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Editing Keeping your dwarves unstressed

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==Miscellaneous==
 
==Miscellaneous==
* Keep your dwarves [[clothes|clothed]] - a naked dwarf is a stressed dwarf. Specifically, they will need something to cover the upper body, such as a shirt, something to cover the lower body, such as trousers, and something on each foot, such as a sock or shoe.
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* Keep your dwarves [[clothes|clothed]]. A naked dwarf is a stressed dwarf. Specifically, they will need something to cover the upper body, such as a shirt, something to cover the lower body, such as trousers, and something on each foot, such as a sock or shoe.
 
* If a dwarf dies, [[coffin|bury them]] or [[memorial|engrave a memorial in their name]]. This will prevent even more stress for their friends, and [[ghost]]s to haunt your dwarves or your FPS.
 
* If a dwarf dies, [[coffin|bury them]] or [[memorial|engrave a memorial in their name]]. This will prevent even more stress for their friends, and [[ghost]]s to haunt your dwarves or your FPS.
 
* [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents.
 
* [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents.
* Prevent the destruction of masterworks, as this will enrage their creators.
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* Prevent the destruction of masterworks, as this will enrage its creator.
 
** Masterwork clothes: Instead of [[Dwarven atom smasher|vaporising]] old dwarven clothes, rather sell them to the caravan.
 
** Masterwork clothes: Instead of [[Dwarven atom smasher|vaporising]] old dwarven clothes, rather sell them to the caravan.
** Masterwork food: If your military is in [[uniform|civilian clothes]] when not training, consider not letting them carry food - all food items in their backpack become personal items, and when, at the end of their duty, dwarves drop their uniform, they will also drop their ☼dog intestines roast☼ somewhere to rot, agitating the cook. Alternatively they will agitate ''themselves'' should they eventually decide to clean up their belongings: Their food will go to their room and go bad right there, creating [[miasma]] right where they sleep.
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** Masterwork food: If you military is in [[uniform|civilian clothes]] when not training, consider not letting them carry food - all food items in their backpack become personal items, and when, at the end of their duty, dwarves drop their uniform, they will also drop their ☼dog intestines roast☼ somewhere to rot, agitating the cook. Alternatively they will agitate ''themselves'' should they eventually decide to clean up their belongings: Their food will go to their room and go bad right there, creating [[miasma]] right where they sleep.
 
** Masterwork ammunition: Sometimes, a ☼bolt☼ will get stuck in an enemy, neither killing it nor getting used. If the injured creature leaves the map at the end of a [[siege]], the masterwork will count as lost. There are several ways to combat this source of stress, for instance attacking intruders only well inside the map, and not at the edges, so that they can be finished before they flee.
 
** Masterwork ammunition: Sometimes, a ☼bolt☼ will get stuck in an enemy, neither killing it nor getting used. If the injured creature leaves the map at the end of a [[siege]], the masterwork will count as lost. There are several ways to combat this source of stress, for instance attacking intruders only well inside the map, and not at the edges, so that they can be finished before they flee.
 
** Other stuff: Don't dig through masterwork engravings. Don't melt masterwork armour, weapons, or ammo.
 
** Other stuff: Don't dig through masterwork engravings. Don't melt masterwork armour, weapons, or ammo.

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