v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Jeweler's workshop

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Unrated}}
+
{{migrated article}}
{{V50 workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting
+
{{Quality|Unrated}}{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting
|icon=[[File:jeweler_workshop_icon.png]]
 
 
|construction=
 
|construction=
 
* [[Building material]] (non-[[economic]])
 
* [[Building material]] (non-[[economic]])
Line 21: Line 20:
 
==Menu==
 
==Menu==
 
'''Jeweler's Workshop'''
 
'''Jeweler's Workshop'''
* [[gem cutter|Cut]] Gems
+
*{{K|c}} [[gem cutter|Cut]] Gems
* Cut raw glass into gems
+
*{{K|e}} Encrust with Gems
* Encrust ammo with cut gems
 
* Encrust ammo with cut glass
 
* Encrust ammo with polished stones
 
* Encrust finished goods with cut gems
 
* Encrust finished goods with cut glass
 
* Encrust finished goods with polished stones
 
* Encrust furniture with cut gems
 
* Encrust furniture with cut glass
 
* Encrust furniture with polished stones
 
* Polish stones
 
  
 
==Common Uses==
 
==Common Uses==
Line 38: Line 27:
 
*[[Decoration|Decorate]] objects with gems to make them more valuable.
 
*[[Decoration|Decorate]] objects with gems to make them more valuable.
 
*Make ordinary [[bed]]s, [[cabinet]]s, [[table]]s, etc. more aesthetic for better [[Room#Quality|quality]] [[room]]s.
 
*Make ordinary [[bed]]s, [[cabinet]]s, [[table]]s, etc. more aesthetic for better [[Room#Quality|quality]] [[room]]s.
 
== Cutting specific gems ==
 
 
By default, the "Cut Gem" task will use any rough gem a jeweler can find. This is usually enough, but some times you may want only specific types to be cut. There are two easy ways to ensure this.
 
 
The first way is to specify the task details. After the task has been created the gem type can be specified by clicking the magnifying glass icon ({{Raw Tile|─|7:0:1}}{{Raw Tile|O|3:0:1}} in [[Classic]]) and selecting the rough gem type there.
 
 
The second way is to use a [[stockpile]] accepting only the types of gems you want to cut, and link it up to the Jeweler's Workshop. This is also useful when you want to cut anything ''but'' specific gem types (e.g. [[rock crystal]], which is needed for [[glass|crystal glass]] production, or rough [[diamond]]s, to save them for [[strange mood]]s), by letting the linked stockpile accept everything but the types you want to reserve.
 
  
 
==Notes==
 
==Notes==
{{migrated section}}
+
*Rough gems are always more valuable when cut; however some dwarves will demand rough gems during a [[strange mood]], so it is best not to cut all your gems.
*Gems are always more [[Item_value#Items_without_quality_levels|valuable]] when cut; however some dwarves will demand rough gems during a [[strange mood]], so it is best not to cut all your gems.
+
* Rough [[rock crystal]]s are used in glassmaking, but not cut rock crystals, so it is best not to cut these.
*Rough [[rock crystal]]s are used in glassmaking, but not cut rock crystals, so it is best not to cut these.
 
 
*When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file "inorganic_stone_gem.txt", which is roughly grouped by rarity).
 
*When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file "inorganic_stone_gem.txt", which is roughly grouped by rarity).
*It's a good idea to let your [[gem setter]] train with low-value gems, cut stone cabochons, or [[glass]] (which can be manufactured) and only encrust with high-value gems after reaching legendary status, as there's a much better chance they will produce a [[Item quality|masterpiece]] which is 2 times as valuable plus 35.
+
*It's a good idea to let your [[gem setter]] train with low-value gems, cut stone cabochons, or [[glass]] (which can be manufactured) and only encrust with high-value gems after reaching legendary status, as there's a much better chance they will produce a [[Item quality|masterpiece]] which is 12 times as valuable.
 
** Be careful when setting up many encrust jobs or putting one on repeat -- this can result in all of the work being done to a single item. This happens because if the gem setter enters the shop and finds a correct item already set up (IE: a hauler didn't remove it after the last job completed) he will simply encrust that item rather than waiting for a different one to be hauled in. (However, this behavior can be beneficial if you wish to, for instance, encrust a dining room statue with every gem in your fortress.)
 
** Be careful when setting up many encrust jobs or putting one on repeat -- this can result in all of the work being done to a single item. This happens because if the gem setter enters the shop and finds a correct item already set up (IE: a hauler didn't remove it after the last job completed) he will simply encrust that item rather than waiting for a different one to be hauled in. (However, this behavior can be beneficial if you wish to, for instance, encrust a dining room statue with every gem in your fortress.)
 
*Cut gems do not have quality, so it is generally unnecessary to train a dwarf in gem cutting.  The value of gem crafts and large gems do have quality levels, but are trade goods which are not used in gem setting.  
 
*Cut gems do not have quality, so it is generally unnecessary to train a dwarf in gem cutting.  The value of gem crafts and large gems do have quality levels, but are trade goods which are not used in gem setting.  
 +
*The entire right column of the workshop is composed of [[impassable tile]]s, making it easy to accidentally trap dwarves inside the workshop after it is built.
 
*You may also cut normal stones in the jeweler's workshop. These stones will always come out as cabochons, while other gems will come out as cut gems. The difference being that a cabochon is just a cut and polished stone, whereas a gem is a gem. Some rough gems are also always cut as cabochons, this is dependent on the opacity or transparency of the stone.{{verify}}
 
*You may also cut normal stones in the jeweler's workshop. These stones will always come out as cabochons, while other gems will come out as cut gems. The difference being that a cabochon is just a cut and polished stone, whereas a gem is a gem. Some rough gems are also always cut as cabochons, this is dependent on the opacity or transparency of the stone.{{verify}}
 
*While you can increase the value of crafts by cutting valuable stones such as obsidian or various ores (platinum, silver, or gold) into cabochons and then encrusting your crafts with these stones, it is almost always better to smelt the ore and [[stud]] the crafts instead (or just produce more metal crafts).  
 
*While you can increase the value of crafts by cutting valuable stones such as obsidian or various ores (platinum, silver, or gold) into cabochons and then encrusting your crafts with these stones, it is almost always better to smelt the ore and [[stud]] the crafts instead (or just produce more metal crafts).  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: