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Editing Kennel

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#REDIRECT [[Vermin catcher's shop]]
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{{Quality|Fine|22:44, 29 July 2014 (UTC)}}
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{{Migrated_article}}
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{{Building|name=Kennel|key=k
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|job=
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1 of
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* [[Animal training]]
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* [[Trapping]]
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|construction=
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* [[Building material]] (non-[[economic]])
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|construction_job=
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1 of
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* [[Animal training]]
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* [[Small animal dissection]]
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* [[Trapping]]
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|purpose=
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* Capture [[Vermin]]
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* [[Tame]] [[Vermin]]
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}}
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{{av}}
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A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled.
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''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]"  is used solely at a [[butcher's shop]](namely "Extract from a dead animal").  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''
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Kennels allow the capturing of small animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. Before 0.34.06, the taming and training of large animals, such as [[dogs]], was also done at a kennel, but now these tasks are performed at an animal training [[zone]].
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==Kennel Tasks==
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===Capture a Live Land Animal===
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Requires: An [[animal trap]] and a [[trapper]].
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Direct animal trappers to attempt to capture [[vermin]] in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
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===Tame a Small Animal===
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Requires: An [[animal trainer]] and trapped vermin.
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This is used to tame vermin for adoption as pets or eaten if left alone.  Vermin can only be tamed if they are in an animal trap and not a cage.  If you unassign vermin from a cage they will be transferred back to an available empty animal trap.
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Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the [[cage]] to be re-used in a cage trap. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty.
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{{buildings}}

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