v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Kennel"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Changed quality rating from "Exceptional" to "Fine" using the rating script)
Tag: Redirect target changed
 
(17 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Quality|Fine|22:44, 29 July 2014 (UTC)}}
+
#REDIRECT [[Vermin catcher's shop]]
{{Migrated_article}}
 
 
 
 
 
{{Building|name=Kennel|key=k
 
|job=
 
1 of
 
* [[Animal training]]
 
* [[Trapping]]
 
|construction=
 
* [[Building material]] (non-[[economic]])
 
|construction_job=
 
1 of
 
* [[Animal training]]
 
* [[Small animal dissection]]
 
* [[Trapping]]
 
|purpose=
 
* Capture [[Vermin]]
 
* [[Tame]] [[Vermin]]
 
}}
 
 
 
{{av}}
 
 
 
A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled.
 
 
 
''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]"  is used solely at a [[butcher's shop]](namely "Extract from a dead animal").  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''
 
 
 
Kennels allow the capturing of small animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. Before 0.34.06, the taming and training of large animals, such as [[dogs]], was also done at a kennel, but now these tasks are performed at an animal training [[zone]].
 
 
 
==Kennel Tasks==
 
 
 
===Capture a Live Land Animal===
 
Requires: An [[animal trap]] and a [[trapper]].
 
 
 
Direct animal trappers to attempt to capture [[vermin]] in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
 
 
 
===Tame a Small Animal===
 
Requires: An [[animal trainer]] and trapped vermin.
 
 
 
This is used to tame vermin for adoption as pets or eaten if left alone.  Vermin can only be tamed if they are in an animal trap and not a cage.  If you unassign vermin from a cage they will be transferred back to an available empty animal trap.
 
 
 
 
 
Animals that are fed with food that leaves seeds will need to have the seeds {{K|d}}umped to allow the [[cage]] to be re-used in a cage trap. First loo{{K|k}} at the cage in your Animal [[stockpile]], then highlight the seed and press {{K|Enter}} to look at the seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty.
 
 
 
 
 
{{buildings}}
 

Latest revision as of 06:00, 3 January 2023