or [[gypsum plaster]]. Standard dimension = 150.
+
| 67 || {{text anchor|TRAPCOMP}} || item_trapcomp.txt || [[Trap component]]s.
 
|-
 
|-
| 71 || {{text anchor|CHEESE}} || NONE || Pieces of [[cheese]].
+
| 68 || {{text anchor|DRINK}} || NONE || [[Alcohol]]ic drinks.
 
|-
 
|-
| 72 || {{text anchor|FOOD}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt item_food.txt] || [[Prepared meal]]s.
+
| 69 || {{text anchor|POWDER_MISC}} || NONE || Powders such as [[flour]], [[gypsum plaster]], [[dye]], or [[sand]].
 
|-
 
|-
| 73 || {{text anchor|LIQUID_MISC}} || NONE || Liquids such as [[water]], [[lye]], and extracts. Standard dimension = 150.
+
| 70 || {{text anchor|CHEESE}} || NONE || Pieces of [[cheese]].
 
|-
 
|-
| 74 || {{text anchor|COIN}} || NONE || [[Coin]]s.
+
| 71 || {{text anchor|FOOD}} || item_food.txt || [[Prepared meal]]s.
 
|-
 
|-
| 75 || {{text anchor|GLOB}} || NONE || [[Fat]], [[tallow]], pastes/pressed objects, and small bits of molten rock/metal. Standard dimension = 150.
+
| 72 || {{text anchor|LIQUID_MISC}} || NONE || Liquids such as [[water]], [[lye]], and extracts.
 
|-
 
|-
| 76 || {{text anchor|ROCK}} || NONE || Small rocks (usually [[Knapper|sharpened]] and/or [[Thrower|thrown]] in [[adventurer mode]]).
+
| 73 || {{text anchor|COIN}} || NONE || [[Coin]]s.
 
|-
 
|-
| 77 || {{text anchor|PIPE_SECTION}} || NONE || [[Pipe section]]s and glass tubes.
+
| 74 || {{text anchor|GLOB}} || NONE || [[Fat]], [[tallow]], pastes/pressed objects, and small bits of molten rock/metal.
 
|-
 
|-
| 78 || {{text anchor|HATCH_COVER}} || NONE || [[Hatch cover]]s.
+
| 75 || {{text anchor|ROCK}} || NONE || Small rocks (usually [[Knapper|sharpened]] and/or [[Thrower|thrown]] in [[adventurer mode]]).
 
|-
 
|-
| 79 || {{text anchor|GRATE}} || NONE || [[Grate]]s.
+
| 76 || {{text anchor|PIPE_SECTION}} || NONE || [[Pipe section]]s.
 
|-
 
|-
| 80 || {{text anchor|QUERN}} || NONE || [[Quern]]s.
+
| 77 || {{text anchor|HATCH_COVER}} || NONE || [[Hatch cover]]s.
 
|-
 
|-
| 81 || {{text anchor|MILLSTONE}} || NONE || [[Millstone]]s.
+
| 78 || {{text anchor|GRATE}} || NONE || [[Grate]]s.
 
|-
 
|-
| 82 || {{text anchor|SPLINT}} || NONE || [[Splint]]s.
+
| 79 || {{text anchor|QUERN}} || NONE || [[Quern]]s.
 
|-
 
|-
| 83 || {{text anchor|CRUTCH}} || NONE || [[Crutch]]es.
+
| 80 || {{text anchor|MILLSTONE}} || NONE || [[Millstone]]s.
 
|-
 
|-
| 84 || {{text anchor|TRACTION_BENCH}} || NONE || [[Traction bench]]es.
+
| 81 || {{text anchor|SPLINT}} || NONE || [[Splint]]s.
 
|-
 
|-
| 85 || {{text anchor|ORTHOPEDIC_CAST}} || NONE || [[Cast]]s.
+
| 82 || {{text anchor|CRUTCH}} || NONE || [[Crutch]]es.
 
|-
 
|-
| 86 || {{text anchor|TOOL}} || [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_tool.txt item_tool.txt] || [[Tool]]s.
+
| 83 || {{text anchor|TRACTION_BENCH}} || NONE || [[Traction bench]]es.
 
|-
 
|-
| 87 || {{text anchor|SLAB}} || NONE || [[Slab]]s, memorials, and shop signs.
+
| 84 || {{text anchor|ORTHOPEDIC_CAST}} || NONE || [[Cast]]s.
 
|-
 
|-
| 88 || {{text anchor|EGG}} || NONE || [[Egg]]s. Material is CREATURE_ID:CASTE; in reactions this currently works in PRODUCTs but not REAGENTs.
+
| 85 || {{text anchor|TOOL}} || item_tool.txt || [[Tool]]s.
 
|-
 
|-
| 89 || {{text anchor|BOOK}} || NONE || [[Book]]s.
+
| 86 || {{text anchor|SLAB}} || NONE || [[Slab]]s.
 
|-
 
|-
| 90 || {{text anchor|SHEET}} || NONE || [[Sheet]]s. Paper, papyrus, or parchment. Used for making [[quire]]s and [[scroll]]s.
+
| 87 || {{text anchor|EGG}} || NONE || [[Egg]]s. Material is CREATURE_ID:CASTE.
 
|-
 
|-
| 91 || {{text anchor|BRANCH}} || NONE || Branches plucked from trees, used for making stone axes in [[adventurer mode]].
+
| 88 || {{text anchor|BOOK}} || NONE || [[Book]]s.
 
|}
 
|}
  
==Special use item tokens==
+
==Limited/Special Use Item Tokens==
  
 
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the [[material token]]).
 
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the [[material token]]).
Line 230: Line 219:
 
| NONE
 
| NONE
 
| [[Reaction]] [PRODUCT]
 
| [[Reaction]] [PRODUCT]
| Produces 1-3 items of any type possible to make with the specified material, normally the types FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET, however GEM is also possible for some materials and there may be other possible results. The output depends entirely on the material used, and incredibly unusual materials may produce nothing at all, although most vanilla materials will produce GEMs at the very least.
+
| Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
  
 
|}
 
|}
  
==Related tokens==
+
==Related Tokens==
  
 
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
 
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
Line 253: Line 242:
 
|}
 
|}
  
==See also==
+
==See Also==
 
*[[Material token]]
 
*[[Material token]]
 
*[[Reactions]]
 
*[[Reactions]]
Line 259: Line 248:
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 
{{Category|Modding}}
 
{{Category|Modding}}
[[ru:Item token]]
 

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